Break Your Crayons
Break Your Crayons
  • Видео 16
  • Просмотров 92 355
Houdini KARMA - Cloud Rendering pt3
The final part to this series is all about outputting render layers and AOV's for us to composite our final images. I'll take you through the Karma render ROP, How to setup different AOV's and render them all into 1 file.
After that I take you through my basic compositing workflow in Nuke when rendering clouds.
Check out the collaboration I did with Action VFX and grab yourself some high quality cloud vdb assets for your next project!
*Action VFX Cloud Assets:*
www.actionvfx.com/3d/cumulus-clouds-3d-assets?ref=zgq2zjq
*Learn Cloud Simulation in Houdini:*
www.breakyourcrayons.com/houdini-cloud-simulation-course
*HDRI Download:*
polyhaven.com/a/table_mountain_1_puresky
*Sam Krug VFX Channel*
ruclips...
Просмотров: 2 129

Видео

Houdini KARMA - Cloud Rendering pt2
Просмотров 2,3 тыс.3 месяца назад
Following on from Part 1 this video goes into more depth on how the Karma Pyro Shader works and how to use it on the USD stage to render beautiful cloud vdb's. Check out the collaboration I did with Action VFX and grab yourself some high quality cloud vdb assets for your next project! *Action VFX Cloud Assets:* www.actionvfx.com/3d/cumulus-clouds-3d-assets?ref=zgq2zjq *Learn Cloud Simulation in...
Houdini KARMA - Cloud Rendering pt1
Просмотров 6 тыс.3 месяца назад
In this tutorial I'll be taking you through the basic setup for rendering cloud VDB's inside of Houdini 20 using Karma and the USD stage. Part 1 is just a quick overview using the default Karma Cloud Shader. Part 2 will dive into more detail and go over the shading process in more depth. *Action VFX Cloud Assets:* www.actionvfx.com/3d/cumulus-clouds-3d-assets?ref=zgq2zjq *Learn Cloud Simulation...
BEAUTIFUL CLOUDS with CYCLES in BLENDER
Просмотров 18 тыс.10 месяцев назад
In this video I have combined 2 lessons from my Houdini Cloud Simulation Course which covers the topics of cloud rendering and shading inside of Blender using the Cycles renderer. 00:00 Intro 00:43 Blender Setup 09:07 Shader Setup Cloud VDB Asset Pack: breakyourcrayons.gumroad.com/l/cloudpack1/BYCSPECIAL Houdini Cloud Simulation Course: www.breakyourcrayons.com/houdini-cloud-simulation-course S...
BEAUTIFUL CLOUDS with REDSHIFT in Houdini (Beginner)
Просмотров 9 тыс.Год назад
In this tutorial we’ll be rendering some beautiful clouds with Redshift in Houdini. This is a short walk through of the things I do when rendering these small singular cloud scenes. CLOUD VDB : Download:www.breakyourcrayons.com/tutorials SOCIALS: byccollective breakyourcrayons byccollective DENOISER: www.neatvideo.com/
Houdini: Quixel Megascans Displacement using Redshift
Просмотров 10 тыс.3 года назад
I finally figured out how to get displacement working correctly in Houdini using Redshift Renderer. I have tried many other methods of remapping values but this one seems to be the simplest and yields great results. link to original article: www.byccollective.com/blog-posts/houdini-quixel-megascans-displacement-wredshift
Houdini: 'Fixing' Megascans Displacement Issue w/Redshift
Просмотров 5 тыс.4 года назад
In this video I will show you how to 'fix' the displacement issue we have been facing when rendering Megascan assets inside of Houdini. This method is still a work in progress but we will achieve results much closer to what we see in Quixel Bridge. I am rendering in Redshift for speed, but the concepts should apply to Mantra/Solaris too. We will: - create a better resolution LOD0 mesh - bake ou...
Houdini: Quixel Megascans workflow rendered with Redshift
Просмотров 13 тыс.4 года назад
In this video we will take a look at the workflow I used to create a night time desert scene in Houdini. Using Megascans assets and some simple techniques, we will scatter and mask out areas of our scene to better art direct the final image. disclaimer : I created this tutorial without much thought. Instead of doing a paint-by-numbers approach I just wanted to show you the technique I used to c...
Keep It Minimal - 01 - Cast Iron
Просмотров 1,4 тыс.4 года назад
This series is about simplicity. Its also about materials. In this video we make a Cast Iron material using Houdini. Then we save it out as an asset to use in other scenes. www.byccollective.com/keep-it-minimal-1
Houdini Everyday - Part 4 - Procedural Shading
Просмотров 3,5 тыс.4 года назад
Part 4 of the Houdini Everyday Tutorial Series - Procedural Shading Concepts - Attribute Vops - Noise & Rest Position - Color control - Displacement View the full series on our website: www.byccollective.com
Houdini Everyday - Part 2 - Lighting Setup
Просмотров 4,3 тыс.4 года назад
Part 2 of the Houdini Everyday Tutorial Series - Quick Light Setup - Quick Render Overview - HDRI - Area Lights View the full series on our website: www.byccollective.com
Houdini Everyday - Part 1 - Scene Setup
Просмотров 5 тыс.4 года назад
Part 1 of the Houdini Everyday Tutorial Series - Project Setup / Overview - Build a backdrop - Transform / Merging Objects - Define Hotkeys - Different Objects - Curves View the full series on our website: www.byccollective.com
Houdini Everyday - Part 3 - Scene Adjustments
Просмотров 1,2 тыс.4 года назад
Part 3 of the Houdini Everyday Tutorial Series - Simple Modelling Ideas - Different modelling techniques View the full series on our website: www.byccollective.com
Houdini Everyday - Part 5 - Material Building
Просмотров 7 тыс.4 года назад
Part 5 of the Houdini Everyday Tutorial Series - Procedural Material Building - Material Network - Noise & Rest Position - Color control - Displacement View the full series on our website: www.byccollective.com
Houdini Everyday - Part 5.2 - UV Textures
Просмотров 1,7 тыс.4 года назад
Part 5.2 of the Houdini Everyday Tutorial Series - Just a quick snippet showing how to distort UV textures using noise
Houdini Everyday - Part 6 - Rendering
Просмотров 2,1 тыс.4 года назад
Houdini Everyday - Part 6 - Rendering

Комментарии

  • @IrakliSamelia-u7x
    @IrakliSamelia-u7x 9 дней назад

    🌩🌩🌩

  • @paia6447
    @paia6447 Месяц назад

    why my smoke density is thin in karma i set high value in pyrosolver pyro bake and karmapyromaterial but when render the smoke is thin is not thick like your cloud any idea pls

  • @JasonKey3D
    @JasonKey3D 2 месяца назад

    excellent work! thanks for sharing 🙏

  • @diegox7767
    @diegox7767 2 месяца назад

    The first extended Houdini tutorial series that I followed and recreated alll the steps. Most of the things Ive learned so far was from this series, but I had to find some hacks to make it all work in Solaris, so this 4h series took me about 4 day to complete, to sort evertything out in LOPs, using a USD semi-correct workflow, using Karma XPU and materialX. Thanks a lot!

    • @breakyourcrayons
      @breakyourcrayons 2 месяца назад

      Great to hear! Very cool to know you were able to recreate it in Solaris 🙌🏻 it’s so great to have Karma now which is much faster but similar to Mantra :) thanks so much for sharing!

  • @polynightingale3969
    @polynightingale3969 2 месяца назад

    Hi this is really good demonstration!! Can you give me hint or explain on how about making making a whitewater render in karma xpu? I am using pyro shader in material library in stage context but unable to get the reflection for the whitewater? please help

  • @diegox7767
    @diegox7767 2 месяца назад

    Houdini MVP! Congrats on the material, awesome! Glad you're here!

  • @diegox7767
    @diegox7767 2 месяца назад

    One of the best begginner Houdini tutorials out there, paid level stuff, congratulations!

  • @lewistaylorFX
    @lewistaylorFX 3 месяца назад

    Just to clarify the extinction-falloff, it's not modulating the density by ray depth. It is adjusting the extinction coefficient, biasing the falloff of energy, in a dance with the bounce limit + the start level. In plain terms, it is biasing the energy falloff that should occur inside the medium, and producing brighter values where you'd normally need 50-100 volume bounces to achieve. It is a non-physical hack.

  • @lewistaylorFX
    @lewistaylorFX 3 месяца назад

    Breaking the volume bounce limit expression breaks the weighting for the extinction, I am not sure that's a great idea. Also, setting the volume bounces globally means every volume you render in that render pass will inherit it regardless of extinction weighting or if you wanted for example no bounces on a specific volume.

  • @philippwelsing9108
    @philippwelsing9108 3 месяца назад

    SO good. Thank you. Looking forward to more Solaris and Karma. Appreciate your work!

  • @_Approximated_
    @_Approximated_ 3 месяца назад

    Great video mate! Would love to see some more compositing specific stuff in the future though!

  • @bazuka0000
    @bazuka0000 3 месяца назад

    great tut mate, but if u ask me rendering volume/clouds is still way to slow even with the latest hardware...

  • @dennisbranson7816
    @dennisbranson7816 3 месяца назад

    Great work! Can I ask how are you able to preserve big shapes while also keeping small details. Is it no turbulence and just disturbance based on density? Or maybe vel? Mine just turn into disorganized mess. But then again, I tried with axiom cause my pc dies with pyrosolver

    • @breakyourcrayons
      @breakyourcrayons 3 месяца назад

      Hey Dennis! Yes, fine details are created by a lot of disturbance. Disturbance is confined to small surface areas and turbulence forces affect the entire sim as a whole. Turbulence change the entire shape over time and Disturbance just affects the area where you want it. A cover it a bit better in my course but it’s all Pyro. I haven’t used Axiom all that much but I would crank up the disturbance if there is that control 👌🏻

  • @wewantmoreparty
    @wewantmoreparty 3 месяца назад

    Nice like you do 3D to compositing videos

  • @mzigaib
    @mzigaib 3 месяца назад

    Awesome video man, thanks! I will be looking forward for more of those 😃

  • @NFSDieHard
    @NFSDieHard 3 месяца назад

    is this Ai Voice ☺😮

    • @breakyourcrayons
      @breakyourcrayons 3 месяца назад

      lol, I had to use an ai filter to fix the audio from my mic. I bought a new mic already so next videos won’t need that 😅

  • @Cyrture
    @Cyrture 3 месяца назад

    Hi, why can render volume in realtime and even on a website ??? Or that's bake texture to a mesh ?

    • @breakyourcrayons
      @breakyourcrayons 3 месяца назад

      Hey hey, if you are referring to the ActionVFX website, it’s just a turntable. Still images with a camera rotating around 😅 rendering real-time on a website would be crazy lol

  • @VFX4DESIGN
    @VFX4DESIGN 3 месяца назад

    Thanks for sharing some great tips here.

  • @spectrewashere
    @spectrewashere 3 месяца назад

    Masterclass! Thanks for this.

  • @kiyansahandi6630
    @kiyansahandi6630 3 месяца назад

    Awesome video!

  • @maksimfilipovich
    @maksimfilipovich 3 месяца назад

    love it

  • @cg-school
    @cg-school 3 месяца назад

    Something Interesting! Thnks!

  • @rano12321
    @rano12321 3 месяца назад

    not using blender anymore?

    • @breakyourcrayons
      @breakyourcrayons 3 месяца назад

      Still using Blender :) but currently doing a project completely in Houdini to see the difference. I still think Blender looks better but Houdini can do something’s that Blender can’t. There is a nice update in Blender 4.1 that will fix some issues as well. Blender is amazing, I really enjoy using it 🙌🏻

    • @rano12321
      @rano12321 3 месяца назад

      ​@@breakyourcrayons awesome.

    • @christianvolkner2028
      @christianvolkner2028 Месяц назад

      @@breakyourcrayonswhy do you think Blender looks better?

    • @breakyourcrayons
      @breakyourcrayons Месяц назад

      @@christianvolkner2028in short, I feel Blender resolves details better. Karma has to work a bit harder to get the same amount of detail… BUT Houdini offers more options than Blender in terms of AOV’s and in my opinion looks more realistic. I’ll do a render comparison between the 2 and maybe do a video showing my findings 👍🏻 good question

    • @christianvolkner2028
      @christianvolkner2028 Месяц назад

      @@breakyourcrayons I use them both quite regularly. When it comes to metals, sss and refractions especially I feel it’s quite the opposite. But interesting nonetheless. I look forward to your test :-)

  • @Zerefthedark
    @Zerefthedark 3 месяца назад

    Thank you soo much for this !!!,I have a small doubt tho, is there a way to render multiple render nodes in karam like we can do it with mantra where we can chain all of them and click on last one and it will render all the render nodes together ????

    • @breakyourcrayons
      @breakyourcrayons 3 месяца назад

      I’m pretty sure this is possible but you have to set it up in TOPs I believe. I know we did this in production. I’ll have to chat to a friend of mine and see how he did it 👍🏻

    • @Zerefthedark
      @Zerefthedark 3 месяца назад

      Ohhh ok thank you soo much for this info, tbh I kinda really used to that feature 😅,​@@breakyourcrayons

  • @peterxbuilt
    @peterxbuilt 3 месяца назад

    YESSSSSSS !!!!

    • @breakyourcrayons
      @breakyourcrayons 3 месяца назад

      lol, thanks bud! I posted part 2 as well which goes into all the details :)

  • @jessepinkmeng1556
    @jessepinkmeng1556 3 месяца назад

    ahh i was just messing with the min and max values per asset, didnt know there was a formula to it, thanks!

  • @DarioRadusin
    @DarioRadusin 4 месяца назад

    @breakyourcrayons are these VDB asset clouds animated or static?

    • @breakyourcrayons
      @breakyourcrayons 4 месяца назад

      The assets on my Gumroad are static. The animated caches are too big to upload there unfortunately but the course on my website shows you the full simulation process if you are needing animated versions 👌🏻

  • @poll.r4153
    @poll.r4153 4 месяца назад

    Hey! thank you so much. I've come from using htoa(arnold) and it did work. If there's anyone here coming for the same but for htoa, try to go even beyond from -0.25 on the offset. On my case I had to lower it until -0.9 to make it work. Thanks dude, much appreciated.

  • @nicolasalexander408
    @nicolasalexander408 5 месяцев назад

    'Break Your Crayons' is such a cool name, I thought of calling my channel, 'Throw Your Life Out of the Pram™'! xD

  • @Magma-uw7yo
    @Magma-uw7yo 6 месяцев назад

    Looks like the Samuel Krug node setup

  • @maverickpictures6895
    @maverickpictures6895 7 месяцев назад

    i'm in blender 3.4 and all looks great in viewport render, but then the actual render looks like the density has been crunched right up and its got those voxel blockyness --- desperately need help lol - I DMd you on insta also

  • @Onyro
    @Onyro 8 месяцев назад

    Awesome mate!!!’ Thaaank you for this!!

  • @corvette724
    @corvette724 8 месяцев назад

    great, i got through the whole tutorial

  • @davidmcsween
    @davidmcsween 8 месяцев назад

    Thanks for explaining the power function for me.

  • @valtabohm
    @valtabohm 9 месяцев назад

    Awesome process man. Question, is this optimized for animations? or would take years to render?

  • @WeAllWitnessed
    @WeAllWitnessed 10 месяцев назад

    For some reason this isn't working for me in 4.0

  • @EttorePolegati
    @EttorePolegati 10 месяцев назад

    OMFG

  • @enjon9873
    @enjon9873 10 месяцев назад

    So glad i came across your channel

  • @QuantayPeoples
    @QuantayPeoples 10 месяцев назад

    I want my money back. It says failed to load volume in Blender 4.0

    • @breakyourcrayons
      @breakyourcrayons 10 месяцев назад

      Hey, sorry to hear it's giving you issues. Seems like it's a blender issue as open vdb files are universal, have you submitted a ticket to them? I'm using Blender 3.6 here have you tried that version?

    • @breakyourcrayons
      @breakyourcrayons 10 месяцев назад

      Hey bud, I just installed Blender 4.0.1 and everything is working fine on my end. I’m happy to try troubleshoot things with you. Is the error happening on import? Or at render time?

    • @QuantayPeoples
      @QuantayPeoples 10 месяцев назад

      @@breakyourcrayons I messaged you on twitter

    • @breakyourcrayons
      @breakyourcrayons 10 месяцев назад

      I didn’t get a message. My Twitter handle is @byccollective I tried to message you but you dm’s are closed

    • @QuantayPeoples
      @QuantayPeoples 10 месяцев назад

      @@breakyourcrayonssorry it’s not a direct message. It’s in your @ mentions.

  • @cemberendsen4297
    @cemberendsen4297 10 месяцев назад

    Can anyone tell me if it is possible to do this workflow with houdini apprentice without a wordmark?

    • @noveltycross1
      @noveltycross1 10 месяцев назад

      Yah it involves buying a license

    • @PrometheusPhamarus
      @PrometheusPhamarus 9 месяцев назад

      Hmm..I thought I have answered this already, but seem to have vanished. Anyway..sure it is, but don´t render with houdini, export VDB and render in blender..that´s the only way, if you persist to render with houdini apprentice, then there´s no other way around it than getting a license, indie license will probably do for many cases.

  • @betafreal
    @betafreal 10 месяцев назад

    Thank you so much been looking for some like this, consider me a forever subscriber

  • @xanzuls
    @xanzuls 10 месяцев назад

    This looks really good, thanks for sharing. You should turn on node wrangler addon that comes with Blender, it makes working with nodes in Blender really fast and intuitive. Things like adding texture coordinate and mapping can done with just ctrl + t.

    • @sander-wit
      @sander-wit 10 месяцев назад

      My thoughts exactly. Also, I don't think you need that many bounces. It will slow down your render and probably not show any difference.

    • @xanzuls
      @xanzuls 10 месяцев назад

      @@sander-wit I think the bounces are necessary for the light scattering inside the cloud but with a high number, you'll see the diminishing return soon.

    • @breakyourcrayons
      @breakyourcrayons 10 месяцев назад

      Thanks so much for this!! 🙌🏻🔥

    • @breakyourcrayons
      @breakyourcrayons 10 месяцев назад

      @@sander-wit it all depends on your scene and what you can get away with. Clouds need a lot of bounces for accuracy BUT you might not need all of them depending on what your lighting looks like 👍🏻

    • @PrometheusPhamarus
      @PrometheusPhamarus 10 месяцев назад

      I wish the texture coordinat and mapping was built in to every fractal texture, you can skip bother about node wrangler and ctrl-t and mess with that. In Lightwave 3D, all fractal textures has that built in, projection, coordinate positition and scale etc, and when you increase a value in the scaling, it actually scales it up, not the other way around as with blender, that is awkward.

  • @PrometheusPhamarus
    @PrometheusPhamarus 10 месяцев назад

    Looking awesome, especially the simulation. And yep, Samuel Kruger have done some extensive testing on shading it within Cycles, it looks good here as well, to. I usually try and stick with the principle shader though, and instead of the density channel, feed light paths to the absorption channels and adjust that, sometimes I feel that looks just as good.

  • @dennisweyel3624
    @dennisweyel3624 10 месяцев назад

    These clouds just look great! 🤩

  • @bram_gunst
    @bram_gunst 10 месяцев назад

    NICE

  • @guillaumeriofournigault1571
    @guillaumeriofournigault1571 Год назад

    Straight to the point yet quite complete. I didn't know a thing about rendering clouds in Houdini, now I do. Thank you!

  • @dukevera4216
    @dukevera4216 Год назад

    Subbed! Love these you're really good at tutorials, please keep them coming!

  • @ZodiacII
    @ZodiacII Год назад

    Do you think Blender renders clouds better or Redshift better at the moment

    • @breakyourcrayons
      @breakyourcrayons Год назад

      I’m my experience, blender cycles renders the best clouds. It has the most control and the speeds are quite good. I believe redshift has updates in progress to give us more control but at the moment I’ve been very impressed with Cycles.