Houdini Beginner Tutorial - Particle Waves | Houdini, Redshift + Project Files

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  • Опубликовано: 8 фев 2025

Комментарии • 41

  • @nickmedukha
    @nickmedukha  3 года назад +2

    Thats me using Redshift first time, so if you have any suggestions on better render settings - you are more than welcome to share them here!

  • @Vcr.10
    @Vcr.10 2 месяца назад +2

    Code:
    vector freq = {1,1,1};
    vector off = @Time/10;
    float amp = @Cd.r;
    float rough = 0.6;
    float atten = 1;
    int turb = 6;
    vector activeV = anoise(v@P * freq + off, turb, rough, atten) * (vector)amp;
    v@P += activeV;
    v@Cd = fit01(activeV.y, 0, 1);
    f@yval = v@Cd.r;

  • @altberg__
    @altberg__ 3 года назад +1

    great. thanks man. bookmarked for laters! 🤩

  • @calebbrown5149
    @calebbrown5149 3 года назад +4

    Hey thanks for the tutorial! Really awesome effect! The reason Cd.r doesn't work on the color node is because that parameter is designed to expect an attribute. Any parameter that expects an attribute can't read just a single component of that attribute because the dot operator only applies in VEX context. Some parameters can read VEX which is why Cd.r works in other parameters (like Group parameters). Really confusing, but that is how its been explained to me!

    • @nickmedukha
      @nickmedukha  3 года назад +1

      Hey Caleb! Thanks a lot for explaining that to me! Still strange tho :D But yeah, just feels wrong adding another param just for the coloring :D

  • @antoningabolde4345
    @antoningabolde4345 3 года назад

    Finally on Redshift thank youn so much

    • @nickmedukha
      @nickmedukha  3 года назад

      haha no prob! glad you liked it!

  • @UzairFareedFX
    @UzairFareedFX 3 года назад

    awesome tutorial as always

  • @finetune1542
    @finetune1542 3 года назад

    Just what I needed in time, thank you!

  • @diegocaumont5677
    @diegocaumont5677 3 года назад +1

    Thank you so much for this :)

  • @AbdullahCross25
    @AbdullahCross25 3 года назад

    Great tutorial as always ❤️

  • @chpdigital
    @chpdigital 3 года назад

    very good tutorial as usual! Thank you!

  • @uzbtv2927
    @uzbtv2927 3 года назад

    Bro you the best

  • @everydayhero3610
    @everydayhero3610 3 года назад +2

    7:50 I think the Cd.r not working might be because it looks for a full vector? Also, you don't need the yval, you can just input Cd there and it works the same. Great tutorial, thank you!

    • @nickmedukha
      @nickmedukha  3 года назад

      oh, you're right! thanks a lot mate!

  • @TalkThisOut
    @TalkThisOut 3 года назад +1

    I'm a vop kid. Saw your vex I was like yaaaaa... uhhhhh. VOP plez, for the smoother skull kids

  • @anandnandakumar3596
    @anandnandakumar3596 3 года назад

    Subscribed

  • @keyframed6558
    @keyframed6558 3 года назад

    This looks cool, might give it a go, I've uploaded a waterfall simulation and might use this with it.

  • @CGokce6
    @CGokce6 3 года назад

    can u not use X particles and c4d falloff to create the same effect?

  • @bhushankandalkar3104
    @bhushankandalkar3104 2 года назад

    how to texture this in octane in houdini???

  • @Skl_One
    @Skl_One 3 года назад

    thanks for these tips mate.Im having issues with Vexpression and im quiet new in houdini.it says :
    Error
    Invalid source /obj/geo1/pointwrangle1/attribvop1
    Error: Invalid subscript for type: float.r (3,16:18)
    Warning: Using uninitialized variable: amp (8,74:76).
    Warning
    Invalid subscript for type: float.r (3,16:18)
    Warning
    Using uninitialized variable: amp (8,74:76)
    Any ideas how to fix it?

    • @nickmedukha
      @nickmedukha  3 года назад

      Could you drop me a few screenshots of your scene in Instagram @nickmedukha? :)

    • @diegovazquezdelrio
      @diegovazquezdelrio 3 года назад +1

      i had a similar error, check the uppercase and lowercase

  • @dennisbranson7816
    @dennisbranson7816 3 года назад

    Hi, Nick! Great as always. Is it possible to somehow use this color attribute to shade it in C4d Octane and also get that changing gradient? I saw you create groups of objects based on color to shade objects in Octane in one of your tuts. But here, the color is always changing.

    • @nickmedukha
      @nickmedukha  3 года назад +1

      Hey Dennis! Yup, its possible :) Long story short - I tried exporting this to C4D but the viewport is 0.00005FPS and Octane crashes. BUT it might be just my setup and pc. Ill record a tutorial this week (probs thursday) and explain how to import abc to c4d, cause there are a few things that will make my reply here in comments too long and possibly unclear :D

    • @dennisbranson7816
      @dennisbranson7816 3 года назад

      @@nickmedukha thanks! Looking forward to it! The crashing definitely happened to me when I tried rendering alembic as hairs in Octane for another tutorial. Would also be great to see some tuts on Vops cause all the info is mostly about noise displacement inside Vops. Have a good one!

  • @uahoeandabeeetch
    @uahoeandabeeetch 3 года назад +1

    I might be missing something, but...did you skip particle part? This is all geo.

  • @mitch9244
    @mitch9244 3 года назад

    You could just blast away all your empty points that aren't in view of the camera with the camera capture volume!

    • @nickmedukha
      @nickmedukha  3 года назад +1

      Wow thats super handy! Thanks so much man!

    • @florian7407
      @florian7407 3 года назад

      Could you please explain in more details what you mean by that? I'm intrigued. Thanks!

    • @mitch9244
      @mitch9244 3 года назад +1

      @@florian7407 Hey Florian, there's a setting in your default camera to select everything based on an ISO volume of the camera view. so that you don't have a ton of extra data in your scene slowing things down

  • @mithunkrishna3567
    @mithunkrishna3567 2 года назад

    anoise stands for "Alligator Noise" Thank me later !

  • @anxhelo7383
    @anxhelo7383 2 года назад

    not worth paying for render farms , if u can afford 20 + $ for such simple renders u can afford gpus lol