MASSIVE AFFIX UPDATES IN THE WAR WITHIN!!!
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- Опубликовано: 9 июн 2024
- Yo WTF ARE THESE LMFAOOOOOOOOO. I think a lot of changes to Season 4 were sick, but these changes are not awesome.
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they're cooking with affixes so hard they might have cooked their brains
gotta eat when u smoke whatever theyre smoking
These are not the curse/kiss affixes we were asking for, and we certainly did not ask for more frequent bolstering/sanguine weeks
I am not as angry for the changes themselves, but the fact that they we're ever even approved. These changes have gone through tens of meeting, maybe 100+ developers and managers have seen them, many have expressed opinions about them, and the final decision was "these changes seem really good. More sanguine/bolstering weeks, make them mandatory again for vault and add affixes that alienate certain classes on certain weeks". Any player that has ever pugged for a whole season m+ can see from a mile the massive problems with these changes, and this tells me that blizzard does not a have a single WoW player in their team. This is what worries me the most. These changes seem to be done from a excel spreadsheet, without taking into account any actual gameplay experience.
the 3 reasons they mentioned for these new affixes could have been achieved way better by just deleting all affixes
BLIZZARD PLS REMOVE SANGUINE, and rather keep entangling/storming/volcanic
sanguine is literally the most annoying affix and literally NO tanks wanna play during sanguine.
i like to play during sanguine...it is a affix that doesnt kill me as a tank and i only have to kite mobs. Most of the time DDs fk it up with stuns, roots and not invest kicks
Sanguine is 100times better than bolstering. But if i could choose id pick entangling/volcanic and skip bolster+sang
@@sh33pize barely anything kills u nowdays in current season and last XD
I can’t believe you didn’t talk about the fact that we will have bolstering or sanguine for 50% of the season
Who let them COOK!? Stop whoever is cooking over there!
the food is rotten!
some cooking needs to be done but this ain't it
they cooked. but nobody was hungry.
I love how Tettles brain broke so hard with the first affix, that he completely failed the reading comprehension and immediately went to how he can't tell the resources on bosses apart.
Not a single affix has ever increased the amount of fun I am having while playing world of warcraft. The only thing they have done for me is make me log off the game in frustration or just not even bother logging on that week. They do not serve a single positive purpose toward the current design of the game.
shrouded was kinda cool
there was that one affix where mobs spawned ghosts every 25% of trash. That was kinda fun.
@@CrisalphaBFA season 2 (Bwonsamdi) was that.
I liked the BFA season 4 (the pillar N'Zoth affix).
Some SL season affixes were also nice
@@Crisalpha that was the SL seasonal affix for s1. But it was just better to skip it via stealth NE.
S3 SL gave a lot of borrowed power for mini boss killing. That one was fun
We definitely need affixes and not no affix. I do miss seasonal affixes.
Easy fix if they really want affixes...
+2 affixes:
Swarming: last boss reanimates waves of weakened fallen trash mobs (noncasters, groups of 5, with 10% of their HP and 5% of their damage profile - should be something easy to kill) everytime he reaches X % HP. Killing whole pack makes corpses explode and lower boss HP by 5% and create pile of gold on the ground (clicking on pile of gold gives extra 100 gold, maybe 4-5 waves of mobs for some 400-500g per run)
Lavafloor: every time you are NOT hit by avoidable damage (cones or AoE on the ground) you get +5% HP until the combat ends (stacking) - teach players to dodge so they can afford to fail and not get one shot
Kicking: preventing enemy casting (interrupt, silence, stun, knock back/up etc) gives you +5% primary stat for 5 seconds
+4 affixes:
Dispelling: successfully removing any effect from friend or foe gives you +5% primary stat for 5 seconds
Finishing: Enemies below 25% HP take 5% increased damage.
Soloist: Dont trust anyone! Everytime your active defensive abilities prevent damage equal to 100% of your total HP (passive stacking counter) you become enraged and gain +10% haste for 10 seconds.
Generous: every mob killed drops pile of 25 gold on the ground
+7 affixes:
Brave: you deal more damage the more enemies are around you (maybe 0,5% per enemy up to 5%). -tank role only
Healing: every time you heal 200% of your total HP you deal +10% damage for 10 seconds. -healer role only
Impossible: after final boss dies the timer stops and waves of mobs start spawning every 20/15/10/5/1 seconds until all party members are dead and then you get resurrected where you died and piles of gold spawn around you based on number of enemies you killed.
Okay this needs to happen. Remove all affixes except fortified. Bring back shrouded, encrypted, prideful, tormented and maybe some others on a weekly rotation(ofcourse tune it properly so you wont for example skip tormented adds). This would make routing way different every week, and it would be very fun! Remember De Other Side when you went straight to Hakkar with encrypted for Bl timer. That’s something you couldnt do the seasons prior. Would make game hella fun
The issue I have with them removing affixes and replacing them with passive auras is it actually makes it worse a lot of the time. While annoying, affixes like storming, incorporeal, entangling, and even spiteful are technically zero impact affixes when played well. Nothing feels worse than just dying to arbitrary numbers knowing you couldn't have done anything about it. Thats why bolstering sucks, no matter what you do you often can't avoid bolstered mobs killing people with 200% damage increases. Even if you pull one pack at a time (which is super unfun) some packs are just going to suck that week. At least with old affixes you could kinda outplay them. If one of the new ones makes some dungeons absurdly difficult the only counterplay is to just not log in, no amount of positioning or coordination is going to change a 20% magic damage buff.
You know what's not fun? Having to do positioning or coordination. You know what is fun? Not having to think about anything all that much. You know what's also fun? These passive ones. Also don't stick up for Incorp, or Afflicted, they're terrible affixes in every regard.
That chaos damage though XD
will we get to wrath on AoE on Attuned weeks and starfire on ST on reckless? Can’t wait to understand in which eclypse though, hoping it’s not the season again when we go solar on 3 targets or the one when we go lunar on ST . I hope we won’t have 2 different rotations per affix week lol…
What I hated about m+ is that some weeks you don’t get invites/feel bad playing a certain spec (AFFLICTED). And they are doubling down on this in TWW, tragic. Love being told by blizzard that I can’t play the game some weeks 😊
What I hate about players like you is you will sit there and complain that you don't get invited to things, but don't seem to have the capacity to list and run your own key, as if you're some how entitled to join everyone's group and blame "I don't play X class" when you get declined
@@masqerader 100% agree
You are specifically saying how needlessly toxic pugging is in WoW. Why does it matter for a +5 if you have an Augmentation Evoker in the group? They aren't really doing anything until +15s. Especially in pugs. Anything up to +10 it should be completely open for anybody, because at that level it just straight up doesn't matter.
@@masqerader List keys as DPS and enjoy sitting there for 10 years as no tank and healer ever sign up.
@@sdkjfnsdjkfnsd78w234 the entire key system is player made, lets have blizz just make dungeons press W and see how long that season lasts
bolstering sanguine still in.... the fuck
Fortified, mob does more damage, new affix mob does more damage, bolstering mob does more damage. Pretty sure all of these multiply together too? Woweee we LOVE one shots and LOVE spikey damage. Good thing the hero talents are power creeping defensives we LOVE that too.
@@kylebb96 nothing in wow is multiplicative
@@hancysp pretty sure fort/tyran multiply HP and damage. So (scaling x key level) × fort modifiers for example
@@hancysp Fortified is most definitely a multiplier, otherwise you wouldn't even notice it in high keys. Keystones at lvl 20 have 480% increase to the base modifiers, while at 30 they have 1245%. Your telling fortified isn't noticeable in 25+ keys? Of course it is, because its a multiplier.
@@hancysp some things are, like the shiv dmg modifier talents, and various random things that arent specified
THE SPEED DEMON DOES IT AGAIN
i wonder if havoc dh and destro lock will get buffed everytime since they deal chaos damage
Because if you read the capital letter of each affix from bottom to top, it means FART
god forbid blizz developers actually played their game above a +0
God forbid players react to anything positively. Any time they remove shitty affixes, some people gotta jump in saying "why they gotta do that?" Any time they do something kinda positive, "why you gotta change this" - its almost like players literally cant allow themselves to be happy, no matter what blizzard does.
@@crazyphoenickss removing shitty affixes but leaving the even shittier ones in just feels like a spit in the face imo. I am happy to see spiteful/storming go cause I play melee but if that means every couple of weeks I'm playing bolstering/raging get me tf out. ur right tho wow players will never be happy. thats cause blizz is so massively out of touch with a lot of their changes lol. they can't please everyone ofc but its like they are barely even trying to comprehend why people actually enjoy doing m+.
these affixes are less than a 5% overall buff for the effected specs considering they only effect half the trash and not bosses. Since when was the difference between S tier and A/B tier a mere 5%? Losing the old affixes is a big deal, but these damage buffs are basically flavor text. So much over reaction from the community about the damage amps. The real story is how scary the mobs might be with faster casting and armor pen.
Most people here are just underlining, how toxic the pugging community can be.
@@Schilani true, but thats why we need our M+ influencers to convince people that this doesn't matter and not to blow it out of proportion, so that the perception that it doesn't matter eventually reaches the pug community in the same way that the meta ultimately reaches keys so low it shouldn't matter also.
@@Quiet_9 Well, this influencer at least does a VERY poor job at that, because he immediately went with "you have to change characters every week"
Tettles hair brightens my day. if I have sad day, i just watch Tettles hair. when Tettles hair has a good day, so do I. I love Tettles hair and I hope it keeps standing so we can all have good day. GIGACAT
My only issue with the new system is the ilvl required to queue for heroic. At present, but the time you can queue for heroic, your gear is so high that you might as well be in a normal dungeon, everything dies in under 10 seconds and nobody learns anything. You should be a queue for heroics at an ilvl where mechanics matter. Nobody learns anything otherwise.
And then you have DH doing chaos dmg which counts towards every dmg type, LOVE IT.
chaos!
I feel like their cook on the damage type thing is because Hero Talents do let you play with your damage type a bit, like on Reckless week maybe a Fire Mage goes to Sunfury instead of Frostfire, but idk that pan is burnt. Damage types are too class/spec intrinsic and if you're a Fire Mage gamer do you really wanna get pushed to Arcane for a week???
I'm wondering if there are only a few big non boss mobs that are affected with these? Then it doesn't really matter all that much
if it's casting it has mana, if it's smacking it does not is probably a good rule of thumb to do
as a melee main i'm very scared of thorned weeks... either it's not gonna do anything or it's gonna kill you in 2 globals if there's more than 2 mobs with it D: also very unhappy we're getting back the 3rd affix in key levels that give myth track vaults as someone who's not really comfortable at 10 and up levels that in addition to aspect crests only being from 9 and up means i'm probably not gonna be maxing out my gear
I don't have enough other class knowledge, but in a quick discussion, it seems there would be some classes that gain benefit multiple weeks, while a class like mage is full stuck. Also how does this all interact with Chaos damage? DH and Destro pure meta now?
So every affix makes it harder for healers and tanks and they get rid of the ones that can be managed by damage dealers, spectacular!
Given that they say the new affixes will not affect every creature I'm guessing they'll show up on lieutenant mobs.
This is a disaster.
I actually posted that it reminds me of Incorp/Afflicted too! You'll get groups as assassin/feral during Attuned week then rejected every other week. Similar to how a DK or warlock won't get invited as easily during Afflicted week. They need to ONCE in their life just let it be fun infinite scaling like Diablo 3 greater rifts. And to add flavour week to week if they feel they need to make some simple, universal buffs week to week. Their M+ post started si good saying less impactful affixes.. play the dungeon not the affix etc... then they dropped the ball completely.
This just outlines the toxicity of pugging in WoW. Because up to +10s you really should only bring the player. It makes no sense to demand Augmentation Evokers or Vengeance Demon Hunters in +5s. Yet pugs do that stupid stuff.
not sure why they have removed the ok affixes and have kept the affixes that are a problem
I think the best outcome of an affix pool like this is that the warband system is so good you can unironically just play a different character for each affix. But that also has the potential to divide the top end player base for keys even further. Imagine instead of having to reroll to the meta thing you also have to reroll to the meta warband and if you don't do that you're going to have issues pugging into top keys 75% of weeks.
........? Is the warband gonna give us account-wide rio?
No?
Then it doesn't matter.
@@FrawtNot a very smart guy are you?
No benefits for any melee class?
Reduced Armor and increased bleed damage are for melee classes. Although a lot of melee classes do some magic damage as well, like rogues doing nature damage or DKs doing frost or shadow damage.
M+ has massive issues atm, the biggest coming from external buffs, with all of these mob buffs Aug will become mandatory just for the tank to live, and the idea of buffing different damage types is ok IF* all damage classes are equal in every other way, everyone gives all buffs, has BR, has Lust, has equal CC and are equal on damage. I would personally like to see a step back to where only Druids can BR only Shamans can lust and then bring back Buff scrolls, Also give Healing priests back Interrupt and Shining Force add blue text (not usable in battlegrounds or arenas)
I need longer videos pls❤
The level 7 affixes are still terrible. THe only push weeks currently are like spiteful,raging and bursting and now we are stuck with sanguine and bolstering. I thought these would be reworked again if not entirely removed. (talking about bolstering and Sanguine mainly). I am very happy we are keeping fort and Tyrn.
spoiler alert: Blizzard won't listen to any feedback on this until at a minimum season 2.
they will if you VOTE with $ Sup
Nah season 4 when people already stopped playing
It feels like they saw people ask for Kiss/Curse affixes and said "Ok, here's a bunch of passive ones that will CURSE your Tank every week (and your Healer by proxy) while giving DPS a KISS that A. Will make it harder for them to find groups when it's not applying to their spec, and B. Won't actually be felt WHATSOEVER when it applies because it's a number-increase too big to be ignored, but too small to actually be felt."
In other words, it's bad for most players on any given week, and it's an almost invisible benefit for a few others. Hm... yeah no thanks.
Okay i know you just read dem but the like repeted say x spec do 10% more damag in a week drove me nuts its like only 10% to lets just say rogtly 50% of non boss mobs so probly closer to a 2/2.5% its mostly the nigatives on this sound way les bad then the ones thy removed the kiss is just a baby kiss witch is wired
havoc destro aug new comp 10% dam all week poggers, also removing spiteful when bolstering raging is a thing LMAO
Definitely not destruction. Rain of fires too much of their damage, not chaos.
@@xe2014 meh cb + overfiend + the inferno nerf's gonna reduce rof value by a lot i think, i guess if they're really undertuned might not be in the opcomp
5:56 that aged well LOL. WE LOVE mobs having basically DOUBLE fortified, that'll be fun with mobs that have 129371937812 abilities.
I can see the negative side of things for players that always run keys above +10s where one shots for letting something go off is common. However for the group of players that are running the sub level 10 keys, especially those below the 3rd affix, this is a huge win for them.
There is no win for anyone, those below +10 still have the 0.1% mentality. They will also want to make their groups as meta as possible. Not many understand that yet.
First of all, it is a good thing that they are experimenting on affixes. Second, like it says in the blue post, NOT ALL mobs are affected by those affixes. Just some will be. I hope they make them clearly visible which one are affected. This will not be excluding classes each week that have little to no abilities to deal with afflicted or incorp.
Also I like that they are thinking about tyrannical and fortified.
We want them to change stuff, could they go for feedback and then implement some versions of this, yeah. Then when they change things, we complain about the changes? duh!
We also complain about having to wait for 300h to get into a party because we are not meta or have no ways to deal with the affixes etc. This will eliminate this problem imo.
Now it's time to test the dungeons with the new implementations and give feedback. We saw already in S2 of dragonflight, that they could do changes in the expansion itself.
the feeling of these new affix is like blizz is saying bring X class for the week or else
They just added class buffs as an affix
And I thought arcane intellect / PI / Aug / fort was enough
As a tank, I don't really like them. So I get punished every week and get some bonus in 1 week?
The tank that gets screwed the most is probably Monk. Because they have mostly phsical damage. All other tanks have two or more damage types.
There will be tuning for sure before WWI is released, so it is hard to calculate how the affixes will impact things as they are now. However, you had me at no more incorporeal or afflicted.
Oh, a re-release of World War 1? Colour me excited!
I think it's way better than it used to be at least.
All of the affixes that went away were just fkin annoying to play with.
I also believe that the passive, school specific bonuses from the +4 passive affix bucket are only really a problem for the very highest of keys.
Which in essence doesn't actually matter for the most part and for most players.
Most players are not going to capitalize on those bonuses whatsoever, it will just be random passive dmg gain that wont change anything the average joe do in a dungeon.
Enemies with mana are just casters and enemies without mana are melee dudes? Maybe a few exceptions but doesn’t seem too confusing unless I’m misunderstanding something critical
Yeah, it's just worded a bit weirdly. But I don't understand what is so difficult about that. The only thing to look out for are physical ranged enemies like hunters, and the very rare melee casters like paladins.
these new affixes sound horrible, they feel unnecessarily punishing to your TANK especially the higher you push.
obviously it depends on how many mobs it affects but the negative side of these affixes in combination with the fact that these mobs are already scaling with fortified and key level are just going to limit how far you can push that the positive side of it would likely just be cancelled out. i also don't even know if the damage increases to certain specs would be enough to bring some specs to dungeons if they cant survive or bring needed utility/stops to dungeons.
bolstering will now be seen twice as often, wow
@@quintit Bolstering goes from once every 5 weeks to once every 4 weeks on average. Not sure how you get twice as often from that.
i agree with the whole video. apart from when you said you wouldnt be able to tell. A you can see by looking at your target. but i think if they just add a visual on their nameplate. thats all that is needed. plus there will be some plater mod to help with this if they dont pick up the slack. (seeing that blizz is garbo at actually doing ui stuff)
other then that. think this is spot on. I dont think that this is good. it just makes a player feel bad for not playing multiple specs. BUT on the flip side; i dont see this being completly in the same boat as for afflicted you NEEDED 2 despells for some dungeons. here it would just be recommended to bring a spec for the average player.
It's kinda funny to me, that players immediately skip the "Oh, I am doing more damage in certain weeks" and go to "Oh, I am dealing less damage in most weeks."
@@Schilani well most people are DPS so its natural to think how itll effect your dps. like i thought about the damage that will be going out via thorns as i main only healers and how the tank + group is gonna get absolutely busted. on bolstering fort weeks.
@@athier5898 Sure DPS will think about their damage. But it's still funny, that they can't think "This will be good for me." but only can think "This will NOT be good for me."
@@Schilani these affixes are good for noone. its bad for dps as if you play for doing dam, you just cant be as good as other weeks just cuz some affix, it alienates the players.
it also means that busted meta classes that are taken will just become better just cuz of an affix and thus why even bother signing up. there is already an issue for dps Q times since there are so many of them.
its bad for healers, as the affix combos dont work out well; bolstering and raging and sang need to be killed evenly or else its a bad time.
and bad for tanks as they just take more damage for seemingly no reason, which makes fort essentially all the time, which is just bad never mind the affix combos
there is litterally no good in these affixes.
@@athier5898 That's exactly what I was talking about. It's impossible for people to see the damage amp as good. Heck, some people even said that haste buff in Shadowlands Season 1 was bad, because some specs didn't scale well with haste. And it was a lot of haste.
And that take on meta classes: That's another issue with the toxicity that is WoW pugging. Why the heck do you need for anything up until the new +10s Shadowpriest, VHD and Augmentation Evoker? Fun fact, you don't. And if pugs take those specs, they aren't playing around them, especially Augmentation. So bringing that spec is a very real detriment.
Also unless you have Evoker in your group, killing evenly on Raging weeks is a very weird take.
I legit watched this just to see him have a mental fit. Nailed it.
Hahahaah
Is this an out of season April Fools joke?
So people who want max ilvl vault/at least near max and aren't absolutely hardcore are screwed? I mean who does +20 normally right now?? (regarding the diff changes)
+10 (old +20s) are doable with pretty much any composition regardless of affixes. The problem comes from the wow pugging community being needlessly toxic and demanding meta specs.
@@Schilani "Previous mythic system" I don't see anything regarding exactly S2 or S3 in there, so previous includes the current S4, which is previous on TWW.
@@annielittlee9811 The wording they used is stupid, but they still mean the exact same thing that they did for Season 4. I am not sure why they just reposted the exact same thing, word for word. But having Season 3 +21 as baseline +2s in TWW would be ridiculous. And also completely against the spirit of what they said, because then Heroic dungeons would be the same as M+10 in Season 3, while Normal dungeons will still be the same. So you would have no way of getting equipment between Normal dungeons and the old M+10 dungeons.
Imagine getting calledout for low dps because someone is doing 30% more dmg than you because of affix
Ehh, 30% on ONLY bleeds on SOME trash. Not bosses either. The increases are going to be a few % overall, even with 30% bleed.
Let's imagine a 50:50 split beween mana and non-mana trash mobs. Then you already are down to 15% increased damage from bleed effects, and 5% of the other damage types. And then you factor in, that a lot of the time it doesn't even matter, because the big lieutenant still lives a decent time, no matter if half of the other enemies died 5 seconds earlier or not. Or funny enough, in the case of bolstering could be directly detrimental, because suddenly some mobs die faster and other mobs, that without this affix would die at the same time are getting buffed.
And then you factor in, how i doesn't affect bosses at all. For example Azure Vault on fortified with 4 bosses has around 29% of the overall health of the dungeon allocated to boss fights. So over a quarter of the damage needed to finish that dungeon will never be affected by the new passives.
So all in all, these passives will see an increase of around 3.5% damage to the magic damage type, or 10% increase to bleed damage overall. So your feral with 50% bleed damage will get a buff of 5% overall damage. And on tyrannical weeks this shifts even more, because there the bosses take up 37% of the total health.
Players will be able to flex talents? What talents actually change what dmg type youre doing. Fire mage is fire, shadow is shadow, assa is poison/bleed lul
They probably mean hero talents. For example Arcane Mage can take the Sunfury talent tree to gain fire damage, or full on go arcane with the Spellslinger tree. Fury Warriors can go Mountain Thane for nature damage, or Slayer to double down on physical when the enemy has less armor.
"lets go ahead and KEEP sanguine and Bolstering..." thanks i hate it - these new ones are not doing it for me either, makes me nervous as a tank main
As someone thats just starting this game m0 seems to have mostly players copying restrictions from higher key players so theres still not a great learning process
I cant wait for pugs to be even more selective with who they can/cant invite to keys. Rn some classes were shit out of luck on incorp and afflicted weeks to get invited. With these new affixes there will be people trying to avoid inviting specific damage types every single week making getting invited restrictive every week of the season. Honestly makes zero sense to me.
It obviously heavily depends on the tuning and trash mob design, but the negative part of the affixes are great imo. Shifts the challenge to different mobs each week, but in a way that isn't too hard to understand few weeks in (with it being a shared set of trash for 2 affixes each).
The positive effects are pretty atrocious though. They should rather offer ways to fill the gaps in various group comps. At least it's only minor buffs for some specs for a subset of the trash, but still..
Super glad we still get bolstering.
Holy hell, these affixes sound so bad. I'm having flashbacks to the insanely confusing item affixes when D4 launched.
If that's their idea for passive affixes, I'd rather not have any.
If that's their idea for Kiss/Curse affixes, I'd rather not have any either.
Genuinely terrible. Blizzard has successfully created affixes that punish tanks/healers disproportionately while simultaneously causing even more friction for DPS just trying to get a key done every week.
Impressive.
Just show that they rly don't play their game, it's UNREAL!
Thinking about it, I'm not sure they are entirely awful? Like I think the worst thing about the affixes is that it's the WoW community that is going to be making decisions around them. Realistically, these affixes don't actually provide you with that much extra damage. They're all non-boss enemies, so already cutting out bosses. They said they won't affect all enemies, so I assume that means it won't affect like mini bosses. And then it's split between mobs with mana and mobs without each time. So a 10% damage buff overall in a dungeon might only give you like less than 3% more damage over the whole dungeon.
I do still think this is a bad idea for each week to favor specific things.
Also, how did Bolstering not get shot.
Why they just dont delete all Afiixes?
Because that would make M+ exceedingly boring?
The affixes that cause players to skip entire weeks of the game, are now going to be on every other week. Great
Pog
The new kiss curse affixes don't have to be great. They just have to be better than Incorporeal and Afflicted. It is already a win even if it isn't great.
“Secondly, there are specs like Warlock and Demon Hunters which deal Chaos damage and it seems like these specs will just always be buffed each week then.” What tf does this mean? None of the affixes talk about Chaos dmg? No one has mentioned that this makes hunter a choice 3 of 4 weeks. The affixes are a good start to breaking up a Meta that would continue to be Priest, Mage, DH, Paladin, Evoker, etc. Ass rogues, Shaman, Hunter- more specs will have a bonus each week, which is great for the game. People need to relax and see how it works out with MATH. What they need to do next is remove all racials and class buffs.
chaos dmg = all magic damage. arcane,fire,frost, all of it
Well, the affixes overall give certain damage types around a 3.5% overall buff. So unless the other specs are within that 3.5% margin, it won't do anything to them.
That being said: People are way too often meta slaves. Take that Devastation Evoker on your +5, it won't hurt you to not have that one spec into Augmentation.
COOKED
I don't get why they made the damage profiles so very specific. It's going to be annoying. I guess lots of people all xpac were talking about kiss curse affixes, but idk.
The new damage taken affixes are the worst idea EVER. They try and get the meta out SO hard, and doing that, killing specific classes on specific weeks. JUST like now. Warrior on an afflicted / incorporeal week? Good luck.
Actually think these seem way better than the affixes that they are removing. Are they perfect? No. But it’s a way better set of things than the bunch they are retiring so it seems like a win to me honestly
They kept Sanguine :(
Who is going to want to play tank with these new affixes….
I like the new affixes way better than the old affixes. But I might just be the target audience for the affixes. It seems I'm getting rewarded for alternating between alts depending on the affixes. I already do this and now it seems I get rewarded for it. Furthermore it seems those affixes will require more healing. Something I also really like. I don't want to dps as a healer. I want to heal. And not because people are standing in everything, but just that there will be more sustained damage coming in. Nonetheless I think the new affixes could use some work and be improved. But if I have to choose between old and new, give me the new.
Especially if consumables will add to this. I really disliked DF with regards to especially flasks. Almost all classes and specs used the same flasks. It would be cool if much more different flasks would be used based on affixes.
Attuned sounds crazy. Imagine week with Fortified + Attuned + bolstering. Every cast a Player dies.
Its actually hilarious at this point that the devs who run M+ think these changes are good. Just when I think how more out of touch can blizzard get, they come up with this garbage.
We are going from 2/5/10 affixes to 2/4/7
We are going from a +6 to gain the best crests to a +9
We are going from a larger affix rotation to a shorter one which means we will play the horrible affixes more often
The dungeon pool for season one is also trash. There are so many fun older dungeons they can revamp.
The fact the +7 row of affixes is still in the game is truly mind blowing as well.
If they melee, they don’t have mana. If they cast spells, they have mana. Big that complicated.
I agree with some of your other takes though
you can't queue heroics until season 1 starts. you have to walk in. there are daily lockouts
In the worst case scenario you're meta for 1 week out of the 4 of the month, that is already a monthly sub, that is enough for Blizzard
New affixs sound like a bunch of people thrown into a white box room that have never played M+ started spit balling.
So it will be mage weeks and boomkin weeks. Fun. And why does the horrible afflicted and incorporeal survive, they will still create "I'm out" weeks.
Not sure how you can misunderstand "retired" that badly. Those affixes are going completely away.
Without being essential to complete a dungeon? This 10% stuff will destroy other classes who aren't doing that type of damage, in that particular week. It's actually an insanely dumb decision.
People are overreacting, with tuning the new affixes will be fine. The bigger issue is what old affixes are stating. For example: bolstering thorns does sound cursed but entangling thorns sounds low impact, just playing the dungeon.
Please man this can't be real. How are they even coming up with this shit. For the love of god speak up so this doesn't go live on launch
The damage amp is terrible. Going to just make certain specs way better. Bleed weeks is just Feral and Warriors field day. 30% amp is too good to pass up.
You mean overall 10% amp on about 50% of your damage? Because it only affects half of the trash mob, which make up less than 75% of the dungeon's healthpool.
Chat GPT could have done better, the idea behind it is good, the post was going well, but the affixes were executed horribly
Tyrannical and Fortified it's time to nerf or remove completely, it's horrible to change the week and Dugeon/Pull get more complicated at the same key level that you did last week with ease
Bursting, Bolstering, specifically these two are time to go, it doesn't make sense anymore, even more so now that the Heals are so exhausted
they already did well, something like Season 4 BFA, Shadowlands Season 1-2-3-4 idk, a lot of things could work just watch what people like
The idea is to clearly "force you" to use the warband system, and take what is best for the given week.
Which is bad design
The average positive impact is less than 5% for specific classes/specs. The average impact player experience makes with different specs is probably way higher.
Wtf is this ? Why they removed the easy affixes and kept bolster and bursting ? WHAT THE F8CK
yee to much weed beeing passed around at their HQ atm.
Whatever they are smoking , I fucking need some ASAP
i feel like the hair gets more and more unruly with each video. hard to see how it gets crazier than this though. good work
Can I just point out that once again healers just kind of take the L with these affixes. Like why lol. In the best most optimistic world - the dps get buffed and have a great time and the healer just gets to suffer.
Dude legit gets a free dps boost every now and then and he just like im not a fan smh
That is the mindset of taking the dps boost as a baseline and seeing all other weeks as nerfed damage.
@@Schilani ye its not really nerfed damage its just not "you" doing the buffed damage
@@RsSilent Exactly. Yet meta slaves see things differently.
yeah, Fuck Tanks :(
Blizzard kinda forgot chaos damage exists lmao what a shit show they dont have one person on their team actually playing their games