$70 Doesn’t Make Sense
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- Опубликовано: 11 ноя 2024
- I GOT A THING NOW Pateron►patreon.com/user?u=8818984
Over the past 10 years, the quality of triple A games has been getting well, pretty iffy.
A lot games come out completely broken and clearly rushed out the door.
Others are stuffed full of every possible way to get you to spend more money and well some are just, not good.
In the era of F2P experiences and a record $7 for your average game, on steam you’d think the last think the last thing publishers would consider is raising prices while lowering the quality of their product but uh... look at Redfall, Jedi Survivor, Outspoken, and well, it seems like they're just chimps in suits!
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Did you know 99.9% of people who subscribed after watching this video SURVIVE?
who said all of us wanted to survive
FALSE ARGUMENT!!!!!!!!!!!! GAMES IN 2005 FAIL SOLD APPROXIMATELY 1-2 MILLION COPIES!!!!!!!!!!! ALL THE COPIES WOULD HAVE BEEN IN PHYSICAL COPIES!!!!!!!!! THEEFORE, THE CUT THE DEVELOPER/PUBLISHER WOULD HAVE MADE; WOULD HAVE BEEN APPROXIMATELY 30% THE REST OF THE CUT WOULD HAVE BEEN FOR THE RETAILER, DISTRUBUTOR, TRANSPORT COSTS, MANUFACTURING COSTS, AND VARIOUS OTHER COSTS!!!!!!!!!!!! NOWADAYS, YOU CAN SELL A DIGITAL COPY ONLINE AND THE REVENUE DISTRIBUTION WOULD BE 70% GOING TO THE DEVELOEPR/PUBLISHER!!!!!!!!!!!!! WHICH INCREASES UPTO APPROXIMATELY 92% OF THE GAME IS SOLD ON THERE OWN DIGITAL STOREFRONT/CONSOLE!!!!!!!!!!!!! NOT TO MENTION, THAT GAMES NOW SELL APPROXIMATELY 10-20 MILLION COPIES, INSTEAD OF THE 1-2 MILLION COPIES SOLD IN 2005!!!!!!!!!!!!!!!!!- NOT TO MENTION ALL THE DLC, MICRO-TRANSACTIONS, SEASON PASSES, BATTLE PASSES, EXPANSIONS, LOOTBOXES, AND VARIOUS OTHER THINGS!!!!!!!!!!!!! :D :D
Survive wh
RIP The 0.1%💀
A win for Indie Games, it's like people who grew up playing games can put a lot a care and quality into a game they make and not have it be overpriced.
Who would have thought?
This is the way
Nintendo was founded in 1889 just a little Indie
Can I say… I don’t understand how Zelda Tears of Kingdom is $70 digitally.
Same price for either the physical or digital copy… smh.
Digital should be less
Then why would anyone ever buy physical? It would be inherently worse.
This is a question I feel everyone had had, and the answer is because, if Digital is less, retailers and stores wouldn't sell your game or advertise it because it's a losing battle for them.
Nintendo has an Eshop price parity policy (say that three times fast) where games are not allowed to be priced differently between physical and digital. It's why Terraria is 30 bucks digitally on the Switch.
This is why I only buy digital games on sale. I have gotten burnt a few times being too strict about this policy. Though, in all cases where I waited I have gotten a great deal. The few exceptions to this rule where I just waited for the game to go down. Resulted in me not caring about the game when it finally did go on sale. The hype had died down and I had other new interests in gaming. Tetris Effect is the greatest example of this. For some reason they refuse to reduce its price on the Xbox digital store for this game.
Big companies price their games wery high only to find out that they don't sell well and they put them on a -80% sale instantly
It’s gotten to the point where unless it’s a series I’m already invested or into I’m not willing to try new games at this point
Which sucks cause I want to enjoy new games but it’s just too much of a gamble
@@KindofBradAtThis have yall heard of reviews?
Or like watching some gameplay before you buy a game
Its not even just the pricing, any and all escapism is pretty much extinct, the only platform I could say with confidence that has some semblance of some good old fashioned esepcaism, is with the Switch
@@jamesjohnXII ya but companies have found ways of skewing reviews in their favor
@@markfreeman4727 I meant like video reviews on RUclips or a friemds opinion
This has been an ongoing problem in fighting games, where the amount of content lacking for a $60 game. Street Fighter 6 is the first Fighting Game in a long time that has enough content to Warner that price tag, and that’s after Street Fighter 5 launched without single player modes a decade ago.
Fighting games ESPECIALLY struggle to justify their prices because aside from some strong outliers, it’s such an unchanged formula, what’s justifying the price?
That’s why I was so hyped for MV cause unfortunately live service makes a LOT of sense for a fighter
@@KindofBradAtThis Im still iffy on the free to play model for fighting games. I don’t care for free to play models in other games either.
@@zachminyard completely agree, I just don’t see another model that sustains a player base that most fighting games desperately need
@@KindofBradAtThis i like what Melty Blood was doing, the game was like 40$ and all the DLC has been free.
I've always thought Netherrealms did an alright job- but MK and Injustice are like the only fighting games I buy tbf, I have nothing to compare them to obviously
I honestly thought $60 was to much, i haven't bought a game at full price in at least a decade. There is just way to many good games to play from the last 15 years that are cheap for me to justify $70.
Dude there’s some kids at my school who got mad at me becuase I said I wouldn’t be willing to spend 70$ for a switch game lol.
Its time to play waiting game. I just wait 2 years and play it for half of a price. I have in my backlog games to play for years to come so i can wait.
Try 90
@@LukiGames0 Nintendo doesn’t do sales on their main titles
I do to
We should’ve stayed with 40 to 50 bucks ngl
I think an interesting phenomenon we might see as game companies attempt to raise to $70 is that this will deter people from buying newer games and they may in turn purchase cheaper older games. Inadvertently this might actually kill the whole "bad graphics" silliness as people start playing games from five+ years ago.
The thing is though, the only reason this will happen is because people don't want to pay that much whilst wages don't go up. It's part of a larger issue where everything in general is becoming more expensive, but people aren't getting paid nearly enough. Everyone wants entertainment, and if the newest entertainment becomes unaffordable... You just won't buy it. We have to remember that most players are normies. They're not as entrenched in this industry and it's goings-ons as we are. They will notice the price though, and that will have some interesting results.
Why would a normal person want to spend 70$ on a game when thats an entire days wage 😭
Preach, its not even just the price, games nowadays follow to heavily in reality and make it impossible to just to turn off your brain and have fun, the last places where gaming is like it always used to be is with Indie devs, but they don't get nearly as much love as they deserve sadly
$70 would also just be the upfront cost, we all know there would be a battle pass and microtransactions jam packed into any modern game
@@markfreeman4727 the whole reason they keep doing it is because people let them get away with it. That, and the fact that game development costs keep ballooning and they have to make the money back somehow. Yet another argument for smaller games for sure.
@@DropsOfMars ya whales are major problem, but corporate suit greed is is another. To quote another video made by Kindofbadatthis
'Welp, you didn't make indias GDP in the first three months where shutting down your studio'
its not enough to make a profit anymore, you now have to make ALL the money for some reason
A major issue is that the extra $10 per sale doesn't go to the developers (keep in mind with game dev crunch being common now) and the people involved who deserve it, it goes to the suits that ruin games and push live service.
Also super hilarious, today sony accidentally leaked the cost it took to develop some huge AAA like TLOU 2 and Horizon both cost $200~ million each.
They’re making enough profit at $60
Most games these days are not worth 70.
Boy I do like spending 70 bucks of my hard earned money for desert of a game
I’ve lived the Steam Sale life style ever since I officially got into gaming 10 years ago. Only buying a handful of games I know I’ll like on release. Now my backlog is so big I have no reason to buy new games this year (Except for Starfield).
Literally the only game I'm buying this year for full price is TotK
@@TheRandomAustralian which makes sense because its never going on sale anyway
Well that didn't age well
Just wait until you find out regional prices where they make x10 expensive.
For example: in Brazil a single Nintendo Game is $300 while the basic wage is $1.400 each month.
"Increasing development costs" is a BS argument when you think about how many AAA games are broken at launch. I want to pay for a quality product not the effort you claim to put on a hot garbage.
The Switch isn't even a next gen system and Nintendo still wants that 70$ premium price 💀
The standard DS game costed $30.
The standard 3DS game costed $40.
I always try to research a game to see if it’s worth forking over the money
Or just wait for a sale
As you should given how things are anymore
Also another good point is that main line Nintendo games never get a discount. Those are the only games I’ll buy on launch because the only thing that’ll make those games cheaper is buying a preowned copy. Mario Kart 8, a 10+ year game, including dlc, is $85 which is insane.
Get ready for retroactive price increases from Nintendo lmao
Nintendo is extremely elitist. I purchased my first and also last Nintendo console. The 'we don't do price drops' in combination with 'all our games are minimum +€60, including lazy 20 year old game remasters' is insane
A price increase and no way to buy their old Library once.
Why would it matter if it has been 10 years? Blu-rays of 70 year old movies are still released at standard price of new movies.
@@JerreMuesli Nintendo knows their fanboys will keep buying
Big thing is that the game doesnt need to be made for every purchase, they profited immensely from 60 dollar games, they shouldnt profit from 70, we need to show them. If they make a DAMN GOOD GAME for 50, they would profit out the door and make double their money.
Just make a good product, but that seems impossible for half of these studios.
Also with digital sales, way more of that $60 was profit than before where they had to split with manufacturers and stores
@@KindofBradAtThis That was the idea, at least. Digital stores still take a big cut, despite doing a lot less and having less expenses than brick and mortar stores did.
I will never buy an unfinished game that cost $70+10,000. That is completely idiotic and stupid. No GOOD game has ever just cost 60+ dollars in the early 2000's. And shouldn't cost that much now. It's just 1 game.
The problem I see in this discussion that no one brings up is that digital distribution means that these companies are already making far more profit at the $60 price point these days than they were when physical distribution was the only way to publish games. They're using inflation as an excuse despite the fact that it became far cheaper to publish games.
The Persona 3 remake is a game I was so excited for, and I was going to pick it up on release. Then I saw the $70 price tag, and I am no longer going to pick it up on release. I am going to wait for a cheaper used copy, which means that the extra $10 lost that sale for me.
There have always been budget games that costed less. But generally speaking here's the history of game prices.
GameCube, PlayStation 2, and Orginal Xbox standard prices were $50.
Wii Games' standard price was $50.
Xbox 360 and Playstation 3 standard game prices were $60.
Wii U, PlayStation 4 and Xbox One games standard price was $60.
I think PS5 and Xbox Series X standard price is $70 but they seem to drop in price pretty fast.
Most Nintendo Switch games are still $60 or less but The Legend of Zelda Brethe of The Wild was $70. First party Nintendo games tend to hold their price with less frequent discounts than other companies. This is because Nintendo is very considerate of early adopters. And they don't want people to wait for sales. It's also because they are playing the long game with their prestige more than most gaming companies. They want to be known for making quality games with a consistent price.
Nintendo earned a lot of respect with me for their sustainable business model.
Other companies are lead by clueless desperados chasing graphics at a diminishing return. And at the cost of their employees emotional well-being and job security. Like Ubisoft.
Jesus saves! ❤❤❤
It's even worst out in Canada. In the 25 years I've been alive I've watched games go from 60 dollars to 90 heccin' dollars.
Games have 60 dollars for the past 30 or so years. The fact they remained 60 dollars means a modern 60 dollar game costs less than a 90s 60 dollar game.
Square Enix recently announced that Life is Strange Double Exposure (an emotional walking simulator) will cost 80 bucks if you don't want to get spoiled.
Yeah fuck no.
It is absolutely unacceptable that Metroid Dread is $60. Not anywhere worth being $60.
SO the system that we NEED is to be able to pay companies and developers AFTER buying the game on sale. There are so many times I've gotten a game for super cheap on Steam and after playing it, I wanted to give them more money. Take Blasphemous for instance, I got that game for free. Once I played it, I wanted to support the devs, but I couldn't, other than buying DLC, so I did. I bought the purple skin for the character. Same thing goes for when Rogue Glitch was free. After playing it, I wanted to give money, but all they had was a useless online play which didn't function due to their being no players. I bought that DLC because that was the only way to support the devs.
I want a feature where I can give more money after initially buying something if I like it.
I do not support pay to win nor do I support DLC skins in games, I had my Gaiaonline days and learned very early in life that you aren't gonna be taking those digital items with you once you leave. Those hundreds of dollars you spent, pretty much POOF, gone ( I think I spent $300 all together). I was a fool, I was naive. Nobody should be supporting this type of business practice, yet here we are....conditioning.
Like many others, I haven’t actually paid full £60 for a game…ever I think. The only games I’m actually wanting to buy at that price is Armoured Core 6 and Immortals of Aveum. But even then £60 is steep, nevermind £70!
"Your mis-spendings shouldn't cost consumers more"
True'er words, they need to stop hiring hollywood actors and spending excessively on marketing compared to devs
Just seeing today that the new reboot of Lords of the Fallen is yet another $70. I grabbed Elden at full price because the reviews were bonkers. Did pay $70 for DemonSouls mostly because I knew BluePoint would deliver & it was a $10 tip to Sony for having it ready for the launch of ps5. Just haven’t seen anything since DemonSouls ps5 that looks worth $70. Oh well, patient gaming it is
As a gamer I ain't buying a game for 70 and it's not cause they will literally shut off my computer cause the requirements for every speck of useless dust. I will always just wait for a big sale and they lose out on the 60 they coulda had.
Literally I keep saying that everything is more expensive so luxuries like games are less appealing to buy at a higher price. Especialy games not by nintendo which are guaranteed to drop in price by half 6 months later. I would rather wait and pay $30 so I can pay my insane rent and grocery bill this month. Anyone who thinks $70 dollars makes sense is out of their gourd and needs to take another look at their necessity bills. Hell selling a friend on a $60 dollar game you want to play with them is almost impossible
Let's not rush ahead and forget, while asset creation and so on has become increasingly expensive, the overall cost, creation of cartridges, cds, logistics, warehouses etc. allll that, became basically non existant, right around the time where games started to cost 60 too. Now factor in the Programmers and Artists, being overworked and underpaid, the plethora of scummy macro transactions where skins cost more than the games worth as a whole... Yeah. This should be outlawed.
The only games I'm willing to pay full price on are Indie titles, and that only if they are known good.
AAA games have been $60 for like 30 years despite inflation and the massive increase in the amount of work put into each game. Gaming is the cheapest and most accessible it has ever been.
No they were actually less money with and without inflation. They also earn more now more than ever, cost significantly less to distribute (digital sales) ANNND sell in higher quantities
Look at games like Helldivers 2 which can release at $40 with cheap micro transactions and thrive!
Lets not defend corporate greed
I understand that they are way less “advanced” or whatever but I remember when I was younger and was big into the Nintendo ds, the game price was great. Every time I got a new game, it was $30. I thought it was a great price point and never regretted overpaying
$30 DS games SLAPPED
Whether it is $100 or $70 I will still wait until it is $20. Plus I will get a more stable experience 🙂
We will reach a point where *new releases will be worh $100.* And they'll be referred to as ""premium" games or "premium versions" of a cheaper game. And they'll still be a broken mess.
@@milmil5350 Wow you're a prophet cause Ubisoft went and did this exact thing for SW Outlaws p much. Whats freaking joke this industry is.
i'm from poland and i can't even afford 60$ game
It doesn't help that a $60 dollar game is actually almost $71 in Poland
I agree with most of what you say in the video and really like your delivery, but I got to disagree with some things that you said. The fact that games are increasing in price will maybe stop consumers from pre-ordering games and making more informed purchases. Remember, bad, broken and unfinished games still exist because people buy them, simple as that. If game prices increase, hopefully customers will demand more from them, and eventually only good developers will survive the price increase. As prices increases, sales numbers drops, so if you want your product to sell, you better increase the quality of it. And buying a AAA is not necessarily a gamble, you just need to find reputable reviewers who value the same things as you do in a video game and wait for their review, don’t rush into buying games and you won’t be disappointed (at least not as frequently as if you didn’t read/watch reviews). Plus, video games are one of the cheapest (if not the cheapest) forms of entertainment dollar-per-hour wise, one can’t really complain about video game prices when people pay $10-$15 for movie tickets.
Finally, please don’t endorse G2A or even mention it as an alternative of obtaining cheap video games. G2A is a gray market that really hurt indie developers, since most (if not all) of the keys in there were obtained via illicit ways, e.g. with a stolen credit card that already asked for the refund of that key that is being sold in G2A. Game devs don’t see a penny of that money and there have been multiple indie devs that say that if you can’t afford the game full price, they would rather you pirate it than buying it from G2A.
First off, thanks for taking the time to write this out always encourage the discourse, especially from differing opinions!
I honestly agree with pretty much all of what you say after reading it and the g2a thing I definitely should of acknowledged that exact fact about how it runs and the dubious nature of where those keys come from!
I also think it’s an undeniable part of the pc gaming market that isn’t going away without legal action seemingly no one is taking, so they’re something that has to be acknowledged by these companies in they’re pricing of digital products just in the same way used game sales prices are considered for physical copies!
Would love to talk more about this with you so if you got anything else please shoot back :D
@@KindofBradAtThis It's super refreshing to see a creator respond to an "opposing view" in such a nice way :)
I mean, we are pretty much on the same page. I don't think that this price increase is inherently bad to the industry, it really just depends on how companies and customers react to it. Maybe this will be a way for customers to try older games, since buyinh a AAA game wil be a much more infrequent thing, maybe it will lead to the crash of game development, who knows. But I strongly believe that more positives can come out of this price increase.
I think that Nintendo and Activision are a prime example on value on videogames and how people react to it. It still baffles me that WW2 is $60, there is no way in Earth that I'm going to pay $60 to play a 6 years old CoD game (even the first CoD is $20 like come on), BUT I will gladly pay $100 for BOTW or Mario Odyssey, also 6 years old games. And that's why BOTW and Odyssey still sell really well and old CoD games don't (apart of course of the short lifetime of the CoD games, but I attribute that also to the quality of the product).
btw I found your channel through the Mojang tiktok and I'm really glad I did. I really like your writing and how you approach topics, and the editing and delivery are top notch, fast paced and really engaging. Really looking forward to see the rest of your videos and new content!
Also, completly off-topic, I think it would be really good to upload your scripts so that youtube places captions to your videos so that everyone can enjoy them :)
I did not pay $80 for Donkey Kong Country for the Super Nintendo in generation 4 of console gaming. I bought it used for $24.99 at a used cd/game shop called Recycled Sounds. This was in the 1990's when I was still a kid. In fact, I do not recall buying a game for $80. Except for a few rare occasions. I was able to go out and buy more games once the CDR format which was cheaper to manufacture than a disk; Allowed game companies to price their games at $50. I also continued to buy used games and games on sale. I would have gotten games for days when Target started trying to sell all Sega/Super Nintendo games for $15 to make way for new gaming stock; Had I spent all of my money on those games at the time. I really should keep my eyes open for this type of deal. As I type this I remember only buying less than a dozen games for the great prices offered on Nintendo DS/3DS games during the Nintendo Switches golden years.
I've always been a believer that laws should be put in place with gaming to prevent half baked games from being allowed period, if I'm wrong for this belief then I'd be pleased to hear other more flexible reasons, but in my mind I truly believe that if a game is bad it should be because the game fundamentally is bad, not because its under baked, a law being in place would force these greedy companies from putting out complete shit, at least in terms of glitches and such, and forces them to finish the fucking game so that way the price is more properly justified, and the developers can't hide behind smoke and mirrors, at least not to the extent like they have been
I have a large feeling that in a few years we might have another video game crash
At the AAA scale maybe but indies aren’t going anywhere
@@KindofBradAtThis yeah I mean in the big companies so they get knocked down a peg
I wonder if the stepping away from a fixed pricetag in an oversaturated and infinite supply market will actually raise the competition for once? Cause raising the competition is exactly what the big companies need right now, they've grown too conveyer-y.
Also, don't forget that RDR2 while sold great, was also a production that ran a Lot of developers into the ground because of the literally constant crunch, and they didn't even get acknowledged in the titles if some chose to leave the project, because of the inhumane working conditions.
I can't even imagine buying a game without looking up reviews and buying it on sale. Games already cost a lot, I don't want to spend that money recklessly. Though I sometimes wish for a sort-of 'donation' option to the developers after finishing a particular game if I liked it a lot. I will gladly give more money after I finished a great project that made me feels a lot of things, or which was just a joy to play.
I would pay 100$ for ULTRAKILL
AND IT IS 20$
GOD DAM
With the amount of press around new releases, I wouldn't call it a gamble. It IS fair to say, however, that sometimes the value just isn't there.
I loved Jedi Fallen Order, but I just can’t justify $70 for Survivor especially with all of its technical issues. I’ll just wait till it’s like $20 with all of the performance patches included. I already can be pretty picky about paying for a $60 game, but $70 is just something I can’t feel good about spending unless it’s something I know I’ll love like Zelda.
ya and then there's dick heads like me that bought the ultimate edition for $120 CAD on release (solely for Luke's outfit)
Not worth it
5:33 I LITERALLY just watched an animation the video before of this but with RE4 Leon stepping in bear traps
60$ was even too much. The wildly varying quality made it a poor investment usually. I, and most others, don't buy full priced games. Ever. Steam sales and indie devs for the win.
The funny thing about AAA games is... if you wait a year, you get the full game, all DLCs, and most major bugs fixed... for usually 30-40$...
so you get a better experience, for a cheaper price... by just waiting...
There are not many games that are worth 60$ let alone 70$
There's no reason that the average cost of a game should be untethered to inflation. If you bought Breath of the Wild on launch at MSRP you'd pay the equivalent of $73.88 today. Red Dead Redemption 1? $83.05. Half Life 2? $95.87.
Game studios have always been intresed in making money. By refusing to pay more to match inflation the market is telling studios they they must seek alternative forms of revenue like lootbox and battlepasses.
You don't realize that your issue isn't that the price of games but that the average value a game carries today is much less than it was in 2010.
There are no bad prices only bad products.
What's even more a punch in our faces, is the duration these games stay at that price level and games that dropped significantly in price, all of a sudden are back at 70 bucks after they revived the hype around them. Like RDRII was for a while. I games used to stay at full release price for 6 months and would drop, not TLOU Part1 is still at 80 bucks after over a year after release.
I blame Extra Credits’ video where they believe games should be $70.
Why pay 70 when you know it’s going to drop by half price in six months
No exactly
My thought process is I don’t mind a game being 70 bucks as long as the quality is worth it. In my mind botw was worth 70 bucks because I have found myself getting so damn absorbed into it, and I prolly woulda dropped 70 for ER too. I would not spend 70 bucks on most shit triple a companies push out. The price should always reflect the quality.
This is why everyone should just play deep rock galactic
Multiversus had so much potential
If my memory serves me correctly, I got Super Mario Brothers 3 for 55 dollars when it released. Still one of the top 10 games of all time! Just buy used. Let the rich pay full price.
Also, so many people don’t realize that one of the reasons for expensive games in the 90’s was the cartridge cost -they had a motherboard and memory which ain’t cheap
That’s a scam not a bad game just think 55$ isn’t worth it again not saying it’s a bad game at all it’s one of the best in fact just think it’s to much.
@@captaincrunch1707 Yeah, manufacturing cartridges ate up _a lot_ of that price. Which is also why game prices varied so wildly-a bigger game needed a bigger cartridge which cost more to manufacture, this is why RPGs were so expensive.
Games did actually go down in price once they shifted to discs. Even though development costs were rising, manufacturing costs went down by a ton.
seeing what happened to multiversus hurts, that shit was my personality for a good couple of months
I could of been so much
I have never bought a $70 game and for the most part, I never will. It just seems absurd to spend that much on a game. (I say for the most part because I do plan on buying Spider-Man 2 ☠️)
Then there's Sony who couldn't even do the maths right in the UK. In the UK games have cost £50 at launch with the base edition. With this 10 quid price hike that means games _should_ cost £60 here now. So if Sony could explain to me why I would have had to have paid £70 pounds for Forbidden West, an extra *_20 POUNDS,_* not 10, if I didn't buy it used during a "closing down everything must go" sale from Irish Gamestop when I went on holiday that would be nice. Then they can fix this bullshit and make it £60 like it should be.
At $40 I would buy a lot more games I think everybody would, and they would make even more money
$70 is definitely not justified given all these companies are making record profits. I think we can all look back and see that the price increase did not result in an increase in quality.
I agree that a company's track record is the biggest factor when people want to judge a game's price. Some people may think a game like Sonic Frontiers is worth $60 while others don't because of the "Free DLC" practice or the gameplay flaws.
Personally, if the price increase means that we get better day 1 experience for these games, then I wouldn't mind. However, that's probably going to be a minority of game studios while the majority may keep on releasing rushed products.
As always, good video! 👍
My father is from Scotland and MWIII is $86 and I grew up in Scotland in early 2000s Metroid Prime was £40
Havent bought a game at full retail in about 20 years except for 1 developer(wont mention who) the amount of always online, added dlc, patching after release to broken game etc, just keeps me away. Also buying "super badass editions"(looking at you bl3", who i took a shot at in the past few years, and then more dlc being added to get more out of me. My disks are useless now on console. Sales it will be on everything from now on, even pc with these prices.
These companies think they can act like indie games and drop an unfinished game and charge full price and just “fix it later”. I love indie games nowadays because there are more talented people with more sophisticated tools than ever before by a huge margin. When you buy an indie game it’s like buying into their idea. They drop an admittedly unfinished game and ask that you try it for a lowered price so that you can see the potential of their project. I know it’s not everyone’s cup of tea but since I’m a huge Dino nerd I bought ark when it was just 25 dollars. Now it has probably close to 50x the content it did when I bought it and I’ve bought it again on console just Bc I love it so much. These companies like to think they’re doing the same thing on a triple a scale but they’re not. They’re just dropping full price garbage and hoping enough people fall for the marketing to make their money back. I’d say buying a triple a game doesn’t even feel like a gamble of it it will be good or not, it feels more like a gamble on wether or not it’ll get updates to make it less garbage down the road.
raising the price of games just make them more likley to get pirated
This is the time for indie games to thrive. Look at battlebit remastered. It's release is better then AAA releases and wasn't a buggy mess. Now it reached top 10 for most played on stream as of right now.
Here is the thing...games shouldnt go up to 70...they should go Down to 50
When calculating for inflation you also have to keep in mind how the economy was doing and the actual buying power and disposable income of the time, games were much cheaper than people think
Games are easier and cheaper to make than they've ever been. They should be getting cheaper, not more expensive. $20 is about the most games should cost imo.
Well, both. Tools and system resources have gotten way cheaper over time, but rising graphics standards requires a lot more man-hours being put into development anyway.
@@todesziege Graphics got as good as they're going to get a while ago, any extra detail past that point is completely unnecessary.
@@todesziege Graphics got as good as they're going to get a while ago, any extra detail past that point is completely unnecessary.
@@neoselket562 Personally I completely agree.
There's even an argument to be made that "too detailed" graphics have a negative impact on gameplay as things get harder to read visually.
At the end of the day pretty pictures still sell though, and modern game graphics, necessary or not, _do_ cost a lot to produce.
Yeah I've always run the mental test of will I get an hour of gameplay for every dollar I spend on a game. With games like Stardew Valley and Rimworld I've gotten some of the cheapest entertainment out there. BF2042 played me like a damn fiddle tho
That mindset can lead to padded-out slogs of games though.
I don’t play a lot of triple A games, I rather play games that are fun like Ultrakill and Team Fortress 2
It sucks the gaming industry is like this now
I have not bought a game at full price in such s long time I have simply lost trust
4:52 Friendly reminder that Forspoken is 70 bucks
Nowadays I use the 70 dollar price tag as a red flag for the company and thus the game. Diablo 4 looks really fucking good. The downside? Microtransactions up the ass. Redfall, not even a game. Jedi Survivor? Buggy mess. The only 70 dollar game that I would say would be close to deserving it is TOTK. But they didn't really do anything super revolutionary, in my opinion. Not to discredit the amazing work the devs did, because they of course did great work implementing the creativity factor, but it's been done before. I want to clarify that doing something super new is gonna be a one in a million chance thing, especially done well, but I am saying I still don't think it needs to be 70.
Here's an example: Capcom.
Capcom is killing it, especially the past several years. From launching Monster Hunter into the public eye to the Resident Evil remakes and continuation. And let's not forget Dragon's Dogma 2 being worked on, which I am certain will be GOTY whenever it releases. All the games I mentioned, including the new Street Fighter game are still 60 dollars.
They're staying with the old formula, at least at this moment. If they change the price it'll be with DD2, but I doubt they will.
I've always been on the flip side of this argument. While I LOVE cheap things, the shear quantity amount of entertainment you get for the price of a game, compared to other forms of entertainment, has always been so immense to me. Some of my favorite games of all time, which I've poured hundreds of hours into, only cost me $20. This has lead me to the belief that gamers overall are pretty damn entitled (Not just with prices, but with lots of demands they make of developers).
However, this video really gave me a new perspective on the topic. I've been missing a really crucial piece of the equation - The amount a game sells. An experience like Hollow Knight, that took years to complete, can AFFORD to be accessible at $15, since these experiences are in such high demand and sell incredibly well.
I loved this essay, and while I still hold some of my previous belief, I like to think it's much more nuanced and informed now. Great video Brad!
Appreciate such a nice and thoughtful reply, especially from a different initial viewpoint!
I do hope the work did come off TOO dismissive of all games because at the end of the day, they’re fun entertainment products and by and large video games are a big joy in my life
@@KindofBradAtThis Totally! I could tell it's come from a heartfelt position, from someone who cares about the industry and seeing it succeed.
I rarely buy games that are over $20. Unless Im sure that I'll like it.
This is why i prefer indie games over industry ones, rarely have i ever seen an indie game price itself as the previously used $60 full price, let alone even half it at times. Quality changes too, yes, but that also means you have some good chances to find some high quality games at even less the average price.
Ifbyou really wanna buy a full-price industry game, at the very least, give it some time to see how it’ll play out, there’s usually one or two people who play the game and review it, same day, so just give it time to see what the general audience has to say.
😮
I never once in my life
Paid for a game
I would pay 100 for Elden Ring
With how little I use my switch, I basically paid $350 for BoTW 💀
I don't care much about the prices of game really...Have been using PS+ extra for indie games and buying used AAA games and reseling them as soon as I finish them. I think gaming is finally in a nice financial place for me as long as I'm not in a hurry to play the new releases...
"THE PRICE WILL BECOME LOWER AFTER WE NO LONGER NEED TO PRINT DISKS
THE PRICE WILL BECOME LOWER ONCE WE DONT NEED TO MOVE DISKS INTO YOUR HOUSE WHICH COST S ALOT
THE PRICE WILL BECOME LOWER ONCE GAME BECOME MORE POPULAR
THE PRICE WILL NEVER BECOME LOWER
The price keeps rising but the quality and amount of monetizitation is ever increasing to the point the triple game industry feels awful and honestly the only company I have hopes for is fromsoft sure their game is what 60 bucks or so but that’s it that’s all you gotta pay to enjoy the game there’s no microttransaftions or scummy practices nessecarily they made. A product and it spelled amazingly and they didn’t just rip out their core values of their game just to make more money because they actualy care about their product and the fun of their fan base and players (don’t start the complaints that it’s bad because it’s to difficult it’s designed to be difficult it’s desired to be a challenge to overcome that’s the whole philosophy of the games and it’s not a bad one and it works. The game is like chess it’s brutal and difficult and sometimes feels unfair but when you Actualt start getting into things and you notice that every action and reaction are typically either the players fault or a simple mistake. )
(unless you're bethesda) lol I cackled.
Yeah, I agree that $60 is too much for a new game
Babe wake up Brad posted a new video! Oh fuck, babe why did patch 3.4 put you behind a paywall? I already paid $70 for you. Oh fuck.
6:30
Ah yes, G2A a totally trustworthy company.
I think games shouldn't be priced equally but at most a game should only cost $60
As long as the company behind these games has a good track record and knows how long they need to develop a game. I'd say it's worth 70$. (Like TOTK)
But more often than not, these 70$ games just tend to be dog water. (Looking at you, Gotham knights.)
i remember when jumping from the OG xbox to xbox 360 and seeing every game go from 50 to 60 was a huge rip off.
Atleast there was a huge visual and gameplay improvement between those two
i think this KindOfBradAtThis guy is actually kind of good at this
PERRY THE PLATYPUS?!????!!
Gotta disagree if you think tears of the kingdom should be 70$
We need to have games at 99.99 each and systems 2,000 controller sold separately. It worked great for Sega that is why they start coming with only one controller and later no game with system. People are happy with the changes. Loot boxes are too cheap still and it should be added to achievements so games don't need to play the games just buy the achievements.
0:42 Well, despite TOTK making a killing, Pikmin 4, and nintendo made game directed by miyamoto, with probably the highest graphical fidelity on the system, is 60 bucks!!
Probably wasn't because of your video though. not to be mean! Just that, I'm pretty sure Nintendo always intended totk to be the exception.
I dont download games from Steam that much anymore only if its at a low price. I wanted to get Ghost of Tsushima but since it just recently came out, I'm just gonna wait until the price goes down. I only play emulators these days now.
Yo, throwing in my 2 cents as a dev. The main reason for the hike to $70 is inflation, publishers must support increases in wages to retain employees during this time. Sure greed plays into it, but often the quality has nothing to do with the price. Redfalls and halo infinite's teams poured tons work into those titles only to be squandered by upper management. You as a consumer have a choice not to support them, they must get a return and how they choose to do so is theirs alone. Most of the time when it fails they gut the team, example of 343 and likely arcane Austin.
I wouldn’t count msft games into your equation because their gaming business is currently loss leading to try and gain/retain marketshare. They’re basically giving away gamepass and finding other strategies in comparison to Sony Nintendo. Some publishers or studios will learn the hard way that $70 can help kill a game. Only some of the heavy hitters will not fail. CallistoProtocol, Forespoken and GothamKnights all sold at $70 standard on consoles and pc and they flopped horribly. I think there’s more nuance than stating “it’s just inflation”. They are taking a gamble imo if they aren’t first party Sony or Nintendo or CoD GTA type games