I think with all this talk of getting rid of 343 or replacing them with a different studio we should all remember that 343 is filled with a huge amount of talented artists who very clearly love Halo, its the people who are at the top of the company making poor decisions and telling there workers what things take priority. I worry that with all the "get rid of 343" talk going around we will end up with most of these talented people losing there jobs but the big names who are making the bad decisions staying around likely being tossed onto the next studio that takes over. Best case we see a full rework of 343's upper management because I do truly believe there are a lot of people who are working on Halo Infinite that love Halo but cannot do what they needs to be done for the game because their bosses are not giving them approval. I think 343 has a lot of valuable talent and it would be a shame for it to go to waste. P.S. Great video btw brdngrg, sorry if my comment came off at all as hostile. In fact, I agree with basically everything you said in your video, my rant of above was more of a PSA for less level headed people who will harrass the actual devs of the game when the core issue should be with the people in charge.
Pinning this because this is truly important and why i strayed away going TOO "burn it down" in the video because as easy and as nice as it is to think 343 is one giant being we can point a finger at and hate, it's not that. It's a company with some of the most talented and hard working individuals in the industry, for many people it's been a dream of theirs to work on this series, it's just unfortunate that the management/leadership seemingly went in a bad direction! appreciate such a well worded comment and also just the incredible common sense! I really like to think I'm making videos for people like you who really think about this stuff with nuance and fun.
Frankie is someone that has somehow managed to "fail up", who weasled his way to franchise director from community manager. He has had a disproportionate amount of leverage on the direction of Halo. If you don't like Halo, don't make a Halo game.
Literally none of that is true. Almost all of 343’s employees are short term contractors and all their work is offloaded to foreign companies in india, china, vietnam, Russia, and Indonesia. Where did you get any of the “talented” and “love Halo” parts from?
Imagine that when you are backed up by a company worthy almost $3 trillion in market cap and still managing to do something that looks like so amateurish like Infinite. 343i is just sad at this point.
@@Nero_PR I mean, when that trillion dollar company refuses to actually budget enough money to have full time employees instead of contract employees, what do they expect?
It almost like subjective definitions replaced actual definitions of reality, actually no, still some lemmings haven't realized the world isn't what you think about it, thats just your opinion, a useless unenlightened delusion.
Imagine if Gamefreak was like "Alright, we all know that Pokemon's focus is as a competitive game with tightly made teams, so we're leaning hard into that."
@@NETIERRAS I think Pokemon could make itself more challenging by having trainers with more pokemon in their party, instead of being half way through the game and still running into trainers with 2-3 pokemon. I'd never want to have actual meta teams to beat pokemon, even endgame content, because that's what ruined Monster Sanctuary for me.
Pokemon does have end game and I don't think what I said would make pokemon more fun or interesting. I specially said "lean hard". Not a little bit. But hard. With the idea of you having to build a proper meta team of pokemon, rather than being able to use any pokemon, but think critically about their moves. The latter is what I'd like to see. I'd lose interest if I *had* to use a specific team of pokemon selected from 1% of the game's roster with fully optimized IVs, EVs, moves, and abiliites. I'd rather have the option to use any pokemon, maybe having to care about IVs and EVs a bit, but for the most part the actual challenge would be from move selection and team composition. Not to the point of having to carefully select amongst the 1%, but more so trying to cover your own weakness. Have a water type? Grab an electric type. Grab a fairy type. Grab a dragon type. Etc. I wouldn't want to have to fully optimize the game to play end game, but I'd like to be tested throughout the game, even if it's just my opponents having a full team of pokemon instead of 2 or 3 throughout 90% of the game.
Gamefreak literally does support competitive Pokémon,they always balance and make changes every generation for VGC and even intentionally look over and don't make changes for singles players
This was actually a really comprehensive and well delivered video. I started playing Halo back in 2006. So Halo 2 and 3 were my introduction to the series. What I loved about those games was that they felt like trend setters. Halo 2 with online multiplayer and Halo 3 with forge and theatre modes ultimately building up the online scene for the franchise. 343 Industries as you've pointed out haven't once delivered an experience the community could all rally behind. Halo 4 was essentially piggy backing on what made COD popular and ultimately failed to do that. Halo 5 downright lied about its campaign and nixed splitscreen multiplayer and don't even get me started on the Masterchief Collection. With 6 years of development, the backing of Microsoft and the absurd budget and resource they provided... there is quite literally no skirting around what you're ultimately saying in this video. That 343 just are not good at making and delivering video games. The multiplayer foundations are enjoyable and very solid... but quite literally every other aspect of the game from maps, custom games, theatre, game modes and experience points in matchmaking either dont work or don't exist.... and outside of that... I found the campaign to be a neat idea but executed in the most boring way imaginable. Every environment and mission feels the exact same. This isn't to even mention the giant elephant in the room that is split screen coop being nixed once again despite promises to the contrary. If it wasn't for Split Screen Coop I wouldn't have fallen in love with Halo 2 back in 2006. And I never would have played Halo 3 for years and years. It's honestly and tragically unbeleiveable the level of ineptitude needed to fumble a ball quite like 343 Industries has. Tragic.
hey! I'm really glad you liked the video Mark! Really just made my day seeing this, have watched you for a few years now, keep up the quality work yourself!
My best moments in Halo was not my 90% headshot ratio in Reach because I played SWAT nonstop or because i was sweaty in Invasion. No, it was me coming home, getting on Xbox Live and playing forge with the boys, slamming falcons and tanks into each other as we haphazardly try to make a map and some sets a spawn in the bottom of the ocean with a 10 second kill timer you can't escape from. And we did this every day for HOURS. That was peak Halo for me
Yeah bro, halo is made up of players who enjoy different aspects of the broad halo universe. You loved forge, I loved the competitive side and the earlier halos catered to everyone. It was fun. 343 just don't seem to get that. You can't neglect half the community and expect the game not to die.
I've always considered H3s ending to be the canon ending. Everything is wrapped up in a nice little bow and we left off right where we started. The sacrifice loses a little impact when he wakes up and the covenant is back and he has to hit robot dogs with the back of his gun.
They should retcon halo 4 and onward and start fresh. Chief finds a shield world where he encounters forerunners in a stasis field (1 day to a thousand years) and when he releases them, they are HUMANS, and they explain that Cortana’s rampancy can be fixed if she plugs into the domain. Meanwhile the Arbiter is conquering the remnants of the covenant and Red Team is fighting Banished on the ark, neither of them knowing that the war is over. When chief plugs in Cortana, she turns into skynet like in h5 - they had neglected to mention that she’d been in the thrall of the gravemind, or the forerunners could’ve warned them about the logic plague! - and then the guardians start rising. Chief takes a keyship to Halsey and has to fight prometheans , before they finally escape live at the end of h5. The next canon game would revolve around finding offensive bias, making a clone of halseys brain to factory reset Cortana, and return to the ark to finish the gravemind off for good. But then H6 would be about going to the Andromeda galaxy, which has been fully consumed by flood, to try to find the true primordial gravemind and disrupt the hive mind to rescue the whole universe
Yea.. don’t understand how with all this new development tech so many studios are still unable to to actually produce a game. Management these days is a complete failure in every field it seems
@@eneveasi you are probablyy correct. poor management plays a large role. also i think there is more of a financial risk releasing a fully feldged product these days. whereas if you beta test on the public you can work things out while they can be changed. you see it lots in the boutique synth market. its a double edged sword.
@@eneveasi i certainly dont mind a more "in development" approach but for the love of goodness maybe be a bit transparent about it? what got me cheesed with cyberpunk for example was the fact i was expecting a fully fledged AAA game. that it was not. if they were open about the reality i assume the backlash wouldnt have been so nasty.
@@cymbolic_space1832 yea! Very true. They release it like it’s groundbreaking but then it’s empty, buggy, completely lacking so many promised features, and often lack luster mechanics (I will say the one thing 343 got right on Infinity is the mechanics. They are bad ass)
@@Ty-wf6mg you're wrong my guy. Halo infinite is already dead. It didn't capture anyone new and didn't retain the core player base. It's this mentality that keeps 343 from making good games.
@@MrNuclearz I mean, i don't particularly like infinite, but judging by xbox leaderboards (the most popular platform for halo obviously), it is in the top 20, and on both platforms, has more players than MCC. Isn't dead, just kinda "existing" without much future as of right now
They fumbled Halo infinite because of lack of content but in my opinion it's the best gameplay out of the entire series by a long shot. And I'm not some new player I've been playing Halo since Halo 1. I just don't understand why they can't release more maps.
Everyone in 343 leaving because they failed to capture a broader audience when they should’ve just stuck to halos gun but they just keep pushing everyone away
3:33 Focusing more on Master Chief and the Spartans in general was a mistake, one of the biggest attractions to the Halo universe is that Spartans weren't treated as superheros or anything superseding the UNSC itself, they were elite soldiers, just like a Spec Ops elite squad, nothing more, they were another branch of the military. Instead of focusing more on the Spartans, they should of focused more on the Marines and their struggles and it's the Chief's job to help them, not fight the war for them and entirely by himself.
They gotta focus more on the cosmic horror, spectacle, enemies become friends and discovery of new worlds aspect of Halo. Should've gotten some hint of the primordial and and ancient humans by now and I personally wouldn't mind a deeper look into the elite home world and culture. They just keep going through the same themes established since Halo 3.
Spartans were heros, but nothing more than that back then. Ever since 343 took over it's like they are now the power rangers or the avengers or something, they totally missed the point.
@@markss367 No it wasn't, Chief always spent he's time rescuing, fighting alongside and helping advance the UNSC's offensive. He defended the station because Hood ordered him too and he left it after only asking permission and without vehicular support like from Pelicans, Warthogs, weapon drops or Scorpions, Chief would of never survived the first Halo ring. Bungie be like: The UNSC developed new Armor for the Chief giving in-game explanations for evolutions in the Armor. (because it's UNSC equipment, not the Cheif's). 343 be like: Oh err...nanomachines...space magic, he doesn't need military eggheads to issue him with any new armor.
I'm likely a silent majority where Halo was about pve with friends or randoms. The sandbox provided ways of self expression. Are you a sniper crackshot or are you a warthog wrangler. You'd give people the things they liked and were good at. ...I really miss getting friend requests from people for driving a warthog / vehicle while they destroy enemies in the turret. I felt good making others feel good, especially in CTF like modes with vehicles. The college dorm PvP death match nostalgia forgets that people have grown up. Cooperation becomes more enjoyable that competition.
Not only that, but the pvp dorm room deathmatch scene was that way *because* of splitscreen and LAN parties. It was effectively Mario party but violent. Dicking around the world, whether that be pvp or pve was always best *with friends*, and the failure to make the games with that in mind is the real killer. No split screen, nor an easy experience partying up with friends or strangers. It's sad, really
@@BigAlvideos101 when MCC exists with 5 bungie games all playable at any time, runs better and is more accessable, halo infinite will be forgotten, because its not any better than anything else 343 has done
@@OV.Q2 Actually, it most certainly is! It's better than both Halo 4 and 5, and is just as good as the first 3 games and Reach! Oh- and the MCC already exists with all 5 Bungie games all playable at any time, and yet no one has forgotten Halo Infinite- nor will they anytime soon! Halo Infinite is a masterpiece and deserves to be treated as such, as it's the best Halo game since 2010!
@@BigAlvideos101 343 shill. halo 4 was their best, and its still garbage. Also if infinite isnt forgotten, why does Battlefield 2042 have more plaeyrs?
Or how about instead of a steady flow of content, developers just release a full and complete game. How impossible a thought considering that’s how 1,2,3,4,reach, and odst were upon release. Kinda tired of this live service mentality.
@@DragoonCenten under the hood it was definitely a total fuck of spaghetti code, but pretty much none of us knew that while we played because the game was surprisingly stable on the surface.
"Live service" "Experiences" "Free DLC" "Cosmetics" "Cosmetic Microtransactions" "Battlepass" etc. If ANY of these terms are used for a game, write it off.
I’ve been very patient with 343 because I always appreciated what they tried to do I really loved Infinite’s gameplay and campaign but it was fairly short and lacked interesting level design I hoped they would release some modes or playlists or perhaps a second chapter but that never happened Infinite is a really disappointing game primarily because the developers just don’t seem to really care about it which is sad because there are good ideas in it but those ideas never feel fully utilized I hope that at some point Halo will be given to a different developer because 343 striked out for me
I personally didn’t get a chance to play Halo until I got a gaming pc and the MCC. I also played the first halo when I was seven with a cousin and thought, “this is super cool!” But when I played Halo 4 and Infinite they felt… meh… like something was missing. 4 in my opinion felt like I was playing one of the halo books while infinite has a good campaign but it’s definitely the feeling that the story is lacking. I haven’t played 5 and plan on keeping it that way because the story from everything I’ve seen myself… deserves the hate. Especially because there’s no way Locke could’ve beat master chief in a fight. Though the only solace from that is an audio log you find in infinite tells you Locke’s fate. And no I’m not calling Locke a Spartan because he’s not a true Spartan and will fight the universe on that
@@ebonkinght dude the compliants are justified I love how people like you defend company's when they fuck up but if we dont complain they wont improve so what were supposed to take and unfinished product and be happy with it.
8:30 Chris lee is quoted as being the main reason halo infinite fell apart, this is because he LIED about the state of the game during development to his higher ups until he got caught and fired, had it not been for him Microsoft would’ve known about the slow progress and given them the resources they needed back then to make the 2020 launch
Remember when they admitted that they wasted 3 years on building up infinite to BE an Overwatch Clone? (A 343 dev even got mad and defended this as 'not wasted time' that 'didnt impact the final product in any way')
I'm inclined to agree. All they have to do is make a statement telling everyone they fucked up and then fix it. There are so many videos and fans pointing out their mistakes and they completely ignore it. It's such a shame, we all make mistakes and sometimes shit doesn't pan out. And that's ok. But for fucks sake, most of us try to learn and be better.
I'm glad you don't call halo a "sandbox party game" or a "sandbox shooter" like some other (Halo) RUclipsrs like to do, when referring to genre. It's an arena shooter.
It is, but you must also understand that it is the least sweaty arena shooter. And its multiplayer was literally designed by the idea of "lets make a party arena shooter". I think due to these reasons one must understaand that halo ultimately is no where near as competitive as any other arena shooter
@@ChaosReaper426 I agree. But also arena doesn't necessarily mean competitive. I can totally understand why people would assume that though. they often do go hand in hand. However it seems like certain Halo RUclipsrs have a distaste for anything competitive. Most games can described as "best enjoyed with friends" so devs self ascribing the title "party video game" is problematic.
@@Azure9577 sure halo is a game thats fun to play with friends, but it isn't a "party video game" in terms of genre. A party video game is Mario Party, or the Jackbox games series.
Speaking of forge, I just beat the campaign for the first time today and of course I waited for the credits for the scene after. There is literally 2 sections in the credits for the forge team. They credited people for a part of the game that still to this day hasn't come out.
Personally, I think Halo was always about the story. Being able to co-op with friends and loved ones through a campaign and learn more about the story, is what kept me invested. Halo 3 ODST only serves to further my point, you're not playing as master chief, a Spartan, or even a seasoned veteran; you play as a rookie ODST. I absolutely love ODST, it's by far my favourite. The characters, the setting, story, audio log storytelling, the voice acting, and especially the sound track; I love it all. It just goes to show that you don't need a big name character to make an awesome game. I hope they can turn the tide, but I'm not confident in their ability
To be honest, the moment I heard that Halo was being handled by a company called 343, I knew that they were going to kill Halo. After all the last thing that had the numbers 343 killed our beloved SGT. Johnson.
Ironically, 343 Guilty Spark met us as an ally; then became an enemy, then an ally again. Only to backstab us in the end AGAIN. That is EXACTLY how 343s track record looks like :D "trust me bro there will be split screen"
I haven't played 5 since I didn't get an X-Box One, but man, Halo 4 was a let down for me, enough to basically view the series as over. It's very difficult for a completely new group to take over an existing franchise, especially when that franchise had such a strong identity, just look at Disney's Star Wars or even something as minor as a director change with Dark Souls 2. Even if these works are technically sound, if the spark is missing you're going to struggle from the get go. Unfortunately it sounds like 343 wasn't built to be able to hold that spark in the first place. Maybe now MS owns Id we could see some collaboration between them and 343 to form a team that wants to make a great FPS again.
thing that gets me is they literally couldn’t have asked for a better launch- the 2 “main” fps titles coming out around the same time that infinite would need to directly compete with was vanguard and 2042, both of which either weren’t a “massive hit” (vanguard) or was fumbled even worse than infinite was (2042), so pretty much as long as infinite was good, it’d get a ton of praise and huge player counts (those first 2 months or so) just because it was the only “good” triple a fps title that year which could have even led to halo going back to the popularity it had late 2000s… but 343 still managed to screw it up instead 😔
I actually am a bit hopeful again now that Bonnie Ross has been replaced by seemingly competent people who understand Halo, but they'll need to sort out the entire studio and Halo Infinite's horrible engine before we'll start seeing any change. Remember, the studio lead is now the guy who fixed MCC from a MUCH worse state than Infinite, and made it incredibly good and succesful. I really hope he can do the same for Infinite but that said, it is gonna take time. I don't expect much change until maybe the end of 2023, but I am pretty confident that change will come!
It's weird, I know people who work full time jobs and still create things in their passion project video games quicker than 343 can even put out a map. Are there just 5 people working at 343? Nothing makes any sense.
There are a few things that they could do to get me to have a little faith in them again. 1. Reduce microtransactions to only silly cosmetics or armor effects. 2. Make armor unlocked through in game achievement. 3. Fix the numerous bugs in the game. 4. Bring back player collision so we can stand on each other's heads, this would also help melee issues. 5. GIVE US CONTENT. 6. GIVE US SPLIT SCREEN. If they can do all that I would consider coming back to this game. I am not optimistic about them doing any of that. Great video by the way.
343 is a great look into how to not create a "return to form". Even as an outsider who has barely spent any time playing a Halo game, I'm in a way grieving to loss of Master Chief as we knew him. He was an icon in his own right. Every time Microsoft and 343 fail, the less thunder resides with the brand and the characters. This isn't just a 343 symptom though. Just looking at most popular IPs now( movies, TV, you name it) there is quite a bit of fan unrest within them. I personally think that the main reson for that is what we see here. The people who should be providing good stories and content no longer understand their target demographic. Thusly you have hundreds of thousands of people mourning living franchises since the former quality is lost.
Look at what Bungie did with the first year of Destiny despite management issues, technical challenges, controversy, and a story of development hell that rivaled Infinite's.
Subbed, you put it in a very digestible way.. hardly any fluff, straight to the point while making good parallels that people can understand. The Redstone one made me laugh. XD
This is the best video on why Infinite is such a colossal disaster because it's accurate and pulls no punches. It points the finger at 343 but also Phil Spencer and it doesn't pretend that the campaign is "good at least". No, the campaign sucked as well! This game is the biggest disappointment I've had in many years. The worst part is that we're not going to get another Halo for another 5-6 years! I can't believe how much of a shell of a game this is. The single biome, the same combat encounter throughout the campaign, no variety, no setpieces, uninteresting story and shocking lack of content for multiplayer. 343 is an awful company but MS and Phil also let this disaster happen.
Why can't you make custom games still? The average game lasts about 5 minutes. Then you have to wait like 3 or 4 more to get into another. The multi-player is so boring. Loved the campaign though.
Halo infinite had the same problems as Halo 5 did, that being core members of the dev team leaving. It’s why 5’s story is so bad, the writers behind 4 (which in my opinion was a great story) left, and the people who made spartan ops story filled their shoes. It’s deja vu, and 343 doesn’t seem to learn any lessons.
The worst thing to happen with the outsourcing is that they outsourced reworking and upgrading the engine so most people who made slipspace aren’t there and it’s just gotten worse with the person in charge of the creation of slipspace leaving 343. So pretty much barely anyone there has any real idea how slipspace works a engine that is falling apart at the seems and starts dying if you try and add anything to infinite. It’s like if you took halo 2’s version of blam that was pretty much held together with spit and sticky tape and then excepted an entirely new team who have 0 experience with it to somehow make a game out of it and then have a new team after that work on post release content.
So I’ve proposed this “revolutionary idea”….lol Why have the days where putting in more effort than your competitors to make more money? Is this too pernicious to suggest? Make a better game than the competition and make more money, then your competitors do the same and on and on and on. Game devs happy, players really happy, and it puts more pressure on the competition to make a better and bigger game.
When i used to think halo i used to think cool armor/ co op and fun games with huge party of people/friends. This halo was so short lived i may have got like a hand ful of matchs in (literally) with friends before they just offload the game and hopped on to call of duty or some other game. Older halo games you could easily spend hours and hours online. Or on campaign. Finally beat the campaign and its the first time i have no interest at all in replaying.
It’s almost amazing in a horrifying way to see how one game can cause so much damage to not just two large companies but to the system of gaming as a whole.
As an og halo player I wouldn’t be against a battle royale mode I mean think about it they have the lore of ODST’s dropping in separate teams or as a lone wolf and they could add that to a ODST 2 campaign
I saw it coming. I wanted to believe in a redemption story but I guess it was too much to ask from a studio that time and time again failed to deliver.
I feel like once the winter update drops in a couple weeks with the forge beta and co-op campaign it should become more enjoyable. It should have been in the game off the rip but doesn’t surprise me cause it’s 343.
Usually the leads and the producers are the ones responsible for the bad game, not the programmers. It may not be a great thing to see them step away during development, but it is a good thing to see them leave because they’re probably the ones to blame for the game being bad
The lack of success says more about how weve changed as gamers than the game itself. I played halo two countless hours never downloaded a piece of content never unlocked/progressed a single thing and paid 50$s for it. And that game is heralded as one of the GOATS. Same with CSGO ppl playing the same maps no battle passes for years. Halo infinite would remembered as one of the greatest if released then.
I gotta say I know it's not as big of a deal to a lot of other people. But not being able to play as an Elite was a big switch off for me in this game. I know it's sort of selfish but I love being the lone elite or a small group of them rolling in to save your spartan buddies riding in on ghosts like they're holy chariots being the big badass alien I want to be in halo. I'm sad that I can't do that anymore in 343's vision of "what's important." :(
343 = incompetence, no matter what, halo is doomed while being handled by 343. Mark my words, this game even in 10 years will be a total shame to what gaming is becoming today, Halo deserves a more comoetent and professional company, Also deserves a community than doesnt commit and help to that disaster, y’all are showing 343 everything they do is amazing and great since y’all kee purchasing stuff in store and support them, It is what it is. Truth hurts
I read that halo infinite generated 1-6 billion dollars in revenue for Microsoft. If I was in charge of the game I would have put 2 things as absolute must have and wouldn’t ship the game without them: forge and coop campaign. Even if it meant shipping without studio made maps. I would have imported 20 Fan favorite maps and let the community make the rest. Even prizes and rewards for community made maps that got selected for multiplayer.
That means a lot Brennan! I definitely felt the same way about a lot of other video essayists that have great info but in general just don’t have fun with it
It's kinda strange that in my my mind COD and halo have switched roles, I used to think COD was rushed incomplete, messy games, always chasing trends and halo used to launch with the more refined and complete launch with it's own ideas of what was fun at the time. Now I feel COD is like one of the last franchise's that at least delivers on what they say they are going to make, and they make a full game. Not only do you know what you're getting when you buy COD nowadays but its usually a solid amount of content to chew through before the game loses interest. I'm not saying it's all been perfect for COD, I'd rather forget vanguard exists tbh, and I'm kinda hoping this battle royale trend moves on soon. End of rambling lol
I had gotten the campaign for Christmas, and not to long after that they made it so that my GPU wasn't supported meaning I couldn't play the game I spent $60 on.
Halo never was supposed to be a competirive game, the objective of halo was from start of halo 1 to halo reach and speak by bungie itself: a party game. Halo MP was made for _EVERYONE_ to enjoy and the competitive escene even when it was welcomed, it really never was a priority for bungie. The gameplay had to be fun, that was all. 343 had an identity crisis with halo and that lead them to where are they now because they never new what halo was about. For what other reason the world shaked when both halo 2 and especially 3 came out? Because everyone knew there was somethingof halo for them all.
I for one liked the gunplay of Halo 4, and while 5 had a crap story, I loved the part of Cortana taking over the Guardians, then becoming the messiah of AI kinda had me. Even tho the "Created Turning On It's Creator" Trope has been placed to death as much as zombie games. Invite suffers from many things. But devs lying particularly on progression, the terrible Battle Pass, and even worse BP Progression, and even terrible store...something even Ubisoft kidnapped does better at...and lack of content. Even 2042 has more content. Given its not much,( like ugly camos), same models different colors...still more than Infinte. Even the store. Unfortunately both games are similar in the fact they call themselves live service but don't follow that definition. Like actual live service (content: modes, maps, mechanics, cosmetics etc. Updates,, bug fixes hot patches, etc). Bout the only part of live service they follow is: Premium Currency, Store Items, DLC Packs...etc. They, again Invites store compared to 2042 is a joke.
I grew up on Combat Evolved and remember the switch to 2 joysticks and in my mind halo was always synonymous with cutting edge. So imagine my sorrow upon downloading halo infinite. I played two matches and something felt really off. I Uninstalled it shortly after that. It's depressing seeing what was once a piller of ingenuity reduced to this level and I can't see coming back until a new game/studio is involved.
They retconned the Halo Array with The Endless, their server stability is shit, and along with all the other bullshittery that came with this game makes it a sad sixty bucks spent on my account.
Microsoft has a lot of talented developer teams underneath them, and 343 is not one of them. Lets face it: they're made up of Bungie's rejects. Employees who sucked and Bungie was smart enough to pawn off on Microsoft when they left to make Destiny. Microsoft needs to pull their head out of their a**, can 343, and get a team with talent to take over. There was a time, more than ten years ago now, that every FPS that came out was desperate to become the mythical Halo killer, and until 343 took over that's what we thought it was: a myth. Lets face it: Halo lost its king of the hill title to CoD long ago, and as long as 343 is running things it'll never earn it back.
I wonder if opinions on the coalition are the same. Granted that gears of war isn't the flagship of xbox like Halo, but it could maybe be called the 2nd in command for the title of flagship of xbox.
The Coalition completely killed of the Gears Of War franchise. Not only did they admit they were going woke they proved it with 2 of the worst campaigns in the franchise. Gears 4 and 5 are absolutely terrible games. Halo and Gears Of War have been taken from fans. Like movies and TV shows everyone thinks catering to 1% of the population is the best route to go. It's pathetic.
Such a well thought out video deserves a well thought out comment Won't find it here my thumbs hurt from twiddling them waiting for 343s next game update
Good on you for discussing this, because god knows 343i just bans anyone who doesn't post exclusively glowing praise from all the forums pertaining to the game.
The root causes for the sweaty gameplay experience extend beyond the lack of rewards and content and seep right into the feel of the gameplay mechanics. This mainly affects the subconscious and the way the player experiences the game, but nevertheless it matters so much. No one can pin down why players play certain games like CS:Go and Valorant, but it's clear people like the gameplay experience itself. Not with Halo. Not only was the introduction of sprint and clamber and aim down sights NON-Halo, the re-designing of the maps to make it clamber friendly took away the jolly old jump game that Halo 2 brought along. Every game mode, especially land grab and strongholds is sweaty. They don't even know why people call the game sweaty. They're still searching for "proof" and "sources of proof". What a bunch of losers.
Advanced movement is not what killed halo. H5 has way more multiplayer engagement than 4 and 6 because it’s actually really good core play. What killed halo was no vision for the story on the one hand, and outsourcing and corporate greed leading features to be discarded on the other hand. This can be summarized further: the game development was not being led by a small group of people who loved what they were making and wanted to make it as fun as possible.
I really don't think Halo Infinite can be salvaged, it breaks my heart, but the franchise is agonizing and it's gonna take a miracle or a scorched earth and FULL start over to save it.
bungie: “Hey 343, you wanna take over Halo for a bit while i’m gone?” 343: “Oh yeah, sure!” bungie: “Okay, don't screw it up!” 343: “I won’t! Wait- when are you coming ba-“ (bungie leaves) 343: “Oh okay..” A couple years later Breaking News!: 343 Guilty Spark kills Master Chief!
This hurts… a lot. I grew up with Halo and this just hurt me in a deep level. It’s not as simple as a return to Bungie either. Bungie has changed too and it’s already struggling with Destiny 2. In whose hands can we place our beloved franchise? I don’t know, but it sure as hell isn’t 343. They failed three times in a row
@@botezsimp5808 Valve made Half-Life and that's a drastically different shooter than Halo in practically every way except for the player's perspective (and even then, Halo frequently goes into third person)
Value has the Souce Engine, which would be great for Halo. Valve also has lots of money. Valve has a good track record making great games. They made Team Fortress and Counter-Strike into great individual games that originally started off as just mods. Only mistake Valve made was they stopped making games because Steam has brought them so much money and making games has become alot more uncertain financially in today's climate. But with an IP as famous as Halo, it would be a great buy for them that would make good money for them.
To add insult to injury: 343 is so incompetent that not only did they miss the xbox launch window, they missed the 20th anniversary launch window. No other developer is capable of doing that.
I recently started playing Infinite and I'm enjoying the campaign, but the multiplayer is lacking. I like the gameplay and how every player isn't just solid red and blue, but I feel no accomplishment after every match. My main reason is the cosmetic content are all behind a paywall, some in the campaign (so far only colour palette) but I remember grinding so hard for a single helmet and felt exhilarated from my achievement. The hard challenge for certain stuff is also gone so it's just the grind. idk, so far it doesn't seem it's going to change and I'm sad that after I finish the story I'll move on, play apex or cod. Great video, man. I wasn't expecting to someone talk about it this soon. 👍
The campaign is sadly very short and not replayable. I actually counted. It’s shorter than halo 3 despite 3x the hard disc space. In halo 1-3 the average Level has 10 areas with enemy encounters, excluding connecting sections. Some levels like AOTCR and The Covenant have 23 and 13 (+5 backtracks), respectively. Keep that in mind when you’re playing h6. The second to last level, for example, as epic as they want it to be, has only 4 areas.
343 has done nothing but deliver disappointment after disappointment. Microsoft should dissolve them and give the Halo franchise to a developer that can show it the respect it deserves.
This is the same thing I've been thinking since the roadmap came out. 10 fuckin' years, how long do they want us to wait for them to make a good goddamn Halo?
"We had people who we hired who hated Halo because of 'X,'" said Frank O'Connor, 343 Industries' franchise development director. We have known 343 sucks since 2012 when Halo 4 released. Nice to hear the latest though.
I think with all this talk of getting rid of 343 or replacing them with a different studio we should all remember that 343 is filled with a huge amount of talented artists who very clearly love Halo, its the people who are at the top of the company making poor decisions and telling there workers what things take priority. I worry that with all the "get rid of 343" talk going around we will end up with most of these talented people losing there jobs but the big names who are making the bad decisions staying around likely being tossed onto the next studio that takes over. Best case we see a full rework of 343's upper management because I do truly believe there are a lot of people who are working on Halo Infinite that love Halo but cannot do what they needs to be done for the game because their bosses are not giving them approval. I think 343 has a lot of valuable talent and it would be a shame for it to go to waste.
P.S. Great video btw brdngrg, sorry if my comment came off at all as hostile. In fact, I agree with basically everything you said in your video, my rant of above was more of a PSA for less level headed people who will harrass the actual devs of the game when the core issue should be with the people in charge.
Pinning this because this is truly important and why i strayed away going TOO "burn it down" in the video because as easy and as nice as it is to think 343 is one giant being we can point a finger at and hate, it's not that. It's a company with some of the most talented and hard working individuals in the industry, for many people it's been a dream of theirs to work on this series, it's just unfortunate that the management/leadership seemingly went in a bad direction!
appreciate such a well worded comment and also just the incredible common sense! I really like to think I'm making videos for people like you who really think about this stuff with nuance and fun.
"343 is filled with a huge amount of talented artists who very clearly love Halo"
"We hired people that hate Halo to make Halo" - Frank O'Connor
Frankie is someone that has somehow managed to "fail up", who weasled his way to franchise director from community manager. He has had a disproportionate amount of leverage on the direction of Halo. If you don't like Halo, don't make a Halo game.
Literally none of that is true. Almost all of 343’s employees are short term contractors and all their work is offloaded to foreign companies in india, china, vietnam, Russia, and Indonesia. Where did you get any of the “talented” and “love Halo” parts from?
@@Chef740 there are no long term devs at 343, it's a ghost studio. A completely new studio needs to take over halo
It's almost like if you make a good, complete game - people will give you money.
Right
Imagine that when you are backed up by a company worthy almost $3 trillion in market cap and still managing to do something that looks like so amateurish like Infinite. 343i is just sad at this point.
@@Nero_PR I mean, when that trillion dollar company refuses to actually budget enough money to have full time employees instead of contract employees, what do they expect?
How companies don't realize this and STILL cut corners and put out games that are buggy and lacking in quality, baffles me to no end.
It almost like subjective definitions replaced actual definitions of reality, actually no, still some lemmings haven't realized the world isn't what you think about it, thats just your opinion, a useless unenlightened delusion.
Imagine if Gamefreak was like "Alright, we all know that Pokemon's focus is as a competitive game with tightly made teams, so we're leaning hard into that."
Exactly!!
would be kinda hype ngl
@@NETIERRAS I think Pokemon could make itself more challenging by having trainers with more pokemon in their party, instead of being half way through the game and still running into trainers with 2-3 pokemon. I'd never want to have actual meta teams to beat pokemon, even endgame content, because that's what ruined Monster Sanctuary for me.
Pokemon does have end game and I don't think what I said would make pokemon more fun or interesting. I specially said "lean hard". Not a little bit. But hard. With the idea of you having to build a proper meta team of pokemon, rather than being able to use any pokemon, but think critically about their moves. The latter is what I'd like to see. I'd lose interest if I *had* to use a specific team of pokemon selected from 1% of the game's roster with fully optimized IVs, EVs, moves, and abiliites. I'd rather have the option to use any pokemon, maybe having to care about IVs and EVs a bit, but for the most part the actual challenge would be from move selection and team composition. Not to the point of having to carefully select amongst the 1%, but more so trying to cover your own weakness. Have a water type? Grab an electric type. Grab a fairy type. Grab a dragon type. Etc. I wouldn't want to have to fully optimize the game to play end game, but I'd like to be tested throughout the game, even if it's just my opponents having a full team of pokemon instead of 2 or 3 throughout 90% of the game.
Gamefreak literally does support competitive Pokémon,they always balance and make changes every generation for VGC and even intentionally look over and don't make changes for singles players
This was actually a really comprehensive and well delivered video.
I started playing Halo back in 2006. So Halo 2 and 3 were my introduction to the series. What I loved about those games was that they felt like trend setters. Halo 2 with online multiplayer and Halo 3 with forge and theatre modes ultimately building up the online scene for the franchise.
343 Industries as you've pointed out haven't once delivered an experience the community could all rally behind. Halo 4 was essentially piggy backing on what made COD popular and ultimately failed to do that. Halo 5 downright lied about its campaign and nixed splitscreen multiplayer and don't even get me started on the Masterchief Collection. With 6 years of development, the backing of Microsoft and the absurd budget and resource they provided... there is quite literally no skirting around what you're ultimately saying in this video. That 343 just are not good at making and delivering video games.
The multiplayer foundations are enjoyable and very solid... but quite literally every other aspect of the game from maps, custom games, theatre, game modes and experience points in matchmaking either dont work or don't exist.... and outside of that... I found the campaign to be a neat idea but executed in the most boring way imaginable. Every environment and mission feels the exact same. This isn't to even mention the giant elephant in the room that is split screen coop being nixed once again despite promises to the contrary.
If it wasn't for Split Screen Coop I wouldn't have fallen in love with Halo 2 back in 2006. And I never would have played Halo 3 for years and years. It's honestly and tragically unbeleiveable the level of ineptitude needed to fumble a ball quite like 343 Industries has. Tragic.
hey! I'm really glad you liked the video Mark! Really just made my day seeing this, have watched you for a few years now, keep up the quality work yourself!
Woah, I didn't know Totally Not Mark likes Halo🤯
Didn't know you liked halo but thats cool. You could make a video on it and branch out into video game content 😉
@@virn333 RUclips rewards specialization. If he branched out, he’d have better luck doing it on a new channel
@@cosmictreason2242 yeah IK
It doesn't make sense to me how they can have such a solid core experience and are completely inept at making it fun.
Because it is designed as a skin shop first and foremost. That's it. That's all.
We really need a 343 employee to come out and expose what the hell is going on over there. Big game company but nothing is going anywhere
Bad management
Everyone’s getting their paycheck without fear of loosing it despite how bad the numbers are
My best moments in Halo was not my 90% headshot ratio in Reach because I played SWAT nonstop or because i was sweaty in Invasion. No, it was me coming home, getting on Xbox Live and playing forge with the boys, slamming falcons and tanks into each other as we haphazardly try to make a map and some sets a spawn in the bottom of the ocean with a 10 second kill timer you can't escape from. And we did this every day for HOURS. That was peak Halo for me
Reach swat and invasion was CRACKED! I grinder those game modes for hours on end. Halo 4 swat was honestly goated as well.
@@Djent_Djenerator Halo 4 and 5 swat are awesome
Yeah bro, halo is made up of players who enjoy different aspects of the broad halo universe. You loved forge, I loved the competitive side and the earlier halos catered to everyone. It was fun. 343 just don't seem to get that. You can't neglect half the community and expect the game not to die.
Honestly, I want Halo to be done. Master Chief should remain MIA. His tomb is the universe and rightfully so.
I think you right but think the universe should explore other character and expand
I've always considered H3s ending to be the canon ending. Everything is wrapped up in a nice little bow and we left off right where we started.
The sacrifice loses a little impact when he wakes up and the covenant is back and he has to hit robot dogs with the back of his gun.
They should retcon halo 4 and onward and start fresh. Chief finds a shield world where he encounters forerunners in a stasis field (1 day to a thousand years) and when he releases them, they are HUMANS, and they explain that Cortana’s rampancy can be fixed if she plugs into the domain. Meanwhile the Arbiter is conquering the remnants of the covenant and Red Team is fighting Banished on the ark, neither of them knowing that the war is over. When chief plugs in Cortana, she turns into skynet like in h5 - they had neglected to mention that she’d been in the thrall of the gravemind, or the forerunners could’ve warned them about the logic plague! - and then the guardians start rising. Chief takes a keyship to Halsey and has to fight prometheans , before they finally escape live at the end of h5. The next canon game would revolve around finding offensive bias, making a clone of halseys brain to factory reset Cortana, and return to the ark to finish the gravemind off for good. But then H6 would be about going to the Andromeda galaxy, which has been fully consumed by flood, to try to find the true primordial gravemind and disrupt the hive mind to rescue the whole universe
@@cosmictreason2242 meh but better than what we got
@@VideoBakery same
343 were definitely procrastinators that left school projects to the last minute
No they were the short bus kids.
Those procrastinators could finish school projects on time at least, can’t really say the same for 343
remember when a game would come out, and it would be finished and super dope and would have highly active servers for decades?
Yea.. don’t understand how with all this new development tech so many studios are still unable to to actually produce a game. Management these days is a complete failure in every field it seems
@@eneveasi you are probablyy correct. poor management plays a large role. also i think there is more of a financial risk releasing a fully feldged product these days. whereas if you beta test on the public you can work things out while they can be changed. you see it lots in the boutique synth market. its a double edged sword.
@@cymbolic_space1832 interesting insight there
@@eneveasi i certainly dont mind a more "in development" approach but for the love of goodness maybe be a bit transparent about it? what got me cheesed with cyberpunk for example was the fact i was expecting a fully fledged AAA game. that it was not. if they were open about the reality i assume the backlash wouldnt have been so nasty.
@@cymbolic_space1832 yea! Very true. They release it like it’s groundbreaking but then it’s empty, buggy, completely lacking so many promised features, and often lack luster mechanics (I will say the one thing 343 got right on Infinity is the mechanics. They are bad ass)
343 chases trends and wants to make anything but a Halo game.
With Halo 4 they wanted it to be CoD. With Halo 5 they wanted Titanfall. And with Infinite they want Fortnite. The players just want Halo...
Except if developers only made Halo for the fans it would be dead within a week. The fan base of halo is not that large.
@@Ty-wf6mg you're wrong my guy. Halo infinite is already dead. It didn't capture anyone new and didn't retain the core player base. It's this mentality that keeps 343 from making good games.
@@MrNuclearz I mean, i don't particularly like infinite, but judging by xbox leaderboards (the most popular platform for halo obviously), it is in the top 20, and on both platforms, has more players than MCC. Isn't dead, just kinda "existing" without much future as of right now
They fumbled Halo infinite because of lack of content but in my opinion it's the best gameplay out of the entire series by a long shot. And I'm not some new player I've been playing Halo since Halo 1.
I just don't understand why they can't release more maps.
Fun eventually breeds competition.
Competition does not necessarily breed fun.
Everyone in 343 leaving because they failed to capture a broader audience when they should’ve just stuck to halos gun but they just keep pushing everyone away
3:33 Focusing more on Master Chief and the Spartans in general was a mistake, one of the biggest attractions to the Halo universe is that Spartans weren't treated as superheros or anything superseding the UNSC itself, they were elite soldiers, just like a Spec Ops elite squad, nothing more, they were another branch of the military.
Instead of focusing more on the Spartans, they should of focused more on the Marines and their struggles and it's the Chief's job to help them, not fight the war for them and entirely by himself.
Yeah, I agree. They really diluted the meaning of it.
They gotta focus more on the cosmic horror, spectacle, enemies become friends and discovery of new worlds aspect of Halo. Should've gotten some hint of the primordial and and ancient humans by now and I personally wouldn't mind a deeper look into the elite home world and culture. They just keep going through the same themes established since Halo 3.
Spartans were heros, but nothing more than that back then. Ever since 343 took over it's like they are now the power rangers or the avengers or something, they totally missed the point.
But thats how spartans where potrayed in the og trilogy
@@markss367 No it wasn't, Chief always spent he's time rescuing, fighting alongside and helping advance the UNSC's offensive.
He defended the station because Hood ordered him too and he left it after only asking permission and without vehicular support like from Pelicans, Warthogs, weapon drops or Scorpions, Chief would of never survived the first Halo ring.
Bungie be like: The UNSC developed new Armor for the Chief giving in-game explanations for evolutions in the Armor. (because it's UNSC equipment, not the Cheif's).
343 be like: Oh err...nanomachines...space magic, he doesn't need military eggheads to issue him with any new armor.
I'm likely a silent majority where Halo was about pve with friends or randoms. The sandbox provided ways of self expression. Are you a sniper crackshot or are you a warthog wrangler. You'd give people the things they liked and were good at.
...I really miss getting friend requests from people for driving a warthog / vehicle while they destroy enemies in the turret. I felt good making others feel good, especially in CTF like modes with vehicles.
The college dorm PvP death match nostalgia forgets that people have grown up. Cooperation becomes more enjoyable that competition.
No splitscreen kills this halo for me
Not only that, but the pvp dorm room deathmatch scene was that way *because* of splitscreen and LAN parties. It was effectively Mario party but violent.
Dicking around the world, whether that be pvp or pve was always best *with friends*, and the failure to make the games with that in mind is the real killer. No split screen, nor an easy experience partying up with friends or strangers. It's sad, really
Infinite will soon be forgotten by most, but always remember Reach
The words "Remember Reach" literally age better every single day lol
Infinite is without a doubt the best Halo game in years, as well as the best Halo game not made by Bungie! It won't be forgotten anytime soon at all!
@@BigAlvideos101 when MCC exists with 5 bungie games all playable at any time, runs better and is more accessable, halo infinite will be forgotten, because its not any better than anything else 343 has done
@@OV.Q2 Actually, it most certainly is! It's better than both Halo 4 and 5, and is just as good as the first 3 games and Reach! Oh- and the MCC already exists with all 5 Bungie games all playable at any time, and yet no one has forgotten Halo Infinite- nor will they anytime soon! Halo Infinite is a masterpiece and deserves to be treated as such, as it's the best Halo game since 2010!
@@BigAlvideos101 343 shill. halo 4 was their best, and its still garbage. Also if infinite isnt forgotten, why does Battlefield 2042 have more plaeyrs?
Or how about instead of a steady flow of content, developers just release a full and complete game. How impossible a thought considering that’s how 1,2,3,4,reach, and odst were upon release.
Kinda tired of this live service mentality.
Even 4 wasn’t even really complete at launch, it didn’t launch with a Forge world like Reach, and weirdly ODST and Mk V were DLC.
Halo 4 was very iffy at launch
Halo 2 was most definitely not a finished product. Most of that game waa scrapped and Bungie was on crunch time to make it anything worthwhile.
@@DragoonCenten under the hood it was definitely a total fuck of spaghetti code, but pretty much none of us knew that while we played because the game was surprisingly stable on the surface.
"Live service"
"Experiences"
"Free DLC"
"Cosmetics"
"Cosmetic Microtransactions"
"Battlepass"
etc.
If ANY of these terms are used for a game, write it off.
Don't let one developer overshadow what the rest are doing. Everyone is releasing half finished shit.
not fromsoft
Honestly MW2 looks like the most finished fps that’s gonna come out In a decade
"Halo is dying of thirst and 343 won't even piss in it's mouth" that's an image right there
I’ve been very patient with 343 because I always appreciated what they tried to do
I really loved Infinite’s gameplay and campaign but it was fairly short and lacked interesting level design
I hoped they would release some modes or playlists or perhaps a second chapter but that never happened
Infinite is a really disappointing game primarily because the developers just don’t seem to really care about it which is sad because there are good ideas in it but those ideas never feel fully utilized
I hope that at some point Halo will be given to a different developer because 343 striked out for me
I personally didn’t get a chance to play Halo until I got a gaming pc and the MCC. I also played the first halo when I was seven with a cousin and thought, “this is super cool!” But when I played Halo 4 and Infinite they felt… meh… like something was missing. 4 in my opinion felt like I was playing one of the halo books while infinite has a good campaign but it’s definitely the feeling that the story is lacking. I haven’t played 5 and plan on keeping it that way because the story from everything I’ve seen myself… deserves the hate. Especially because there’s no way Locke could’ve beat master chief in a fight. Though the only solace from that is an audio log you find in infinite tells you Locke’s fate. And no I’m not calling Locke a Spartan because he’s not a true Spartan and will fight the universe on that
@@TypeZeta2 Spartan 4s are definitely Spartans too, period. Stfu
Insane how this beloved franchise was in such bad hands for such a long time
even if a new company took over yall will still complain and make crappy videos like this i'm done with this fanbase 😂
It's still in bad hands.
@@ebonkinght done with the fan base but not the company that ruined halo. Tard.
@@ebonkinght dude the compliants are justified I love how people like you defend company's when they fuck up but if we dont complain they wont improve so what were supposed to take and unfinished product and be happy with it.
8:30 Chris lee is quoted as being the main reason halo infinite fell apart, this is because he LIED about the state of the game during development to his higher ups until he got caught and fired, had it not been for him Microsoft would’ve known about the slow progress and given them the resources they needed back then to make the 2020 launch
Remember when they admitted that they wasted 3 years on building up infinite to BE an Overwatch Clone? (A 343 dev even got mad and defended this as 'not wasted time' that 'didnt impact the final product in any way')
At this point it feels like 343 is intentionally killing halo because it is impossible to screw up this bad.
I'm inclined to agree. All they have to do is make a statement telling everyone they fucked up and then fix it. There are so many videos and fans pointing out their mistakes and they completely ignore it. It's such a shame, we all make mistakes and sometimes shit doesn't pan out. And that's ok. But for fucks sake, most of us try to learn and be better.
I'm glad you don't call halo a "sandbox party game" or a "sandbox shooter" like some other (Halo) RUclipsrs like to do, when referring to genre.
It's an arena shooter.
It is, but you must also understand that it is the least sweaty arena shooter. And its multiplayer was literally designed by the idea of "lets make a party arena shooter". I think due to these reasons one must understaand that halo ultimately is no where near as competitive as any other arena shooter
@@ChaosReaper426 I agree. But also arena doesn't necessarily mean competitive. I can totally understand why people would assume that though. they often do go hand in hand. However it seems like certain Halo RUclipsrs have a distaste for anything competitive.
Most games can described as "best enjoyed with friends" so devs self ascribing the title "party video game" is problematic.
@@EA_SP0RTCENTER bungie themselves siad that halo was a party arena shooter in old interviews
@@Azure9577 sure halo is a game thats fun to play with friends, but it isn't a "party video game" in terms of genre. A party video game is Mario Party, or the Jackbox games series.
@@EA_SP0RTCENTER I think you underestimate the significance of splitscreen
Speaking of forge, I just beat the campaign for the first time today and of course I waited for the credits for the scene after. There is literally 2 sections in the credits for the forge team. They credited people for a part of the game that still to this day hasn't come out.
Did you also see the 6 people on the multiplayer team? What a joke
I've played Infinite more than Battlebit this year. This game is finally fun once they added maps and modes.
Personally, I think Halo was always about the story. Being able to co-op with friends and loved ones through a campaign and learn more about the story, is what kept me invested. Halo 3 ODST only serves to further my point, you're not playing as master chief, a Spartan, or even a seasoned veteran; you play as a rookie ODST. I absolutely love ODST, it's by far my favourite. The characters, the setting, story, audio log storytelling, the voice acting, and especially the sound track; I love it all. It just goes to show that you don't need a big name character to make an awesome game. I hope they can turn the tide, but I'm not confident in their ability
To be honest, the moment I heard that Halo was being handled by a company called 343, I knew that they were going to kill Halo. After all the last thing that had the numbers 343 killed our beloved SGT. Johnson.
Lol that was actually a good thing can you imagine if 343 had gotten to ruin Johnson too?
I guess you could say they are... _guilty_ of killing Halo's... _spark_ 😏
Ironically, 343 Guilty Spark met us as an ally; then became an enemy, then an ally again. Only to backstab us in the end AGAIN.
That is EXACTLY how 343s track record looks like :D "trust me bro there will be split screen"
@@cosmictreason2242 true it would bring me depression if 343 got their nasty Mits on the Sgt.
@@user-oo3oi9ki2j then they said "oh there isn't going to be split screen and the game is all about being competitive.
I haven't played 5 since I didn't get an X-Box One, but man, Halo 4 was a let down for me, enough to basically view the series as over. It's very difficult for a completely new group to take over an existing franchise, especially when that franchise had such a strong identity, just look at Disney's Star Wars or even something as minor as a director change with Dark Souls 2. Even if these works are technically sound, if the spark is missing you're going to struggle from the get go. Unfortunately it sounds like 343 wasn't built to be able to hold that spark in the first place.
Maybe now MS owns Id we could see some collaboration between them and 343 to form a team that wants to make a great FPS again.
Halo 5’s story is the worst but multiplayer is best besides h3
thing that gets me is they literally couldn’t have asked for a better launch- the 2 “main” fps titles coming out around the same time that infinite would need to directly compete with was vanguard and 2042, both of which either weren’t a “massive hit” (vanguard) or was fumbled even worse than infinite was (2042), so pretty much as long as infinite was good, it’d get a ton of praise and huge player counts (those first 2 months or so) just because it was the only “good” triple a fps title that year which could have even led to halo going back to the popularity it had late 2000s… but 343 still managed to screw it up instead 😔
I actually am a bit hopeful again now that Bonnie Ross has been replaced by seemingly competent people who understand Halo, but they'll need to sort out the entire studio and Halo Infinite's horrible engine before we'll start seeing any change. Remember, the studio lead is now the guy who fixed MCC from a MUCH worse state than Infinite, and made it incredibly good and succesful. I really hope he can do the same for Infinite but that said, it is gonna take time. I don't expect much change until maybe the end of 2023, but I am pretty confident that change will come!
I'll save this comment and see how well it ages
I can only hope so.. unbelievable how the game still is missing most it’s features
@@Themountain6197 Let's hope it ages well. All we can do haha
@@eneveasi Yeah it's heartbreaking
Pierre Hientz has been in charge of Infinite multiplayer since before Bonnie Ross left. It's probably not a big change
It's weird, I know people who work full time jobs and still create things in their passion project video games quicker than 343 can even put out a map. Are there just 5 people working at 343? Nothing makes any sense.
homies put out updates slower than Mojang
There are a few things that they could do to get me to have a little faith in them again.
1. Reduce microtransactions to only silly cosmetics or armor effects.
2. Make armor unlocked through in game achievement.
3. Fix the numerous bugs in the game.
4. Bring back player collision so we can stand on each other's heads, this would also help melee issues.
5. GIVE US CONTENT.
6. GIVE US SPLIT SCREEN.
If they can do all that I would consider coming back to this game. I am not optimistic about them doing any of that.
Great video by the way.
You shouldn't even be considering it at all, the game's code is borked, so borked that they need a beta for match XP progression.
They gotta go. 3 strikes. They’re done.
I never heard of this Infinite business. I played Halo 3, and finished the fight.
Even though I played everything after 3, in my mind I finished the fight at 3.
Halo’s story ended with 3. Anything that 343 said happened after was just a dream Master Chief was having while in Cryo.
I wouldn't give them *that* much credit, even as a dream, that would mean it happened in Chief's head and that he did experience it
343 is a great look into how to not create a "return to form". Even as an outsider who has barely spent any time playing a Halo game, I'm in a way grieving to loss of Master Chief as we knew him. He was an icon in his own right. Every time Microsoft and 343 fail, the less thunder resides with the brand and the characters.
This isn't just a 343 symptom though. Just looking at most popular IPs now( movies, TV, you name it) there is quite a bit of fan unrest within them. I personally think that the main reson for that is what we see here. The people who should be providing good stories and content no longer understand their target demographic. Thusly you have hundreds of thousands of people mourning living franchises since the former quality is lost.
Reminder that before dead rising 4 came out they said it would be a return to form. We all know how that ended up.
2010s saw the deaths of so many franchises, man
Look at what Bungie did with the first year of Destiny despite management issues, technical challenges, controversy, and a story of development hell that rivaled Infinite's.
I still play destiny 1 on the 360 to this day. Such an amazing game that STILL has an active platform!
I was so miffed when I saw how they had monetized the freaken armor customization. I know it's not a big thing but it just felt SOOOOO greedy.
very easily could of given us a color palette to pick with each armor plating atleast
Subbed, you put it in a very digestible way.. hardly any fluff, straight to the point while making good parallels that people can understand.
The Redstone one made me laugh. XD
00:45 bruh dropped a whole citation for a meme, goat
This is the best video on why Infinite is such a colossal disaster because it's accurate and pulls no punches. It points the finger at 343 but also Phil Spencer and it doesn't pretend that the campaign is "good at least". No, the campaign sucked as well! This game is the biggest disappointment I've had in many years. The worst part is that we're not going to get another Halo for another 5-6 years!
I can't believe how much of a shell of a game this is. The single biome, the same combat encounter throughout the campaign, no variety, no setpieces, uninteresting story and shocking lack of content for multiplayer.
343 is an awful company but MS and Phil also let this disaster happen.
Glad you liked it!!
Why can't you make custom games still? The average game lasts about 5 minutes. Then you have to wait like 3 or 4 more to get into another. The multi-player is so boring. Loved the campaign though.
Halo infinite had the same problems as Halo 5 did, that being core members of the dev team leaving. It’s why 5’s story is so bad, the writers behind 4 (which in my opinion was a great story) left, and the people who made spartan ops story filled their shoes. It’s deja vu, and 343 doesn’t seem to learn any lessons.
4 was already story boarded by bungie, so I don’t give 343 credit for that
Crazy to see CoD had the last laugh against halo and Battlefield
Bonnie Ross left 343 and Pierre Hintz is taking over 343, Pierre might revive halo infinite because he fixed halo mcc
Halo mcc could be fixed because most of the games in it were made by bungie
I really, really hope so, and I will jump back on board immediately if that happens... But I'm not holding my breath tbh
We need a new studio and engine
The worst thing to happen with the outsourcing is that they outsourced reworking and upgrading the engine so most people who made slipspace aren’t there and it’s just gotten worse with the person in charge of the creation of slipspace leaving 343.
So pretty much barely anyone there has any real idea how slipspace works a engine that is falling apart at the seems and starts dying if you try and add anything to infinite.
It’s like if you took halo 2’s version of blam that was pretty much held together with spit and sticky tape and then excepted an entirely new team who have 0 experience with it to somehow make a game out of it and then have a new team after that work on post release content.
So I’ve proposed this “revolutionary idea”….lol
Why have the days where putting in more effort than your competitors to make more money? Is this too pernicious to suggest? Make a better game than the competition and make more money, then your competitors do the same and on and on and on. Game devs happy, players really happy, and it puts more pressure on the competition to make a better and bigger game.
Bungie knew the corruption of MS since Halo 2. It would be great if Bungie came back…
When i used to think halo i used to think cool armor/ co op and fun games with huge party of people/friends. This halo was so short lived i may have got like a hand ful of matchs in (literally) with friends before they just offload the game and hopped on to call of duty or some other game. Older halo games you could easily spend hours and hours online. Or on campaign. Finally beat the campaign and its the first time i have no interest at all in replaying.
Commenting just to let the world know i subbed before your had 20k subs. This is an EZ 500K Sub Channel in the future. Keep up the good work.
Im not fixing hte typos
I really appreciate that :D
It’s almost amazing in a horrifying way to see how one game can cause so much damage to not just two large companies but to the system of gaming as a whole.
I wonder how this all would've gone if it was pushed back another year or two
Pretty much the same but with battle royal
Still just absolutely awful. The core of the game is broken and any fix requires the devs to go far back to fix anything.
You can’t improve on a broken foundation. You need to over from scratch
As an og halo player I wouldn’t be against a battle royale mode I mean think about it they have the lore of ODST’s dropping in separate teams or as a lone wolf and they could add that to a ODST 2 campaign
I saw it coming. I wanted to believe in a redemption story but I guess it was too much to ask from a studio that time and time again failed to deliver.
I feel like once the winter update drops in a couple weeks with the forge beta and co-op campaign it should become more enjoyable. It should have been in the game off the rip but doesn’t surprise me cause it’s 343.
The goal post of “I feel like the game will get good at -update-“ has moved so many times I am numb
Usually the leads and the producers are the ones responsible for the bad game, not the programmers. It may not be a great thing to see them step away during development, but it is a good thing to see them leave because they’re probably the ones to blame for the game being bad
The lack of success says more about how weve changed as gamers than the game itself. I played halo two countless hours never downloaded a piece of content never unlocked/progressed a single thing and paid 50$s for it. And that game is heralded as one of the GOATS. Same with CSGO ppl playing the same maps no battle passes for years.
Halo infinite would remembered as one of the greatest if released then.
No it wouldn’t because it Doesn’t have the replayability that h2 does
I gotta say I know it's not as big of a deal to a lot of other people.
But not being able to play as an Elite was a big switch off for me in this game.
I know it's sort of selfish but I love being the lone elite or a small group of them rolling in to save your spartan buddies riding in on ghosts like they're holy chariots being the big badass alien I want to be in halo.
I'm sad that I can't do that anymore in 343's vision of "what's important." :(
I figured this out after halo 4. 343 industries is halo fanfic not halo.
Gears of war and halo really sinking together 😔
All I needed was Halo CO-OP and I was going to be happy.
Well they did name themselves the villain(343 guilty spark), we should of seen it coming.
343 = incompetence, no matter what, halo is doomed while being handled by 343.
Mark my words, this game even in 10 years will be a total shame to what gaming is becoming today,
Halo deserves a more comoetent and professional company,
Also deserves a community than doesnt commit and help to that disaster, y’all are showing 343 everything they do is amazing and great since y’all kee purchasing stuff in store and support them,
It is what it is.
Truth hurts
We need a new studio and engine
@@revan5293 totally agreed
I read that halo infinite generated 1-6 billion dollars in revenue for Microsoft. If I was in charge of the game I would have put 2 things as absolute must have and wouldn’t ship the game without them: forge and coop campaign. Even if it meant shipping without studio made maps. I would have imported 20 Fan favorite maps and let the community make the rest. Even prizes and rewards for community made maps that got selected for multiplayer.
Just found you recently and i gotta say you make some of the most enjoyable video essays ive seen in a a while keep it up loving the content!!
That means a lot Brennan! I definitely felt the same way about a lot of other video essayists that have great info but in general just don’t have fun with it
It's kinda strange that in my my mind COD and halo have switched roles, I used to think COD was rushed incomplete, messy games, always chasing trends and halo used to launch with the more refined and complete launch with it's own ideas of what was fun at the time. Now I feel COD is like one of the last franchise's that at least delivers on what they say they are going to make, and they make a full game. Not only do you know what you're getting when you buy COD nowadays but its usually a solid amount of content to chew through before the game loses interest. I'm not saying it's all been perfect for COD, I'd rather forget vanguard exists tbh, and I'm kinda hoping this battle royale trend moves on soon. End of rambling lol
I also see the early bungie enthusiasm in the MW team. They love making their stuff.
I had gotten the campaign for Christmas, and not to long after that they made it so that my GPU wasn't supported meaning I couldn't play the game I spent $60 on.
Halo never was supposed to be a competirive game, the objective of halo was from start of halo 1 to halo reach and speak by bungie itself: a party game.
Halo MP was made for _EVERYONE_ to enjoy and the competitive escene even when it was welcomed, it really never was a priority for bungie. The gameplay had to be fun, that was all. 343 had an identity crisis with halo and that lead them to where are they now because they never new what halo was about. For what other reason the world shaked when both halo 2 and especially 3 came out? Because everyone knew there was somethingof halo for them all.
I for one liked the gunplay of Halo 4, and while 5 had a crap story, I loved the part of Cortana taking over the Guardians, then becoming the messiah of AI kinda had me. Even tho the "Created Turning On It's Creator" Trope has been placed to death as much as zombie games.
Invite suffers from many things. But devs lying particularly on progression, the terrible Battle Pass, and even worse BP Progression, and even terrible store...something even Ubisoft kidnapped does better at...and lack of content. Even 2042 has more content. Given its not much,( like ugly camos), same models different colors...still more than Infinte. Even the store.
Unfortunately both games are similar in the fact they call themselves live service but don't follow that definition. Like actual live service (content: modes, maps, mechanics, cosmetics etc. Updates,, bug fixes hot patches, etc). Bout the only part of live service they follow is: Premium Currency, Store Items, DLC Packs...etc. They, again Invites store compared to 2042 is a joke.
Let me guess, this video is going to start off with “this is a video I didn’t want to make”
HAHAHAHAHAH
6 years of development and it still shipped without a storyline.
Impressive.
This some high quality content right here, hope he grows
Why did it take so long for people to realize 343 sucks. Halo died a long time ago. Halo doesn't exist without Bungie
Infinite would have been way better if it had a br
Yeh halo 4 was a dead give away halo is gonna be in a massive decline.
Yeah cuz their first project after halo reach was awesome…
I grew up on Combat Evolved and remember the switch to 2 joysticks and in my mind halo was always synonymous with cutting edge. So imagine my sorrow upon downloading halo infinite. I played two matches and something felt really off. I Uninstalled it shortly after that. It's depressing seeing what was once a piller of ingenuity reduced to this level and I can't see coming back until a new game/studio is involved.
They retconned the Halo Array with The Endless, their server stability is shit, and along with all the other bullshittery that came with this game makes it a sad sixty bucks spent on my account.
love your videos man hope you grow even more than already
Thank you much!
Whenever a Post Mortem Documentary plays, Johnny Cash's "HURT" plays.
Microsoft has a lot of talented developer teams underneath them, and 343 is not one of them. Lets face it: they're made up of Bungie's rejects. Employees who sucked and Bungie was smart enough to pawn off on Microsoft when they left to make Destiny. Microsoft needs to pull their head out of their a**, can 343, and get a team with talent to take over. There was a time, more than ten years ago now, that every FPS that came out was desperate to become the mythical Halo killer, and until 343 took over that's what we thought it was: a myth. Lets face it: Halo lost its king of the hill title to CoD long ago, and as long as 343 is running things it'll never earn it back.
I wonder if opinions on the coalition are the same. Granted that gears of war isn't the flagship of xbox like Halo, but it could maybe be called the 2nd in command for the title of flagship of xbox.
The Coalition completely killed of the Gears Of War franchise. Not only did they admit they were going woke they proved it with 2 of the worst campaigns in the franchise. Gears 4 and 5 are absolutely terrible games. Halo and Gears Of War have been taken from fans.
Like movies and TV shows everyone thinks catering to 1% of the population is the best route to go. It's pathetic.
Such a well thought out video deserves a well thought out comment
Won't find it here my thumbs hurt from twiddling them waiting for 343s next game update
Fucking 343 somehow managed to absolutely ruin a Goliath of a videogame franchise
They don’t deserve halo
Good on you for discussing this, because god knows 343i just bans anyone who doesn't post exclusively glowing praise from all the forums pertaining to the game.
Trust me I tried
They just released Easter themed gear it’s only 6 months late 😅
Don’t even get me started lmao
The root causes for the sweaty gameplay experience extend beyond the lack of rewards and content and seep right into the feel of the gameplay mechanics. This mainly affects the subconscious and the way the player experiences the game, but nevertheless it matters so much. No one can pin down why players play certain games like CS:Go and Valorant, but it's clear people like the gameplay experience itself. Not with Halo.
Not only was the introduction of sprint and clamber and aim down sights NON-Halo, the re-designing of the maps to make it clamber friendly took away the jolly old jump game that Halo 2 brought along. Every game mode, especially land grab and strongholds is sweaty. They don't even know why people call the game sweaty. They're still searching for "proof" and "sources of proof". What a bunch of losers.
Advanced movement is not what killed halo. H5 has way more multiplayer engagement than 4 and 6 because it’s actually really good core play. What killed halo was no vision for the story on the one hand, and outsourcing and corporate greed leading features to be discarded on the other hand. This can be summarized further: the game development was not being led by a small group of people who loved what they were making and wanted to make it as fun as possible.
I have thoery that triple AAA game are corporate games while indie games are examples of golden age of gaming
Bonnie Ross said she was proud of the Halo TV show...yikes! 343 has been a disaster.
Looks like hiring people that hated Halo was a bad idea after all, gee who'd have thought?!
343 betrayed us like how Mickey betrayed Alpha-Nine.
I really don't think Halo Infinite can be salvaged, it breaks my heart, but the franchise is agonizing and it's gonna take a miracle or a scorched earth and FULL start over to save it.
bungie: “Hey 343, you wanna take over Halo for a bit while i’m gone?”
343: “Oh yeah, sure!”
bungie: “Okay, don't screw it up!”
343: “I won’t! Wait- when are you coming ba-“ (bungie leaves)
343: “Oh okay..”
A couple years later
Breaking News!: 343 Guilty Spark kills Master Chief!
"Fortnite, a game with one of the biggest Esports scenes out there" ??????
This hurts… a lot. I grew up with Halo and this just hurt me in a deep level. It’s not as simple as a return to Bungie either. Bungie has changed too and it’s already struggling with Destiny 2. In whose hands can we place our beloved franchise? I don’t know, but it sure as hell isn’t 343. They failed three times in a row
Valve.
@@botezsimp5808 yes with an effectively dead class shooter and a story franchise they couldn’t make more than three solid games for
@@botezsimp5808 Valve made Half-Life and that's a drastically different shooter than Halo in practically every way except for the player's perspective (and even then, Halo frequently goes into third person)
Value has the Souce Engine, which would be great for Halo. Valve also has lots of money. Valve has a good track record making great games. They made Team Fortress and Counter-Strike into great individual games that originally started off as just mods.
Only mistake Valve made was they stopped making games because Steam has brought them so much money and making games has become alot more uncertain financially in today's climate. But with an IP as famous as Halo, it would be a great buy for them that would make good money for them.
@@botezsimp5808 i dont think source could handle halos map sizes unless they used a modified engine like garrys mod
To add insult to injury:
343 is so incompetent that not only did they miss the xbox launch window, they missed the 20th anniversary launch window.
No other developer is capable of doing that.
I recently started playing Infinite and I'm enjoying the campaign, but the multiplayer is lacking. I like the gameplay and how every player isn't just solid red and blue, but I feel no accomplishment after every match. My main reason is the cosmetic content are all behind a paywall, some in the campaign (so far only colour palette) but I remember grinding so hard for a single helmet and felt exhilarated from my achievement. The hard challenge for certain stuff is also gone so it's just the grind.
idk, so far it doesn't seem it's going to change and I'm sad that after I finish the story I'll move on, play apex or cod.
Great video, man. I wasn't expecting to someone talk about it this soon. 👍
The campaign is sadly very short and not replayable. I actually counted. It’s shorter than halo 3 despite 3x the hard disc space. In halo 1-3 the average Level has 10 areas with enemy encounters, excluding connecting sections. Some levels like AOTCR and The Covenant have 23 and 13 (+5 backtracks), respectively. Keep that in mind when you’re playing h6. The second to last level, for example, as epic as they want it to be, has only 4 areas.
343 has done nothing but deliver disappointment after disappointment. Microsoft should dissolve them and give the Halo franchise to a developer that can show it the respect it deserves.
This is the same thing I've been thinking since the roadmap came out. 10 fuckin' years, how long do they want us to wait for them to make a good goddamn Halo?
"We had people who we hired who hated Halo because of 'X,'" said Frank O'Connor, 343 Industries' franchise development director.
We have known 343 sucks since 2012 when Halo 4 released. Nice to hear the latest though.
As someone who has never played halo or owned an XBox this video was still amazing 👩🍳 💋
Glad you liked it!
the MOST insulting thing is getting a Series X and seeing master chief on the back of the box...from a game that you cant get.