You're severely underrated for someone who pumps out such good quality videos, in such a short amount of time.. If it wasn't for your voice, I would have mistaken this for an Elmaxo video, and that's saying something. Hope the algorithm picks you up so you get the attention you deserve
@@rockerattribute I think a reversion of the change to the bison would also be an acceptable change. Right now it just seems that basing the damage off of ticks is causing some of the damage inconsistencies currently with the bison, so I'd rather base it off of a single hit than the server refreshing and checking per tick to see if something connected or not.
Addendum for the part where I lost the footage of the Bison dealing double damage. My Soldier mentor reached out to me and told me why it happens. With the multi-hit on the bison, it's dependent on tick rate, so if you hit someone's hitbox diagonally at specific ticks, it'll connect with them "twice as much" and therefore do double damage since it's randomly hitting them twice as much. An interesting bug to say the least. Shoutout to Grape Juice: www.youtube.com/@GrapeJuiceIII
Old Bison would be able to hit minimum 14 damage 5 times which would lead to 70 total damage at very far range. Now it does a pitiful 11 damage 3 times which is not even half of the old damage.. May i also remind you the hitbox is infinently smaller than the older Bison... WTF Valve
The role of the bison has not changed since Muselk made a joke video about it. It's a sit back and spam weapon. It does a lot of damage over a long period of time. You don't charge into battle with this gun you hang back. You don't out power individual targets. You out spam choke points.
Please talk about the Air Strike. I saw you mention syncing a bunch of times in your videos so I thought you talked about it already. (Only good if you're not using the b.a.s.e jumper though)
I will one day! It's great in pubs but has some downsides that most people seem to overlook. Definitely one of the more fun rocket launchers to mess around with or jump with if you're decent at horizontal syncs.
"but it is good when crit boosted" every weapon is great when crit boosted "but it is good when flanking" every class is great when flanking those arguments smh
Yeah pretty much. I think the best wording would be "benefits more" etc. But I'd still rather have a kritz shotgun 99% of the time rather than a kritz bison, which is a shame.
You're severely underrated for someone who pumps out such good quality videos, in such a short amount of time.. If it wasn't for your voice, I would have mistaken this for an Elmaxo video, and that's saying something. Hope the algorithm picks you up so you get the attention you deserve
Maybe don't buff the damage, but the amount of ticks every few miliseconds it's inside the enemies
@@rockerattribute I think a reversion of the change to the bison would also be an acceptable change. Right now it just seems that basing the damage off of ticks is causing some of the damage inconsistencies currently with the bison, so I'd rather base it off of a single hit than the server refreshing and checking per tick to see if something connected or not.
The bison should shoot grappling hooks IMO
That would make it viable
Addendum for the part where I lost the footage of the Bison dealing double damage. My Soldier mentor reached out to me and told me why it happens. With the multi-hit on the bison, it's dependent on tick rate, so if you hit someone's hitbox diagonally at specific ticks, it'll connect with them "twice as much" and therefore do double damage since it's randomly hitting them twice as much. An interesting bug to say the least.
Shoutout to Grape Juice:
www.youtube.com/@GrapeJuiceIII
1. You forgot to add the fact that it's the best weapon in the game
2. Loving the intro my guy!
Great reference to the "Noisy cricket" from M.I.B
Old Bison would be able to hit minimum 14 damage 5 times which would lead to 70 total damage at very far range. Now it does a pitiful 11 damage 3 times which is not even half of the old damage.. May i also remind you the hitbox is infinently smaller than the older Bison... WTF Valve
The role of the bison has not changed since Muselk made a joke video about it.
It's a sit back and spam weapon. It does a lot of damage over a long period of time.
You don't charge into battle with this gun you hang back. You don't out power individual targets. You out spam choke points.
That would be great if only the hitbox existed in the first place..
sick fucking intro & bless you for subjecting yourself to the bison for so long
Amazing as always right off the bat. Easily my new favorite tftuber🎉
Would love to see a video on the liberty launcher
Please talk about the Air Strike. I saw you mention syncing a bunch of times in your videos so I thought you talked about it already. (Only good if you're not using the b.a.s.e jumper though)
I will one day! It's great in pubs but has some downsides that most people seem to overlook. Definitely one of the more fun rocket launchers to mess around with or jump with if you're decent at horizontal syncs.
bison more like
fuck ...
actually funny Pompsen 600
you are funny
give demo an ak47
give demo stock shovel
How is this so good
Dude this just made my day 🤣
"but it is good when crit boosted" every weapon is great when crit boosted
"but it is good when flanking" every class is great when flanking
those arguments smh
Yeah pretty much.
I think the best wording would be "benefits more" etc. But I'd still rather have a kritz shotgun 99% of the time rather than a kritz bison, which is a shame.
@@QueeQuey even if it benefited more, soldier has rockets. If it isn’t a meme loadout, then why bother in the first place
Can you do a vid on the market gardener
I like your video, I can see you getting big in the future
😌
pewpew gun
First