Dang, this looks amazing! But I gotta be honest, a 2020 release is kinda stretching it. Hope you give it the time it needs and make it the best you can!
Yes, that's what happens when you compare a company who's been on the brink of bankruptcy for decades with a Japanese powerhouse of a company who could bleed money for a century and still be fine.
These 'fan' games have killed Sonic. You lot have been grave-robbing for years and expecting SEGA to not defend themselves. Shame on all of you who support this talentless ripoff.
It's funny how after Sonic Mania, people act like SEGA supports fangames, yet they ignore how SEGA went after Streets of Rage Remake with legal action and got that game taken down. They can be just as shitty as Nintendo whenever they want to.
The game that improves Sonic’s movement, a game that is the evolution of Sonic Cd, this the game that I was wishing for. I hope Sega approves this game.
They probably will. Sega may not be the best company ever, but with the release of sonic mania I think that Sega does genuinely care about and listen to their fans.
@@mrnukes797 Haha. Perhaps I phrased that a bit incorrectly. What I really mean is that the game likely won't get the same treatment as most of Nintendo treats their fan games (Looking at you Gamefreak.) In any case however, what made you think I was saying that Sega would buy the rights to the game? My comment was saying that they would approve it, not make it an official product.
The funny thing is Sega approves Emulation and Fan Care of using Sonic and other Sega all star Characters to carry support. Nintendo on the other hand sends out cease letter, ninjas, Lawyers and Erase any Fan-work that doesn't profit themselves.
The camera should definitely find a middle ground between the versions. It's too far away currently to enjoy the detail. Adding dynamics to the camera should help, pulling away for the large loops, but basic running should pull in a good deal. Centering him so rigidly removes the weight of his movement, you want the camera to struggle to catch up a little
Cool as hell. It's great to see this game is actually coming. That prood of concept was very cool and unique back in 2016 and this game looks as fantastic visually. I first thought Sonic was spindashing off of the cliff walls right behind him, but it looks like he can do it whenever. It might make it easier to control the player or make more interesting/challenging use of that mechanic if you can only do it off of the background terrain. Classic Sonic never makes use of the background-of-the-foreground elements for much besides decoration so it might be an interesting spin on classic Sonic gameplay. Plus running around on the sides of cliffs is a very Toei Sonic thing to do. Oh, and if you mean finished by 2020, pls don't rush it.
My God, this looks so fantastic! The smooth platforming, the hand drawn art style, the fluid moveset of Toei Sonic, the mid air spindash! It all looks so fun! And that music...man Michael Staple killing it as always. I'm so hyped to see even more of this project. What a teaser! 🔥
Looks amazing! Here are my quick thoughts on what might be easy and useful tweaks (also I’m not a game designer so take this with a grain of salt) 1. You have such gorgeous animation on sonic, and I think the camera can zoom in a bit more. Also... 2. To allow the player to still see what’s coming (should you zoom in more), do what mania did and move the camera so sonic is not in the dead center of the screen. He can be closer to one side when he’s running. 3. Parallax, Parallax, Parallax. Just put in loads of background layers (and maybe foreground layers) to make the level have a better sense of depth 4. Consider putting a simple bloom or lighting effect on top of everything-it’s not just for 3D ya know ;) 5. Last point: (and maybe the most difficult to think about) while I really like the midair targeting homing attack, it may be a bit OP at first glance. Maybe it should only be activated when sonic is right next to an enemy like in your old proof of concept video. That way the player can’t spam it and has to make the timing. Like I said, take all that with a grain of salt! Your game looks awesome and Im stokes that you’re giving 2D classic sonic a bunch of love. Keep it up!
@Vazazell yea i figured that, it'll be only the once you can do it unless you hit an enemy it'll reset, allowing you air dash again. Think like Enemy Step from Devil May Cry in that you can only Air Hike/double jump once, but if you land on an enemy and jump off them you'll get the chance to double jump again, and again when you enemy step again and so on.
This screams like it needs some kind of post-processing filter. It looks really one note compaired to the first teaser. Some foreground elements and darker textures would go a long way. It looks like everything is on full bright.
Really cool animations and all but the level looks waaay too empty: almost no rings, almost no badniks... Other than that it's really cool, but don't take the concept of "freedom" with that intensity. Well done mate
The levels in Sonic Freedom should be a mix between the free and open nature of, say, Sonic Adventure, and well as rewarded reaction time of Sonic Unleashed, to really give it that feeling of playing in the Sonic CD intro. Playing this game is a joy and a half in its current state, and I'll be damned if it doesn't get any better. Keep up the great work, jazz, and I betcha we'll be heading for a good future!
God, I've always LOVED the classic Sonic animations and yours is so spot on! Seeing how much love, talent and dedication this must have required, I can truly say having to run across this(while watching the game apologist) really brightened up my day! Looking forward to buying it!
Yes! I've been watching you guys on Twitter and I love the good work! This is absolutely beautiful and I hope you continue to work on this! 👍Stay cool Tripplejazz
Dude. This is AMAZING. I really had hoped that the next real Sonic game would be THIS, but you've done one on them and done it great! if this is just the trailer, I can't imagine the rest. It looks SUPERB! Bravo!!
Holy crap.. during this whole video I just couldn’t formulate words, all I could think was just, wow! This is so beautiful! Good work, I look forward to having this released!
This is so beautiful and smooth the animation is incredible I only just discovered this game now but I'm already extremely excited to see the final version
This fan game looks so good just the sheer emotion and rythm in sonics movments flesh the character out so well and feel like a true sonic game that we could have had if sega actually tried to do something similar something like how cuphead was made
I absolutely love it, but what happened to all the parkour elements ? That's what sold me on it in the first place, it really looked like a playable CD cutscene. This is different, it looks closer to a normal classic sonic game. Anyways, I'm still hyped and I still can't wait.
@@AliVe1234 possibly its still in early programming states? it'll hopefully get revealed soon, but even then, we still got this awesome badass sonic fangame to look forward to.
I love the fact how as soon as you hit a badnick you can spin dash yourself in the air in the direction you want yourself to go to. This is gonna be great I can’t wait!! :)
The zoomed out camera is a great opportunity to have lots of close together challenges without sacrificing speed. Once you have the fundamentals then making new levels can be done quite fast in comparison. I've never made something on this level though.
Hey tripplejaz the art style of this game is stunning, and Sonic's animations and movement look amazing, I love the new game play element of the mid air direction motion choice, that could make for some really unique level design and possible boss fights. Amazing work, looking forward to see more :)
Glad to see the game is still being worked on! This has to be one of the most gorgeous pieces of media I've ever seen- not only of Sonic, but of anything
BTW, that mid-air spin dash? Amazing concept. And if it works the way I think it does (allowing you to use it again after defeating a Badnik), then it's also super balanced and most likely pretty fun to use.
I absolutely adore this, but I am a little iffy on the mid air spin attack. Chaining off of all those enemies feels like a pace breaker. I'm all for slowing Sonic down for more control but it just feels a little too slow? Also imo the camera feels a little too zoomed out, but I understand if that's so you don't faceplant into enemies or obstacles at high speed, would prefer to see the art assets a little closer tho🤔
MrCrazybark That sounds kind of cool, but it could potentially be awful. Imagine going super fast, then stopping, then going super fast again instantly, the camera would like, zoom out and in a bunch and it would make me puke.
This looks so damn good. Only complaint I have is how Sonic always looks straight up when going off of a ramp. For a 90 degree ramp/ quarter pipe, sure, but when he goes off of a 45 degree ramp, looking straight up looks really weird. But that's pretty minor. Amazing work to you and the team.
I absolutely love how Sonic looks, and the animations. That’s where it ends for me. The stage looks empty and plain, and the mid-air dash looks like it’s not fun to use.
Welp, I guess I’ve gotta play this now, game obviously looks fantastic but I feel the levels are too empty and that air dash thing seems really broken I’m sure it’s in very early stages and I’m thankful it’s even happening however I’m giving my honest opinion
omfg this is *beautiful.* This is everything I've wanted from a sonic game since sonic CD! Absolutely incredible work! Goddamn, I hope they tap you for work on the next Sonic Mania, this just blew my mind.
I cant believe what im looking at... Is that project made reality, wow, its been 4 years since i knew i about this and rn im so impressed this is becoming a reality, and seriously this made my day. It looks amazing, great job so far tripplejaz
Cool! This actually looks like an interactive cartoon, almost as if it were based on a certain OVA. Hmmm... I see you have added a new air jump move which is nice, new mechanics are always welcome in this series. Although new power ups are also always a plus for Sonic. Looking forward to playing this! ☺
Fuck this is awesome. Perfect "modern" looking sonic. You've hit on something wonderful here. It's clearly unfinished but would love to see the end result. Keep going!
This looks like the actual next step after Sonic 3 aesthetics. Wow. Can we all keep on promoting this so Sega can officially hire you and make you a lead. This is incredible
This looks gorgeous man Complaints: -No cute critters upon robot destruction -Level looks massive Kudos: -Absolutely beautiful art. I can hear Sonic Boom playing. Gorgeous mate. -I can appreciate the zoomed out cam. I hate when I'm playing classic Sonic and something hits me from off screen, or I jump right into the arms of a waiting badnik. This should make things less cheap. I applaud your decision. -the new move looks intriguing. Save the planet from disaster indeed, Sonic Freedom.
1:15 This move looks cool, but I don’t like how slow it looks. I think it should be more instant, though maybe you can just press a button and a direction super fast and it will be instant, I don’t know.
This is SOOOOO fun to look at! I really like the distance the camera has from sonic, gives a feeling of more time to react to upcoming obstacles. I'm guessing the level isn't going to be that empty when the final product is ready tho.
YES. The Sonic game we deserve. I love the aesthetic (Sonic CD cut scene animation was the best rendition of Sonic to me). I wish they would apply it to the 3D games.
YOOOOO IT’S BEING MADE INTO A REALITY, GREAT JOB! The only concern I have is the whole halting momentum in the air a launching in a chosen direction move, it doesn’t look like it flows well with Sonic’s momentum in general, I hope that can be improved upon in the future, and again, GOOD JOB!
This game is what the franchise needed from the beginning, movement freedom-wise. No stopping for every enemy, ring or trap, only run, run and run (or go, go and go) with some doses of jumping and timing without slowing the character so much. It must not be seen as another Sonic game, but as a spin-off with a completely different gameplay.
bro. why is sonic mania opening movement look so sick fr. I love the way sonic is animated when he rolls up a slope and kinda opens up and floats, just to go back down into a spindash. why can only fangames get this correct gameplay wise
I think you found the perfect feature to replace the homing attack with that one, makes the game less automatic, and test your skills. Pretty awesome dude! I want to try it!
That aerial movement is actually sick and looks like a callback to the tv series. Or some comics. As sonic would often change his trajectory or dash off in a similar aspect.
Love it! The animation looks amazing, sonic looks the best he ever has. You got it spot on. Highly referenced from the comics and animated movies rather than the game. That's a good thing.
OMG YOU HAVENT FORGOTTEN!!!!
I cant wait for this to be a reality!!!!
Of course he hasn't forgotten! He gives tons of updates on the production of this game on the Sonic Freedom Twitter page.
@@Rammy_Latin oh..... I dont have twitter so I didnt know
@@kiddbusiness you can still look at his twitter page regardless tho :)
@@sliceninja4546 oh my bad
He didnt forget.. #neverforgot
Dang, this looks amazing! But I gotta be honest, a 2020 release is kinda stretching it. Hope you give it the time it needs and make it the best you can!
Most likely just a demo, he's been working on it for 3 years so far which is enough time for an amateur to develop a full zone.
No
Don’t look at his vids there are spoilers
This has been in development for at least 3 years
@@iconzftw9497 thats a spoiler itself
Fans: _creates fangame_
Sega: Wow, our fans are so creative and talented!
Nintendo: *ITSA ME, LAWSUIT MAN YAHOOO*
Yes, that's what happens when you compare a company who's been on the brink of bankruptcy for decades with a Japanese powerhouse of a company who could bleed money for a century and still be fine.
These 'fan' games have killed Sonic. You lot have been grave-robbing for years and expecting SEGA to not defend themselves. Shame on all of you who support this talentless ripoff.
Sonic fans...creative and talented...
@@SeriousMcnegative way are you mad about a fan game
It's funny how after Sonic Mania, people act like SEGA supports fangames, yet they ignore how SEGA went after Streets of Rage Remake with legal action and got that game taken down. They can be just as shitty as Nintendo whenever they want to.
2016: 10% Battery Left
2020: 100% Brightness
lol yeah maybe the brightness of the level assets needs to be toned down a bit
you forgot: Zoom Out 100%
2016 brightness looks way better
AA I CANT WAIT TO PLAY THIS HOLY SHI-
Oh my he almost said a swear we have a bad boy in the comments section
Sega should hire this dude if they really want the old good sonic games back
@@jakecross6212 I was about to say something similar. Although not in as joking matter.
Kay Ejindu dude don’t get mad 😡
@@SuperSonicShow27Kyrostick I am not. Sorry if it seems that way.
It’s like if the Sonic CD intro was an entire game. I love it.
You mean Sonic OVA. Because this is based more on that than anything else.
@@the-NightStar Sonic's design is identical to the Toei design
@@Scroteydada
And the water diving in the animation from 2016 is from CD
Hold up.
This is Sonic Mania mixed with the Sonic OVA with also a little sprinkle of awesomeness from Sonic CD and from Sonic Adventure 2.
You mean Sonic Adventure 1
hopefully we get a full game soon!
The game that improves Sonic’s movement, a game that is the evolution of Sonic Cd, this the game that I was wishing for. I hope Sega approves this game.
They probably will. Sega may not be the best company ever, but with the release of sonic mania I think that Sega does genuinely care about and listen to their fans.
@@jahmalmorris9267 Sega: let's just get the rights to the fan games and have them release it as a official product
@@mrnukes797 Haha. Perhaps I phrased that a bit incorrectly. What I really mean is that the game likely won't get the same treatment as most of Nintendo treats their fan games (Looking at you Gamefreak.) In any case however, what made you think I was saying that Sega would buy the rights to the game? My comment was saying that they would approve it, not make it an official product.
The funny thing is Sega approves Emulation and Fan Care of using Sonic and other Sega all star Characters to carry support.
Nintendo on the other hand sends out cease letter, ninjas, Lawyers and Erase any Fan-work that doesn't profit themselves.
The WindyREDPanda Nintendo sells a shit ton of consoles and games
Thought this would never be realized for the beautiful thing that it is. I’m glad to see that I was wrong👍
This looks incredible I love the minimal UI hope that wall run jump thing comes back from the concept too
The camera should definitely find a middle ground between the versions. It's too far away currently to enjoy the detail. Adding dynamics to the camera should help, pulling away for the large loops, but basic running should pull in a good deal. Centering him so rigidly removes the weight of his movement, you want the camera to struggle to catch up a little
Tyler Bell bang on
2019: Sonic's live action trailer;
2020: Sonic Freedom teaser trailer.
Cool as hell. It's great to see this game is actually coming. That prood of concept was very cool and unique back in 2016 and this game looks as fantastic visually. I first thought Sonic was spindashing off of the cliff walls right behind him, but it looks like he can do it whenever. It might make it easier to control the player or make more interesting/challenging use of that mechanic if you can only do it off of the background terrain. Classic Sonic never makes use of the background-of-the-foreground elements for much besides decoration so it might be an interesting spin on classic Sonic gameplay. Plus running around on the sides of cliffs is a very Toei Sonic thing to do. Oh, and if you mean finished by 2020, pls don't rush it.
My God, this looks so fantastic! The smooth platforming, the hand drawn art style, the fluid moveset of Toei Sonic, the mid air spindash! It all looks so fun!
And that music...man Michael Staple killing it as always. I'm so hyped to see even more of this project. What a teaser! 🔥
AYY ITS YOU M’BOI you make some good ass music
(Please do not yse God's name in this manner. This is a very disrespectful thing.)
@@SonicChan654 [Please do not curse.]
Kay Ejindu we don't care, we curse all we like, and we don't give a crap about it being disrespectful to ur god, some of us just use it
Can you guys just take freaking chill
Pill O_o
The stages need more scenery like some bushes, flowers and some trees. Cause right now its looking a whole lotta empty
Yeah and in my opinion
It kinda looks like a flash game in this state
WOOOOWWWWWWWWWWWWWWWWWWWW ok i can´t wait. subbed, bell on. followed on twitter. we in bois.
Looks amazing!
Here are my quick thoughts on what might be easy and useful tweaks (also I’m not a game designer so take this with a grain of salt)
1. You have such gorgeous animation on sonic, and I think the camera can zoom in a bit more. Also...
2. To allow the player to still see what’s coming (should you zoom in more), do what mania did and move the camera so sonic is not in the dead center of the screen. He can be closer to one side when he’s running.
3. Parallax, Parallax, Parallax. Just put in loads of background layers (and maybe foreground layers) to make the level have a better sense of depth
4. Consider putting a simple bloom or lighting effect on top of everything-it’s not just for 3D ya know ;)
5. Last point: (and maybe the most difficult to think about) while I really like the midair targeting homing attack, it may be a bit OP at first glance. Maybe it should only be activated when sonic is right next to an enemy like in your old proof of concept video. That way the player can’t spam it and has to make the timing.
Like I said, take all that with a grain of salt! Your game looks awesome and Im stokes that you’re giving 2D classic sonic a bunch of love. Keep it up!
Ashman792 for the joking attack it could just cost a few rings it’s costs five rings but the more you use it in a row it costs one more than the last.
@Vazazell yea i figured that, it'll be only the once you can do it unless you hit an enemy it'll reset, allowing you air dash again. Think like Enemy Step from Devil May Cry in that you can only Air Hike/double jump once, but if you land on an enemy and jump off them you'll get the chance to double jump again, and again when you enemy step again and so on.
Ashman792 this guy knows his sonic
1. Yes
2. Yes
3. Yes
4. No
5. No
;)
@@tripplejaz why the fifth one no?
I swear I'm hearing the Scott the woz jingle in there lol
Looks great! Really looking forward to it!
doomfat likes blue sphere dude same lmao
No. It is 3D Dot Game Heroes, which he stole for his shite channel.
This screams like it needs some kind of post-processing filter. It looks really one note compaired to the first teaser. Some foreground elements and darker textures would go a long way. It looks like everything is on full bright.
Really cool animations and all but the level looks waaay too empty: almost no rings, almost no badniks... Other than that it's really cool, but don't take the concept of "freedom" with that intensity. Well done mate
Parappa The Rapper more of a proof of concept demo. I'm sure the final product got enough to fill outthe levels 😅
Because it's a teaser..?
Or because it will be mobile game, who knows.
Have you guys not ever heard of criticism before lol? This definitely ain't a proof of concept. The proof of concept trailer was uploaded back in 2016
@@VONisHope i know i went abit far by calling it mobile game, but it was my opinion on this very trailet
Wow,, the animation is so much smoother!
I'll still miss the sick moves from the old one but the new one is definitely SICK!
Id definitely play it
OH MY GOD HAS IT REALLY BEEN 4 YEARS? Can't believe this is finally real!!
The levels in Sonic Freedom should be a mix between the free and open nature of, say, Sonic Adventure, and well as rewarded reaction time of Sonic Unleashed, to really give it that feeling of playing in the Sonic CD intro. Playing this game is a joy and a half in its current state, and I'll be damned if it doesn't get any better. Keep up the great work, jazz, and I betcha we'll be heading for a good future!
God, I've always LOVED the classic Sonic animations and yours is so spot on! Seeing how much love, talent and dedication this must have required, I can truly say having to run across this(while watching the game apologist) really brightened up my day! Looking forward to buying it!
Yes! I've been watching you guys on Twitter and I love the good work! This is absolutely beautiful and I hope you continue to work on this! 👍Stay cool Tripplejazz
The amount of love and dedication here, incredible!!
i can't wait to play it.
Dude. This is AMAZING. I really had hoped that the next real Sonic game would be THIS, but you've done one on them and done it great! if this is just the trailer, I can't imagine the rest. It looks SUPERB! Bravo!!
Holy crap.. during this whole video I just couldn’t formulate words, all I could think was just, wow! This is so beautiful! Good work, I look forward to having this released!
This is so beautiful and smooth the animation is incredible
I only just discovered this game now but I'm already extremely excited to see the final version
This fan game looks so good just the sheer emotion and rythm in sonics movments flesh the character out so well and feel like a true sonic game that we could have had if sega actually tried to do something similar something like how cuphead was made
I remember seeing the original concept trailer soon after it came out. I'm so psyched it's still coming to be. Keep it up!
I love these gorgeously-animated high-res sprites. This is truly the best way to exploit HD resolution.
perfection
I absolutely love it, but what happened to all the parkour elements ? That's what sold me on it in the first place, it really looked like a playable CD cutscene. This is different, it looks closer to a normal classic sonic game. Anyways, I'm still hyped and I still can't wait.
I mean, no water or crap that you could parkour through was shown, so its probably still here.
@@Snoc75 yeah but that's why i'm a bit worried, why didn't he show it?
@@AliVe1234 possibly its still in early programming states? it'll hopefully get revealed soon, but even then, we still got this awesome badass sonic fangame to look forward to.
@@Snoc75 yeah but he said he'll be done in 2020, that's very short
@@AliVe1234 eh, like i said, i wouldnt mind THAT much if it gets left out, considering the fact that this game looks amazing as it is.
holy shit, I didn't realize it was going to go past your proof of concept! it looks great, I'll def be keeping an eye in this!
Wow, this looks amazing... keen to play it, always loved that style of animation and movement for Sonic 😍
Good job my dude. Love the drawn style similar to Toei sonic.👍
1:10
Ori bash mechanic: finally, a worthy opponent!
I love the fact how as soon as you hit a badnick you can spin dash yourself in the air in the direction you want yourself to go to. This is gonna be great I can’t wait!! :)
Eggman to Sonic: YOU CAN FLY?!
Sonic: No...jump good!
YASSSSS THIS GAME BE LOOKING BADASS! KEEP IT UP MY CHILLI DUDE!
Visually? Stunning.
Gameplay wise? This looks empty and kinda slow tbh
No
Give it a chance, is just the first level
The level design doesn't feel really fluid, but I wouldn't say it looks slow
Truw
The zoomed out camera is a great opportunity to have lots of close together challenges without sacrificing speed. Once you have the fundamentals then making new levels can be done quite fast in comparison. I've never made something on this level though.
Hey tripplejaz the art style of this game is stunning, and Sonic's animations and movement look amazing, I love the new game play element of the mid air direction motion choice, that could make for some really unique level design and possible boss fights. Amazing work, looking forward to see more :)
Glad to see the game is still being worked on!
This has to be one of the most gorgeous pieces of media I've ever seen- not only of Sonic, but of anything
BTW, that mid-air spin dash?
Amazing concept. And if it works the way I think it does (allowing you to use it again after defeating a Badnik), then it's also super balanced and most likely pretty fun to use.
I absolutely adore this, but I am a little iffy on the mid air spin attack. Chaining off of all those enemies feels like a pace breaker. I'm all for slowing Sonic down for more control but it just feels a little too slow?
Also imo the camera feels a little too zoomed out, but I understand if that's so you don't faceplant into enemies or obstacles at high speed, would prefer to see the art assets a little closer tho🤔
It could zoom out the faster you go?
MrCrazybark
That sounds kind of cool, but it could potentially be awful. Imagine going super fast, then stopping, then going super fast again instantly, the camera would like, zoom out and in a bunch and it would make me puke.
@@peppinoandweskerfriendsfor3450 it could zoom slowly even if you accelerated quickly to prevent the camera from snapping
MrCrazybark
That sounds like an easy fix.
@@Crazybark It's always best to zoom cameras out fast and zoom in slowly to avoid the in / out camera behaviour.
Hell yeah! I missed this project, it looked so cool!! I can't wait!! XD 👍👍👍
This looks freakin fascinating. Take as much time as is necessary honestly. This could be gold.
This looks so damn good. Only complaint I have is how Sonic always looks straight up when going off of a ramp. For a 90 degree ramp/ quarter pipe, sure, but when he goes off of a 45 degree ramp, looking straight up looks really weird. But that's pretty minor. Amazing work to you and the team.
I absolutely love how Sonic looks, and the animations.
That’s where it ends for me. The stage looks empty and plain, and the mid-air dash looks like it’s not fun to use.
wait so long for this, IT SEEMS INCREDIBLE, SONIC'S BEST FAN GAME
theres better ones on dreams for ps4 there pretty good so far
I really hope the parkour aspect will be incorporated as well. That was the part of the concept video that really got me excited.
Man I'm jealous of you're skills to make something this beautiful for a Sonic game, I'm going to put an eye on you for the future :)
Welp, I guess I’ve gotta play this now, game obviously looks fantastic but I feel the levels are too empty and that air dash thing seems really broken
I’m sure it’s in very early stages and I’m thankful it’s even happening however I’m giving my honest opinion
Oh God 90s sonic ; ; back when he was cool and dripping with city pop flavour :( now he's a fetish
omfg this is *beautiful.* This is everything I've wanted from a sonic game since sonic CD! Absolutely incredible work! Goddamn, I hope they tap you for work on the next Sonic Mania, this just blew my mind.
I cant believe what im looking at...
Is that project made reality, wow, its been 4 years since i knew i about this and rn im so impressed this is becoming a reality, and seriously this made my day.
It looks amazing, great job so far tripplejaz
0:58 That melody melts my heart
I can already tell i'm gonna love this
Will the game keep the mechanic where spindashing and using the peel out cost rings?
When he spindashed his ring count didnt go down, idk bout the super peelout tho
No, he removed it for these two mechanics.
Cool! This actually looks like an interactive cartoon, almost as if it were based on a certain OVA. Hmmm...
I see you have added a new air jump move which is nice, new mechanics are always welcome in this series. Although new power ups are also always a plus for Sonic. Looking forward to playing this! ☺
Fuck this is awesome. Perfect "modern" looking sonic. You've hit on something wonderful here. It's clearly unfinished but would love to see the end result. Keep going!
This game would be cool, if you could be Tails,Knuckles,Shadow,Rouge,silver any of them,Still really cool though
Actual Plan & Vision: Literally playable Sonic CD Op / Sonic the Movie.
Project Teaser: Only mid-air spin has been realized.
But hey, i't something.
This looks like the actual next step after Sonic 3 aesthetics. Wow. Can we all keep on promoting this so Sega can officially hire you and make you a lead. This is incredible
This looks gorgeous man
Complaints:
-No cute critters upon robot destruction
-Level looks massive
Kudos:
-Absolutely beautiful art. I can hear Sonic Boom playing. Gorgeous mate.
-I can appreciate the zoomed out cam. I hate when I'm playing classic Sonic and something hits me from off screen, or I jump right into the arms of a waiting badnik. This should make things less cheap. I applaud your decision.
-the new move looks intriguing.
Save the planet from disaster indeed, Sonic Freedom.
Love the designs and concepts but WAAAAAAY too ZOOMED OUT and a little shading on characters would be nice good job 👍
1:15
This move looks cool, but I don’t like how slow it looks. I think it should be more instant, though maybe you can just press a button and a direction super fast and it will be instant, I don’t know.
But that would make the move more harder to control.
Dianne John
It would also not take thirty years for me to attack a bunch of dudes.
@@peppinoandweskerfriendsfor3450 so what? I like slow.
Dianne John
Sonic
@@peppinoandweskerfriendsfor3450 i Don't care.
So... Fluid! I love the way the animations are! Keep up the good work!
So fucking beautiful. The bullet dash, as described by the Game Apologist sounds like a move sonic should have had all along. So creative.
OH MY GOSH THIS ISN'T AN ANIMATION IS IT??
No water bouncing 0/10
But seriously this looks incredible.
Now THIS is a game that took 4 years to make. Very beautiful great job!
This is SOOOOO fun to look at! I really like the distance the camera has from sonic, gives a feeling of more time to react to upcoming obstacles. I'm guessing the level isn't going to be that empty when the final product is ready tho.
not gonna lie the background and the stage look like flash recreation of rayman legends
Nintendo: OH HELL NO *ceast and decist fan game*
Sega: We want to turn this into an actual game! :D
Wow, lots of hard work has been put into this, good job!
YES. The Sonic game we deserve. I love the aesthetic (Sonic CD cut scene animation was the best rendition of Sonic to me). I wish they would apply it to the 3D games.
Brooo I remember the first vid. You said you weren’t sure if this was gonna be a real game or not. I’m excited that you decided to finish it!
YOOOOO IT’S BEING MADE INTO A REALITY, GREAT JOB!
The only concern I have is the whole halting momentum in the air a launching in a chosen direction move, it doesn’t look like it flows well with Sonic’s momentum in general, I hope that can be improved upon in the future, and again, GOOD JOB!
This game is what the franchise needed from the beginning, movement freedom-wise.
No stopping for every enemy, ring or trap, only run, run and run (or go, go and go) with some doses of jumping and timing without slowing the character so much.
It must not be seen as another Sonic game, but as a spin-off with a completely different gameplay.
This is probably one of the best things I’ve seen all year!
bro. why is sonic mania opening movement look so sick fr. I love the way sonic is animated when he rolls up a slope and kinda opens up and floats, just to go back down into a spindash. why can only fangames get this correct gameplay wise
I can not imagine how much work is being put into the art alone. It's beautiful to look at
Sonics animations look fantastic. The rest looks like it could use some work, visually, but I wish you all the best with the project!
Excellent proof of concept. This like giving Sonic the Cuphead treatment. Really gorgeous stuff. Sega should seriously take note here.
The level design remind me of Sonic Rush....
I LOVE IT SO MUCH!!!!
I think you found the perfect feature to replace the homing attack with that one, makes the game less automatic, and test your skills. Pretty awesome dude! I want to try it!
The music is very important in a sonic game this pretty much nailed it
So happy that RUclips recommended me this
This looks amazing and im looking forward to play it
That mid air spin dash is nuts. I love it!
That aerial movement is actually sick and looks like a callback to the tv series. Or some comics.
As sonic would often change his trajectory or dash off in a similar aspect.
This is amazing. Idk if your planning to include the water running, walljumping and enemy parkour. But that would be insane
This looks exactly like what I thought Sonic mania should have looked like in my imagination. Absolutely brilliant
I can't wait! One gripe I have is the camera seems REALLY zoomed out, and it could be a bit closer. It's probably just me.
I am in love with the handrawn art style
Everything that I love about Toei Sonic. I love the way he forces himself to curl in a ball.
This is absolutely amazing I cant wait for it to be released, great job!
Sonic passion projects always look so good.
Love it! The animation looks amazing, sonic looks the best he ever has. You got it spot on. Highly referenced from the comics and animated movies rather than the game. That's a good thing.
It’s like you’re playing a cutscene omg it’s so beautiful
This looks really cool! I didn’t even know this existed but I’m interested!