The original game was quite impressive as it showcased the N64's ability to render realistic water and transparency effects. Interestingly enough, the game supposedly uses 80 percent of the console's base power to run the game.
@SomeOrangeCat it was good for copyrights and some other stuff though... I had friends that used burned discs in their PS1. As where no one could do that with carts. +1 And the no loading was a big deal too. No wait. +1 Chances are a CD unit for N64 games would need to load alot. The system itself might need more memory too as it can't access the disc instantly. Cartridge may have contributed to gameplay flow. It is one with the cartridge. +1 Would need memory card for Mario 64, all those other Nintendo brand games. +1 Easy for kids, parents figured cd games would scratch easy with kids. Nintendo stayed familiar with carts. +1 I think most ps1 and DC cross platform games fit fine on the cart with the only sacrifice being fmv and Redbook audio. Negatives of carts vs 💿. Carts cost more to make. Have less storage. - 1 - 1 So it's not clear to me if CDs where the better choice.
@@SomeOrangeCat Cartridges didn't really affect the games itself. Note that N64 were far superior and far more complex than PS1 games. PS1 didn't have anything that came remotely close the large and complex 3D worlds and levels of titles such as Mario 64, Zelda Ocarina and Banjo Kazooie, for example. The disadvantage were, really, the fact they couldn't fit CGI in then and some sound quality would have to be sacrificed as well.
The truth is the only negatives that cartridges brought to the table was the cost which hurt 3rd party support for the N64. The games themselves weren't usually very big on CDs, especially when you consider they would often have redundant information on them to try to cut down on seek times. I don't think people appreciate how compromised the level design of games like Banjo Kazooie, for instance, would have been to try to cut down on map switching as every instance of it would result in a lengthy load time, had it been on CD. Even things we take for granted and don't think much about like the all-guns cheat in Golden Eye wouldn't be possible on optical media. Has anyone else ever noticed that the all-guns cheats in Time Splitters games are limited to the small handful you get on that particular level? The best sounding games that generation were mostly N64 games with many Playstation games often seeming quite quiet and lacking sound variety during gameplay. It is really noticable when playing 3D character action games on the Playstation after playing N64 greats like Mario 64 and Zelda OoT. Mario and Link's footsteps sound different on various types of surfaces such as sand, grass, cobblestone, etc. yet many Playstation games will have far less. Sports games would suffer from this too with far less variety in crowd reaction and other ambient sounds.
There is really no room for error. Especially in those later stages. Even the smallest mess up can set you back. You pretty much have to use the wave physics to your advantage. With the visualization I would prefer the Switch controller layout. I like the analog and button placement. The space between them looks perfect.
With the Wii virtual console release, it is quite interesting how they changed the real-life product placement to billboards for the Wii and DS. I am surprised that they didn't use look a-like brands. Similar to the Genesis version of Super Hang On.
Apparently this game is why we have the Colin McRae Rally series. The developers saw the realistic physics and handling of Wave Race 64 and thought "Hey! What if we did that, but for a rally racer?"
@@SomeOrangeCatthe Colin McRae Rally game series was inspired by 1994 Sega Rally arcade game, 1997 MS-DOS PC Screamer Rally game, 1996 Nintendo 64 Wave Race game
The arrow buoys were an awesome way to reshape sections of tracks on higher difficulties and are needed to give the tracks more structure than just "large open space of water". It's like a slalom track in the Olympics. Without the flags it would just be a straight downhill path.
The N64 version has a strange "feature" in the trick/stunt mode. If you pause at the right moment when you land your trick you get twice the points you normally would. I wondered if it was a glitch or a cheat. I assume it still works on this new switch version?
I remember being in awe of the intro first seeing it. That music with the bright sunshine and water physics.
There's so much going on under the hood of the original N64 version. This was a real showpiece for the hardware.
The original game was quite impressive as it showcased the N64's ability to render realistic water and transparency effects. Interestingly enough, the game supposedly uses 80 percent of the console's base power to run the game.
The Nintendo dropped the ball by sticking with cartridges, but most everything else about the console was impressive.
@SomeOrangeCat it was good for copyrights and some other stuff though... I had friends that used burned discs in their PS1. As where no one could do that with carts.
+1
And the no loading was a big deal too. No wait.
+1
Chances are a CD unit for N64 games would need to load alot.
The system itself might need more memory too as it can't access the disc instantly.
Cartridge may have contributed to gameplay flow.
It is one with the cartridge.
+1
Would need memory card for Mario 64, all those other Nintendo brand games.
+1
Easy for kids, parents figured cd games would scratch easy with kids. Nintendo stayed familiar with carts.
+1
I think most ps1 and DC cross platform games fit fine on the cart with the only sacrifice being fmv and Redbook audio.
Negatives of carts vs 💿.
Carts cost more to make.
Have less storage.
- 1
- 1
So it's not clear to me if CDs where the better choice.
@@SomeOrangeCat Cartridges didn't really affect the games itself. Note that N64 were far superior and far more complex than PS1 games. PS1 didn't have anything that came remotely close the large and complex 3D worlds and levels of titles such as Mario 64, Zelda Ocarina and Banjo Kazooie, for example.
The disadvantage were, really, the fact they couldn't fit CGI in then and some sound quality would have to be sacrificed as well.
The truth is the only negatives that cartridges brought to the table was the cost which hurt 3rd party support for the N64. The games themselves weren't usually very big on CDs, especially when you consider they would often have redundant information on them to try to cut down on seek times. I don't think people appreciate how compromised the level design of games like Banjo Kazooie, for instance, would have been to try to cut down on map switching as every instance of it would result in a lengthy load time, had it been on CD. Even things we take for granted and don't think much about like the all-guns cheat in Golden Eye wouldn't be possible on optical media. Has anyone else ever noticed that the all-guns cheats in Time Splitters games are limited to the small handful you get on that particular level?
The best sounding games that generation were mostly N64 games with many Playstation games often seeming quite quiet and lacking sound variety during gameplay. It is really noticable when playing 3D character action games on the Playstation after playing N64 greats like Mario 64 and Zelda OoT. Mario and Link's footsteps sound different on various types of surfaces such as sand, grass, cobblestone, etc. yet many Playstation games will have far less. Sports games would suffer from this too with far less variety in crowd reaction and other ambient sounds.
They still can' t make a Jet ski game today with the water physics as good as this game.
The water physics in this are *still* impressive.
This is a really good comparison!
Awesome video!
There is really no room for error. Especially in those later stages. Even the smallest mess up can set you back. You pretty much have to use the wave physics to your advantage. With the visualization I would prefer the Switch controller layout. I like the analog and button placement. The space between them looks perfect.
honestly aside from the low polycount, the water physics in this game are still very impressive today
With the Wii virtual console release, it is quite interesting how they changed the real-life product placement to billboards for the Wii and DS. I am surprised that they didn't use look a-like brands. Similar to the Genesis version of Super Hang On.
A coloração prefiro do N64
activa la funcion de saturar colores en Nintendo Switch y que da mucho mejor
I still prefer this one over Blue Storm.
Eu tive no N64, joguei a versão do Wii também, nela tiraram as placas das propagandas e trocaram, seria legal uma comparação dessa versão também.
Knowledge is always the Koreyaman.
I love you, Koreyaman.
O melhor jogo de Jet Ski de todos os tempos. Gráficos belíssimos, física perfeita, trilha sonora espetacular!
The best game on the N64, made me buy one back in 98.
Apparently this game is why we have the Colin McRae Rally series. The developers saw the realistic physics and handling of Wave Race 64 and thought "Hey! What if we did that, but for a rally racer?"
@SomeOrangeCat Didn't know that, thanks.
100% agree.
@@SomeOrangeCatthe Colin McRae Rally game series was inspired by 1994 Sega Rally arcade game, 1997 MS-DOS PC Screamer Rally game, 1996 Nintendo 64 Wave Race game
This is the best N64 game of all time. FIGHT ME.
It's certainly beloved for a reason.
If we are comparing, the resolution is better on switch and its clear with no jaggies and the colors are richer. Always an impressive n64 game.
I miss playing this game on my N64 until my brother stolen it and made it disappear... 😡😔
Qual jogo da geração atual se compara ao Wave Race?
Versão N64 parece que água é mais colorida 😮
They both look extremely similar. I would think the switch version would have much better graphics.
With it being scaled up on the switch it loses that allure of the waves you see on the original n64 which does look better in my opinion.
Gosh I freaking disliked the arrow buoys they're so freaking pointless and useless and were there just to give an unfair penalty.
The arrow buoys were an awesome way to reshape sections of tracks on higher difficulties and are needed to give the tracks more structure than just "large open space of water". It's like a slalom track in the Olympics. Without the flags it would just be a straight downhill path.
Jogo muito bom e viciante kkk
What about performance? It doesn't look good in both versions. I doubt there is stable 30 fps on Switch.
N64그래픽을 더좋아한다
The N64 version has a strange "feature" in the trick/stunt mode. If you pause at the right moment when you land your trick you get twice the points you normally would. I wondered if it was a glitch or a cheat. I assume it still works on this new switch version?
If the Switch version is just emulation, I'd assume so.