The Best Way to Play Super Mario 64 - N64, DS, Wii, Wii U, or Switch? / MY LIFE IN GAMING
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- Опубликовано: 27 авг 2024
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With Super Mario 3D All-Stars now available on Nintendo Switch, let's go back and take a look at all of the many ways to play the game and how they compare in visuals, controls, and more!
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My Life in Gaming makes documentaries, deep dives into retro console hardware, and more.
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► Episode Chapters
00:00 - Intro
I miss playing Mario 64 with my great grandfather. The game wasn’t multiplayer obviously, but we would take turns and he’d sit up and watch me play on the n64. Such good times
Best memory I've ever heard anyone give, EVER. I will remember this for the rest of my life; there's some guy out there in the world who used to play Mario64 with his great-grandfather who would also play.
The first time playing Mario 64 was an experience that has not been replicated and probably can't be replicated. The feeling is still palpable to me today.
[Try4ce] Hear, hear! I was completely unprepared for what it really was. I just could not believe this was a real thing regular humans could buy and take home. I had never before and have never since been so in awe of technology in my life. It's an experience that is just so firmly imprinted upon my soul.
I agree I think its because we havent had a huge jump like that since in terms of going from 2d to 3d
Mario 64 still holds up to this day. Hell, if you're interested, learning to speedrun the game definitely gives it replay value! I didn't think I'd go back to SM64 but I decided to try it and it's a blast!
Played it first on a kiosk in Toys R Us. Next I played it on my TV at home after getting it for Christmas.
It was like discovering a whole new world
Console stamp
1:53 N64 version
18:11 DS remake
23:30 Wii Virtual Console (No longer exist)
26:52 Wii Virtual Console in Wii U (No longer exist)
27:22 N64 Wii U Virtual Console
28:32 DS Wii U Virtal Console
30:27 Switch 3d All Stars
Great Video : )
Hey bro sorry to bother u but do u know how to play it on wii u??
@@xx_rz The Way you played the game on Wii U was buying it in digital form in the Wii u eShop :')
@@jeffproductions11 oh I’ll check later if it still work but do you also know if the wii remote works for it?
@@xx_rz The Wii remote alone is not compatible with N64 Virtual Console Games, You will have to use the Gamepad, Wii U Pro Controller or Wii Classic Controller to play N64 Virtual Console
@@jeffproductions11 thanks for the help! Btw I finally found out that the classic Wii controller actually existed lol
For those unaware there was an update to the Switch All Stars version of SM64 which now gives you an option to choose Inverted camera or not. Hope this helps!
Also adds GameCube controller support to Sunshine. Analog triggers and all.
Best gaming channel on RUclips, production quality is cable tv tier quality, could seriously be a g4 tv show.
For sure! Same with Digital Foundry.
With a difference... More comprehensive and deeper content than anything I've ever seen on G4 TV.
Rip G4. It was so good and so bad all at the same time
@@mcweakerton4249 Digital Foundry are Nvidia sell outs though
@@Powerman293 nah AMD just dont care about PC graphics as much as Nvidea, so they cant even compete on the top end GPU side.
“Hopefully it is a sign of more good N64 Emulation from Nintendo to come.”
Little did we know…
Please check out the PC port. Seriously, cross-platform, high-res graphics, easy modification, better camera, and no emulation to speak of! It literally just requires a ROM to extract the assets from. It really is a sight to behold.
Where could I find mods for the PC port?
@@HellzSaint28 on the internet
So, they made a 40+ minute video of this topic and didn't even mention the PC port? lol It's already the best way to play Mario 64 and will only get better in the future as the community is incredibly active and quite creative.
Edit: NvM they do mention it at least.
Question is, can it play on a Mac?
@@Exzticy I'm pretty sure that there is no reason it couldn't play on Mac. The problem is I think you would have to figure out how to compile it yourself, because there are no Mac build instructions available as far as I am aware.
I will never forget seeing this game for the first time. Went to the game store and was transfixed by the guy playing it at the front of the store, just like everyone else. Watching him run around (what I later found out was Tiny-Huge Island) in 3D was amazing. Playing for the first time was equally magical. Those times were truly the renaissance era of video games.
I still remember the first time I saw Mario 64. It was at a demo station at a Kaybe Toys and I was mesmerized by it. I spent all my time running around outside the castle
This is why I picked up 3 Sony Trinitron TV's from the side of the road in the last 5+ years. To retro game to perfection on the cheap.
Where are you living dude noone puts trinitrons on the streets here :D
@@TheGuyFromHawaiiHiGh lol. I been lucky. 3 of them in my town, one of them happened to be my neighbors. It was by the road for about 3 minutes in time for me to put my shoes on.
I live in NY. almost 2 hours north of the city.
Do they just grow there?
You're lucky you picked those up when you did. The days of finding good old TVs on the side of the road are practically over.
@@ModelJames13 nope, they are still everywhere. I have alot and pass on new ones almost daily in my travels.
I loved the DS version, when I played it for the first time, years after i was released. I felt like a kid again, playing the N64 version, but better. Great video.
I always adore how thorough you guys are with these videos!
As someone who's been playing Mario 64 most of his life, 3D All Stars is probably my favorite way to play the game. It just feels so good with a Pro Controller.
Also, for the 3D All Stars version, you can actually use the D-Pad to control Mario! It moves him at top speed, and I found this great on some of the tighter and more linear areas of the game
The unnoficial switch version can do the same thing and more
@@betterbetter3930 That's the reverse engineered PC port. It's been ported to a ton of platforms, including the Wii U, Switch and 3DS as well.
RIP "so long gay Bowser"
R.I.P Backwards Long Jump "aka, BLJ for short"
You mean so long king bowser
Now he's bi.
@@Random-zy7pl dont ruin the joke
@@magical9031 pretty garbage joke. Especially to certain people
You guys put so much love into this that it seems effortless. Well done guys
Imagine playing all games in the nineties 17% slower than the US or Japan. It mostly sucked! We didn't know any better though. When I first played Sonic at full speed (and full screen, let's not talk about ever game having big ugly borders due to shoddy PAL conversions) it almost felt broken, I had to get used to the increased speed. Those Sonic 3 special stages were slightly harder haha.
Sometimes the music being slower actually sounded better however. Phantasy Star 4 'Behind the Circuit' or 'Organic Beat' just had that magic about them.
ruclips.net/video/IGjxdO9Ot5Y/видео.html
Was weird all the games being in wide-screen. Obviously as a child I didn't know any better
@@rap6439 absolutely. I never liked mario 64 though, it put my off 3d platformers for life!
Ironic, but that made games easier, specially shmups.
@@Ryo_Dragoon That's true, although Hellfire was hard at any speed! I think the only one I ever completed was Zero Wing (and Turrican, if that counts in the genre).
@@rap6439 I got really good at Mario Party 5+6, which had plenty of sensitive jumps. I absolutely love the Gamecube controller though, although I haven't handled a switch pro controller yet. I'd say that is tied with the xbox one and the sega saturn rev 2 as the 3 greatest generational pads of all time.
Love it when MLiG spends 45 minutes on one of my favorite games. Great start to the week
You guys have the absolute best gaming channel on RUclips. Amazing and insightful video as always, boys.
I disagree. I connected my Vectrex to my Framemiester because of these guys, and my house caught fire. I am horribly disfigured due to 3rd degree burns. I vow revenge on My Life in Gaming!
@@jacobprayer8656 Are you serious?
Julio theOpeningManiac can you imagine if this was real lmao
This channel is amazing! I hope to be this detail oriented with any hobby that I have.
@@jacobprayer8656 PLEASE REPLY & PLEASE TELL ME YOU'RE JOKING!!!
* * it’s Asterisk my friends, Asterix was a comic character, you’ll be familiar with the game.
Well one is actually a play on words with the other lol
(Speaking of Asterix, there's a Roman guy in one story who's called Coronavirus...)
@@gluttonousmaximus9048 hilarious
Seeing SM64 for the first time in an import game shop before it was out in the US was a mind blowing experience. The water in particular had the most impact. The Saturn and PS games we were buying at the time were suddenly... not as exciting. That eventually wore off, but the tech shown off in SM64 was a huge leap beyond everything else even though we don't feel that way so much today.
Great video, guys! I totally understand what you mean by the accuracy of the N64's analog stick. I purchased multiple N64 Virtual Console titles on Wii and Wii U, and both felt off compared to playing on original hardware. The analog stick dead zones were way too large on both setups and I just couldn't get into personal favorites via those platforms, like Star Fox 64 or F-Zero X. I've also had terrible luck finding a good replacement N64 analog stick. Original Nintendo analogs or bust. The super fine movement that's capable thanks to the original N64 analog stick is crucial to the enjoyment of games like Super Mario 64, and many, many other 3D platformers from the era.
love to see a 45 minute MLIG Video! You guys rock
1:50 poor old Jumping Flash , people always skip it when talking about 3d platformers xD
Very fun game, I never heard about it really until gamesack years ago and then proceeded to buy it on my vita lol
No one does better reviews than you guys. It's flat out like going to school when watching your videos. Please keep up the incredible work.
The first time I played Mario 64 was in a video rental store in Pittsburgh PA. They had a Japanese N64 and it took tokens to play, 1 token was 15 minutes I remember. It absolutely blew my mind seeing the 3D textures and atmosphere. I do not think I'll ever experience the same astonishment in video games ever again. as 2D to 3D was such a massive jump, and all you can do from now is just smooth out the graphics.
37:22 "whatever nerd at Nintendo..."
That made me chuckle at little, since NERD (Nintendo European Research & Development) made all the emulators for the collection! =P
Thank you I actually didn't realize that.
I wish there was more talk in this about the PC port and various enhancements people have put into it.
Unfortunately, that's their bias. With all the love and care that unofficial coders have put into ensuring our classic games are preserved, they will consistently cover intellectual property license holders' efforts and mostly ignore independent efforts, even if the indies are much better and respect the desires of the players. Sometimes the official emulation is good (but usually on par and much later than unofficial efforts), and sometimes the emulation will be crappy and they'll still cover it like it deserves to be the only game in town.
Not to mention new PC emulation. ParaLLEl N64 can now produce pixel-perfect N64 graphics as well as the option to enhance them.
Those pc ports are godlike. Things like that and emulation is the future for retro games, like it or not.
@@TheCobrabee I completely understand what you are saying, but it isn't like they are a couple of villains. They just really prefer actual official hardware/software over everything. At least they don't try to put down anyone that enjoys it another way.
They did play the unofficial PC port on a livestream not so long ago.
Thank you for actually giving at least a few positives about the collection. Others like KingK said it was "pathetic" just because there were minimal enhancements, despite the fact that the Mega Man X Legacy Collection doesn't get criticized nearly as much for also not including widescreen in X7 and X8 (both of which are 3D) and having pretty bad input latency that's actually worse then 3D All-Stars (with the PS4 version of the collection being the least responsive, according to GigaBoots). I know it has more content but more content doesn't save a collection if it doesn't play right. I can understand the disappointment but it's a shame that some people over-exaggerate their criticism at times. Thank you, Try for being honest in this video.
7:02 Mario: HERE WE GOOO
7:05: Mario: S O L O N G G A Y B O W S E E
Never knew THAT was what the little knobby thing on the end of the OG DS strap could be used for. Damn! Great video guys!
You didn’t miss out, wasn’t really good.
@@stabinghobo57 Agreed, nice concept, but a lack of feedback and resistance along the axes render really getting a good feel for it next to impossible.
Thank you for touching on the PAL version's woes! It can be easy to overlook just how shockingly worse games often were in those regions for so long. Though it's how I played it back in Christmas 1997 in the UK, just look at that footage...there's no way I'd go back to that 😅
Amazing work as always guys!
Pretty sure Lylat Wars (AKA Starfox 64) was one of the first N64 games to be optimised for PAL regions, in late 97. Most if not all of Rare’s N64 games were too from memory.
Right! I remember seeing NTSC videos of Gran Turismo, looking a million times better than my PAL version.
It's not that bad. As stated in the video, 25 FPS is still a higher framerate than most N64 games, plus it's actually a consistent framerate, too (no lag in the Submarine section of Dire Dire Docks, unlike the NTSC Versions). The lower overall speed is only noticeable if you're directly comparing it to the other versions, but it actually helps with some tricks, like the 50 Star Door BLJ and Bomb Clipping.
I remember actually revisiting SM64 lately via the PAL-version as that's what I grew up with... and finding as slow and bit "cumbersome" to play through as I remember.
Come then a time I decided to experiment with the NTSC-version - and never going back since. It felt like weights got lifted off the plumber's feet and allowed me to control him in more fluid, bouncier ways.
MK64 though, among some other games aren't still too lost on me on their PAL-versions, but still experimenting with preferences.
The only saving grace with the PAL version of SM64 is they fixed a lot of the lag issues present in the older versions, including the infamous spots in Jolly Roger Bay and Dire Dire Docks.
This channel is Incredibly good- I can't believe this type of quality is on RUclips in all honesty
11:04 as a PAL player, I'll give you some advice. Only the original charcoal gray consoles supported S-video, it was stripped from all subsequent models including semi translucent and Pokemon models. Worse still, the multi out is wired differently between regions and Nintendo only replaced S-video cables in NTSC regions. Using an official Nintendo cable or even a well made third party NTSC S-video cable on a PAL system will produce an image that's why too bright. You have to buy a cable designed for a PAL system. The UK based Console Goods sells one.
"whatever NERD at Nintendo"
i see what you did there
“whatever NERD of comments on RUclips”
Nintendo Europe Research Department?
@@magicalruinはい
I like the camera noises every time you plug something in
Seeing and playing Mario 64 back in 1996 was the most breathtaking gaming experience I ever had.
[Try4ce] Nothing else comes close to that first taste of Super Mario 64.
Mario64 is to gamers what Star Trek was to TV.
Not only did it do something game changing (3D in Mario, colour in Star Trek) but they set the standard so much higher, and forever.
I was lucky when a friend brought it over when I was 4 and let me play the water level. I still remember that feeling of being able to actually control a character in such a way that simply never existed before! Glad it is fondly remembered by gamers!!
I personally noticed a jump up from composite to s-video on a CRT but yeah the quality boost is not massive. It's really only a big jump up in quality on games that actually disable a lot of the hardware based filtering like doom 64, quake, quake 2.
You can try the fully shielded S-Video cable posted in the RetroRGB website. The noise reduction is so massive the sound and image are pretty clean.
@@perkimba8369 I have a fully shielded one handmade by some guy in Sweden with metal plugs. I didn't say it wasn't better just when compared to other systems the jump is not as blatant unless you know what you are looking at.
I think the Gbros adapter works quite well if you update with the 8bitdo Firmware updater, but if you'd rather play in a more accurate fashion, maybe use the HORI battle pad, or, you know, just use the D-pad for movement for the bowser stages.
I own so many copies of this game (For Example, The N64 version, both the Wii and Wii U VC, and 3d Allstars). Super Mario 64 was the first Video Game I ever played, even though I was born in 2002. My uncle had an N64 when he was a kid, and he gave it to me. It was just so fun to just explore the castle mess around outside peaches castle and stuff, and it just felt so good to explore the levels and collect stars. I think I beat it when I first played it, Although my memory is a little fuzzy because I was five. I think Super Mario 64 was the reason I always preferred nonlinear or exploration-based games, it was so open and there were many different ways to collect stars and go through the game and something about its open-ended and explorative nature must've just clicked with me.
Yet another awesome video! Well done guys.
I bought an N64 and Mario 64 day 1 and remember being completely blown away by the graphics. Such a great game and a great topic for your video. Keep them coming guys!
Funny enough, I've ALWAYS been against inverted camera controls but it IMMEDIATELY messed me up in this version being not inverted
same haha
Man, I love this channel. Just had to say it.
I love how this channel is just as maniac as me about how perfect a retro game should look.
These episodes are just a pleasure to the eyes.
Going back to it on Switch, SM64 is a little dated compared to modern standards, mainly with camera controls. For years I considered it a perfectly aged game, even with modern controllers. And I still think he moves nearly flawlessly, other than some small issues with turning. Regardless of how the camera can feel a little less than ideal, I think it's a masterpiece. I had never before been so blown away by a game as a kid. Just running around the castle was an experience like no other. Even going back to it so many years later, even with a controller it wasn't made for, with all the ideals of modern gaming in mind, it's one of the best. A masterpiece in every sense
Speedrunning is the best on an N64 due to the glitches but imo for casual play I prefer playing on switch as I can bring it with me and show my friends one of my favorite classics
Try the other switch version(unnoficial)
Haha, this is the content I legit love to see. 45 mins on a simple question, what's the best way to play Mario 64 today. Great work guys!
I love that Try truly understands Super Mario 64's genius and the inextricable importance of the control system, even down to the tiny details. This episode was a complete success, congratulations.
[Try4ce] Thank you. I may not have a speedrunner's level of intimate knowledge of how it works, but I do fancy myself quite a huge fan of the game. I've probably beaten it more times than any other 3D game.
Thanks for the video and the level of detail and attention this game deserves. I think it finally made me realize how much using the original controller means. I've been trying for ages to replay this but it always ends up with frustrations over the controls - or lag. Even this years' attempt with real hardware almost ended prematurely due to using third party controllers. I'll be playing it a lot more using an original controller on an RGB modded console before turning to the All-stars package. Speaking of which, in my opinion, what they did is exactly the right way to put those games on a modern display. The scaling looks fantastic, and if the controls feel natural, it may become my go-to SM64 fix.
Unofficial ports: Uh-buh-buh-buh-buh!
Any issues with input on these ports?
@@mmpsp693 New 3DS control works amazing! The ending credits cutscene is messed up though
vava85 the pc port is basically perfect
@@mmpsp693 Nope, input like everything else is perfect.
Shocked they showed even half a minute of footage.
I have one of those wrist straps and never realised it was a "stylus" as well!
It's sad to think we may never have a remake of the DS version. Don't get me wrong. I love the OG. The first time seeing 3D graphics done in such a way was mind blowing. I just love the additions to the DS version.
3D All-Stars wasn't exactly a limited time deal, only manufacturing of cartridges and digital purchases were stopped. Nintendo is still selling cartridges as new on Amazon (I'm assuming they're the leftovers). I know it was made 1 year ago as I'm writing this comment, but N64 emulation also exists on the Nintendo Switch Online Expansion Pack.
Discontinuing it on the digital store makes it literally a ‘limited time deal’, and utterly moronic on Nintendo’s part.
I'm so glad Nintendo finally has a good N64 emulator. I'll be living a dream once games like Star Fox 64, Ocarina of time, Majoras Mask, and Sin & Punishment come to the switch.
and widescreen Luigi's Mansion hopefully
ack, this didn't age as well as we wished
@@FilmBucket I should’ve known better
I love these videos so much! They have such good production
I will never forget scrounging up money as a kid to download Mario 64 on the Wii since I never owned a N64 and started gaming with GameCube.
The nostalgia is real with Mario 64 and playing on the Wii with a GameCube controller still is my preferred way to play. It could just be nostalgia glasses though
Definitely agree with the comment from Robby below, that first time switching on the N64 and launching Mario 64, can never be replicated again. Great times. Excellent video guys, as always.
7:05 for anyone who's here for Gay Bowser
I thought you meant Try then.
“So lonkey, donkey!”
I came into the comments looking for this, thank you :D
I'm surprised you guys didn't mention the RAD2X cable. It's half the price of the Retrotink 2X and works fantastically with any Nintendo system with the standard AV style plug used on the SNES, N64 and Gamecube. At only $60 it's a fantastic option!
Not if you want to play Playstation and Sega games
@@coolzack9590 There are RAD2X cables for the Playstation and Sega systems as well. The one cable will work with just about any Sega system, just like the Nintendo one. Did you somehow not know this?
Half the price of a retrotink is a lot less appealing when you’re buying a lot of things and it ends up being not half the price lol. Did you not know this? I’d much prefer one device that does it all over a bunch of devices that I gotta keep track of. Sold my rad2x, upgraded to retrotink. Plus rad2x was sold out of some of the stuff I was interested in at the time, so it wasn’t really an option to get it even if I had really wanted it. Also if I recall, shipping made it closer to $100, making it much less value if only buying one, but I may be misremembering.
@@nathanielchambers8974 It is a real shame the RetroTINK 2x isn't being made anymore
@@skins4thewin it’s uhh still available on the site. Are you talking about the 2x Pro Multiformat maybe? The main advantage of that was just pass through, which is nice if you happened to have a tv that handled the format well but no way to do component in.
The original Japanese and North American releases of Super Mario 64 were actually built by the software compiler without optimisations enabled, apparently because there was a bug in the compiler. The bug was fixed in time for the PAL and Shindou releases, so those do have compiler optimisations. The result is that there is less slowdown in the game overall, which is particularly noticeable in Dire Dire Docks. I like playing the Shindou version for that reason. But of course the PAL version is still slow, because it's slowed down on purpose.
Great Video and great use of the XL 1. I used to hate this (in opposition to the real broadcast cameras) - but I gradually started enjoying it for what it was: a lighter alternative that sometimes made sense. I even bought the XM1 and used it before the HD-times...
Definitively the PC port. Zero lag, zero issues.
And tons of mods that just aren't possible on any other version of the game!
Imagine being forced to use dx12 on a nintendo 64 game LOL
Makes every single bit of sense.
@@SummonerArthur You can run it with OpenGL too. If you're having any problems with DX12, that might solve them.
@@RetraCarteR Ya know where I can find the mods?
@@HellzSaint28 Most of the big ones are on this Discord server: discord.gg/H4eE5P, which also provides tutorials and troubleshooting for compiling the game yourself.
Personally, Switch and 3DS are my way to go!
Even though the DS got its own remake of 64, I use the 3DS homebrew port. (Mod support, increased res, and better frame rates.
Mine are DS and Wii U homebrew port
38:00 the GameCube adapter DOES work with 3D All-Stars insofar that it’s recognized by the Switch as a USB controller. Of course, you’ll be missing some key functions across all three games, so you won’t be able to use the ground pound in Mario Sunshine or the gyro pointer in Galaxy. Not to mention you can’t remap the buttons, so with the default controls, ymmv. And while Nintendo could have allowed it to fully function with Sunshine, since it was a, you know, GameCube game, they chose not to support it since you can’t readily buy the adapter anymore in stores.
Kniffel101 not with the GameCube controller no. If I recall, the system only lets you customize controls for the joycons and the first party pro controller
@@Poever Just went to double check and you are indeed correct! Never saw that "Cannot be changed" text before! =O
The gamecube adapter is barely usefull in the switch, the only purpose of this thing existing is to use it on smash brothers, the best way to use it is on dolphlin and it responds exactly as the console does
You can actually remap the buttons, but it has to be done through the Switch’s internal Settings. To prevent you from potentially screwing yourself over, the Switch will actually REMIND you that you’ve remapped things when you hit the Switch’s Home button, and give the option to reset it to normal. You can also save up to four preset remappings per controller.
@@Aqua_Xenossia
I already commented that before, and deleted it, but no, it actually does not work with Gamecube controllers. =/
Perfect outro speech Try. Super Mario 64 is the best nostalgic 3D platform game.
Unless I missed it did you notice that Mario 64 on switch has 5-6 frames of audio delay?
Yeah. Unavoidable emulation / audio lag, it seems. Bit of an oversight for it not to be mentioned, IMO.
Yeah I noticed the audio delay in both docked mode and undocked mode
Emulation related issues have been reported on both 64 and Sunshine for this collection, 60 dollars for that lol.
Super aliased N64 games is my asmr.
German viewer here.
I wouldn't wanna have Das Pinguinbaby in any other way :D
RUclips Algorithm recommended this channel. Thank you. Big fan now
I didn't like the DS version at all. I really didn't wanna play as the other characters. And before the All stars version was released. I was playing Mario 64 on my WiiU with a legit green n64 controller via a Wiimote adapter. The controls weren't as tight as I remembered. and I have yet to play All stars in docked mode. But the Mclassic did help with games like Ghostbusters and on my Gamecube....oh boy!
The input lag on the Wii-U virtual console is abysmal. Plus with the dark filter, it's really amazing how I tolerated playing N64 on the Wii-U. It was definitely a pain with games like Paper Mario and the action commands. The input lag makes Mario 64 so frustrating to me. I'd definitely check out All-Stars on the TV. It looks gorgeous and is easily my favorite way to play it (non rom hacked) now.
The DS version is awesome, My only complaint is that the controls are crappy.
@@stabinghobo57 meh. i just didn't wanna play as the other characters. I don't wanna be Metal Wario, i want metal mother f'n Mario! LoL
@@retrobear9367 playing as different charachthers are cool but the power flower system sucks and the fact you need especific charachthers for certain missions and it takes so long to swap
Unfortunately, the “non-inverted” camera controls are a major dealbreaker for me. It’s a shame Nintendo didn’t make it an option to use the original inverted controls on the Switch.
Can't you just custom remap the controller?
[Try4ce] Unfortunately the system-level remapping doesn't have options like inverting the sticks. If I play more Sunshine, I wonder if I'll get used to it. The un-inverting of it is kind of a mixed bag for me. Part of me loves it, but part of me doesn't.
@@mylifeingaming I've gotten used to it, but I also usually un-invert sunshine with Swiss or USB Loader GX on the Wii. Mario 64 is still a little odd but I've still mostly gotten used to it
It's so awkward and to not even have the option to invert it truly shows how little effort went into this collection.
Imagine not playing a game because you are unwilling to learn the controls.
KingK Be Like: I don’t do research for when it comes to official emulation of games like super Mario 64, but I’m not gonna rely on an actual reliable source like my life in gaming!
Wtf man? 🤦🏻♂️
(Great video by the way. 👍🏻)
Wut
@@JM-hz1wl ?
I don't get the context of the comment
@@JM-hz1wl look up KingK Super Mario 3D Collection. Your welcome.
It should be noted that the controls for 3D All-Stars can be remapped however you want; however it has to be done through the Switch’s internal Settings menu. You can have up to four custom layouts per individual controller, and the Switch will remind you when you hit the Home button that you’ve changed things and give you the option to revert them to normal.
While it doesn’t fix Sunshine’s un-inversion unless you REALLY want to invert your movement too, it does mean you can have a more natural(read: Using the GCN pad with 8bitdo’s adapter) control scheme for it.
[Try4ce] I looked into the Switch system remapping briefly but didn't see a way to edit stick inversion.
the best way to play is the pc port with render96 duh its the best
As a Sega kid, please do the same thing for Sonic 3 with Knuckles etc, especially with Sonic 3 Complete edition! 🔵💨
With the right MIDI soundfonts or VST plugins, the MIDI soundtrack of Sonic & Knuckles Collection on PC could sound great.
I tried it and it sounds like giving Sonic 3 & Knuckles a PS1-style soundtrack.
And there are still mods like SMPS Player to restore the original Sega Genesis soundtrack.
But sonic 3 air
@@betterbetter3930 It's a source port that has the original Genesis music.
Too bad it doesn't have a MIDI option for PS1-quality music.
@@HydraSpectre1138 yep
the Wii virtual console version still impresses me so much. Whether plugged into a CRT with wii component cables or through a wii2hdmi + an mClassic adapter on a modern TV, the game looks amazing. It plays well enough with a gamecube controller, not perfect, but very playable.
The way i play this game is on a PC with a powerful CPU and GPU using project 64 and the rice plugin in 960p and a high resolution texture pack or i play it on my hacked DSi or New 3DS XL through twilight menu++.
My preferred method of playing Mario 64 (and other N64 games): using an emulator and a real Nintendo 64 controller via an adapter.
Sus videos son increíbles, puede uno pasar horas y horas viendo su contenido, además de que aprende uno muchas cosas, saludos desde México.
The GameCube controller adapter absolutely works with the collection, and Mario 64 is the only game that's actually fully playable with it! (Though using the small Z button is pretty uncomfortable for long jumps, etc.)
Thank you Coury and Try for posting this lengthy comprehensive RUclips video about different available versions of Super Mario 64. I never got around to owning a N64 back in 1996. As a first timer, I want to gameplay the definitive version of Super Mario 64. I guess I will just have to wait for the Nintendo Switch’s successor.
I'm here just hoping they make the 3DS port viable on old 3DS models...
There was a 3ds port?
@@kevin_lee_music A homebrew port based on the decompilation that happened a while back, yeah.
Its a fans port of the PC one to the 3ds, but it only works smoothly on the New models, old 3ds can run it but laggy
@@Michirin9801 Ohhhhh okay
But you forgot to mention emulation as a good way to play it. I’d say Switch is the best way because of the enhanced textures. And then emulation is the second best because you can still play the game in 4K
The unofficial SM64 port for switch is better
They forgot, did they? 40:48
These guys only focus on the "authentic" ways. I think they don't really talk about emulation much, only about running the iriginal hardware.
@@mhx5071 agree
@@neoasura true
The Gamecube controller adapter does work with Mario 64 and Sunshine, but the buttons are mapped in such a way that it's probably for the best it's not mentioned. :/
[Try4ce] Oh weird. I don't have one, but I was read enough about it not working that it seemed safe to say.
@@mylifeingaming You may have seen the article that had the clickbait title of "3D All Stars does not support the GC controller" but it's mainly referring to non-specific support in regards to the analog triggers and how they work in Sunshine.
@@Blaziken20052000 I don't like those clickbait titles. Yeah they didnt go out of their way to add small useless functionality for a controller only meant for Smash, but you can still play the game with it. They act like you can't use the controller at all.
Mario 64 has arguably the best 3D Mario control and movement to this day (with the right controller).
The camera however hasn't aged that well on the other hand but that's just because it set the standard on how to design a camera for 3D games which later iterations improved.
It also has very tightly designed levels and hubworld making it still one of the best sandbox style platformer in exploration and freedom of progression.
While I prefer RGB og hardware for early 3D 240p games I'm glad there is a good option for Switch on the go now for the new generation (although 60 dollars is a steep price for essentialy emulated ports).
Pc port
Easy. The mario 64 pc port is the best.
"Given the overall barebones nature of the AllStars project... it seems the team was very small... and didn't have the BUDGET for features..." Hang on a second, Nintendo (THE Nintendo) did not have the budget for their Premier intenational IP!? The single most recognizable videogame character in the world, the most VALUABLE videogame IP in all of history, and you're telling me Nintendo didn't have the BUDGET to treat the franchise accordingly!? How can you NOT think this is a cash grab?
[Try4ce] I don't get mad at the people who MADE the product, the actual devs who had no control over how much budget they got, how much time they had, and work circumstances that may have been difficult in 2020. They no doubt worked their butts off given what they had. So I respect their work. I don't rate a game based on whether I think poor business decisions were made. I don't care to belittle the work of the people in the trenches. Do you really think they were just chuckling to themselves about how they could get away with doing so little work? No, they did the best they could, and the end product is still an improvement. Would I have liked more? Sure. But I'm too old to get riled up over video game business, I just want to enjoy what the devs made.
@@mylifeingaming First, you're redirecting his criticism. The criticism is that Nintendo (as a whole) made this a lazy cash grab, not that some specific dev team is somehow totally to blame for everything that is wrong in . . . their project.
Second, you're suggesting the oppositely polar position, that the dev team involved bears *no* blame whatsoever for *their* project, they *definitely did their best with what they had*, and all shortcomings are others' fault. This is just as intellectually bankrupt as the straw man that you made of the OP's argument.
Third, video game business is business. Media is media, and media is a business. People have standards. It's mature to have standards and to keep to them. It's not mature to hold no standards. It's also immature to suggest that someone else lacks maturity because they hold standards which you do not.
Finally, you literally just got paid to research and talk about options for gaming, just to admit at the end that you're not really going to discuss the true best options, i.e. the ones that everyone around our age groups already knew to be the answer, PC. The fuck are you on about, 'too old to take video game business seriously?' Get over yourself.
The vid waa good enough, but if you're half as mature as you want to feel you are, you could stand to take a step back and adjust your attitude a mite.
I'm sure that even if Nintendo made a full remaster poeple would still complain that they wanted the original version not a remake.
Nintendo said they were porting the 3 games to the switch and thats what we got, nothing more nothing less.
@@mylifeingaming I'm not really 'mad' at anybody, certainly not at the programmers. They did a great job with the Gamecube emulation, even if they didn't have the budget to change the button appearance in Sunshine. I'm just annoyed that this thing is selling for full retail when it's clearly a budget compilation.
@@archygrey9093 I think people would complain a lot less if this was sold at a budget price, which is really where it belongs; the budget aisle.
I recently dug out a 2005 Toshiba CRT to hook into my game set up and it is kinda amazing how good the N64 can look on it, even just over composite.
[Try4ce] Those are great CRTs to have!
Thankyou Nintendo for giving us the original games in the collection no tinkering no bells just raw and Sharp
Definitely picking up a physical copy of 3D All Stars
But pc port?
I like the DS port but to me it feels more like of an alternate version than a remake.
To my understanding a remake has improved graphics, controls or audio over the original. In this case I feel some aspects are actually worse.
The characters models are updated but they look so blocky. The controls are also not as precise as the original.
I think it would be more precise to call it a "sidegrade", where some stuff improved and other aspects worsened.
The controls were not accurate due to the DS' having no joystick. To my understanding, playing Mario 64 remake on a 3DS console is a major improvement.
@@ultraspinalki11 I played it on a 3DS, but even with the analog stick you can only move the characters in 8 directions (16 in the original)
@@viniciusgomes5147 Ah I see. I was talking more about a joystick being more comfortable to play with than a dpad, but I definitely didn't know about the loss of accurate movement (the 16 directions vs 8 directions).
The 3D All Stars version is about as good as it gets as far as official releases, I just wish they'd had made it wide-screen at the very least.
Great Videos guys! Just when you think M64 was worn out in terms of knowledge you guys always find ways to put a fresh spin on it!
I prefer the original N64 on CRT or the PC Port in 60 FPS on CRT. Both using real controllers, with good sticks or improved stick replacements. As for Wii emulation or any official emulation... I don't like it cause PC blows it away if you know what you are doing with programs like RetroArch.
The 9 dislikes are people who played on the Wii U with the Wii pro controller and input lag
People really dislike hearing the way they enjoy things is "the worse way"
@@Ruko Well... Like . 75 seconds of input lag is OBJECTIVELY worse, and makes the game borderline unplayable.
I was messing around with that version the other day and didnt think it was that bad.
Finally, back to my favorite kind of vids from you guys.
It's incredible how in a video to show all version of Super Mario 64, you can make a mini RGB 205 Remake to present new stuff like Retro Tink Mini (or like a want to call it the Super64 killer) !
That's why I love your channel and your work, even if you don't have to, you make a complete video about your subject !
Great video, can't wait for the next one 🤘
[Try4ce] Yeah it's fun because exploring a single game like this still allows us to show new things that we haven't had a chance to show otherwise yet.
The inverted sunshine camera controls have made the game almost unplayable for me
Same, that breaks so much muscle memory
Same
I hated it at first but quickly adjusted and inevitably got all 120 stars. I'm just so use to games flip flopping camera controls and not giving me the option to change it.
I still prefer to play it on N64+CRT TV.
Playing on an RGB modded N64 through the XRGB mini... Thanks to this channel I have my NES, SNES and N64 sending RGB to the framemeister... Hasn't let me down yet..
STILL the BEST produced content on the Net! You guys are simply AWESOME! Thank you so much for all the knowledge, experience, dedication and heart you all put into your work guys! Keep it going! 💯🕹💪😎