Left Side = 480p, GameCube with Original Component Cable for $200 (Current Value - 2024) Right Side = 480p, Nintedno Wii with Generic Component Cable for $10. More Information Inside the Video.
@@unknown11833 una PS2 no podría manejar 30 autos a 60 fps, manteniendo texturas en alta resolución, con todos los efectos q proporciona la GPU de la GameCube, ni mucho menos la velocidad a la q van los coches. Lo máximo q tiene una PS2 es Burnout Revenge, y ni así se compara con el frenetismo y ultra velocidad q tiene F-Zero GX. Es más, dudo q la CPU de una Xbox pueda correr este juego a unos fps estables. La cpu de PS2 es potente, pero no hay chances de q esto vaya en una PS2 a mas de 3 fps
@@unknown11833Name one that looks better than this. F-Zero GX, Metroid Prime 1 & 2, Rogue Squadron 2 & 3, 1080 Avalanche, Pikmin 2, etc. all look better than the best looking PS2 games by a significant margin. It isn't up for debate.
"Concluindo, essa história de que o Wii é o pior lugar para jogar os jogos do GameCube não é verdade.". E foi exatamente o que eu concluí há 3 dias atrás e comprei um Wii para jogar GameCube ao invés de comprar um Gamecube que custa 3x mais, e claro poder jogar Wii também. E agora procurando infos a respeito, eu encontro e vejo seu vídeo validando a informação, eu não poderia estar mais feliz e grato! Obrigado, VCDECIDE. Melhor canal de comparações! Sobre o próximo video, eu também havia pesquisado sobre o Wii U e descartei a compra optando pelo Wii mesmo, e já conheço o motivo. Sinto como se tivesse desviado de duas balas.
Sim é muito mais facil vc achar um wii bem conservado e num preço acessível e ele ainda ocupa menos espaço. Fora que, mesmo se vc achar um sem as pecinhas de cobertura da lateral ou da frente vc compra baratinho na shopee. Diria que tanto wii quanto ps2 são os consoles retro mais fáceis de se manter atualmente e que compensa muito ter os dois.
The reason a lot of people prefer playing gamecube games on the cube over wii is because the GCN has better color & shadow saturation than the wii does, not because of a the cable. You actually get better visual quality from GCN's using an HDMI adapter for the digital video output rather than using the OEM component cables & the HDMI adapters are much cheaper. Overall, most people won't care about the saturation issue & it's still even cheaper to use a Wii with component cables.
Idk, ive done very particular comparisons between component cables on the cube compared to normal wii component, and the gamecube produces a more cleaner image. If ye want proof I got some star fox assault pics of close ups with proper 2x scaling. Im usually the one defending the wii but the component out for the wii does have problems, just not noticable enough to be a big dealio
First of all really cool that you made the commentary transparent so you can see the controller visualizations. I can tell the image quality with the $10 cable on the Wii is superior. In motion the BLUE FALCON on the ship stays readable at high speeds for the most part. While the $200 Gamecube component cable it looks like a blurry smear. Also if you slow it down to .25 speed the Wii version seems to run smoother noticeable with lighting effects and animations. If that means anything just pointing it out.
I'm still unsure about the texts with this transparency... I might opt for a background without transparency, but I'm still considering it; you could say it's still in the testing phase. As for the smoothness, both run with the same fluidity; however, the fact that the GameCube has the Anti-Flickering filter enabled (which is ideal only for interlaced resolution-480i, and not 480p as it currently is) makes it seem like it's running less smoothly in the condition you mentioned, which was viewing at 0.25 speed. When the Wii runs GameCube games, it enters GameCube mode and runs at the same clock speed, but the same doesn't apply when the Wii runs GC games through Nintendont (which was not the case in this video).
@@vcdecide It was something about the lighting that seemed off. I did notice something though at 0.25 speed. During character select on the Gamecube the screen vibrates for some reason. Too be honest I turn the speed down on certain videos to see if they are any noticeable differences. Especially games with action or speed. Sometimes you see things unnoticeable at normal speed.
@@JohnCharb87 This vibration is precisely from the anti-flickering effect that is supposed to counteract the flickering of 480i to provide smoothing. However, since the resolution is progressive, this anti-flickering effect ends up interfering with the sharpness of the image and even slightly affecting the color tone.
@@JohnCharb87 This is a complicated issue because there was a lot of bureaucracy involved in obtaining the GameCube component cables, which were not sold everywhere and were only available through Nintendo. The only way to get them was by ordering directly from Nintendo. As a result, many companies (softhouses) did not give the necessary attention to the GameCube's progressive scan features, and this led to the problem of the console having Anti-Flickering enabled by default, even when switching to 480p. Due to the difficulty of obtaining the cables, only a few people actually played in 480p on the GameCube. Nintendo itself, in later revisions of the console, removed the digital input where the GameCube component cable was connected for 480p support.
Just lke mentioned on video, As far as i'm aware, the WII has "deflicker" always on, by the defaut. This feature basically can affort Progressive Scan looking flicker free image, but makes image look softer. Same feature was available even on NGC game: Super Smash Bross Melee. I liked PAL -version of that game when deflicker was turned off, as colours were stronger. I have official NGC Component Cable. Anyway, i don't think there is a big difference on component cable -quality, despite NGC originally having different style port for the cable where only video was send thru the port (RCA was still used for audio). The component port was removed from the console, right after price of NGC dropped into $100. Historically low price was possible also coz Nintendo did not had to include DVD-movie licence fees on console price as well. NGC was for true gamers and gamers alone.
From the developers of Super Monkey Ball and the Yakuza series presents F-Zero GX. Also the director of Daytona USA and producer of other games worked on this one. Tis game reminds me of the awesome arcade racing genre of the early 2000s. Burnout was on the raise. Need for Speed was releasing the Hot Pursuit 2 and Underground games. Not to mention the very underrated Rumble Racing on the Playstation 2. Spiritual successor to NASCAR Rumble. They to have a IMSA Rumble featuring Rexy on the cover.
Very funny the fact that how all the consoles (with the right tools of course) have their cons and pros for GCN games, I can't wait for that WiiU HDMI cable situation for GCN games, but regardless... I love to use whatever console to play them (yup, the image situation doesn't really stop me for using my WiiU, Wii or GameCube for playing games... heck, in my case, I like my GCN whenever I play PAL games as it can easily make things work for me without much of a hazzle on my NTSC TVs with Swiss, while the Wiis are more for convenience of having a fast way to play my games when I'm lazy to plug my Game Cube (but I have to give it's version of Swiss a try, probably that way my GCN would start to become more of a Game Boy on-screen machine as the Wii really looks good if you ask me (I wonder if the WiiU with the Component Cables can get a similar result... that might have to wait for another time probably).
What i had heard is that Gamecube games look shaper in an original Gamecube as the Wii enforces screen filtering for Gamecube games even in 480p mode. Here in my country, back in the days, a Gamecube costed around $250, the Ps2 around $300 - $350 and the OG Xbox....not $400, not $500, not $600 but around $700 - $850. So even if you knew the Xbox was the most "powerfull" out from the, 3 for that price lots of people would prefer to enter the PC Master Race from the early 2000s. 🤑So, the GC was actually the cheaper console.
Cool video idea! I do have these coveted component cables for the Gamecube that I bought for 13 bucks way back before You Tube blew up. The only reason why I still have them is because of my Gameboy player because I did a quick and dirty tested between my Wii with component cables and the Gamecube with component cables hooked to the same TV and couldn't tell them apart. My Gamecube sits and collects dust in a closet because I use my Wii for all things Gamecube. Plus my Wii is hacked so I can also play Gamecube games that I don't own.
If the GameCube is locked, no... that's the point of the video!! But yes, if the GameCube is unlocked, you can also disable it with Swiss. The purpose of the video was just to demonstrate that the Wii component cable is not bad and that you can achieve superior quality with it if your Wii is unlocked.
@@vcdecide So I guess that if you disable that option to an unlocked GC with component cable, you can still get a superior image quality than an unlocked Wii + component cable + disabled anti-deflicker option 😝😅
A locked Wii (factory-original or unmodified) will run a GameCube game exactly the same way as a locked GameCube. Therefore, if the game, when set to 480p, does not disable the Anti-Flickering by itself, the Anti-Flickering will remain enabled (regardless of whether it is a Wii or a GameCube), as there is no way for the player to turn it off on a factory-original system that has not been modified.
Pretendo fazer um video futuro para explicar o motivo pelo qual o HDMI do WiiU (no que diz respeito a rodar jogos do Gamecube) produzir uma imagem pior que o cabo componente do Wii/GameCube Apenas estou na dúvida se vai ser Virtua Striker 3 (Gamecube vs WiiU) ou Virtua Striker 3 (Wii vs WiiU) ... porém não vai ser o próximo vídeo, e sim um vídeo futuro. Porém, como disse no video, embora no WiiU a imagem seja pior quando comparado ao Wii/GC, há outras ''vantagens'' de se jogar GC no WiiU... observe que coloquei a palavra ''vantagens'' com aspas, pois essas vantagens vai depender da pessoa e do que ela tá procurando através do jogo, e isso tb será explicado no video.
@@richardp1592 o problema do VWii do WiiU é que para acessar os jogos do Gamecube terá que ser através do GX Loader ou Nintendont e aí é que entra o problema de fidelidade, pois o clock do WiiU é maior que do Wii que por sua vez é maior que do GameCube... O Nintendont/ GX Loader atua diferente em comparação de quando você colocar um disco do GameCube no Wii por exemplo Ao colocar um disco do GC no Wii, o console de fato vira de fato um Gamecube o que inclui suas limitações, já no WiiU.... no WiiU é diferente, pois não há forma legal (oficial) de jogar os jogos do GC no WiiU ou VWii de forma legitima, uma vez que os discos originais do gamecube são incompatíveis com o WiiU. Portanto, ao rodar um Jogo do GC através do WiiU pelo GX Loader ou Nintendont, vc estará rodando o jogo não com o clock original do Gamecube, mas sim com o clock do WiiU e isso causa alguns efeitos colaterais em termos de fidelidade, e isso será melhor ou pior a depender do seu ponto de vista. De forma resumida, podemos dizer que jogar os jogos do Gamecube no WiiU, é como jogar uma versão do Xbox One X em relação ao Xbox One ou PS4 Pro em relação ao PS4.... por exemplo, tem jogo que no GameCube seja jogado através do GameCube ou Wii, e que roda a 25 fps, mas esse mesmo jogo no WiiU roda a 50 fps por exemplo. Pois o Nintendont/GX Loader apenas funcionam como atalho.... e tudo isso que falei do WiiU, serve tb para quem joga GC no Wii através do Nintendont ou GXLoader, porém de forma menor, pois a diferença do Wii para o GC não é tão grande
Obviamente que, quando digo One X em relação ao Xbox One normal e PS4 Pro em relação ao PS4 normal, me refiro apenas na questão de desempenho, pois como disse antes, em termos de imagem o HDMI do WiiU é inferior ao cabo componente do Wii/GC. Mas para quem não tem GC ou Wii, mas tem o WiiU, o WiiU ainda assim é uma ótima forma de se divertir também com os clássicos do GameCube, pois no final de tudo, o que realmente importa é a diversão, e não a qualidade de imagem.
@@vcdecide Quanto a jogos/roms européias ouvi dizer que são mais leves por rodarem a menos FPS, pode me contar mais detalhes sobre isso, vantagens e desvantagens?
Thank you and please keep using F-Zero. It is the reason I bought a GC with wavebirds and the comp cable! Currently unlocked. I have to check if I indeed have the anti flickering effect disabeld! Thank you
One way to tell if a game still has anti-flickering enabled when Progressive Scan (480p) is activated is by capturing high-quality gameplay footage and then uploading it to RUclips. If the game appears very blurry during fast movements in the RUclips video, it means that anti-flickering is still enabled. (Unfortunately, many GameCube games keep this effect active in progressive resolution, even though it should only be applied to 480i graphics, where it helps reduce flicker. However, in 480p graphics, this effect only blurs the image, causing a loss of sharpness.) Remember that anti-flickering on the GameCube was somewhat enabled by default in the system's games (similar to how AA was on the N64). Therefore, developers had to be aware of this; otherwise, the games would remain with the effect active even in 480p. I'm mentioning all this because it can be difficult to notice anti-flickering directly on the TV (depending on your TV, as perception varies according to the model, type, brand, size, etc.) Therefore, the choice of F-Zero for this type of comparison was not by chance... since it's much easier to notice in high-speed games. And to disable Anti-Flickering through Swiss, I plan to demonstrate this in another video, perhaps in Virtua Striker 3 (Wii vs. Wii U) or Virtua Striker 3 (GameCube vs. Wii U). In one of these two, I'll demonstrate how to disable the effect in progressive resolution using Swiss.
I prefer the GameCube so I don’t have to use the Wiimote, find out the batteries are dead, replace the batteries, find out the sensor bar is dead, replace the batteries, find out the sensor isn’t picking up the Wiimote signal, calibrate the sensor and Wiimote so the remote signal is working properly, just to start the game And let’s not forget the nostalgia of the GameCube startup screen which you don’t get on the Wii.
Are you incompetent or just a blatant liar? There is no calibration necessary for the sensor bar nor does it require batteries. If you're using some stupid wireless off brand sensor bar that is on you.
The thing is if you play GameCube today, then you would use a HDMI adapter like Mk2hdmi to get 480p. So you wouldn't need the expensive component cables, plus with retro tink 4k or mclassic, you can truly give it the HD remaster look. But there isn't a good HDMI adapter for WII, there are out there but aren't as good as the GC adapters like at all. So its just better to use the WiiU since it plays GC games and Wii games natively. There is an upscaler on the wiiu but you can turn that off forcing 480p since its no where as good as dedicated upscalers out there. My life in gaming goes into depth with this topic. Wii without deflicker is better on a HD screen but without it turned off the GC wins.
Nintendo loved to remove features in later revisions of their consoles... such as the GameCube without the digital output for connecting the component cable for 480p... or the 2DS, which is the 3DS without the 3D effect... or the Nintendo DS XL, which is the DS without the ability to play GBA cartridges... or the Nintendo Switch Lite, which cannot be played on a TV... and even the SNES and N64 are not exempt from this; the later versions of the N64 are not ideal for RGB mods, and the SNES Baby, depending on the version, only has RF or AV Composite. The only Nintendo console that didn't suffer from this was the NES, but the NES already had fewer features compared to the Famicom... so... So it's ideal to always have the first (or at least one of the early) versions of Nintendo consoles if you don't want to end up with a product that has cut features.
@@vcdecide Actually... the NES also had it's share of video output situation nitpicks, the USA model 2 (the Toploader) lacks AV Composite Output in favor of RF (the original Frontloader has both RF and AV Output... however how to use that AV Output was different, but still the option was there) and it's Famicom counterpart axes out the RF Output (which was the only option in it's original model) in favor of the AV Composite (and that's excluding other models like the one from Sharp in Japan, only counting the original models from Nintendo... and also excluding modding shenanigans), but it's true, usually the very first models are the better ones when it comes to features, as also the GCN in later models that lacks Component Output, also lacks the port that Nintendo never used (which can be used by Swiss or other Homebrews of course)
Esse cabo do gamecube sempre foi caro, um dos motivos que migrei para o wii foi justamente o cabo componente super barato. Agora uma pergunta, o gamecube não tem disponível o cabo SCART? Comprei um conversor scart para componente e foi menos de 100R$ no aliexpress, talvez seja uma alternativa.
Cabo Scart para GameCube apenas para o GameCube Europeu, onde muitos jogos não possuem suporte para o Progressive Scan, não existe suporte ao Scart de forma nativa para GameCube não europeus como os GameCube Americanos ou Japoneses. porém, GameCube Europeu tem o problema de 50hz que ninguém merece, nem mesmo os europeus hoje em dia gostam disso, depois que os mesmos passaram a jogar os jogos em 60hz
Estos de Nintendo estropeando sus consolas para poner características técnicas más altas sobre la mesa. Aunque hay que admitir que la gamecube por lo que costaba era un maquinon. Y que probablemente en las TV de aquel entonces no habría demasiada diferencia
Todo mundo pensa que o Swiss é apenas para o GameCube, mas pode ser usado no Wii também, afinal, um Wii é também um GameCube. Mas como o tem Nintendont e Loader GX, então todo mundo parece esquecer do Swiss quando se trata do Wii, e para quem procura reproduzir o GC no Wii de forma fiel ao GC, o Swiss é o ideal, já que há efeitos colaterais quando se usa o Nintendont/ Loader GX.
Disco de Boot do Swiss, mas para isso o Driver de DVD do Wii tem que tá desbloqueado, mas há outras formas de usar o Swiis no Wii sem ser pelo Disco de boot, mas uso por um DVD de Boot que é mais fácil no meu caso... mas sei que pra maioria das pessoas, o driver do wii não tá desbloqueado, mas há formas alternativas de acessar o Swiss nestes Wii
Tirando toda essa conversa de cabos... Unico "defeito" que eu coloco nesse jogo é a trilha sonora!! Mas isso é gosto pessoal meu mesmo!! Prefiro a trilha mais heavy metal do X do que essa que seria um sei la... Techno? Mas como eu falei... isso é coisa pessoal!! Na minha opinião esse jogo é um dos melhores games de corrida que existem!! E não entendo o porque a Nintendo pelo menos não trouxe ele para o Switch... Nem que fosse um remaster!! Esse jogo estar preso no GC/Wii é um crime!!
Dificuldade muito acima da dificuldade padrão dos jogos da nintendo, talvez este tenha sido o motivo pelo qual o jogo ficou esquecido no GameCube.... Se a nintendo lançar uma nova versão e o jogo for fácil ou casual, com certeza os fãs os fãs vão ficar irritados, então, é melhor nem mexer em vespeiro
O Game Cube era 100 dólares mais barato que o Xbox clássico, e não o mesmo preço, como alega o vídeo. Os consoles foram lançados a 199,00USD e 299,00USD respectivamente.
O Xbox podia reproduzir DVDs, vinha com um modem de banda larga para jogar online e tinha um HD interno que dispensava o uso de memory card... O GameCube não tinha nada disso. Então, podemos dizer que o GameCube era até mais caro que o Xbox clássico se formos analisar o valor agregado.
Se for analisar da forma como coloquei, o GameCube foi o console mais caro da sua geração... não é atoa que a cada unidade de console vendido, a Nintendo era o único que passou a lucrar desde o começo das vendas... a Microsoft a cada unidade do Xbox Clássico vendido, ela perdia cerca de 100 dólares... Enquanto que a Nintendo Lucrava 100 dólares a cada GameCube vendido a 199 dolares, a Microsoft perdia 100 dólares a cada Xbox vendido a 299 dólares
@@vcdecide qual foi o preço que chegou pro consumidor final? Em resumo, era 100 dólares mais barato e não quase o mesmo preço como diz o seu vídeo. Era 1/3 ou 33% mais barato, como preferir. Isso é um fato. O Xbox entregava mais na caixa, mas cobrava por isso, justo. Se quiser comparar, tem o Q, lançado pela Panasonic do Japão, que rodava DVD e cobrava 299 dolares, o mesmo que o PS2, por ex. E de onde vc tirou que a Nintendo lucrava 100 dolares por peça? Esse dado nunca foi divulgado. O que se sabe é que houve forte subsídio por parte da MS, mas independente desse fato, o GC era 100 dolares mais barato na prateleira. Houve uma redução pra 99 dolares no preço do GC alguns anos depois, mas daí a deduzir que o custo de produção desde day one lá em 2001 era de 99 dolares, tem um abismo de distância.
@@MrKeitaroSama @MrKeitaroSama Se a pessoa quisesse sair da loja com 1 console + 1 DVD Player, sairia muito mais barato para o comprador sair com um PlayStation 2 ou Xbox Clássico ao invés de um GameCube + DVD Player.... E de onde vc tirou esses 1/3 ??? se o GameCube era $199 e o Xbox era $299, então esse 1/3 tá errado, uma vez que $199 não é nem metade de $299 Se o GameCube fosse 149, ai sim vc ia poder dizer que era 1/2 .... para o GC ser 1/3 ele teria que custar $99 e o Xbox custar $299 No final de tudo, o Xbox clássico vendeu mais que o GameCube por causa do valor agregado maior em torno do seu preço.
@@vcdecide e se a pessoa quisesse sair da loja simplesmente apenas com um video game, o GC era 100 dolares mais barato. E ele custa 1/3 mais barato, e não 1/3 do valor do Xbox (conforme escrevi de forma bem clara). E de fato 1/3 < 1/2, por isso é 1/3, ou 33%. Simples assim
The hardest part of this game for me was unlocking the Rainbow Pheonix car. I never want to do that again. That took years off my life, and I don't have that level of reflexes in me anymore.
I didn't want to say this because I know this game has many fans, but it's just not fun due to its ridiculously high level of difficulty. It demands too much from the player and requires perfection to reach first place. One missed speed boost, and your chances of coming in first are gone. I can't enjoy games that are extremely demanding. It's the typical case of 'beautiful but ordinary'. It still surprises me to this day that this game has so many fans... and I can understand why Nintendo has kept F-Zero on the shelf ever since...
@@vcdecide They didn't. F-Zero 99 is there. Sure it's not a complete F-Zero game, but it's a good start. I want another complete F-Zero game so badly 😭
@@TheAlex3712 I consider F-Zero 99 a spin-off, especially since it's a free game (though it requires a monthly Nintendo Online subscription to play)... but the game uses graphics from the SNES era, so it can't be considered a successor to F-Zero GX
Yo tengo una Wii. Y les puedo asegurar que la calidad de imagen es muchísimo mejor q los 480p de GameCube. Este juego lo he probado en el pasado, probablemente uno de los mejores juegos de carreras creados, y de los más frustrantes también, a tal punto q hay momentos en los q no podes estar a la par de la velocidad de las naves. Es jodidamente rápido este juego, desconozco de otro q sea así de veloz. Solo se me ocurre la saga Burnout con los autos más veloces, pero este realmente es complicado de jugar, mucho más si se usa el Wii Classic Controller como en mí caso. Este juego supera a muchos de la Xbox gráficamente, y es absolutamente imposible imaginarlo en una PS2 o Dreamcast, tal vez solo lo veria en old 3ds , posiblemente con downgrade y 30 fps. O en Switch a 1080p 60 fps (como el port q hicieron de Zelda Wii)
@@g.e.m.gbrown8151 en todo caos Wii U, porque la Wii original no da HD, su máxima resolución es 854x480p (4:3 o 16:9 panorámica, dependiendo de cómo sea el soporte de tu TV). La Wii estaba pensada para funcionar en televisores CRT "de tubo" como dicen x acá en Argentina. Si bien investigando, la Wii tiene una GPU q era más que capaz de correr 720p HD, Nintendo en su momento canceló esta implementación porque su público objetivo eran los casuals. Y por el hecho de abaratar costos. Eso sí, hoy con el adaptador Wii2Hdmi puede q sea distinto, pero no tengo ese aparato, solo el cable componente. Y puedo afirmar que un juego promedio de GameCube se adapta espléndidamente a la calidad de imagen de Wii. En Wii U creería, se reescalan los juegos de GC a 1080p
Even with the magic cable for 200 moneys, Wii is better than GameCube. You see, it's jus the human urge to fell better by deluding themselves with fairy tales about gimmicks that make this or that better than more expensive and powerful stuff.
But if you disabile the same option on the GameCube with a component cable, I guess you still get a better quality image than Wii + component cable + disabled deflicker option
You don't need to unlock it and just use an AV to HDMI converter and use the Masseilie mClassic on the HDMI, it will do the anti-Flicker decomposition work while upscaling to 1440p.
Buttons are placed better to reach by using thump alone, also anolog has wider area around it than XBOX. But triggers and second analog are not very good on NGC.
The GameCube controller has good grip along with an analog/digital hybrid L & R Buttons that to this day never has continued onward and takes advantage with certain games like Super Mario Sunshine, F-Zero GX and Geist.
Left Side = 480p, GameCube with Original Component Cable for $200 (Current Value - 2024)
Right Side = 480p, Nintedno Wii with Generic Component Cable for $10.
More Information Inside the Video.
Add the the wii u in 480p mode using hdmi out. I've been waiting to see how it compares
And 👍 on the video btw.
Wii looks better here.. crazy considering the price
The Wii got boost Power
Muito sensacional esses comparativos!! Realmente da pra ver uma melhora de qualidade no Wii em relação ao Game Cube!! Mais nítido bem menos embaçado!
One of the games that proved the huge superiority of GameCube hardware over PS2 Emotion Engine + Graphics Synthetizer.
Lol, no way does this game look better than the best looking games on PS2 😂
@@unknown11833 una PS2 no podría manejar 30 autos a 60 fps, manteniendo texturas en alta resolución, con todos los efectos q proporciona la GPU de la GameCube, ni mucho menos la velocidad a la q van los coches. Lo máximo q tiene una PS2 es Burnout Revenge, y ni así se compara con el frenetismo y ultra velocidad q tiene F-Zero GX. Es más, dudo q la CPU de una Xbox pueda correr este juego a unos fps estables. La cpu de PS2 es potente, pero no hay chances de q esto vaya en una PS2 a mas de 3 fps
@@retroboy-fh1ji every game that the ps2 had the Xbox and Gamecube had better ports graphicly, no contest 🤣🤣🤣
@@unknown11833 It does though, check out the firefield track. Although I guess the lighting isn't that great, more about the textures and geometry.
@@unknown11833Name one that looks better than this. F-Zero GX, Metroid Prime 1 & 2, Rogue Squadron 2 & 3, 1080 Avalanche, Pikmin 2, etc. all look better than the best looking PS2 games by a significant margin. It isn't up for debate.
"Concluindo, essa história de que o Wii é o pior lugar para jogar os jogos do GameCube não é verdade.". E foi exatamente o que eu concluí há 3 dias atrás e comprei um Wii para jogar GameCube ao invés de comprar um Gamecube que custa 3x mais, e claro poder jogar Wii também. E agora procurando infos a respeito, eu encontro e vejo seu vídeo validando a informação, eu não poderia estar mais feliz e grato! Obrigado, VCDECIDE. Melhor canal de comparações! Sobre o próximo video, eu também havia pesquisado sobre o Wii U e descartei a compra optando pelo Wii mesmo, e já conheço o motivo. Sinto como se tivesse desviado de duas balas.
Sim é muito mais facil vc achar um wii bem conservado e num preço acessível e ele ainda ocupa menos espaço. Fora que, mesmo se vc achar um sem as pecinhas de cobertura da lateral ou da frente vc compra baratinho na shopee. Diria que tanto wii quanto ps2 são os consoles retro mais fáceis de se manter atualmente e que compensa muito ter os dois.
I love my GCN but i rather use my Wii for Gamecube gaming for this exact reason. Also i play on CRT with coponent input.
The reason a lot of people prefer playing gamecube games on the cube over wii is because the GCN has better color & shadow saturation than the wii does, not because of a the cable. You actually get better visual quality from GCN's using an HDMI adapter for the digital video output rather than using the OEM component cables & the HDMI adapters are much cheaper. Overall, most people won't care about the saturation issue & it's still even cheaper to use a Wii with component cables.
Idk, ive done very particular comparisons between component cables on the cube compared to normal wii component, and the gamecube produces a more cleaner image.
If ye want proof I got some star fox assault pics of close ups with proper 2x scaling.
Im usually the one defending the wii but the component out for the wii does have problems, just not noticable enough to be a big dealio
First of all really cool that you made the commentary transparent so you can see the controller visualizations. I can tell the image quality with the $10 cable on the Wii is superior. In motion the BLUE FALCON on the ship stays readable at high speeds for the most part. While the $200 Gamecube component cable it looks like a blurry smear. Also if you slow it down to .25 speed the Wii version seems to run smoother noticeable with lighting effects and animations. If that means anything just pointing it out.
I'm still unsure about the texts with this transparency... I might opt for a background without transparency, but I'm still considering it; you could say it's still in the testing phase.
As for the smoothness, both run with the same fluidity; however, the fact that the GameCube has the Anti-Flickering filter enabled (which is ideal only for interlaced resolution-480i, and not 480p as it currently is) makes it seem like it's running less smoothly in the condition you mentioned, which was viewing at 0.25 speed.
When the Wii runs GameCube games, it enters GameCube mode and runs at the same clock speed, but the same doesn't apply when the Wii runs GC games through Nintendont (which was not the case in this video).
@@vcdecide It was something about the lighting that seemed off. I did notice something though at 0.25 speed. During character select on the Gamecube the screen vibrates for some reason. Too be honest I turn the speed down on certain videos to see if they are any noticeable differences. Especially games with action or speed. Sometimes you see things unnoticeable at normal speed.
@@JohnCharb87 This vibration is precisely from the anti-flickering effect that is supposed to counteract the flickering of 480i to provide smoothing. However, since the resolution is progressive, this anti-flickering effect ends up interfering with the sharpness of the image and even slightly affecting the color tone.
@@vcdecideSo the solution to the problem ends causing another problem. Seems better off just ignoring it entirely.
@@JohnCharb87 This is a complicated issue because there was a lot of bureaucracy involved in obtaining the GameCube component cables, which were not sold everywhere and were only available through Nintendo. The only way to get them was by ordering directly from Nintendo. As a result, many companies (softhouses) did not give the necessary attention to the GameCube's progressive scan features, and this led to the problem of the console having Anti-Flickering enabled by default, even when switching to 480p.
Due to the difficulty of obtaining the cables, only a few people actually played in 480p on the GameCube. Nintendo itself, in later revisions of the console, removed the digital input where the GameCube component cable was connected for 480p support.
A great video showing off all that we needed to know. Looking forward to the next one, thankyou :)
2:51 So playing on the Wii will have you finishing at least 2 positions higher? I’m sold…
Just lke mentioned on video,
As far as i'm aware, the WII has "deflicker" always on, by the defaut.
This feature basically can affort Progressive Scan looking flicker free image, but makes image look softer.
Same feature was available even on NGC game: Super Smash Bross Melee. I liked PAL -version of that game when deflicker was turned off, as colours were stronger.
I have official NGC Component Cable. Anyway, i don't think there is a big difference on component cable -quality, despite NGC originally having different style port for the cable where only video was send thru the port (RCA was still used for audio).
The component port was removed from the console, right after price of NGC dropped into $100.
Historically low price was possible also coz Nintendo did not had to include DVD-movie licence fees on console price as well.
NGC was for true gamers and gamers alone.
you can disable that feature through unlocking your console.
Right Side Wins!!! Is the same game but looks more sharp
Thanks this video helped out tremendously
From the developers of Super Monkey Ball and the Yakuza series presents F-Zero GX. Also the director of Daytona USA and producer of other games worked on this one. Tis game reminds me of the awesome arcade racing genre of the early 2000s. Burnout was on the raise. Need for Speed was releasing the Hot Pursuit 2 and Underground games. Not to mention the very underrated Rumble Racing on the Playstation 2. Spiritual successor to NASCAR Rumble. They to have a IMSA Rumble featuring Rexy on the cover.
Seus comparativos são sensacionais.
Very funny the fact that how all the consoles (with the right tools of course) have their cons and pros for GCN games, I can't wait for that WiiU HDMI cable situation for GCN games, but regardless... I love to use whatever console to play them (yup, the image situation doesn't really stop me for using my WiiU, Wii or GameCube for playing games... heck, in my case, I like my GCN whenever I play PAL games as it can easily make things work for me without much of a hazzle on my NTSC TVs with Swiss, while the Wiis are more for convenience of having a fast way to play my games when I'm lazy to plug my Game Cube (but I have to give it's version of Swiss a try, probably that way my GCN would start to become more of a Game Boy on-screen machine as the Wii really looks good if you ask me (I wonder if the WiiU with the Component Cables can get a similar result... that might have to wait for another time probably).
What i had heard is that Gamecube games look shaper in an original Gamecube as the Wii enforces screen filtering for Gamecube games even in 480p mode.
Here in my country, back in the days, a Gamecube costed around $250, the Ps2 around $300 - $350 and the OG Xbox....not $400, not $500, not $600 but around $700 - $850. So even if you knew the Xbox was the most "powerfull" out from the, 3 for that price lots of people would prefer to enter the PC Master Race from the early 2000s. 🤑So, the GC was actually the cheaper console.
Cool video idea! I do have these coveted component cables for the Gamecube that I bought for 13 bucks way back before You Tube blew up. The only reason why I still have them is because of my Gameboy player because I did a quick and dirty tested between my Wii with component cables and the Gamecube with component cables hooked to the same TV and couldn't tell them apart. My Gamecube sits and collects dust in a closet because I use my Wii for all things Gamecube. Plus my Wii is hacked so I can also play Gamecube games that I don't own.
I have it and use it, but i agree. At this point It's just a curiosity that's only worth it for collectors like me.
Excelente vídeo só prova que fiz a melhor escolha a 5 anos atrás quando comprei um Nintendo wii pra jogar gamecube 👍✌️
Me rocking the official Wii component cable on the Wii.
quite clear and informative, like it))
The Video output on Wii looks cleaner and loads a but faster.
Did you also change your intro to your videos?
But you can use Swiss on Gamecube as well. Doesn't it have anti-flickering disable option?
If the GameCube is locked, no... that's the point of the video!! But yes, if the GameCube is unlocked, you can also disable it with Swiss.
The purpose of the video was just to demonstrate that the Wii component cable is not bad and that you can achieve superior quality with it if your Wii is unlocked.
@@vcdecide So I guess that if you disable that option to an unlocked GC with component cable, you can still get a superior image quality than an unlocked Wii + component cable + disabled anti-deflicker option 😝😅
Can you clarify whether a locked Wii plays Gamecube games with antiflicker enabled? Is that an in-built feature of how Wii plays all Gamecibe games?
A locked Wii (factory-original or unmodified) will run a GameCube game exactly the same way as a locked GameCube. Therefore, if the game, when set to 480p, does not disable the Anti-Flickering by itself, the Anti-Flickering will remain enabled (regardless of whether it is a Wii or a GameCube), as there is no way for the player to turn it off on a factory-original system that has not been modified.
Obrigado pelas legendas em PT-BR, aprendi bastante nesse vídeo, jogo GameCube no meu Wii U, fiquei interessado em saber agora sobre essa outra parte.
Pretendo fazer um video futuro para explicar o motivo pelo qual o HDMI do WiiU (no que diz respeito a rodar jogos do Gamecube) produzir uma imagem pior que o cabo componente do Wii/GameCube
Apenas estou na dúvida se vai ser Virtua Striker 3 (Gamecube vs WiiU) ou Virtua Striker 3 (Wii vs WiiU) ... porém não vai ser o próximo vídeo, e sim um vídeo futuro.
Porém, como disse no video, embora no WiiU a imagem seja pior quando comparado ao Wii/GC, há outras ''vantagens'' de se jogar GC no WiiU... observe que coloquei a palavra ''vantagens'' com aspas, pois essas vantagens vai depender da pessoa e do que ela tá procurando através do jogo, e isso tb será explicado no video.
@@vcdecide Eu achava que o VWii do Wii U era exatamente o Wii em hardware exato dentro mas pelo que vi o VWii tem menos recursos. Parabéns e obrigado.
@@richardp1592 o problema do VWii do WiiU é que para acessar os jogos do Gamecube terá que ser através do GX Loader ou Nintendont e aí é que entra o problema de fidelidade, pois o clock do WiiU é maior que do Wii que por sua vez é maior que do GameCube...
O Nintendont/ GX Loader atua diferente em comparação de quando você colocar um disco do GameCube no Wii por exemplo
Ao colocar um disco do GC no Wii, o console de fato vira de fato um Gamecube o que inclui suas limitações, já no WiiU.... no WiiU é diferente, pois não há forma legal (oficial) de jogar os jogos do GC no WiiU ou VWii de forma legitima, uma vez que os discos originais do gamecube são incompatíveis com o WiiU.
Portanto, ao rodar um Jogo do GC através do WiiU pelo GX Loader ou Nintendont, vc estará rodando o jogo não com o clock original do Gamecube, mas sim com o clock do WiiU e isso causa alguns efeitos colaterais em termos de fidelidade, e isso será melhor ou pior a depender do seu ponto de vista.
De forma resumida, podemos dizer que jogar os jogos do Gamecube no WiiU, é como jogar uma versão do Xbox One X em relação ao Xbox One ou PS4 Pro em relação ao PS4.... por exemplo, tem jogo que no GameCube seja jogado através do GameCube ou Wii, e que roda a 25 fps, mas esse mesmo jogo no WiiU roda a 50 fps por exemplo.
Pois o Nintendont/GX Loader apenas funcionam como atalho.... e tudo isso que falei do WiiU, serve tb para quem joga GC no Wii através do Nintendont ou GXLoader, porém de forma menor, pois a diferença do Wii para o GC não é tão grande
Obviamente que, quando digo One X em relação ao Xbox One normal e PS4 Pro em relação ao PS4 normal, me refiro apenas na questão de desempenho, pois como disse antes, em termos de imagem o HDMI do WiiU é inferior ao cabo componente do Wii/GC.
Mas para quem não tem GC ou Wii, mas tem o WiiU, o WiiU ainda assim é uma ótima forma de se divertir também com os clássicos do GameCube, pois no final de tudo, o que realmente importa é a diversão, e não a qualidade de imagem.
@@vcdecide Quanto a jogos/roms européias ouvi dizer que são mais leves por rodarem a menos FPS, pode me contar mais detalhes sobre isso, vantagens e desvantagens?
Thank you and please keep using F-Zero.
It is the reason I bought a GC with wavebirds and the comp cable!
Currently unlocked. I have to check if I indeed have the anti flickering effect disabeld!
Thank you
One way to tell if a game still has anti-flickering enabled when Progressive Scan (480p) is activated is by capturing high-quality gameplay footage and then uploading it to RUclips. If the game appears very blurry during fast movements in the RUclips video, it means that anti-flickering is still enabled. (Unfortunately, many GameCube games keep this effect active in progressive resolution, even though it should only be applied to 480i graphics, where it helps reduce flicker. However, in 480p graphics, this effect only blurs the image, causing a loss of sharpness.)
Remember that anti-flickering on the GameCube was somewhat enabled by default in the system's games (similar to how AA was on the N64). Therefore, developers had to be aware of this; otherwise, the games would remain with the effect active even in 480p.
I'm mentioning all this because it can be difficult to notice anti-flickering directly on the TV (depending on your TV, as perception varies according to the model, type, brand, size, etc.)
Therefore, the choice of F-Zero for this type of comparison was not by chance... since it's much easier to notice in high-speed games.
And to disable Anti-Flickering through Swiss, I plan to demonstrate this in another video, perhaps in Virtua Striker 3 (Wii vs. Wii U) or Virtua Striker 3 (GameCube vs. Wii U). In one of these two, I'll demonstrate how to disable the effect in progressive resolution using Swiss.
@@vcdecide Thank you so much for the incredible explanation! Looking forward to more comparisons of Sega games!
GameCube destroys lame wii.. Long Live GameCube Consoles forever...miss the GameCube TV commercials
I prefer the GameCube so I don’t have to use the Wiimote, find out the batteries are dead, replace the batteries, find out the sensor bar is dead, replace the batteries, find out the sensor isn’t picking up the Wiimote signal, calibrate the sensor and Wiimote so the remote signal is working properly, just to start the game
And let’s not forget the nostalgia of the GameCube startup screen which you don’t get on the Wii.
Are you incompetent or just a blatant liar? There is no calibration necessary for the sensor bar nor does it require batteries. If you're using some stupid wireless off brand sensor bar that is on you.
The thing is if you play GameCube today, then you would use a HDMI adapter like
Mk2hdmi to get 480p. So you wouldn't need the expensive component cables, plus with retro tink 4k or mclassic, you can truly give it the HD remaster look. But there isn't a good HDMI adapter for WII, there are out there but aren't as good as the GC adapters like at all. So its just better to use the WiiU since it plays GC games and Wii games natively. There is an upscaler on the wiiu but you can turn that off forcing 480p since its no where as good as dedicated upscalers out there. My life in gaming goes into depth with this topic. Wii without deflicker is better on a HD screen but without it turned off the GC wins.
I mean, this is old info but, if more people get to see it... I guess it's good.
Sega has developed the best Nintendo game of all time!
man i miss this game!
I don't know about pricing in other countries but in the United States the GameCube cost $200 and the PS2 and X Box cost $300.
Late adopters of the Wii didn't get to experience the backwards compatibility feature, because later models removed it.
Nintendo loved to remove features in later revisions of their consoles... such as the GameCube without the digital output for connecting the component cable for 480p... or the 2DS, which is the 3DS without the 3D effect... or the Nintendo DS XL, which is the DS without the ability to play GBA cartridges... or the Nintendo Switch Lite, which cannot be played on a TV... and even the SNES and N64 are not exempt from this; the later versions of the N64 are not ideal for RGB mods, and the SNES Baby, depending on the version, only has RF or AV Composite.
The only Nintendo console that didn't suffer from this was the NES, but the NES already had fewer features compared to the Famicom... so...
So it's ideal to always have the first (or at least one of the early) versions of Nintendo consoles if you don't want to end up with a product that has cut features.
@@vcdecide Actually... the NES also had it's share of video output situation nitpicks, the USA model 2 (the Toploader) lacks AV Composite Output in favor of RF (the original Frontloader has both RF and AV Output... however how to use that AV Output was different, but still the option was there) and it's Famicom counterpart axes out the RF Output (which was the only option in it's original model) in favor of the AV Composite (and that's excluding other models like the one from Sharp in Japan, only counting the original models from Nintendo... and also excluding modding shenanigans), but it's true, usually the very first models are the better ones when it comes to features, as also the GCN in later models that lacks Component Output, also lacks the port that Nintendo never used (which can be used by Swiss or other Homebrews of course)
Uh.... PlayStation 3?!
I think early Wii models had a 480p visual bug that made the overal image blurry but later Wii models didn't have this issue.
@@kevinfromsales9445 I played on a standard CRT, with A/V cables. I wouldn't have noticed.
Esse cabo do gamecube sempre foi caro, um dos motivos que migrei para o wii foi justamente o cabo componente super barato. Agora uma pergunta, o gamecube não tem disponível o cabo SCART? Comprei um conversor scart para componente e foi menos de 100R$ no aliexpress, talvez seja uma alternativa.
Cabo Scart para GameCube apenas para o GameCube Europeu, onde muitos jogos não possuem suporte para o Progressive Scan, não existe suporte ao Scart de forma nativa para GameCube não europeus como os GameCube Americanos ou Japoneses.
porém, GameCube Europeu tem o problema de 50hz que ninguém merece, nem mesmo os europeus hoje em dia gostam disso, depois que os mesmos passaram a jogar os jogos em 60hz
@@vcdecide Especialmente após jogar na Dreamcast a 60hz, impossível voltar a jogar a 50hz kkkkk
@@nt80s exatamente, pois os jogos europeus do Dreamcast, quando jogados através do VGA, eles eram 60hz ao invés dos convencionais 50hz.
the Wii is sharper but it lacks an antialiasing filter. and it seems that the Wii provides a bit more framerate. but what about latency ?!
Never saw a difference between playing Cube games on Cube and Wii.
Onde está essa opção no Swiss?
pretendo demonstrar no próximo vídeo do assunto como comentei em alguns comentários de algumas pessoas
@@vcdecide Excelente, fico no aguardo
Fã que comprou um cabo extremamente caro de um console de 23 anos atras achando que teria uma imagem melhor: 🤡
Estos de Nintendo estropeando sus consolas para poner características técnicas más altas sobre la mesa. Aunque hay que admitir que la gamecube por lo que costaba era un maquinon. Y que probablemente en las TV de aquel entonces no habría demasiada diferencia
right side looks better all day - much sharper picture
Looks cleaner on the Wii 🤷♂️
Muito boas informações, eu estou para jogar Baten Kaitos no Wii, vou testar se fica mais legal com ou sem o anti-Flicker
mas o swiss nao é um desbloqueio apenas para o GC ? o wii usa outros programas para ser desblq
Todo mundo pensa que o Swiss é apenas para o GameCube, mas pode ser usado no Wii também, afinal, um Wii é também um GameCube.
Mas como o tem Nintendont e Loader GX, então todo mundo parece esquecer do Swiss quando se trata do Wii, e para quem procura reproduzir o GC no Wii de forma fiel ao GC, o Swiss é o ideal, já que há efeitos colaterais quando se usa o Nintendont/ Loader GX.
@@vcdecide e pra usar o swiss no wii, como é? é via software ou tem que ser com picoboot, igual no gc?
Disco de Boot do Swiss, mas para isso o Driver de DVD do Wii tem que tá desbloqueado, mas há outras formas de usar o Swiis no Wii sem ser pelo Disco de boot, mas uso por um DVD de Boot que é mais fácil no meu caso... mas sei que pra maioria das pessoas, o driver do wii não tá desbloqueado, mas há formas alternativas de acessar o Swiss nestes Wii
Wii is superior.
I have a Wii via component into a 480p CRT and it's incredible. Absolute god picture. GameCube doesn't come close.
Que jogão e que história interessante, não sabia dessa diferenca, mas nunca achei o Wii inferior ao GC, parece contra intuitivo até
Tirando toda essa conversa de cabos... Unico "defeito" que eu coloco nesse jogo é a trilha sonora!!
Mas isso é gosto pessoal meu mesmo!! Prefiro a trilha mais heavy metal do X do que essa que seria um sei la... Techno?
Mas como eu falei... isso é coisa pessoal!!
Na minha opinião esse jogo é um dos melhores games de corrida que existem!!
E não entendo o porque a Nintendo pelo menos não trouxe ele para o Switch... Nem que fosse um remaster!!
Esse jogo estar preso no GC/Wii é um crime!!
Dificuldade muito acima da dificuldade padrão dos jogos da nintendo, talvez este tenha sido o motivo pelo qual o jogo ficou esquecido no GameCube....
Se a nintendo lançar uma nova versão e o jogo for fácil ou casual, com certeza os fãs os fãs vão ficar irritados, então, é melhor nem mexer em vespeiro
😮😮😮😮
Por essas imagens nota se que o wii tem imagem melhor, eu mesmo era um que acreditava que o cabo de gc ficava melhor que no wii.
Bom vídeo valeu.
But with the disabled option though...
Wii
you can't go no wrong in any of these versions though the GC is blurry compared to the wii.
Next try Nintendo Wii U F-Zero special method.
O Game Cube era 100 dólares mais barato que o Xbox clássico, e não o mesmo preço, como alega o vídeo.
Os consoles foram lançados a 199,00USD e 299,00USD respectivamente.
O Xbox podia reproduzir DVDs, vinha com um modem de banda larga para jogar online e tinha um HD interno que dispensava o uso de memory card... O GameCube não tinha nada disso.
Então, podemos dizer que o GameCube era até mais caro que o Xbox clássico se formos analisar o valor agregado.
Se for analisar da forma como coloquei, o GameCube foi o console mais caro da sua geração... não é atoa que a cada unidade de console vendido, a Nintendo era o único que passou a lucrar desde o começo das vendas... a Microsoft a cada unidade do Xbox Clássico vendido, ela perdia cerca de 100 dólares...
Enquanto que a Nintendo Lucrava 100 dólares a cada GameCube vendido a 199 dolares, a Microsoft perdia 100 dólares a cada Xbox vendido a 299 dólares
@@vcdecide qual foi o preço que chegou pro consumidor final?
Em resumo, era 100 dólares mais barato e não quase o mesmo preço como diz o seu vídeo.
Era 1/3 ou 33% mais barato, como preferir. Isso é um fato. O Xbox entregava mais na caixa, mas cobrava por isso, justo. Se quiser comparar, tem o Q, lançado pela Panasonic do Japão, que rodava DVD e cobrava 299 dolares, o mesmo que o PS2, por ex.
E de onde vc tirou que a Nintendo lucrava 100 dolares por peça? Esse dado nunca foi divulgado. O que se sabe é que houve forte subsídio por parte da MS, mas independente desse fato, o GC era 100 dolares mais barato na prateleira.
Houve uma redução pra 99 dolares no preço do GC alguns anos depois, mas daí a deduzir que o custo de produção desde day one lá em 2001 era de 99 dolares, tem um abismo de distância.
@@MrKeitaroSama @MrKeitaroSama Se a pessoa quisesse sair da loja com 1 console + 1 DVD Player, sairia muito mais barato para o comprador sair com um PlayStation 2 ou Xbox Clássico ao invés de um GameCube + DVD Player....
E de onde vc tirou esses 1/3 ??? se o GameCube era $199 e o Xbox era $299, então esse 1/3 tá errado, uma vez que $199 não é nem metade de $299
Se o GameCube fosse 149, ai sim vc ia poder dizer que era 1/2 .... para o GC ser 1/3 ele teria que custar $99 e o Xbox custar $299
No final de tudo, o Xbox clássico vendeu mais que o GameCube por causa do valor agregado maior em torno do seu preço.
@@vcdecide e se a pessoa quisesse sair da loja simplesmente apenas com um video game, o GC era 100 dolares mais barato.
E ele custa 1/3 mais barato, e não 1/3 do valor do Xbox (conforme escrevi de forma bem clara).
E de fato 1/3 < 1/2, por isso é 1/3, ou 33%.
Simples assim
Would’ve been helpful to label which side is Wii which side is GameCube.
We are reaching a point where comparisons stop making sense, it is comparing almost the same thing, only one has a gift bow stuck to the side.
The hardest part of this game for me was unlocking the Rainbow Pheonix car.
I never want to do that again. That took years off my life, and I don't have that level of reflexes in me anymore.
I didn't want to say this because I know this game has many fans, but it's just not fun due to its ridiculously high level of difficulty. It demands too much from the player and requires perfection to reach first place. One missed speed boost, and your chances of coming in first are gone. I can't enjoy games that are extremely demanding. It's the typical case of 'beautiful but ordinary'.
It still surprises me to this day that this game has so many fans... and I can understand why Nintendo has kept F-Zero on the shelf ever since...
@@vcdecide They didn't. F-Zero 99 is there. Sure it's not a complete F-Zero game, but it's a good start. I want another complete F-Zero game so badly 😭
@@TheAlex3712 I consider F-Zero 99 a spin-off, especially since it's a free game (though it requires a monthly Nintendo Online subscription to play)... but the game uses graphics from the SNES era, so it can't be considered a successor to F-Zero GX
the gamecube is better for 240p 😁 with swiss i force to play on crt
NINTEDNO
Yo tengo una Wii. Y les puedo asegurar que la calidad de imagen es muchísimo mejor q los 480p de GameCube. Este juego lo he probado en el pasado, probablemente uno de los mejores juegos de carreras creados, y de los más frustrantes también, a tal punto q hay momentos en los q no podes estar a la par de la velocidad de las naves. Es jodidamente rápido este juego, desconozco de otro q sea así de veloz. Solo se me ocurre la saga Burnout con los autos más veloces, pero este realmente es complicado de jugar, mucho más si se usa el Wii Classic Controller como en mí caso. Este juego supera a muchos de la Xbox gráficamente, y es absolutamente imposible imaginarlo en una PS2 o Dreamcast, tal vez solo lo veria en old 3ds , posiblemente con downgrade y 30 fps. O en Switch a 1080p 60 fps (como el port q hicieron de Zelda Wii)
Me imagino que con el cable HD de la Wii, se vería un poco mejor varios juegos de la GC, ¿no?...
Porque de verdad ando con la duda
@@g.e.m.gbrown8151 en todo caos Wii U, porque la Wii original no da HD, su máxima resolución es 854x480p (4:3 o 16:9 panorámica, dependiendo de cómo sea el soporte de tu TV). La Wii estaba pensada para funcionar en televisores CRT "de tubo" como dicen x acá en Argentina. Si bien investigando, la Wii tiene una GPU q era más que capaz de correr 720p HD, Nintendo en su momento canceló esta implementación porque su público objetivo eran los casuals. Y por el hecho de abaratar costos. Eso sí, hoy con el adaptador Wii2Hdmi puede q sea distinto, pero no tengo ese aparato, solo el cable componente. Y puedo afirmar que un juego promedio de GameCube se adapta espléndidamente a la calidad de imagen de Wii. En Wii U creería, se reescalan los juegos de GC a 1080p
Wii looks like its HD remake...
looks good but far from 1080p
Even with the magic cable for 200 moneys, Wii is better than GameCube.
You see, it's jus the human urge to fell better by deluding themselves with fairy tales about gimmicks that make this or that better than more expensive and powerful stuff.
But if you disabile the same option on the GameCube with a component cable, I guess you still get a better quality image than Wii + component cable + disabled deflicker option
You don't need to unlock it and just use an AV to HDMI converter and use the Masseilie mClassic on the HDMI, it will do the anti-Flicker decomposition work while upscaling to 1440p.
It’s a shame we didn’t just get an actual wii port of the game.
The GameCube controller is the worst controller I've ever held, I'd gladly take a Wii U Pro Controller and a PlayStation controller anyday
Buttons are placed better to reach by using thump alone, also anolog has wider area around it than XBOX. But triggers and second analog are not very good on NGC.
You’re trippin. The wavebird is one of the greatest controllers ever made.
The GameCube controller has good grip along with an analog/digital hybrid L & R Buttons that to this day never has continued onward and takes advantage with certain games like Super Mario Sunshine, F-Zero GX and Geist.