StarCraft 64 is a big user of the Expansion Pak. Not only does it unlock multiplayer mode, it also unlocks the 3 Brood War campaigns. That's basically 50% of the game locked without the Expansion Pak.
Me and my brothers used to play the multiplayer as kids, back when pc Lan play simply wasn't an option for us. It's a port that plays better than it has any right to. A lot of thought clearly went into it.
@@zanmaru139 I'll have to check that out. My brother and I spent SO MANY HOURS on starcraft / broodwar. SC64 was interesting, but never played it. It's a lot like C&C Red Alert: Retaliations on the PS1. A port that punches hard for a console RTS.
@@brandonkick Starcraft 64 is a very interesting port all things considered. It had some special "extra missions" in multiplayer that got later ported to the PC version like after a decade or so, included like 6 more units per control group (18 instead of 12, letting you move more units at a time even if you were limited to only a single group instead of 10 or so on the PC) and while it lacked voice acting in the cutscenes and every unit had like 2 noises it made (compared to the classic Blizzard 3 greets 6 "stop poking me" types of 'pissed off' lines) it is a miracle that the whole game and the expansion (like 1.4 gigabytes of data) fit onto a 32 mb cartridge.
i always wondered about this. was it a technical reason brood war required the expansion pak or was it just a fun thing they did ("you need the expansion pak to get the expansion hue hue")
The Expansion Pak in Indiana Jones and the Infernal Machine is so much better than you even covered. Not only is the resolution increased, and an extra level unlocked; the Expansion Pak also helps the game do a better job streaming new level data in as you explore the game's massive levels and improves the fidelity of the music, with more instruments in some scenarios. The game is also quite notorious for being able to crash on real N64 hardware but the Expansion Pak seems to reduce the number of crashes in an average playthrough significantly. Overall, I would argue that using the Expansion Pak for Indiana Jones and the Infernal Machine is almost essential.
@@F0nkyNinjaAVGN videos are not just them being silly, is them playing as silly as people would, at least for some games. The videos on Castlevania 2, TMNT1 and the latest Goonies video is the proof of it; they were already considered by most gamers as bad games because of their difficulty or disappointment when compared to others, when the videos were released.
I actually wasn't a fan of Majora's mask. 007 and eventually Perfect Dark were amazing though. "DON'T LOOK AT MY SCREEN!" As we share a 24 inch TV. haha
@@ItIsYouAreNotYourMajora's mask is my all time favorite Zelda game. It's notable that my other favorite was links awakening and both of these games were directed by the same director who I believe was from some Mario games as well. Anyway those two are different from other Zelda games for that reason. The hate MM gets isn't fair. I thought it was much easier to get through without losing any interest than OOt was 🤷
@bigbangatk3076 I feel like a lot of the people who hate on MM got stuck on the first 3 day cycle and didn't go back to replay it. I know bc I was one of them - I only very recently got back into it and fell in love with the game. I totally understand if people get frustrated with the difficulty, but compared to OoT, there's a lot less fatigue in the busy work and I found the side quests way more interesting
i never finished MM, i got stuck and couldnt figure out where to go and it wasn't interesting enough for me to bother finding a gamefaq guide... OOT on the other hand, i 100% it like 20 times, including several times on the 3ds re-release....
@@dreadwolfrisingthank you, I will try again. I was one of the few people who didn’t complete it back then but after reading your comment I think it’s time to start.
Yh, I was confused. I looked it up to check even. I would likely have bought the pak for MM. But clearly remember buying the pak for Rogue Squadron. The three remastered, with the Shadows snowspeeder and a few vs levels is another no brainer that never seems to happen.
I remember getting Perfect Dark and the Expansion Pak was out of stock, so me and a friend ended up playing the challenges and combat sim for a couple of weeks until the thing was finally in stock, was soo awesome to be able to finally play the campaign! We still play the game together now on occasion, the same cartridge and the same console.
@@Psydrre Yeah, it's crazy how long those old consoles hold up. I still have my N64 from my childhood, it survived going with me to Iraq and my eventual permanent move to South Korea. My neighbor loves to come to my flat and play Mario 64, she says emulators just aren't the same.
Perfect dark's multiplayer mode was a blast, even solo, for how customizable it was. It was crazy ahead of its time. I came up with all kinds of crazy setups, like nothing but N-Bombs that make you drop your stuff and blur your screen to hell and proximity pinball grenades that bounce all over the map. They really did go overboard with the blur effects though lol
It’s funny how performance and fidelity modes existed all the way back on the N64 with certain games. I’m really impressed with RE2’s dynamic resolution as well, truly ahead of its time.
Nothing was "ahead of its time" when it comes to consoles. They were always 2-3 years behind what the PC (or before that, the Amiga) was doing and capable of.
I always wanted a N64 for Wave Race 64. That game looked so "next-gen" to me as a kid. I didn't have any money, so I had to skip that generation though. Thanks for the info on the expansion pack!
can i ask you something, dude? you wrote ‘an’ N64. is that because the single consonant, N, phonetically sounds ‘en’? sorry for being so off topic here, but i’m in a never ending learning process of this language and my way to do it is by watching videos that i like, with content that i enjoy and, again, sorry for being so random.
@@diegos_world I'm a native English speaker and sometimes I'm not sure whether to use "a" or "an" for an abbreviation either. You're correct that it's based on phonetic sounds, but for abbreviations it depends which way you expect the reader to read the sentence. If they see "N64" and think "Nintendo 64", then "a" is correct. But if they see "N64" and think "En 64", then "an" is correct. In this case, I think most people would read it as "En" rather than "Nintendo" so "an" is fine.
@@diegos_world You're right that usually "an" is only used when the following word starts with a vowel, but sometimes the rules are broken when it "sounds right" to do it. In this case, both "a N64" and "an N64" are fine, even though "a N64" is technically correct, personally I think "an N64" sounds better (in my view as a native English speaker). Sorry if that's not helpful when learning the language!
Agreed here I was thinking the same thing and was about to post a comment about this. Niche Nintendo peripherials like E-Reader and link cables for some reason do extremely well with viewers.
having 5 older siblings and 1 console made it impossible for me to even get playtime and I remember thinking I needed permission/advice to go get a paper route etc.
Perfect Dark needed it for the single player campaign. What most people played the game for. Which is why when people argue that the Memory Expansion wasn't required for Perfect Dark always made my head spin.
Don't most people play it for the splitscreen multiplayer? That's the impression I've always gotten, as a massive fan of PD (my favorite game of all time). Which is why it makes sense why Rare would choose the GoldenEye-esque multiplayer as the essential experience, whereas the campaign would be additional goodies... but not why Perfect Dark is still remembered today. I think they unquestionably made the right call there, choosing multiplayer first.
Also needed it for split screen Multiplayer. I remember trying to use the xray gun on my friends N64 without one and that alone cut the fps down to flip book status.
Yeah also most of the multiplayer features. It was really a limited game without it. I know personally that's the one single game that sold me on the ram expansion. Otherwise it was always just kinda "ooh that's neat" features. But PD absolutely was a different game with it. So many good memories :)
Perfect Dark campaign was so cool, I really liked the fact it had co op and the only game I know of to offer counter op! So much fun to play a henchman in the campaign. This game was ahead of its time
The launch PSP shipped with 32MB RAM for the PSP-1000 model, but was bumped to 64MB on 2000 and 3000 models. I would love to see a video of any potential games that take advantage of that bump. Thank you for the hard work!
As far as I'm aware, no commercial games have direct control of the other 32 MB. Only apps like Skype and some homebrew apps made use of it. Instead, the rest of the buffer is utilized for UMD data caching, so for example reloading a level/race that has been already loaded once, is often significantly faster on the later models when playing off a UMD.
@@Mates1500 I know that in Kingdom Hearts Birth by Sleep you can control the CPU speed and color depth from options. I thought that the higher color depth option only worked with the later models because it would require more RAM, but I tried to google and couldn't find any info so I'm not entirely sure.
I've got a very silly expansion pack memory. In high school, my friend and I really wanted to play Perfect Dark split screen co-op but we needed the expansion pack to do that. I went to a local NYC game store which was only slightly shady and thought I'd save a few dollars buying a third party knock off expansion pack. It worked great! At first! The game would crash after about an hour then start crashing more and more frequently at random times. I went to check the knock off pack and it was blazing hot! Figuring that it was over heating, we spent the rest of the night playing co-op just fine with a medical ice pack sitting on top of the N64; dumping the water and refilling it with ice every half hour or so. We returned it the next day and bought an official pack.
lol, liquid cooling for a crappy cheap RAM stick, likely wasn't the right type of RAM for the N64; was prob some cheap weld job of standard SDRAM off the shelf. N64 RAM, like that of the RAM in SGI Workstations ran at a much higher clock speed than that of standard SDRAM off the shelf at the time, which is why it needed a passive cooler (just like modern RAM sticks!), it was also 64-bit based as well. It ran at the same clockspeeds as that of the SGI workstations such as the Indie. So, for the time it was ahead of it's time, comparable to PC RAM sticks from the DDR3 generation in speeds, the first generation of commercial PC RAM to require cooling jackets. So, sticking off the shelf RAM into an N64, of course the N64 would cook the off shelf stuff lol, the N64 was forcibly overclocking it.
@@foxdavion6865 The N64 uses RamBus RD-RAM, which is a completely different type of DRAM compared to SDRAM. Narrow bus width, but high clock speed and bandwidth, with pretty high access latency too. Also runs really damn hot compared to SDRAM or DDR RAM, so thats why OP's knock off expantion pack likely overheated. (maybe the memory module IC's where overvolted or ran too fast or something)
@@thegeforce6625 Ok I looked it up, ty for informing me about it, apparently it was also used in the Playstation 2 and the PS2 version was overclocked to an extreme amount for the time, it had a 3200 MB/s Bandwidth compared to the N64'd megre 500MB/s. No wonder the PS2 had heating issues. I looked these up for their limited use in PCs, they needed heatspreaders in the 90s!. So apparently Nintendo picked it not because it is good, but because it was the only SGI compatible RAM (The SGI Chip needed something with a wide bandwidth) which was cheap enough to go in the N64 to hit the market price they were happy with, now it all makes sense.
I have vivid memories of frequently taking out the expansion pack and putting it in the freezer for 10 minutes, then slapping it back in and continue the session. What a time.
When we still had the SNES one friend brought over his new N64 to our friend's house. We were absolutely amazed by the graphics and even my friends father who didn't ever play videogames stood in the room watching us play Goldeneye. We obviously all wanted the N64 and all my friends did get one. I myself changed my mind when I saw a bunch of games that were only on the PS1. So I got the best of both worlds and I have lots of super fun nostalgic moments of playing the N64 with my friends. The end credits music of Mario Kart 64 always makes me equally happy and sad remembering the amazing times we had playing the N64
I remember getting the expansion pack just to play Rogue Squadron because I read how much better it was with it. I'm glad I did, it's still one of my favorite Star Wars games.
I still have that title. If my memory doesn´t trick me, it made the fog less noticeable, but I haven´t played it in a long long time, so I don´t remember if it did something else.
Same here. I believe it added some dynamic lighting as well. I can remember watching laser bolts lighting up the scenery on night missions that you couldn't see without it, unless I'm misremembering. That was a long time ago :P
I remember I was mad at my parents for getting me Donkey Kong 64 because I didn't ask for it. It actually was a really good game. As far as Mario, yeah I remember my neighbor getting it and being so amazed by the graphics and then...I forget the name I believe it was Waverunner (Jet Ski one) and Starfox. My only problem with the N64 was the lack of good RPGs, which was my thing as a kid because of the amount of hours they provided.
@ItIsYouAreNotYour bruh DK64 is my favorite game of all time. N64 WAS MY FIRST SYSTEM EVER. I had to be about 4-5. I didn't even know what N64 was. One day I'm sitting home in the living room. Next thing I notice my mom and dad walk through the Door with big green box. It was the Dk 64 Bundle. I never been so hype in my life. The nostalgia is killing me 😢
@@stax5ave380 mine was Super Nintendo and Zelda. I wanted Zelda nes and I was once again mad that I got the super nes and not the nes because it wasn’t the same Zelda lol. Didn’t understand it was better.
@@ItIsYouAreNotYour I had that kind of thing with the Gameboy color, I wanted the pocket so I could cheat my way through the dark tunnel in Pokemon Red/Blue and didn't understand that the color was much better overall.
@@grn1 haha ya. It kind of shows that as youngsters they would be happy with old stuff. Shit my parents probably would have saved $200 just getting me an NES instead haha. Reminds me of that Kat Williams joke where he says I can get you an xbox and 1 game or an N64 and 100 games haha.
Kaze Emmanuar's optimized Super Mario 64 engine requires an Expansion Pak. He explained in "Fixing the entire SM64 source code" around 5:30 that it helps improve RAM speed by minimizing DRAM refreshing. N64 RAM is split into 1 MB banks, so a stock N64 has 4 banks and the expansion adds 4 more. The four extra banks allow Kaze to separate CPU-only memory and graphics memory into separate banks.
did he explain something about why it's split into banks like that? like, that's peculiar especially for a system with 64 in the name. board lines? cpu pins?
Someone also brought up DK64 there and I quoted the quote from this video on his stream just now. Kaze's theory is that they didn't really need it, but that their implementation of it was really low quality and very memory inefficient, so they needed the extra RAM.
@@fungo6631IIRC, Rare actually spoke about this in 2010 or so, and they said it was a mixture of new hardware and a bunch of fresh hires combined with no idea what to do about a memory leak. In fact, the expansion pack doesn't even fix it: if you leave the game running for over... I think it's 12 or 14 hours straight, the game still crashes. EDIT: MVG partially mentioned it. I'll see if I can find any solid evidence other than the Stop Skeletons From Fighting video. EDIT 2: Jesus Christ can people please read the full comment chain. I wrote this ***before I finished the video.***
Exactly! I've even been following the PC port progress a lot lately, which to be fair looks every bit as good visually (with some included filtering) as the game itself looked on original hardware back in 2000 It translates pretty well to keyboard and mouse given that control style 1.2 i believe uses digital movement (c buttons) and analogue look/turn. Not to say the xbox remaster is bad, but potentiometer based thumbsticks are truly awful compared to the precision of the N64's optical sensors.
Great video! For those of us at the time it was immediately obvious that the increased memory gave big benefits - try playing something like the Star Wars titles Rogue Squadron or Podracer and you get far increased rendering distance which really adds to the gameplay. I remember searching for ages for objectives and landmarks in Rogue Squadron prior to getting the pack, and afterwards the increased render distance just blew me away and the things you were looking for were far more obvious. Likewise, Podracer had a great draw distance with the pack and much better multiplayer visuals as well. It was a great add-on and a really cool feature of the system.
AFAIK on DK64 it was used to save the lighting animation of the dynamic lights to then play them back as if they were done in real time. You will notice a stutter entering a new area, this is because the game actually renders half of the real time lighting path of swaying lamps for example. It then plays them back in the correct order for the movement of the lamps to look convincing. The stutter also immediately goes away after that. You will notice many lights swing in a linear fashion and dont do circle movements, and thats exactly why. The playback trick only works for that type of movement.
What? It doesn't make any sense. If it's "pre-rendered" than what difference it makes if the light moves in single axis or fly around the level? Except what exactly is being lit etc. of course.
@@override7486 it is NOT pre rendered. It is applied in real time but only calculated once. You can literally see it if you have original hardware. Or google it if you like.
@@override7486 the reason why its a linier motion is cuz the devs "flip" the data for the latter half of thr swing. This doesnt work on non linear motion. There is the little cutscene in front of the huge boss door where there come many lights all of them are real time and the framerate TANKS
@ non linear? You mean move in one direction? How it's different from light doing circles (which can be repeated or reversed in any direction and speed)? Framerate dips because of the extra lightning job done on vertex. If this could be prerendered it wouldn't drop whatsoever. Seems like you're not sure what you're talking about. It's not a video projected in the game with light or whatever you think it is. LOL.
@@override7486 I think he is saying that when entering a new area, it precomputes the lighting path for 1 half swing. then it plays this precomputed data in a ping pong motion, i doubt that is correct but that seems to be what he is saying and i guess it could be correct
I mostly only got the Expansion Pak so I could play Perfect Dark with all features with my friends, and it was totally worth it, because that game rocked! Thanks for the informative video and stay safe out there!
By far the best game and 007 before it with friends. I remember they added stats and bots in perfect dark and I would just practice all day. I can't recall what I was trying to do, but I was trying to get specific stats.
Star Wars Rogue Squadron was one of the first games to take advantage of the Expansion Pak, which allows gameplay at a higher display resolution. It was truly noticeable.
The very first time i tried the N64 was with Starfox 64 and, after a 30 minutes session, my legs were literally shaking, I could barelly stand on my feet. It was so amazing!! The next generational leaps never felt anything like it.
I remember playing Starfox 64 (Lylat Wars here in Europe) in a department store that was hooked up to like a 50 inch rear projection screen. The rumble pack just blew my 10 year old mind away. I bought the game the very next week :D
I played it once at someones house.I gotta say...i wasnt too impressed, i recall it feeling laggy and the visual kinda confused me. I did play it after the N64, so its most likely due to me being spoilt with the updated version@@Boberman286
I bought my N64 at launch, along with a copy of Super Mario 64. I spent a VERY long time with SM64, finally beating it months later. That game still holds a special place in my heart, and I'm very happy to see the community still working on it.
My friend got one they day they came out. It came without a power supply. My friends mom called and they told her she had to purchase it separately. My friend's mom flipped tf out on Nintendo, and they sent her one for free. But they tried to get her to buy one first.
When I finally got the N64, it was limited edition transparent green DK bundle. So I never had to worry about whether to get the expansion pak. That was a good Christmas
Don't forget Road Rash 64 and the Expansion Pack unlocked extra bikes, some of which were outrageous in power and size that were difficult to control along with some new tracks, one of which was an airport runway.
@@jonnamechange6854 They're not offered. You need to do some fancy controller keypresses to activate it. I'm sure there's a page about it with the cheat code to activate it.
I never had an expansion pack growing up but I do remember unlocking extra bikes at the end of the game that went insanely fast. Played the heck out of that game though.
I got the expansion pack for Perfect Dark. Excellent game. Best thing ever was the simulants in the multiplayer mode. Each simulant had a different style - like one would always go for the best weapon, or one would grab the health all the time... one of them was the Revenge Sim (or Venge Sim?) and it would hunt down the last player who killed it. The Area 51 map had a bunker in the middle, so we made all the sims Revenge Sims and me and my brother held up in the bunker and the Revenge Sims just swarmed us. It was like the precursor to Horde Night on 7 Days to Die.
Yep. Perfect Dark was so great & the expansion pack unlocked more stimulants (bots) in multiplayer matches. Used to have a 2 player game with like 16 bots playing also and the ability to customize their gameplay style of them really made those multiplayer modes feel like large scale battles. It was very fun.
I remember being sick as hell as a kid when I got Majora's Mask for my birthday. I got home, put in the cartridge, started up the N64 and sat down, bundled up because I had the chills... and I got the expansion pack warning because I didn't have one. I was so defeated I just went to sleep.
Command and Conquer 64 looked amazing with the expansion pack but it really slowed the game down. That, sometimes, was a blessing though giving you extra time to make commands
Reminds me of making the original GTA much easier on my Pentium 3 by turning the frame limiter off. The time limits were the same but the cars were 5 times faster!
When I saw a PSP for the first time I was amazed. Someone at a car dealer I worked at had one and I couldn't believe such a crisp clear display could be done on a small mobile device.
Agree... even though the battery is gone, I still pull out my PSP and play Space Invaders Extreme. The screen and the audio felt like such a jump for handheld gaming. Heck, my very first electric handheld was one of those old (late 1970s) Mattel Electronics games which had something like 5 x 5 resolution. lol
Heck for me it was the GBA. The second I learned about flash carts and pocketNES letting me play all the NES games I grew up with BUT ON THE FREAKIN GO. That was a magical time for me. I did get a PSP 2000 and carry that around for years after official support ended due to just how good of an emulation machine that was. It took like a decade for the SBC handheld market to catch up to what the PSP had been doing.
Well its a bit more complicated then people would like to believe. For example,they had to lower the resolution for conquers bad fur day to a very low resolution in order to avoid using it. If you try to make a new scene in ocarina of time that is rather large, the object memory can quickly become too low. Allocating more memory and using 8mb can easily remedy this issue. It is interesting none of these videos touch on Majoras Mask which would most certainly crash without the extra memory.
Definitely StarCraft 64. One of the ganes that makes great usr of the EX Pak. It is super hard to find for PAL though, as it was only released in Australia. Was so fortunate to import a CIB copy and love playing the game with EX Pak!
Oh my bad. You meant the pack haha. Didnt realise there would be a difference as i always assumed the Ram amd Rom reading were identical between the 2 versions. But looking into it they arent.
@@VolkovAlexandernovskiOfficial I have no idea what you are talking about... I was referring to StarCraft 64 AUS version. Which is the only PAL release of that game that exists. There are only about 4000 copies out there and I was lucky enough to get one Complete in Box and imported it to Europe (we also use PAL systems here) The game also makes great use of the expansion pak. There is an NTSC version of the game (and obviously if the EX pak) but both are USA, so not relevant for me and my PAL collection.
It sounds silly when it added only 4MB, but that was also doubling the console's RAM from 4 to 8MB. That's pretty significant. Imagine if they released an add on that doubled the RAM of recent consoles - you'd be seeing games going absolutely nuts with what they could do.
my first PC only had 4MB of RAM, and in order to play DOOM i had to reboot it into a special "non-TSR" mode because it didn't have enough RAM to handle it otherwise. I got an upgrade from my uncle that added an extra 4MB, and after that, I never had to touch non-TSR mode again! For kid me, it was magical.
In the old days of the Atari 2600 and other consoles they put the extra memory chips on the cartridge and did bank-switching to swap in and out the extra memory. Very clever.
What's not mentioned in the video was why the N64 came with a pak when you bought it and the slot was not just empty. This was because the memory type used was RAMBUS (RDRAM) which required a termination module after its normal memory modules. This was also true if you used RAMBUS on PCs back in the day. This module was called continuity RIMM (CRIMM), or dummy. My guess is that the expansion PAK included both 4 MB of additonak RAMBUS and a terminator while the pak that came with the system was just a terminator.
quite a glaring oversight on MVGs part.... but he always like to spew bullshit and half truths and RDRam.... lol the biggest failure ever in the ram market...
Yes the execution is different though. On N64 the terminator consists of 12 resistors to a common rail that are present on both the jumper pak and on the expansion pak. On PC mainboard the termination resistors are integrated into the board, so the CRIMM contains no components at all. Because the RAMBUS must contain exactly one terminator regardless of the number of RAM in a chain, so the CRIMM are not terminators. I suspect the reason N64 didn't include terminators on the system logic board is that this way they could reduce connector pin count, since the added memory didn't have to loop back to provide the path to connect yet another memory expansion.
It makes sense to me to do it this way if the RAM needs to be terminated. It's far simpler to be have you remove the terminator and replace it with a module with both RAM and a terminator rather than set it up where the terminator would be bypassed if you plugged in the new RAM.
@@ZipplyZane It's a high speed link with very narrow electrical and layout requirements, the traces need to be carefully length matched, must maintain characteristic impedance, should avoid vias connectors switches and sharp bends of all kinds or limit them as much as possible, and yeah you can have a connector but not just any connector and that's already a bit of a hazard. This is also why termination is needed, since a faint reflection at the floating end of the bus would just wreck the signal completely. This is why buses are largely dead today for high performance uses and we just have switched point to point networks everywhere, which can be terminated on the semiconductor.
MVG I absolutely adore how you're able to take complex technical topics and break them down into easy-to-digest videos. I could legit watch your content all day and not get bored or overwhelmed with overly technical details. Keep up the great content man!
I remember begging my mom for this when I was in 7th grade. She got it for me after I pulled all the weeds in the backyard and washed the dog. Good times.
@@CIubDuck That and selling my games to gamestop at a loss just for store credit to get new games. haha once i grew up and wanted to collect I was so annoyed at my younger self.
There's one case where having the expansion pak is a bad idea: Early revisions of Space Station Silicon Valley will crash during startup. Beyond that, it's a pretty amazing upgrade.
That's one of my favorite games. I never heard about that before. You mean they released updated cartridges later on? We had that game back in the day as well as the expansion pack but I don't remember having any issues.
@@tribaltroll Early copies crashed if the expansion pak was installed, because the game's code was specifically written with the 4MB RAM in mind. If it tried to use the extra 4MB from the expansion pak, it would crash, because the game never prepared that area of memory for use beforehand. They did fix this on later releases though.
I remember back then that DK64 wouldn't even work if you did not have the expansion pack. Something I remember learning very quickly because of trying to rent the game from Blockbuster and being greeted with "You need the expansion pack!"
I got Majora's Mask for a Christmas at my Grandma's house. I brought my N64 just so I could play it Christmas morning. Boy, was I miffed that I had to get home, go to a store, and buy an expansion pack before I could play it.
@@kjrehberg Wow, I did end up getting to play DK64 during the rental period though. Remember being a little bummed about it and then one day my mom came home with the N64 bundle that had the expansion pak and Dk64. Definitely one of the weirder gaming stories I have.
My parents had a N64 but dad already had they expansion pack always in and we never experienced that infamous DK64 bug. Always loved playing pen and ink mode on Turok though!
I'm looking forward to the 2050s when we're sitting on our digital rocking chairs in the metaverse saying this to the AI kids mowing our low poly lawns. "I always says, I says..."
@@scikoolaid Because the different teams at Rare rarely met (pun intended) and there was friendly rivalry between the teams, it probably originated as a rumor from one of the other teams.
It didn't help that, Rare developer Chris Marlow said this in a 2013 lets play. Its in the Did you know gaming video, "Nintendo 64 Games (N64) - Mario 64, Zelda & more." Also Rare developer Chris Seavor said that DK64 needed the expansion Pack. "Check the video, Conker: A Rare Retrospective (Part 9) - The Nostalgic Gamer" time stamp 26:22
Oh man, the things I learned from this video. When I was a young pup, I didn't know what framerate was, so I wouldn't have noticed any drawbacks in that regard. I just stuck the expansion card in and went on with my life, enjoyed the upgraded resolution and textures, and that was it. Crazy to find out about this years after the last time I ever had the system hooked up.
Great job and thanks for clearing up the DK 64 myth. The Expansion Pak was my console upgrade. I love playing Rogue Squadron with the increased visuals. For me the Expansion Pak was a must and I felt it unleashed the full protentional of the system.
I remember getting perfect dark. I realized I couldn't play the campaign cause I didn't have the memory expansion pack, so I immediately asked my dad to get one. 2 weeks later, I could finally enjoy perfect dark to the fullest extent. Still love the Farsight xr20. I will sing that gun's praise til the day I die.
I agree - the jump from the Super Nintendo to 64 was the most amazing in gaming history. I was 11 in 1997 when the N64 was released in the UK, and as I had spent my childhood on the Super Nintendo, Game Boy, and Mega Drive, the leap to 3D was huge for me.
N64 holds a special place in my heart and had a huge effect on my gaming experience in my early teens. I do wish the expansion pak was used better as it was usually just a cop out for an unneeded res bump. Textures and performance should have been the focus.
I liked the expansion pack, it felt like it gave the N64 one last breath of fresh air before it finally got over taken by the PS2, it also felt cool to “upgrade” it and also see it on the screen, the whole execution was great, and probably the first? And last time you’ll see people willing to “expand” some port on their console, Nintendo just did everything right with this console, even their controllers were a hit even though they’re a bit insane, it was just their golden era and I’m glad I was there to experience it first hand
Perfect dark is still one of my all time favorite fps games. Way ahead of its time and sadly most goldeneye lovers never even discovered perfect dark and thats just a shame, it was so good. Good story, good levels, good challenges, so much to do and different difficulties. I swear this game was massively underrated
Perfect dark was way ahead of Goldeneye it showed reloads and they talked. There was also being able to get out of the menu and go do other stuff. The main issue was it didn't come out til 2000 which was pretty late for the 64
I never considered the jump from SNES to N64 to be that big technically because when it came out, I was playing Doom and Quake on my PC. But I can see how console only people probably pooped their pants when first loading up Mario 64.
Rush 2049 is the only game I owned that needed it, and the expansion pack drastically improved the gameplay experience with additional audio, dynamic track elements, and the obstacle course mode
I agree with you on the feeling of going from SNES to N64 feeling like a giant leap in gaming. I remember seeing Mario 64 for the first time and I dont think anything ever came close to that except when I saw sonic adventure on dreamcast. awesome video!
I'm gonna quibble a bit about Gauntlet Legends being a pretty faithful port of the arcade game. I consider it a better than faithful port of the arcade game, even if it does have the least graphical fidelity of any of the console ports. If I remember correctly, neither the arcade nor any of the other ports allow you to deactivate powerups when collected. They're strictly a use-as-collected type thing, whereas the N64 version not only allows you to save powerups until you want to use them, but buy them in the shop to take into later levels as desired (if I'm remembering incorrectly about other versions, I never figured out how to do it, and I have spent a decent amount of time with the Dreamcast version). It's one of my favorite games for the N64 and finding out how much more it could do than other versions makes it even more special to me.
I remember the big hype for the Pak was Turok 2 and Star Wars Rogue Squadron, and then soon after it became a thing on the N64 peaking with Perfect Dark. I don't know about anyone else, but for me at that time, in that era, I preferred cleaner visuals over framerate. Probably because I was already used to framerate drops in games anyway and didn't think that would improve anytime soon on the N64. Although the framerate in Perfect Dark definitely got annoying at times, on the other hand seeing Rogue Squadron's graphics cleaned up was pretty awesome.
I didn't know there was a version of the DK64 rumor where it was called a memory leak since the only solution to a memory leak is to stop it from leaking. I've always heard it as just "a bug" but Neato to know the expansion helped more with lighting.
There is another method, but I've only heard of it being used on the original Xbox. It's possible to reset some devices without interrupting the loading screens.
As someone who has recently joined the Donkey Kong 64 community. They are recompiling the Kiosk demo beta in its full form. They already did pick up on the dynamic lighting a long time ago. Now just in general the Expansion pak was a massive flop but without it some life changing games for some wouldn’t have been playable. Thanks for this video too as I just bought an Expansion pak an N64!
What a great video! Such a clear and concise explanation of the N64 Expansion Pak! Haven’t played my N64 since my Sony CRT died, but I’m looking forward to the Analogue 64, and more of your videos, so I’m subscribing! Now let’s see what other goodies you have to show me . . .
I was just about to roast you for not mentioning my favorite N64 game that made A LOT of use of the Expansion Pak, San Francisco Rush 2049! 😂 Fortunately you ended the vid with footage and I was glad to see it. SF Rush 2049 adds new cars, full music tracks, additional sound effects, and even a new race track with the pak. Full experience for sure!
My second favorite game was Perfect Dark. After a link to the past for the snes. Excellent video, really happy that there is more coverage in the myth of the DK64 game breaking bug, there is a fair amount of content in youtube about how the expansion pack was the chosen option to ship the game for the deadline.
Majora's Mask was when I was introduced to the expansion pack luckily the guy at the store told my mother who purchased it for Christmas in 2000 that it was needed to play it I can remember waiting almost a full year after release to finally get to play it and it is still my Favorite Zelda to date
Perfect dark having bots in multiplayer made for infinite replay ability. build teams with different outfits and difficulty and just go at it in SP or MP
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
When I got my N64 for Christmas, the two games I got with it were Starfox 64 and Star Wars SotE... loved both of those games and had them for a very long time. Shadows of the Empire is one of my all time favorite games and I would LOVE it if we could get a Star Wars re-release on the Switch with all of those games on the N64 and Gamecube.
Great video! I've always heard rumors of the pack not doing much - but the lighting makes sense. Always good to see actual dev/engineer input adding context to myths and debunking. 7:40 My family has a N64 we play during holiday get togethers, perfect dark being one that I remember saying it used the pack but I couldn't tell the difference with it removed or inserted.
10:00 The RE2 has ONE spot that absolutely suffers of the Expansion Pak: the cop station's clock tower room with the many moving cogs. Without Expansion Pak, the performance is rock solid. But with the higher res, it starts stuttering and running in a slow motion.
It blows me away that some of my favorite games ever, needed their available memory doubled to what is only 1/12800th of what I play with now only 25 years later.
1:49 I grew up with PC Engine, I was very familiar with memory upgrades, and many games on the CD Rom library took advantage of the various expansions very very well
I remember being blown away by the transition between the SNES and the N64 when I was a kid. Seeing Mario and Zelda in 3D blew my mind. I remember getting DK64 for Christmas from my grandparents in 1999, my siblings and I played it a ton (even the multiplayer!) and had a great time with it. Even though it's not perfect it still brought us a lot of joy, and I have fond memories of it. We also played World Is Not Enough a lot (instead of GoldenEye for some reason? idk) so I'm glad to hear the expansion pak was helping with that game as well!
I'll never forget coming home from the game store with Majora's Mask. I was drooling all over that manual in the back seat, OoT was favorite game at the time. When I got home and threw it in the N64, I was met with the worst disappointment. "What's the expansion pack?" I recall saying upset and confused. When I told my mom that we needed to go back and buy another thing, she was having none of that. I didn't get to play it for another week, the wait was brutal. I had no idea what it did at my age but I knew I needed it to play Zelda and that was enough.
Something to note about Bad Fur Day According to developer voice clips in the very well documented Rare Retrospective videos by The Nostalgic Gamer, Conker is probably a more memory efficient game than DK64 (or at the very least, it is suggested). This could be due to a variety of reasons. Regardless, excellent video as always. Also my favorite n64 and my fav of all time is Majora’s Mask. So needless to say it was important for me to have the expansion pack
I remember getting the expansion pak but I don't think I ever really understood what it did because I got it along with my N64 and some games, so I never really saw the difference. This was a nice dose of nostalgia.
I got DK64 when I got my N64 so I never expected an of my games without the expansion pack. I didn’t realize how my this improved my gaming experience. As a kid I didn’t think twice about this important piece of hardware.
I got the expansion pak for Star Wars Racer - and then a few months later, DK64 was released and included an expansion pak. My parents, who had given me both the expansion pak and DK64 as gifts, were livid that DK64 wasn't available without an expansion pak, because they had already bought one a few months earlier. I think in the end the shop took back that pak (it was half the price of a regular game, and DK64 was a third more expensive than a regular game as well, so I get it - they weren't rich). I remember SW Racer looking absolutely amazing, although it strangely became very difficult to control (in hindsight: it was the framerate tanking), and then DK64 blew me away. Perfect Dark, Majora's Mask, all of these games definitely made it worth owning an expansion pak. I do remember being disappointed that not every game benefited from the added memory though; the frame drops in the final Ganondorf fight in OoT were still present. Ah well, you can't win 'em all!
There's definitely something to the DK64 memory leak. When I played on Wii U virtual console I always used save states and eventually reached a point where the game would keep freezing/crashing and the only way to fix it was to do a regular save and quit. Once I did a regular save and quit (clearing the memory presumably) it started working again. That was quite a few hours into playing though, I took my time playing and collecting everything and I was on the level with the day/night mechanic (last regular level I think, don't remember the level name), so probably more than 20 hours in. Speedrunners are going to reset the console and clear the memory, or whatever the issue is, long before any issues come up. If it's not a memory leak then it could be something with the play time calculation or RNG that goes out of bounds after a certain period of time. Of course it's also possible that the bug wasn't fixed by the expansion pack and that the reasons for the pack are exactly what you mentioned (and perhaps extending some memory value so it would be unlikely to overflow). Other than that great video as always.
Hey, Vigilante 8 is _definitely_ its own thing! It even has a storyline and everything! Twisted Metal is just demon cars fighting the same tournament over and over.
Conquers Bad Fur Day was my favorite N64 game growing up. I remember my mom renting the game from our local video game store called "Microplay", they didn't have it at blockbuster at the time; you had to be 18 to rent it. After my mom rented it the first time, she wouldn't rent it again, so my brothers and I had to get our cousin who was 18 at the time, to rent it for us. I remember my mom was so upset, she asked how we managed to get a hold of the game. I actually have a key chain version of the original N64 cartridge game, it just looks like a miniature cartridge.
The Expansion Pak soft locks Space Station Silicon Valley at the first cutscene. When I bought the game a few years ago I thought it was dirty or damaged. I cleaned it 3 times before learning that it's a known issue. (This only applies to first-run versions of the game)
I got the console as a Christmas gift in 99, played PD at my cousins, and wanted it. Finally got it then found out I needed the expansion pack. Finally got an expansion pack, and my cousin shows me his GameShark. It was never ending
StarCraft 64 is a big user of the Expansion Pak. Not only does it unlock multiplayer mode, it also unlocks the 3 Brood War campaigns. That's basically 50% of the game locked without the Expansion Pak.
Me and my brothers used to play the multiplayer as kids, back when pc Lan play simply wasn't an option for us.
It's a port that plays better than it has any right to. A lot of thought clearly went into it.
I wanted to bring up SC64 as well. The multiplayer had a few co-op maps that I thought were very fun to play.
@@zanmaru139 I'll have to check that out. My brother and I spent SO MANY HOURS on starcraft / broodwar. SC64 was interesting, but never played it.
It's a lot like C&C Red Alert: Retaliations on the PS1. A port that punches hard for a console RTS.
@@brandonkick Starcraft 64 is a very interesting port all things considered. It had some special "extra missions" in multiplayer that got later ported to the PC version like after a decade or so, included like 6 more units per control group (18 instead of 12, letting you move more units at a time even if you were limited to only a single group instead of 10 or so on the PC) and while it lacked voice acting in the cutscenes and every unit had like 2 noises it made (compared to the classic Blizzard 3 greets 6 "stop poking me" types of 'pissed off' lines) it is a miracle that the whole game and the expansion (like 1.4 gigabytes of data) fit onto a 32 mb cartridge.
i always wondered about this. was it a technical reason brood war required the expansion pak or was it just a fun thing they did ("you need the expansion pak to get the expansion hue hue")
The Expansion Pak in Indiana Jones and the Infernal Machine is so much better than you even covered. Not only is the resolution increased, and an extra level unlocked; the Expansion Pak also helps the game do a better job streaming new level data in as you explore the game's massive levels and improves the fidelity of the music, with more instruments in some scenarios. The game is also quite notorious for being able to crash on real N64 hardware but the Expansion Pak seems to reduce the number of crashes in an average playthrough significantly. Overall, I would argue that using the Expansion Pak for Indiana Jones and the Infernal Machine is almost essential.
Amazing game, that unfortunately got a lot of flack because of an AVGN video where they were being dumb.
I expected to see you here. 😁👋
@@F0nkyNinjaAVGN videos are not just them being silly, is them playing as silly as people would, at least for some games. The videos on Castlevania 2, TMNT1 and the latest Goonies video is the proof of it; they were already considered by most gamers as bad games because of their difficulty or disappointment when compared to others, when the videos were released.
This is good game,but too long.Last two levels are total mess.
I'm sad I missed out on the Indy N64 game. Shockingly, didn't know about it, at the time
Majora's Mask and Perfect Dark are such good games it made the purchase of an expansion pack completely worth it.
I actually wasn't a fan of Majora's mask. 007 and eventually Perfect Dark were amazing though. "DON'T LOOK AT MY SCREEN!" As we share a 24 inch TV. haha
@@ItIsYouAreNotYourMajora's mask is my all time favorite Zelda game. It's notable that my other favorite was links awakening and both of these games were directed by the same director who I believe was from some Mario games as well. Anyway those two are different from other Zelda games for that reason. The hate MM gets isn't fair. I thought it was much easier to get through without losing any interest than OOt was 🤷
@bigbangatk3076 I feel like a lot of the people who hate on MM got stuck on the first 3 day cycle and didn't go back to replay it. I know bc I was one of them - I only very recently got back into it and fell in love with the game.
I totally understand if people get frustrated with the difficulty, but compared to OoT, there's a lot less fatigue in the busy work and I found the side quests way more interesting
i never finished MM, i got stuck and couldnt figure out where to go and it wasn't interesting enough for me to bother finding a gamefaq guide... OOT on the other hand, i 100% it like 20 times, including several times on the 3ds re-release....
@@dreadwolfrisingthank you, I will try again. I was one of the few people who didn’t complete it back then but after reading your comment I think it’s time to start.
Rogue Squadron was so much cleaner with the Expansion Pack, I never played in "low res" after activating it.
That game definitely looked above 90% of everything else on the system.
@@eduardoaguilar7361 I miss Factor 5 so much...
Yh, I was confused. I looked it up to check even. I would likely have bought the pak for MM. But clearly remember buying the pak for Rogue Squadron. The three remastered, with the Shadows snowspeeder and a few vs levels is another no brainer that never seems to happen.
@@Dc-alphasorry , but what does MM stand for?
@@entertainmentgaming8738 Majora's Mask
I remember getting Perfect Dark and the Expansion Pak was out of stock, so me and a friend ended up playing the challenges and combat sim for a couple of weeks until the thing was finally in stock, was soo awesome to be able to finally play the campaign! We still play the game together now on occasion, the same cartridge and the same console.
That is awesome, being able to play it like you used to all those years back. Take care of your Nintendo 64 and it will take care of you lol
@@Psydrre Yeah, it's crazy how long those old consoles hold up. I still have my N64 from my childhood, it survived going with me to Iraq and my eventual permanent move to South Korea. My neighbor loves to come to my flat and play Mario 64, she says emulators just aren't the same.
Ah yes, the days when “out of stock” at one retailer meant you had to live without. How far we have come in just a few decades.
Perfect dark's multiplayer mode was a blast, even solo, for how customizable it was. It was crazy ahead of its time. I came up with all kinds of crazy setups, like nothing but N-Bombs that make you drop your stuff and blur your screen to hell and proximity pinball grenades that bounce all over the map. They really did go overboard with the blur effects though lol
me to used it extra stuff
It’s funny how performance and fidelity modes existed all the way back on the N64 with certain games. I’m really impressed with RE2’s dynamic resolution as well, truly ahead of its time.
Nothing was "ahead of its time" when it comes to consoles. They were always 2-3 years behind what the PC (or before that, the Amiga) was doing and capable of.
Re2 was a big pile of piss compared to even the lower playstation version.
@@Odin3v it really was
@@Andreas-ip8bw
Dynamic resolution has long been impossible on Windows, although it exists on retro PCs.
I always wanted a N64 for Wave Race 64. That game looked so "next-gen" to me as a kid. I didn't have any money, so I had to skip that generation though. Thanks for the info on the expansion pack!
can i ask you something, dude? you wrote ‘an’ N64. is that because the single consonant, N, phonetically sounds ‘en’? sorry for being so off topic here, but i’m in a never ending learning process of this language and my way to do it is by watching videos that i like, with content that i enjoy and, again, sorry for being so random.
@@diegos_world ow yeah, that’s just a typo. I’ll correct it. Should be “a”.
@@diegos_world I'm a native English speaker and sometimes I'm not sure whether to use "a" or "an" for an abbreviation either. You're correct that it's based on phonetic sounds, but for abbreviations it depends which way you expect the reader to read the sentence. If they see "N64" and think "Nintendo 64", then "a" is correct. But if they see "N64" and think "En 64", then "an" is correct. In this case, I think most people would read it as "En" rather than "Nintendo" so "an" is fine.
Waverace64 looked incredible at the time, I was blown away by it.
@@diegos_world You're right that usually "an" is only used when the following word starts with a vowel, but sometimes the rules are broken when it "sounds right" to do it. In this case, both "a N64" and "an N64" are fine, even though "a N64" is technically correct, personally I think "an N64" sounds better (in my view as a native English speaker). Sorry if that's not helpful when learning the language!
I feel like this is one of the those RUclips docs that somehow catches fire and becomes MVGs most viewed video.
Needs to be at least an hour longer for that
it should, this guy is one the very few gaming youtubers that actually knows what is talking about.
Agreed here I was thinking the same thing and was about to post a comment about this. Niche Nintendo peripherials like E-Reader and link cables for some reason do extremely well with viewers.
@@miguelelgueta5830 Stop Skeletons from fighting did a pretty good breakdown of the expansion pak and its uses
Kaze Manuar would probably do an even better job.
"Was it a necessary device to have?" given that its needed for Majora's Mask, yes, absolutely.
I used to hate that game. I still do but I used to, too.
having 5 older siblings and 1 console made it impossible for me to even get playtime and I remember thinking I needed permission/advice to go get a paper route etc.
MM sucks hard
There are people that hate MM? I didn't know that was possible. Extreme minority, interesting.
I hate it too @@zeeegeee
Perfect Dark needed it for the single player campaign. What most people played the game for. Which is why when people argue that the Memory Expansion wasn't required for Perfect Dark always made my head spin.
Don't most people play it for the splitscreen multiplayer? That's the impression I've always gotten, as a massive fan of PD (my favorite game of all time). Which is why it makes sense why Rare would choose the GoldenEye-esque multiplayer as the essential experience, whereas the campaign would be additional goodies... but not why Perfect Dark is still remembered today. I think they unquestionably made the right call there, choosing multiplayer first.
Also needed it for split screen Multiplayer. I remember trying to use the xray gun on my friends N64 without one and that alone cut the fps down to flip book status.
Yeah also most of the multiplayer features. It was really a limited game without it. I know personally that's the one single game that sold me on the ram expansion. Otherwise it was always just kinda "ooh that's neat" features. But PD absolutely was a different game with it. So many good memories :)
Perfect Dark campaign was so cool, I really liked the fact it had co op and the only game I know of to offer counter op! So much fun to play a henchman in the campaign. This game was ahead of its time
@@Atari-DudePerfect Dark was mostly remembered for the campaign, unlike Goldeneye 007 for the multiplayer.
The launch PSP shipped with 32MB RAM for the PSP-1000 model, but was bumped to 64MB on 2000 and 3000 models. I would love to see a video of any potential games that take advantage of that bump. Thank you for the hard work!
As far as I'm aware, no commercial games have direct control of the other 32 MB. Only apps like Skype and some homebrew apps made use of it. Instead, the rest of the buffer is utilized for UMD data caching, so for example reloading a level/race that has been already loaded once, is often significantly faster on the later models when playing off a UMD.
@@Mates1500 I know that in Kingdom Hearts Birth by Sleep you can control the CPU speed and color depth from options. I thought that the higher color depth option only worked with the later models because it would require more RAM, but I tried to google and couldn't find any info so I'm not entirely sure.
It also improve the web browser @@Mates1500
This was useful to emulate the N64 on it. The 2000 model perform so much better.
It was mainly done for the internet browser. IIRC no official games make use of it, but a lot of homebrew stuff did.
I've got a very silly expansion pack memory. In high school, my friend and I really wanted to play Perfect Dark split screen co-op but we needed the expansion pack to do that. I went to a local NYC game store which was only slightly shady and thought I'd save a few dollars buying a third party knock off expansion pack. It worked great! At first! The game would crash after about an hour then start crashing more and more frequently at random times. I went to check the knock off pack and it was blazing hot! Figuring that it was over heating, we spent the rest of the night playing co-op just fine with a medical ice pack sitting on top of the N64; dumping the water and refilling it with ice every half hour or so. We returned it the next day and bought an official pack.
That's awesome 😂
lol, liquid cooling for a crappy cheap RAM stick, likely wasn't the right type of RAM for the N64; was prob some cheap weld job of standard SDRAM off the shelf.
N64 RAM, like that of the RAM in SGI Workstations ran at a much higher clock speed than that of standard SDRAM off the shelf at the time, which is why it needed a passive cooler (just like modern RAM sticks!), it was also 64-bit based as well. It ran at the same clockspeeds as that of the SGI workstations such as the Indie. So, for the time it was ahead of it's time, comparable to PC RAM sticks from the DDR3 generation in speeds, the first generation of commercial PC RAM to require cooling jackets. So, sticking off the shelf RAM into an N64, of course the N64 would cook the off shelf stuff lol, the N64 was forcibly overclocking it.
@@foxdavion6865 The N64 uses RamBus RD-RAM, which is a completely different type of DRAM compared to SDRAM. Narrow bus width, but high clock speed and bandwidth, with pretty high access latency too. Also runs really damn hot compared to SDRAM or DDR RAM, so thats why OP's knock off expantion pack likely overheated. (maybe the memory module IC's where overvolted or ran too fast or something)
@@thegeforce6625 Ok I looked it up, ty for informing me about it, apparently it was also used in the Playstation 2 and the PS2 version was overclocked to an extreme amount for the time, it had a 3200 MB/s Bandwidth compared to the N64'd megre 500MB/s. No wonder the PS2 had heating issues. I looked these up for their limited use in PCs, they needed heatspreaders in the 90s!.
So apparently Nintendo picked it not because it is good, but because it was the only SGI compatible RAM (The SGI Chip needed something with a wide bandwidth) which was cheap enough to go in the N64 to hit the market price they were happy with, now it all makes sense.
I have vivid memories of frequently taking out the expansion pack and putting it in the freezer for 10 minutes, then slapping it back in and continue the session. What a time.
When we still had the SNES one friend brought over his new N64 to our friend's house. We were absolutely amazed by the graphics and even my friends father who didn't ever play videogames stood in the room watching us play Goldeneye.
We obviously all wanted the N64 and all my friends did get one.
I myself changed my mind when I saw a bunch of games that were only on the PS1.
So I got the best of both worlds and I have lots of super fun nostalgic moments of playing the N64 with my friends.
The end credits music of Mario Kart 64 always makes me equally happy and sad remembering the amazing times we had playing the N64
Goldeneye felt so real to me also.
I think the SNES looks better than N64 today
I enjoy these type of stories! 😁🥳 Good times.
Like wise. After seeing the PS1 and getting to play Resident Evil.. I knew then there was only one console
I wanted.
I always thought the Mario Kart 64 credits were particularly well done
I remember getting the expansion pack just to play Rogue Squadron because I read how much better it was with it. I'm glad I did, it's still one of my favorite Star Wars games.
I still have that title. If my memory doesn´t trick me, it made the fog less noticeable, but I haven´t played it in a long long time, so I don´t remember if it did something else.
You are speaking with a Supreme Allied Commander
Same here.
Same!
Same here. I believe it added some dynamic lighting as well. I can remember watching laser bolts lighting up the scenery on night missions that you couldn't see without it, unless I'm misremembering. That was a long time ago :P
I will never forget seeing Mario 64 at a kiosk as a child. I was like 6 and had no idea the N64 was a thing, my dad and I were completely blown away.
I remember I was mad at my parents for getting me Donkey Kong 64 because I didn't ask for it. It actually was a really good game. As far as Mario, yeah I remember my neighbor getting it and being so amazed by the graphics and then...I forget the name I believe it was Waverunner (Jet Ski one) and Starfox. My only problem with the N64 was the lack of good RPGs, which was my thing as a kid because of the amount of hours they provided.
@ItIsYouAreNotYour bruh DK64 is my favorite game of all time. N64 WAS MY FIRST SYSTEM EVER. I had to be about 4-5. I didn't even know what N64 was. One day I'm sitting home in the living room. Next thing I notice my mom and dad walk through the Door with big green box. It was the Dk 64 Bundle. I never been so hype in my life. The nostalgia is killing me 😢
@@stax5ave380 mine was Super Nintendo and Zelda. I wanted Zelda nes and I was once again mad that I got the super nes and not the nes because it wasn’t the same Zelda lol. Didn’t understand it was better.
@@ItIsYouAreNotYour I had that kind of thing with the Gameboy color, I wanted the pocket so I could cheat my way through the dark tunnel in Pokemon Red/Blue and didn't understand that the color was much better overall.
@@grn1 haha ya. It kind of shows that as youngsters they would be happy with old stuff. Shit my parents probably would have saved $200 just getting me an NES instead haha. Reminds me of that Kat Williams joke where he says I can get you an xbox and 1 game or an N64 and 100 games haha.
Kaze Emmanuar's optimized Super Mario 64 engine requires an Expansion Pak. He explained in "Fixing the entire SM64 source code" around 5:30 that it helps improve RAM speed by minimizing DRAM refreshing. N64 RAM is split into 1 MB banks, so a stock N64 has 4 banks and the expansion adds 4 more. The four extra banks allow Kaze to separate CPU-only memory and graphics memory into separate banks.
I love watching Kaze's indepth explanations and I'm not even a programmer.
did he explain something about why it's split into banks like that? like, that's peculiar especially for a system with 64 in the name. board lines? cpu pins?
Someone also brought up DK64 there and I quoted the quote from this video on his stream just now. Kaze's theory is that they didn't really need it, but that their implementation of it was really low quality and very memory inefficient, so they needed the extra RAM.
@@fungo6631IIRC, Rare actually spoke about this in 2010 or so, and they said it was a mixture of new hardware and a bunch of fresh hires combined with no idea what to do about a memory leak. In fact, the expansion pack doesn't even fix it: if you leave the game running for over... I think it's 12 or 14 hours straight, the game still crashes.
EDIT: MVG partially mentioned it. I'll see if I can find any solid evidence other than the Stop Skeletons From Fighting video.
EDIT 2: Jesus Christ can people please read the full comment chain. I wrote this ***before I finished the video.***
@@AngelaTheSephira Did you watch the video? No memory leaks were detected by speedrunners. They would've been the first ones to notice crashing.
I mean, PD was such an iconic 64 title that I would argue that alone makes the expansion pack a must have.
Facts. I consider it one of the best shooters of all time to this day.
I remember reading gamepro book a week b4 it release in class. PD is iconic
Very true! This is the reason why I got one.
That game was way ahead of its time. The multiplayer on it was better than so many games multiplayer modes even today.
Exactly! I've even been following the PC port progress a lot lately, which to be fair looks every bit as good visually (with some included filtering) as the game itself looked on original hardware back in 2000
It translates pretty well to keyboard and mouse given that control style 1.2 i believe uses digital movement (c buttons) and analogue look/turn.
Not to say the xbox remaster is bad, but potentiometer based thumbsticks are truly awful compared to the precision of the N64's optical sensors.
Great video! For those of us at the time it was immediately obvious that the increased memory gave big benefits - try playing something like the Star Wars titles Rogue Squadron or Podracer and you get far increased rendering distance which really adds to the gameplay. I remember searching for ages for objectives and landmarks in Rogue Squadron prior to getting the pack, and afterwards the increased render distance just blew me away and the things you were looking for were far more obvious. Likewise, Podracer had a great draw distance with the pack and much better multiplayer visuals as well. It was a great add-on and a really cool feature of the system.
AFAIK on DK64 it was used to save the lighting animation of the dynamic lights to then play them back as if they were done in real time. You will notice a stutter entering a new area, this is because the game actually renders half of the real time lighting path of swaying lamps for example.
It then plays them back in the correct order for the movement of the lamps to look convincing. The stutter also immediately goes away after that. You will notice many lights swing in a linear fashion and dont do circle movements, and thats exactly why. The playback trick only works for that type of movement.
What? It doesn't make any sense. If it's "pre-rendered" than what difference it makes if the light moves in single axis or fly around the level? Except what exactly is being lit etc. of course.
@@override7486 it is NOT pre rendered. It is applied in real time but only calculated once. You can literally see it if you have original hardware. Or google it if you like.
@@override7486 the reason why its a linier motion is cuz the devs "flip" the data for the latter half of thr swing. This doesnt work on non linear motion. There is the little cutscene in front of the huge boss door where there come many lights all of them are real time and the framerate TANKS
@ non linear? You mean move in one direction? How it's different from light doing circles (which can be repeated or reversed in any direction and speed)? Framerate dips because of the extra lightning job done on vertex. If this could be prerendered it wouldn't drop whatsoever. Seems like you're not sure what you're talking about.
It's not a video projected in the game with light or whatever you think it is. LOL.
@@override7486 I think he is saying that when entering a new area, it precomputes the lighting path for 1 half swing. then it plays this precomputed data in a ping pong motion, i doubt that is correct but that seems to be what he is saying and i guess it could be correct
I mostly only got the Expansion Pak so I could play Perfect Dark with all features with my friends, and it was totally worth it, because that game rocked! Thanks for the informative video and stay safe out there!
By far the best game and 007 before it with friends. I remember they added stats and bots in perfect dark and I would just practice all day. I can't recall what I was trying to do, but I was trying to get specific stats.
Star Wars Rogue Squadron was one of the first games to take advantage of the Expansion Pak, which allows gameplay at a higher display resolution. It was truly noticeable.
Man I LOVED that game. I really miss the days of this gaming era.
@@theslicefactor4590I still play on the N64… current games don’t have what them older games did you know?
This is exactly what I remember most about mine. I tried the game with and without it and the ships were noticeably smoother
The very first time i tried the N64 was with Starfox 64 and, after a 30 minutes session, my legs were literally shaking, I could barelly stand on my feet.
It was so amazing!!
The next generational leaps never felt anything like it.
I remember playing Starfox 64 (Lylat Wars here in Europe) in a department store that was hooked up to like a 50 inch rear projection screen. The rumble pack just blew my 10 year old mind away.
I bought the game the very next week :D
I take it you never played the original star fox!
wrong shot@@Boberman286
they have, but we were kids, I felt the same but the modern jumps have been equally incredible.
I played it once at someones house.I gotta say...i wasnt too impressed, i recall it feeling laggy and the visual kinda confused me. I did play it after the N64, so its most likely due to me being spoilt with the updated version@@Boberman286
I bought my N64 at launch, along with a copy of Super Mario 64. I spent a VERY long time with SM64, finally beating it months later. That game still holds a special place in my heart, and I'm very happy to see the community still working on it.
check out Kaze’s work on SM64 if you haven’t. it’s incredible the support it gets, but shows how special it is to people to this day.
See "Mario is of the devil" among my uploads.
@@sc3ku2nd this! Kaze is a madman of epic proportion, and his videos are incredible! 👍
@@scintillam_deiNo.
My friend got one they day they came out. It came without a power supply. My friends mom called and they told her she had to purchase it separately. My friend's mom flipped tf out on Nintendo, and they sent her one for free. But they tried to get her to buy one first.
When I finally got the N64, it was limited edition transparent green DK bundle. So I never had to worry about whether to get the expansion pak. That was a good Christmas
Don't forget Road Rash 64 and the Expansion Pack unlocked extra bikes, some of which were outrageous in power and size that were difficult to control along with some new tracks, one of which was an airport runway.
I finished that game but don't remember being offered those extras (even with the expansion pak)
@@jonnamechange6854 They're not offered. You need to do some fancy controller keypresses to activate it. I'm sure there's a page about it with the cheat code to activate it.
I recall the 64 one being trash compared to the Sega one. But we are talking decades ago haha.
I never had an expansion pack growing up but I do remember unlocking extra bikes at the end of the game that went insanely fast. Played the heck out of that game though.
I got the expansion pack for Perfect Dark. Excellent game. Best thing ever was the simulants in the multiplayer mode. Each simulant had a different style - like one would always go for the best weapon, or one would grab the health all the time... one of them was the Revenge Sim (or Venge Sim?) and it would hunt down the last player who killed it. The Area 51 map had a bunker in the middle, so we made all the sims Revenge Sims and me and my brother held up in the bunker and the Revenge Sims just swarmed us. It was like the precursor to Horde Night on 7 Days to Die.
Yep. Perfect Dark was so great & the expansion pack unlocked more stimulants (bots) in multiplayer matches. Used to have a 2 player game with like 16 bots playing also and the ability to customize their gameplay style of them really made those multiplayer modes feel like large scale battles. It was very fun.
Indeed. The sim fights were great.
Although the Perfect Dark Sims didn't use weapons and all they did was slap you until you were dazed senseless were the ultimate challenge
*attempts to shove a lobby full of MeatSims into the closet
I don't know what you guys are talking about
So many hours doing this kinda stuff bro with my homie
I remember being sick as hell as a kid when I got Majora's Mask for my birthday. I got home, put in the cartridge, started up the N64 and sat down, bundled up because I had the chills... and I got the expansion pack warning because I didn't have one. I was so defeated I just went to sleep.
Command and Conquer 64 looked amazing with the expansion pack but it really slowed the game down. That, sometimes, was a blessing though giving you extra time to make commands
Reminds me of making the original GTA much easier on my Pentium 3 by turning the frame limiter off. The time limits were the same but the cars were 5 times faster!
Plus, at least units with flamethrowers no longer had the potential to overload and crash the game if you didn't have the expansion pak.
My favorite expansion pack benefit was for Excitebike 64. They used the extra ram to increase draw distance and push the fog distance out.
The n64 changed gaming for me to, playing goldeneye for the first time just blew my mind, perfect dark was the game i obsessed most over though.
Did no one play Quake or Descent in the early 1990's before the N64? the N64 graphics were legit crappy... I guess I grew up a PC kid....
For me, it was in handheld gaming. The leap I made from gba to Sony psp. Will never forget.
When I saw a PSP for the first time I was amazed. Someone at a car dealer I worked at had one and I couldn't believe such a crisp clear display could be done on a small mobile device.
Agree... even though the battery is gone, I still pull out my PSP and play Space Invaders Extreme. The screen and the audio felt like such a jump for handheld gaming. Heck, my very first electric handheld was one of those old (late 1970s) Mattel Electronics games which had something like 5 x 5 resolution. lol
Heck for me it was the GBA. The second I learned about flash carts and pocketNES letting me play all the NES games I grew up with BUT ON THE FREAKIN GO. That was a magical time for me. I did get a PSP 2000 and carry that around for years after official support ended due to just how good of an emulation machine that was. It took like a decade for the SBC handheld market to catch up to what the PSP had been doing.
oh man i remember playing WipeOut Pure on psp untill like 3AM every night for weeks! i was sooo addicted lol
@Mally02YT He said Game Boy Advance and its horrible screen.
Well its a bit more complicated then people would like to believe. For example,they had to lower the resolution for conquers bad fur day to a very low resolution in order to avoid using it. If you try to make a new scene in ocarina of time that is rather large, the object memory can quickly become too low. Allocating more memory and using 8mb can easily remedy this issue. It is interesting none of these videos touch on Majoras Mask which would most certainly crash without the extra memory.
You couldn't even play mm without it. I tried it before and it doesn't load
35% of Perfect Dark is one hell of an overstatement. You had absolutely no access to the game’s campaign, and only a fraction of the multiplayer mode.
Definitely StarCraft 64. One of the ganes that makes great usr of the EX Pak.
It is super hard to find for PAL though, as it was only released in Australia.
Was so fortunate to import a CIB copy and love playing the game with EX Pak!
Glad someone else mentioned SC. that definitely needed the expansion pak
You mean NTSC yeah? Australia used PAL and all N64 games released here are in PAL
Oh my bad. You meant the pack haha.
Didnt realise there would be a difference as i always assumed the Ram amd Rom reading were identical between the 2 versions.
But looking into it they arent.
@@VolkovAlexandernovskiOfficial I have no idea what you are talking about...
I was referring to StarCraft 64 AUS version. Which is the only PAL release of that game that exists.
There are only about 4000 copies out there and I was lucky enough to get one Complete in Box and imported it to Europe (we also use PAL systems here)
The game also makes great use of the expansion pak.
There is an NTSC version of the game (and obviously if the EX pak) but both are USA, so not relevant for me and my PAL collection.
It sounds silly when it added only 4MB, but that was also doubling the console's RAM from 4 to 8MB. That's pretty significant. Imagine if they released an add on that doubled the RAM of recent consoles - you'd be seeing games going absolutely nuts with what they could do.
my first PC only had 4MB of RAM, and in order to play DOOM i had to reboot it into a special "non-TSR" mode because it didn't have enough RAM to handle it otherwise. I got an upgrade from my uncle that added an extra 4MB, and after that, I never had to touch non-TSR mode again! For kid me, it was magical.
I would kill for something like that for my laptop, but that stuff is expensive as all get out.
ehh, most games are more limited by cpu/gpu cores/clocks than ram these days
In the old days of the Atari 2600 and other consoles they put the extra memory chips on the cartridge and did bank-switching to swap in and out the extra memory. Very clever.
Modern consoles have plenty of memory its mostly the Gpu and Cpu that are the bottlenecks.
I bought this for Majora's Mask and paid to have Toys R Us "install it" because I was a literal child and didn't know better.
Lmao that's the equivalent of paying the phone plan dealer to switch the sim card
Damn, having them charge you at all seems really scummy on their part.
lol
What's not mentioned in the video was why the N64 came with a pak when you bought it and the slot was not just empty. This was because the memory type used was RAMBUS (RDRAM) which required a termination module after its normal memory modules. This was also true if you used RAMBUS on PCs back in the day. This module was called continuity RIMM (CRIMM), or dummy.
My guess is that the expansion PAK included both 4 MB of additonak RAMBUS and a terminator while the pak that came with the system was just a terminator.
This is true. If there is nothing in the slot the system will not start
quite a glaring oversight on MVGs part.... but he always like to spew bullshit and half truths
and RDRam.... lol the biggest failure ever in the ram market...
Yes the execution is different though.
On N64 the terminator consists of 12 resistors to a common rail that are present on both the jumper pak and on the expansion pak.
On PC mainboard the termination resistors are integrated into the board, so the CRIMM contains no components at all. Because the RAMBUS must contain exactly one terminator regardless of the number of RAM in a chain, so the CRIMM are not terminators.
I suspect the reason N64 didn't include terminators on the system logic board is that this way they could reduce connector pin count, since the added memory didn't have to loop back to provide the path to connect yet another memory expansion.
It makes sense to me to do it this way if the RAM needs to be terminated. It's far simpler to be have you remove the terminator and replace it with a module with both RAM and a terminator rather than set it up where the terminator would be bypassed if you plugged in the new RAM.
@@ZipplyZane It's a high speed link with very narrow electrical and layout requirements, the traces need to be carefully length matched, must maintain characteristic impedance, should avoid vias connectors switches and sharp bends of all kinds or limit them as much as possible, and yeah you can have a connector but not just any connector and that's already a bit of a hazard. This is also why termination is needed, since a faint reflection at the floating end of the bus would just wreck the signal completely.
This is why buses are largely dead today for high performance uses and we just have switched point to point networks everywhere, which can be terminated on the semiconductor.
MVG I absolutely adore how you're able to take complex technical topics and break them down into easy-to-digest videos. I could legit watch your content all day and not get bored or overwhelmed with overly technical details. Keep up the great content man!
His N64 videos aren't always completely factual tho.
When it comes to N64 programming stuff, Kaze Manuar does give more accurate explanations.
I remember begging my mom for this when I was in 7th grade. She got it for me after I pulled all the weeds in the backyard and washed the dog. Good times.
Mowing the lawns, taking care of the dogs, backbreaking jobs taking care of the house... what didn't we do for video games back then haha
@@CIubDuck That and selling my games to gamestop at a loss just for store credit to get new games. haha once i grew up and wanted to collect I was so annoyed at my younger self.
There's one case where having the expansion pak is a bad idea: Early revisions of Space Station Silicon Valley will crash during startup. Beyond that, it's a pretty amazing upgrade.
That's one of my favorite games. I never heard about that before. You mean they released updated cartridges later on?
We had that game back in the day as well as the expansion pack but I don't remember having any issues.
@@tribaltroll Early copies crashed if the expansion pak was installed, because the game's code was specifically written with the 4MB RAM in mind. If it tried to use the extra 4MB from the expansion pak, it would crash, because the game never prepared that area of memory for use beforehand. They did fix this on later releases though.
Ah yes, the game with that uncollectible collectible 😂
Goldeneye had problems with it too
As I understand it, Nintendo provided the Expansion Pak with Donkey Kong 64 at a loss, that is, they paid for it, not the customer.
It's a loss for the customer if you consider having to buy DK64. :U
I remember back then that DK64 wouldn't even work if you did not have the expansion pack.
Something I remember learning very quickly because of trying to rent the game from Blockbuster and being greeted with "You need the expansion pack!"
I got Majora's Mask for a Christmas at my Grandma's house. I brought my N64 just so I could play it Christmas morning. Boy, was I miffed that I had to get home, go to a store, and buy an expansion pack before I could play it.
@@ryukami404 Eesh I remember that error when we got our second N64 without the Expansion Pak.
@@kjrehberg Wow, I did end up getting to play DK64 during the rental period though. Remember being a little bummed about it and then one day my mom came home with the N64 bundle that had the expansion pak and Dk64. Definitely one of the weirder gaming stories I have.
My parents had a N64 but dad already had they expansion pack always in and we never experienced that infamous DK64 bug. Always loved playing pen and ink mode on Turok though!
Oh shi- ... you mentioning pen & ink mode for Turok just unlocked a core memory of mine.
I got mine from my DK64 copy. Then bought Majora's and that was my favourite game of all time. So I could say I did see the value in it.
Always said to people the DK64 bug was misinformation, the expansion pak provides memory for the vertex lighting used in the game.
I'm looking forward to the 2050s when we're sitting on our digital rocking chairs in the metaverse saying this to the AI kids mowing our low poly lawns.
"I always says, I says..."
But Rare themselves kept saying that was why, even recently... I mean They shouldn't need to lie about it now?
That was already mentioned in the video.
@@scikoolaid Because the different teams at Rare rarely met (pun intended) and there was friendly rivalry between the teams, it probably originated as a rumor from one of the other teams.
It didn't help that, Rare developer Chris Marlow said this in a 2013 lets play. Its in the Did you know gaming video, "Nintendo 64 Games (N64) - Mario 64, Zelda & more."
Also Rare developer Chris Seavor said that DK64 needed the expansion Pack. "Check the video, Conker: A Rare Retrospective (Part 9) - The Nostalgic Gamer" time stamp 26:22
Oh man, the things I learned from this video. When I was a young pup, I didn't know what framerate was, so I wouldn't have noticed any drawbacks in that regard. I just stuck the expansion card in and went on with my life, enjoyed the upgraded resolution and textures, and that was it. Crazy to find out about this years after the last time I ever had the system hooked up.
Perfect Dark and Counter-operative mode was fun AF. Rare was thinking ahead of its time in so many ways.
Great job and thanks for clearing up the DK 64 myth. The Expansion Pak was my console upgrade. I love playing Rogue Squadron with the increased visuals. For me the Expansion Pak was a must and I felt it unleashed the full protentional of the system.
I remember getting perfect dark. I realized I couldn't play the campaign cause I didn't have the memory expansion pack, so I immediately asked my dad to get one. 2 weeks later, I could finally enjoy perfect dark to the fullest extent. Still love the Farsight xr20. I will sing that gun's praise til the day I die.
I agree - the jump from the Super Nintendo to 64 was the most amazing in gaming history. I was 11 in 1997 when the N64 was released in the UK, and as I had spent my childhood on the Super Nintendo, Game Boy, and Mega Drive, the leap to 3D was huge for me.
3 years after the Playstation though
@@richy69ify And worth the wait.
N64 holds a special place in my heart and had a huge effect on my gaming experience in my early teens. I do wish the expansion pak was used better as it was usually just a cop out for an unneeded res bump. Textures and performance should have been the focus.
For me the N64 was a huge letdown when you consider how Nintendo marking it at Space World 94
did you actualy watch the video? over 60 games used it and many not just for res
I liked the expansion pack, it felt like it gave the N64 one last breath of fresh air before it finally got over taken by the PS2, it also felt cool to “upgrade” it and also see it on the screen, the whole execution was great, and probably the first? And last time you’ll see people willing to “expand” some port on their console, Nintendo just did everything right with this console, even their controllers were a hit even though they’re a bit insane, it was just their golden era and I’m glad I was there to experience it first hand
Perfect dark is still one of my all time favorite fps games. Way ahead of its time and sadly most goldeneye lovers never even discovered perfect dark and thats just a shame, it was so good. Good story, good levels, good challenges, so much to do and different difficulties. I swear this game was massively underrated
Underrated? Not in my town or corner of the Internet.
Perfect dark was way ahead of Goldeneye it showed reloads and they talked. There was also being able to get out of the menu and go do other stuff. The main issue was it didn't come out til 2000 which was pretty late for the 64
Too late to the party.
I wish more games used the expak like Quake 2, also thanks for dispelling the DK64 memory leak bug myth
Superman 64 with the expansion pack? EVEN MORE RINGS!
I never considered the jump from SNES to N64 to be that big technically because when it came out, I was playing Doom and Quake on my PC. But I can see how console only people probably pooped their pants when first loading up Mario 64.
I grew up on Dooma and Quake as well, but still flipped out like that kid in the video when I got my N64. I was 7
Rush 2049 is the only game I owned that needed it, and the expansion pack drastically improved the gameplay experience with additional audio, dynamic track elements, and the obstacle course mode
Rush is a certified hood classic. My brother and I still play it sometimes.
Rush 2049 one my top ten all time Hood Classic no lie
@@neilhaggerty1878 I still remember how jacked I was to find the secret underground jump park.
you left a big title out and that was Star Wars Rogue Squadron, was an awesome game and it definitely looked better after putting in an expansion pak
1999 was peak humanity.
Honestly, to me the early 00’s up to ‘07 felt like an expansion of the 90’s
Yeah the Wachowskis knew what they were talking about.
Because of Dreamcast :)
I agree with you on the feeling of going from SNES to N64 feeling like a giant leap in gaming. I remember seeing Mario 64 for the first time and I dont think anything ever came close to that except when I saw sonic adventure on dreamcast. awesome video!
N64 to GameCube was massive.
I'm gonna quibble a bit about Gauntlet Legends being a pretty faithful port of the arcade game. I consider it a better than faithful port of the arcade game, even if it does have the least graphical fidelity of any of the console ports. If I remember correctly, neither the arcade nor any of the other ports allow you to deactivate powerups when collected. They're strictly a use-as-collected type thing, whereas the N64 version not only allows you to save powerups until you want to use them, but buy them in the shop to take into later levels as desired (if I'm remembering incorrectly about other versions, I never figured out how to do it, and I have spent a decent amount of time with the Dreamcast version).
It's one of my favorite games for the N64 and finding out how much more it could do than other versions makes it even more special to me.
Wow, fascinating. I think the Expansion Pak made a big difference in Rayman 2. That game also looks amazing for its time.
It actually had progressive scan hi-res mode i think.
I remember the big hype for the Pak was Turok 2 and Star Wars Rogue Squadron, and then soon after it became a thing on the N64 peaking with Perfect Dark. I don't know about anyone else, but for me at that time, in that era, I preferred cleaner visuals over framerate. Probably because I was already used to framerate drops in games anyway and didn't think that would improve anytime soon on the N64. Although the framerate in Perfect Dark definitely got annoying at times, on the other hand seeing Rogue Squadron's graphics cleaned up was pretty awesome.
4:08 I’ve never met a single person who hated DK64
I wouldn't say I hated it, but I didn't particularly like the game. I don't even think I finished the game, and all I did was play N64
I didn't know there was a version of the DK64 rumor where it was called a memory leak since the only solution to a memory leak is to stop it from leaking. I've always heard it as just "a bug" but Neato to know the expansion helped more with lighting.
There is another method, but I've only heard of it being used on the original Xbox. It's possible to reset some devices without interrupting the loading screens.
As someone who has recently joined the Donkey Kong 64 community. They are recompiling the Kiosk demo beta in its full form. They already did pick up on the dynamic lighting a long time ago.
Now just in general the Expansion pak was a massive flop but without it some life changing games for some wouldn’t have been playable.
Thanks for this video too as I just bought an Expansion pak an N64!
Where can i find this community?
What a great video! Such a clear and concise explanation of the N64 Expansion Pak! Haven’t played my N64 since my Sony CRT died, but I’m looking forward to the Analogue 64, and more of your videos, so I’m subscribing! Now let’s see what other goodies you have to show me . . .
I think I could have benefited from a side by side comparison. I couldn't tell the difference between with and without the expansion pack.
I was just about to roast you for not mentioning my favorite N64 game that made A LOT of use of the Expansion Pak, San Francisco Rush 2049! 😂 Fortunately you ended the vid with footage and I was glad to see it. SF Rush 2049 adds new cars, full music tracks, additional sound effects, and even a new race track with the pak. Full experience for sure!
My second favorite game was Perfect Dark. After a link to the past for the snes. Excellent video, really happy that there is more coverage in the myth of the DK64 game breaking bug, there is a fair amount of content in youtube about how the expansion pack was the chosen option to ship the game for the deadline.
I'm glad you mentioned Gauntlet Legends as I loved that game & being able to play with four players made it so much better.
Yeah, that was a really great game. Man, I'm getting massive nostalgia in this comment section. N64 was king of multiplayer games with friends.
Coming up next video: "We're gonna talk about Yuzu Emulator..."
Majora's Mask was when I was introduced to the expansion pack luckily the guy at the store told my mother who purchased it for Christmas in 2000 that it was needed to play it
I can remember waiting almost a full year after release to finally get to play it and it is still my Favorite Zelda to date
Perfect dark having bots in multiplayer made for infinite replay ability. build teams with different outfits and difficulty and just go at it in SP or MP
You missed the most important part of having the memory pack.
You felt so much cooler pushing it into your N64 when your friends were over.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
When I got my N64 for Christmas, the two games I got with it were Starfox 64 and Star Wars SotE... loved both of those games and had them for a very long time. Shadows of the Empire is one of my all time favorite games and I would LOVE it if we could get a Star Wars re-release on the Switch with all of those games on the N64 and Gamecube.
30 years later, Nintendo hardware continues to show what developers could be doing if they had a little more memory.
Ingenuity*
Developers today have plenty of memory to work with.
true, only problem is that N64 still has massive drawback which is the used of cartiges which 3rd party hated.
@@joeyreidelbach5509 Meh. It was both a pro and a con.
Great video! I've always heard rumors of the pack not doing much - but the lighting makes sense. Always good to see actual dev/engineer input adding context to myths and debunking. 7:40 My family has a N64 we play during holiday get togethers, perfect dark being one that I remember saying it used the pack but I couldn't tell the difference with it removed or inserted.
10:00 The RE2 has ONE spot that absolutely suffers of the Expansion Pak: the cop station's clock tower room with the many moving cogs.
Without Expansion Pak, the performance is rock solid. But with the higher res, it starts stuttering and running in a slow motion.
The answer is "Perfect Dark"
It blows me away that some of my favorite games ever, needed their available memory doubled to what is only 1/12800th of what I play with now only 25 years later.
@RaniaIsAwesome
128. And in another 25 years, that number will probably be insignificant too.
bruh wtf are you doing with 128gb of ram
@@wills.5762
Hoping it means I can push my next upgrade back 2 or 3 years 😅
Bizarre to know 4mb of ram ran things......
14:02 Too much shents
This was actually a fascinating watch. Thank you for the fun video!
1:49 I grew up with PC Engine, I was very familiar with memory upgrades, and many games on the CD Rom library took advantage of the various expansions very very well
I remember being blown away by the transition between the SNES and the N64 when I was a kid. Seeing Mario and Zelda in 3D blew my mind.
I remember getting DK64 for Christmas from my grandparents in 1999, my siblings and I played it a ton (even the multiplayer!) and had a great time with it. Even though it's not perfect it still brought us a lot of joy, and I have fond memories of it. We also played World Is Not Enough a lot (instead of GoldenEye for some reason? idk) so I'm glad to hear the expansion pak was helping with that game as well!
I remember installing the expansion pak as a kid. First real tech upgrade I did myself. Now the DK Rap is stuck in my head, ahh nostalgia
2:12 LEMMINGS WAS AWESOME IT DROVE MY LITTLE BRAIN INSANE 10/10
I'll never forget coming home from the game store with Majora's Mask. I was drooling all over that manual in the back seat, OoT was favorite game at the time. When I got home and threw it in the N64, I was met with the worst disappointment. "What's the expansion pack?" I recall saying upset and confused. When I told my mom that we needed to go back and buy another thing, she was having none of that. I didn't get to play it for another week, the wait was brutal.
I had no idea what it did at my age but I knew I needed it to play Zelda and that was enough.
Something to note about Bad Fur Day
According to developer voice clips in the very well documented Rare Retrospective videos by The Nostalgic Gamer, Conker is probably a more memory efficient game than DK64 (or at the very least, it is suggested). This could be due to a variety of reasons.
Regardless, excellent video as always. Also my favorite n64 and my fav of all time is Majora’s Mask. So needless to say it was important for me to have the expansion pack
I remember getting the expansion pak but I don't think I ever really understood what it did because I got it along with my N64 and some games, so I never really saw the difference. This was a nice dose of nostalgia.
Great video, really takes me back to when I picked up Rogue squadron at EB with the expansion pack included. Was totally worth it
I got DK64 when I got my N64 so I never expected an of my games without the expansion pack. I didn’t realize how my this improved my gaming experience. As a kid I didn’t think twice about this important piece of hardware.
If you are patient in one moment of anger, you will escape one hundred days of sorrow.
I got the expansion pak for Star Wars Racer - and then a few months later, DK64 was released and included an expansion pak. My parents, who had given me both the expansion pak and DK64 as gifts, were livid that DK64 wasn't available without an expansion pak, because they had already bought one a few months earlier. I think in the end the shop took back that pak (it was half the price of a regular game, and DK64 was a third more expensive than a regular game as well, so I get it - they weren't rich). I remember SW Racer looking absolutely amazing, although it strangely became very difficult to control (in hindsight: it was the framerate tanking), and then DK64 blew me away. Perfect Dark, Majora's Mask, all of these games definitely made it worth owning an expansion pak. I do remember being disappointed that not every game benefited from the added memory though; the frame drops in the final Ganondorf fight in OoT were still present. Ah well, you can't win 'em all!
There's definitely something to the DK64 memory leak. When I played on Wii U virtual console I always used save states and eventually reached a point where the game would keep freezing/crashing and the only way to fix it was to do a regular save and quit. Once I did a regular save and quit (clearing the memory presumably) it started working again. That was quite a few hours into playing though, I took my time playing and collecting everything and I was on the level with the day/night mechanic (last regular level I think, don't remember the level name), so probably more than 20 hours in. Speedrunners are going to reset the console and clear the memory, or whatever the issue is, long before any issues come up. If it's not a memory leak then it could be something with the play time calculation or RNG that goes out of bounds after a certain period of time. Of course it's also possible that the bug wasn't fixed by the expansion pack and that the reasons for the pack are exactly what you mentioned (and perhaps extending some memory value so it would be unlikely to overflow).
Other than that great video as always.
Hey, Vigilante 8 is _definitely_ its own thing! It even has a storyline and everything!
Twisted Metal is just demon cars fighting the same tournament over and over.
Conquers Bad Fur Day was my favorite N64 game growing up. I remember my mom renting the game from our local video game store called "Microplay", they didn't have it at blockbuster at the time; you had to be 18 to rent it. After my mom rented it the first time, she wouldn't rent it again, so my brothers and I had to get our cousin who was 18 at the time, to rent it for us. I remember my mom was so upset, she asked how we managed to get a hold of the game. I actually have a key chain version of the original N64 cartridge game, it just looks like a miniature cartridge.
The Expansion Pak soft locks Space Station Silicon Valley at the first cutscene. When I bought the game a few years ago I thought it was dirty or damaged. I cleaned it 3 times before learning that it's a known issue.
(This only applies to first-run versions of the game)
I got the console as a Christmas gift in 99, played PD at my cousins, and wanted it. Finally got it then found out I needed the expansion pack. Finally got an expansion pack, and my cousin shows me his GameShark. It was never ending