Hell yes, best Necromunda batreps... ever. Nothing surprasses this. Just the tables alone are a big enough of a flex, and with custom gangs on top of that? It's just overkill.
That map between rounds is excellent and makes it so much easier to keep track of everything. Very well done! Great battle report and looks like you had lots of fun.
The evolution of this battle report is fantastic! You've really listened to viewers suggestions and implemented some great changes. Absolutely love it. Well done Leo
Thank you! The viewers input are crucial and very important. I miss a lot when I sit in my little bubble and edit. So its nice to get an outside view on it all.
Wow, an amazing battle report. When you said at the start that the editing took a lot of time I thought 'meh that's the life of a RUclipsr'... But then I watched it and all that work really shows. Amazing!
Trying to get around to make nerve tests. But at the moment with keeping track of everything my self when playing with my son things slip my mind. And regarding the recovery. Lady is a woman. She can multitask 😅 nah. Mistakes were made.
Tough day at the office for the Goliaths, but good fun to watch. Really enjoying the custom scenarios and the beautiful terrain ofc! As a lot of people mentioned the end of turn summary is a great way to keep track of the chaos.
Thanks a lot! I'll keep the map in future battle reports. It is easy for me to know what is happening, since I am the one playing and editing :D But for others to understand, clarification is needed of course.
Another great looking battle report! The end-of-turn summary (the version you used for the last turns specifically) was much better and clearer this time, good job. Looking forward to more
lol, i love the sound effects when the Goliath guys go OOA. I am very happy to finally see Van Saar in a battle report on youtube....they dont seem popular. Great production.
Hmmm... considering some more, I like parts of each. Perhaps the style of turn 3 and 4 summaries, where everyone moves sequentially, but like turn one and two where all the tokens/markers are shown from the beginning.
Great Battle Report. When doing the model showcase, consider increasing your Camera's aperture to get more in focus. (Depending on the lens used, distance from the model, aperture, etc). I noticed the Depth of field was very shallow so if the model features moved out of this field they would be blurry. Hope this helps.
Thanks a lot for commenting. And yes it helps :D I was a bit lazy, and had preset my camera to manual focus. And currently I dont know how to change the aperture while recording on an Olympus OMD camera. So some research will be made for correct this. The lens is a f2,8 lens... or did I use the f1.8... cant remember now :D Oh well both of them are by default wide aperture.
I love the production quality here, great effort! The one suggestion I have for the top-view map at the end of each turn: leave a path to show the movement of each model. Maybe the fighter token with reduced opacity and a line tracing it to the final position? With so many models moving in the first few turns it is hard to keep track of things. Absolutely love this though, keep up the good work!
Thanks a lot for commenting. I am not sure as of right now how to accomplish your suggestion. The current editing time for one battle report in this way is really long. Adding more complexity to the editing will make this go a bit out of hand. Since I am not working with this full time, or even part time I need to cut some editing tricks out. But I will try to find a why to implement your suggestion once I am used to edit battle reports.
@@MrLeonarddime of course, that is fair. I see you're already using layers for those tokens. You could leave in place a copy of the one you are moving and reduce its opacity (if you're using after effects). The line would be more work of separate objects. But this is your hobby time and I'm just lazily commenting, I don't mean to give you more work!
So well done! The editing in the later turns really sees an improvement and I can follow it well! Fantastic work I cant wait to see more. I hope we get to see more gangs in the future!
Thanks! Currently a bit of a break from everything due to some major changes in the "studio". But once we are back, there will be a campaign with four different gangs.
Awesome, much improved from the previous report, especially the end of turn top down recap of the game, love it! One thing I did spot when Leopold overcharges his plasma at 25:50 - he fails his ammo check with a 1...pretty sure he blows up from unstable no?
Almost, it is a separate unstable roll. On a roll of 1-3 the fighter is taken out of action. I did roll it afterwards, but didn't catch it on film And thus I forgot it in the editing. But you are right, good catch. Will try to remember these important things. They are really crucial due to the fact if my fighter would have blown up, the result would have been a draw.
@@MrLeonarddime ah I thought the 1 was. Yes definitely, that's a real moment of suspense in the game if his plasma blows up so could really focus on the big roll :)
@@kilamandaros Very true. That would have been something! Damn, now when I look back at it. I am really sad that part didn't. make the final cut :D But hey, thanks for pointing it out. These things are very important for many reasons. Getting the rules right and for suspense :D
Ok, this is HUGE!!! The quality of this battle report dwarfs all the rest I've seen by far, so impressive, really! The last turns' layout looks better to me, I preferred the first BR intro on the gangers, though. Keep this up, please!!
Fantastic evolution here Leo. I can’t begin to wrap my head around what it must take to put something like this together. Colour me impressed with everything. Bravo! 👏🏾
So so cool i love the battlereports from you and from mgm both are very good! Your van saar are so pretty, can you tell how you make them. Please never stop necromunda ;)
Thanks a lot mate. I will make a video one day on the Van Saar, but currently I am letting my Patreons decide on my videos. Once they vote for the Van Saar kitbash, I’ll make that video.
I love necromunda battle reports of this quality! your board pieces and models are fantastic! Go Van Saar! Just a friendly heads up - a Plasma gun Ovechagred (set to Maximal) does not have the rapid fire trait - only the low power mode is rapid fire!
Thanks! Hoping that I can reboot the channel this year. So I can muster out tutorials and some battle reports again. Missing the editing and video recording part of my life.
11:34 He actually could, because you need to be just in engagement range, not base contact to make free coup de gra after fight. Base contact rule works only when you charge model that was already seriously injured earlier in the game
Your mini's are amazing! Great conversions and painting. I loved the guards models, where are they from? Your terrain is brilliant too, an awesome table you set up here with the train abd surrounding area. The visuals on the map are a fantastic touch too, the laser beams and moving tokens really add to the report. Great work! Would love to see more like this!
I am really interested how you made your archaotecks pose as I am interested to try to spice the models I have abit. THis is great battle report and I hope to see more in the future as it was joy to whach and see your great models and narrative in action. ^^
@@MrLeonarddime Ah thank you heh now I feel bit dum as I might need to buy new kit to achieve same kind of effect as I dont really trust part sellers or often those are all sold
Great content gents! ….Two things - 1) Plasma Gun on Max power does not get rapid fire!!!!! 2) We limit creds in our campaign and set a maximum earnings of 100creds from a single game…being able to buy 2 gangers, a champion and equipment after one game is completely nuts.
very very nice, thanks so much!! can I just a quick, almost unrelated question: during the gang presentations you have some very cool video effects, in particular those spinning "radars" in the upper corners. I would greatly appreciate if you could tell me how you made them, or where you got them from, since they'd be perfect for a (non-RUclips) project I'm doing. if you can help, thanks a lot! :-)
A pretty much perfect bat rep with the added bonus of seeing Van Saar beating down the Goliaths. I'm not sure how I missed this when it first came out. I have a question, as well... where did you get the cloaked Van Saar sniper model? Is that a kitbash or some fancy greenstuff work?
Thanks. The torso, legs and arms are from the new Goliath kit. A Forge Born model. The head is from a third party company I am. Sadly enough. This head was a gift and I don’t know where it’s from.
15:50 Hvy bolter shot, isnt it 2 ammo check dice or can you atually chose to only fire one? We re new to Necromunda , we re hooked but ive seen better explained rulebook before :/ Also, im pretty sure ive read that you need to roll 2 ammo check dice when using combi weapons and pick the worst result. Lastly, those unpainted loot crate mate, litterally unwatchable, immersion got destroyed! Seriously tho, your table and minis looks awesome, your montage are on point. Thanks for doing it mate.
Yea the Necromunda book is all over the place. Yes you can chose to only roll one fire power dice. I’ll try to get more videos out and promise to paint up the crates 😅
Hell yes, best Necromunda batreps... ever. Nothing surprasses this. Just the tables alone are a big enough of a flex, and with custom gangs on top of that? It's just overkill.
Thank you so much. Means a lot to hear.
Awesome job! Thanks for the shoutout. :) That seemed like a fun scenario. Looking forward to more.
Thank you for inspiring!
Nice shoutout for Miniature Game Montage. Awesome channel. This scenario is amazing. The production is unbelievable. Great job!!
Thanks mate. More to
Come once everything settles.
That map between rounds is excellent and makes it so much easier to keep track of everything. Very well done! Great battle report and looks like you had lots of fun.
Thanks a lot. A question for you. Do you prefer the colored map or the green HUD map?
@@MrLeonarddime I prefer the coloured one. Actually did not pay any attention to the green HUD at all.
The evolution of this battle report is fantastic! You've really listened to viewers suggestions and implemented some great changes. Absolutely love it. Well done Leo
Thank you! The viewers input are crucial and very important. I miss a lot when I sit in my little bubble and edit. So its nice to get an outside view on it all.
Totally agree with this statement
Wow, an amazing battle report. When you said at the start that the editing took a lot of time I thought 'meh that's the life of a RUclipsr'... But then I watched it and all that work really shows. Amazing!
Thanks a lot mate. Means a lot to hear.
Awesome woek.
Nerve tests?
You only assist one model to recover.
Cant wait for more vids!
Trying to get around to make nerve tests. But at the moment with keeping track of everything my self when playing with my son things slip my mind.
And regarding the recovery. Lady is a woman. She can multitask 😅 nah. Mistakes were made.
Tough day at the office for the Goliaths, but good fun to watch. Really enjoying the custom scenarios and the beautiful terrain ofc! As a lot of people mentioned the end of turn summary is a great way to keep track of the chaos.
Thanks a lot! I'll keep the map in future battle reports. It is easy for me to know what is happening, since I am the one playing and editing :D But for others to understand, clarification is needed of course.
Another great looking battle report! The end-of-turn summary (the version you used for the last turns specifically) was much better and clearer this time, good job. Looking forward to more
Thanks! And thanks for telling me which one you prefer.
incredible paint job on the gangers and terrain. Really loved your production. It has to be one of the best formats I have seen to date!
lol, i love the sound effects when the Goliath guys go OOA. I am very happy to finally see Van Saar in a battle report on youtube....they dont seem popular. Great production.
some of the best battle reports i've seen for a sequence, pacing and break down perspective keep them coming please!
Thank you! I’ll try to keep them coming.
I really like the overhead view / moving map summary of the turn.
Specifically I liked the faster summary at the end of turn one and two as compared to the summary at the end of turn 3.
Hmmm... considering some more, I like parts of each. Perhaps the style of turn 3 and 4 summaries, where everyone moves sequentially, but like turn one and two where all the tokens/markers are shown from the beginning.
This I will take into serious consideration. Thank you for commenting and giving me your thoughts. It helps a lot.
@@MrLeonarddime Great content by the way - the effort you put in is noticeable, and I really enjoy the batreps. :)
@@jestyrjohn Many thanks!
Great Battle Report. When doing the model showcase, consider increasing your Camera's aperture to get more in focus. (Depending on the lens used, distance from the model, aperture, etc). I noticed the Depth of field was very shallow so if the model features moved out of this field they would be blurry. Hope this helps.
Thanks a lot for commenting. And yes it helps :D I was a bit lazy, and had preset my camera to manual focus. And currently I dont know how to change the aperture while recording on an Olympus OMD camera. So some research will be made for correct this. The lens is a f2,8 lens... or did I use the f1.8... cant remember now :D Oh well both of them are by default wide aperture.
I love the production quality here, great effort! The one suggestion I have for the top-view map at the end of each turn: leave a path to show the movement of each model. Maybe the fighter token with reduced opacity and a line tracing it to the final position? With so many models moving in the first few turns it is hard to keep track of things. Absolutely love this though, keep up the good work!
Thanks a lot for commenting. I am not sure as of right now how to accomplish your suggestion. The current editing time for one battle report in this way is really long. Adding more complexity to the editing will make this go a bit out of hand. Since I am not working with this full time, or even part time I need to cut some editing tricks out. But I will try to find a why to implement your suggestion once I am used to edit battle reports.
@@MrLeonarddime of course, that is fair. I see you're already using layers for those tokens. You could leave in place a copy of the one you are moving and reduce its opacity (if you're using after effects). The line would be more work of separate objects. But this is your hobby time and I'm just lazily commenting, I don't mean to give you more work!
I thought the last battle report was awesome. This one is even better!!!
absolutely love these battle reports! can't wait to see the next one. great job
Thanks mate! I'll try to find time for more. Need to make some of my normal videos as well :D
Stop that train!!! Such sweet narrative dude!! You’re an inspiration!!
Thank you mate! Thanks for commenting.
I’m loving these battle reports!
Thanks mate!
Really well put together, Leo!
Fantastic format on these reports, missions are great too, looking forward to the campain
Glad you like them! I'll get working on the Campaign.
So well done! The editing in the later turns really sees an improvement and I can follow it well! Fantastic work I cant wait to see more. I hope we get to see more gangs in the future!
Thanks! Currently a bit of a break from everything due to some major changes in the "studio". But once we are back, there will be a campaign with four different gangs.
Awesome, much improved from the previous report, especially the end of turn top down recap of the game, love it! One thing I did spot when Leopold overcharges his plasma at 25:50 - he fails his ammo check with a 1...pretty sure he blows up from unstable no?
Almost, it is a separate unstable roll. On a roll of 1-3 the fighter is taken out of action. I did roll it afterwards, but didn't catch it on film And thus I forgot it in the editing. But you are right, good catch. Will try to remember these important things. They are really crucial due to the fact if my fighter would have blown up, the result would have been a draw.
@@MrLeonarddime ah I thought the 1 was. Yes definitely, that's a real moment of suspense in the game if his plasma blows up so could really focus on the big roll :)
@@kilamandaros Very true. That would have been something! Damn, now when I look back at it. I am really sad that part didn't. make the final cut :D
But hey, thanks for pointing it out. These things are very important for many reasons.
Getting the rules right and for suspense :D
Ok, this is HUGE!!! The quality of this battle report dwarfs all the rest I've seen by far, so impressive, really! The last turns' layout looks better to me, I preferred the first BR intro on the gangers, though. Keep this up, please!!
Thanks a ton! I'll get back to making videos soon enough. There are some matters I need to attend at the moment
Fantastic evolution here Leo. I can’t begin to wrap my head around what it must take to put something like this together. Colour me impressed with everything. Bravo! 👏🏾
The ms so much!
Thanks even 😅
So so cool i love the battlereports from you and from mgm both are very good!
Your van saar are so pretty, can you tell how you make them.
Please never stop necromunda ;)
Thanks a lot mate. I will make a video one day on the Van Saar, but currently I am letting my Patreons decide on my videos. Once they vote for the Van Saar kitbash, I’ll make that video.
This is fantastic. Thank you for producing this sir.
Your Goliath models look awesome.where did the heads on the big guys come from ?
The heads for the Stimmers/Forge Tyrant is from the Space Marine Primaris Eliminators.
@@MrLeonarddime thanks so much.it sucks not having an imagination.your videos are such a help.
@@sylntghost007 I think you do have it. You spotted the heads directly and saw something different. Not everyone can make that connection.
I love necromunda battle reports of this quality! your board pieces and models are fantastic! Go Van Saar!
Just a friendly heads up - a Plasma gun Ovechagred (set to Maximal) does not have the rapid fire trait - only the low power mode is rapid fire!
Thanks!
Hoping that I can reboot the channel this year. So I can muster out tutorials and some battle reports again. Missing the editing and video recording part of my life.
Really great effort in adapting your style. MGM are an excellent template. 👌
This kicks ass, please keep doing them.
More will come once we have settled in. The studio/store/gaming club is taking up a lot of time currently
Awesome stuff and happy Birthday Leo :D
Thank you!
@@MrLeonarddime btw i love the train station. so awesome. where u got the bits for locomotive?
Love this battle report!
Excellent mate, very very inspiring.
I just found your channel. Amazing terrain! Amazing video layout, as well! Minatures are amazing as well. All around crazy good job!
Welcome aboard! And thanks!
Wow leo the way you do your videos are amazing. Thank you very much
11:34 He actually could, because you need to be just in engagement range, not base contact to make free coup de gra after fight. Base contact rule works only when you charge model that was already seriously injured earlier in the game
I'll have to take a closer look at the wording of that rule. I think it said within 1". But if it is only within engagement range... its huge.
I think you have done a very nice job. Love the camera follow and laser work. Must take alot of time doing it.
Love your building and montage! Amazing work
amazing table, amazing everything really :)
Best painter I know :)
Thank you mate! See you soon!
Looks very good man! Impressive!
Your mini's are amazing! Great conversions and painting. I loved the guards models, where are they from? Your terrain is brilliant too, an awesome table you set up here with the train abd surrounding area. The visuals on the map are a fantastic touch too, the laser beams and moving tokens really add to the report. Great work! Would love to see more like this!
Glad you like them!
the guards are from black stone fortress.
I am really interested how you made your archaotecks pose as I am interested to try to spice the models I have abit.
THis is great battle report and I hope to see more in the future as it was joy to whach and see your great models and narrative in action. ^^
The pose of the Archeotek is made by using the Neoteks legs, to get a lower profile. So basically its a kit bash between the various Van Saar bodies.
@@MrLeonarddime Ah thank you heh now I feel bit dum as I might need to buy new kit to achieve same kind of effect as I dont really trust part sellers or often those are all sold
Great content gents! ….Two things -
1) Plasma Gun on Max power does not get rapid fire!!!!!
2) We limit creds in our campaign and set a maximum earnings of 100creds from a single game…being able to buy 2 gangers, a champion and equipment after one game is completely nuts.
very very nice, thanks so much!! can I just a quick, almost unrelated question: during the gang presentations you have some very cool video effects, in particular those spinning "radars" in the upper corners. I would greatly appreciate if you could tell me how you made them, or where you got them from, since they'd be perfect for a (non-RUclips) project I'm doing. if you can help, thanks a lot! :-)
Of course. Bare in mind I am paying for a subscription to use these effects on various platforms.
storyblocks.com
@@MrLeonarddime thank you very much!!
Thanks for the Necromunda batreps! Subscribing for more
Excellent 👍. Lots fun.
06:34 Just to point out that there's a 1/6 _chance_ of dying upon receiving permanent injury, which happens never :)
😅 And specially no chance when we play skirmish games 😂
A pretty much perfect bat rep with the added bonus of seeing Van Saar beating down the Goliaths. I'm not sure how I missed this when it first came out.
I have a question, as well... where did you get the cloaked Van Saar sniper model? Is that a kitbash or some fancy greenstuff work?
Dude I love your kitbashing. what parts did you use for lady? Goliath gang legs, a genestealer cult knife arm. I don't recognize the head or torso.
Thanks. The torso, legs and arms are from the new Goliath kit. A Forge Born model. The head is from a third party company I am. Sadly enough. This head was a gift and I don’t know where it’s from.
@@MrLeonarddime Thanks for the quick reply!
Edit: In case anyone is wondering I believe the head is from statuesque miniatures.
Love the capes on the van saar, was curious if they're from a particular kit or if they're 3d printed/scuplted?
Everything is so good.
15:50 Hvy bolter shot, isnt it 2 ammo check dice or can you atually chose to only fire one? We re new to Necromunda , we re hooked but ive seen better explained rulebook before :/ Also, im pretty sure ive read that you need to roll 2 ammo check dice when using combi weapons and pick the worst result. Lastly, those unpainted loot crate mate, litterally unwatchable, immersion got destroyed! Seriously tho, your table and minis looks awesome, your montage are on point. Thanks for doing it mate.
Yea the Necromunda book is all over the place.
Yes you can chose to only roll one fire power dice.
I’ll try to get more videos out and promise to paint up the crates 😅
Fabulous report, i try too to make innovative BR, i will take some ideas you have :)
Please do! And thanks
Wich music are you using? youtube free?
i am using music from epidemicsound.
So much cheating on the Goliath part... 😂
Very cool Video otherwise though.