I love how Bloober approached the concept of the remembrances. They’re Deja Vu. James knows something significant happened in these spots (and we the player who experienced the original), but it is different because we’re not playing as that James this time
Never really considered that each of the dungeons could be seen as prisons outside of the literal one. It honestly seems like they all fit that description to an extent. Wood Side: The prison of home. Brookhaven: The prison of the ill. Toluca Prison: The prison of the guilty. The Labyrinth: The prison of the beast. Lakeside: The prison of memories.
Watched a lot of different playthroughs of the remake, and from the people who played the original before, it was surprising that none of them mentioned the room. Sure, maybe not the one at the apartments as they might think it's just a "normal" room like the others, but then it appears again, and again, and again on the Labyrinth... And yet not a reaction of, "Is this their place? Is that Mary's room, is that her bed?" It was so frustrating, haha!
Bloober has their pros, but they definitely have their cons too. Sadly, said cons were beyond simple to avoid, it was intentional, and left a shit stain on specific things, imo.
18:00 - This blanket in room 201 is the same one that James has lying in the backseat of his car. Just a side note, but on PC where you can use free camera and no clip hacks, you can find that the devs did not actually place Mary’s body underneath it. Which would have been a neat little easter egg, for sure. If you go underneath the map, there is another blanket as an unused prop that absolutely is shaped like there is a body underneath it, but again, no actual model if you go through it.
Bloober REALLY dug deep into SH2 and added SO much new texture and flavor to what was already a masterpiece. They approached this project with the reverence of restorationists working on the Sistine Chapel, and it shows.
What do you think about the theory that Maria was not created out of James’ guilt and desires, but out of Mary’s? As the subscenario in the original game’s director’s cut/greatest hits version called it; Born From A Wish.
It would not explain a few things though. 1. Maria is the only NPC that interacts with the monsters that James is seeing, hinting towards her being a figment of James’ psyche just like the other monsters. 2. Pyramid Head (representation of James’ guilt) keeps killing Maria over and over, as James keeps on playing the thought of killing Mary and the guilt surrounding it over and over in his subconscious mind. 3. Although plausible, it seems the wish could be Mary’s but Maria keeps acting out of character and scolds / taunts / accuses James several times. Not really sure if Mary wished for that. It seems like how much James wants Maria to be like that, the real sick part of Mary slips out.
@@avaneesh.t 1. Could be explained by James and Mary's deep emotional connection. Silent Hill is just trying to lure James in and keep him with his past experiences, which within Silent Hill were all with Mary. So Silent Hill could be using Mary's lingering feelings and desires to make James believe things really are better and she's happy now. This would mean Silent Hill basically takes a piece of Mary's experience and injects directly into James' simulation. We know the town decides who see's what at what time based on James seeing Angelas world briefly. 2. Pyramid Head could be killing Maria because Mary ultimately feels guilty for not being Maria for James; i.e. she died before she could becomes someone like Maria. 3. As we hear in game, Mary had worse things than taunting to say to James. She's particularly cruel in the final hallway scene. Mary was evidently very quiet and meek but had other feelings her pain brought out - Maria could be the middle ground of a confident Mary who's comfortable calling out bull sh!t.
@@maternalheart66 Replying to your third point only: Could Maria be the person that Mary used to be and now resents herself for being sick and James for reminding her that she isn't this once confident and vibrant person anymore? Reading the length of this thread the thought just occurred to me; perhaps that Maria isn't a born from a wish that James made but one that Mary made on her deathbed i.e. if she ever gets better she is going to leave James and become a confident and vibrant person again. The hallway scene can be interpreted as Mary trying to do this but in a toxic al la Maria like way. I have more thoughts but for now I will put a pin in the subject and ask what are your thoughts about it?
13:20 The same 9 squares, as on the final save point. This whole "prison cell" is a short effective summary/allegory of James' entire journey in the game 18:00 The same blanket (covering a certain someone's body) that can be found in the trunk/backseat of James' car 18:45 The note from the flower shop (as soon as you enter the town at the beginning of a game) describes a man ordering "a mixed bouquet, red and white"
That bit about the tale of Oisín literally fired off a neuron especially with the golden apple in the wardrobe being in the right hand knob and opening to reveal a wedding dress
I need to mention the fact that the tree of life having the newly blossomed flowers on the crescent moon side, and the garden of eden being mentioned, the symbol of Lilith bears a crescent moon. Maria wears the bracelet of Lilith. She's also the yet healthy version of Mary, soon to fall ill and die as well.
The Woodside Apartment in this remake has given so much incredible lore here. The tenant who wrote these letters really has shown his mental deterioration here.
The level of detail and thought that went into the remake continues to impress me. I noticed the mirror-image quality of the two apartments but didn't catch that it doesn't show up on the Blue Creek map, and missed the similarity to Mary's room. Great video.
I might still not play the game, but I'm glad it means actually something in the whole Silent Hill continuity, not just as a remake. Congratulations, Bloobers. And nice video, Muse, as always.
The journey from the eerie, mist-shrouded streets to the haunting halls of Woodside Apartments and the haunting conclusion at Lakeview were the highlights of this remake for me. Those sections truly captured the spirit and tension that made Silent Hill 2 remake unforgettable and won me over. The rest of the game, though, left me with mixed feelings
Wow, this was amazing 👏 watched all of it and loved OT to the end! Thanks as always Muse, you're hands down the best Silent Hill content creator I've followed throughout these years ❤❤❤
Room 201's bedroom, Mary's bedroom, also has the same photos from the OG. The picture shown at 16:45 is in this room, above the lamp, stained & smeared with something. Below & to the right of it is the photo of the Lakeview hotel.
Just recently found ur content and I've been binging it all day thanks so much for ur analysis vids even tho there are billions of different silent hill analysis channels urs stands out as one of the best imho
There was a photo cipher somewhere, I don't know if it was on twitter, that was abit mindblowing. I am not gonna spoil it, just gonna say that the message rings true both for James and to us who played the first Silent Hill 2 back then.
The “prison of your making” note to me feels like the game talking to us players going through multiple playthroughs for all the endings, in my case I’ve been playing SH2 for 20 years trying to get everything lol Apartment 201 feels like it might be what James and Mary’s home might have looked like, the motif that plays before pyramid head comes in feels like James stumbling into a memory of a familiar place
The first time I saw the title of the video all I could think of was the photo of the house with “welcome home, cheater” banner) great analysis as always, btw!
If I'm not mistaken, there's a line between James and Maria when they go to Rosewater park to see the statue which suggests Mary may have enjoyed or mentioned some places to James that he probably didn't care about and forgot, but obviously stayed in his subconscious. I wonder if some others like the Apartments are something like that, things Mary mentioned on their trip like "maybe we could live here". We'll never know the full Silent Hill vacation details, but I'm sure a lot of it is reflected in the places we visit.
And thus a new age of Silent Hill brainrotting is born A bit unrelated but there's a Soul Reaver duology remaster coming out in December :D It has some really pretty textures updating it while still having a very unique art style, and biggest news of all: IT WILL ADD A MAP 🥳🎉🎊
5:24 this "Wedding Dress" is not just a "wedding dress" but this is the same dress alessa is wearing in the bad ending of the first silent hill...and it just so happens that the other closet is hiding a confinement room that probably is similar to what alessa was confinet like we see in the nowhere section of the first silent hill
I really enjoy the gameplay you did throughout October! Hope to see more SH2R analysis, and maybe the time loop one. BTW, Suzie from The Sphere Hunter just made a video about the first SH and she mentioned you. Among others. I recommend you check it out.😁
The feeling when I just finished a HUGE college paper about the symbolism in SH and I didn’t know about this so it got left out (tbf, a lot of stuff had to be deleted)
9:56 So what you're telling me is Minecraft lore goes deeper than bedrock. So deep it breaks into Silent Hill. All jokes aside, I love these analysis vids, they've been teaching me a lot about religion around the world.
My neat headcannon is that I think James is the anchor being for the fog and other worlds to still exist and bleed into other places (sh 4). After Alyssa’s gone. Since all the events seem to still happen in the other games.
I just want to say with this particular game, the dog ending is the cannon ending for me. There is no other explanation as to why everything is still there from the original silent hill 2.
So I waited to watch this until I beat the remake, and now that I'm a little more then half way (I know I'm bad) I have to say, I'm glad I was wrong about this game, while not being as good as the original in my opinion, or replace it, I find it to be a very good companion piece to the original.
I mean that "201" doesn't appear, a 208 does. Which I guess means it is the "208" of this place but it feels far more like a strange out of place room that took over whatever was supposed to be there. It feels different.
@@thegamingmuse makes sense I guess. Otherwise the video points out some interesting details that I'd missed entirely, like room 201 being identical to the "Mary room" from the original, and a bunch of other stuff. Quite a fascinating watch altogether.
So I personally really dislike games where you run the entire time like in outlast or amnesia, but the idea of making the games a battle with the self and mind strikes a really interesting challenge from a game design perspective.
The gamma settings are all wrong. It's too "bright". What makes this game sooooo good is the darkness. They've nailed the darkness. It's real, tangible, sticky. You can feel it. You've literally blew it with your settings here. 10/10 analysis but I don't know how you've played the game like this. You've missed out so much of the experience.
I doubt this is default. Because during the Toluca Prison section I boosted the gamma in an attempt to increase brightness as it was too dark for me... this is exactly how it looked like.
Looks totally washed out for sure but I think it's either post process for this video so people can see the details she's talking about, or that she edited the settings to capture brighter shots for the video when she was through playing it for the first time. She did say she found the note on her second playthrough @ 7:16.
I played the game the normal way when I first played it; as part of my analysis, I blew up the brightness to be able to read background notes and things. Makes it easier to look at all the details.
The over the shoulder camera sadly makes this game so generic. The artistic camera angles of the original are lost and this is more like a SH2 mod made using the RE engine.
Every horror game from that era had fixed camera angles: were they all generic? Were they all the same? Is like saying every game with a map or car driving is generic because of GTA... This is your nostalgia glasses. I played the original when it was released and countless times until the remake and the remake is great.
Wouldn't a "SH2 mod made using the RE engine" still be entirely Silent hill? If you think camera angles made the game then you misunderstand why its even praised.
Yes they do, they made it. Either play the game or don't, son. It's just a videogame. It's gatekeeping kids like you that ruin it for everyone. No replies will be seen
@@mywifesboyfriend5558 They only made the music and monster design. They have no clue about the deeper state of the game. Enjoy your mediocre experience.
Buddy... Ito Masahiro was there at the planning meetings, he was part of developing the story, and I should know, I spent three years researching the making of. Yamaoka may have been more distant but Ito was not, and it's incredibly disrespectful to say such things about him. Like or dislike the game, that's fair, and no one is forced to play anything. But keep your disrespect to yourself.
You are literally the only other person I have seen that noticed the sailboat paintings (or at least found them significant enough to point out in a video essay and I very much appreciate that because they caught my eye too), I’m on my second play through and noticed that myself recently, and I’m wondering if they may be potentially an allegory for the “normal“ world, the “fog world“ and the “other world“? Any thoughts on this?
I love how Bloober approached the concept of the remembrances. They’re Deja Vu. James knows something significant happened in these spots (and we the player who experienced the original), but it is different because we’re not playing as that James this time
Never really considered that each of the dungeons could be seen as prisons outside of the literal one. It honestly seems like they all fit that description to an extent.
Wood Side: The prison of home.
Brookhaven: The prison of the ill.
Toluca Prison: The prison of the guilty.
The Labyrinth: The prison of the beast.
Lakeside: The prison of memories.
Watched a lot of different playthroughs of the remake, and from the people who played the original before, it was surprising that none of them mentioned the room. Sure, maybe not the one at the apartments as they might think it's just a "normal" room like the others, but then it appears again, and again, and again on the Labyrinth... And yet not a reaction of, "Is this their place? Is that Mary's room, is that her bed?" It was so frustrating, haha!
I clocked it the second I went in and visited the bedroom. It was clearly Mary's bed from the ending of the original.
Bloober has their pros, but they definitely have their cons too. Sadly, said cons were beyond simple to avoid, it was intentional, and left a shit stain on specific things, imo.
@@azarahterrafrost2031 what exactly does that have to do with the OP's comment
18:00 - This blanket in room 201 is the same one that James has lying in the backseat of his car. Just a side note, but on PC where you can use free camera and no clip hacks, you can find that the devs did not actually place Mary’s body underneath it. Which would have been a neat little easter egg, for sure. If you go underneath the map, there is another blanket as an unused prop that absolutely is shaped like there is a body underneath it, but again, no actual model if you go through it.
The same blanket is in the Blue Creek´s mirror apartment 208, in pristine condition despite the whole apartment being destroyed and covered in grime.
Boy, you analyze this game like crazy. Must have been fun finding new things about Silent Hill 2 Remake. I admire your dedication.
Bloober REALLY dug deep into SH2 and added SO much new texture and flavor to what was already a masterpiece. They approached this project with the reverence of restorationists working on the Sistine Chapel, and it shows.
What do you think about the theory that Maria was not created out of James’ guilt and desires, but out of Mary’s? As the subscenario in the original game’s director’s cut/greatest hits version called it; Born From A Wish.
That would make sense as she wanted to be desired by James.
It would not explain a few things though.
1. Maria is the only NPC that interacts with the monsters that James is seeing, hinting towards her being a figment of James’ psyche just like the other monsters.
2. Pyramid Head (representation of James’ guilt) keeps killing Maria over and over, as James keeps on playing the thought of killing Mary and the guilt surrounding it over and over in his subconscious mind.
3. Although plausible, it seems the wish could be Mary’s but Maria keeps acting out of character and scolds / taunts / accuses James several times. Not really sure if Mary wished for that. It seems like how much James wants Maria to be like that, the real sick part of Mary slips out.
@@avaneesh.t 1. Could be explained by James and Mary's deep emotional connection. Silent Hill is just trying to lure James in and keep him with his past experiences, which within Silent Hill were all with Mary. So Silent Hill could be using Mary's lingering feelings and desires to make James believe things really are better and she's happy now. This would mean Silent Hill basically takes a piece of Mary's experience and injects directly into James' simulation. We know the town decides who see's what at what time based on James seeing Angelas world briefly.
2. Pyramid Head could be killing Maria because Mary ultimately feels guilty for not being Maria for James; i.e. she died before she could becomes someone like Maria.
3. As we hear in game, Mary had worse things than taunting to say to James. She's particularly cruel in the final hallway scene. Mary was evidently very quiet and meek but had other feelings her pain brought out - Maria could be the middle ground of a confident Mary who's comfortable calling out bull sh!t.
@@maternalheart66 Replying to your third point only: Could Maria be the person that Mary used to be and now resents herself for being sick and James for reminding her that she isn't this once confident and vibrant person anymore? Reading the length of this thread the thought just occurred to me; perhaps that Maria isn't a born from a wish that James made but one that Mary made on her deathbed i.e. if she ever gets better she is going to leave James and become a confident and vibrant person again. The hallway scene can be interpreted as Mary trying to do this but in a toxic al la Maria like way. I have more thoughts but for now I will put a pin in the subject and ask what are your thoughts about it?
Fan theories, iuck
The note about the prisoner making the choice again and again... I took it as silent hill talking to James, or the player
13:20
The same 9 squares, as on the final save point. This whole "prison cell" is a short effective summary/allegory of James' entire journey in the game
18:00
The same blanket (covering a certain someone's body) that can be found in the trunk/backseat of James' car
18:45
The note from the flower shop (as soon as you enter the town at the beginning of a game) describes a man ordering "a mixed bouquet, red and white"
That bit about the tale of Oisín literally fired off a neuron especially with the golden apple in the wardrobe being in the right hand knob and opening to reveal a wedding dress
I need to mention the fact that the tree of life having the newly blossomed flowers on the crescent moon side, and the garden of eden being mentioned, the symbol of Lilith bears a crescent moon. Maria wears the bracelet of Lilith. She's also the yet healthy version of Mary, soon to fall ill and die as well.
The Woodside Apartment in this remake has given so much incredible lore here. The tenant who wrote these letters really has shown his mental deterioration here.
Not gonna lie, yours is the only opinion that matters for me on this subject.
yes
They are great asset to the community but don't limit yourself like that.
Why would you lie? Are you prone to lying and telling the truth is out of character for you?
@@chrisbee1984Yea, she has always had fantastic coverage but there's so many good RUclipsrs for SH
Liar
The level of detail and thought that went into the remake continues to impress me. I noticed the mirror-image quality of the two apartments but didn't catch that it doesn't show up on the Blue Creek map, and missed the similarity to Mary's room. Great video.
I might still not play the game, but I'm glad it means actually something in the whole Silent Hill continuity, not just as a remake.
Congratulations, Bloobers. And nice video, Muse, as always.
What if the guy who flooded the apartments is the same guy who only calms down in water in the hospital?
As an Irish person, hearing you attempting the Irish pronunciations is great hehehe
This was a great video. I love your content. So happy we have a new game for you to analyze. Thanks for existing!
The journey from the eerie, mist-shrouded streets to the haunting halls of Woodside Apartments and the haunting conclusion at Lakeview were the highlights of this remake for me. Those sections truly captured the spirit and tension that made Silent Hill 2 remake unforgettable and won me over. The rest of the game, though, left me with mixed feelings
Wow, this was amazing 👏 watched all of it and loved OT to the end! Thanks as always Muse, you're hands down the best Silent Hill content creator I've followed throughout these years ❤❤❤
Room 201's bedroom, Mary's bedroom, also has the same photos from the OG. The picture shown at 16:45 is in this room, above the lamp, stained & smeared with something. Below & to the right of it is the photo of the Lakeview hotel.
I love your attention to detail.
Just recently found ur content and I've been binging it all day thanks so much for ur analysis vids even tho there are billions of different silent hill analysis channels urs stands out as one of the best imho
There was a photo cipher somewhere, I don't know if it was on twitter, that was abit mindblowing. I am not gonna spoil it, just gonna say that the message rings true both for James and to us who played the first Silent Hill 2 back then.
It is on Reddit. 😊
no comment is enough to explain this feeling. thanks for this wonderful video muse.
I'm in awe of the amount of details you found. Great job! Also, Bloober Team really knew what they were doing.
In the Adam and Eve myth the apple is the symbol of knowledge. Eating the apple takes them out of Paradise. I can see how can relates to James…
I'm just speechless
god, i was waiting for your video to come out... thank you!!!
Awesome video! I’m glad I came across your channel, love your deep dives on lore
Been waiting patiently for your review !!
The “prison of your making” note to me feels like the game talking to us players going through multiple playthroughs for all the endings, in my case I’ve been playing SH2 for 20 years trying to get everything lol
Apartment 201 feels like it might be what James and Mary’s home might have looked like, the motif that plays before pyramid head comes in feels like James stumbling into a memory of a familiar place
Cheers and thankyou so much for this silent hill 2 video i really enjoyed it especially how you covered the original game and the remake xo :)
YES!!!! Been waiting for this from you Muse
Your analysis reveals the loving care that Bloober Team has put into every detail of each level❤️
Absolutely fantastic work, as always
The first time I saw the title of the video all I could think of was the photo of the house with “welcome home, cheater” banner) great analysis as always, btw!
Awesome video muse ❤
If I'm not mistaken, there's a line between James and Maria when they go to Rosewater park to see the statue which suggests Mary may have enjoyed or mentioned some places to James that he probably didn't care about and forgot, but obviously stayed in his subconscious. I wonder if some others like the Apartments are something like that, things Mary mentioned on their trip like "maybe we could live here". We'll never know the full Silent Hill vacation details, but I'm sure a lot of it is reflected in the places we visit.
Since the game came out, this is was I most excited for! You making a video about it 🖤
I will never get bored of your Silent Hill videos. Even if I disagree with an opinion, I still learn a LOT of things!
And thus a new age of Silent Hill brainrotting is born
A bit unrelated but there's a Soul Reaver duology remaster coming out in December :D
It has some really pretty textures updating it while still having a very unique art style, and biggest news of all: IT WILL ADD A MAP 🥳🎉🎊
5:24 this "Wedding Dress" is not just a "wedding dress" but this is the same dress alessa is wearing in the bad ending of the first silent hill...and it just so happens that the other closet is hiding a confinement room that probably is similar to what alessa was confinet like we see in the nowhere section of the first silent hill
Thanks for the video
Jfc this video is amazing. Hoping for more!!
The video being exactly 22:22 scratches an itch deep within my soul
I really enjoy the gameplay you did throughout October! Hope to see more SH2R analysis, and maybe the time loop one.
BTW, Suzie from The Sphere Hunter just made a video about the first SH and she mentioned you. Among others. I recommend you check it out.😁
The feeling when I just finished a HUGE college paper about the symbolism in SH and I didn’t know about this so it got left out (tbf, a lot of stuff had to be deleted)
9:56 So what you're telling me is Minecraft lore goes deeper than bedrock. So deep it breaks into Silent Hill.
All jokes aside, I love these analysis vids, they've been teaching me a lot about religion around the world.
My neat headcannon is that I think James is the anchor being for the fog and other worlds to still exist and bleed into other places (sh 4). After Alyssa’s gone. Since all the events seem to still happen in the other games.
Walter is the anchor being for SH4
Gotta love how this video's thumbnail shows the duration being nothing but 2s 😁
Still got one more play through to go before I can watch any vids on the remake but this is def the first one I’m watching when I do.
I just want to say with this particular game, the dog ending is the cannon ending for me. There is no other explanation as to why everything is still there from the original silent hill 2.
I cant watch because I STILL haven't experienced it myself yet. But heres my like and my comment, and my happiness that Muse is happy with the Remake
So I waited to watch this until I beat the remake, and now that I'm a little more then half way (I know I'm bad) I have to say, I'm glad I was wrong about this game, while not being as good as the original in my opinion, or replace it, I find it to be a very good companion piece to the original.
You say that the room James crosses into from room 201 doesn't appear on the map...but it does. It's right there, 208.
I mean that "201" doesn't appear, a 208 does. Which I guess means it is the "208" of this place but it feels far more like a strange out of place room that took over whatever was supposed to be there. It feels different.
@@thegamingmuse makes sense I guess. Otherwise the video points out some interesting details that I'd missed entirely, like room 201 being identical to the "Mary room" from the original, and a bunch of other stuff. Quite a fascinating watch altogether.
I hope the channel Boulder Punch watched this video, he missed so much.
This isnt gonna change his mind
@ do you know him personally?
@@uhuhuh1966 do you?
@@chandlerburse I’m not the one making bold claims of what he’ll do I just said I hope he watches
@ im not the one assuming some random channel will somehow change a reviewers mind
Let's go Muse! one of the few people that actually loves Silent Hill
So I personally really dislike games where you run the entire time like in outlast or amnesia, but the idea of making the games a battle with the self and mind strikes a really interesting challenge from a game design perspective.
Silent Hill: Shattered Memories 2
👍
🩶
The gamma settings are all wrong. It's too "bright". What makes this game sooooo good is the darkness. They've nailed the darkness. It's real, tangible, sticky. You can feel it. You've literally blew it with your settings here. 10/10 analysis but I don't know how you've played the game like this. You've missed out so much of the experience.
She might have played it on default settings before.
I doubt this is default. Because during the Toluca Prison section I boosted the gamma in an attempt to increase brightness as it was too dark for me... this is exactly how it looked like.
Looks totally washed out for sure but I think it's either post process for this video so people can see the details she's talking about, or that she edited the settings to capture brighter shots for the video when she was through playing it for the first time. She did say she found the note on her second playthrough @ 7:16.
I played the game the normal way when I first played it; as part of my analysis, I blew up the brightness to be able to read background notes and things. Makes it easier to look at all the details.
LETS GO!!!!!!!!!!!
Babe! Wake up! Thegamingmuse released an analysis of SH2R!!
More of these analyses! SH2R GOTY
why is the footage so washed out
Not garbage not great
Not garbage is the best we could expect
The over the shoulder camera sadly makes this game so generic. The artistic camera angles of the original are lost and this is more like a SH2 mod made using the RE engine.
It's a trade-off that was worth it. The art direction was top-notch.
Every horror game from that era had fixed camera angles: were they all generic? Were they all the same? Is like saying every game with a map or car driving is generic because of GTA... This is your nostalgia glasses. I played the original when it was released and countless times until the remake and the remake is great.
Funny you saying this because even Masashi Tsuboyama himself criticized the original camera and praised the new one lol
Wouldn't a "SH2 mod made using the RE engine" still be entirely Silent hill? If you think camera angles made the game then you misunderstand why its even praised.
@ramonzeiro i read his comment and i dont agree, maybe he was being polite
why is ur game footage so washed out and white?
Maybe for copyright?
Or to show details she was talking about?
I played the game on high brightness the second time in order to see details and notes better.
This is not the real Silent Hill 2. Not worth analyzing. Made by fake developers who were not part of the OG. Masahiro ito and Akira do not know SH2.
Yes they do, they made it.
Either play the game or don't, son.
It's just a videogame.
It's gatekeeping kids like you that ruin it for everyone.
No replies will be seen
@@mywifesboyfriend5558 They only made the music and monster design. They have no clue about the deeper state of the game.
Enjoy your mediocre experience.
Buddy... Ito Masahiro was there at the planning meetings, he was part of developing the story, and I should know, I spent three years researching the making of. Yamaoka may have been more distant but Ito was not, and it's incredibly disrespectful to say such things about him.
Like or dislike the game, that's fair, and no one is forced to play anything. But keep your disrespect to yourself.
@@thegamingmuse Maybe he knew back then 20 years ago, but not anymore. The guy wrote a lot of misinformation regarding SH2.
The OG director himself praised this remake dude
And Ito and Akira both worked on the OG
First ig 🤌🏻🕺🏻
you've earned it, kube
You are literally the only other person I have seen that noticed the sailboat paintings (or at least found them significant enough to point out in a video essay and I very much appreciate that because they caught my eye too), I’m on my second play through and noticed that myself recently, and I’m wondering if they may be potentially an allegory for the “normal“ world, the “fog world“ and the “other world“? Any thoughts on this?
I WANNA SEE THE SAILBOAT!