GWater2 - 0.5b

Поделиться
HTML-код
  • Опубликовано: 12 сен 2024
  • 0.5b comes with a variety of new features! Including:
    - Cloth, Drain, Emitter, and Blackhole entities
    - QOL changes
    - Improved visuals
    - Plenty of bugfixes
    - Big API update for modders
    Map Name: gm_coast_nlo_prewar_v2
    (Before downloading, note that there is no direct Linux support and all Linux users are expected to use Wine/Proton)
    (Also note: There is no Apple/Mac support of any kind. Sorry)
    Download Link: / meetric
    Download Link for Russians / Ukrainians: boosty.to/meetric
    Releasing for free in Q1 2025
    discord: / discord

Комментарии • 500

  • @roberthunter6122
    @roberthunter6122 Месяц назад +239

    "Let me spawn in the water"
    *Is literally next to an ocean*

    • @mr_casualuser
      @mr_casualuser Месяц назад +39

      he wants drinkable water not that nasty ocean water

    • @roberthunter6122
      @roberthunter6122 Месяц назад +18

      @@mr_casualuser How do we know he didn't pull that water from the ocean? D:

    • @Rendering_error
      @Rendering_error Месяц назад

      ​@@roberthunter6122 D:

    • @half-deteriorated-brain
      @half-deteriorated-brain Месяц назад +6

      @@roberthunter6122 because he didnt say it was ocean water duh

  • @djzanderoni6095
    @djzanderoni6095 Месяц назад +419

    What if there was a setting for water to disappear when it touches actual baked in map water, so something like a waterfall could be made or something. Maybe the water could be a bit buoyant and disappear after a short while after touching the water. idk

    • @jujuteuxOfficial
      @jujuteuxOfficial Месяц назад +86

      or if you use a grav gun on a body of water you can take water from it like you'd do with a gwater pond
      not shrinking it by any means, just so you can have water without having god tools to spawn it infinitely or with emitters

    • @deltahl
      @deltahl Месяц назад +26

      + An entity mappers could use to generate water.
      So they can create waterfalls, rivers, .. which use the GWater system.

    • @RAFA120HOJAZ
      @RAFA120HOJAZ Месяц назад +6

      Or make Gwater not collide with baked water, and if gwater is under baked water, make it invisible, but don't move because if we make water disappear when touching water, we won't be able to flood maps

    • @arthigo157
      @arthigo157 Месяц назад +1

      that's a really smart feature you thought!

    • @Rlowe247
      @Rlowe247 Месяц назад +1

      Map interactions, do water particles consist or autodelete when in the map's water?
      Could make the black hole create particles when its near a body looking like it's pulling water out.

  • @elielc.8459
    @elielc.8459 Месяц назад +123

    This man has made REAL water in a 20 YEAR OLD game.

    • @Zhylevar
      @Zhylevar Месяц назад +3

      18 year old*

    • @abildamil
      @abildamil Месяц назад +7

      if you think about it's way older than that, Gmod is almost the same as the original HL2, so yeah 20 yo is the correct date

    • @HOTD108_
      @HOTD108_ 29 дней назад +4

      ​@@ZhylevarIt's normal, arguably expected, to refer to that as 20 years. It's called rounding up, and is both linguistic and mathematical standard.

  • @xXRD0776Xx
    @xXRD0776Xx Месяц назад +65

    Shooting the water particles onto the cloth was an insane flex. I wonder what the HL2 devs would think if they saw this now?

    • @commandereevee2902
      @commandereevee2902 29 дней назад +7

      They’d probably be amazed that the tech got good enough to support that stuff

    • @majorcloogsbrother6141
      @majorcloogsbrother6141 26 дней назад

      @@commandereevee2902 its just a bunch of small ball particles its not that hard ngl

    • @dontsubtome9769
      @dontsubtome9769 20 дней назад

      @@majorcloogsbrother6141 there's a whole bunch of other factors that make this mod impressive such as the foam, the fact that its pretty well optimized

    • @austinsupreme750
      @austinsupreme750 19 дней назад +1

      @@majorcloogsbrother6141 then why have you not made it yet?

    • @Kraxo868
      @Kraxo868 14 дней назад +1

      ​@@majorcloogsbrother6141 It's actually hard, because you need to make shaders work, NVidia Flex work, diffuse particles, calculations, and more stuff like that. If it's not that hard, flex your moves on that keyboard.

  • @user-nw6wl5jp7c
    @user-nw6wl5jp7c Месяц назад +26

    Just a quick reminder: this man started Gmod modding with Super Gravity Gun weapon and Wiremod dupes. I am honestly really happy for people to know you in Gmod community now, and also see you develop stuff like this with letting *all* people test it before the release thru multiple donation support services. ❤

  • @Octordoctor
    @Octordoctor Месяц назад +105

    my wotter

    • @vogelboys74
      @vogelboys74 Месяц назад +16

      its tiem to drink wah-uh

    • @RealKloggier
      @RealKloggier Месяц назад +6

      that wotter is too preety to be drinked

    • @SneedFeedAndSeed
      @SneedFeedAndSeed Месяц назад +3

      pure waah

    • @Sceww
      @Sceww 27 дней назад

      👋👋👋👋

    • @Octordoctor
      @Octordoctor 27 дней назад

      @@Sceww 👋👋😁😁🥰🥰👋

  • @RealKloggier
    @RealKloggier Месяц назад +42

    i have never been so hyped for water

    • @RealKloggier
      @RealKloggier 19 дней назад +1

      when new update its been 11 days

  • @Alpha-cabb
    @Alpha-cabb Месяц назад +81

    YYYYEEEEESSSSS !!!!! FINALLY THE BLACK HOLE IS BACK ! OH I AM SO GOING TO MAKE HORROR BEYOND HUMANITY'S COMPREHENSION ! THANK YOU SO MUCH !!! I CAN FINALLY USE THIS ADDON LIKE HOW I WANTED TO FROM THE START !!!

  • @slimeking4635
    @slimeking4635 Месяц назад +18

    This is far better than the blender simulation videos because it's done in real-time!

    • @guitaristkuro8898
      @guitaristkuro8898 Месяц назад +9

      And it doesn’t cost $300 like the Unreal Engine 5 plug-in.

    • @krisssonic
      @krisssonic 25 дней назад +1

      ​​@@guitaristkuro8898 Yes.

    • @tripledoubletrouble3175
      @tripledoubletrouble3175 21 день назад

      its not quite as realistic but still very good

  • @easiers
    @easiers Месяц назад +85

    We love water here

  • @xX_noscope360ghostrider_Xx
    @xX_noscope360ghostrider_Xx Месяц назад +17

    Imagine turning this into a blood overhaul mod

    • @dude_list
      @dude_list 21 день назад +1

      That's what I said :O

  • @rokcris7313
    @rokcris7313 Месяц назад +7

    2:36 THE NUT RAG

  • @Lvaic_
    @Lvaic_ Месяц назад +34

    Only real mfs remember the drain..

  • @RustyShackleford556
    @RustyShackleford556 29 дней назад +6

    Physically simulated water interacting realistically and accurately with physically simulated cloth IN REAL TIME IN A 20 YEAR OLD GAME. What am I actually looking at right now

  • @nullum2106
    @nullum2106 Месяц назад +80

    PLS ADD SOUNDS IN 0.6 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @TheRealRiggyPlushie
    @TheRealRiggyPlushie Месяц назад +14

    in 2-3 months GWATER 2 IS COMMING OUT BABY!!!!!!!!!!!!!!!! (i looked at the average time between 0.5, 0.4, and early access video)

    • @TheRealRiggyPlushie
      @TheRealRiggyPlushie Месяц назад +2

      every update takes around a month so im gonnja make an estimate

    • @DARKENED-INDUSTRIES
      @DARKENED-INDUSTRIES Месяц назад +2

      It’s releasing March 2025, check the description.

    • @TheRealRiggyPlushie
      @TheRealRiggyPlushie Месяц назад +1

      @@DARKENED-INDUSTRIES wait what
      but if each update takes a month
      and the creator said it would release on 0.6 or 0.7 then thats 1 - 2 months
      I DONT UNDERSTAND

    • @csomOnline
      @csomOnline Месяц назад +9

      @@TheRealRiggyPlushie development time is anything but linear. one update could take like 3 months while another takes 1

    • @TheRealRiggyPlushie
      @TheRealRiggyPlushie Месяц назад +2

      @@csomOnline ok 👍

  • @Milbyte11
    @Milbyte11 Месяц назад +2

    - ability for multiple fluid types to exist at the same time and possibly interact with each other (will probably need to rewrite lots of code)
    - pipes to move the fluid around
    - some other fluid interactions like putting out fires, damaging or healing players etc.

  • @americanhuman1848
    @americanhuman1848 Месяц назад +17

    how did you optimize such a ridiculous amount of particles

  • @cherryparry
    @cherryparry Месяц назад +14

    i know the focus of the mod is on water but i hope you can consider adding soft bodies into the mix when your happy with adding features and perfecting the water

    • @AlphaGarg
      @AlphaGarg Месяц назад +3

      I mean the cloth is technically already a soft body, just doesn't have any volume constraints or any mesh other than the high poly plane. If he does do this, I think he should probably disable self collision for a soft body with volume constraints by default for performance. Dunno what kind of integration method he (or the library he's using) uses for the cloth, but if it's a modern version of Flex, then it probably uses Nvidia's XPBD, which was made for both softbodies of all kinds and rigidbodies of all kinds.

    • @mr_casualuser
      @mr_casualuser Месяц назад +4

      mmm... GJello

    • @Meetric1
      @Meetric1  Месяц назад +9

      we'll see

    • @salpaca53
      @salpaca53 Месяц назад

      @@Meetric1 Maybe a cloth cube like in Gwater 1.

    • @cheesepop7175
      @cheesepop7175 27 дней назад

      he said he's probably not adding soft-bodies

  • @someone4229
    @someone4229 Месяц назад +17

    Add white holes

  • @trollingisgoodforyourhealth
    @trollingisgoodforyourhealth Месяц назад +33

    THE CLOTH HOLY SHIT

  • @lovecrisis619
    @lovecrisis619 Месяц назад +8

    Fast forward a couple years and now you can spawn in the moon (accurate tides)

  • @sinexanderssecondchannel1661
    @sinexanderssecondchannel1661 Месяц назад +5

    There should be an interaction where using the gravity gun while aiming at baked-in water spawns some water particles

  • @Hervoo
    @Hervoo Месяц назад +3

    Oh man! its so tuber ultra mega awsome! i cant wait to see what will you add in GWater2: The Comback of wet - 0.6a

  • @Freef_01
    @Freef_01 Месяц назад +5

    Instantly saw the new graphics, this is so incredible
    Also, I REALLY hope someone adds a variation of the Moses staff as a SWEP which can cause water pathways, I would do it myself but I'm sadly already busy with other projects

  • @johnmm.
    @johnmm. Месяц назад +17

    there could be wiremod support for it

  • @ectono
    @ectono Месяц назад +8

    what if you can customise liquid so it damages you when or heals you when you touch it, could be good for stuff like lava. and also is there a way to have multiple types of liquids at the same time and some kind of event that map makers can use to generate liquid?

  • @zenwalt3116
    @zenwalt3116 Месяц назад +2

    A community accelerated project is honestly the best kind of project, the water is supposed to be fun to play with so adding customization of all sorts and features to make it seem like theres infinite possibilitys is what would make the mod seem like the best one ever made.

  • @supertrooper1576
    @supertrooper1576 Месяц назад +2

    i dont know how much i missed but my jaw hit the fucking floor when you picked the water up with the gravity

  • @afunnypootis
    @afunnypootis Месяц назад +2

    This mod is INCREDIBLE! 10/10

  • @ImNotFine44
    @ImNotFine44 29 дней назад +2

    When i saw the gravity gun pick up the water… how has valve not played with this idea? Valve loves to play with innovative ideas and real-time water physics is boundless untapped potential.

    • @Meetric1
      @Meetric1  29 дней назад +2

      dynamic water physics is too computationally expensive to be used in traditional gaming

    • @ImNotFine44
      @ImNotFine44 28 дней назад

      @@Meetric1 i suppose we’ll have to wait for hardware to catch up first

    • @gustavodutra3633
      @gustavodutra3633 27 дней назад

      Source 2 has some really cool water physics in CS2, but it's very expensive. And many players complained about how it affected performance.

  • @capitalofTX
    @capitalofTX 2 дня назад

    Can’t wait for the amount of water park maps that are going to be made with this mod

  • @F.N.S.360
    @F.N.S.360 27 дней назад

    This looks amazing nice work I can see this being a top favorite

  • @TheCascadeKing
    @TheCascadeKing 28 дней назад +1

    New idea to add in the performance menu: An indicator for the graphics card you would need to spawn a certain amount of particles with good performance

  • @MrRoarer
    @MrRoarer 24 дня назад

    What you've achieved with this project is absolutely mind-staggering. What - in my initial understanding - started as a little side-project/coding joke, became so amazingly advanced and ultimately impressive, I simply cannot comprehend that. You have my ultimate respect, congrats for what you've done, and keep up the great job!

    • @Meetric1
      @Meetric1  18 дней назад

      ty! means a lot

  • @ForseNight
    @ForseNight 25 дней назад

    You do a very cool job of simulating the physics of different materials, keep rocking 🔥🔥🔥 !

  • @treborcd
    @treborcd Месяц назад +1

    Really impressive work Mee! Can't wait for it to come out!

  • @ImBadAtNames2876
    @ImBadAtNames2876 Месяц назад +1

    i dont rlly have any ideas (other than to raise the max limit of particles) but im excited to see what the community comes up with!

    • @Meetric1
      @Meetric1  29 дней назад +2

      a particle limit slider can be found in the performance tab. By default it is 100,000, but can be raised to 1,000,000 if desired

    • @ImBadAtNames2876
      @ImBadAtNames2876 28 дней назад

      @@Meetric1 yes, i know that, i meant the MAX limit, like that of the slider, also i DID get a good idea - i have no idea how youd code this, but some sort of stain feature: on by default, but toggleable, water particles could leave a stain when they hit map geometry (and maybe props), before evaportaing (toggleable) after a set time. perhaps add some sliders for size and translucency and mab - your water simulator is now the most accurate blood mod too!

  • @Theuniversearch
    @Theuniversearch Месяц назад +2

    An entity to enable water generated by the ceiling skybox could be incredible! With the water particles set to disappear a few seconds after landing.
    You could also have the option to change the rain's density, speed, wind, etc.

  • @thealandude9146
    @thealandude9146 Месяц назад +1

    The way the cloth draps looks so nice I might try to see if i can use it as a drawing reference lmao

  • @Sunnyy15
    @Sunnyy15 22 дня назад

    i really feel like this will become a very popular thing in the near future, like other games using it. btw i really appreciate your work

  • @IndieLambda
    @IndieLambda Месяц назад +3

    I'd like to see 3 things be added:
    1: I have no idea if it's possible, non Newtonian fluids, that would be fun, if it's actually possible.
    2: Dijon Mustard Preset. literally just Dijon Mustard Preset.
    3: GibSplat 2 integration?

  • @NathanDarkson984
    @NathanDarkson984 6 дней назад

    bro's water-bending with the Gravity Gun. We've achieved peak Garry's Mod creativity.

  • @tskrinus
    @tskrinus 25 дней назад

    You are doing a masterpiece! THIS MOD LOOKS SO COOL

  • @dudchk
    @dudchk Месяц назад

    Great update! Also I never heard you talking before and i like how down-to-earth you are, it's feels like im with my friend in discord and he just showing me what he spend last two sleepless nights for :))

  • @sauerkids9254
    @sauerkids9254 25 дней назад

    I like how the black hole has a semi-realistic accreation disk

  • @ybeeqs
    @ybeeqs 29 дней назад

    Been following your progress from early on, and I gotta say you've been knocking it out of the park with each update dude. I can't even imagine how I would've reacted to this in like 2009. Also, I think branching out and letting the community contribute to the addon is a brilliant idea. Source addon devs don't play around, especially when they start channeling their inner dark magic like you've been. I'm very excited to see what comes next!! ❤

  • @CringineerGaming
    @CringineerGaming Месяц назад +1

    Heres a potential use-case for your soft body cloth.
    Ive always wanted to see soft body props in garrys mod. Ones that can be deformed/broken/shredded/ripped..
    If you could make an addon that can turn the props into soft bodys, the potential is very high.
    Imagine being able to hydraulic press a barrel with unique results every time..

  • @tmottbg
    @tmottbg Месяц назад +4

    Q1????????? YES

  • @vogelboys74
    @vogelboys74 Месяц назад +2

    I think maybe, because where the water is looks reflective that you could use that rendering but not as intensified on spots that would soak water, concrete, wood, woodplank, etc. and will store it in a list with a value of wetness and a position, when the wetness reaches zero it will be forgotten to save memory.

  • @RuhCay
    @RuhCay Месяц назад +1

    another amazing update

  • @thedudely1
    @thedudely1 29 дней назад

    yooo the cloth actually looks so good

  • @goob8945
    @goob8945 Месяц назад +1

    awesome work

  • @micnor14
    @micnor14 Месяц назад +1

    Source 1 lacks the cool "water in a bottle" shader found in HL: Alyx. Introducing that for Source 1 would be cool. After that maybe make it a SWEP you can equip. That would lead to some hilarious gameplay like knocking a mug out of your hand makes it realistically spill, or looking up vertically spills it on your face in both first and third person. I guess that would be cool for machinima...if people still used GMOD for machinima lol
    PS - hot water hurts, cold water puts out fires or makes a tile floor slippery when wet....

  • @Pearadon
    @Pearadon Месяц назад +1

    OH MY PIXELS

  • @bananaboy482
    @bananaboy482 Месяц назад

    The foam makes it look really good.

  • @RedFlytrap
    @RedFlytrap 28 дней назад

    I'm still holding out hope for the cloth to be used on models, functional cloth physics is such a wet fever dream. I will gladly provide bloodborne assets for you to experiment with, or just anything with cloth or complex cloth; I would LOVE for something like that to be started. Your work is fucking impressive to put it lightly

  • @acorde1768
    @acorde1768 Месяц назад +3

    WATER WATER WATER I WANT WATER I LOVE WATER WATER WATER

  • @thefry574
    @thefry574 Месяц назад +3

    Bro actually did what Source 2 can't

    • @RealKloggier
      @RealKloggier Месяц назад +1

      source 2 can do that wdym

    • @JustJory
      @JustJory Месяц назад

      @@RealKloggier mmm not really.

    • @thefry574
      @thefry574 Месяц назад +1

      @@RealKloggier Source 2 will need a lot of updates to surpass at least Source)

  • @gnome166
    @gnome166 Месяц назад +4

    as soon as i saw this video i made the half life 2 zombie sound

  • @coneguy1234
    @coneguy1234 Месяц назад +1

    cant wait for leak

  • @nevascalange3091
    @nevascalange3091 Месяц назад +3

    You could add Pipes and hydro eletricity

  • @thresholdhatesrevenant2620
    @thresholdhatesrevenant2620 Месяц назад +1

    Mmph i could go for a cold glass of water

  • @saplemyrup
    @saplemyrup 18 дней назад

    Ravishing.

  • @Terra-enot
    @Terra-enot Месяц назад

    My gt 1030 is on fire while watching this beautiful water

  • @Gmod_lovernotfound
    @Gmod_lovernotfound 29 дней назад

    I love it! Keep up the good work 🥶👌

  • @omegasynth2775
    @omegasynth2775 9 дней назад

    I swear, we're gonna look away for like five seconds and he'll manage to make a fully self-aware Artificial Intelligence in Gmod that Interacts with you and reacts to your voice or to what you type in chat, just y'all wait...

  • @mb-is-not-cool
    @mb-is-not-cool Месяц назад

    I literally don't even play gmod but this is really cool

  • @kuznetsov9471
    @kuznetsov9471 Месяц назад +1

    4:19 That is prehensile!

  • @declanandollie2981
    @declanandollie2981 Месяц назад +1

    Very cool update

  • @Chaxlotl
    @Chaxlotl Месяц назад +2

    HOT

  • @thekingpotato346
    @thekingpotato346 Месяц назад +1

    Water powers xD, WAIT NO RAIN

  • @The2000sJoker
    @The2000sJoker Месяц назад +3

    mmm soup

  • @thehammerbreake9885
    @thehammerbreake9885 Месяц назад +1

    Great addon, also I have and idea for it, add a customisable damage parameter, like how much and how frequent damage is, what type of damage, ect ect. That would be neat ( if it's actually possible)

  • @Lokis10
    @Lokis10 Месяц назад +2

    Hello, you can try to create a glass bottles like in Half Life: Alyx which will have dynamic moving water inside and if you break them that water will splashes

  • @Deniil2000
    @Deniil2000 Месяц назад +24

    2:54 the only reason it looks terrible is because there is no cloth self-collision

    • @StiekemeHenk
      @StiekemeHenk Месяц назад +31

      There is, but for really accurate simulations you need higher resolutions and smaller timesteps.

    • @TinyDeskEngineer
      @TinyDeskEngineer Месяц назад +18

      If there wasn't self-collision it would've just flattened instead of piling up into a ball

    • @vorea
      @vorea Месяц назад +20

      the reason it looks terrible is because the shader has no clue how to properly apply lighting because the geometry is being tortured.

    • @Wyte_Knight
      @Wyte_Knight Месяц назад +1

      Or it doesn't looks terrible by any mean, just a bit out of place and that's it

    • @AlphaGarg
      @AlphaGarg Месяц назад +4

      It's just that the normals aren't getting flipped on the backside. Could be fixed by checking winding in a geometry shader and flipping vertex normals if the winding is reversed (or in the fragment, inverting the normal if it's facing away from the view position)

  • @deimosart6986
    @deimosart6986 Месяц назад

    oh man youre amazing at this

  • @QuakeMasterX
    @QuakeMasterX Месяц назад +1

    In my country 9.99$ is alot of money, guess I'm sticking to just watching

  • @civo4457
    @civo4457 Месяц назад

    woaooaah we're half way there

  • @weapponofchoice
    @weapponofchoice 21 день назад

    stuck with this till 2025 now, woohoo

  • @upperbelow
    @upperbelow Месяц назад +1

    if i even get gwater 2 expect me to make Mountain Dew with it

  • @Zeazy
    @Zeazy Месяц назад +1

    a legend...

  • @Penultimate_Jive
    @Penultimate_Jive Месяц назад +1

    I love GBitratedestroyer2

  • @jenniferazure1421
    @jenniferazure1421 26 дней назад

    Microphone? We have leveled up, boys!

  • @jackman6625
    @jackman6625 Месяц назад

    Pretty cool

  • @jmbkpo
    @jmbkpo 29 дней назад

    The cloth man

  • @GordoUriarte
    @GordoUriarte Месяц назад

    its finally here!!! hopefully he finds a way to make the gels tweak your speed or jump height. idk about how hard it is to make this stuff but i hope its possible within the gmod modding tools

  • @buck_et
    @buck_et 14 дней назад

    If this is possible now, imagine in 10-15 years when computers are 5x the power of ours. We could possibly see particle sizes 1/4th of this!

  • @Route_Rebuilt
    @Route_Rebuilt 28 дней назад +1

    Mee the Future - Gwater 3 WITH RTX

  • @ContoniaCosmo
    @ContoniaCosmo Месяц назад +1

    Delicious, I will be sure to keep giving you all the money I have

  • @vivious_
    @vivious_ Месяц назад +1

    great update

  • @mercury5003
    @mercury5003 Месяц назад +11

    what happens when gwater hits regular hl2 water?

  • @SilvercattoOsom
    @SilvercattoOsom Месяц назад +1

    Eat your heart out, Nvidia PhysX.

  • @olibrokkmeno
    @olibrokkmeno 5 дней назад +1

    at this point add sponges

  • @Spartan_Tanner
    @Spartan_Tanner Месяц назад

    Ngl as someone who primarily uses SFM I can see some applications of this, would need to test tho.

  • @stanleybochenek1862
    @stanleybochenek1862 Месяц назад

    Looking good!

  • @goblineergaming2995
    @goblineergaming2995 Месяц назад +1

    This mod would kill my computer. But it is water.

  • @triandot
    @triandot Месяц назад +2

    holy fucking shit

  • @Gillury353
    @Gillury353 Месяц назад +2

    0:26 Water bender

  • @upzakuza
    @upzakuza Месяц назад

    we’ll see