Despite the fact that they're called "class trials" in Danganronpa, I always considered DR's "trials" to be more like debates than actual trials. After all, it is a bunch of teenagers (and Hagakure) yelling at each other and the protagonist is trying to get everyone on their side.
Aynonay Stuay damn right yasuhiro literally contributed fucking nothing to every trial, the whole time i was rooting for that idiot to die. I swear....
I actually laughed when you mentioned giving AA to your mom and her being able to enjoy it. Cus I did the same with my mom and danganronpa, and she ended up loving all of em. Twas a nice little moment.
I genuinely think my mom would like AA if she gave it a chance, but so far that hasn't happened no matter how many times I've recommended it over the years. Maybe one day... Also, unlike AA, I can confidently say that she would NOT like Danganronpa. She's no stranger to horror, but the _Danganronpa_ brand of horror might be a bit too effed up for her preference.
I discovered Danganronpa through my love for the Ace Attorney games. When I found Danganronpa I was experiencing a drought for a murder mystery with a trial like element. That’s how I eventually discovered Danganronpa. This analysis is on point, I can’t say I disagree with anything. My preference is Ace Attorney for several reasons but I do love Danganronpa and glad I discovered it. :)
mine was the reverse. a friend got me into dangan, who then recommended ace to me. I ended up liking Ace better in the end, but i still enjoy both games.
Something you forgot to mention when talking about lying in Danganronpa the interesting thing is whenever you could lie, there's also a place where you can just use regular evidence too so it's always treated like an alternative back route to the answer. it makes it so there are different ways for you to get to your conclusion which I really like
I also feel like the lies encourage the cast to find the answer rather than the protagonist figuring everything out themselves. Naturally we have to know the answer we just chose to lie to confirm it.
Also, considering the fact that the danganronpa cast has nowhere near as many resources for investigation (no fingerprinting, no security cameras, no luminol) and only one trial per murder (can't leave the trial to investigate, you have to finish it), it makes sense that they'd put so much value on witness testimony and alibis, it's quite literally all they have in a lot of cases.
Like V3-5 could only work in a danganronpa killing game scenario and if it happened in real life you could just perform a blood test to find out who died and the case would be meaningless, also the lack of motive in the real world and how in 2-5 chiaki wouldn’t be guilty in the real world because she fell into Nagito’s trap and accidentally killed him with the poison and that case would’ve been counted as a suicide
@@LanieMae Yeah, that's what makes Danganronpa cases so unique. Where in actual court there would be a lot of plotholes, in Danganronpa it makes it fit with the place, and that's something really great. I don't see many people talking about it and it saddens me
A lot of that probably has to do with the fact that everyone's lives are at stake in DR so it's in everyone's best interests to make it fair. That always struck me as kind of a conceptual flaw in DR. Killing someone is so thoroughly disadvantageous from a mere probability standpoint that it's almost hard to believe anyone ever tries after the first trial or two.
Carlos Rodriguez the thing is its very hard too, keep in mind in the first game byakuya and kyoko the smartest of the bunch always stayed away from the rest of the cast and never told anyone their location. Both also had prepared in case of attack, as celeste had said, ‘the reason why i used yasuhiro and taka was because they were stupid’ the smart guys were too smart to be killed in the first place
And dont get me started on the second game lol, it was much more of a cluster fuck and cases took a lot longer, practically no one aside from hajime, nagito and chiaki contributed ANYTHING important, and NAGITO LITERALLY wants to get murdered so that effectively got every one not to kill him with reverse psychology although he really did not mind if he got killed Oh and spoilers the reason why chiaki was never the victim was because monomi was working with her and keeping surveillance, while hajime was the master mind who summoned monokuma in the first place though unknowingly so monokuma would have incentive to not allow him to die
...actually, it does! Case 1-4, case 1-6, case 2-1, case 2-2, case 2-4. Details: 1-4: The entire “Kyoko’s Examination Summary” bullet. 1-6: Cause of death and victim’s identity. 2-1: The size of the weapon. 2-2: Immediate death. 2-4: Time of death. Those are the things that have been found out from corpses on top of actual Monokuma Files.
@@Kayta-Linda meh That's supposed to be a joke Danganronpa's updated autopsy report happened because a circumstances such as body exploded, it's the same as "the rite of turnabout" case, where the body got buried in snow Meanwhile the "updated autopsy report" is a dumb evidence that edgeworth submitted. The body is normal, there are no difficulties. But the higherups told edgeworth to submit the "updated autopsy report" as an evidence Soooo.... It's not the same
I love how you critically analyze both series. I also love both of these series. Though I love Danganronpa more in terms of being a fan, I find myself going back to Phoenix Wright often with how much more critical thinking it involves. Unlike Danganronpa, Ace Attorney games doesnt have a theme for each case. Making it feel unique in their own way. In Danganronpa, Case 1 is usually the "Shocker Case", Someone you thought will survive ends up being dead. Case 2 is usually more unique compared to the other cases, making Case 2 some of my favourte cases in the franchise. Also, it's usually the tearjerker case. (But that's not saying much in V3 since in V3, every case was a tearjerker case) Case 3 is the "Multiple Victims Case" where more than 1 person gets murdered. Usually this means you will have to inspect more than one area, not just the murder scene, to uncover what really happened. Case 4 is the "Zero Escape Case" (Geddit?), or also known as the "Locked Room Mystery Case", where the participants are put into a case where the murder is seemingly impossible to be committed by anyone. Case 5 is what I would like to call the "WHAT THE FUCK KODAKA?!" Case. Because Case 5 usually has you screaming at Kodaka for doing something you thought he wouldnt do to your favourite characters. And Case 6 would be the end case, piecing everything together. Since every Danganronpa game (except the spinoff, UDG) follows this pattern. It becomes somewhat predictable ( I say somewhat since I also get stuck from time to time). But, Ace Attorney's cases are more.. Well, lets just say they're more one-offs compared to the Danganronpa series. In Ace Attorney, you get a murder case. You only have that murder case. Which makes it easy to replay. But in Danganronpa, you get a murder case. Then you have to solve another murder case. Until you finish the game. Making it a little bit harder to replay (even if I love Scrum Debate to the point of lunacy) One thing that Danganronpa has that Ace Attorney doesnt have though, are the Minigame Modes. In DR1, it had a Dating Sim. DR2, it had a Monomi Minigame, another Dating Sim, and a free Light Novel. And in V3... Oooh boy. It had an RPG, a Board Game, a bloody casino!, another dating sim, and a card collecting game! It's Amaaaaaziiiiiiiing!
Chapter 5s of Danganronpa DR1: WHO THE HELL IS THE VICTIM? SDR2: WHO THE HELL IS THE KILLER? V3: *WHO THE HELL IS THE VICTIM AND THE KILLER?!* Ah but yes, massive fan of both series, neck deep in Danganronpa trash.
The patterns are not as straightforward. They are more nods to the fans who have played earlier entries. I mean, if you play game 1 and see the patterns of case 3. Then play game 2 and see how it's case 3 will look like. Like, in danganronpa 1, they say a killer can only kill 2 people at most (in chapter 2, if I remember correct). but in danganronpa 2 they don't say that rule (they wait to chapter 3 to tell people about it). Which creates the possibility of stuff happening that makes it confusing to predict. In v3 you had a specific rule saying that the game ends when 2 people are left. Who would you predict are the 2 people? It creates questions that can't be answered by going "Well, the first game had X survivors and X killers so I predict the same number of killers and survivors". If it was that easy, then these games would be very boring to me and I would probably just spoils myself. xD
Another narrative factor that plays into returning to AA is that because most of the cases are self contained, you can easily return to a single case (or even show it to someone else) without lacking any important context. Danganronpa however becomes a massive spoiler zone just from the first murder and you can't jump in the middle of the story without missing all the context from the previous chapters. That is to say, replay value -wise, you want Danganronpa you go through _all of it_ again, you want Ace Attorney just pick your case and you're good to go (obviously exceptions exists like basically the incredible entirety of Trials & Tribulations, but the treshold is still way lower than DR because it's still shorter overall)
I mostly agree, but something about all of v3's side modes made me like it less. I didn't like DR1 too much, because I feel like it doesn't have much replay ability. I didn't like DRv3 too much because there was way too much to do! The Dating Sim wasn't as fun without the building part, as the only way to get Date Tickets was in the Casino (more on that later). The 'Card-Collecting game' fell short purely on the fact that everything is the same: Easy, Hard or Figurative Never. The Board Game got boring after a couple dozen playthroughs, as other than the dialogue parts, everything was the same. The RPG is great, no complaints other than RNG, but that's to be expected. The Casino sounds fun, but the only reliable way to get Coins is the slots, so I end up pressing the Y button in my controller for an hour to get 10,000 coins and get a few things to help with 100% (Skills, Backgrounds, Presents I can't use because I've completed the Report Card, that stupid Love Key that gets me a few minutes of awkwardness, because I'm not too into that sort of thing usually). I've spent ~72 hours on the game and I'm not even half way to 100% completion. I feel like DR2 was the best, because the light novel was interesting, the Gallery was cool and the Dating Sim I feel is best version out of the three, because I simply prefer the cast of DR2. But Monomi mode can go delete itself, I only need the all items achievement for 100%, but it's entirely RNG as to wether I get one of the three I still need.
In terms of story, I like Ace Attorney more(in every single game I got completely taken by the backstory). In terms of gameplay and shock by moments, I prefer Danganronpa (Damn, Danganronpa 1's second murder caught me off guard)
I love both series, but Danganronpa destroys me emotionally. Ace Attorney's murders have always felt super mild to me (the trials are funny and make up for it), whereas Danganronpa has no qualms about going all-out while I watch my favorite characters die. RIP man
@@ineednochannelyoutube5384 it might be comedic at some points, but it does take itself seriously. The fact that it's making fun of typical anime shit is just part of the point.
Your analysis of the gameplay and pacing are spot on. In terms of story, I don't think you mentioned this, and I think it's important to note-- DR, at its heart, is still a high school drama. Depending on who you ask, it's a murder mystery with high schoolers or a high school drama with murder mysteries. Exaggerated pains of growing up, characters who lack the maturity to deal with their situation are themes that will resonate with some more than others. I can see why Ace Attorney might impact harder for you, whereas I didn't pick up on its legal satire as much.
Tbh, I love both series. But I always felt like it was obvious who the killer was in AA, with the exception of a couple cases. Especially when you first meet them. It’s a bit more difficult when DR gives a case, cause you have the feeling of ‘They couldn’t have done it, right?’ But that’s just me I think
Something I really should have said when comparing them but with AA it's not about who the killer is, the how of the killing is more important than who actually did it, and that's what needs to be absolutely proven. Whereas Danganronpa is the opposite, you're proving the how to figure out who did it. Who the killer is in AA is never really a big twist, hell the first case of the first game has it be so obvious because it's establishing that fact, it's only once in a blue moon the killer is a big twist.
Tehsnakerer True, it’s usually the last case where you have trouble figuring out who did it. But that’s usually because it’s the big case. I think it’s a little bit difficult to compare how the games handle their killers. But they did do well in handling how exactly you have to prove the killer can only be them.(with the exception of a couple cases in both *cough cough* case five of dr2 and v3 *cough cough*) AA certainly helps to make you understand each case more, but it makes sense, cause DR is full of teenagers. What I find funny about both games is that the third chapters aren’t the that good like I’m looking at you JFA, TTT, DR1, and Drv3
Honestly, this makes a lot of sense, especially in the context of the two games. As you mentioned, Phoenix Wright is much more episodic in nature, sometimes not even having cases connected by an overall plot. Meanwhile, Danganronpa is forced to have an overall plot from case to case, just because its murder mystery styled plot means that someone helping you now could be either dead or a murderer in the next one. AA is much more focused on the what/where/why/how, since those are what holds up in a court of law, while Danganronpa is much more focused on the who, since unlike AA you don't really need to worry about your statements holding up in court. AA is a game about "HOW did they do it?", while Danganronpa is a game about "How did THEY do it?"
Ace Attorney isn't just find errors in witnesses testimonies, also you need to find habits, detect emotions, watch the last moments of the victim, combine evidence, play a game of Chess, etc.
The difference is that in all of AA's minigames question solving is still front and center, and as such present a bit of fun without distracting from the mystery. Things like the Logic Dive present minigames that are completely unrelated to plot and then ask you a question, rinse and repeat. Would anything important be lost if you just replaced the Logic Dive with three multiple choice questions?
@@runefaustblack The Logic Dive was actually completely unnecesary, the three games already have multiple choice questions, Logic Dive and Psyche Taxi are just Team Danganronpa's attempts of Class Trial fillers.
I love both Danganronpa and Ace Attorney to bits, and being an Ace Attorney fan was actually what got me into Danganronpa. Ace Attorney's cases win me over *by far*, and I think it's the better game in that aspect. However, character wise I much prefer Danganronpa. Danganronpa was introduced to me by a friend saying "If you love shocking twists and turns, and since you're an AA fan, you'll love Danganronpa." In that aspect I agree that the twists and turns are very shocking, yes, but those that really stuck to me was the twists about the characters. When you get through the trial, it's more about heartbreak when you see the characters you want to trust start to scramble as time goes on. Don't even get me started on the ending sequence when they literally smash you with the bus of feel trips. The cases I feel are more on the characters, and not really focused on a giant mystery like what AA does. TL;DR - Ace Attorney has more intriguing stories while Danganronpa's cast (especially SDR2) are more developed and more focused on. All of this is just a random opinion, so no offense if you feel differently! It's all based on personal likes and dislikes as the video said.
Parrodyyap each danganronpa game has their “feels” moment. (SPOILERS) Game 1 case 2: before mondo’s execution. Poor kiyotaka was absolutely ruined by it. Game 2 case 2: before peko’s execution. Makes me feel bad for Fuyuhiko. Game 3 case 4: second half of case. No no no not gonta... gonta do no bad
Im a danganronpa fan. My favorite RUclipsr played Ace Attorney (and is still) and got me into it. Also if you want to know who he is, here's a tip: he is THAT DUDE.
The fan translation for the PSP version of DR1 used "D.I.D."(Dissociative Identity Disorder) instead of "Schizo" for that hangman's gambit you showed, and I think that fits better.
@@minepose98 Ew, gross; I HATE Debate Scrum. There's no real puzzle to solve; it's just word association. I SERIOUSLY don't get why others are super-hard for it. What I mean is as in "split personality".
Your point about Hangman's gambit brings up another area I think Ace Attorney does better than Danganronpa. While DR's localizations are pretty top-notch for the most part, some solutions do get lost in translation, especially with minigames like Hangman's Gambit where space is limited. Japanese words are a LOT shorter than English ones, so the localization was in a damned if you do, damned if you don't situation where they either use awkward abbreviations like "schizo" or long literal translations that make the minigame way harder than it should be ("Improved" Hangman's Gambit was especially bad with this). AA has the awkward Japanifornia thing, but I can't remember any cases where an actual puzzle solution or deduction was made harder by a mistranslation. They localizers probably prioritized making sure the contradictions still made sense, as they're the key part of the gameplay. The setting shift caused problems in later games, but you have to admit the contradictions were always translated very well. Off the top of my head, one of the few times a contradiction was Japanese-dependant, they were able to find a perfect equivalent for it in English. (A witness had only heard the defendant's name over the phone, so writes it wrong when trying to frame her. In Japanese, he writes it with the wrong Kanji. In English, he spells it wrong. It works because in both languages the defendant's name is a common name written differently to normal, the witness assumes it's the standard version.)
In the Spanish translation of T&T's case 5, the autopsy report description omitted saying that the victim was stabbed in the back. Y'know, that critical part of a late-game contradiction.
Need more murder/mystery visual novels in general maaan. I've played the Zero escape series, Danganronpa, Ace Attorney and Investigations. Also similar, see: Hotel Dusk Room 215 and it's sequel Last Window Secret of Cape West- DS Gems that just didnt get the attention that aa did.
Have you tried Ghost Trick? It's written by Shu Takumi (the same person who wrote the original Ace Attorney trilogy) and is just fantastic. I'd argue that it's even better than Ace Attorney.
Try out Umineko, the greatest murder mystery story since the trial of OJ Simpson. I’ll just say it in red: “You will never solve the mystery of the witch in a hundred years.” (Be sure to check out the PS3 version mod, not too a big fan of the Steam design)
Have your tried Parascientific Escape: Cruise in the Distant Seas? It involves psychics, sleuthing, and surprise. There’s certainly a lot of mystery, with the characters both trapped and in range of a volatile explosive, with an anonymous letter to boot! The psychic part can be pretty fun, too. It involves looking inside of objects using a skill called “clairvoyance”, and then solving the puzzle inside using “telekinesis”.
Have to agree that I enjoy PW more, the unlimited time made for more tense trials. Danganronpa's cases with their constant time limit was more evenly paced, but this made it so that the mystery didn't feel as exciting to solve. DR is still good though.
I own them all on Steam and have played through a couple routes of 999, I really like it and know I'll get back to them someday, I am really, really shit at number puzzles.
I like your analysis but the fact that two people's accounts in dr are valid evidence IS logical. Don't forget that no one in the trial WANTS to die. They'd only hurt themselves by lying for someone else.
I didn't say it was illogical, I was pointing out how the games put weight in different forms of evidence, two people corroborating an account in Ace Attorney would get a lot more scrutinty than it does in Danganronpa unless other evidence backed it up because of the circumstances and people involved.
The real difference between the two games is exposing the who dunnit. In Danganronpa, if you exclude the first game (The most childish and obvious crimes, and where in half the cases someone other than the mc knows who did the crime from the start), unless you think long and hard about who did the crime it's hard to just know who is the culprit. In Ace Attorney, for the most part you will just know who the culprit is (Only three times throughout all the games and spin-offs was I surprised to learn who the culprit was), and the main reason is because Ace Attorney only gives you so many suspects, between 3-5, in any given case.
Cw W well I believe that that is a new way of thinking. When you know the murderer, thinking is different, instead of thinking of the “who” and “how” you think of the “when” and “how”. If that doesn’t make sense then think of it like this. If you know who the murderer is then you thinking revolves around that person. Your reasoning revolves around the idea that this person is the criminal and you line your reasoning with that idea, but when you don’t know the criminal you must think differently. You revolve around the idea of “who” and the person your going to accuse is lined up with your reasoning rather then the other way around. I’m sorry if this doesn’t make sense
@7 Melt Leon didn't plan to murder and thus didn't think ahead. Besides, wouldn't somebody asking you to give him access to the trash room in the middle of the night be suspicious?
@P Poh well 1. Leon isn't that smart, and he hadn't planned it at all 2. the ball shattered, sort of hiding the evidence. 3. the alternative was leaving his bloody shirt somewhere as evidence
You know, I think that Ace Attorney’s simple mechanics in trials, you have to prove stuff or contradict it, is much better (for me) than all of the stuff Danganronpa has, with you shooting bullets as evidence and all of that. I really love how the shoutings just flow normally in Ace Attorney by the late parts of the trial, while you present evidence, when you start going, and how it all connects in the end, it’s a great feeling. And no Japanese shouting can surpass the “OBJECTION”.
That's a product of him using the Japanese dub for some reason. The English version has a full and very good dub. There the big shout of NO THAT'S WRONG! which is just as impactful as OBJECTION in it's own context.
20:47 The newer Ace Attorney games ("Dual Destinies" and "Spirit of Justice") kind of have the "put the whole case together" thing near the end of a trial, but I forget what it's called. It's not exactly the same as what DR does, but it really reminded me of it when I first saw it.
Difference between AA and DR Ace Attorney: 1 defense 1 proscutor 1 defendant The judge slam the gavel a lot Danganronpa: All defenses All prosecutors All defendants The judge slam the gavel only once But still i love both of the games.
I think I can say that Danganronpa V3 slots into my top 3 favorite games of all time. I eagerly await the pissed off reactions I will receive from absolutely adoring such a divisive game in a beloved franchise. Edit: Also Debate Scrum is the best minigame/song in the entire series. You cannot convince me otherwise.
(Spoiler alert below) Game play mechanic-wise, I totally agree that V3 is the best the series. It’s also freaking gorgeous, and I love the new additions (scrum debate is life). But narratively speaking, I think enjoyed the first danganronpa game the most, with SDR2 a close second. And I’m not blinded by nostalgia either, I played all three (main) games in bulk (haven’t gotten to UDG yet) one after the other. It might be because I enjoyed the characters in 1 the most. But more than that, it’s that I enjoyed the murders that weren’t highlighted as heroic actions gone wrong, but rather, desperate, selfish attempts at freedom, and I felt like dr1 gave me more of those. It felt more realistic and I enjoyed that. Don’t get me wrong, we get those in 2 and V3 as well, just not as many (especially in V3). Also I get what V3 was trying to signify with the whole “it’s a show” ending, and how it was super meta and we were the audience craving for more, but I guess I just enjoyed DR more when there was a connection between 1 and 2, and we could see their endings and their character growth, and know it was really them. Don’t get me wrong though, V3 is a great game! Definitely recommend it! But I guess I just didn’t enjoy the narrative and characters as much as I did in the first 2 games (and I had felt this from the get-go, not just after the ending plot twist was revealed). But playing it was tons of fun!
One small point about presentation: The Ace Attorney series has mostly static images, with relatively little animation even for a visual novel. Most of its characters have less than a dozen poses total (not counting lip flaps, obviously). But those poses are _so_ clear, striking, and full of character that they elevate the game _well_ above what a game running on the GBA should have been able to portray. Danganropa has all sorts of motion and visual effects, but the character poses are a lot more...basic. That one crazy-looking girl with the tongue stood out, but the rest tended towards pretty normal poses. Not that you could really appreciate Ace-Attorney-style poses with all that other stuff going on, but I feel it's worth pointing out.
When it comes to investigation I actually prefer Danganronpa format. It's true that It doesn't require anything from you and you can just click through it, but on the other hand while going through investigation you can already start working on figuring out what happened, the gameplay is happening in your head. I know It's the same case with Ace Attorney but I like that Danganronpa dooesn't break up your thought process with gameplay. Danganronpa asks many questions during investigation but doesn't require you to answer them right away. In Ace Attorney game asks you to answer questions during investigation. Thanks to that your thought process is more linear during investigation. In Danganronpa asking questions and answering questions is broken up into two segments. Investigation and Class Trial and I really like that approach. But in the end I think It's a matter of preference.
I love both Danganronpa and Ace Attorney, game and anime as they really bring out the detectives in us. The cast of Danganronpa is really lovable and the sequence of events in the the Classroom debates are really interesting, the only problem for me is that we have to concentrate on too many things rather than focusing on the main topic which is to actually solve the case. Phoenix Wright has amazing OSTs (I just had to say it) and rather complicated plots and just like Danganronpa, there are many characters that we know and love. The only thing that sets it off for me is the limited movements for each case. As well as the fact that if you miss a single detail, you'd spend hours trying to find that one piece of evidence in order to kove the plot forward. Nonetheless, I enjoyed both ganes and they certainly left many memories I wouldn't be forgetting anytime soon.
I think it is a bit unfair that you are analyze the three Danganronpas, with his polished mechanics, but no Apollo Justice, Dual Destinies and Spirit of Justice.
If you're concerned that Danganronpa getting the advantage here, I'd disagree, and say that not including those games actually HELPS Phoenix Wright look better. Dual Destinies and especially Spirit of Justice has a lot of the problems that Danganronpa has with handholding and telling you what to do.
Mister G Rool I'd argue that Spirit of Justice actually has less handholding than Dual Destinies. For one, you can disable hints (so no consulting and fewer flashbacks to evidence). I also found the Divination Seances to not give much help beyond "Maybe I should look for a difference in the crime scene," something you should easily jump to on your own. There were very few moments it held your hand, and they were either in the tutorial or pointing to something similar when you were already on the right track (for example, pointing out the moved table instead of the TV in case 4). Plus, remember *that* puzzle during case 5's investigation? The "hint" on that was "look over the clue to the solution again," and I'd hardly call that handholding. There's even a part where you have to look in the detailed picture for a certain piece of evidence to find a clue that contains a fraction of someone's name plus the rest of it, when we only know that one part. I ended up presenting it think to present the broader clue. Dual Destinies had mandatory help functions in place and was, I feel, far easier as a whole. I only got stuck once, and that was because I was tired and misread a testimony. I'm probably biased, as Spirit of Justice is tied for my favorite game in the series with Investigations 2. I will say that some moments, like in Case 2 (what's different about the victim from the poster) and Case 5 ("I don't think I like where this is going" when pressing a certain statement) were explained a bit too much outside of gameplay, but that's standard for all Ace Attorney games. So I think comparing the newer three to Danganronpa would be just fine, although the original three tell a more connected story that really cements it as a trilogy. The later three are more disconnected, even a bit like most of Danganronpa 2/3, where they tell a completely new story with some references here and there.
I actually didn't know that you had options to disable some of the hand-holding stuff, so thanks for telling me that. I haven't finished Spirit of Justice yet so I can't completely say if it's easier than Dual Destinies, but I now that I can disable some of that stuff, I wouldn't be surprised if SoJ was more difficult.
Personally I find Ace Attorney harder so better for the adult in me that wants a challenge, but Danganronpa is more fun and I prefer the tone (even if the mini games make me want to break the game) so the child in me who wants a cool story but doesn't want to think. I love them both and I found them both later in life so it's hard to choose
Personally, I think showing the first trial of V3 is a bit spoilery. It was the most surprising trial of V3, possibly all of danganronpa, but the fifth trial of 2 is very surprising.
The thing is, showing any V3 trial other than the second will automatically result in spoilers for anyone who's starting the game. He didn't have any real choice.
DR: Not a fan of the mini games but the characters are awesome because we spend time with them a lot AA: Straight to the point and the game story is a "murder mystery of the week" which is great all on its own
I like Phoenix Wright not only for the mystery and solving a case, but how damn good it feels. Hearing the desk slam, the proud OBJECTION, the pursuit theme. Its all great stuff and there is plenty of moments where it could damn well be game over.
I'll echo the sentiments of basically everyone in the comments. AA has better cases and courtroom drama, Danganronpa has better characters and interpersonal drama. The plot twists in Danganronpa are more frequent and wild but the plot twists in AA, when they occur are enormous like Dual Destinies' finale.
I played DR before AA and I must say i felt always quite weird about knowing who the killer was beforehand. Idk what it is about it. But going from Not knowing what is going on to the last minute of the trial to knowing the killer even before the trial starts is...quite the difference.
@@Moda-pf8wt Pair Naegi with Phoenix with their ultimate optimism and Hinata with Apollo for their deadpan comments. Or better yet, pair them the other way around and enjoy the contrast! You really can't go wrong with this idea.
@@runefaustblack if only I knew how to program and draw and have a budget in general, and also was not so lazy, then I would probably make a super short game exploring that idea.
I agree a lot with this, Danganronpa is waaay slower, but I think in terms of characters Danganronpa is way better. I never felt an AA character was as interesting and complex as someone like Kokichi or Nagito. For AA, The only people I cared about were Phoenix, Maya and Edgeworth. Everyone else was pretty much irrelevant, especially the witnesses and defendants. Compare that to Trial 1 of Danganronpa V3 where you're already in tears.
Skeith call me heartless but to be honestly I wasn’t that engaged with the first Trial of V3 - even the twist and the end. I love the main AA characters a lot more than Danganronpa.
Probably they have more games altogether so they had more time and they're a lot older so you're accustomed to them, but I don't really think they're better characters.
Skeith To each their own but as far as main characters go, I much prefer the very human relatable personalities of Apollo and Phoenix (Lawyers that aren’t geniuses or prodigies) than any of Danganronpa’s protagonists. I think having the entire cast be Ultimates at something is, while enjoyable, overall decreasing our personal connection to them which is detrimental to character-driven stories like AA and DR. Also, AA has better developed waifus than the mostly superficial girls of DR. I will say though that having a smaller cast makes the minor characters in DR a tad more compelling than AA’s one-off witnesses and building relationships with them is fun.
Well technically the only protagonist who is an ultimate is Shuichi and I guess Kaede, but I see where you're coming from. Phoenix and Apollo are obviously smarter than Makoto and Hajime, which makes sense since they're just normal and top of that they're just teenagers in a death game which must affect them way more than a courtroom so I think it makes sense that they make so many mistakes.
I agree. Most of the time, the cases are so short that they don't give the characters the time they need to explore motivations and learn who they are as people.
I do think it would have been worth noting that in the first Dangan Ronpa (Unfortunately) there are times you have to wait for the second go around and for Naegi to tell you the answer. Not because the case is difficult, but because you need to pick out a comment from one NPC to shoot at the statement of an NPC from earlier in that arguement. I also think that the fact that testimonies are more often cited as evidence is because of the constraints of the killing game itself, rather than the fact that you're convincing high school students and not a court of a law, as they're all still very adamant about exploring every possibility. In a setting where there's no more than 15 people at a time, and consistently dwindling, having even two people able to corroborate an alibi makes it mostly airtight given the confined quarters and the constrained ability for accomplices in a murder (Constrained, not impossible). Even then Ace Attorney does still focus on that a lot, though it's often brought up by the prosecutor in 'Did you forget what _ said?' type events. Otherwise though, I think this was a great video. I do agree with Ace Attorney being the superior series, though that does come down to taste. I do think that some of the events of the AA games could be viewed as being just as dark (Not as gruesome or graphic, but as dark in tone) as DR (Looking at Maya's mother and really Bridge to the Turnabout in general, along with cases like Turnabout Revolution from the later games), but that would involve going into more spoilery territory so I understand why you'd avoid going into them.
Danganronpa is crazier, and follows more tropes. But I'm more invested in the characters than in ace attorney. The graphics in DR are very intriguing. I can tell you love Ace Attorney - and so do I! But Danganronpa will hold a special place in my heart ^^
The thing that bugged me about Dangonronpa was how much the trial gets shoved onto the player character even though the narrative suggests everyone should be participating like a game of Among Us. It's aggravating how often other characters will just defer to the player character, to a point where it feels like the supporting cast don't actually know shit and are just looking to you to drag them through the trials.
man, hearing that phoenix wright court music again gave me an emotional response i wasn't prepared for. time to go replay the entire fucking series, hell yeah
To me the rhythm sections of Danganronpa always felt fucky, I'm actually good at rhythm games and literally make music from time to time but the timings on the rhythm sections always felt off, like the audio and visuals were somewhat desynced very slightly, even when watching someone elses gameplay it never felt quite right. also "improved" hangmans gambit is the worse thing to ever grace the video gane industry
Chihiro definitely identifies as a male but just cross-dresses as female, i think the reason was because as a kid other people would bully and making fun of him for being girly or non-manly or something so he cross-dressed to stop it. (Or something like that i don't really remember)
I also want to point out how the DR series seems to gradually get more emotional when it comes to the punishments, in DR1 I was like "they deserved it" when somebody got punished, in DR2 I understood why they felt like they had to do this and partially sympathised with them, and DRV3 had the only punishment in the series when I actually cried (yup, I didn't cry at you-know-who's punishment in DR2, but that's just because the music was too amazing to allow me to cry), and the only punishments in DRV3 that I wasn't sad at were the ones in second and third chapters; second - because the motive was bad, since I played previous games, I already knew the society was probably destroyed so there was no point; and third made me sympathize with the victims more than with the killer (even if they were one of my favourite characters), kinda like in DR1
The thing about the two series is that in AA, your issue isn't necessarily solving crimes but actually serving justice to the culprits with the personal obstacles and broken legal system you have. While in Danganronpa, you must solve murders while setting aside your subjectivity, trying not to lose your faith in the cast of characters, and falling into despair - more about the morals of the characters themselves rather than the roles the characters play in obtaining justice.
Regardless of which game is better, we can all agree we need a crossover, right? I just love thinking of all the possibilities: Maya: Hey guys, settle a bet for us, would you? Makoto: A bet? Kyoko: Fine. What is it? Phoenix: Look at this thing right here *shows ladder/stepladder* Makoto: Okay? Maya: Great! Now... is it a ladder, or a stepladder? Kyoko: W-what? Makoto: THAT'S what you're arguing about? Maya: What? Kyoko: That's ridiculous. Makoto: Yeah, who cares? Phoenix: Just answer the question! Makoto and Kyoko: Fine. It's a- Makoto: -ladder. Kyoko: -stepladder. *awkwardly stare at each other* Can you imagine if that happened, it'd be perfect!
This is a Comparison of PW & DR 0:54 Setting PW: Japanifornia, Court Cases DR Hopes Peak Academy, Death Trials 4:22 PW: 4-5 Cases, with resolution by the end DR: 4-5 Cases, Who is the traitor? 6:35 Personality 7:35 Investigation 10:08 Evidence 11:31 Gameplay 15:44 Objection/No That’s Wrong 17:59 Minigames 26:43 The Plot
Too bad you didn't highlight any of the latest 3 main games of Phoenix Wright. When it comes to minigames during trials, I think Phoenix Wright got them down quite well with the Lie detecting minigame of Apollo, mood matrix of Athena, and the Divination Seance of Rayfa, as well as the newly introduced Revisualization sequence (one that is my absolute favorite). All of those introduce a fun way of either presenting new evidence or ways to turn things around without feeling too hamfisted in its approach
Honestly, Revisualization just served to help me get through the case without knowing what the fuck was going on because what in the actual hell are the 3D Ace Attorneys?
Ranking the games from each trilogy: 1. Trials and Tribulations 2. Ace Attorney 3. Danganronpa V3 4. Super Danganronpa 2 5. Trigger Happy Havoc 6. Justice For All
Ah, I do enjoy both games. ^_^ Part of me wants to say that I enjoy Ace Attorney more but..I don't know, they are both fine in their own rights. ^^ Goodnight~!
I think the reason in DR that word of mouth testimonies are more trusted is because they're rarely wrong due to most of the cases not having a ton of people involved in the murder (as only the person who actually did the killing will be punished) so most of the time there isnt much motive for the characters to lie about their wear abouts and certain facts, especially because if they do theres a chance everyone ELSE will die.
I'm noticing a pattern here... Most people defending one or the other hasnt played the other game. I'd suggest you try both games before forming an opinion. But honestly tho, both franchises are fucking great and they each have their pros and cons.
yes!! i agree! i mean, i just started the second game of danganronpa so i cant help but have some bias for ace attorney BUT i still agree and think (dont hate me) its more of the danganronpa people doing that? i mean i love the game to hell and back but some of the fanbase just reminds me of earthbound vs undertale but less intense--
I've played all ace attorney and Danganronpa games, but i just feel... something about Danganronpa which makes me like it more. Don't get me wrong, i ADORE Ace Attorney, it's amazing, and i love the lore. Easily one of my favorite franchises, but Danganronpa is higher for me... i don't know why. Maybe it's because of the cast of characters who die slowly but surely? The tensionnof not knowing if your favorite will live? The sadness when a character you've spent time with is the culprit? I can't know for sure.
Considering Danganronpa itself was based off of the Phoenix Wright series, it's also difficult not to draw comparisons between the two, despite what you said.
I like both series in their own way. I got into Danganronpa by expecting a little bit of what I liked about Ace Attorney, and I came out of it with feelings of sadness for the characters who I got to know through each of the 3 main games. The trial systems may differ greatly, but they're still enjoyable. I'd have to say the twists that Danganronpa made had a lot more impact than the ones in Ace Attorney, and less predictable. Ace Attorney is usually trying to pin the blame on a specific individual who screams "I AM THE KILLER WHO PINNED THE BLAME ON THE DEFENDANT," but it's still not without its own sets of interesting moments and twists. If there's ever a new Danganronpa after V3, I'd be sure to pick it up. Same goes for Ace Attorney.
Id take danganronpa every single day of the week purely because of how out there and over the top it is, whilst still being extremely interesting, motivating and captivating over the entirety of every game. Ace attorney is also good, i just don't enjoy it quite as much, its not as over the top, i can see why some might not agree though. At the end of the day both are two of the best series out there
Hey, how about Zero Escape? Judging on your opinions on these two, I feel like you'd probably get a kick out of those games. 999 is still probably one of my favorite games on the DS.
It was brought up in another comment but yeah I own the trilogy on Steam, have only played through a couple 999 routes though, I do want to get back to it because I was having a lot of fun, even if I suck at number puzzles
Ace Attorney will always be my favorite, although to be fair I only just beat the first Danganronpa game. Here's how I describe Danganronpa: Game mechanics forged in a dumpster by chimpanzees with the subtlety of a siren, sometimes gets a bit too edgy and/or fanscervicey (I love you Hina, but the shot of you lying in bed was not necessary...) , and overall is a mess in every way that makes it a video game. However, it's got the presentation and soundtrack nailed, is great at conveying the atmosphere, and knows how to tell a poignant story. Ace Attorney has started getting a bit over-saturated in mechanics, and sometimes between psyche locks, perceiving, the mood matrix, and as of 2016, the divination seance, the mechanics can begin to feel more simplistic and less fleshed out (the absurdly difficult seances being the polar opposite with a WAY too large margin of error) but still are enjoyable and satisfying for the characters surrounding it. Athena pulling out Widget to help Sargie while the Apache helicopter shoots the Gatling gun is just the best. Story is also much better since it's more cohesive and can be dark and distressing without needing to scream evanescence in your ears while wailing about despair. (Hello 4-4 and that STUPID diary page...) The story and music have masterful timing though, and all around are a roller-coaster from start to finish. Athena best girl fight me.
@@blankofwhite4379 I stand by V3 being a hodgepodge of mechanics and edge. But what it does well, it does really well. Kokichi is the edge taken to a fitting extreme. The assassin you're supposed to find cutesy is a little weird though. The writing in general kinda meanders the majority of the plot, but I love the first and last case, while the second one has a really neat victim and the killer is interesting (save the bullshit prime minister stuff, but that was more to get her character's plot rolling, so I'll forgive it.)
Really awesome analysis of both game series. Also appreciate the fact it's a 30 minute video, gives enough time to really get into the details and digest the differences between the two games. Definitely subbed.
If anything, out of all games Ive seen; Danganronpa and Phoenix Wright are probably the two biggest games in my opinion which, despite their several differences in tone, gameplay etc etc still have a lot of people in them who play and like both games for their own reasons and a lot of the arguements I've seen on which is better are considerably a lot less heated and more actual debates.
Fantastic critical analysis. You deserve more subs. You just got one from me though. :) Though there is one thing that bothered me. You praise Phoenix Wright for its more involved, pixel-hunt investigations (as opposed to spelling things out for you like DR), but that's no longer true as of Dual Destinies. You can hover over elements and the hand changes shape, which is arguably more obvious than Danganronpa.
@@shattermelon496 I haven't heard it for a while but I remember that I thought the first game's dub sucked. Kyoko was completely flat and so were several others. The second game was OK, with some gems here and there (the third case culprit actually sold me on her breakdown).
*[WARNING: RANT INCOMING! If you want to see a little analysis, skip to the last paragraph]* I've had very different experiences with both series. The main thing they have in common is that I exclusively experience them through RUclips videos and the internet in general - I've never played a game from either series. With *Ace Attorney,* I remember watching the first episode when I was very young, probably too young to understand any plot more complex than "this guy is bad, stop him". From this, you might expect I quit due to being bored or confused. You'd be dead wrong. As soon as I saw the blood in the first case's intro cutscene, I turned off the video. The child me wasn't ready for this. Only after many years I decided to finally watch it again, this time for real. I think what really convinced me to do it was the fact that one of RUclipsrs I liked at the time had a lot of Ace Attorney playlists and mentioned the series a few times in other videos, so I was very curious what it's all about. And... well, the rest is history. (EDIT: now I remember - it was also the objection lol videos that encouraged me to get into Ace Attorney. Never underestimate the power of memes. :-] ) *Danganronpa,* meanwhile, had a very rocky start. Similarly to AA, I decided to watch it because the RUclipsr(s) I watched _really_ liked to talk about it in their other videos. And yes, I said "RUclipsr*s*". The channel was owned by a group of people who often commentated the games together. This, I think, was one of the main reasons why Ronpa never "clicked" in me. It's hard to focus on the game's story when you have to listen to three independent people talk, whether it's about the game, cracking jokes or just whatever the heck they wanna say at the moment. I ended up dropping out somewhere around the main character group's introduction. In the end, all I can remember about Danganronpa is the black-and-white evil bear, "Super High School Level [something]", the name "Kibougamine Academy", "No, that's wrong!" (which I heard in Ace Attorney Online) and the big reveal from V5 that I accidentally stumbled upon on TV Tropes. Oh, and I guess I remembered two characters too: the fat otaku dude, and the hot girl in a red jacket I saw in multiple thumbnails. But there's got to be something else that made me not interested in Danganronpa, right? And I think I know what it is - *First Impression.* After clicking "New Game", the game greets you with a very vague and weird animated intro (which I didn't even remember - I had to rewatch the first minutes of the game), followed by a long, _long_ text-based introduction with still images. *Ace Attorney,* meanwhile, starts with showing you the murder that just occured and the first line of dialogue isn't a narration directed at you, it's the culprit expressing his emotions, coupled with simple but dynamic animation. Then, after just a few minutes of character introduction (which are all related to either the murder you just saw or to the main character, giving you a reason to bother with remembering them), you're thrown right into the courtroom action the series is known for. Sounds much more engaging, doesn't it?
*_"I could give a copy of Phoenix Wright to my mom and she could have a good time with it. In fact, I have."_* Funny, did the same but my mother... Well. [playing tutorial from Ace 1] Mother: "What should I do?" Me: "Look for a contradiction in the testimony." Mother: "How do I do that?" Me: "It's written right in front of you. What does the game say?" Mother: "To caught a contradiction is just the beginning, now you need to present the right evidence that prove he's lying." Me: "Then present the right evidence." Mother: "Yeah, but what do I do?" Me: "Press the evidence button, find the evidence and press the Objection button." Mother: "But that's not what I want to know. What should I do now." Me: "You want me to play the game for you? It's a game for 12 and up. You're more than 4 time that age!" Mother: "Then tell me what I should do!" Me: "Was I ever adopted?" Mother: "No, why? Hey, where are you going?" Me: "Gonna go play Russian Roulette with a Semi-Auto and leaving in my letter this moment as to why I did it."
@@mymo_on4722 I think what's really hurt is that she's a fan of Cop Drama, Detective Novels (Agatha Christie's full body of work, Sherlock Holmes, Poirot, Philip Marlow) and Detective Media (Murder she wrote, Sherlock Holmes, Law and Order, Diagnosis Murder, Criminal Mind, Luther, NCIS, CIS, Monk...) so you would think that; A) She would love this. B) She'll use her thinking cap, listen to the game and deduce what she have to do.
AA is hands down superior in terms of popularity compared to Danganronpa, but that DOESN'T take away the fact that Dangronpa was a good game. AA just had more character built into it, the cases were much more motivating in the first 3 games, they made this better with some badass music playing in the background as you were slowly discovering the true culprit, Danganronpa on the other hand just doesn't build up as much excitement and suspense that AA did, but the murders were extremely difficult and I must say, I appreciated the fact that the murders were harder in Danganronpa then they were in AA, but nonetheless, AA is superior in almost all aspects in terms.
Despite the fact that they're called "class trials" in Danganronpa, I always considered DR's "trials" to be more like debates than actual trials. After all, it is a bunch of teenagers (and Hagakure) yelling at each other and the protagonist is trying to get everyone on their side.
The mini game is literally called "non stop debate".
and Hagakure
That's essentially what a trial is. Two sides debating over a case before an audience trying to get them on their own sides.
Aynonay Stuay damn right yasuhiro literally contributed fucking nothing to every trial, the whole time i was rooting for that idiot to die. I swear....
i mean asked the important question of whether kyoko is a ghost
i love how the creators of both series are best buddies
Jovana Bastebriga I thought the creator of DR and Zero Escspe were good buddies
@@xord6286 they all are
They are all bros
ParaChomp Kodaka is gonna kill Nick if that happens tho.
@ParaChomp Junpei was killed and Makoto is suspected by the rest of the class. Can Phoenix set them straight and save Makoto from execution?
Danganronpa: Hope vs Despair
Ace Attorney: Ladder vs Stepladder
LMAO
sad truth
lmao
yooo is spy from tf2
It’s stepladder I tell you!!
BUT! does Danganronpa have a gumshoe?
Hagakure
Kaito.
@@CarbonRollerCaco Kaito is Larry lol
@@blissful9939 No, Kazuichi is Larry.
@@CarbonRollerCaco
B-but his hair and belief-
I like Phoenix right because you get to slam the desk
Me too i like "Phoenix Wright"
You spelled Phoenix Wrong. UwU
valid.
Nisa5552 shut up
@@arianatord6548 I'm sorry-
I actually laughed when you mentioned giving AA to your mom and her being able to enjoy it.
Cus I did the same with my mom and danganronpa, and she ended up loving all of em.
Twas a nice little moment.
Nice! My mother doesn't play many games at all (and prefers slower, puzzly ones) so my example is biased, but that's really cool.
some mums aren't angeries
Sir Cookays I can just imagine how your conversations would go down when Danganronpa is brought up, and all this in the middle of a family meeting x3c
How cool is your mom?! The only game my mom has gotten into was pokemon go...
I genuinely think my mom would like AA if she gave it a chance, but so far that hasn't happened no matter how many times I've recommended it over the years. Maybe one day...
Also, unlike AA, I can confidently say that she would NOT like Danganronpa. She's no stranger to horror, but the _Danganronpa_ brand of horror might be a bit too effed up for her preference.
"Since we already gathered the evidence let's go yell at other people"
XD
I discovered Danganronpa through my love for the Ace Attorney games. When I found Danganronpa I was experiencing a drought for a murder mystery with a trial like element. That’s how I eventually discovered Danganronpa.
This analysis is on point, I can’t say I disagree with anything. My preference is Ace Attorney for several reasons but I do love Danganronpa and glad I discovered it. :)
Same
I discovered it from my friends, like everything else
mine was the reverse. a friend got me into dangan, who then recommended ace to me. I ended up liking Ace better in the end, but i still enjoy both games.
same with discovering Danganronpa, I was just kinda curious as to how good it is and wether or not I should watch it.
I discovered AA through Dangan and now I like AA more.
Something you forgot to mention when talking about lying in Danganronpa the interesting thing is whenever you could lie, there's also a place where you can just use regular evidence too so it's always treated like an alternative back route to the answer. it makes it so there are different ways for you to get to your conclusion which I really like
Except for when you have to lie.
Its interesting but i love my man edgy boy 😏 which is why ace atterny is better in my eyes
I also feel like the lies encourage the cast to find the answer rather than the protagonist figuring everything out themselves. Naturally we have to know the answer we just chose to lie to confirm it.
Both Good
Rustage i love your songs :D
We all know that the only thing that Danganronpa did bad was...
*BONE ON THE MEAT... I mean On the meat bone... wait... HOW IT WAS AGAIN?!*
OMG fuck that Shit
Another thing...... SCHIZO
mukuro ikusaba, the 16th student. hidden somewhere in this school. the one they call the "ultimate despair." watch out for her.
*SEESAW EFFECT*
11037
Everyone else: 《...but Danganronpa has waifus!!!》
Me: The Judge is a S N A C C tho
Well, Danganronpa has husbandos too
Lemiru no, the judge is a w a i f u
Well who ever said that out judge in Danganronpa (Monokuma) Wasn't?
Don't play Danganronpa, you will become a SIMP.
EXEcutioner here it is the kid that doesn’t know how to use the word simp
Also, considering the fact that the danganronpa cast has nowhere near as many resources for investigation (no fingerprinting, no security cameras, no luminol) and only one trial per murder (can't leave the trial to investigate, you have to finish it), it makes sense that they'd put so much value on witness testimony and alibis, it's quite literally all they have in a lot of cases.
Well, it makes sense. Students don't know how to use luminols and fingerprint scanners.
Adults do though.
@@Creatorsan It's Danganronpa. I'm sure they would've figured out how to use those things if they had acces to them.
@@Dxs4all Maybe Kirigiri knows Haha
Like V3-5 could only work in a danganronpa killing game scenario and if it happened in real life you could just perform a blood test to find out who died and the case would be meaningless, also the lack of motive in the real world and how in 2-5 chiaki wouldn’t be guilty in the real world because she fell into Nagito’s trap and accidentally killed him with the poison and that case would’ve been counted as a suicide
@@LanieMae Yeah, that's what makes Danganronpa cases so unique. Where in actual court there would be a lot of plotholes, in Danganronpa it makes it fit with the place, and that's something really great. I don't see many people talking about it and it saddens me
I gotta stick with what's Wright.
That joke put me on edge
@@pokeoh1831 same
That joke gave me a Payne
Y'all should apollo gize for your bad jokes
Don’t make me whipper-snap you all put with puns
Its weird that a completely unfair, unfeeling blood sport trial is more fair then actual Japanese court lol
A lot of that probably has to do with the fact that everyone's lives are at stake in DR so it's in everyone's best interests to make it fair. That always struck me as kind of a conceptual flaw in DR. Killing someone is so thoroughly disadvantageous from a mere probability standpoint that it's almost hard to believe anyone ever tries after the first trial or two.
@@RedMage8BT I'm more suprised no one attempted to kill one of the more perceptive characters that took a major part in solving those murders
Carlos Rodriguez the thing is its very hard too, keep in mind in the first game byakuya and kyoko the smartest of the bunch always stayed away from the rest of the cast and never told anyone their location. Both also had prepared in case of attack, as celeste had said, ‘the reason why i used yasuhiro and taka was because they were stupid’ the smart guys were too smart to be killed in the first place
And dont get me started on the second game lol, it was much more of a cluster fuck and cases took a lot longer, practically no one aside from hajime, nagito and chiaki contributed ANYTHING important, and NAGITO LITERALLY wants to get murdered so that effectively got every one not to kill him with reverse psychology although he really did not mind if he got killed
Oh and spoilers
the reason why chiaki was never the victim was because monomi was working with her and keeping surveillance, while hajime was the master mind who summoned monokuma in the first place though unknowingly so monokuma would have incentive to not allow him to die
@@RedMage8BT That's why the extra motives. And DR1 makes it a point to not project.
But does danganronpa have an updated autopsy report?? I don’t think so.
But does Ace Attorney have Meat On The Bone? No.
@@soni-switch5207 but does danganronpa have stepladder debates? I don’t think so.
...actually, it does!
Case 1-4, case 1-6, case 2-1, case 2-2, case 2-4.
Details:
1-4: The entire “Kyoko’s Examination Summary” bullet.
1-6: Cause of death and victim’s identity.
2-1: The size of the weapon.
2-2: Immediate death.
2-4: Time of death.
Those are the things that have been found out from corpses on top of actual Monokuma Files.
@@soni-switch5207 t-bone steak?
@@Kayta-Linda meh
That's supposed to be a joke
Danganronpa's updated autopsy report happened because a circumstances such as body exploded, it's the same as "the rite of turnabout" case, where the body got buried in snow
Meanwhile the "updated autopsy report" is a dumb evidence that edgeworth submitted.
The body is normal, there are no difficulties.
But the higherups told edgeworth to submit the "updated autopsy report" as an evidence
Soooo.... It's not the same
I love how you critically analyze both series.
I also love both of these series.
Though I love Danganronpa more in terms of being a fan, I find myself going back to Phoenix Wright often with how much more critical thinking it involves.
Unlike Danganronpa, Ace Attorney games doesnt have a theme for each case. Making it feel unique in their own way.
In Danganronpa, Case 1 is usually the "Shocker Case", Someone you thought will survive ends up being dead.
Case 2 is usually more unique compared to the other cases, making Case 2 some of my favourte cases in the franchise.
Also, it's usually the tearjerker case. (But that's not saying much in V3 since in V3, every case was a tearjerker case)
Case 3 is the "Multiple Victims Case" where more than 1 person gets murdered.
Usually this means you will have to inspect more than one area, not just the murder scene, to uncover what really happened.
Case 4 is the "Zero Escape Case" (Geddit?), or also known as the "Locked Room Mystery Case", where the participants are put into a case where the murder is seemingly impossible to be committed by anyone.
Case 5 is what I would like to call the "WHAT THE FUCK KODAKA?!" Case. Because Case 5 usually has you screaming at Kodaka for doing something you thought he wouldnt do to your favourite characters.
And Case 6 would be the end case, piecing everything together.
Since every Danganronpa game (except the spinoff, UDG) follows this pattern.
It becomes somewhat predictable ( I say somewhat since I also get stuck from time to time).
But, Ace Attorney's cases are more.. Well, lets just say they're more one-offs compared to the Danganronpa series.
In Ace Attorney, you get a murder case. You only have that murder case. Which makes it easy to replay.
But in Danganronpa, you get a murder case. Then you have to solve another murder case. Until you finish the game. Making it a little bit harder to replay (even if I love Scrum Debate to the point of lunacy)
One thing that Danganronpa has that Ace Attorney doesnt have though, are the Minigame Modes.
In DR1, it had a Dating Sim.
DR2, it had a Monomi Minigame, another Dating Sim, and a free Light Novel.
And in V3... Oooh boy.
It had an RPG, a Board Game, a bloody casino!, another dating sim, and a card collecting game!
It's Amaaaaaziiiiiiiing!
Dude, you just read my mind right there. Though maybe I'm not as forgiving of Danganronpa's re-use of case patterns as you are.
Chapter 5s of Danganronpa
DR1: WHO THE HELL IS THE VICTIM?
SDR2: WHO THE HELL IS THE KILLER?
V3: *WHO THE HELL IS THE VICTIM AND THE KILLER?!*
Ah but yes, massive fan of both series, neck deep in Danganronpa trash.
The patterns are not as straightforward. They are more nods to the fans who have played earlier entries. I mean, if you play game 1 and see the patterns of case 3. Then play game 2 and see how it's case 3 will look like. Like, in danganronpa 1, they say a killer can only kill 2 people at most (in chapter 2, if I remember correct). but in danganronpa 2 they don't say that rule (they wait to chapter 3 to tell people about it). Which creates the possibility of stuff happening that makes it confusing to predict. In v3 you had a specific rule saying that the game ends when 2 people are left. Who would you predict are the 2 people? It creates questions that can't be answered by going "Well, the first game had X survivors and X killers so I predict the same number of killers and survivors". If it was that easy, then these games would be very boring to me and I would probably just spoils myself. xD
Another narrative factor that plays into returning to AA is that because most of the cases are self contained, you can easily return to a single case (or even show it to someone else) without lacking any important context.
Danganronpa however becomes a massive spoiler zone just from the first murder and you can't jump in the middle of the story without missing all the context from the previous chapters.
That is to say, replay value -wise, you want Danganronpa you go through _all of it_ again, you want Ace Attorney just pick your case and you're good to go (obviously exceptions exists like basically the incredible entirety of Trials & Tribulations, but the treshold is still way lower than DR because it's still shorter overall)
I mostly agree, but something about all of v3's side modes made me like it less.
I didn't like DR1 too much, because I feel like it doesn't have much replay ability.
I didn't like DRv3 too much because there was way too much to do!
The Dating Sim wasn't as fun without the building part, as the only way to get Date Tickets was in the Casino (more on that later).
The 'Card-Collecting game' fell short purely on the fact that everything is the same: Easy, Hard or Figurative Never.
The Board Game got boring after a couple dozen playthroughs, as other than the dialogue parts, everything was the same.
The RPG is great, no complaints other than RNG, but that's to be expected.
The Casino sounds fun, but the only reliable way to get Coins is the slots, so I end up pressing the Y button in my controller for an hour to get 10,000 coins and get a few things to help with 100% (Skills, Backgrounds, Presents I can't use because I've completed the Report Card, that stupid Love Key that gets me a few minutes of awkwardness, because I'm not too into that sort of thing usually).
I've spent ~72 hours on the game and I'm not even half way to 100% completion.
I feel like DR2 was the best, because the light novel was interesting, the Gallery was cool and the Dating Sim I feel is best version out of the three, because I simply prefer the cast of DR2.
But Monomi mode can go delete itself, I only need the all items achievement for 100%, but it's entirely RNG as to wether I get one of the three I still need.
In terms of story, I like Ace Attorney more(in every single game I got completely taken by the backstory). In terms of gameplay and shock by moments, I prefer Danganronpa (Damn, Danganronpa 1's second murder caught me off guard)
Nacho Shinoda what happened to the 4th chapter?
@@ankouemo1 Sakura commited suicide
Gamer Bro I mean the execution..
I know it was Alter Ego, it’s just that I’m asking how he felt when the execution happened.
I would actually switch the two there
The cases always find a way to end on a happy note;
"Hello. Yes. This is Turnabout Beginnings."
Also cosmic turnabout
bridge to the turnabout
What is a turnabout?
Mighty Purplelicious its what each case is called, the definition of turnabout is a 180 degree turn, aka, a dramatic reversal
Turnabout Trump called, that case was depressing
I love both series, but Danganronpa destroys me emotionally. Ace Attorney's murders have always felt super mild to me (the trials are funny and make up for it), whereas Danganronpa has no qualms about going all-out while I watch my favorite characters die. RIP man
I am baffled people can take that game seriously.
@@ineednochannelyoutube5384 Danganronpa? i don't see why you wouldn't, especially compared to Phoenix Wright
@@galarstar052 It quiet clearly doesnt take itself too seriously.
@@ineednochannelyoutube5384 it might be comedic at some points, but it does take itself seriously. The fact that it's making fun of typical anime shit is just part of the point.
*"Punishment ft. Arcade Rabbit" plays in the background while I try not to cry*
Your analysis of the gameplay and pacing are spot on.
In terms of story, I don't think you mentioned this, and I think it's important to note-- DR, at its heart, is still a high school drama. Depending on who you ask, it's a murder mystery with high schoolers or a high school drama with murder mysteries. Exaggerated pains of growing up, characters who lack the maturity to deal with their situation are themes that will resonate with some more than others. I can see why Ace Attorney might impact harder for you, whereas I didn't pick up on its legal satire as much.
Tbh, I love both series.
But I always felt like it was obvious who the killer was in AA, with the exception of a couple cases. Especially when you first meet them.
It’s a bit more difficult when DR gives a case, cause you have the feeling of ‘They couldn’t have done it, right?’
But that’s just me I think
Something I really should have said when comparing them but with AA it's not about who the killer is, the how of the killing is more important than who actually did it, and that's what needs to be absolutely proven. Whereas Danganronpa is the opposite, you're proving the how to figure out who did it. Who the killer is in AA is never really a big twist, hell the first case of the first game has it be so obvious because it's establishing that fact, it's only once in a blue moon the killer is a big twist.
Tehsnakerer True, it’s usually the last case where you have trouble figuring out who did it.
But that’s usually because it’s the big case.
I think it’s a little bit difficult to compare how the games handle their killers. But they did do well in handling how exactly you have to prove the killer can only be them.(with the exception of a couple cases in both *cough cough* case five of dr2 and v3 *cough cough*)
AA certainly helps to make you understand each case more, but it makes sense, cause DR is full of teenagers. What I find funny about both games is that the third chapters aren’t the that good like
I’m looking at you JFA, TTT, DR1, and Drv3
Honestly, this makes a lot of sense, especially in the context of the two games. As you mentioned, Phoenix Wright is much more episodic in nature, sometimes not even having cases connected by an overall plot. Meanwhile, Danganronpa is forced to have an overall plot from case to case, just because its murder mystery styled plot means that someone helping you now could be either dead or a murderer in the next one.
AA is much more focused on the what/where/why/how, since those are what holds up in a court of law, while Danganronpa is much more focused on the who, since unlike AA you don't really need to worry about your statements holding up in court.
AA is a game about "HOW did they do it?", while Danganronpa is a game about "How did THEY do it?"
I found Danganronpa was also really obvious with it's killers.
Classy Doctor In the first game, it’s the easiest(in my opinion at least.)
Ace Attorney isn't just find errors in witnesses testimonies, also you need to find habits, detect emotions, watch the last moments of the victim, combine evidence, play a game of Chess, etc.
Tomas Star Gamer only looking at trilogy.
@@classydoctor5864 the latest ace attorneys will blow danganronpa out of the water
Use most of all...
LOGIC!?!?
The difference is that in all of AA's minigames question solving is still front and center, and as such present a bit of fun without distracting from the mystery. Things like the Logic Dive present minigames that are completely unrelated to plot and then ask you a question, rinse and repeat. Would anything important be lost if you just replaced the Logic Dive with three multiple choice questions?
@@runefaustblack The Logic Dive was actually completely unnecesary, the three games already have multiple choice questions, Logic Dive and Psyche Taxi are just Team Danganronpa's attempts of Class Trial fillers.
I love both Danganronpa and Ace Attorney to bits, and being an Ace Attorney fan was actually what got me into Danganronpa. Ace Attorney's cases win me over *by far*, and I think it's the better game in that aspect. However, character wise I much prefer Danganronpa. Danganronpa was introduced to me by a friend saying "If you love shocking twists and turns, and since you're an AA fan, you'll love Danganronpa." In that aspect I agree that the twists and turns are very shocking, yes, but those that really stuck to me was the twists about the characters. When you get through the trial, it's more about heartbreak when you see the characters you want to trust start to scramble as time goes on. Don't even get me started on the ending sequence when they literally smash you with the bus of feel trips. The cases I feel are more on the characters, and not really focused on a giant mystery like what AA does.
TL;DR - Ace Attorney has more intriguing stories while Danganronpa's cast (especially SDR2) are more developed and more focused on. All of this is just a random opinion, so no offense if you feel differently! It's all based on personal likes and dislikes as the video said.
Parrodyyap each danganronpa game has their “feels” moment. (SPOILERS)
Game 1 case 2: before mondo’s execution. Poor kiyotaka was absolutely ruined by it.
Game 2 case 2: before peko’s execution.
Makes me feel bad for Fuyuhiko.
Game 3 case 4: second half of case.
No no no not gonta... gonta do no bad
Im a danganronpa fan. My favorite RUclipsr played Ace Attorney (and is still) and got me into it.
Also if you want to know who he is, here's a tip: he is THAT DUDE.
@@aboredfellow1448 same lol
@@aboredfellow1448 is he a fan of oka cola and kokona fried chicken?
@@aboredfellow1448 Hmm, *I wonder who that is.*
The fan translation for the PSP version of DR1 used "D.I.D."(Dissociative Identity Disorder) instead of "Schizo" for that hangman's gambit you showed, and I think that fits better.
Going for teh meemz. I would've chosen "Split", myself. "Schizo" better fits V3's alternate identity instance.
@@CarbonRollerCaco ...split opinion?
@@minepose98 Ew, gross; I HATE Debate Scrum. There's no real puzzle to solve; it's just word association. I SERIOUSLY don't get why others are super-hard for it. What I mean is as in "split personality".
@@CarbonRollerCaco Yes, I know.
@@minepose98 Oh. Wasn't clear.
Your point about Hangman's gambit brings up another area I think Ace Attorney does better than Danganronpa. While DR's localizations are pretty top-notch for the most part, some solutions do get lost in translation, especially with minigames like Hangman's Gambit where space is limited. Japanese words are a LOT shorter than English ones, so the localization was in a damned if you do, damned if you don't situation where they either use awkward abbreviations like "schizo" or long literal translations that make the minigame way harder than it should be ("Improved" Hangman's Gambit was especially bad with this).
AA has the awkward Japanifornia thing, but I can't remember any cases where an actual puzzle solution or deduction was made harder by a mistranslation. They localizers probably prioritized making sure the contradictions still made sense, as they're the key part of the gameplay. The setting shift caused problems in later games, but you have to admit the contradictions were always translated very well.
Off the top of my head, one of the few times a contradiction was Japanese-dependant, they were able to find a perfect equivalent for it in English. (A witness had only heard the defendant's name over the phone, so writes it wrong when trying to frame her. In Japanese, he writes it with the wrong Kanji. In English, he spells it wrong. It works because in both languages the defendant's name is a common name written differently to normal, the witness assumes it's the standard version.)
In the Spanish translation of T&T's case 5, the autopsy report description omitted saying that the victim was stabbed in the back. Y'know, that critical part of a late-game contradiction.
@@runefaustblack I feel sorry for all the Spanish gamers of Ace Attorney now.
AA is weird about dominant/non-dominant hands though.
My knowledge of Danganronpa was so poor that I thought I was just like 999 type of game, didn't even know it had trails
_tsk tsk tsk_ Shame.
@@marchdarkenotp3346 *Nishi* *nishi* *Boring*
It also had a REALLY WEIRD first person shooter spin-off game.
@@danielzakgaim2764 UDG was a trip and I don’t know whether I love it or hate it tbh
18:27 You're telling you don't get transported in a synthwavescape when you're thinking deeply?
Need more murder/mystery visual novels in general maaan. I've played the Zero escape series, Danganronpa, Ace Attorney and Investigations. Also similar, see: Hotel Dusk Room 215 and it's sequel Last Window Secret of Cape West- DS Gems that just didnt get the attention that aa did.
Have you tried Ghost Trick? It's written by Shu Takumi (the same person who wrote the original Ace Attorney trilogy) and is just fantastic. I'd argue that it's even better than Ace Attorney.
LilliaLuna Sadly, I have played ghost trick as well. Great game, but that's one more off the list.
Try out Umineko, the greatest murder mystery story since the trial of OJ Simpson. I’ll just say it in red: “You will never solve the mystery of the witch in a hundred years.” (Be sure to check out the PS3 version mod, not too a big fan of the Steam design)
Have your tried Parascientific Escape: Cruise in the Distant Seas? It involves psychics, sleuthing, and surprise. There’s certainly a lot of mystery, with the characters both trapped and in range of a volatile explosive, with an anonymous letter to boot! The psychic part can be pretty fun, too. It involves looking inside of objects using a skill called “clairvoyance”, and then solving the puzzle inside using “telekinesis”.
I havent played these other games mentioned, thanks for the suggestions! Please dont hesitate to send more anyone, im begging you.
Have to agree that I enjoy PW more, the unlimited time made for more tense trials. Danganronpa's cases with their constant time limit was more evenly paced, but this made it so that the mystery didn't feel as exciting to solve. DR is still good though.
but danganronpa has *w a i f u s*
implying Maya Fey is not the best waifu of all time
Maya, Mia, Emma, Trucy, Iris, Edgeworth, Adrian, Athena, Pearl (eventually), Oldbag, Kay, and Rayfa.
>Implying Oldbag is a waifu
k
And *h u s b a n d o s*
you also forgot saergent buff from the 6 pheonix wright
Danganronpa's eccentricness is the reason why I love it, even if it's one of it's flaw.
Its unapologetically ridiculous, which does help it stand out.
I love u fuyuhiko. Baby gangsta~
Why it's a flaw?! It's amazing!
The same can be said for ace attorney.
@@SlavoidUkr
I agree, but I also see that it can be off-putting to new audiences.
But Danganronpa litterally kills your favorite waifus and husbandos.
Yuki - Chan
SDR2: _cries in chapter 5_
Do you know who Mia Fey is?
mateja miskov We don’t talk about that. :(
Stop using those stupid words
@@ginibushifan5126 she doesn't die
We all love the judge right
Have you considered giving the Zero Escape games a shot (i.e. 999, Virtue's Last Reward and Zero Time Dilemma)?
I own them all on Steam and have played through a couple routes of 999, I really like it and know I'll get back to them someday, I am really, really shit at number puzzles.
Boy, you're gonna LOVE the transporter room in ZTD.
I can still hear the laughter
Tehsnakerer just walkthrough it if it gets that bad
It's okay you call the game Mind killer cause shit man the plot reveal is fucking explosive
"you cannot save your favorite anime bud"
//shows Taka's free time event
:'(
I like your analysis but the fact that two people's accounts in dr are valid evidence IS logical. Don't forget that no one in the trial WANTS to die. They'd only hurt themselves by lying for someone else.
I didn't say it was illogical, I was pointing out how the games put weight in different forms of evidence, two people corroborating an account in Ace Attorney would get a lot more scrutinty than it does in Danganronpa unless other evidence backed it up because of the circumstances and people involved.
“No one in the trial WANTS to die” Nagito says hello
@@BigBoss-km9yz I am a stepping stone for Hope! -Nagito
That One Guy or just insane??
And yet we have Byakuya literally fucking with the crime scene because he feels like it.
The real difference between the two games is exposing the who dunnit. In Danganronpa, if you exclude the first game (The most childish and obvious crimes, and where in half the cases someone other than the mc knows who did the crime from the start), unless you think long and hard about who did the crime it's hard to just know who is the culprit. In Ace Attorney, for the most part you will just know who the culprit is (Only three times throughout all the games and spin-offs was I surprised to learn who the culprit was), and the main reason is because Ace Attorney only gives you so many suspects, between 3-5, in any given case.
Cw W well I believe that that is a new way of thinking. When you know the murderer, thinking is different, instead of thinking of the “who” and “how” you think of the “when” and “how”. If that doesn’t make sense then think of it like this. If you know who the murderer is then you thinking revolves around that person. Your reasoning revolves around the idea that this person is the criminal and you line your reasoning with that idea, but when you don’t know the criminal you must think differently. You revolve around the idea of “who” and the person your going to accuse is lined up with your reasoning rather then the other way around. I’m sorry if this doesn’t make sense
Ace Attorney is about the why and how, not the whoz
@7 Melt Leon didn't plan to murder and thus didn't think ahead. Besides, wouldn't somebody asking you to give him access to the trash room in the middle of the night be suspicious?
@P Poh well
1. Leon isn't that smart, and he hadn't planned it at all
2. the ball shattered, sort of hiding the evidence.
3. the alternative was leaving his bloody shirt somewhere as evidence
Actually 1st game cases & plot are the best
You know, I think that Ace Attorney’s simple mechanics in trials, you have to prove stuff or contradict it, is much better (for me) than all of the stuff Danganronpa has, with you shooting bullets as evidence and all of that. I really love how the shoutings just flow normally in Ace Attorney by the late parts of the trial, while you present evidence, when you start going, and how it all connects in the end, it’s a great feeling. And no Japanese shouting can surpass the “OBJECTION”.
That's a product of him using the Japanese dub for some reason. The English version has a full and very good dub. There the big shout of NO THAT'S WRONG! which is just as impactful as OBJECTION in it's own context.
@@rhymebeat1142 i still think the objection is more impactful with the good ost ace attorney has
20:47 The newer Ace Attorney games ("Dual Destinies" and "Spirit of Justice") kind of have the "put the whole case together" thing near the end of a trial, but I forget what it's called. It's not exactly the same as what DR does, but it really reminded me of it when I first saw it.
Are you talking about when we go inside Phoenix's, Apollo's and Athena's mind to figure out the decisive evidence?
Yeah, that's the one!
Here is the song that plays
m.ruclips.net/video/-jiBeQctWa8/видео.html
Synaptic Resonance, that's what it's called. Thank you!
TheVideogamer07 The mechanic is actually called Revisualization.
Difference between AA and DR
Ace Attorney:
1 defense
1 proscutor
1 defendant
The judge slam the gavel a lot
Danganronpa:
All defenses
All prosecutors
All defendants
The judge slam the gavel only once
But still i love both of the games.
So basically, in terms of gameplay and style....
Ace Attorney = Jeopardy
Danganronpa = Who Wants To Be A Millionaire
now I wanna see a case called Turnabout Danganronpa or something
Gyakuten Dangan
Turnabullet Rebuttal!
Turnabout Despair
Turnabout Hope
JUNKO AND DAHLIA GO ON A KILLING SPREE
I think I can say that Danganronpa V3 slots into my top 3 favorite games of all time. I eagerly await the pissed off reactions I will receive from absolutely adoring such a divisive game in a beloved franchise.
Edit: Also Debate Scrum is the best minigame/song in the entire series. You cannot convince me otherwise.
Hey! I also love the ending man, you're not alone :)
thatquirkyredhead v3 is my favorite of the whole series, in with you there!
thatquirkyredhead the main game makes it my favorite Danganronpa game, and I’m learning to at least accept that trash fire-sorry, problematic ending.
thatquirkyredhead
Hahaha, funny. I don't really like V3 all that much.
(Spoiler alert below)
Game play mechanic-wise, I totally agree that V3 is the best the series. It’s also freaking gorgeous, and I love the new additions (scrum debate is life).
But narratively speaking, I think enjoyed the first danganronpa game the most, with SDR2 a close second. And I’m not blinded by nostalgia either, I played all three (main) games in bulk (haven’t gotten to UDG yet) one after the other. It might be because I enjoyed the characters in 1 the most. But more than that, it’s that I enjoyed the murders that weren’t highlighted as heroic actions gone wrong, but rather, desperate, selfish attempts at freedom, and I felt like dr1 gave me more of those. It felt more realistic and I enjoyed that. Don’t get me wrong, we get those in 2 and V3 as well, just not as many (especially in V3).
Also I get what V3 was trying to signify with the whole “it’s a show” ending, and how it was super meta and we were the audience craving for more, but I guess I just enjoyed DR more when there was a connection between 1 and 2, and we could see their endings and their character growth, and know it was really them.
Don’t get me wrong though, V3 is a great game! Definitely recommend it! But I guess I just didn’t enjoy the narrative and characters as much as I did in the first 2 games (and I had felt this from the get-go, not just after the ending plot twist was revealed). But playing it was tons of fun!
One small point about presentation: The Ace Attorney series has mostly static images, with relatively little animation even for a visual novel. Most of its characters have less than a dozen poses total (not counting lip flaps, obviously). But those poses are _so_ clear, striking, and full of character that they elevate the game _well_ above what a game running on the GBA should have been able to portray. Danganropa has all sorts of motion and visual effects, but the character poses are a lot more...basic. That one crazy-looking girl with the tongue stood out, but the rest tended towards pretty normal poses. Not that you could really appreciate Ace-Attorney-style poses with all that other stuff going on, but I feel it's worth pointing out.
OBJECTION! Your doing a good job, keep it up!
In terms of using logic... For me, Ace Attorney represent it well. Look at 14:40
Jeez! The hardest segment of that trial for me as well!
When it comes to investigation I actually prefer Danganronpa format. It's true that It doesn't require anything from you and you can just click through it, but on the other hand while going through investigation you can already start working on figuring out what happened, the gameplay is happening in your head. I know It's the same case with Ace Attorney but I like that Danganronpa dooesn't break up your thought process with gameplay. Danganronpa asks many questions during investigation but doesn't require you to answer them right away. In Ace Attorney game asks you to answer questions during investigation. Thanks to that your thought process is more linear during investigation. In Danganronpa asking questions and answering questions is broken up into two segments. Investigation and Class Trial and I really like that approach. But in the end I think It's a matter of preference.
18:58 unless you where an idiot like me for the 1st few times and thought you had to destroy every square to be able to beat it
"To make life a little bit easier, and death a little bit harder..." That sounded cool as heck
I love both Danganronpa and Ace Attorney, game and anime as they really bring out the detectives in us. The cast of Danganronpa is really lovable and the sequence of events in the the Classroom debates are really interesting, the only problem for me is that we have to concentrate on too many things rather than focusing on the main topic which is to actually solve the case.
Phoenix Wright has amazing OSTs (I just had to say it) and rather complicated plots and just like Danganronpa, there are many characters that we know and love. The only thing that sets it off for me is the limited movements for each case. As well as the fact that if you miss a single detail, you'd spend hours trying to find that one piece of evidence in order to kove the plot forward.
Nonetheless, I enjoyed both ganes and they certainly left many memories I wouldn't be forgetting anytime soon.
I think it is a bit unfair that you are analyze the three Danganronpas, with his polished mechanics, but no Apollo Justice, Dual Destinies and Spirit of Justice.
If you're concerned that Danganronpa getting the advantage here, I'd disagree, and say that not including those games actually HELPS Phoenix Wright look better. Dual Destinies and especially Spirit of Justice has a lot of the problems that Danganronpa has with handholding and telling you what to do.
Mister G Rool I'd argue that Spirit of Justice actually has less handholding than Dual Destinies. For one, you can disable hints (so no consulting and fewer flashbacks to evidence). I also found the Divination Seances to not give much help beyond "Maybe I should look for a difference in the crime scene," something you should easily jump to on your own. There were very few moments it held your hand, and they were either in the tutorial or pointing to something similar when you were already on the right track (for example, pointing out the moved table instead of the TV in case 4). Plus, remember *that* puzzle during case 5's investigation? The "hint" on that was "look over the clue to the solution again," and I'd hardly call that handholding. There's even a part where you have to look in the detailed picture for a certain piece of evidence to find a clue that contains a fraction of someone's name plus the rest of it, when we only know that one part. I ended up presenting it think to present the broader clue.
Dual Destinies had mandatory help functions in place and was, I feel, far easier as a whole. I only got stuck once, and that was because I was tired and misread a testimony.
I'm probably biased, as Spirit of Justice is tied for my favorite game in the series with Investigations 2. I will say that some moments, like in Case 2 (what's different about the victim from the poster) and Case 5 ("I don't think I like where this is going" when pressing a certain statement) were explained a bit too much outside of gameplay, but that's standard for all Ace Attorney games. So I think comparing the newer three to Danganronpa would be just fine, although the original three tell a more connected story that really cements it as a trilogy. The later three are more disconnected, even a bit like most of Danganronpa 2/3, where they tell a completely new story with some references here and there.
I actually didn't know that you had options to disable some of the hand-holding stuff, so thanks for telling me that. I haven't finished Spirit of Justice yet so I can't completely say if it's easier than Dual Destinies, but I now that I can disable some of that stuff, I wouldn't be surprised if SoJ was more difficult.
Personally I find Ace Attorney harder so better for the adult in me that wants a challenge, but Danganronpa is more fun and I prefer the tone (even if the mini games make me want to break the game) so the child in me who wants a cool story but doesn't want to think. I love them both and I found them both later in life so it's hard to choose
Personally, I think showing the first trial of V3 is a bit spoilery. It was the most surprising trial of V3, possibly all of danganronpa, but the fifth trial of 2 is very surprising.
Arys Nightshade game 1 trial 2 and game 3 trial 4. You could say game 2 trial 3 because she could N E V E R do it
V3 case 5 is best case
The thing is, showing any V3 trial other than the second will automatically result in spoilers for anyone who's starting the game. He didn't have any real choice.
Sauce nah 1st case was much better and kaede wasn’t the culprit
@@witchd5618 did you just spoil the end of the game for literally no reason?
DR: Not a fan of the mini games but the characters are awesome because we spend time with them a lot
AA: Straight to the point and the game story is a "murder mystery of the week" which is great all on its own
I like Phoenix Wright not only for the mystery and solving a case, but how damn good it feels. Hearing the desk slam, the proud OBJECTION, the pursuit theme. Its all great stuff and there is plenty of moments where it could damn well be game over.
I'll echo the sentiments of basically everyone in the comments. AA has better cases and courtroom drama, Danganronpa has better characters and interpersonal drama. The plot twists in Danganronpa are more frequent and wild but the plot twists in AA, when they occur are enormous like Dual Destinies' finale.
both good i can't decide
I played DR before AA and I must say i felt always quite weird about knowing who the killer was beforehand. Idk what it is about it. But going from Not knowing what is going on to the last minute of the trial to knowing the killer even before the trial starts is...quite the difference.
I wish the protag of SDR2 (Hajime Hinata) had a crossover with the ace attorney (Apollo Justice Best choice), Just like in the professor layton series
Oh my god, Hajime and Apollo would get along with their cynical nature XD!
@@Moda-pf8wt Pair Naegi with Phoenix with their ultimate optimism and Hinata with Apollo for their deadpan comments.
Or better yet, pair them the other way around and enjoy the contrast! You really can't go wrong with this idea.
@@runefaustblack if only I knew how to program and draw and have a budget in general, and also was not so lazy, then I would probably make a super short game exploring that idea.
@@Moda-pf8wt Apollo? Cynical??? What are you talking about?
I agree a lot with this, Danganronpa is waaay slower, but I think in terms of characters Danganronpa is way better. I never felt an AA character was as interesting and complex as someone like Kokichi or Nagito. For AA, The only people I cared about were Phoenix, Maya and Edgeworth. Everyone else was pretty much irrelevant, especially the witnesses and defendants. Compare that to Trial 1 of Danganronpa V3 where you're already in tears.
Skeith call me heartless but to be honestly I wasn’t that engaged with the first Trial of V3 - even the twist and the end. I love the main AA characters a lot more than Danganronpa.
Probably they have more games altogether so they had more time and they're a lot older so you're accustomed to them, but I don't really think they're better characters.
Skeith To each their own but as far as main characters go, I much prefer the very human relatable personalities of Apollo and Phoenix (Lawyers that aren’t geniuses or prodigies) than any of Danganronpa’s protagonists. I think having the entire cast be Ultimates at something is, while enjoyable, overall decreasing our personal connection to them which is detrimental to character-driven stories like AA and DR. Also, AA has better developed waifus than the mostly superficial girls of DR.
I will say though that having a smaller cast makes the minor characters in DR a tad more compelling than AA’s one-off witnesses and building relationships with them is fun.
Well technically the only protagonist who is an ultimate is Shuichi and I guess Kaede, but I see where you're coming from. Phoenix and Apollo are obviously smarter than Makoto and Hajime, which makes sense since they're just normal and top of that they're just teenagers in a death game which must affect them way more than a courtroom so I think it makes sense that they make so many mistakes.
I agree. Most of the time, the cases are so short that they don't give the characters the time they need to explore motivations and learn who they are as people.
I do think it would have been worth noting that in the first Dangan Ronpa (Unfortunately) there are times you have to wait for the second go around and for Naegi to tell you the answer. Not because the case is difficult, but because you need to pick out a comment from one NPC to shoot at the statement of an NPC from earlier in that arguement.
I also think that the fact that testimonies are more often cited as evidence is because of the constraints of the killing game itself, rather than the fact that you're convincing high school students and not a court of a law, as they're all still very adamant about exploring every possibility. In a setting where there's no more than 15 people at a time, and consistently dwindling, having even two people able to corroborate an alibi makes it mostly airtight given the confined quarters and the constrained ability for accomplices in a murder (Constrained, not impossible). Even then Ace Attorney does still focus on that a lot, though it's often brought up by the prosecutor in 'Did you forget what _ said?' type events.
Otherwise though, I think this was a great video. I do agree with Ace Attorney being the superior series, though that does come down to taste. I do think that some of the events of the AA games could be viewed as being just as dark (Not as gruesome or graphic, but as dark in tone) as DR (Looking at Maya's mother and really Bridge to the Turnabout in general, along with cases like Turnabout Revolution from the later games), but that would involve going into more spoilery territory so I understand why you'd avoid going into them.
Danganronpa is crazier, and follows more tropes. But I'm more invested in the characters than in ace attorney. The graphics in DR are very intriguing.
I can tell you love Ace Attorney - and so do I! But Danganronpa will hold a special place in my heart ^^
The thing that bugged me about Dangonronpa was how much the trial gets shoved onto the player character even though the narrative suggests everyone should be participating like a game of Among Us. It's aggravating how often other characters will just defer to the player character, to a point where it feels like the supporting cast don't actually know shit and are just looking to you to drag them through the trials.
"Tell 'em, Shuichi!"
Back gets real sore carrying the rest of the cast
One of the best strats of Ace Attorney is to "Press" everything. It gives details
And in Danganronpa, press the screen to gain 999 monocoins
Until you get punished for doing it, then press nothing.
@@mehmemeh5285 Bruh I made that comment 3 years ago
@@IcarusExNihilo I mean, you still replied.
@@mehmemeh5285 when do you get ounished for press(pls dont spoil. İ am şn 3rd trial)
man, hearing that phoenix wright court music again gave me an emotional response i wasn't prepared for. time to go replay the entire fucking series, hell yeah
Tbh, I like Ace Attorney more
To me the rhythm sections of Danganronpa always felt fucky, I'm actually good at rhythm games and literally make music from time to time but the timings on the rhythm sections always felt off, like the audio and visuals were somewhat desynced very slightly, even when watching someone elses gameplay it never felt quite right.
also "improved" hangmans gambit is the worse thing to ever grace the video gane industry
ikr ''ImPrOvEd hangman gambit is dumb
I mean, at least the story to Ace Attorney made sense.
Danganronpa's plot and situations are just batshit insane, and not in a good way.
AJ’s third case is so deeply flawed on so many levels. It ruins the overall narrative of that game.
nah
@@spotify9463 How exactly?
@@LomboLombinho He's right, the DR endings are over the top and nonsensical
Loving chihiro is not gay
Yes, it is. But who cares?
JoJones it depends on what chihiro identifies as. unfortionally we never got a true confirmation on which gender they identified as.
Chihiro definitely identifies as a male but just cross-dresses as female, i think the reason was because as a kid other people would bully and making fun of him for being girly or non-manly or something so he cross-dressed to stop it. (Or something like that i don't really remember)
chi’s a guy
it’s g a y
+Galla (Nyeh)
I knew he was a guy and my friend tried tricking me. I fucking knew it.
I also want to point out how the DR series seems to gradually get more emotional when it comes to the punishments, in DR1 I was like "they deserved it" when somebody got punished, in DR2 I understood why they felt like they had to do this and partially sympathised with them, and DRV3 had the only punishment in the series when I actually cried (yup, I didn't cry at you-know-who's punishment in DR2, but that's just because the music was too amazing to allow me to cry), and the only punishments in DRV3 that I wasn't sad at were the ones in second and third chapters; second - because the motive was bad, since I played previous games, I already knew the society was probably destroyed so there was no point; and third made me sympathize with the victims more than with the killer (even if they were one of my favourite characters), kinda like in DR1
The thing about the two series is that in AA, your issue isn't necessarily solving crimes but actually serving justice to the culprits with the personal obstacles and broken legal system you have. While in Danganronpa, you must solve murders while setting aside your subjectivity, trying not to lose your faith in the cast of characters, and falling into despair - more about the morals of the characters themselves rather than the roles the characters play in obtaining justice.
Regardless of which game is better, we can all agree we need a crossover, right? I just love thinking of all the possibilities:
Maya: Hey guys, settle a bet for us, would you?
Makoto: A bet?
Kyoko: Fine. What is it?
Phoenix: Look at this thing right here *shows ladder/stepladder*
Makoto: Okay?
Maya: Great! Now... is it a ladder, or a stepladder?
Kyoko: W-what?
Makoto: THAT'S what you're arguing about?
Maya: What?
Kyoko: That's ridiculous.
Makoto: Yeah, who cares?
Phoenix: Just answer the question!
Makoto and Kyoko: Fine. It's a-
Makoto: -ladder.
Kyoko: -stepladder.
*awkwardly stare at each other*
Can you imagine if that happened, it'd be perfect!
Could please make this into a video? I’ll give you credit
@@ladypinkie_ Do what you want, and don't bother with credit, it's an unpopular comment that I came up with in like 5 minutes.
This is a Comparison of PW & DR
0:54 Setting
PW: Japanifornia, Court Cases
DR Hopes Peak Academy, Death Trials
4:22
PW: 4-5 Cases, with resolution by the end
DR: 4-5 Cases, Who is the traitor?
6:35 Personality
7:35 Investigation
10:08 Evidence
11:31 Gameplay
15:44 Objection/No That’s Wrong
17:59 Minigames
26:43 The Plot
Very thorough and well reasoned.
As a huge fan of both ace attorney and danganronpa, I really liked this video! I've always thought about comparing the two myself. Nice job
11:21
This is at the end of the day, a group of teenagers yelling at eachother
Idk why I just found this hilarious, and it isnt wrong
Too bad you didn't highlight any of the latest 3 main games of Phoenix Wright. When it comes to minigames during trials, I think Phoenix Wright got them down quite well with the Lie detecting minigame of Apollo, mood matrix of Athena, and the Divination Seance of Rayfa, as well as the newly introduced Revisualization sequence (one that is my absolute favorite). All of those introduce a fun way of either presenting new evidence or ways to turn things around without feeling too hamfisted in its approach
Logic Chess is also awesome.
@@runefaustblack Trueee
Honestly, Revisualization just served to help me get through the case without knowing what the fuck was going on because what in the actual hell are the 3D Ace Attorneys?
I prefer Ace Attorney. At least the fandom does respect the spoiler policy.
Love both. Both should be loved. End of story.
Ranking the games from each trilogy:
1. Trials and Tribulations
2. Ace Attorney
3. Danganronpa V3
4. Super Danganronpa 2
5. Trigger Happy Havoc
6. Justice For All
Ah, I do enjoy both games. ^_^ Part of me wants to say that I enjoy Ace Attorney more but..I don't know, they are both fine in their own rights. ^^
Goodnight~!
I think the reason in DR that word of mouth testimonies are more trusted is because they're rarely wrong due to most of the cases not having a ton of people involved in the murder (as only the person who actually did the killing will be punished) so most of the time there isnt much motive for the characters to lie about their wear abouts and certain facts, especially because if they do theres a chance everyone ELSE will die.
But, lets all agree.
*There is never going to be another game in both communities*
*and that's real despair to me.* 😞
I'm noticing a pattern here...
Most people defending one or the other hasnt played the other game. I'd suggest you try both games before forming an opinion.
But honestly tho, both franchises are fucking great and they each have their pros and cons.
yes!! i agree! i mean, i just started the second game of danganronpa so i cant help but have some bias for ace attorney BUT i still agree and think (dont hate me) its more of the danganronpa people doing that? i mean i love the game to hell and back but some of the fanbase just reminds me of earthbound vs undertale but less intense--
I've played all ace attorney and Danganronpa games, but i just feel... something about Danganronpa which makes me like it more. Don't get me wrong, i ADORE Ace Attorney, it's amazing, and i love the lore. Easily one of my favorite franchises, but Danganronpa is higher for me... i don't know why. Maybe it's because of the cast of characters who die slowly but surely? The tensionnof not knowing if your favorite will live? The sadness when a character you've spent time with is the culprit? I can't know for sure.
I think DR is more of a story mode/visual novel type game than aa so it's hard to compare the two
Considering Danganronpa itself was based off of the Phoenix Wright series, it's also difficult not to draw comparisons between the two, despite what you said.
You are right
Ehh they both are tho
Wdym? They both are
I would love to see a crossover of Danganronpa and Ace Attorney. That would be so crazy.
Would Phoenix be in the school?
Maya is charged with murder again
I like both series in their own way. I got into Danganronpa by expecting a little bit of what I liked about Ace Attorney, and I came out of it with feelings of sadness for the characters who I got to know through each of the 3 main games. The trial systems may differ greatly, but they're still enjoyable. I'd have to say the twists that Danganronpa made had a lot more impact than the ones in Ace Attorney, and less predictable. Ace Attorney is usually trying to pin the blame on a specific individual who screams "I AM THE KILLER WHO PINNED THE BLAME ON THE DEFENDANT," but it's still not without its own sets of interesting moments and twists. If there's ever a new Danganronpa after V3, I'd be sure to pick it up. Same goes for Ace Attorney.
Id take danganronpa every single day of the week purely because of how out there and over the top it is, whilst still being extremely interesting, motivating and captivating over the entirety of every game. Ace attorney is also good, i just don't enjoy it quite as much, its not as over the top, i can see why some might not agree though. At the end of the day both are two of the best series out there
Hey, how about Zero Escape? Judging on your opinions on these two, I feel like you'd probably get a kick out of those games. 999 is still probably one of my favorite games on the DS.
It was brought up in another comment but yeah I own the trilogy on Steam, have only played through a couple 999 routes though, I do want to get back to it because I was having a lot of fun, even if I suck at number puzzles
Ace Attorney will always be my favorite, although to be fair I only just beat the first Danganronpa game.
Here's how I describe Danganronpa:
Game mechanics forged in a dumpster by chimpanzees with the subtlety of a siren, sometimes gets a bit too edgy and/or fanscervicey (I love you Hina, but the shot of you lying in bed was not necessary...) , and overall is a mess in every way that makes it a video game. However, it's got the presentation and soundtrack nailed, is great at conveying the atmosphere, and knows how to tell a poignant story.
Ace Attorney has started getting a bit over-saturated in mechanics, and sometimes between psyche locks, perceiving, the mood matrix, and as of 2016, the divination seance, the mechanics can begin to feel more simplistic and less fleshed out (the absurdly difficult seances being the polar opposite with a WAY too large margin of error) but still are enjoyable and satisfying for the characters surrounding it. Athena pulling out Widget to help Sargie while the Apache helicopter shoots the Gatling gun is just the best. Story is also much better since it's more cohesive and can be dark and distressing without needing to scream evanescence in your ears while wailing about despair. (Hello 4-4 and that STUPID diary page...) The story and music have masterful timing though, and all around are a roller-coaster from start to finish.
Athena best girl fight me.
Woah please play NDRV3
@@blankofwhite4379 I stand by V3 being a hodgepodge of mechanics and edge. But what it does well, it does really well. Kokichi is the edge taken to a fitting extreme. The assassin you're supposed to find cutesy is a little weird though. The writing in general kinda meanders the majority of the plot, but I love the first and last case, while the second one has a really neat victim and the killer is interesting (save the bullshit prime minister stuff, but that was more to get her character's plot rolling, so I'll forgive it.)
Lol if you’re complaining about asahina you’d be mad at mikan & akane😂
@@witchd5618 Not really "angry." More like... "Vaguely disinvested"
Really awesome analysis of both game series. Also appreciate the fact it's a 30 minute video, gives enough time to really get into the details and digest the differences between the two games. Definitely subbed.
This Is How Wars Start
Hey, they're both good series, if anything this is peace talks, accepting differences
If anything, out of all games Ive seen; Danganronpa and Phoenix Wright are probably the two biggest games in my opinion which, despite their several differences in tone, gameplay etc etc still have a lot of people in them who play and like both games for their own reasons and a lot of the arguements I've seen on which is better are considerably a lot less heated and more actual debates.
Prodigy Gaming time for world war 3!
Ace Attorney just does the cast, character development and narrative better, that's why i love it
Fantastic critical analysis. You deserve more subs. You just got one from me though. :)
Though there is one thing that bothered me. You praise Phoenix Wright for its more involved, pixel-hunt investigations (as opposed to spelling things out for you like DR), but that's no longer true as of Dual Destinies. You can hover over elements and the hand changes shape, which is arguably more obvious than Danganronpa.
Mcall but then again in the DS remakes there was the Examine button showing up in the corner.
I litteraly saved before every Armament argument that way I can play them whenever I want.
Aww, I was looking forward to him review in the punishments specifically dangonrangpa's terrifing and physcologicslly tormenting executions
"I do not care for Danganronpa's English dub"
And that's where you lose all credibility.
Nah
Fair point, but I would argue yeh
Ehhh, nah, you're still off
Why is you guys pulling out "no u"?
@@shattermelon496 I haven't heard it for a while but I remember that I thought the first game's dub sucked. Kyoko was completely flat and so were several others. The second game was OK, with some gems here and there (the third case culprit actually sold me on her breakdown).
*[WARNING: RANT INCOMING! If you want to see a little analysis, skip to the last paragraph]*
I've had very different experiences with both series. The main thing they have in common is that I exclusively experience them through RUclips videos and the internet in general - I've never played a game from either series.
With *Ace Attorney,* I remember watching the first episode when I was very young, probably too young to understand any plot more complex than "this guy is bad, stop him". From this, you might expect I quit due to being bored or confused. You'd be dead wrong. As soon as I saw the blood in the first case's intro cutscene, I turned off the video. The child me wasn't ready for this. Only after many years I decided to finally watch it again, this time for real. I think what really convinced me to do it was the fact that one of RUclipsrs I liked at the time had a lot of Ace Attorney playlists and mentioned the series a few times in other videos, so I was very curious what it's all about. And... well, the rest is history.
(EDIT: now I remember - it was also the objection lol videos that encouraged me to get into Ace Attorney. Never underestimate the power of memes. :-] )
*Danganronpa,* meanwhile, had a very rocky start. Similarly to AA, I decided to watch it because the RUclipsr(s) I watched _really_ liked to talk about it in their other videos. And yes, I said "RUclipsr*s*". The channel was owned by a group of people who often commentated the games together. This, I think, was one of the main reasons why Ronpa never "clicked" in me. It's hard to focus on the game's story when you have to listen to three independent people talk, whether it's about the game, cracking jokes or just whatever the heck they wanna say at the moment. I ended up dropping out somewhere around the main character group's introduction. In the end, all I can remember about Danganronpa is the black-and-white evil bear, "Super High School Level [something]", the name "Kibougamine Academy", "No, that's wrong!" (which I heard in Ace Attorney Online) and the big reveal from V5 that I accidentally stumbled upon on TV Tropes. Oh, and I guess I remembered two characters too: the fat otaku dude, and the hot girl in a red jacket I saw in multiple thumbnails.
But there's got to be something else that made me not interested in Danganronpa, right? And I think I know what it is - *First Impression.* After clicking "New Game", the game greets you with a very vague and weird animated intro (which I didn't even remember - I had to rewatch the first minutes of the game), followed by a long, _long_ text-based introduction with still images. *Ace Attorney,* meanwhile, starts with showing you the murder that just occured and the first line of dialogue isn't a narration directed at you, it's the culprit expressing his emotions, coupled with simple but dynamic animation. Then, after just a few minutes of character introduction (which are all related to either the murder you just saw or to the main character, giving you a reason to bother with remembering them), you're thrown right into the courtroom action the series is known for. Sounds much more engaging, doesn't it?
I love and enjoy both, and I can't wait for another game from both series!
Very good video btw!
*_"I could give a copy of Phoenix Wright to my mom and she could have a good time with it. In fact, I have."_*
Funny, did the same but my mother... Well.
[playing tutorial from Ace 1]
Mother: "What should I do?"
Me: "Look for a contradiction in the testimony."
Mother: "How do I do that?"
Me: "It's written right in front of you. What does the game say?"
Mother: "To caught a contradiction is just the beginning, now you need to present the right evidence that prove he's lying."
Me: "Then present the right evidence."
Mother: "Yeah, but what do I do?"
Me: "Press the evidence button, find the evidence and press the Objection button."
Mother: "But that's not what I want to know. What should I do now."
Me: "You want me to play the game for you? It's a game for 12 and up. You're more than 4 time that age!"
Mother: "Then tell me what I should do!"
Me: "Was I ever adopted?"
Mother: "No, why? Hey, where are you going?"
Me: "Gonna go play Russian Roulette with a Semi-Auto and leaving in my letter this moment as to why I did it."
Exactly my mum, love her to death but if I introduced her to ace attorney I would be playing for her, which I absolutely hate doing
@@mymo_on4722
I think what's really hurt is that she's a fan of Cop Drama, Detective Novels (Agatha Christie's full body of work, Sherlock Holmes, Poirot, Philip Marlow) and Detective Media (Murder she wrote, Sherlock Holmes, Law and Order, Diagnosis Murder, Criminal Mind, Luther, NCIS, CIS, Monk...) so you would think that;
A) She would love this.
B) She'll use her thinking cap, listen to the game and deduce what she have to do.
AA is hands down superior in terms of popularity compared to Danganronpa, but that DOESN'T take away the fact that Dangronpa was a good game. AA just had more character built into it, the cases were much more motivating in the first 3 games, they made this better with some badass music playing in the background as you were slowly discovering the true culprit, Danganronpa on the other hand just doesn't build up as much excitement and suspense that AA did, but the murders were extremely difficult and I must say, I appreciated the fact that the murders were harder in Danganronpa then they were in AA, but nonetheless, AA is superior in almost all aspects in terms.