The new cost chainrasps helps the dreadwarden too. They all have the minion rune and the chilling horde double turns him into a discount Knight of Shrouds when another minion is within 3.
Great Video by the way! I had to look up “Wielder of the Blade” I had no idea there was a second Bladeborn Warband for Nighthaunt as I knew about Thorns of the Briar Queen. And I call myself an aficionado of Nighthaunt😅
Hah, yeah wielder is great. Mechanically it's got the same stats as the executioner but with the added free move double. I took the krulghast cruciator to my last 2 events with great effect though :)
This verified a lot of my initial thoughts on the changes. I'm pretty excited to try them, Nighthaunt were some of my first models but I mostly avoided them in Warcry because nothing really felt right. The vibes were off
I played a Slasher Crone + Harridans + one Hexwraith list with blessings. Very dependant on the dice, but I was getting lucky. It felt so good being able to swarm my opponents bigger pieces and blow them up.
I think so yes; only really the wielder of the blade not getting his bonus attack would be massively affected so you would probably want to look at something else as a damage dealer using instead either the Briar Queen, Knight of Shrouds on Steed or on Foot. The Krulghast Cruciator also has a pretty tasty ranged profile (though can't use frightful touch) and the Tomb Banshee is a nice middle of the road hero. Outside from that you could totally play in very much the same way as I've been looking at, just relying on 5+ instead of the potential to wound on a 4+ some of the time, and probably leaning more heavily into the swarmy aspect with your chainwrasp.
Would you change your "pure" lists at all with the new battletrait in mind? Seems like really good upgrade for any nighthaunt list that also works well with frightful touch lists.
I'm testing something right now to use this weekend at TableTop Scotland and WHW next Wednesday; 935pts | 7 fighters - Knight of Shrouds on Ethereal Steed (250pts, Hero) - Krulghast Cruciator (205pts, Hero) - Hellwraith (200pts, Hero) - Chainrasp (70pts) - Chainrasp (70pts) - Chainrasp (70pts) - Chainrasp (70pts) All the characters get Strength which allows the Knight of Shrouds to basically always wound on a 3+ when he moves, and gives the Hellwraith S5 to use on the charge woth frightful touch. The cruciator can't use it but you could always go Wielder of the Blade instead for S6 on attacks when he does the free move double
@@OffMetaMusings Nice! I'm really curious to see how battle traits effect list building in the tournaments. I have a bunch of random nighthaunt that I will be kit bashing to make my first nighthaunt warband. For example: I am going to make a spirit host out of 3 units from Lady Harrows Mourneflight glued onto a 50mm base
Ah, I made that one myself based on a community spreadsheet back at the beginning of 2nd edition. I've no idea where it is now I'm afraid (or if it's even still uptodate). That being said, the card creator on Wartally does give you the percentage damage numbers so that's probably a decent place to start.
Are divine blessings standard now or the way its game played most? I only know about them as optional rule from some White Dwarf issue. So I wonder if I actually can count on them when going to play somewhere.
White Dwarf sold them as optional matched play rules (with the idea that narrative has its own progression system so it's not balanced for them). Pretty much every event is using Blessings so it's been widely accepted by the community but ultimately it's down to the local playgroup.
Good question! I talk about how to work out damage efficiency (damage per point you are paying) In this video here: ruclips.net/video/q2VpQx8ul_A/видео.html For the more complicated stuff I mentioned in the NH video, I actually talk about how to work it out it in my Iron Golems video (timestamped): ruclips.net/video/Lj0urgPswmk/видео.html In short I wanted a way to figure out how good a fighter was whilst taking into account all of its stats (and not just the damage) so I built a metric to work out both offensive and defensive efficiency of fighters when taking all of their stats into account as well as just the damage they deal and how many attacks it takes to kill them.
I have been wanting to play NH for ages, but I'm far from a good player, and saw them as tricky and squishy - these changes make me want to try em out.... Time to get to paintin.
@@OffMetaMusings The Sharpener of the blade @80 points for a F touch candidate... could be fun if the points plus "[double] Sharpen" on the Weilder with Ferocity and F/T has the WotB hitting for 8
The new cost chainrasps helps the dreadwarden too. They all have the minion rune and the chilling horde double turns him into a discount Knight of Shrouds when another minion is within 3.
Great Video by the way! I had to look up “Wielder of the Blade” I had no idea there was a second Bladeborn Warband for Nighthaunt as I knew about Thorns of the Briar Queen.
And I call myself an aficionado of Nighthaunt😅
Hah, yeah wielder is great. Mechanically it's got the same stats as the executioner but with the added free move double. I took the krulghast cruciator to my last 2 events with great effect though :)
Great rundown of the update!
This verified a lot of my initial thoughts on the changes. I'm pretty excited to try them, Nighthaunt were some of my first models but I mostly avoided them in Warcry because nothing really felt right. The vibes were off
I played a Slasher Crone + Harridans + one Hexwraith list with blessings. Very dependant on the dice, but I was getting lucky. It felt so good being able to swarm my opponents bigger pieces and blow them up.
With this changes, now i know why i lost against my partner's nighthaunt.
@offmetamusings do you think nighthaunt are viable without blessings?
How would you approach that? How about for short narrative campaigns?
I think so yes; only really the wielder of the blade not getting his bonus attack would be massively affected so you would probably want to look at something else as a damage dealer using instead either the Briar Queen, Knight of Shrouds on Steed or on Foot. The Krulghast Cruciator also has a pretty tasty ranged profile (though can't use frightful touch) and the Tomb Banshee is a nice middle of the road hero. Outside from that you could totally play in very much the same way as I've been looking at, just relying on 5+ instead of the potential to wound on a 4+ some of the time, and probably leaning more heavily into the swarmy aspect with your chainwrasp.
So, what's the big difference between the Executioner and the Wielder? Is it just the bonus move ability?
Yes exactly. It's got all the abilities of the executioner but with the move and net ability for the dame price
Would you change your "pure" lists at all with the new battletrait in mind? Seems like really good upgrade for any nighthaunt list that also works well with frightful touch lists.
I'm testing something right now to use this weekend at TableTop Scotland and WHW next Wednesday;
935pts | 7 fighters
- Knight of Shrouds on Ethereal Steed (250pts, Hero)
- Krulghast Cruciator (205pts, Hero)
- Hellwraith (200pts, Hero)
- Chainrasp (70pts)
- Chainrasp (70pts)
- Chainrasp (70pts)
- Chainrasp (70pts)
All the characters get Strength which allows the Knight of Shrouds to basically always wound on a 3+ when he moves, and gives the Hellwraith S5 to use on the charge woth frightful touch. The cruciator can't use it but you could always go Wielder of the Blade instead for S6 on attacks when he does the free move double
@@OffMetaMusings Nice! I'm really curious to see how battle traits effect list building in the tournaments. I have a bunch of random nighthaunt that I will be kit bashing to make my first nighthaunt warband.
For example: I am going to make a spirit host out of 3 units from Lady Harrows Mourneflight glued onto a 50mm base
Where can I find this table 9:06 ? I'm looking for a seraphon version of it.
Ah, I made that one myself based on a community spreadsheet back at the beginning of 2nd edition. I've no idea where it is now I'm afraid (or if it's even still uptodate). That being said, the card creator on Wartally does give you the percentage damage numbers so that's probably a decent place to start.
Are divine blessings standard now or the way its game played most? I only know about them as optional rule from some White Dwarf issue. So I wonder if I actually can count on them when going to play somewhere.
White Dwarf sold them as optional matched play rules (with the idea that narrative has its own progression system so it's not balanced for them). Pretty much every event is using Blessings so it's been widely accepted by the community but ultimately it's down to the local playgroup.
Great vid as always! How does one learn to do the maths behind efficiency please 😊? cheers
Good question! I talk about how to work out damage efficiency (damage per point you are paying) In this video here: ruclips.net/video/q2VpQx8ul_A/видео.html
For the more complicated stuff I mentioned in the NH video, I actually talk about how to work it out it in my Iron Golems video (timestamped): ruclips.net/video/Lj0urgPswmk/видео.html
In short I wanted a way to figure out how good a fighter was whilst taking into account all of its stats (and not just the damage) so I built a metric to work out both offensive and defensive efficiency of fighters when taking all of their stats into account as well as just the damage they deal and how many attacks it takes to kill them.
@@OffMetaMusings 🙏🏻 thank you!
I have been wanting to play NH for ages, but I'm far from a good player, and saw them as tricky and squishy - these changes make me want to try em out.... Time to get to paintin.
They have become real good! The glassiest of glass cannons but real fun to play
@@OffMetaMusings The Sharpener of the blade @80 points for a F touch candidate... could be fun if the points plus "[double] Sharpen" on the Weilder with Ferocity and F/T has the WotB hitting for 8
No ghostbusters t-shirt?! Unsubbing
hey, don't go giving people ideas XD