No, no. I watched a video that explained it and it does make sense. Like, for example: The knight usually moves two squares in one direction and one square sideways, right? Now imagine that you are not playing on a flat chessboard, but on an 8x8x8 cube, with squares being replaced by small cubes. On the XY axes, it's a regular chessboard, while the Z axis is the forward/backward in time. You can still move the knight two squares in one direction and one square in a perpendicular direction, except one possible direction is Z axis, so now you can move the horse two chessboards back/forwards and one square to the side. Or two squares on a flat chessboard and one "square" (chessboard) forward/backward in time. Rook is easier to explain, as it moves only in straight lines - Let's say you have a rook on C3. You can now move it anywhere along the C axis, anywhere along the 3 axis, and anywhere forward/backward in time, but keep it on C3. And that's how it works with every figure, I believe. The problem begins when you introduce split universes, as they introduce a secondary axis to the dimension of time I believe, but the trick is to stop thinking in 3D space, and more in abstract terms, and it makes perfect sense, at least on paper. Actually _playing_ a game like that, now that's... challenging.
There is a key feature hidden in plain sight which people seldom realizes: since you just have to checkmate *ONE* king to win the game, every time you make a move, and every time you create an alternative timeline, you are in fact duplicating your (and enemy's) kings and getting both of you gradually more exposed to the opponent. More kings = more liabilities. That's why getting the knight to fork the two kings at 1:28 is such a power move.
I mean the actual rules how the single pieces move are relatively simple and well defined. That HARD thing is to predict how those rules interact with each other and to actually plan any goal ahead with them.
This is my life as a FQA Game tester. Most of the time it's "Yes it's a bug". And the times where it's CLEARLY a bug that shouldn't be there and actually make the experience worse it's closed by the dev "as designed".... bruh.
@@remrevo3944the hard part is getting a checkmate and needing to travel to and inspect each and every one of those parallel universes you created 15 moves ago to see which one is the culprit… or if there is even one
indeed, konomi. To put it anotherway, no name, each player starts with one "timeline activation" point, uses one whenever they create a timeline, and gains one whenever their opponent creates a timeline. If they have no timeline activation left, the timelines they make will not force people to play on them. This means it's NOT advantageous to create tons and tons of timelines. Most of these will be inactive. If your OPPONENT makes this mistake, sending pieces to dead timelines, you can ignore these timelines; however, if you start making timelines of your own, these timelines will start becoming active one by one as well. Example: your opponent has created two timelines. The first is active, the second is inactive. Due to queen/bishop positioning, if you ever make a move on the second timeline, you will lose. Thus, you should probably avoid making any more timelines. DOes that make sense yet?
@t s Chess, but with the ability to time travel, creating new timelines in the process. Pieces can move across time, the multiverse, or the board they start on, in ways based upon their normal moveset. The explosive creation of a bajillion timelines you see in this video is not a typical game, though it DOES apparently make for good youtube. Typical games will only have 2-4 timelines created. Would you like a link to a video for aiding in learning this eldritch game? :3
I really want some high end chess masters to play a game of this in real life, with real chess boards. "Please excuse the short break, we've run out of chess sets, we have to order some more"
Unfortunately in higher level play of this game there isn’t much time travel done, it’s typically only done to set up a mate or escape from a potential mate, so you’d only ever really see 1 main timeline with 1-3 offshoots.
yep, games typically end with on single jump back in time to a particular point where like a queen can threaten the opponents king even further back through some of the first openings made in their line.
Sadly, what makes this game playable is that the computer keeps track of the bajillions of potential mates. THat does sound kinda funny tho, maybe some sort of vr setup?
RTGame played it with Anna Chess (Olympic chess player) a couple years ago, it melted her brain and she said that several grand masters that she knew were confused by it as well
People who have a hidden talent in 5D Chess would be a great deal of terrifying if they can plan ahead and take contingencies to such levels naturally.
@@gabrielgomes242 se traban osea la inteligencia artificial intenta encontrar la mejor combinación de movimientos en todas las líneas de tiempo y se traba durísimo
I've followed people trying to place this game for a couple years and it really feels like the objective of the game is to avoid losing long enough to win by accident.
The weird thing about this game is that it generally becomes best to just play solid chess in a main timeline and force your opponent to get timey-wimey, then catch them in a contradiction.
The issue there is that, due to being able to check previous boardstates, games end much faster than traditional chess. As such, if someone tries to play normal chess, you can leverage tricks like sending a queen diagonally through the past into any minor gap near their king.
I've actually looked at the decompiled source code and it isn't too bad, it's just inefficient since it handles a lot of problems using simple techniques
Well spaghetti code normally means "hard to understand" Or "bearly held together ", but code for this game is pretty simple and easy to understand (as long as you know the rules of 5d chess)
you should have clicked the flashing "!" on the board when you won so that it would show the arrows to all the other timelines that make it checkmate, I think
@@ArtemIsSaltyfor how many timelines y'all had There were still a lot more pieces in rotation than normal, Making cross dimension travel quite difficult.
it was a king fork in the past. the king on the "final" board was in check (ie. the white queen could take it on her next move), but she could _also_ take the same king by moving three squares "diagonally back in time" as there was no way to capture the queen (from any timeline), one of the two kings would be captured no matter what, and therefore it's checkmate
Imagine if 5d chess becomes the norm in the future and when a 5d player tries to play 2d chess he's all confused like "why isn't the game over, i moved this pawn which means the king is in check 5 moves ago"
@@midnight4685 “I can’t even be good at this, so I don’t know. If I played the version you play, my brain would explode, or melt, or something else very bad.”
basically the only time i played this game, it was my friend introducing it to me. they started pulling weird 5d stuff, i tried to follow but it got funky. So i decided to just make a gun with my queen and bishop, and attack...... that was checkmate......
Welcome to 5 d chess with multiversal timetravel! :3 So. basic idea is, you can't change the past. Attempting to do so instead makes a new timeline on your side of the multiverse. You win if you checkmate ANY king anywhere on the board, past, present, or future. This means if you're in a bad position like mate in 3, you can potentially stall by sending a queen or bishop back in time and trying to score a win in the new timeline. (or, alternatively, if you simply think you like the sound of making a new timeline where you have two queens to play with) To prevent players from stalling and making new timelines forever in a loop, however, these timelines will only become active if you've only made up to one more timeline than your opponent has made. additional timelines will be inactive, and your opponent will not be obligated to play on them. the end result is, leaving your king exposed for more than a turn or two can leave you EXTREMELY vulnerable to being checkmated in the past by an enemy queen, and it's not a good idea to create timelnies willy nilly if you don't think you can get a sufficiently large strategitc/tactical advantage from doing so. Hope that helps :)
I'm a big fan of the Jurassic queen strategy. Make sure to keep one easy to reach space unoccupied for the first 20+ turns, then send your queen through this time portal back to turn 1. Time travel is generally more valuable the further back you send things, and the stronger the piece you send. Bonus points if you pull the same stunt again if things still don't turn out right.
The best way to do this is to set up the opportunity to do this with your Queen or Rook if you spot a mate in 2 or 3 for your opponent you can move the Queen/Rook to the empty square, and then on your opponent’s next move send them way back. This works especially well in end games as that way you have an extremely long time to either set up a win in the past or a capture on the would be mating piece.
The problem with this strategy is that you gain material at the cost of being able to make a relevant timeline, which may seem like a decent trade but allows your opponent some incredible strategies while massively limiting yours, not to mention that your opponent can now go back in time twice relevantly.
@@justinbrentwood1299 For a while I would agree with you, but as of late I've found myself more and more concerned about the shenanigans of Jurassic queens after a softmate. I've just been got a few too many times when playing Mauer in public matches I guess haha
That's nothing. I once forked 7 different kings through multiple timelines, in the past present and future, through three simultaneous discovered checks. And still lost to an AI.
@@StormTheSquid AI is pretty weak, if you know what you're doing. Try not making any king moves and 3 pawns in front of the king, refrain from making jumps into the past and try to checkmate into the past (you don't need to actually move into the past to do that). Any horsey 2 tiles away from the king has to be taken or it's mate. Hope that helps.
@@StormTheSquid if you never create timelines then they can only make one timeline that you're actually forced to play on, since any timelines your opponent creates past (1 + the number of timelines you've created) are optional and dont affect the present until you make enough timelines for them to become active the optional timelines are the ones with a black/white arrow, the timelines you have to play on have a purple arrow
You don't have to play on the black timelines, they are hypothetical until you make enough timelines to match him. The game limits the number of "real" timelines each player can make to be no more than 1 greater than the other player.
my ass when im winning in 4 dimensions and my buddy is winning in 2, but he moves 5 of his queens to the spot in time right before I started my comeback
I legitimately beat the AI in this game once; I got into a position on 6 timelines where I could duplicate queens to brute force kill their forces. By the end, there were 12 or so timelines, almost all of which devoid of any pieces the AI could use against me, and the few he could do so in didn't have any of my kings in them. I slowly whittled down all his forces until only the inevitable checkmate remained. I felt like a GENIUS even though the strategy I used was STUPID brute force.
As someone who has participated in 5D chess tournaments I can’t help but shake my head at many of these moves. A couple years back I even worked on some opening theory as most players only know one or two openings because they are generally agreed upon to be the best due to how easy it is to checkmate in the past without proper defence but I realized an alternative way to open that could defend your king in the past. Unfortunately it has been a couple years since I played actively so I probably would be pretty rusty but it’s a very fun game.
When did you stop playing? Because the theory has evolved quite a bit from back then interestingly. We had an opening explosion for a bit, and then a bit of a contraction where some of those new openings died off. But we still have some ridiculous openings from white such as e4 and e3 b4.
The best strat ever, play the game normally while protecting your queen as much as possible. As soon as you feel you can't win that board, send her back in time as far as you can to perform a terminator's gambit. Bonus points if you can figure out how to do it with your rooks too.
The king will get taken in the past by someone from the future? Nah, we'll worry about that when the present reaches it. I love how the game forces you to talk like a dimension-hopping time traveler just to makes standard moves. Queen to E5 is somewhat insufficient for this many dimensions, I suppose.
The reason for that is tempo loss, on one board you lose a tempo and a piece, playing Q->, and on another board (probably a new one) you use a tempo to place that piece, say Q@h5. You also lose options as you can only create one more active timeline than the opponent has. As a result, Keep it Simple, Stupid becomes established theory.
If you're playing with like 5-7 timelines it's actually not that bad, But with this many timelines with effectively full boards things get needlessly cluttered.
tip: making timelines is a bad thing unless your opponent doesn't know how to deal with a big clusterfuck of boards. if the game becomes a final fantasy nightmare, the middle timelines (the first one you made and the first one your opponent made) are the 3 heavy hitters for attacks. they're also the easiest to attack. try to funnel your extra pieces to big 3 timelines for not only defense, but accidental checkmates 10 turns ago
every time there's a new timeline, one braincell just disappears 6:20 after the dude finished talking, the sound of agony can be heard "mhm" the feeling of disappointment and "why am i here"
As someone who has played this game it has left a permanent scar on my psyche not because I can't understand it but because there wasn't a single timeline where I won
@@derpypotato677 Possibly, two chess AI with the objective to learn and have them play 4D chess, have them repeat it for a period of at least a few days to a couple of weeks and I am sure we can find some crazy stuff.
@@cjlane5677 Part of the problem is that as more moves are played in chess, the game gets exponentially more complicated. "5D" chess is already exponentially more complicated than normal chess, so we may lack processing power to make 5D stockfish. Also machine learning is awful at chess.
@@derpypotato677 look dude, we manage to have some machines beat pro chess players already. We have made supercomputers that take entire rooms and can see far into the universe with a specially designed space box that uses the awesome radiant power of local suns. We were determined to get a chess AI to be smart enough to play and be a challenge for no other reason but to figure out it's limits and push it to it's maximum potential. No shit it will take time, money and effort, I honestly get where are going with this, I really do... But the result is cool and has the potential to change how we handle such things in the future. Let me just imagine a cool scenario of two time lord AI chess players attempting to beat the other, okay?
deep blue v2: I am now a supercomputer comprised of millions of smaller deep blues. I can calculate every possible move in chess in a few picoseconds. I dare you to challenge me. person: **shows it this game** deep blue v2: …I just retired, but thank you
Does anyone know why it's called 5d and not 4d? Consider the following, so you have 2 spacial dimentions, you can move into the past/future, so that makes 3. You can also move into parallel dimentions, so that's 4. Obviuosly, we cannot count the actual realtime dimention, because regular chess also has it and that would imply normal chess is 3d chess (2 spacial and it also has a timeline, you move into the future). So what's the missing fifth dimention?
Chess is only 3D if you assume that in order to you move your pieces, you also have to move in time. If not that, the fact that you are using 3D pieces don't necessarily make it a 3D game, since you can only move in 2D.
Headaches, headaches My mind only headaches Your moves was such a strange thing to me I can't believe it's just a 5D chess Headaches, headaches What does it matter how my mind breaks? I should be knowing with some other game But my head aches for 5D chess
What this really is is the battle between those who like to have as few tabs open on their PC as possible and those who have ALL the tabs. Those who have ALL the tabs open new timelines with no remorse and those who want their PCs to be clutter free want very few timelines.
Whenever I try and think about how this game works, I start convulsing.
No, no. I watched a video that explained it and it does make sense.
Like, for example: The knight usually moves two squares in one direction and one square sideways, right?
Now imagine that you are not playing on a flat chessboard, but on an 8x8x8 cube, with squares being replaced by small cubes. On the XY axes, it's a regular chessboard, while the Z axis is the forward/backward in time.
You can still move the knight two squares in one direction and one square in a perpendicular direction, except one possible direction is Z axis, so now you can move the horse two chessboards back/forwards and one square to the side. Or two squares on a flat chessboard and one "square" (chessboard) forward/backward in time.
Rook is easier to explain, as it moves only in straight lines - Let's say you have a rook on C3. You can now move it anywhere along the C axis, anywhere along the 3 axis, and anywhere forward/backward in time, but keep it on C3. And that's how it works with every figure, I believe.
The problem begins when you introduce split universes, as they introduce a secondary axis to the dimension of time I believe, but the trick is to stop thinking in 3D space, and more in abstract terms, and it makes perfect sense, at least on paper.
Actually _playing_ a game like that, now that's... challenging.
There is a key feature hidden in plain sight which people seldom realizes: since you just have to checkmate *ONE* king to win the game, every time you make a move, and every time you create an alternative timeline, you are in fact duplicating your (and enemy's) kings and getting both of you gradually more exposed to the opponent. More kings = more liabilities.
That's why getting the knight to fork the two kings at 1:28 is such a power move.
@@Schinshikss It was hilarious to see. You sure can save ONE of the kings if you move them in that timeline... but you can't save the other.
@@PrimevalRevenant you mean, you can't save a king if you just make both the king from future and present be forked and die for the same horse lol
@@Xoruam *Starts Convulsing*
Imagine being a beta tester for this game. Every bug report must be like: "That's not supposed to happen... I think. Right?"
No jo, that’s supposed to happen
I mean the actual rules how the single pieces move are relatively simple and well defined.
That HARD thing is to predict how those rules interact with each other and to actually plan any goal ahead with them.
This is my life as a FQA Game tester.
Most of the time it's "Yes it's a bug".
And the times where it's CLEARLY a bug that shouldn't be there and actually make the experience worse it's closed by the dev "as designed".... bruh.
@@remrevo3944the hard part is getting a checkmate and needing to travel to and inspect each and every one of those parallel universes you created 15 moves ago to see which one is the culprit… or if there is even one
"is this a bug or a feature?"
"wouldn't you like to know, idiot."
the fact that you can run out of ram while playing this is something else
Huh that's interesting I didn't know it was even possible to do it with this game
our planet is not yet ready for the horrors of this game
@@munzerabdulhamid Not really possible cuz there is certain condition for creating new timelines, but I forgot what it is.
@@munzerabdulhamid with low enough ram, any game can crash
Ram isn't that of an issue for a pvp. If you're against an AI though, the search space for a move increases manyfold per new timeline and move.
If your opponent makes a bunch of timelines and you only make a few, you can ignore most of their timelines until you start making some.
you only have to play on the ones with purple arrows
also, everything in the future (past the present line) is optional until the present reaches them
What?😭
indeed, konomi.
To put it anotherway, no name, each player starts with one "timeline activation" point, uses one whenever they create a timeline, and gains one whenever their opponent creates a timeline. If they have no timeline activation left, the timelines they make will not force people to play on them.
This means it's NOT advantageous to create tons and tons of timelines. Most of these will be inactive. If your OPPONENT makes this mistake, sending pieces to dead timelines, you can ignore these timelines; however, if you start making timelines of your own, these timelines will start becoming active one by one as well.
Example: your opponent has created two timelines. The first is active, the second is inactive. Due to queen/bishop positioning, if you ever make a move on the second timeline, you will lose. Thus, you should probably avoid making any more timelines.
DOes that make sense yet?
@@fractalgem honestly no, wtf is this game
@t s Chess, but with the ability to time travel, creating new timelines in the process.
Pieces can move across time, the multiverse, or the board they start on, in ways based upon their normal moveset.
The explosive creation of a bajillion timelines you see in this video is not a typical game, though it DOES apparently make for good youtube. Typical games will only have 2-4 timelines created.
Would you like a link to a video for aiding in learning this eldritch game? :3
I really want some high end chess masters to play a game of this in real life, with real chess boards.
"Please excuse the short break, we've run out of chess sets, we have to order some more"
Unfortunately in higher level play of this game there isn’t much time travel done, it’s typically only done to set up a mate or escape from a potential mate, so you’d only ever really see 1 main timeline with 1-3 offshoots.
yep, games typically end with on single jump back in time to a particular point where like a queen can threaten the opponents king even further back through some of the first openings made in their line.
Sadly, what makes this game playable is that the computer keeps track of the bajillions of potential mates. THat does sound kinda funny tho, maybe some sort of vr setup?
@@fractalgem imagine the panel of judges sitting there going through each move and trying to figure out if something is in mate or not.
RTGame played it with Anna Chess (Olympic chess player) a couple years ago, it melted her brain and she said that several grand masters that she knew were confused by it as well
People who have a hidden talent in 5D Chess would be a great deal of terrifying if they can plan ahead and take contingencies to such levels naturally.
imagine magnus carlsen in 5D chess
imagine stock🐟 in 5D chess
💀💀💀
@@gabrielgomes242 se traban osea la inteligencia artificial intenta encontrar la mejor combinación de movimientos en todas las líneas de tiempo y se traba durísimo
@@Mich1. wut¿
@@gabrielgomes242 he means the AIs hang up
2 3D "people" try and understand a 5D chess game in 2D
It's only 4D, there is no Z axis
that's the mind trick, it exists as an implication
@@Mythinull the Z axis is used by the knight to jump over pieces
@@titouanboulanger6877 holy shit I didn't think of that
@@titouanboulanger6877The idea that it can get deeper from usage of the z axis psychologically scares me.
I've followed people trying to place this game for a couple years and it really feels like the objective of the game is to avoid losing long enough to win by accident.
Absolutely I've never felt like a win was planned
Sounds like my life
That sounds like chess in general tbh
Coding this game must have gave the devs a stroke
The rules are quite simple so not that hard to code. The horror comes from what those simple rules facilitate.
Playing it sure does
I think writing a 5D chess Engine would be hell
@@Horsti10001 I've been working on one for a while now, and it isn't too bad until you get to checkmate detection. That is actual hell
*Dev, actually. Singular.
The weird thing about this game is that it generally becomes best to just play solid chess in a main timeline and force your opponent to get timey-wimey, then catch them in a contradiction.
problem: what happens when you are terrible at reg chest and then attempt this?
@@worldweaver2691go timey wimey and hope you win.
@@worldweaver2691 constantly go back in time with very minor alterations to mess with em
May you elaborate on this strategy?
The issue there is that, due to being able to check previous boardstates, games end much faster than traditional chess. As such, if someone tries to play normal chess, you can leverage tricks like sending a queen diagonally through the past into any minor gap near their king.
It's more of a cosmic horror, still a horror game nevertheless
I'm still laughing my ass off that this game has Survival Horror as actual tag on steam lmaooo
It also has the Psychological Horror tag, last I checked
I have huge respect for the people that coded this monstrosity. Spaghetti code at its finest
I've actually looked at the decompiled source code and it isn't too bad, it's just inefficient since it handles a lot of problems using simple techniques
Well spaghetti code normally means "hard to understand" Or "bearly held together ", but code for this game is pretty simple and easy to understand (as long as you know the rules of 5d chess)
If you ever feel useless, rember that the present exits in a game of nonlinear time
I mean at least it determines which timelines are compulsory to play on.
you should have clicked the flashing "!" on the board when you won so that it would show the arrows to all the other timelines that make it checkmate, I think
I did, it only showed one other timeline tho :l
@@ArtemIsSalty oh slightly anticlimactic ending then
@@AexisRai honestly I think it was just because there was too many timelines lol
@@ArtemIsSaltyfor how many timelines y'all had
There were still a lot more pieces in rotation than normal,
Making cross dimension travel quite difficult.
it was a king fork in the past.
the king on the "final" board was in check (ie. the white queen could take it on her next move), but she could _also_ take the same king by moving three squares "diagonally back in time"
as there was no way to capture the queen (from any timeline), one of the two kings would be captured no matter what, and therefore it's checkmate
time traveler: *breaths*
the timeline:
Imagine if 5d chess becomes the norm in the future and when a 5d player tries to play 2d chess he's all confused like "why isn't the game over, i moved this pawn which means the king is in check 5 moves ago"
“There’s no time travel or alternate timelines here.”
@@MatthewConnellan-xc3ojWhat?? So I can’t even play the Zorlik opening? How is anyone supposed to play this primitive game?
@@midnight4685
“I can’t even be good at this, so I don’t know. If I played the version you play, my brain would explode, or melt, or something else very bad.”
basically the only time i played this game, it was my friend introducing it to me.
they started pulling weird 5d stuff, i tried to follow but it got funky.
So i decided to just make a gun with my queen and bishop, and attack......
that was checkmate......
What do you mean "make a gun"? Just like, the shape?
@@syweb2 just stack them on the same diagonal and chuck the queen straight at the king with the bishop behind, like with rook-queen guns but diagonal.
gun 💀💀💀
@@zier.0 gun
The official term for this is battery.
-W.. wait ? It’s mate ??
-Always has been *gun shot*
-Always will be *gun shot 14 moves after*
@@royan-oe9igand before, at the same time
I believe I speak for everyone when I say this:
What
Welcome to 5 d chess with multiversal timetravel! :3
So. basic idea is, you can't change the past. Attempting to do so instead makes a new timeline on your side of the multiverse. You win if you checkmate ANY king anywhere on the board, past, present, or future.
This means if you're in a bad position like mate in 3, you can potentially stall by sending a queen or bishop back in time and trying to score a win in the new timeline. (or, alternatively, if you simply think you like the sound of making a new timeline where you have two queens to play with)
To prevent players from stalling and making new timelines forever in a loop, however, these timelines will only become active if you've only made up to one more timeline than your opponent has made. additional timelines will be inactive, and your opponent will not be obligated to play on them.
the end result is, leaving your king exposed for more than a turn or two can leave you EXTREMELY vulnerable to being checkmated in the past by an enemy queen, and it's not a good idea to create timelnies willy nilly if you don't think you can get a sufficiently large strategitc/tactical advantage from doing so.
Hope that helps :)
@@fractalgemwhat
@@loafboi grrrrrrriiiiinnnn
Tbh to really understand it you kinda have to play it yourself
The less you know about chess the easier it is to understand
That's great 😂😂😂
If aliens come to earth, we'll try and teach them this game, hopefully they will be so confused that they'll just leave again
Wdym leave again
I'm a big fan of the Jurassic queen strategy. Make sure to keep one easy to reach space unoccupied for the first 20+ turns, then send your queen through this time portal back to turn 1. Time travel is generally more valuable the further back you send things, and the stronger the piece you send. Bonus points if you pull the same stunt again if things still don't turn out right.
The best way to do this is to set up the opportunity to do this with your Queen or Rook if you spot a mate in 2 or 3 for your opponent you can move the Queen/Rook to the empty square, and then on your opponent’s next move send them way back. This works especially well in end games as that way you have an extremely long time to either set up a win in the past or a capture on the would be mating piece.
The problem with this strategy is that you gain material at the cost of being able to make a relevant timeline, which may seem like a decent trade but allows your opponent some incredible strategies while massively limiting yours, not to mention that your opponent can now go back in time twice relevantly.
@@justinbrentwood1299 For a while I would agree with you, but as of late I've found myself more and more concerned about the shenanigans of Jurassic queens after a softmate. I've just been got a few too many times when playing Mauer in public matches I guess haha
lol the fun thing to do is trying to full a board completely with one kind of piece. So a board of Queens was one thing I tried to do once. :P
@@christopherrogers532 lmao
Not the forbidden king fork 🤣 1:32
That's nothing. I once forked 7 different kings through multiple timelines, in the past present and future, through three simultaneous discovered checks.
And still lost to an AI.
@@StormTheSquid AI is pretty weak, if you know what you're doing. Try not making any king moves and 3 pawns in front of the king, refrain from making jumps into the past and try to checkmate into the past (you don't need to actually move into the past to do that). Any horsey 2 tiles away from the king has to be taken or it's mate.
Hope that helps.
@@diketarogg That's the thing, the AI did all the jumping and I was forced to play on like 12 different boards at once
@@StormTheSquid if you never create timelines then they can only make one timeline that you're actually forced to play on, since any timelines your opponent creates past (1 + the number of timelines you've created) are optional and dont affect the present until you make enough timelines for them to become active
the optional timelines are the ones with a black/white arrow, the timelines you have to play on have a purple arrow
@@eden3669 They made multiple by jumping between the two present timelines afterwards, and I'm pretty sure you have to play on all present timelines.
"You know what Ghandi said:"
MY WORDS ARE BACKED BY NUCLEAR WEAPONS
This game is elevated 10 fold when you make witty remarks and try to play off your accidental plays as all being part of your master plan
FYI, the topp review on this game on Steam is "psychological horror is an understatement"
yeah.
@@notNyxiann somehow my brain can comprehend and understand this game
I'm too strong for psychological horror
If you win, it's beginner's luck, if you lose? Also beginner's luck, if you lose, the torment ends faster.
“that doesn’t make sense!”
“yup.”
You dont have to play boards that arent in the present, they have different colored arrows.
You don't have to play on the black timelines, they are hypothetical until you make enough timelines to match him. The game limits the number of "real" timelines each player can make to be no more than 1 greater than the other player.
Thanks I actually had no idea
Not enough timelines. Did you know you could create timelines?
Huh?!?
@@ArtemIsSalty yeah you should make more timelines
@@KusaneHexakuPretty sure if they did, the computer would explode, implode, and 829 other bad things that end in plode at the same time.
Just like cosmic horror, the less you understand, the saner and happier you are
5D chess is a flawless game, with no flaws whatsoever.
my ass when im winning in 4 dimensions and my buddy is winning in 2, but he moves 5 of his queens to the spot in time right before I started my comeback
I lost it when the king decided to leave the board
That second game's timeline is more complicated than Homestuck's.
yeah-
Well, seeing as Homestuck mostly* stuck to stable time loops...
Bro homestuck is why I could follow along at all 😂😂😂😂
SPOT THE HOMESTUCK!
So fucking real
I legitimately beat the AI in this game once; I got into a position on 6 timelines where I could duplicate queens to brute force kill their forces. By the end, there were 12 or so timelines, almost all of which devoid of any pieces the AI could use against me, and the few he could do so in didn't have any of my kings in them. I slowly whittled down all his forces until only the inevitable checkmate remained. I felt like a GENIUS even though the strategy I used was STUPID brute force.
You won the Time War
How the lore of terminator feels like
The whole "if you move those pieces it will bring the present back" response. " hmhmm" had me dieing
As someone who has participated in 5D chess tournaments I can’t help but shake my head at many of these moves.
A couple years back I even worked on some opening theory as most players only know one or two openings because they are generally agreed upon to be the best due to how easy it is to checkmate in the past without proper defence but I realized an alternative way to open that could defend your king in the past.
Unfortunately it has been a couple years since I played actively so I probably would be pretty rusty but it’s a very fun game.
I used to play 5 years from now. Stopped playing when my game crashed because my opponent set the present back to before move 1.
When did you stop playing? Because the theory has evolved quite a bit from back then interestingly. We had an opening explosion for a bit, and then a bit of a contraction where some of those new openings died off. But we still have some ridiculous openings from white such as e4 and e3 b4.
The best strat ever, play the game normally while protecting your queen as much as possible. As soon as you feel you can't win that board, send her back in time as far as you can to perform a terminator's gambit.
Bonus points if you can figure out how to do it with your rooks too.
The king will get taken in the past by someone from the future? Nah, we'll worry about that when the present reaches it.
I love how the game forces you to talk like a dimension-hopping time traveler just to makes standard moves. Queen to E5 is somewhat insufficient for this many dimensions, I suppose.
lol
in top 5d chess games, people don't branch new timelines for no reason
Gotta spice it up you know
*splice it up
The reason for that is tempo loss, on one board you lose a tempo and a piece, playing Q->, and on another board (probably a new one) you use a tempo to place that piece, say Q@h5. You also lose options as you can only create one more active timeline than the opponent has. As a result, Keep it Simple, Stupid becomes established theory.
Is there a 5d tournament discord or something
@@donovanmahan2901 also by being the first to create another timeline you enable your opponent to create two valid timelines.
cant wait for 8d chess
Please wait
I mean 10d chess actually exists:
ruclips.net/video/gVY1AQc0e_I/видео.html
the board itself would have 16777216 squares. I think ill stick to thr 64 of 2d chess
This game hurts my brain.
I couldn't agree more
If you're playing with like 5-7 timelines it's actually not that bad,
But with this many timelines with effectively full boards things get needlessly cluttered.
tip: making timelines is a bad thing unless your opponent doesn't know how to deal with a big clusterfuck of boards. if the game becomes a final fantasy nightmare, the middle timelines (the first one you made and the first one your opponent made) are the 3 heavy hitters for attacks. they're also the easiest to attack. try to funnel your extra pieces to big 3 timelines for not only defense, but accidental checkmates 10 turns ago
The only thing that warps space time more than this game is the size of the headache I get looking at it
Deconstructed my decaying muscle structure to this video.
Great stuff! 👍
So this is how Araki created the Steel Ball Run universe...
every time there's a new timeline, one braincell just disappears
6:20 after the dude finished talking, the sound of agony can be heard "mhm"
the feeling of disappointment and "why am i here"
When we solve Chess, only then will this become the normal way of strategy game
Great game. Sad it has not much players.
As someone who has played this game it has left a permanent scar on my psyche not because I can't understand it but because there wasn't a single timeline where I won
At least it's not in VR from the perspective of the king in every timeline at the same time
They ended on the good timeline. in another timeline the game is still ongoing.
Imagine seeing AI play this, it would be incredible and quite possibly terrifying
Or it would barely work because it took a long time for computers to get good at 2d chess.
@@derpypotato677 Possibly, two chess AI with the objective to learn and have them play 4D chess, have them repeat it for a period of at least a few days to a couple of weeks and I am sure we can find some crazy stuff.
@@cjlane5677 Part of the problem is that as more moves are played in chess, the game gets exponentially more complicated. "5D" chess is already exponentially more complicated than normal chess, so we may lack processing power to make 5D stockfish. Also machine learning is awful at chess.
@@derpypotato677 look dude, we manage to have some machines beat pro chess players already. We have made supercomputers that take entire rooms and can see far into the universe with a specially designed space box that uses the awesome radiant power of local suns. We were determined to get a chess AI to be smart enough to play and be a challenge for no other reason but to figure out it's limits and push it to it's maximum potential.
No shit it will take time, money and effort, I honestly get where are going with this, I really do... But the result is cool and has the potential to change how we handle such things in the future. Let me just imagine a cool scenario of two time lord AI chess players attempting to beat the other, okay?
whatever it is thats in your title, it makes my entire youtube page in chrome go italized, and it doesn't revert back lmao.
lmao sorry bruh
@@ArtemIsSalty it's all good, it's pretty funny
Player 1: Makes a move
Player 2: "That doesn't make any sense"
Player 2 : Makes a move
Player 1: "That doesn't make any sense"
You know it make me think there are some one out there who have master this game and it make me chill to my bone thinking about human potential
I still love how i never learned how to play chess until i played this game. This is how i learned how to play chess
Oh my gosh, are you okay?🤣
Same
This is a very fun game that is brutally underplayed because how confusing it is at first.
deep blue v2: I am now a supercomputer comprised of millions of smaller deep blues. I can calculate every possible move in chess in a few picoseconds. I dare you to challenge me.
person: **shows it this game**
deep blue v2: …I just retired, but thank you
1:10 he cant lose in the original timeline
"You made it so that I can fork your kings"
"Ah that's rough"
Incredible dialoge
RELAX WITH THE TIMELINES
"I haven't had fun since move 5" XD
This is actually basically how time travel works in my realm,
,
*W h a t*
@@hazmamuffin1013
Did I stutter?
This is basically beavis and butthead downprojected from a higher dimension.
Future made of virtual insanity
Always seems to be governed by this love we had
HIM - BARRY ALLEN.
HIS FRIEND - EOBARD THAWNE WHO IS LAUGHING MANIACALLY.
"Yo don't worry man, I just checked you like, 14 moves ago" 0:48
Understanding the mechanics of this game made me reconsider my life views and values of existence per se.
Does anyone know why it's called 5d and not 4d?
Consider the following, so you have 2 spacial dimentions, you can move into the past/future, so that makes 3. You can also move into parallel dimentions, so that's 4. Obviuosly, we cannot count the actual realtime dimention, because regular chess also has it and that would imply normal chess is 3d chess (2 spacial and it also has a timeline, you move into the future).
So what's the missing fifth dimention?
The knight uses the third spacial dimension to jump over pieces
@@bigbosspanda1976 Then normal chess should be called 3d chess as well. 🤔
I mean, chess is a 3d game turned digital
Normal chess IS 3d chess
Chess is only 3D if you assume that in order to you move your pieces, you also have to move in time. If not that, the fact that you are using 3D pieces don't necessarily make it a 3D game, since you can only move in 2D.
Artem: Across the Chess-Verse
I love this ridiculous game. Tree of Chess? more like Tunneling Sea of Infinite Potentiality.
I wonder how terrifying it would be to play Stockfish 15 on 5d chess
This 5D Chess is too ridiculous. I thank you, for this is the hardest I've laughed in a long time. More please.
Making your opponent run out of ram from too many timelines is the 6th dimension of chess
this feels like it would be a jojo episode two stand users who can reverse time play chess
That two king fork was a funniest thing to me, proof time travel is a liability.
if it seems like a nightmare to play imagine how much of a nightmare it was to code omg
Probably not that complicated. The rules are quite easy, they just have a very complex effect
Tbh it gets a lot easier to understand once you realize you not only can make moves on a single board, but also through a board
This kind of explains how humans can’t comprehend Eldritch beings
One thing I am still scared of is the potential for 5D stockfish
5:31 I stopped watching for two minutes and it descended into madness
6:02 I spoke too soon
now we need this but a 3d 8x8x8 chess bored instead of flat 8x8, that would be such a relaxing game, stardew animal vally crossing style
it technically only have 4D but it sounds cooler to sey it's 5D
How did this video find me! Bless you, spaceforce.
Headaches, headaches
My mind only headaches
Your moves was such a strange thing to me
I can't believe it's just a 5D chess
Headaches, headaches
What does it matter how my mind breaks?
I should be knowing with some other game
But my head aches for 5D chess
And mind breaks
I want a game where there’s a swarm of pawns on at least one board
The fact that the computer is handling any type of 5D simulation is crazy think of how many variables its running jesus
Oh you know the classic checkmating in 3 alternate timelines 4 turns ago
Hate it when that happens
The only game where you can say "stop playing in the future" lol
The ArtemisIsSaltyVerse
ArtemisIsHorsey
@@gameoboy2 ArtemisIsHungry
you fools ive already won about 32 moves ago!
its so funny how they say "oh, he doesn't understand how to make alternate timelines or multiverses" so casually
What this really is is the battle between those who like to have as few tabs open on their PC as possible and those who have ALL the tabs.
Those who have ALL the tabs open new timelines with no remorse and those who want their PCs to be clutter free want very few timelines.
me:wait when was I checkmated?
me in the 6 diemensions: the real question is when were you not checkmated
At 3 minutes, the bishop assassinated the rook twice, rook got shot from two different timelines