Planning the Perfect Industrial Layout! | Cities: Skylines NO MODS - Design and Manage S2E08
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- Опубликовано: 6 сен 2024
- Creating the city's main industrial district. This is part 8 of the second season of my unmodded Cities: Skylines let's play series - Design and Manage: “Planning the Perfect Industrial Layout!".
Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive.
Copyright © 2020 Paradox Interactive AB. www.paradoxplaza.com
About this series: bit.ly/t4r-DM2
'Design and Manage' is a Cities: Skylines let's play series that focuses on what are for me two core aspects of the game: Design (eye candy, aesthetically pleasing layouts, road systems and districts) and Management (earning a positive income while providing all necessary services to maintain a functional city and a healthy traffic flow).
This series is played without mods.
Map: Murky Coast (Campus DLC).
Main DLCs installed: After Dark, Snowfall, Natural Disasters, Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbor.
#DesignAndManageS2
#CitiesSkylines
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'Spirit Bond'
License: bit.ly/t4r-crea...
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Intro/background music: bit.ly/t4r-bens...
'Energy'
'Straight'
"Regarding trains, Jesus Christ" lol
Trains are important.They can back up like vehicles and they do effect overall traffic flow.
@@garyortolano7374 thanks Gary
@@colinroberts47 I'm pretty sure it went over his head!
I laughed so hard.😂 He is so funny
@@garyortolano7374 So much for train congestion. I saw like 2 trains out of all those tracks🤣🤣🤣
I think the best thing about your CS series is the fact it’s all unmodded.
Too many RUclipsrs have gone down the route of going crazy with assets and mods, and it makes it completely unrealistic that people who watch their videos can be inspired to do the same in their own cities.
The double trumpet you built, although time and money consuming, will be something I will attempt on console edition.
Query about he removal of trees one at a time. Does PC not have the brush feature?
As far as i know, PC version didn't have those bulldozer brushes. The brush are only for zoning.
Oh, by the way, i'm agree with you. But it would be better if the devs allowed more than 9 tiles for the city. As for now i use 81Tiles mod. It didn't change anything except number of tiles allowed to be purchased, and the price's keep increasing each tile.
Along with more resource density for ore and oil so that those industries didn't ran out of raw materials too quickly. Maybe 75 years with normal rate is enough. Using Infinite Resource (in-game) mod is too far for me....
Oh, First-Person POV Camera is a must. The mod itself is good. I hope the Dev implement those mods into the vanilla game.
Alvin Benrick All the vanilla maps on console could do with more than the 9 tiles.
Some are pointless to play, because there is not enough land surface to build a decent city on.
Funnily, the Console version has both the first person POV and the brush for removing trees in large numbers.
I'm pretty sure vanilla PC has brush feature. I just use the brush to paint trees, set it to any size higher than "single" and right click. So basically same tool you'd use to paint trees over an area, but instead of left-click (which places the trees), you right-click (which will remove trees over an area).
Thank you. I be thinking the same thing when I watch them videos. I look for no mod videos.
Agree. The RUclipsrs who use tons of mods and assets are just showing off. Impressive? I guess. Helpful? No.
Season 1
T4RGET : Focus on developing industrial district.
The City : MASSIVE DEATH BOOM.
Season 2
T4RGET : Focus on developing industrial district.
The City : C'mon!! Again?!
Strange the death wave didn't seem to affect his income or pop that much.
Royal Advisor: "Sire, the waves of the death boom is sweeping through your loyal subjects like a peasant's scythe during the wheat harvest. What is your command?"
Lord T4rget: "Resume normal operation of the cemetery, and get rid of the corpses at once!"
@27:20 Yea, was gonna say you don't need roundabouts for the entrance/exit to the highway because there's no cross traffic. Since they're all 1 way roads you can have 2 lane highway split into two 1 lane roads and the trucks should pick their lane properly.
if you observe the truck traffic in and out of the cargo terminal, trucks enter from the side of the containers and exit a little further up. This can cause some traffic in front of the terminal. So I think the direction of the road should be flipped to maximize efficiency.
Damn good job T4rget. I'm amazed with your layout and how you tinker with the intersections. Also love the commentary through the time lapse build. It could be 10min and just the way you explain it with as much detail helps us CS players with building our cities. 10 GOLD STARS.
CHEERS MATE!!!!!!
I think, that generally it is a good idea to have the roundabouts go counter clockwise with right hand traffic. That way, vehicles exiting at an exit won’t hade to cross traffic entering the roundabout there.
Looks like a your roundabouts to the industry are the wrong way arround ;)
also the one at the cargo station
i think he did that on purpose so cars will have more space and prevent junctions
Xyl9l for the exit roundabout yes, but he initially built the other one inverted too, before he rebuilt it
@@xyl9l outgoingtraffic tehn have to meet ingoing and, as putting entrance before exit on highways, it leads to overflow the layout
Indeed, both the roundabout handling the outgoing traffic (from industry to highway) as well as the oval-a-bout (connecting the cargo station) are set up clockwise, whilst you want counter-clockwise roundabouts with right hand traffic (so they don't need to cross oncoming traffic when entering and leaving the roundabout).
TL;DR: You want to turn right on a roundabout, not left
Doesn't make sense to have a roundabout for the one way road to enter the industrial area.
The area is not completed yet. There will be more added.
It makes sense if u consider the unfinished fishing industry highway planned to reach the main industry. Then it will be a 3-way roundabout.
Before you moved the garbage processing from the end of the layout to next to the roundabouts, those roundabouts weren't needed at all.
Unless the idea was to expand over that direction as well, simply replacing them with straight roads would be enough.
As for the garbage processing, all they needed was a dedicated highway access, so that they didn't need to go through the industry area.
The fist position for garbage processing was quite nicer, IMO.
Anyway... Road layout, train layout, and the area itself, are amazing.
I love how much you can accomplish with vanilla :D
Nice industries layout. But the roundabout direction is bugging me.
And then he start tweaking that intersection still not realizing it was fine if traffic direction was right.
I think his brain temporarily switch off 😂
24:44 I would have loved to seen his irl reaction to that 😂 “oh”
"Regarding trains.
...
Jesus Christ."
That was the first time I have ever laughed out loud while watching a Let's Play.
the dislikes are the owners of the old industry-buildings
or people that cannot build like this and are jealous :P
@@ScorpionSmurf333 Fr
27:25 Biffa was wrong, Roundabouts aren't the Panacea for Traffic Clogs.
To be fair, they really don't work anywhere near as well in vanilla, without the Traffic Manager mod to set them up right.
@@Lou-Mae, ah yeah. Forgot that Biffa's using that.
I make it a point to never use roundabouts. It's purely to spite the zealots who think they're the ultimate answer to life, the universe, and everything. With proper planning It's easy to maintain good flow without wasting acreage on crop circles.
Also, the roundabouts were facing the wrong directions. His had left turns while correct roundabouts have right turns to get on and off the roundabout.
@@johnterpack3940 Me neither! I think giving everyone lots of options is best, rather than forcing everyone onto one road. I did an experiment with a 10 by 10 grid city and it looked horrible but it never had any traffic problems!
Why did you use roundabouts? A simple curve would've done the trick... 75% of the roundabout won't get any traffic.
I thought that as well.
I thought so as well but figured it probably was planned for the future connection with the fishing industry highway. Two IN-ways to the roundabout, one from main highway and one for the future fishing highway.
My cat woke me up early this morning. Glad she did!!
Why?
You clockwise roundabouts are screwing with my head! But I like it overall. Gorgeous layout and well thought out.
It is so nice to wake up and see that another episode of this amazing series has been published! I cannot get enough of this.
Big changes to the city today. What fun to watch and a challenge to replicate. What you did in the time lapse took me all afternoon and part of the evening. Good times. I enjoy the time lapses with explanations very much. And then seeing you tweak them in live play is very informative. Thanks as always for sharing your work.
FINALLY an unmodded video. You don’t even know how much of a breath of fresh air this is. Almost every goddamn cities skylines video with tips for improving cities always devolves into a list of mods. It feels like 90% of cities skylines RUclipsrs forget us console players even exist.
16:45 instead of having the trains make that tight full 360 turn why not just have it exit to the left just slightly further down and then slope down and merge right into the new track?
I continue to love the time lapse with voice over explaining (even if this one did give me anxiety), then a brief explanation of the final product. Great job!
You did the roundabouts in the british driving style, left hander, but apart from this, your work’s always amazing
Hey Target, I just found your channel! I'm really enjoying this series and your thought process on making a beautiful and efficient city. Regarding the time lapse, I enjoyed it and the explanation too. Your industry district looks lovely. I would however recommend making some space for services, like fire and police. As well as a few plazas or parks for the leisure needs of the industry district employees. Also use the industry roads for the industrial district instead of the normal roads, as they fit the look better. Other than that, keep it up! I am absolutely loving this series and your style of playing!
Any chance you could upload this to Steam for those of us without the Sunset Harbor expansion before you build all the DLC dependent fishing industry? Such an amazing city I'd love to build on it.
Idk how you make it look so easy! I'm so jealous you can create an aesthetic looking and efficient city.
When i see t4rget building complicated interchange like that, then i feel the nostalgic feeling about season 1 where the insanity to make complicated interchange like that for the 1st time
I once thought "deathwave" was just a dark subgenre of electronic music. Then I started watching your videoes. Now I understand. 🤣
You are an intersection Jedi my friend! Also love how you balance aesthetic form with necessary function. It all looks natural while maintaining efficiency.
What a seamless interchange/industrial build. This is perfect CS content. Great job! 👍🏼👍🏼👍🏼
Hi All, Wow another great video
I was shouting at the screen when you placed the garbage sites in that corner - the furthest distance away from the city
For the industry itself, it may help if you have just one industrial site there, although the system will dispatch it to anywhere ( i really hate it with fire , you see the station in the next street, but that fire station send a truck elsewhere miles away )
With the rail, once i buy more land , i try to change the rail to have 1 x commuter train intercity, and 1 x freight train intercity, then reword the local tracks so that almost no rail track carries commuter and freight, it helps with the train congestion
I did like your solution with the main highway link and the 2 roundabouts - #1 for rail and #2 for the other new industry
Maybe expand it to 3 roundabouts so the garbage exits first and turns left
Another option is to run a separate road from the tip to the commercial / industrial zones, you are running vanilla so it will have all traffic ( if it was not vanilla then traffic manager would bock all cars that were not recycling - but on this map as vanilla it is not a option - a shame vanilla does not have roads for garbage, hmmm can you use bus lanes ??? i know they allow emergency vehicles, what about recycling ??? hmm , i need to experiment )
I may copy your set up on the weekend, what i may try is the 1 freight rail feed to branch up as you did to industry then to other industry , commercial , and the other one to just go to the new fishing site but to have 2 stops eg one near the fishing area and the other at the bottom end of the new industry where the garbage was for a short time. This would allow easy cross /loading of fishing to local industry or local markets eg truck will cart from the second fishing station just a few streets away to end up on regulart freight line for local or inter city
Regards
George
It hurts me a little to see that you use the solar panel power plant when the solar updraft tower is WAY better... Either way, wonderfull work as always!
T4rget, I really like the changes you made, moving the industries away from downtown. It will help to have the train line operating smoothly next to it. Can’t wait to see the fishing industries. As always, I like just watching you design and manage. Enjoy your day.
The layout is just so satisfying to see. Very efficient and organized. Well done!
Damn, I really love to watch you designing a big area layout like this, especially those road and rail network. Can’t wait to see how you will add public transportation network in future episode.
I wish u have a wonderful week and thanks for the amazing content!
When you say trucks, I hear drugs -“Where drugs can leave the city”
Really liking this series, I’m trying to match what you’re doing just to get some inspiration how to create my own one
I thought I was the only one!
Does make the video more interesting!! don't change it ;) Keep the trucks flowing!
Im playing this game for like 2 weeks... I feel that Im getting better but I'll never be that good or even close...
This is amazing, so fun to watch!
I don't mind the voiceovered timelapses. They're better than playing it out real time since there's a lot of just minor mistakes and experimenting that you do as just part of the process that isn't really important to the video, so going back and doing a voiceover where you explain your thought process is much more interesting imo.
I thought that I could make a city like this, but after this video, I know that I definitely can't 😂
So massive system of traffic bugging me. I liked it so much, can't wait for the next episodes.
Wow 3 hours of road design. I applaud your perseverance. Thank you for your time and dedication.
This is some crazy city planning skill
This is in only regarding the 1st couple of episodes. But your last city started out alot less grid like be cause you started out with a curve in your first highway. That forced you to make a more interrested design. I still admire your work alot.
Hey @T4rget, why not useing the big Water Towers? They are produsing a lot of water and they don't drain the water out of the river.
Apart from that, fantastic new season. :-)
8 episodes in and this 2nd season is already great
Loved the video :) I was wondering if you were going to place other industries too, like farming, ore, etc... I would love to see all types of industry in your city :)
Also helps with traffic in and out of the city as well as being a HUGE boost to the economy, leaving room for pretty much any project imaginable.
You are learning me Good Mr T4rget, I have spent many thousand hours is this bloody game. but never have i built a double trumpet interchange! Oh Yes im So building "Tadena" episode by episode.
Have you unlocked the policies for industry that the ground pollution isn't that high? Would look great without this orange ground 👍 but so glad to see the next episode 😍 if I had the money I would pay you to make a episode every day 😂👍
Your two roundabouts go wrong way around? In right hand traffic they are usually anti-clocwise, not clockwise like yours. And this particular case they should, as: Your inward traffic has much shorter distance to get into main industrial are roads as they have only 1/4th of roundabout to circle. 2. Outgoing roundabout traffic has to cross inward (when there is gonna be so, theres not one yet though) coming traffic that kinda spoils whole use of roundabouts, and makes it just a regular crossing. But other than that: Good looking an well thought zone!
Also one trick I use when demolishing my initial industrial zones is: I just convert them first to (vanilla) forrest industry (acriculture also works) zones that will clean up their soil, so then I have also option to build residential zones in there without ppl getting sick.
Love those commented timelapses, I hope you keep doing them !
Mate, you sound very serious but when you said "Jesus Christ" I couldn't help but laughing so much XD
A true piece of art in both - planning and execution. I personally wouldn't risk locating the industry so far from my commercial zones within the city, but you did it with so much spare traffic capacity... Love it.
What would you say about placing another cargo rail terminal much closer to the town centre?
It will be done, yes :)
I really love the interchange
I am loving the series. But I must say the background music brings back memories lol it was the song they'd put on while you wait for your bank to pick up lol
Parabéns!! O trafego ficou muito bem distribuído, evitando aglomerações de veículos. Continue fazendo mais vídeos!!!
T4rget you are the best and most creative mind in the cities skylines community
It's always outstanding to watch these kinds of videos where someone simply designs such a road and train design out of the top of his head in what I consider to be no time. I think hours about something like that and in the end it works like s***. lol
Nice interchange. I crave the pc version of this game. It's extremely difficult to create beautiful interchanges like that on console. City looking good!
What a great company to my morning coffee :)
Same for me :)
I took some time off from the game, so haven't watched any videos in a while. I forgot how good you are at laying out roads. Masterful.
I surely will try that trumpet interchange. But in Xbox will be a bigger challenge. Amazing work with the train line. Great content you created! Really inspiring!😁
People are really in love with Highways in this game
Great work! I always look forward to new episodes. Would the cargo roundabout be more efficient if going the opposite way? The way you have it, vehicles exiting the station are getting in the way of vehicles entering, causing a slight delay in traffic.
I haven't played this game in a whike since I lost ps+ but i really enjoy your videos doing complex designs.
Congratulations for the excellent video! Can't wait for the next one.
The interchange and the layout look great, but I'm not sure if it's worth spending three-four hours into when you can achieve the same result by simply having more than one way in and out. The one way system serving the cargo terminal was already bottlenecking, until you gave half the trucks a faster way in and out through the waste management area :)
But then you wouldn't have 3-4 hours of relaxing interchange-building time topped off with the satisfaction of seeing it work at the end ;)
I agree with the comments.
The first one, It’s a roundabout FOR ONE WAY, makes no sense. You might as well ditch the roundabout design and CURVE the road.
The secondary roundabout is fine.
Also, use lane mathematics.
Very good video! I've been looking for industrial ideas and your build has given me a bunch of ideas to put into practice. Thank you very much!
I am new to your channel and playing catch up on this series. All I can say is WOW! Loved your timelapse, both watching the building and your talking through it. I would never have thought to place rail lines like that. Also, how you have so much money with such as small population I don't know
I just realized you're back and this makes me so happy!
Keep building, T4rget. :)
Omg you're a city building genius! I have so much to learn, I love your videos!
That is a very impressive intersection !!! great content !!!
oh my god my brain had hurt so much when you put the anticlockwise roundabout in front of the train station... hope you will change it eventually... )))
love watching the condensed time lapse figuring things out
been watching these series for hours :) this deserves more views than the last season of game of thrones
thanks for the new series! I look forward to everyone and always watch them with pleasure.
at the expense of interchanges -
you are crazy. fair.
those intersections are dope
why would you build roundabouts for 2 point 1 way street intersections? it seems like a good way to cause a jam in traffic. it seems like an over complication when you could have had lane number matching and splitting do the same work without the risk of standstill bottle necking
Great video, I'm inspired by your use of symmetry & terrain manipulation to achieve a realistic look.
i think the traffic at the new industrial roundabouts slowed down, because both roundabouts faced the wrong direction.
Damn awesome work there T4rget! By far THE BEST CS videos I have seen. u really helped me improve my layout and overall gaming experience with the game, not to mention a joy to watch u building them! (no I am no where near as good) Thanks and keep up the great work! Stay safe!
Yeah keep doing the voice over. My first video of URS and I REALLY enjoyed it
The new type of timelapse with commentary is great!
It good to speed up huge layout builds! :)
GREAT, tgis is a real planner city tutorial, i´m really happy to see this, its helpme a lot, with my troubles on traffic and the loss of merchs.
thanks!
Love the video great road, train management here and very nice looking city.
Brilliant. First cities skylines i have watched from start to finish! 👏
I like watching you planning the city!
If you'd like to make it more realistic, then please consider much greater radius of railway turns as well as much less steep (rail an road) slopes, e.g. 3m every 12 cells (96m). I know this will be challenging, but it is in reality.
P.S. The rail loop at 16:45 most likely won't be utilized, because the route through generic industrial park and cargo station is quicker.
👍
Beautiful industrial layaut but maybe not so efficient.
Whit some other expansions and maybe a specializated industrial district can be extrimly efficien, but for now is only an overkilling road design.
For the future episode I have an idea: maybe you can sink in the terrain the first highway exit that you made and transform it in a proper highway bay-pass whit 3/4 connections whit the nearbady city districts and olso connect the city whit the higway next the university's river bend when you ll buy the next tile.
Am I right that you have carefully threaded a road through your interchange that doesn't actually connect at all to the highway or either exit? I'm sure there's a plan for that, and we'll find out in another episode!
you built a road structure bigger than the industrial zone but you still have traffic that's pretty funny
That time lapse made me eyegasm
Nice! Always love watching you build interchanges!
The roundabout you put at the end of the highway is in the opposite direction!
I enjoyed the talkative timelapse a lot.
Loved the time lapse method buddy!!
This is Insane Target.. OMG you have one more fan now ❤️❤️
5:00 actually, you need generic industry or shops with have no goods to sell in large cities. that starts happening somewhere around 150K pop
Your work is absolutely stunning, if I could get anywhere near your level of detail, I would be happy. What landscape mods do you recommend, thanks mate.
I hope more people know this channel. They will surely like this series. Good luck in the future