How to Turn a BORING Grid into an AMAZING Layout | Cities: Skylines - Design and Manage S3E15
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- Опубликовано: 5 сен 2024
- Road layout building tips.
Watch the full series: bit.ly/t4r-dm3
Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive. Copyright © 2021 Paradox Interactive AB. www.paradoxplaza.com
'Design and Manage' is a Cities: Skylines let's play series that focuses on what are for me two core aspects of the game: Design (eye candy, aesthetically pleasing layouts, road systems and districts) and Management (earning a positive income while providing all necessary services to maintain a functional city and a healthy traffic flow).
Map: Delta Range Enhanced bit.ly/t4r-dm3-map
Mods: Unlimited Soil, Unlimited Ore & Oil, plus these: bit.ly/t4r-dm3-...
Main DLCs installed: After Dark, Snowfall, Natural Disasters, Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbor.
#DesignAndManageS3
#CitiesSkylines
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My PC specifications: bit.ly/t4r-MyPC
Connect with me:
Twitter: bit.ly/t4r-twitter
Facebook: bit.ly/t4r-face...
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Music: Intro/outro music: bit.ly/t4r-bens... 'Energy'
Blue Wednesday, Magnus Klausen - Runaway chll.to/cf7cc939
Anbuu - Traveling chll.to/45a5f3b0
iamalex, azula, Dayle - Meadow chll.to/eee23247
Mama Aiuto - Mt. Elsewhere chll.to/aae9f783
Stan Forebee - Along the Yarra chll.to/5f0b2ff3
Misha, Screen Jazzmaster - Memories chll.to/aae01102
Hanz, Makzo - Tall chll.to/e2b74f71
Flawed Mangoes - Point in Space and Time chll.to/f2aafeb7
Philanthrope, G Mills - Sand Castles chll.to/af77cfa1
Aviino - Bloom chll.to/39e75547
Oatmello, Julien Brunard - Libra chll.to/b0771af2
illiterate, Julien Brunard - Leafy chll.to/81f53cd5
HM Surf - Sunshine chll.to/f3143308
To answer your question: Design-Tutorials with the vanilla game are highly appreciated. I personally do not like those overmoded games, which might look nice, but use 90 mods which "enrich" the game by 350 menus which take me a ton of hours to familiarzie with and in th end a new patch makes half of them unusable so you start from the beginning.
Seconded, I appreciate mods and modders but personally I play vanilla and I don't even watch tutorials and guides and such that use mods
Yes...I'm on PC and am trying to play a mostly vanilla game now, using Extra Landscaping Tools and a few graphic mods. It feels so much more comforting doing it this way than having tons of mods and assets that might break the game.
Well the thing is you don’t need to use mods to have the same or very similar end result, sure there are some mods that change the game significantly but still some of these tutorials just show you a new and advanced way to make a better city. You should try making some of these layouts using no mods, it is difficult but very satisfying ;)
I'd probably use a few mods but I like my achievements too much. I know, I'm very superficial.
Ya I play with a couple like move and traffic manager, but I dislike the videos where they choose every building that comes in.
I bought cities skylines years ago, but I never could quite get into it. I was never happy with any of my cities. Watching various cities skylines youtubers have changed my experience with this game. So thank you for the work you put into these.
The real issue in terms of satisfaction is to get rid of grids. Organic looking city is difficult to design and difficult to maintain, unlike highly organised, but ugly grids.
Grids can be beautiful if you use other conflicting shapes like suppose, a circle and a hexagon. I usually build my cities in a circle -> Hexagonal layout so that 1) it looks good and 2) it is expandable.
Then I also make "little cities" for tourist areas and Industrial areas and connect these areas with the residential main area greatly, using different types of transport like bikes, ped. roads, metro, sometimes monorail and also train. I use busses and trams, ped. roads and bikes for the transport within cities.
Essentially, I follow the concept of breaking the city into different smaller cities
@@shinjonmal8936 looks like little crop circles :P as someone who struggles to make elegant free style roads, I use hexagons and circles frequently too
As someone who plays this game on Playstation, I’m interested only in vanilla projects.
You are the best when it comes to making most out of the game. By far!
Your commitment to details, neatness, geometry and lifelike cities are reasons why I follow any step you make on YT.
With that in mind, I hope you understand how highly appreciated is every video when you explain your chain of thoughts when planning a new city or roads layout.
Thank you for being such inspiration and make these kind of videos as much as you can…
he is the master, mods, no mods, just a great player. Clean and well put together always.
@@john12abeyhe’s the ideal CS player
Me, who knows nothing about city planning and just started playing C:S yesterday: 2:27 "oh that looks cool!" 4:00 *nodding* "yes, yes. Awful. Burn it all to the ground"
THe problem is
I cant make the first grid he made and been trying for it for months
The oval-bout would be a good spot for a train station.
13:09 Random fact- going through a residential road as a shortcut to avoid the main road is called "rat running" in the UK
his worst grid is better than my best grid
obviously, i'm a big fan.. but today's episode was especially nice!
really appreciate how you broke down different ways to build a road layout that fits well with it's location, and is also efficient with zoning space.
the city is looking great from the bird's eye view!
looking forward to the next one! cheers!
Usually you start with a cool layout from the gound up because it's all in your mind even before start it and have good eye for it. But I loved how we can start with a shitty layout (like every single layout I create) and finish of with an okey-ish one or even a beautiful one.
Sometimes I create the contour following the natural features, but I fill it with some gridy layout and that's it, I can't even think on how to improve it, because I'm locked to it.
Thanks for sharing the entire mind process of building it and the key guidelines, very useful, even moving on and coming back to previous layout was an excellent exercise. Great great video! Thanks! Looking forward to the next one!
I like this format... showing several alternative designs for the same area and discussing the pros and cons of each.
Honestly, none can top you when it comes to vanilla technicalities and design. You're simply the best!!!!
After the last city tour video, the wait for a new D&M video felt like an eternity :)
I love this series, it even got me back into C:S! Keep up the great work
That looks really nice. Top job dude!
Hello egg, can't wait watching your more video too.
I can imagine you add fences and tree around that avenue and path way in this video XD
I really hope you will maximize every tile in this map, your designs are so impressive. Hitting that ep. 15 mark - hope you won't stop anytime soon!
I would love videos like this on anything! Examples: road design and road terraforming (how to make sloped roads look smooth) How you make pretty pavement networks to how you choose zoning density (I mean it doesn't just affect traffic but looks too) How you keep things properly proportional (some people make their "clusters" of grid too small or too big to be good looking and effectively serviced by roads n such) Maybe also how you set up your keyboard shortcuts if u use any and also about tree placement and variations, like how to decorate around roads and such. Even if there is something others have made videos about I think many of us are interested in your perspective specifically.
You r the only Cities player I know that designs the roads so nice without mods.
I would love additional tutorials, your videos helped me a lot to create prettier and more functional cities
i love this kind of tutorial.
from start to end it always give tips and opinion from many perfective so we have lots of choice instead of going fully by the channel owner own idealism.
More over, he is using vanilla! really appreciate it!!!!
My map! Excellent choice ☺ Also great tutorial! Looks amazing. Love the way you build around the existing infrastructure.
so sad when the episode ended - cant wait for next one :)) really want to see how that new district turns out!
I'm a beginner to this game and my mind has just been completely blown by this video
definitely will be referring to this while I work on my HD-Res area. I wanted to have something fairly compact, but not wall to wall buildings. Curvy roads can help, but my road hierarchy design still needs work...or at least more round-a-bouts. Thanks for sharing this, it was very insightful :)
1:50 that 2 unit short road will end up as more of an issue than help. It will always back up, so it will always block close crossings.
you make your videos so well and calming that I dont even play Skylines yet I enjoy watching your videos and learning about city planning, logic, and solutions to problems you face, and alternate methods to solving the same problem. The subject does not really matter, I learn from everything you do and thank you for taking your time to inform and educate people like me.
Even eight months later it’s publication, this video is such a useful one ! I’m a beginner in Cities Skyline and it’s truely nice to learn how to be a better urban builder. Thank you for this.
thanks, my problem always when at the start of every city, the road layout is a mess xD as it doesnt look pleasing to the eye i mostly gave up the city and the cycle repeats
but thats what made the game fun right?
@@RichardoDaFuq yes, if not the cycle wouldn't repeat :)
Another way to make grids look more natural is not to leave them as boxes. Making the roads jut out like a tic tac toe board instead of a crafting table gives you just a little extra zoning to work with, looks a little smoother, and is a little truer to life
This was, as always, a very nice and relaxing episode. I don't mind guide-like episodes once in a while.
This....This is what I have been looking for. Thank you so much for this.
I just wanna say THANK YOU! Your videos are well explained and this one really helped me on my road layouts and I was amazed how it turned out!
Professor Target! Best Cities XL gameplays on RUclips! Thanks for today's class sir.
I was not expecting nothing about this video, but actually was pretty good. Nice video.
The way that you manage this game is amazing, i had caught myself watching your videos all day long, a big thanks from South America.
when your "simple" layout 100x better than mine xD
Yes! Curved grid tutorial
Love your videos, but please could you use the parklife dlc more for your custom parks so you benefit from the leisure effect of the full area you are using?
Good idea, but it was smart of him not to use it, as then any player without dlc can follow along with the tutorial, but when he continues the city he should use it.
This is really good. Your understanding and explanation makes it really clear and gives me a sense of what's going on so that I can apply it independently in the future. Top quality content, thanks so much!
7:47 That is so visually appealing. Also, gosh, I need to get into the habit of laying down the footpaths before zoning :D yours are so nice!
Insight into your thought process is really valuable even for someone like me who usually plays with mods, thanks for the great Vid :)
Amazing content, as always! This guide format has a really high value! Being able to see the before/after makes for a great perspective! Keep it up and keep them coming, good job!
This was very helpful!! My neighborhoods are always boring grids with bad traffic so this will be very helpful 😅
Excellent video! Well-done narration and presentation. I appreciate the way you build, then bulldoze your roadways to present three, four, or five options within the same geographical area.
wish walking paths were open at the beginning instead of having to wait for it to unlock, would like to be able to start with them plus roads right off the bat
Dude the Portuguese English accent is totally a thing, the moment I heard your voice I was like, este gajo é tuga. Good vid :)
Thanks for this awesome video :) I'm getting the grips on some of the chore mechanisms in the game, but my city looks boring with grids and skyrises everywhere. This video is really nice because it shows exactly how to make those grids look nicer and have more personality!
i would also want you to show where in your design stops (and/or transit hubs) would be most optimally located to provide the best service
Give me mods and I will end up with crap. Take mods fr this guy and he will end up with this beauty.
13:55 I like how you said parallel, but quickly realize it was not
Basically: America is bad at designing grids
Actually it would be quite the opposite.
Not really. Depends on your goal.
They’re probably the best at it
See, I would’ve been happy with the basic layout, those are already better than my layouts. Then you took it to a whole other level with the details! I like the vanilla videos, they’re much easier to follow because there’s so many mods
I play on Xbox with some dlc, so vanilla or at least no mod tutorials would be awesome.
This video was recommended to me and it was useful, i went back to the start of the series and have watched up to this one now :D loving the videos and your channel ♥️
How about making a AREA/DISTRICT with Self-Sufficient green city with Car Ban. Only Bus routes & Monorail Line maybe. Plus Pathways and Bikepathways. A self-sufficient green city like that 🤔🤔 wanna see.
The most useful video I've see in a while about Cities Skyline. Very nice advises, thanks for sharing !
People : wow the last one is awesome
Noob me : wow the first one is so delicious
Tutorials are always appriciated
I have problem with where to place rci and office when I start a new city. Maybe make a video about rci and more detailed explanation about why and consequences about traffic. Love your material! Keep it up
I cant show my joy in words
Great video! This taught me more that those "tutorial" vids I watched earlier. lol I'm new to the game, and bought it with all the DLCs.
I am a mod player but I hate when mods glitch out. Over the years, I have made a habit of building with vanilla tools and assets and tweaking the build with mods if necessary. And I can confirm this by far is the best way to zone as it is both visually pleasing, and spatially efficient. Also when you build like this, you can incorporate various public transport or unique buildings or parks or just decorations and this design makes it so much easier to upgrade your neighborhoods or specialize them. This method is best for both mod players and vanilla players and I can't stress it enough.
I am not gonna lie, the before looks better than the after.
this simply looks amazing!
Just found your channel, amazing!! I loved this video and the way you presented it. Please keep it up and post more often
I've noticed you never seem to use 6 lane roads. Is there a specific reason, or are they simply overkill?
Personally they are usually overkill and you're better served by highways and good hierarchy.
I think your round abouts should be a half grid larger for the larger roads. They are the right size for "residential" or interior roads, but for major traffic intersections, and larger roads they should be larger to allow more traffic to change lanes without cutting through other vehicles.
dude, as soon as i heard your voice i knew you were portuguese, good video
Great video you have a good way of explaining what you’re doing while showing it I all ways take away something you have done and implement it into my own city keep up the good work you make it look so easy
thanks for showing us this, i was playing cs and i built a city but it was tons of traffic and boring layout! i am going to use this.
These videos are very inspiring. Thank you.
The roundabout after he makes this video: Bonjour
beautiful and inspiring. Thank you! :)
ive been watching your videos for a while and ive somehow never heard your voice??? anyway its super calming, just like your videos!
9:13 Awesome! Thanks
Totally yes to Curved Grid Layout tutorial please x
Something I would love to see is how to turn areas in to more rural residential. Most of my cities have grid suburbs leading in to higher density, so i always want to come off the grid suburbs in to more rural residential to make a nice gradient of density.
That was an amazing video and it was really helpful. Keep up the good work!👍
I would like this curved road tutorial very much. Please do it :).
That starting ‘boring grid’ looks better than my attempts at an organic grid
Something im doing that's helping traffic flow is avoiding 4 way intersection
side by side comparisons make it easier to notice the differences.
Thanks T4rget, great video!
Thanks for your video, fast efficient and well explained. I just leveled up watching this lol!
I love the way you hardly if any mods. I am on a ps4. This has helped me enormously. If you are studying city design. Show your teacher this.
Your good at this!
Thanks T4rget, this was so helpful.
This was extremely helpful!!! Thanks, T4rget
keep making these exellent video t4rget!
how do you have access to the full map ? I bought the game few years ago for 50 dollars i do not have access to this feature.
Thank you! That was very inspirational! Please build on!
Really needed this video. Thanks a lot!
your video is so helpful and inspirational, good work man
U could put stop signs where the closer intersections are
I feel like this is one of those things that only really works in Cities: Skylines. In real life, people would hate driving around this neighborhood with all of these dead ends and the shifting grid pattern.
Yeah, it "looks nice", but the 1st one is just much more practical
yea def, when i see a single dead end irl i am like: WTF man. But this looks really nice ingame
Great tutorial video! Thank you!
5:51 I would love this kinda of video =)
Good video and narration!
Is it acceptable to have heavy pedestrian traffic use crosswalks to cross roadways or would it be better to have elevated pathways?
Hello! Great video! Was just wondering what map this is. Thx!
What is the name of the map used in this video please? Very well done btw
Very impressive. Subscribed