How To Start a Successful City in Realism Mode (Workers & Resources: Soviet Republic)

Поделиться
HTML-код
  • Опубликовано: 6 окт 2024

Комментарии • 56

  • @DaComrade
    @DaComrade  8 месяцев назад +1

    Greeting Comrades,
    Thank you all for watching over the past year and thank you all for your comments. They helped me refine and update this guide. At this point if you are viewing this video is is obsolete.
    Please see the updated version here:
    ruclips.net/video/WHcx7IAcdpw/видео.html

  • @hakayuri-_-7146
    @hakayuri-_-7146 Год назад +30

    I would love a continuation of this city. Starting with nothing and becoming a full fledged nation would be cool to watch

  • @LlamaAllSports
    @LlamaAllSports Год назад +18

    Fair play mate. I have been asking for this . Thank you, im in Chile on a regular laptop so these sort of games are my lifeline and this helps a lot to get started and understand the fundamentals

    • @NickKrige
      @NickKrige Год назад +6

      good luck, it can be frustrating as hell but very rewarding when you start getting things right

  • @DaComrade
    @DaComrade  Год назад +27

    Sorry about the length of this one everyone. Realism mode is quite complex and despite my best efforts I couldn’t edit the video down anymore than this.
    I hope the chapters will allow you to find the parts of the video most relevant to you!

  • @GilbMLRS
    @GilbMLRS Год назад +10

    I found realistic start quite a bit easier after a few years because your imports can't get out of hand and control, you don't need to switch from automatic import to domestic at one point, because you have to set it up at the start thus you can gradually over time switch from customs to own factories.
    Also means you can't get dragged down by transportation costs that add to imports.
    I used foreign labourers to first build all the necessary infrastructures. Thus while building your first basic structures, you aren't burdened with feeding people. Only after Kindergarten, small clinic, power plant and shop and grocery store and water facilities were ready, did I start to build the residential buildings and gradually applied domestic labour.
    Quite early I started building a chemical factory so I get a profitable export good which then can support my further development.
    With the non realistic mode I was tempted to start building far from the borders and have automatic import enabled which led to staggering transport costs that in one savegame almost ruined me because it ate up all my profits from export.
    But in realistic mode I can keep track of what is imported because I must set everything up and thus create some clever logistics early on that help me later. I think of it not as being particularly hard but just as an emphasis on certain aspects early on rather than figuring it out over time.
    But then again I am playing for a while already and know most mechanics and what is needed so I can plan ahead. Might be harder if you don't have the overview of all the needs that need to be provided for.

    • @Kessra
      @Kessra Год назад

      While I haven't succeeded to really run a self-sustaining city in W&R realistic mode yet, I love this setting because I am a person who learns from mistakes far more than from quick wins. Over time I simply learned to put a water pump right between a well and a water treatment facility, have multiple water, sewage, electricity and heating buildings in my town even though one shows up as connecting to all the buildings.
      The first 10-15 hours on the map are usually spent in laying out the future zones, railway connections, mines and other resources like oils and so forth. Even though you don't get them shown on your map, you still can hover over the map to spot where good locations are and start placing the buildings there. At one point I even experimented with laying out the foundations of a whole self-sufficient recycling facility (by disabling research for the first month) and only start building these as I unlock the buildings later on through research.
      My problem usually is that I spent hours into setting up a city that I think should be fine just to learn that people take month (5-6+) before they actually seem to be available as workforce for the city. I'm playing just with initial money set to medium the rest is all enabled. And no, even with cities where all the construction work was completed before (spent like 12 years building everything before moving in the first citizens) people didn't appear at the bus stations. At least 5 month all buses were driving without any workforce at all. So I had to spend a lot of money to import workers and goods to fill those vacant positions and support my people with their needs. This usually was very unreliable as heating or water treatment were not always filled and thus people complaint and moved out. I've seen a city with >2200 people die out in some days as in winter no one took the job at the heating facility. And there was nothing I could do. No one appeared at the bus station as workforce and thus throwing more buses on it didn't fix the problem. I tried with importing more workforce from the border just to see them enter the building and immediately disappear (in normal speed, not fast forward)

  • @caloinoggins
    @caloinoggins 9 месяцев назад

    Thank you very much! I just bought the game and even after the tutorials I was struggling to get things working on realism. Thanks!

  • @EricJacobson1990
    @EricJacobson1990 Год назад +1

    I needed this walkthrough, thank you buddy!

  • @Oktokolo
    @Oktokolo 9 месяцев назад

    I suggest turning on the topographic lines all the time to make elevation changes more visible. Helps you see where to route the sewage and where you have to preventively flatten before building. Can also just landscape by eye that way when building bridges.

  • @Airchiken50
    @Airchiken50 Год назад

    Love the workers and resources videos, would enjoy seeing the republic blossom in more vids!

  • @celem1000
    @celem1000 Месяц назад

    I dont find the 3 lane border crossing to be of much increased use vs 2lane.
    Now yes, the number of lanes is also the number of loading/unloading points, but only 1 vehicle may be moving between your roads and the loading area at a time, and that is the bottleneck on a border. 2 lanes is a lot better than 1 lane, but 3 lanes is a negligible improvement on the throughput of 2. (Basically only 1 vehicle can ever move at a time on the border tile) Much of this issue comes from the 3 lane being the largest customs house, the distance between loading and your roads, the bottleneck, is longest here.
    Connecting to two 1 lane borders actually produces better throughput than a 2 or 3 lane border
    Devs acknowlege this issue in report #59 September 2022.
    A mod exists to remove the 1 moving vehicle limit which largely fixes border throughput
    BZ-252 dumpers actually make these traffic issues worse, because our border throughput is about a vehicles drive speed, how fast it clears the border, and that dumper moves half the speed of everything else you are buying at startup. It carries double. So makes half the trips, but it occupies the border lock for too long to be acceptable

  • @martingerber5475
    @martingerber5475 Год назад +1

    Thanks algorithm, here us your sub for an amaaaazing tutorial

  • @benjamincorey6259
    @benjamincorey6259 10 месяцев назад

    To determine the direction of flow in a river, turn on the contour lines (F2) and look for low points.

  • @joshuabanner3675
    @joshuabanner3675 Год назад

    Long have I awaited.

  • @R.P.G.
    @R.P.G. Год назад

    Something to keep in mind as well is make sure you pause the game when you load in. I've gotten myself into sticky situations when I didn't do this on realism.

  • @2bridgesproductions392
    @2bridgesproductions392 11 месяцев назад

    Not the most optimal but it's a good start to learn. Game is frustrating but rewarding once it clicks

  • @piazzollalucagordon4149
    @piazzollalucagordon4149 Год назад +2

    Apartments some meters away from coal burners and industries? Sounds like a death sentence to me... put them AT LEAST 800mt away, further is better; it's easy to move people in this game. And use underground heat pipes, so you don't disperse heat. And beware on planning with the new update: waste is a monster, trust me, watch out!

  • @thomasboilesen
    @thomasboilesen Год назад

    Thank you! Very helpfull =D
    Is it possible to start industries with foreing workers?
    I wrote it before the end of the video. So I need to complement it. I was amazing!!!! Very helpfull and the pacing was perfect. The complexity of the city was also just the correct level!

  • @RedalertnoobieVOD
    @RedalertnoobieVOD Год назад

    Right at the start when drawing roads you can flatten the area for free without equipment, iirc must be first month and must not have equipment

  • @uuuu-h3m
    @uuuu-h3m Год назад +3

    love the game, love communism, loved the vid
    simple as

  • @weltraumvogel2
    @weltraumvogel2 Год назад +1

    You don't need to play an empty map. You just have to take care of not "activating" the existing citizens by building something that leads to them going to work there.
    Then you are also able to play with "hard" money settings, because you can just relocate people into your city instead of having to pay for immigrants

  • @edwardlewsey3954
    @edwardlewsey3954 Год назад +1

    I don't think you need 2 water towers, if using the small tower I believe the pressure will be higher anyway from the large pumping station-so you may as well just pump it into the treatment centre and then into the large tower. Unless you have another reason for doubling it up that I've missed?

    • @TrepTheSnake
      @TrepTheSnake Год назад +1

      I agree, I always did it like you.

    • @der88wery
      @der88wery Год назад

      I am surprised your setup works like this. I found that water pressure always is too low to supply enough water to my endpoints and I always end up spamming pumps left and right in order to keep water flowing at a decent pace.

  • @spamfilter32
    @spamfilter32 3 месяца назад

    Will you be making an updated realism guild now that 1.0 is launched?

  • @cluckyx443
    @cluckyx443 Год назад +1

    Just in time for the next update to turn it on it's head

  • @SoydeCubaCompay
    @SoydeCubaCompay Год назад +1

    Love this game! but After the introduction to cosmonaut or realistic mode it has fallen a bit for many. I think without cosmonaut or realistic is okay. anyways, the objective is to manage resources and transportation. It hurts, when you have cities almost finished and updates like Crime and Justice, Maintenance, Waste and Water management come in.

  • @deinemutter8999
    @deinemutter8999 Год назад +1

    Imo realism mode means everything on the hardest difficulty, especially money makes a big difference for the beginning. It is really hard not to get in debt. Otherwise good video!

    • @GilbMLRS
      @GilbMLRS Год назад

      I managed to get into the greens quite easily after building a chemical factory and exporting chemicals. I started with the 10 million rubles though.

    • @piazzollalucagordon4149
      @piazzollalucagordon4149 Год назад

      @@GilbMLRS If you start with 10 mil the best choice is coal, chems will generate TONS of hazardous waste, while coal makes you heat independent and eventually power exporter, and with 10 mils even in realistic you can achieve that easily (it's a pain to build with early game infrastructure, but... well, success doesn't come easy, does it?)
      EDIT woops, this video was done before waste update... well, enjoy the free info :D

  • @DesertRidgeline
    @DesertRidgeline Год назад +2

    game to complex for me

    • @piazzollalucagordon4149
      @piazzollalucagordon4149 Год назад +1

      It is, but here's a tip: what this game is great about is that you control your level of realism. Wanna play like simcity? Just toggle the nasty options and you can build without caring for water, waste, energy etc etc. Then, when you become used to this you can push further in realism. Try at least, this is a great title, don't throw it away too early :)

  • @GolfFoxtrotCharlie-gfc
    @GolfFoxtrotCharlie-gfc 9 месяцев назад

    Ugh, whyd you skip the building section? I'm beyond lost trying to build on realistic mode. I can't seem to figure out how to get cement and asphalt. I figured oh, I'll build a cement plant. Nope. Need cement to build a cement plant. I literally haven't been able to build a single building. Idk what I'm doing wrong. I have all of the building supplies to start building, but I'm stuck with the cement and asphalt.

    • @internetmaryann
      @internetmaryann 8 месяцев назад

      "Attach" build offices to customs point (click plus icon) - they'll import missing resources from abroad. I had the same issue :)

  • @vixola4867
    @vixola4867 6 месяцев назад

    i still havn't managed to do this

  • @DekaDanske
    @DekaDanske Год назад +4

    Just befor they drop the fertiliser, Waste and vehicle Maintenance update

  • @NoName-md5zb
    @NoName-md5zb Год назад

    Do I need water pumps? My building reach water substation (or how its called) but it says building without water. Also, is it possible to cut old water or electricity line and attach new? It wont allow me to join new and old line

  • @tr0mp577
    @tr0mp577 Год назад

    You skipped the first 2,5 years of the game...
    Then it takes you almost 4 years to bring in the first citizens.
    The game is: WORKERS and resources - you skipped half the game 🙂
    You are free to check out my building plan off course, because I should not just be a critic, but also a bridge builder...

  • @Breakfast_of_Champions
    @Breakfast_of_Champions 11 месяцев назад

    I only wish you had turned off the horrible music😉

  • @mozmwhite2513
    @mozmwhite2513 8 месяцев назад +1

    Dude, turn off night mode, ffs.

  • @Kaaxe
    @Kaaxe Год назад

    every tutorial I've found so far is not at all basic enough

  • @komrad1983
    @komrad1983 11 месяцев назад +1

    the key moments about construction are missing, dislike

  • @TowMater603
    @TowMater603 Год назад

    We're going to want to...... ughhh

  • @BenchongDy
    @BenchongDy Год назад

    It's like Cities:Skylines, but orcish

  • @MegaMURRAY123
    @MegaMURRAY123 Год назад

    Next warhammer 3 vid?

  • @stever5279
    @stever5279 Год назад +3

    Your health will continue to drop because you built your industry that pollutes within 600 meters of your housing. Your life span of citizen should be around 85 year old when you do not poison them with pollution. But your lifespans are probably much less. with your current set up you will find a catastrophic loss of population within the next years, and the cost to replace the population will be great. Also bad health causes citizens to migrate away from your country. Use large grain storage silos/warehouses next to your industriwa to be able to sustain them over the winter, and have your industries at least 600 meters from living spaces. To sustain industry as well as food needs for 3,000 you need to harvest something like 40-50 large farm fields per year. I always start my games with minimum money, and build zero or verly low labor high revenue industries (like oil, and fuel refining) before I start my city. With only a million rubles it takes me more than 10 years to get my city started but I enjoy the challenge.

    • @dragoken1616
      @dragoken1616 Год назад

      also, he put his heating pipes above ground wich causes them to lose heat. I remember some other youtuber talking about this

    • @weltraumvogel2
      @weltraumvogel2 Год назад

      ​@@dragoken1616 with the money restrictions at the beginning it may be better to build overground first and move to underground once money no longer is an issue

  • @ethanwhitehead2085
    @ethanwhitehead2085 Год назад +1

    Kind of painful to watch; you really should be able to get people in the republic before the end of the year.
    •Don't worry about advanced services (hospital, kindergarten, police, or school), your people can wait a bit to build those on their own.
    •Don't build a water or sewage system. A water truck and a sewage truck don't need anything built and are far cheaper, even with the cost to buy water and "sell" sewage (for 2 to 5 years, depending on your system). Citizens will also use less water and create less sewage.
    •Always build an underground heat pipe to save money on coal imports. Save time/money by having an excavator work on it right away.
    •Don't waste time/money on asphalt roads, most vehicles early on don't benefit nearly enough to justify the cost.
    •Figure out when to use small vehicles to save money (final deliveries usually or low demand, like fuel).
    •Learn how to stockpile material and workers for construction → Better utilization of vehicles and faster construction.
    •As others have said, don't build pollution sources so close to residences. 500m is about the limit for the small heating plant and 1000m is the limit for most other pollution sources.

    • @GilbMLRS
      @GilbMLRS Год назад

      Depends on how much money you start with. Building the subsistence facilities early gives you a chance to make a layout for residents that fits from the start.
      Also I found that saving on asphalt roads if you have the money is a bad decision. Gravel and asphalt both need time to build anyway so just do it right in the beginning, upgrading a road that has organically become your life artery is a real pain.
      Especially every cross-country road should be made asphalt right away, you will see the benefits when your 90km/h bus transports workers. Upgrading a long road with a hundred branches....oh no that is not advisable, it will clog roads or cut up certain places completely.
      Water - if resources are there - should really be one of the first things. Because if you branch out your town, it is easy to extend the water pipe, at a certain point if you rely on water import for too long, your customs building will be jammed with water trucks otherwise. Also if you haven't made provisions for water facilities in the beginning, you could be hard pressed to find room for it afterwards. And if you already planned it, you can also build it.
      Sewage should also be planned before the buildings come. I make a small bulge in the terrain and put the sewage tank on top of it to have it at an appropriate height. If you retrofit it later, it can be that you cant deform the terrain and have to build sewage pump stations.
      Keeping residence from factories also is of minor importance in the beginning, the main thing is after you have your public services done to produce for export. The people won't all die immediately, you can restructure the town after you have made yourself some room financially and then repurpose old residential areas for new factories when for example you have built a new district some distance away and can reliably shuttle the workers with busses and/or trains.
      Having no people in your power plant because nobody lives nearby and busses can't compensate will for example cascade into a much wider problem. People moving away because of no energy, then workers for heating plants are missing, leading to cold, more people leave, your clinic has no workers and doctors anymore, people start to die etc.
      Also helps a lot to have some mods that allow you to build smaller factories, power plants and so on.

    • @ethanwhitehead2085
      @ethanwhitehead2085 Год назад

      @@GilbMLRS You can still place the subsistence buildings for a good layout; just don't build them right away. You also don't need all services in place right away for citizens to thrive in the short term. A good time to build them is just after the profit generating buildings are built.
      Asphalt is still a terrible idea, at least early on. Panel roads can give your buses the extra speed if you want and they can be built far quicker and cheaper thanks to cranes, but both offer only a small increase to bus speed and only a tiny increase to most truck speeds, and gravel roads will always be cheaper and faster to build. The per km cost is also a lot of money (~10k rubles) that would be better spent elsewhere, like more profitable industries, or higher transportation capacity like ships, cableways, or trains.
      Either way, simply buying another bus or two to run on gravel is cheaper, even with fuel costs, and the range issue is solved by simply forcing workers off at a station (like the free bus stop) and picking them back up before continuing the journey.
      One water truck and one sewage truck are enough for several thousand citizens, they contribute hardly any traffic to the customs house, and they are far cheaper than installing a water and sewage system while requiring no time to build. You can further reduce the cost/volume of water/sewage imports/exports by not pressurizing water substations, as this reduces water consumption and sewage generation by 80% or 90% (I forget which) with no unhappiness.
      I don't see the point in creating pollution near residents when buses are cheap, easy to manage, and simple to set up, especially compared to the effort of tearing either the industry or residences down and rebuilding them later. Even power plants and heating plants are simple to keep staffed once you know what you are doing, so to do otherwise is a skill issue in my opinion.

  • @albin_jansson
    @albin_jansson Год назад

    01:33 Sounds like a successfull
    communist nation to me.

  • @haraldvmann161
    @haraldvmann161 Год назад

    This city is already doomed. Your population will soon start to die due to the pollution from the factories in close vicinity