0:01 Punishment 2:41 Key Moves 7:39 Cat Stance 8:56 Horse Stance 9:57 Stalking Wolf Stance 11:02 Heaven and Earth Stance 11:47 Seikenzuki 12:29 Heat 14:56 Staple Combos Hope it helps ^^ Kindly Support the channel by liking and subscribing...It means a lot😇
You may want to add that Seikenzuki decreases Heat consumption of entering HAE.. 🙂 Notice from you vid that you only got to enter HAE once from zero stacks, then you managed to enter twice after having one stack.
Seikenzuki also buffs HAE 2 in the way that the knockback of the move is greatly increased while at max level (comparable at the knockback of Paul's qcf2 in Heat)
Very valuable video. It would help a lot if you could write a short comment under each combo, where you need a short dash, sidestep, delay, etc.. I'm only thinking about things that are hard to see. THX!
Another thing for the whiff punishment section that u might wanna add/know is b3,4,(qcf)1+2 string. Why use that instead of political storm? Its 16f mid with good range. Political storm can be rough to whiff punish with since it starts with a high.
Hi, nice guide! However i'd like to call out that seikenzuki also increases the dmg you deal in heaven and earth stance. It also increases the damage of the FF4,3 Combo ender. There might be some other increases i dont know of yet tho. Thanks for the video!
Because it is not designed to be played only on this, that's why the damage it does in standard juggle is not huge in the absence of a wall. On the other hand, when you properly mastered the phase of these stances, that you know how to impose your rhythm, insert the load strokes, also master the quarter circle and especially that you master the Seikenzuki, then Lydia sees her potential explode. If you are looking at all costs to juggle with Lydia, you will lose. The launchers of this character are rather bad and these low are, in addition, not far from being among the worst of the characters. You really have to play it on punishments and the Seukenzuki. However, she compensates for these defects with other qualities that make her a really nice character to study and master, but above all, she manages to be strong without being cancer or too easy to play by constantly spamming the same keys by making sure that it always passes with constantly positive frames (hi Jun, Xiaoyu)
@@mwkan772 yeah, its a lame install in my opinion. Bryan's Snake eyes, Leo's Ki charge german power and even Asuka's Naniwa Gusto actually add new moves/extensions on moves. Lidia's just increase damage and makes it so she gets recoverable hp back from the grab. No new moves.
0:01 Punishment
2:41 Key Moves
7:39 Cat Stance
8:56 Horse Stance
9:57 Stalking Wolf Stance
11:02 Heaven and Earth Stance
11:47 Seikenzuki
12:29 Heat
14:56 Staple Combos
Hope it helps ^^
Kindly Support the channel by liking and subscribing...It means a lot😇
awesome guide! picking up Lidia for the first time and this is great!
The lidia Bible just dropped
Best guide by FAR
You may want to add that Seikenzuki decreases Heat consumption of entering HAE.. 🙂 Notice from you vid that you only got to enter HAE once from zero stacks, then you managed to enter twice after having one stack.
Dang the legend himself, while playing tekken 7 i used to watch your gameplay for improvement 😌
Seikenzuki also buffs HAE 2 in the way that the knockback of the move is greatly increased while at max level (comparable at the knockback of Paul's qcf2 in Heat)
Very valuable video.
It would help a lot if you could write a short comment under each combo, where you need a short dash, sidestep, delay, etc.. I'm only thinking about things that are hard to see. THX!
easily the best one of these out right now imho
Her inputs are intense but I like her style 🔥
Thanks for the guide! I like Lidia and I'm trying to learn her
Yes.. Thanks for the guide 🎉🎉🎉
Another thing for the whiff punishment section that u might wanna add/know is b3,4,(qcf)1+2 string. Why use that instead of political storm? Its 16f mid with good range. Political storm can be rough to whiff punish with since it starts with a high.
Thank always you man,
Hi, nice guide!
However i'd like to call out that seikenzuki also increases the dmg you deal in heaven and earth stance. It also increases the damage of the FF4,3 Combo ender.
There might be some other increases i dont know of yet tho.
Thanks for the video!
Thanks for the info bro^^
Nice guide not like the other ones just showing combos
Hi, I am very grateful to you for your videos, I will be very glad if you make a video of yoshimitsu is there in your plans?
Good thumbnail
Just what I needed, thank you mwkan for another banger
Hope it helps^^
Can you make the description text for the key moves larger?
Many moves early in the video say "WS" when they're "while rising". An example is #15
WS means while standing
WS is the standard notation for years and years to not confuse it with WR (while running).
Was waiting for this!
Because it is not designed to be played only on this, that's why the damage it does in standard juggle is not huge in the absence of a wall. On the other hand, when you properly mastered the phase of these stances, that you know how to impose your rhythm, insert the load strokes, also master the quarter circle and especially that you master the Seikenzuki, then Lydia sees her potential explode.
If you are looking at all costs to juggle with Lydia, you will lose. The launchers of this character are rather bad and these low are, in addition, not far from being among the worst of the characters. You really have to play it on punishments and the Seukenzuki. However, she compensates for these defects with other qualities that make her a really nice character to study and master, but above all, she manages to be strong without being cancer or too easy to play by constantly spamming the same keys by making sure that it always passes with constantly positive frames (hi Jun, Xiaoyu)
Next yoshimitsu pls🐙
Seikenzuki increases the damage of her ground pound by a lot.
it's just about damage increase..that's it I guess
@@mwkan772 yeah, its a lame install in my opinion. Bryan's Snake eyes, Leo's Ki charge german power and even Asuka's Naniwa Gusto actually add new moves/extensions on moves. Lidia's just increase damage and makes it so she gets recoverable hp back from the grab. No new moves.
so true
Wtf
It gives her green health for the UF1+2 throw??!
Training mode should have a half life display to see how much heals
Ground Pound, Air Throw, and HAE 2 gets more powerful with Seikenzuki
6:29 isn't that +14 so you can f1+2,3,1+2? I've been using it quite a lot
Can you do one on Yoshimitsu please >)
Doesnt higher Seikenzuki lessen the heat cost for Heaven and earth?
is qcfqcf22 delayed bfF1+2 better than f1+2, 3,qcf1+2 as wall ender? I usually do the latter as its more consistent.
Do what you comfortable to do, at least you're not going to drop the combo😅
b3,1 gives +14 in general, not just 22 6:22
GOAT female character
Yoshimitsu guide when?
soon ^^
The text is so small….
Mwkwan on a female character? Damn
Is it just me or does lidia feel so easy to counterplay. I've seen no success.