Makes me want to put together a Khorne team and not even bother picking up the ball all season. Just cause as many casualties as I can. That's probably a good way to make some real life enemies though.
I'm liking a 4 Bloodseekers 1 Khorngor 6 Linemen 3 RR build for 990k. AG3+ linemen means you're not as desperately reliable on the 1 Khorngor being your only ball carrier like Nurgle are with the Pestigors, and you have max Bloodseekers and 3 rerolls from the get go. PS glad to see you're still alive Ben! Barely seen you these last few weeks. I'm sure you'll catch up with your messages at some point 😂
We play a Crippled Ironman format sometimes, with a 1000 TV cap rule. Good to see that the Max Danger roster fits that! I'll be sure to take them haha!!!
I have a penchant for throwing double skulls on fumbbl. So I plan on taking this army going forward so when it happens I can yell skulls for the skull throne
I tried to mimic a Khorne team on BB2 (with all the frenzy, stat busts and juggs on Khornegor made it 1300 TV without thinking of a way to get the Bloodspawn) I used Chaotic Pact mixed team using rotters as the linemen, the Khornegors are the heroes of this team really, a fresh Khorne team against a Norse team with some levelling up kinda corrupted the experiment a little but as a whole they’re fun to play, just a little on the wild side
Played my first two games of the league today and I know you said these guys roll a lot of dice but wow. They roll A LOT of dice. 3 injuries game 1 against lizards and 4 game 2 against elves. Got brawler on the big guy, Khorngors with block and an apothecary
In my league, we start with 18 free spp dispatched the way we want ( chosen skills or random ones) and with a "leader" on one of my khorngors, the "Max Danger" composition is an evidence to me!😈 I can't imagine saving money to buy a Bloodspawn in game 4 ou 5. I can't wait til september!!! EDIT: i modified the composition: 1 bloodspawn, 3 seekers, 2 khorngors 5 linemen +2 RR+1 LEADER RR.
Hey Jenny, great question!! They're very similar in design; but the Khorne players all follow the god Khorne (who is the god of war). Instead of Beastmen as their linemen they have humans (Marauder Linemen) with Frenzy (so they Block twice), and their Warriors are upgraded to Bloodseekers (who are basically the same but have Frenzy and 1 less agility).
It's killy by a bit, both to your opponent and yourself. I would actually promote 5RR with this team since the players lack so much toughness early on.
I don't think so, but I saw a reddit post a couple of days back where the skill access was presented as follows: GM/AS on linemen, GMS/A on seekers and gors and MS/AG on the bloodspawn. Interestingly, that would mean that they are one of just two teams, the other being Chorfs, without access to Passing skills even as a secondary.
I'm gonna play a few games with friends where I completely ignore the ball and just try and kill their players. Should be hilarious, even though I will lose badly every game.
OK I am staring a league with a new khorne team! Going max Danger because that's the only way... Who needs rerolls... Khorne cares not from whence the blood flows !
Bloodspawn is a trap, it's way too much of a liability at that price. The one reroll build won't be fun, at all. The dice are always potentially cold, and will punish a coach, whereas Khorne doesn't care from whence the blood flows. Overall this is a bit of an OP roster and kinda demonstrates that customers need to buy into the new shinies. Lineblokes, doggos and rerolls are all very cheap whilst being perfectly capable on the pitch, and the blood warriors are really good for 110 although the absence of block and tackle might not help at the start. I'd go with 8 line doods, 4 doggos, 3 RRs minimum and as many bloodwarrior as fits (probably just the one) Doggos and bodies with RRs are the way to go with this team
My bloodspawn has failed every game I’ve played. He’s a huge point sink and rolling to move him on a 4 plus means he’s your only choice for blitz to get your money’s worth. I’m benching for sure
Personally, I think this team doesn't compare to the Daemons of Khorne from fumbbl secret. It's too balanced for my taste, not bashy/killy enough. I think 5RR is justified due to the lack of protective skills and mass frenzy.
I think Max Danger is truly the way to go. Let the blood flow!
Makes me want to put together a Khorne team and not even bother picking up the ball all season. Just cause as many casualties as I can. That's probably a good way to make some real life enemies though.
I'm liking a 4 Bloodseekers 1 Khorngor 6 Linemen 3 RR build for 990k. AG3+ linemen means you're not as desperately reliable on the 1 Khorngor being your only ball carrier like Nurgle are with the Pestigors, and you have max Bloodseekers and 3 rerolls from the get go.
PS glad to see you're still alive Ben! Barely seen you these last few weeks. I'm sure you'll catch up with your messages at some point 😂
This was the roster I was thinking about. Or even -1 gor +1ineman and extra dedicated fans
We need some Slannesh love. A Chaos running team with demonettes would be cool.
Khorne is the Blood in Blood Bowl!
Max Danger is the Khorne way.
Thank you Ben 😊
Agility players are eating their rulebooks right now. Blood for the Blood God! Skulls for the Skull Throne!
Interested to see how they play.
Hopefully they are as consistent (Khornesistent?) as you say!
Is 4 Bloodseekers, 4 Khornedogs, 3 Linemen, 2 re-rolls viable for 990?
I'm sort of sold on the kit but really sold on the way the team play, I'm feeling scratch building building a khorne team.
We play a Crippled Ironman format sometimes, with a 1000 TV cap rule. Good to see that the Max Danger roster fits that! I'll be sure to take them haha!!!
I've pre-ordered the Bloodspawn, so I'm going max danger build👊
I have a penchant for throwing double skulls on fumbbl. So I plan on taking this army going forward so when it happens I can yell skulls for the skull throne
I like the first build the most. It's Khorne, let the blood flow!!!
I tried to mimic a Khorne team on BB2 (with all the frenzy, stat busts and juggs on Khornegor made it 1300 TV without thinking of a way to get the Bloodspawn) I used Chaotic Pact mixed team using rotters as the linemen, the Khornegors are the heroes of this team really, a fresh Khorne team against a Norse team with some levelling up kinda corrupted the experiment a little but as a whole they’re fun to play, just a little on the wild side
Here is a wild one, the Borak Build
1 Lord Borak 260
4 Bloodseekers 440
6 Linemen 300
1000 Total
ReRolls are for the weak :)
Played my first two games of the league today and I know you said these guys roll a lot of dice but wow. They roll A LOT of dice. 3 injuries game 1 against lizards and 4 game 2 against elves. Got brawler on the big guy, Khorngors with block and an apothecary
Eagerly await setups vid
Remember...
... THE BALL!!!
:)
I went 3 blood seekers, a blood spawn, a khorngor, and 6 linemen. 2 rerolls.
4 x Khorngor
2 x Bloodseeker
5 x Marauder Linemen
4 rerollls
990k
Is this madness?
Id say its whimpy, no blood spawn, might as well play high elves.
Consistent and Corny
Both corny and Khorney.
:P
Your Blood Bowl videos have been very helpful for a scrub such as myself. Thank you!
In my league, we start with 18 free spp dispatched the way we want ( chosen skills or random ones) and with a "leader" on one of my khorngors, the "Max Danger" composition is an evidence to me!😈 I can't imagine saving money to buy a Bloodspawn in game 4 ou 5. I can't wait til september!!!
EDIT: i modified the composition: 1 bloodspawn, 3 seekers, 2 khorngors 5 linemen +2 RR+1 LEADER RR.
What’s the difference between what chaos are as characters and these please?
What are Khorne?
Hey Jenny, great question!! They're very similar in design; but the Khorne players all follow the god Khorne (who is the god of war). Instead of Beastmen as their linemen they have humans (Marauder Linemen) with Frenzy (so they Block twice), and their Warriors are upgraded to Bloodseekers (who are basically the same but have Frenzy and 1 less agility).
@@BoneheadPodcast do they just worship different Chaos gods then?
And thanks for the reply.
Great videos, just got a khorne team and a bit late to this video, but how does the favoured of khorne work?
Some star players are only available for the favoured of khorne like Scylla Anfingrimm.
What about skyla anfrigrimm is that a good model
I miss the cost of the players. You mention that the Bloodspawn cost 160k. What does Khorngors cost?
Try the max danger vs sylvan elf, max victory... win 2-1 full team standing vs 3 elf standing (all the rest casualty)
Can someone explain a 4 die block please?!? Thanks
Hey Philip!! A 4 die block or 6 die block is a 2/4DB with frenzy 🤩
@@BoneheadPodcast
Ah, so it would be a 2 or 3 die block per block leading to a 4/6 total.
Got you👍
Thinking of running scyla with 4 bloodseekers, 2 khorngor and 5 linemen. 2 rerolls. Got 1250k to spend. Thoughts?
All of these list assume that rerolls will cost 60k. Has that been confirmed someplace?
yes, some reviewers have early access boxes already
Has anyone played this team with the thought of getting as many casualties and if so how well has it been?
It's killy by a bit, both to your opponent and yourself. I would actually promote 5RR with this team since the players lack so much toughness early on.
Have they released the skill access yet?
heresyandheroes.files.wordpress.com/2021/11/img_8100.jpg
I don't think so, but I saw a reddit post a couple of days back where the skill access was presented as follows: GM/AS on linemen, GMS/A on seekers and gors and MS/AG on the bloodspawn.
Interestingly, that would mean that they are one of just two teams, the other being Chorfs, without access to Passing skills even as a secondary.
@@obelix1996 i posted access on reddit. GM/AS Linos. GMS/AP Gors. GMS/A Seekers. MS/AG Spawn.
@@marconiosi3589 Huh, I must have seen some different post, but good to know Leader is still on the menu
the khornegors are GMS/AP
Has anyone found any good stls for the khorngor and bloodspawn?
I went with the Flesh Golem #1 from Pugna Miniatures. For Bloodspawn. Needed one for my College of Beast Dungeon Bowl team.
in terms of cost the Deathroller is still more expensive lol
I'm gonna play a few games with friends where I completely ignore the ball and just try and kill their players. Should be hilarious, even though I will lose badly every game.
OK I am staring a league with a new khorne team! Going max Danger because that's the only way... Who needs rerolls... Khorne cares not from whence the blood flows !
4 die blocks?
2 rolls of 2
Max Danger is the only way to go, rerolls are for the weak!
Bloodspawn is a trap, it's way too much of a liability at that price.
The one reroll build won't be fun, at all. The dice are always potentially cold, and will punish a coach, whereas Khorne doesn't care from whence the blood flows.
Overall this is a bit of an OP roster and kinda demonstrates that customers need to buy into the new shinies. Lineblokes, doggos and rerolls are all very cheap whilst being perfectly capable on the pitch, and the blood warriors are really good for 110 although the absence of block and tackle might not help at the start.
I'd go with 8 line doods, 4 doggos, 3 RRs minimum and as many bloodwarrior as fits (probably just the one)
Doggos and bodies with RRs are the way to go with this team
My bloodspawn has failed every game I’ve played. He’s a huge point sink and rolling to move him on a 4 plus means he’s your only choice for blitz to get your money’s worth. I’m benching for sure
Personally, I think this team doesn't compare to the Daemons of Khorne from fumbbl secret. It's too balanced for my taste, not bashy/killy enough.
I think 5RR is justified due to the lack of protective skills and mass frenzy.