I actually just used a lineman as my ball carrier, and then used the STR access on the Khorngores to get more guard. Made my punching in the early days of the league feel way more consistent.
Getting Strip Ball on a Khorngor as a Ball Hawk can be a fantastic first or second skill (I wouldn't get it on your first leveled Khorngor). Strip Ball works nicely with Juggernaught to turn a Both Down into a Push which triggers the Strip Ball.
Khorne has 2 things that will keep them low tier 1)s3 av8 frenzy is a negatrait on these linemen. 2) 5 models want to blitz every turn or they don't get their skills active (ghors and spawn) so you give up a ton of TV because of the 1 blitz a turn aspect.
Getting Claws on the Bloodseekers I think is at the same level as giving them Guard. Makes Khorne so dangerous against high armor teams. Extra Arms on the Khorngors making unmarked pickups and catches 2+ gives you stretch play potential and puts the opposition in a bind. Your opponent should never want to Mark any player on a Khorne team.
Just starting my team and the marauders just struggle to stay alive. I always wonder if it's worth making a khorngor into a ball carrier or a marauder. I always feel that khorngors are better used to get stuck in and make openings. Either can be effective scorers
Just wrapped up my first season and the Khornegors give you a lot more control because you don't have to follow up when blocking or blitzing. All the frenzy adds a lot of variability that can change the positioning more than you would like. If your Khornegor has the ball and gets based one-on-one, the combination of Juggernaut and horns gives you a fairly reliable blitz off where even if you don't knock the baser down, you can push them off, not follow and you are free to move. Same situation with a Marauder you have to do a 2nd hit if you don't knockdown (have your direction dictated if you do), don't have the ST boost, and require a skill up to mitigate the both down dice. If you were limited to 1 Gor, sure use them for the targeted strikes and cover but with up to 4 dedicating 1 to be a ball carrier seemed wise to me.
Played my first khorne game in a new league. A khorngor died, and a bloodseeker suffered a -1 str injury. I'm not entirely sure how I'm supposed to recover the team at this point D:
Just don't fall for the trap of purchasing your lineman before you repurchase your blood seeker. Earning money in bb2020 is much easier. Don't fret just focus on scoring atleast 1 touchdown per match
@@cleftboywonder will do. I used the earnings from the first game to purchase a replacement khorngor. I’ve got 5k in the bank and am now saving for the seeker
@@cleftboywonder welp an ogre punched a bloodseeker and killed him. Didn’t even use mighty blow. I’m now down 2 bloodseekers with 6 games left in the season
I don't see the use of the Khorngors in this roster. As a ball carrier a Marauder with AG 3+ and movement 6 is as good as the Khorngor and also cheaper. The Blitzer for me is the Bloodspawn. If he stands on the line he gets punched with AV 9+ and probably removed. The Bloodseekers do that job better. So blitz with him and protect him Maybe as a safety the Khorngors would be good, but that's just one
Disagree, you're relying on not rolling a 1 at crucial moment with the Spawn. The Gore always gives you a 5/6 return as a push is often enough, especially once you've given it Strip Ball.
Just finishing my league with the Khorne team. They're absolutely brutal when leveled up😁
Completely agree
I actually just used a lineman as my ball carrier, and then used the STR access on the Khorngores to get more guard.
Made my punching in the early days of the league feel way more consistent.
You nailed it when you said, “This is a goblin team that can hurt you.” It is why I am taking them to Chaos Cup. Super fun to play this team.
You'll be at chaos cup?!?! Epic!!
Getting Strip Ball on a Khorngor as a Ball Hawk can be a fantastic first or second skill (I wouldn't get it on your first leveled Khorngor). Strip Ball works nicely with Juggernaught to turn a Both Down into a Push which triggers the Strip Ball.
Khorne has 2 things that will keep them low tier
1)s3 av8 frenzy is a negatrait on these linemen.
2) 5 models want to blitz every turn or they don't get their skills active (ghors and spawn) so you give up a ton of TV because of the 1 blitz a turn aspect.
Getting Claws on the Bloodseekers I think is at the same level as giving them Guard. Makes Khorne so dangerous against high armor teams.
Extra Arms on the Khorngors making unmarked pickups and catches 2+ gives you stretch play potential and puts the opposition in a bind. Your opponent should never want to Mark any player on a Khorne team.
Just bought a khorne team. Not together yet though.
I've found they do pretty well against dwarf teams, that may be just me but I'm enjoying them in friends games so may run them in a league
Just starting my team and the marauders just struggle to stay alive. I always wonder if it's worth making a khorngor into a ball carrier or a marauder. I always feel that khorngors are better used to get stuck in and make openings. Either can be effective scorers
Just wrapped up my first season and the Khornegors give you a lot more control because you don't have to follow up when blocking or blitzing. All the frenzy adds a lot of variability that can change the positioning more than you would like. If your Khornegor has the ball and gets based one-on-one, the combination of Juggernaut and horns gives you a fairly reliable blitz off where even if you don't knock the baser down, you can push them off, not follow and you are free to move. Same situation with a Marauder you have to do a 2nd hit if you don't knockdown (have your direction dictated if you do), don't have the ST boost, and require a skill up to mitigate the both down dice. If you were limited to 1 Gor, sure use them for the targeted strikes and cover but with up to 4 dedicating 1 to be a ball carrier seemed wise to me.
Kharneth Saves!!!!
Played my first khorne game in a new league. A khorngor died, and a bloodseeker suffered a -1 str injury. I'm not entirely sure how I'm supposed to recover the team at this point D:
Just don't fall for the trap of purchasing your lineman before you repurchase your blood seeker. Earning money in bb2020 is much easier. Don't fret just focus on scoring atleast 1 touchdown per match
@@cleftboywonder will do. I used the earnings from the first game to purchase a replacement khorngor. I’ve got 5k in the bank and am now saving for the seeker
@@torokokill good lad
@@cleftboywonder welp an ogre punched a bloodseeker and killed him. Didn’t even use mighty blow. I’m now down 2 bloodseekers with 6 games left in the season
I don't see the use of the Khorngors in this roster. As a ball carrier a Marauder with AG 3+ and movement 6 is as good as the Khorngor and also cheaper. The Blitzer for me is the Bloodspawn. If he stands on the line he gets punched with AV 9+ and probably removed. The Bloodseekers do that job better. So blitz with him and protect him
Maybe as a safety the Khorngors would be good, but that's just one
Disagree, you're relying on not rolling a 1 at crucial moment with the Spawn.
The Gore always gives you a 5/6 return as a push is often enough, especially once you've given it Strip Ball.