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UV Map a Stool in Maya 2022: Basics
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- Опубликовано: 18 авг 2024
- Hi Creators,
In this video tutorial, we cover how to UV map a hard surface object. We'll be using tools such as projection, unfolding, texel density, and more! There's a lot to cover, so let's get started!
Software used: Maya 2022
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I'm currently going to school for this and your videos have been the best teacher. You are thorough, thoughtful, consistent, and amazing! Thank you!
I've struggled immensely w/ trying to understand UV maps. You make it so easy to follow, understand, and learn. TYSM!!!
Happy to hear that! Enjoy texturing!
Thanks for the video. I find that the 3D Cut and Sew UV tool eliminates a lot of the need to do a bunch of individual projections. I just hit the model with a planar map to clear out the default UVs and then use the 3D Cut and Sew UV tool to mark my seams and create UV shells. Then I select all the shells and hit shift+D to unfold all of them in one shot. It puts all the shells at the same texel density and ensures that they are right side up exponentially. It has really sped up my UV workflow. It's a great tool.
I've been a fan of your channel for a while now. You do great work. Your Arnold rendering videos really helped get me going with Arnold. Keep up the good work!
Those are great tips, Karabo! Thank you for sharing :D
Thank you, I really appreciate all the tutorials. I find that very few people can actually teach or do tutorials effectively because in almost every case they start out with a simple concept and then immediately go way off the rails into other aspects, theory and detail that has nothing to do with the original intent of the tutorial, or in the example of UV'ing something, they start out with a really complex object. If you are going to teach something keep it simple. That's why I definitely think your tutorials achieve the goal of bringing people up to speed on Maya. I knew about most of this content in this tutorial but one thing I learned was how to transfer attributes and a few other little shortcuts.
Wow, that really means a lot! Thank you Stephen!
This is THE best UV tut for Maya I've ever seen. Bravo, and thank you!
Thank you so much Chris! I really appreciate it!
Thank you for taking the time and effort to do this. It was simple, direct and very helpful.
I've heard many tutors. You are very good. I am so glad I've found You. All the best! Thank You
Thank you so much 😀
i follow u for a while for wisdow, and this one tutorial, was exactly what I need. valuable information and a good laugh. thank u!
Glad you liked it! Thank you for watching 😀
thank you for these amazing tutorials
Glad you like them! Thank you for watching 😀
Great video once again. I'll finally get how to use UV mapping one day. This is where I start.
its a fun to learn with you pls make more videos like this. It's fun to learn with you
You are so welcome! Glad you it helped!
your videos are really helpfull for me thamks a lot😊
👌
This is an amazing Video.
This was overall easy to follow but I had issues with separating the cut I made in the leg, I could not select the UVs like you did so they objects did not separate. That was the only issue, great tutorial!!
Hi Monica, you have an amazing didactic! Wow, I'm fascinated! Thanks for sharing your knowledge, these tricks are worth gold! Greetings from Brazil!
Thank you so much!!
Wow! This is perfect! This is exactly what I was looking for! Thank you
You're so welcome! I hope it's helpful! :)
best UV map tutorial!!
Thank you for the tutorial.🙏 I have learnt lot from this tutorial. Your teaching skills are the best. 👌👍
My pleasure 😊 Thank you for watching!
really best video mam , thanku for it
Most welcome 😊 I'm glad it was helpful!
Thanks for the video. I appreciate. Now i got lot more tricks about uv mapping.😀
Thank you!
You are a great teacher!
Thank you for your helpful videos.
really a nice video
this is exactly what i needed, thank you so much!!!
You're so welcome, Paolo!
you are so good to explain!! THANKS
Glad it was helpful! Thank you for watching ❤️
you are helping me a lottttttttttt. thank you 🙂🙂🙂
You're welcome 😊 Happy to help!
First of all thanks alot I learned alot.
I got a question: I have a scene full of tiny objects,should I put all the uv maps in 0-1 space? They are many!
Wow Monica you are just amezing your explaining in very easy method great 👍👍👍..but i got her small problem in transfer attributes. component doesn't working hear how can I fix it???
In layout when you were resizing the stool parts why haven't use texel density option again to match when you change the object size?
loved it
what I asked What I found
Thank you Monica
Thank you! :D
realy nice
Haven't been there any improvements on the UV tools on this 2022 version? It seems exactly like Maya 2018's.
NICE
thank you so much..,
Thanks...
You are most welcome
Good afternoon. I don't understand why in the UV Toolkit, in the tools tab, the scale is specified exactly as 2,000 ?! Why not 1?! After all, as I understand it, this is an increase in sheels. If so, then after all, then the texel will be wrong on the model .... Or I don’t understand something at all. All in all, I'm confused.
Explain, please)
Can you do UV for ipad?
Can you explain how to do interior lighting in Arnold
That's a great idea Nikhil. I would love to :)
In modeling in general, when is it the right time to delete history and freeze transformations?
In my experience you want to delete history every time you are working on an object and the history can affect other processes within the modeling. I usually try to do it everytime I shift something around or am working on anything that might need to stay in a certain place. Before beveling, when beginning the UV maps, and when exporting to texture and making it a 3D object. Just my opinion.
There's a skip at 21:55
Is there a shortcut that you used or something?
I just selected the UVs. :)
Hello Academic Phoenix Plus,
thanks for sharing this helpful tutorial, currently im working on my portfolio so can i use this tutorial model to add in my portfolio, i hope you find my comment soon waiting for your response🙂...
Yes, absolutely. 😀
I had send you friend request in Instagram
Uuuunfold!
Uuuunfold!!!
I love the way you teach, But why they can't create another easy way to add texture to a 3d model. I Think the UV mapping is not a smart concept to deal with, Specially when you are artists not a tailor, They should come up with another easy faster way,
But you are great, Thanks a lot.
After doing this in Blender it feels really painful.
This is a very good tutorial but... you never talk about tile and shell padding, which is very important... 😟