Transferring 1 year of progress from Unreal Engine to Unity

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  • Опубликовано: 18 сен 2024
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    Music by Zakhar Valaha from Pixabay

Комментарии • 44

  • @epich307
    @epich307 3 дня назад +4

    bro escaped the matrix

    • @Ed-GameDev
      @Ed-GameDev  3 дня назад +1

      Haha still trying

    • @rayargames
      @rayargames 19 часов назад +1

      @@Ed-GameDev Actually Unity has its own water system with bouyancy, use that its realistic

    • @Ed-GameDev
      @Ed-GameDev  16 часов назад

      @@rayargames Ah I didnt know that, I believe it would still be important for me to make my own just so I can have full control of the water!

  • @xeteorblaze
    @xeteorblaze 2 дня назад +4

    next, go to godot and after that, cocos

    • @Ed-GameDev
      @Ed-GameDev  2 дня назад

      Ah man, I hope I won't have to switch that many times 😅

    • @DrTheRich
      @DrTheRich 2 дня назад

      after that, "I made my own game engine"

    • @Ed-GameDev
      @Ed-GameDev  День назад

      I hope I wont have to go that far

  • @jollyname
    @jollyname День назад

    Nice game this got me inspired i might try to make something similar :) also it hurts me to see you used a rectangle instead of a bean :(

    • @Ed-GameDev
      @Ed-GameDev  День назад

      hahaha good luck man! Just because you subscribed and supported i'll make it a BEAN

    • @jollyname
      @jollyname День назад

      @@Ed-GameDev yay :)

  • @NeatGames
    @NeatGames День назад

    That water does look great! I tried godot and unreal, and I've sticked with Unity as well :D

  • @garadosix25
    @garadosix25 2 часа назад

    To clarify something. As a lot of people say here why not try Godot. I've been programming in Unity for 5 years, in Godot for a year, and in Unreal. Yes, Godot is a great engine, it's very simple for beginners, it's not HW intensive, it has a simple language to use (a combination of Python and Javascript), it's fast, and has a nice and friendly UI. Unfortunately, Godot still has a long way to go and it's just at the beginning, it's missing a lot of features and it's quite limited. You practically can't make a 3D game in it unless it's just a really small project. 2D games are fine since that's Godot's primary focus, but there's still so much functionality missing and it's also important to say that Godot might be faster in the editor, but it's not faster and more stable in the build compared to Unity. People just love to compare it to Unity and keep saying it's better only because it's free, open-source, and beginner-friendly. It is a very similar thing to saying that Python is better than C. However, the reality is different.

  • @timmtheguy
    @timmtheguy 3 дня назад

    There are two suggestions i have for wave buoyancy.
    Number one is for you to procedurally generate the water using a mesh (I would recomend watching brackey's video on it), or
    Number two is to import a plane with a lot of verticies into unity, turn on Read/Write, then in C# change the individual vertex positions

    • @Ed-GameDev
      @Ed-GameDev  3 дня назад +1

      Good ideas! Although I am more interested in changing the vertex positions with a shader, since water plays a huge part in my game and need it optimised

    • @thor_whitemountain
      @thor_whitemountain 2 дня назад +1

      @@Ed-GameDev I'd recommend Acerola in that case, he made a video about waves in shader + boyancy

    • @Ed-GameDev
      @Ed-GameDev  2 дня назад +2

      Appreciate the tip, i'll make sure to check it out

    • @gin_
      @gin_ 2 дня назад +1

      Make the vertex transformations depend on a given time number as the "seed", so that it is deterministic and you can just query the time against the algorithm to get a CPU friendly wave height

  • @anasel_11
    @anasel_11 3 дня назад +1

    Hello world!

  • @DumLad
    @DumLad 2 дня назад

    sick bro

    • @Ed-GameDev
      @Ed-GameDev  2 дня назад

      Appreciate it man! Make sure to subscribe for future content

  • @itsfkf6106
    @itsfkf6106 4 дня назад +1

    Fun fact nowadays I get around 30 views per stream

  • @itsfkf6106
    @itsfkf6106 4 дня назад +1

    Zaddy

  • @TheTrolderia
    @TheTrolderia 3 дня назад

    Hey man how did you make that water?

    • @Ed-GameDev
      @Ed-GameDev  2 дня назад +1

      Hi! In the video I actually mention the tutorial I followed, but for your simplicity here you go: ruclips.net/video/78WCzTVmc28/видео.html
      Make sure to subscribe if you havent already!

  • @gostan2718
    @gostan2718 День назад

    Why not Godot? I heard it good

    • @Ed-GameDev
      @Ed-GameDev  16 часов назад

      Godot is good, but I already had previous experience with Unity so it was a better option for me😅

    • @gostan2718
      @gostan2718 8 часов назад

      @@Ed-GameDev yeah don't waste your time trying Godot it is not as good as people say

  • @othmanalani6460
    @othmanalani6460 3 дня назад

    Can u make ASMR coding videos?

  • @fredmcveigh9877
    @fredmcveigh9877 4 дня назад

    another comment for you.

    • @Ed-GameDev
      @Ed-GameDev  4 дня назад

      Appreciate it man! Helps the algorithm lol

  • @levelsofgames
    @levelsofgames 3 дня назад +6

    unity is better

  • @diligencehumility6971
    @diligencehumility6971 3 дня назад

    For a bigger 3D game with a bigger world, I would recommend using Unreal

    • @Ed-GameDev
      @Ed-GameDev  3 дня назад

      I actually switched from Unreal to Unity, I made a video about it if you are interested ruclips.net/video/9SlejCqRDug/видео.html