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EdGameDev
Швеция
Добавлен 27 авг 2017
Hey there!
I'm Eduard, a passionate game developer currently studying in Sweden. On this channel, I share my journey through the world of game development, from coding and design to the final product. Whether you're a fellow developer, a gamer, or just curious about how games are made, you'll find something exciting here. Join me as I dive into tutorials, behind-the-scenes looks, and the latest project updates. Don't forget to subscribe and hit the bell icon to stay updated with all my latest content!
I'm Eduard, a passionate game developer currently studying in Sweden. On this channel, I share my journey through the world of game development, from coding and design to the final product. Whether you're a fellow developer, a gamer, or just curious about how games are made, you'll find something exciting here. Join me as I dive into tutorials, behind-the-scenes looks, and the latest project updates. Don't forget to subscribe and hit the bell icon to stay updated with all my latest content!
One Week of Indie Game Development - Landscape
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📚 - Chapters
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🐦 - Twitter: BalkanEduardo
⚙️ - Fiverr(affiliate link): fvrr.co/3k3d5YD
📣- Check out my most recent videos here: bit.ly/3DoKNjS
📚 - Chapters
LINKS:
🥰-If you wish to support my development and want me to create more and better content support me at: ko-fi.com/eduard04
💬 - Discord: discord.gg/R7a5H8Dfue
📷 - Instagram: eduardprobro
🎮 - Twitch: www.twitch.tv/eduard20044002
🐦 - Twitter: BalkanEduardo
⚙️ - Fiverr(affiliate link): fvrr.co/3k3d5YD
Просмотров: 238
Видео
Finishing my Low Poly Water System for my game
Просмотров 69921 день назад
🔴- Subscribe for more content like this every week: bit.ly/38jZvKG 📣- Check out my most recent videos here: bit.ly/3DoKNjS 📚 - Chapters LINKS: 🥰-If you wish to support my development and want me to create more and better content support me at: ko-fi.com/eduard04 💬 - Discord: discord.gg/R7a5H8Dfue 📷 - Instagram: eduardprobro 🎮 - Twitch: www.twitch.tv/eduard20044002 🐦 - Twitter: tw...
My Struggles as Indie Game Developer
Просмотров 233Месяц назад
🔴- Subscribe for more content like this every week: bit.ly/38jZvKG 📣- Check out my most recent videos here: bit.ly/3DoKNjS 📚 - Chapters LINKS: 🥰-If you wish to support my development and want me to create more and better content support me at: ko-fi.com/eduard04 💬 - Discord: discord.gg/R7a5H8Dfue 📷 - Instagram: eduardprobro 🎮 - Twitch: www.twitch.tv/eduard20044002 🐦 - Twitter: tw...
Transferring 1 year of progress from Unreal Engine to Unity
Просмотров 3,8 тыс.Месяц назад
🔴- Subscribe for more content like this every week: bit.ly/38jZvKG 📣- Check out my most recent videos here: bit.ly/3DoKNjS LINKS: 🥰-If you wish to support my development and want me to create more and better content support me at: ko-fi.com/eduard04 💬 - Discord: discord.gg/R7a5H8Dfue 📷 - Instagram: eduardprobro 🎮 - Twitch: www.twitch.tv/eduard20044002 🐦 - Twitter: Bal...
I am Leaving Unreal Engine and this is WHY!
Просмотров 3,5 тыс.3 месяца назад
🔴- Subscribe for more content like this every week: bit.ly/38jZvKG 📣- Check out my most recent videos here: bit.ly/3DoKNjS 📚 - Chapters LINKS: 🥰-If you wish to support my development and want me to create more and better content support me at: ko-fi.com/eduard04 💬 - Discord: discord.gg/R7a5H8Dfue 📷 - Instagram: eduardprobro 🎮 - Twitch: www.twitch.tv/eduard20044002 🐦 - Twitter: tw...
Realistic Islands in My Game: NASA Maps & Unreal Engine | Tranquil Waters Devlog #9
Просмотров 1206 месяцев назад
this devlog, I tackle the challenge of creating realistic islands for my pirate-themed indie game, Tranquil Waters. Discover how I used NASA maps and Unreal Engine to overcome scaling issues and bring a real-world archipelago to life. Perfect for indie game developers looking to level up their world-building skills! Heightmapper website used in video: tangrams.github.io/heightmapper/ 🔴- Subscri...
My Ship Controls Were a Disaster, So I Fixed Them...Kinda | Tranquil Waters Devlog #8
Просмотров 1938 месяцев назад
In this Tranquil Waters Devlog (#8!) I tackle some much-needed improvements to my ship controls. Watch as I struggle with Unreal Engine curves, rewrite my interaction system (yikes!), and try to make the movement feel more realistic. Was it a success? You'll have to watch to find out! You can find the different videos mentioned here: ruclips.net/video/Sekmh01joiQ/видео.html ruclips.net/video/j9...
Learning Ship Physics the Hard Way (Seriously, It Sank) | Tranquil Waters Devlog #7
Просмотров 1339 месяцев назад
In this Tranquil Waters devlog (#7), I attempt to add ship controls and working physics. Hilarity ensues as I battle sinking ships, bugged-out characters, and my own lack of knowledge. Did I manage to get it working? Watch and find out! The pack used in the video: syntystore.com/products/polygon-pirate-pack?_pos=1&_psq=pirate p&_ss=e&_v=1.0 🔴- Subscribe for more content like this every week: bi...
Developing a Better Inventory From Scratch | Tranquil Waters Devlog #6
Просмотров 6410 месяцев назад
🔴- Subscribe for more content like this every week: bit.ly/38jZvKG 📣- Check out my most recent videos here: bit.ly/3DoKNjS 📚 - Chapters LINKS: 🥰-If you wish to support my development and want me to create more and better content support me at: ko-fi.com/eduard04 💬 - Discord: discord.gg/R7a5H8Dfue 📷 - Instagram: eduardprobro 🎮 - Twitch: www.twitch.tv/eduard20044002 🐦 - Twitter: tw...
Creating a inventory system for the first time | Devlog #5
Просмотров 9111 месяцев назад
Creating a inventory system for the first time | Devlog #5
Making Tranquil Waters: A Cozy Game Dev Journey | Devlog #4
Просмотров 87Год назад
Making Tranquil Waters: A Cozy Game Dev Journey | Devlog #4
3D Model Animation: Custom Events and Epic Progress Devlog #3
Просмотров 94Год назад
3D Model Animation: Custom Events and Epic Progress Devlog #3
Island Generation with Perlin Noise: A Rough Start! Devlog #2
Просмотров 130Год назад
Island Generation with Perlin Noise: A Rough Start! Devlog #2
Introducing Tranquil Waters: Crafting a Calm and Captivating Experience
Просмотров 186Год назад
Introducing Tranquil Waters: Crafting a Calm and Captivating Experience
Ultimate Test of Skill: How Long Can You Survive? | Blocky Brawl
Просмотров 75Год назад
Ultimate Test of Skill: How Long Can You Survive? | Blocky Brawl
2 months complete Update video - Devlog
Просмотров 37Год назад
2 months complete Update video - Devlog
The Ultimate Guide to Learning Hashmaps
Просмотров 25Год назад
The Ultimate Guide to Learning Hashmaps
Merge Sort in 6 Minutes: Master It Now!
Просмотров 57Год назад
Merge Sort in 6 Minutes: Master It Now!
The Ultimate Explanation of Linked Lists
Просмотров 32Год назад
The Ultimate Explanation of Linked Lists
Uncover the Basics of Binary Search in Less Than 5 Minutes
Просмотров 71Год назад
Uncover the Basics of Binary Search in Less Than 5 Minutes
Enhancing My 2D Game with a Dash Mechanic in SFML & C++ Devlog
Просмотров 153Год назад
Enhancing My 2D Game with a Dash Mechanic in SFML & C Devlog
Creating a Weighted Enemy Spawner in My 2D Game with SFML and C++ Devlog
Просмотров 99Год назад
Creating a Weighted Enemy Spawner in My 2D Game with SFML and C Devlog
Supercharge Your 2D Shooter Game with Quadtrees | C++ and SFML
Просмотров 577Год назад
Supercharge Your 2D Shooter Game with Quadtrees | C and SFML
Revolutionizing My Game's Animation: Devlog #4 - Behind the Scenes Progress
Просмотров 68Год назад
Revolutionizing My Game's Animation: Devlog #4 - Behind the Scenes Progress
Implementing Enemies in SFML and C++ - Devlog
Просмотров 261Год назад
Implementing Enemies in SFML and C - Devlog
Uncovering the 'Secrets' Behind SFML Weapon Creation | Devlog
Просмотров 71Год назад
Uncovering the 'Secrets' Behind SFML Weapon Creation | Devlog
Let's create a 2D platformer in SFML. Part 1
Просмотров 98Год назад
Let's create a 2D platformer in SFML. Part 1
U know me 14
haha I still do!
When u r going to do lv stream
I actually don't know as of now when I will stream again, but I will keep you guys updated whenever that happens :)
Keep going 💪🏿
Appreciate it man!
It will be 1 year but yes sunking u may not recognise m
@@ranjeetprasad4586 I remember you 😄
UwU nuzzles
Could this truly be a UwU moment
Greetings, can you please explain how you managed to walk on a bouncy boat. I mean does your character have a riggitbody or only character controller.
Hello! I currently have the same problem as you where my player "phases" out of the boat since it is always moving. I will probably work on it some time in the future!
@@Ed-GameDev i see, its really a general issue in some game engines, do you have a character controller or riggidbody controller
Currently I am only using a custom movement script I developed
This looks so cool! I know this idea could be really hard to implement, but a simple weather system could be very enjoyable for the player. Larger waves and thunder and stuff would be super fun sometimes. This is some really good work!
Thank you so much! Weather system is also something I plan on creating, whenever I come to that stage :)
@@Ed-GameDev I'm very excited to see this succeed, do you have a steam page yet?
Ah no, not right now. I am still very early in the process of developing this project!
Make sure to comment below what kind of features you want to see implemented!
Hello there brother 👋🏿
@@SunKIng808 Hello! Hope you enjoy the video
Godot for 2D and unreal for 3D and unity... Unity in Decay
Hmm could be the case. Only time will tell, the new Unity roadmap looks promising though
@@Ed-GameDev I want to trust unity but I feel like the games are not entirely mine because if for some reason you don't have an internet connection you can't edit your game or if you can't log in
@@Ed-GameDev It's just like Unity is lending you the tool to make their games.
Great video man
Glad you enjoyed!
I completely agree keep grinding man you got this.
Thanks a lot man! Appreciate it
Your videos are already amazing. The youtube algorithm just sucks
Appreciate it a lot man!
comparing yourself is the key to misery only person you really should compare yourself to is your past self
Exactly my point!
Can you take some inspiration from then real world like maybe mordern pirates(Somalia)
Hmm well the plan is to currently have the time set in the 1700s but who knows
To clarify something. As a lot of people say here why not try Godot. I've been programming in Unity for 5 years, in Godot for a year, and in Unreal. Yes, Godot is a great engine, it's very simple for beginners, it's not HW intensive, it has a simple language to use (a combination of Python and Javascript), it's fast, and has a nice and friendly UI. Unfortunately, Godot still has a long way to go and it's just at the beginning, it's missing a lot of features and it's quite limited. You practically can't make a 3D game in it unless it's just a really small project. 2D games are fine since that's Godot's primary focus, but there's still so much functionality missing and it's also important to say that Godot might be faster in the editor, but it's not faster and more stable in the build compared to Unity. People just love to compare it to Unity and keep saying it's better only because it's free, open-source, and beginner-friendly. It is a very similar thing to saying that Python is better than C. However, the reality is different.
You are absolutely right. Godot still has a long way of competing with Unity and UE. Especially in the 3D space!
You can make an indie 3D game in Godot 4, you might need to do more work instead of the engine in some scenarios, but I'd say overall it's still in a good enough state. Unity has similar problems, basic APIs rarely do everything for a 3D game. There's a ton of horribly optimized Unity and Godot 3D games around. But you can access servers in Godot, like ECS in Unity, for real performance gains, and that takes some adjustments in both cases. And there's a lot of more 3D features coming soon. One Godot 3D game (demo) that's looking and playing very nice is Road to Vostok. There's even a decent terrain addon (Terrain 3D). Godot currently reminds me of Blender 2.7, and in a few releases we might get something like Blender 2.8. And I did not not even consider Godot 3 because I always wanted to work on 3D games.
Someone made an ultra realistic environment in Godot. It's not limited to small projects for 3D, you just don't fully know how to use it.
@@IvanJ95 unity 6 is coming. The possibilitys of unity 2022 are not to reach in godot. I did see some programming videos, it s like learning everything new. If you today want to change an engine, i would focus unreal. But not unity. But if you want to compeare unity with godot, i am sorry, godot need years in the now situation, it will be need centurys, if unity 6 is realeased. It is a nice project, and a free project, but it is technical not in the state to hold unity.
@@Ed-GameDev so if i get you right, you do exactly the other way, 90% devs doing ? Instet of unity switch to unreal, you switch from unreal to unity ? in this case: i like unity very much, and i am not a fan of unreal, but if i would change the engine, i do it in the complete other way. I cant and i dont, because the workflow of unreal is just a nightmare. But this is really :) an very interesting way to do things :)
Why not Godot? I heard it good
Godot is good, but I already had previous experience with Unity so it was a better option for me😅
@@Ed-GameDev yeah don't waste your time trying Godot it is not as good as people say
@@gostan2718 godot is shittt, full of bugs, crashed every 10 minute for some reason, doesn't have high end graphics features, almost everything is work around not a built in feature
That water does look great! I tried godot and unreal, and I've sticked with Unity as well :D
Appreciate it a lot!
Nice game this got me inspired i might try to make something similar :) also it hurts me to see you used a rectangle instead of a bean :(
hahaha good luck man! Just because you subscribed and supported i'll make it a BEAN
@@Ed-GameDev yay :)
next, go to godot and after that, cocos
Ah man, I hope I won't have to switch that many times 😅
after that, "I made my own game engine"
I hope I wont have to go that far
These small channels getting recommended to me of some random dude having fun are my favorite. Also on the topic of your code. Look up "early returns" and the state machine pattern. It will help you write code less diagonally.
sick bro
Appreciate it man! Make sure to subscribe for future content
Hey man how did you make that water?
Hi! In the video I actually mention the tutorial I followed, but for your simplicity here you go: ruclips.net/video/78WCzTVmc28/видео.html Make sure to subscribe if you havent already!
There are two suggestions i have for wave buoyancy. Number one is for you to procedurally generate the water using a mesh (I would recomend watching brackey's video on it), or Number two is to import a plane with a lot of verticies into unity, turn on Read/Write, then in C# change the individual vertex positions
Good ideas! Although I am more interested in changing the vertex positions with a shader, since water plays a huge part in my game and need it optimised
@@Ed-GameDev I'd recommend Acerola in that case, he made a video about waves in shader + boyancy
Appreciate the tip, i'll make sure to check it out
Make the vertex transformations depend on a given time number as the "seed", so that it is deterministic and you can just query the time against the algorithm to get a CPU friendly wave height
bro escaped the matrix
Haha still trying
@@Ed-GameDev Actually Unity has its own water system with bouyancy, use that its realistic
@@rayargames Ah I didnt know that, I believe it would still be important for me to make my own just so I can have full control of the water!
@@Ed-GameDev yes, escaped the matrix is really good words for this. For that 1 thumb up. I really like it, to see devs go away from the unreal hype.
Can u make ASMR coding videos?
Just for you always!
beautiful project, I believe that you will definitely love working on your project in Unity3d, in addition to thousands of resources, you can find everything you want with tutorials on the internet, much easier, in Unity the limit is your imagination! I wish you success in your project!
For a bigger 3D game with a bigger world, I would recommend using Unreal
I actually switched from Unreal to Unity, I made a video about it if you are interested ruclips.net/video/9SlejCqRDug/видео.html
Hello world!
Hello there!
another comment for you.
Appreciate it man! Helps the algorithm lol
Fun fact nowadays I get around 30 views per stream
Good for you man!
Zaddy
You already know
Dude you need more learning .
You can start off, with a simpler engine like unity, getting familiarized, since it’s mostly recommended for beginners. And then once you have successful games on it, many successful tittles, and milestones, you can decide to switch to unreal back. There’s no shame on that. That’s what I’m doing rn, as a rookie game developer, I started off with unity, and I’m still using unity, then after I manage to get as many successful tittles as possible, I can start using unreal as my next path. Since unreal is a long journey though. But, I’ll firstly need, get familiarized with c++ of course and get as good as possible on it, then, start with unreal. This reduces me the sudden level of stress.
Good Luck Man....
For me, I’m not a game dev, just a hobbyist. I do have an extensive programming background though. My gripe with unreal was that the workflow was slow. C++ was “slow” in the sense that the hot reload crashes 10% of the time and it only means “updating while the editor is open”. Thinking about Godot, where I started my hobby, changes to either code or the scene tree sync up really fast and you can even fix mistakes and hot reload them while the game is running. To add insult to injury, my PC has a skill issue and just can’t run unreal at all. The action rpg demo took 15 minutes to compile. That NEVER happened with Godot. I just feel godot can help me learn more things like shaders and how to actually build a game. It’s fast and has simpler tools. I would use Unreal for any advanced project though.
I tried Unreal several times and I personally just can't get into it. It's so rigid in my opinion. Everything's already premade so ACTUALLY making something yourself is so hard, you can only really try to mold whatever exists. Whereas in Unity I just add an object and write a script and bam, that object does whatever I want it to with the written script. (I'm not saying you can't do that in Unreal btw, I'm just saying it's very hard to do so, or at least very hard to find out how to do so, and online everyone always uses the existing shit in tutorials so you can't learn from that either) Both are great engines, people really need to get their panties out of a twist on either side. I just prefer to actually write a script (and not have to learn yet another new language with C++... why the heck doesn't Unreal support C#) and know exactly what each piece does because I wrote it myself. It's also why I never use assets. It's slower, but if I make something I know EXACTLY how it works and also have it work exactly how I want it.
I work with UE for almost 2 years and I can say one thing confidently - if you want to work with it, be ready to mess with code and it's internals to figure out how to utilize it to full potential. It's not for making game that are art-focused and it's not for developers who want to focus on game development itself quick, especially if you work on smaller project. But if you have strong background and you put time into it - it gives you keys to creating amazing things that you won't be able to do with anything else at this point, it just doesn't have alternatives. At the same time, it's more suited for mid-size or large projects or games that need multiplayer support (which it also excels in). It has many strong features but doesn't have documentation or tutorials for them, so you have to be ready to go to it's source code and spend hours reading it, or experiment with features to figure out how to apply them properly to your project. It doesn't give you complete architecture to organize your game (which I think no engine does now), but at the same time requires you deep understanding of engine concepts to organize stuff. So, at the end - if you are not ready to work hard to figure out engine first instead of using it, it just might not be an option for you 🙂
Landscapes in UE I admit could be better right now (looks like that's what you're doing) but believe me, UE is absolutely worth the time. Unity is incomplete in many ways and the further you get into a project, the less control you have as different problems arise. Some of the issues I've ran into using Unity felt completely unsolvable with ridiculously cryptic and misleading errors. Unreal is constantly updating and adding useful features that adds tools to your problem solving arsenal. Maybe take a moment and move away from landscapes and see what else you can do with Unreal. Also, you don't have to use C++. Yeah its faster but for the joy of making games, blueprints are incredibly gratifying. Call it your prototype. Unity against all odds has made some great games and I'm not saying it's impossible to make good games with it, but Unreal in my opinion gives you the greater amount of creative freedom.
Hi! First of all I would really like to thank for the support and ofcourse all the new viewers that have found this video. I honestly did not think it would become my most popular video by a long shot 😅 I see that I might have left some people puzzled more than before the video. So once I come back from my nice little vacation I will answer all of the questions from the comment section to the best of my abilites(with a video). So if you need further clarification on something or if you are more interested in the topic, ask anything in the comments and I will answer them!
My path: Own Engine (C++) -> Unity (C#) -> Unreal (C++) -> Godot (GDScript/C++). Having experience developing my own engine Godot is the best option for me. In GDScritp, I can easily create a prototype, and if needed, I can extend the functionality of Godot however I need/want (as a C++ dev). Godot might not have advanced features like Unity and Unreal, but it is a greater engine for a hobby, solo dev and small projects. The worst engine of all from my exp - was Unity (sorry I love C++)
I also did quit unreal engine after 3 years and switched to unity and been using it for the last 2 years. But in my case it was because I was using the visual scripting system and I've wanted to do more, wanted to learn C++ but a friend recommended me to learn C# first because its easier and then learn c++ and that's what I did. After learning both, I saw with C# it was easier to also make apps and websites which I wanted to do. So I've switched to Unity so I can use the same language for all 3. Not that C++ couldn't do those, but I just felt that with C# it was just easier. I see this video made you more views than your usual, I think I would do a similar video to tell the story of why I quit Ue.. :)) Anyway wish u all the best!
You haven't jumped into a AAA game engine. You jumped into too big of a project it sounds like. I think this is normal for a lot of aspiring game devs or hobbyists. You really gotta start from the ground up familiarizing yourself. Start with making simple stuff like transforming an objects location, or making a level with doors and keys. If you feel like that's too elementary but you're still stuck, believe me dude I get stuck all the time too. I think everyone that uses ue5 sometimes has to check documentation cause something isn't working how they expected or they don't know how to blueprint their specific use case. but also Unreal Engine is becoming super cluttered with features and some of them, like world partition, can be super frustrating because it causes bugs that you don't really understand and it doesn't clarify on. But trust me dude, we are all in the same boat. Don't give up, just keep doing the research and keep beating your head against the wall. You'll make progress. But like another commenter said, don't burn yourself out. Don't jump into crazy stuff.
Sorry to hear you're having difficulties with unreal engine :/ been using it for over 5 years now and i love it. But it certainly took a long time to learn and I'm still picking up new things every day, and I've probably only touched 30% of it. There are AAA features I'll likely never use just because of all the time they take to learn + being super specific or meant for a quality bar I'm not interested in trying to achieve like their ML deformer houdini workflow.
I wish you'd explain more about the specifics of what you're struggling with. I used Unity for 2 years and left because its technology stack was too fragmented and unsupported (for example, the rendering pipelines). I switched to Unreal. The first year of Unreal was slow. Firstly, I did not learn the Engine properly and tried to take many shortcuts that made life harder for me. I needed to be more disciplined and thoroughly learn all the tools and the libraries through small tests in simple projects. Next, the 2nd year of working in Unreal is where I've seen most of my breakthroughs. There's been exponential progress with my mastery of Unreal. It's an incredible engine that to me seems vastly more feature rich (and stable) than Unity. There's so much to learn. And I think this is good because it means there's lots of tools to use. Good luck on your journey back to Unity. I hope it'll be less frustrating than mine was.
I started up with unreal engine, then I gave unity a try... at some point, I don't know why, all the GameObjects moved to random positions (many of them kind of "grouped together" at same location). I tried to undo, but it didn't work. The scene simply got to a chaotic state out of nowhere. Even though I hadn't saved the scene, when I closed and reopened it, it was saved somehow. Unfortunately I hadn't any kind of version control at the time.. there was absolutely nothing I could do (since we don't have access to the source code). Then I got back to unreal. I can't trust unity anymore
Sounds like paranormal activity, might wanna get a priest man
@@VincentNeemie leaving unity just solved the problem..
Yeah that sounds like a made up thing or you literally just made a mistake yourself lmao. I've been using Unity since literally Unity 4, 2012, back when they were using UnityScript (JavaScript knock-off) and C#, and never have gameobjects just "randomly moved to random positions" The only way a gameobject moves on its own is if you applied physics to it via adding a Rigidbody, in which case it will be affected by collisions, gravity and drag, or if you wrote a script that tells the gameobject to update its transform and added it to that gameobject. There's no other scenario where that happens Unity has plenty of issues, but making up stuff or blaming the engine for your own mistake is not how you criticize the engine
@@blinkachu5275 Man, few people remember that unity used to have a JavaScript code hah, funny enough if they had commit to JavaScript, you'd have more people jumping in, but honestly unity is still the biggest community engine there is, so potatoes potatos
@@blinkachu5275 why would I make up that? What you just said is also valid for unreal,godot and any other engine.. ppl do mistake and blame the engine.It's almost always users' fault..maybe some plugin,add-on can cause random issues like that.But I didnt have a good experience with unity
Hey, hope you'll get some rest, it sounds like a burn out: I also had this feeling of not even being able to open a program, after some rest and re-organising my work hours, I'm back at it again
Hello there! First good job so far on this project, I feel you and how hard it can be to keep it up! I think what you're experiencing is not much an engine issue but more a burnout and mindset challenge. Unreal Engine is not a hard engine, it's a long to learn engine. 1 year learning it is actually quite short, even if you were full time in it. I myself needed 3 years to start feel comfortable and confident with it. Or maybe because I'm a slow learner haha. I wish you the best going back to Unity, I come from there actually! We moved to Unreal 4 years ago. The refreshing time where you're happy to be in Unity passed, I think you will experience other lot of issues as there is not perfect game engine out there. But the most important thing above all is you enjoy your journey and you're having fun. If you can achieve this in Unity better, let's go!! Have a good one!
C++ will slow down your development time 3x.
Why?
@yori4434 syntax is more difficult, probably accounts for a 1.5x slowdown tho. U also have better debugging tools especially with Unreal being open source, so that can slow things down as well as you can actually figure out what is happening under the hood. Valuable info but it takes time to umderstand.
C++ with multiplayer will break you
I've used Unreal, Unity, and Godot, and I've settled on Godot for all my projects. The reason is because I used blender for years, and I saw how fast it developed as an open source project. Also at uni we were taught about the dangers of propriety software, which has played out in front of our eyes. Open source software is forever. Like you said Unreal is a pain just to open. Godot opens in seconds. It's strange that you chose this time to switch to Unity, considering all the drama
I mean the ceo resigned and they changed everything to a better system, the new updates are good. I think we are in a good path
That drama happened months ago and they already reverted it, so there's no real reason to not jump into Unity atm
I'm a Unity indie dev. Maybe in the future we could team up on a project.
good luck with your game dev journey, ever thought about giving godot a try ?
No, I haven't actually. But I could probably sometime in the future, though not for this project. Changing engines more than once would be too much 🤣