I took 3 characters to master using modern to try to better learn how to play against it. Honestly, I found hitting two buttons simultaneously to get one normal to be annoyingly inconsistent. It affects some characters more than others, such as Luke (2MP is Auto+M) or Cammy (5HP is Auto+H). Like, I was still doing motion inputs well over 80% of the time, but now I would sometimes accidentally get an unsafe, uncancelable normal instead of the one I wanted. I definitely lost rounds to flubbed auto+button inputs in neutral and in combos. Sometimes there's also annoying input overlap that comes from putting certain command normals and specials on the same button, when in classic they'd be on separate punch and kick buttons. Maybe switching to pad and mapping auto to a trigger or paddle button would have helped a little. But I don't normally play pad and didn't want to add the overhead for learning a whole new controller type, since I knew I wasn't going to stick with modern long-term. Modern lowers the skill floor for beginners, where even the god-awful auto combos are a huge advantage over opponents who can't combo at all. But playing modern at a higher level isn't quite as easy as most people think. Unless you just go full braindead and only ever use shortcut specials and supers, but that's not what any of these pros are doing. 20% damage is a lot to leave on the table, and you have to do motion inputs for different strengths of specials anyway.
If you can play Marvel vs Capcom, you can play modern. You have to act like you're playing another character most of the time. Practice someone who has identical combos to classic like Ed, Ken, Jamie, Luke and many others. I'm doing a classic vs modern series if interested in damage
I mean. He may or may not be good at the game on classic too. But when the big fundamentals is reaction drive check and reaction antiair. Then the harder ones like super cancels and proper special cancels. Then it's kinda hard to respect people who subvert literally all of that.
@@Rook2099 Well, hes not really bettering himself. There is nothing to get better at outside of spacing and prediction. Which is fine btw but he does have an advantage regardless. I don't care whether he doesn't care about others respect or not, people state their opinions on other people's actions and thats that.
I say the same thing to everyone who hates modern, it’s about neutral and spacing, modern players are basically choosing to do less damage for guaranteed combos to make neutral less daunting
Kinda wished his Modern control scheme was exactly the same SF5 Ed. Yeah Modern is simplified but it feels...oversimplified? Like, make Modern Ed have the traditional six buttons but no motion inputs.
Technically, you have access to everything with both layouts, you just have to know where the buttons are between single press, chain, and normal while holding the mod button or whatever it's called to get the other normal. You also still have to use the special move inputs + the level of the move to get different levels for the right situations (might need the light version of snatch or whatever when special button might only give medium or heavy, so you still have to do the QCB + L or whatever the motion is for it, I've barely played Ed). For higher level play, it's a lot of screwing with established train of thought all to gain a one button super that most characters won't even use or a 1 button reversal for the couple characters that actually have a viable reversal.
@@StrangelyIronic No character has access to everything in modern. Everyone loses some normals, especially air normals. And some characters lose certain strengths of special moves altogether, or can only do certain specials in auto combos and not on command. In Ed's case, he loses 2LK and 2MK. Losing the latter hurts his punish counter routing from 5HP. He's also missing his jump kick buttons, which hurts his air-to-air game and limits SA2 juggle options in the corner.
Feel like it’s pretty universally understood that being good at the game doesn’t mean doing certain quarter circle movements but playing spacing, and neutral. doesn’t really matter how the person combos you if you suck at neutral which I’m guessing because of the complaints, you do
@@Wyn3e There were no complaints buddy, just let my opinion fly. Said I don’t respect it. Not that he shouldn’t play on it. You meat riding kinda hard right now.
I mean, is he the one with the skill issue? Or wouldn't that be modern players because they apparently can't do dp inputs or any other special move inputs for that matter. Everyone is so quick to get onto people for not respecting M, but however you may look at it, they have an advantage. Sure, Modern doesn't help you skip fundamentalals (spacing, footsies etc) but 1 button dps, Lv1, and lv3s are DEFINITELY a handicap in some form or another. I can only imagine how easy it is to react to a jump in with a dp with one button or a drive rush with a lv1/3
Dumbest take. Most high level Modern players don't use Modern for Auto combo. Auto combo is not optimal, which is very undesireable at high level. Single input special is case by case, they still use motion input in normal combo to not get damage penalty, only use Modern input in case they want quick reaction to something.
it blew my mind to hear dudleys theme
I'm learning so much about how to approach my opponent and when to back off. Love this player.
Pretty cool seeing a Modern controls player be Legend rank! Gives me motivation that one day I could reach Diamond or Master with modern!
I wish I could play modern, but its actually more confusing for me than classic
I mean if you've ever played Smash Brothers that's pretty much the gist
I took 3 characters to master using modern to try to better learn how to play against it. Honestly, I found hitting two buttons simultaneously to get one normal to be annoyingly inconsistent. It affects some characters more than others, such as Luke (2MP is Auto+M) or Cammy (5HP is Auto+H).
Like, I was still doing motion inputs well over 80% of the time, but now I would sometimes accidentally get an unsafe, uncancelable normal instead of the one I wanted. I definitely lost rounds to flubbed auto+button inputs in neutral and in combos. Sometimes there's also annoying input overlap that comes from putting certain command normals and specials on the same button, when in classic they'd be on separate punch and kick buttons.
Maybe switching to pad and mapping auto to a trigger or paddle button would have helped a little. But I don't normally play pad and didn't want to add the overhead for learning a whole new controller type, since I knew I wasn't going to stick with modern long-term.
Modern lowers the skill floor for beginners, where even the god-awful auto combos are a huge advantage over opponents who can't combo at all.
But playing modern at a higher level isn't quite as easy as most people think. Unless you just go full braindead and only ever use shortcut specials and supers, but that's not what any of these pros are doing. 20% damage is a lot to leave on the table, and you have to do motion inputs for different strengths of specials anyway.
If you can play Marvel vs Capcom, you can play modern. You have to act like you're playing another character most of the time.
Practice someone who has identical combos to classic like Ed, Ken, Jamie, Luke and many others. I'm doing a classic vs modern series if interested in damage
Perfecting Moke on his Chun is kinda insane.
Thanks for doing Tachikawa
Here before the noobs trashtalking him just because of modern
Yea good point
I mean. He may or may not be good at the game on classic too. But when the big fundamentals is reaction drive check and reaction antiair. Then the harder ones like super cancels and proper special cancels. Then it's kinda hard to respect people who subvert literally all of that.
@@johnsonjunior547 what if he doesn't care about others respect and just wants to better himself
@@Rook2099 Well, hes not really bettering himself. There is nothing to get better at outside of spacing and prediction. Which is fine btw but he does have an advantage regardless.
I don't care whether he doesn't care about others respect or not, people state their opinions on other people's actions and thats that.
Do people still do that?
I admit I wasnt respecting him at first because of Modern but I gotta say that his spacing is really solid, nice player
I say the same thing to everyone who hates modern, it’s about neutral and spacing, modern players are basically choosing to do less damage for guaranteed combos to make neutral less daunting
Can you upload more videos of Ed with the Dudley theme? It's just magical and helps me with my depression :)
THE THEME🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Dudley Stage 🥊
Fantastic gameplay
Kinda wished his Modern control scheme was exactly the same SF5 Ed. Yeah Modern is simplified but it feels...oversimplified?
Like, make Modern Ed have the traditional six buttons but no motion inputs.
That's so true!they missed such an opportunity to give more variability to modern😮💨
Technically, you have access to everything with both layouts, you just have to know where the buttons are between single press, chain, and normal while holding the mod button or whatever it's called to get the other normal. You also still have to use the special move inputs + the level of the move to get different levels for the right situations (might need the light version of snatch or whatever when special button might only give medium or heavy, so you still have to do the QCB + L or whatever the motion is for it, I've barely played Ed).
For higher level play, it's a lot of screwing with established train of thought all to gain a one button super that most characters won't even use or a 1 button reversal for the couple characters that actually have a viable reversal.
@@StrangelyIronichigh level players don't have problems with modern controls, only low level scrubs
@@StrangelyIronic No character has access to everything in modern. Everyone loses some normals, especially air normals. And some characters lose certain strengths of special moves altogether, or can only do certain specials in auto combos and not on command.
In Ed's case, he loses 2LK and 2MK. Losing the latter hurts his punish counter routing from 5HP. He's also missing his jump kick buttons, which hurts his air-to-air game and limits SA2 juggle options in the corner.
Amazing ed players 😱😱🧐
02:59
07:31
He definitely feeling like med more than Ed tbh
U only push one button to win wirh modern lol
You have to push two buttons to even use the auto combos. I wish I could go through life being loud and wrong like this
Feel like it’s pretty universally understood that being good at the game doesn’t mean doing certain quarter circle movements but playing spacing, and neutral. doesn’t really matter how the person combos you if you suck at neutral which I’m guessing because of the complaints, you do
modern is a handicap mode
Cry about it
Yeah for the person playing it since it’s objectively worse than classic
@@johkerx9107literally lol
I can beat him ! 😄
Sorry, fell asleep
Can’t respect the big M.
In other words I'm fucking clueless
@@Wyn3e I’m sorry, what do you mean? Pressing one button without technical movements is not respectable. In my opinion.
@@beastside9400 sounds like a genuine skill issue if ur complaining about it tbh
@@Wyn3e There were no complaints buddy, just let my opinion fly. Said I don’t respect it. Not that he shouldn’t play on it. You meat riding kinda hard right now.
I mean, is he the one with the skill issue? Or wouldn't that be modern players because they apparently can't do dp inputs or any other special move inputs for that matter. Everyone is so quick to get onto people for not respecting M, but however you may look at it, they have an advantage. Sure, Modern doesn't help you skip fundamentalals (spacing, footsies etc) but 1 button dps, Lv1, and lv3s are DEFINITELY a handicap in some form or another. I can only imagine how easy it is to react to a jump in with a dp with one button or a drive rush with a lv1/3
I love modern because the game does it all for you..u only need to wait to use special gauge atack
Weak bait noob
Dumbest take. Most high level Modern players don't use Modern for Auto combo. Auto combo is not optimal, which is very undesireable at high level. Single input special is case by case, they still use motion input in normal combo to not get damage penalty, only use Modern input in case they want quick reaction to something.
My Thumb too big for my pad so inputs are inconsistent... thanks to modern controls I can compete
Modern king