@@dalelumina3 excluding textures which were a vram/ram limitation that we don't have problems with anymore, only worsened by the fact rising had to fit in 256mb of ram doubling as vram in the ps3
Fast forward 8 years after this video: Kojima has been fired, Konami is now one of the greediest company in the videogame scene and started turning their IPs into pachinko, the Metal Gear saga ended with MG Survive leaving millions of fans in disappointment, Rising's corpse has been left to rot and no sequels and/or remastered seem to be on the way, the only thing that keeps us together are the memes. These must be the rules of nature
How about using the Dreams Software title that was made by Media Molecule??? To make a new Metal Gear Rising The Brazilian Wind where Jetstream Sam is the protagonist this time???
Because MGR had some aspects that still felt somewhat Metal Gear, with an established character whom had already been shown to do these things (and more!) in-universe. MG Survive seems completely out of the blue, a low-effort idea (zombies) and seems to have utterly no relation to Metal Gear other than the first ten seconds of the trailer. Furthermore, while Konami states that the game is stealth-oriented still, it showed nothing but action and seemed to be trying to pull the gears into reverse so hard that the transmission has fallen out. What's even more grating about MG: S is that it had the potential to be something awesome, following a lone MSF soldier for the 9 years boss was unconscious would have had more direct tie-ins and would have felt closer to the original themes of the series; watching your hero abandon you on the battlefield can tie back into the themes of TPP. Instead, they chose to have some random and lazy zombie apocalypse instead of doing something which felt truly Metal Gear. I might actually be excited for this if it didn't try to use the Metal Gear name as a way of selling copies. MGR didn't have amazing stealth, and was more action oriented,sure. It wasn't an amazing 10/10 either, however it still tried its level best to fit into the metal gear series in a way that allowed for expansion of his character as well as touch on themes of the Metal Gear Solid franchise. They mis-stepped in areas, but they also succeeded in delivering a believable narrative and logical progression of events without magic. It also differentiated itself on the basis of using Metal Gear Rising as a title, versus survive's pretty blatant attempt at being another "MGS" but is utterly nothing like MGS. Another thing is this all comes on the heels of Konami doing questionable things completely unapologetically to fans of the series. At this point it's expected for the game to receive hate. Especially since it comes on the heels of MGS3 Pachinko edition and seems to break form utterly and unanimously head anther direction.
MGR didn't have the infiltration and espionage but is still about the cyberpunk theme like MGS, set in a world with advanced technology but manipulated by governments, while MG S changed it completely (surviving zombies). I really like the concept that there were surviving MSF soldiers and they are trying to find a way back to Snake. Konami could have just made a game where they try to survive from Cipher while collecting intel to lead them back to Snake, stealth and infiltrating can still be applied (they were captured by Cipher but escaped while trying to find informations regarding Snake or something like that).
Konami is't really interested in making actual video games anymore(MGSurvive is a glorified mod, probably barely costed any money to make) so our best hope is for Konami to sell the Metal Gear IP to a company that is interested in letting Platinum make an MGR2 well after the release of the original MGR
There is quite a bit missing in the game from original concepts. But damn Capcom still made a fantastic game with what they had, the story wasn't as good as 3 but the gameplay was simply a joy. It would be smart of them to do the same ideas for DMC5 but Capcom hasn't made ANY smart decisions as of recently.
@ True. The spirit lives on in the new original title, RaySpace. People who created this strategic action style for animation joined Sony in 2006 (motion director So Toyota) and 2011 (the rest of motion unit). If you wonder why MGSV, Death Stranding and Metal Gear Survive were gimped there's your answer. Talented individuals will always affect games. Tactical Espionage Action was dead after MGS4 and Lightning Bolt Action was the last authentic style for an MGS title before those staff left too. Yoshinaga who was basically a key animator since MGS2 and took over motion director role when Toyota joined Sony in 2006. He was the only animator who could live up to Toyota's level in Kojima Productions. His first motion director role was MGS Twin Snakes when Toyota was also motion director. It speaks volumes for Toyota's talented skills when he created the animation for ninja in MGS1 by hand without mo-cap on PS1. He used his imagination. He said mo-cap was very restricted on PS1. Cutscenes were very stunt scenery animated and he took that to extreme level on MGS2 and MGS3. But not on silly level as Platinum Games, it was somewhat realistic and strategic.
I say this with reluctance but at some point there will be another Metal Gear game and it may as well be Rising 2. There were twelve years between DMC4 and 5, after all
That's what I noticed. Even if you maxed out Raiden's starting blade, it still doesn't slice people up like butter outside of blade mode. But with Grayfox's blade, it does exactly that.
@@Nite-Mite Nope, in this Concept show in The Video The Enemys get cut Like Butter but with Fox Blade you Feel Like you Hitting Someone, you Can Feel this More with armor Enemys
Have you considered doing a Devious intent on Senator Armstrong? It would be very interesting considering how even though many people consider him a joke, he has some pretty legit arguments and he's a pretty good villain.
BrainSeepsOut At the same time though, Raiden is every bit as bad as him. Armstrong's hollow promises without any realistic plan of how to attain them are just as faulty and destructive as Raiden claiming that he is a Sword of Justice. Rising is kind of brilliant in how blunt and ludicrous it is while still having layers of subtext. Evilagram's video on the game made for interesting viewing too.
Yeah that would mean the levels would have to be designed differently and be way more open. The game was quite linear. Unless they had added a very limited wall run of a short distance.
Maaan that early build with the fox build looks so cool. The blade work looks so fluid and clean, revengence feels very hectic to me which isn’t bad but daamn
Well, I while the original mechanics sounded really interesting pulling it off and still have the amount of action and combat quality of Revengeance would've been hard to pull. In the end I'm happy, since the final product was really really good. Sure it could've been better. Everything can always be better. But knowing what it was originally doesn't detract from what it is now.
well, with the fox blade is similar to what it was originally, 1-2 hit slashes kill... it makes the combat useless... this is probably one of the reasons why they did not managed to make the game. in the end they really did not accomplished anything...which is werid, considering that making a bad game is bloody simple, just add levels to a mechanic (Thi4f?)
Considering that it was originally just basically a proof of concept I was very pleasantlly surprised what the guys at Platinum could manage in just about a year. I'm really hoping for a more polished sequel some day. People bemoaning not getting the "original" game are just whining in my eyes since there really was no original game from what it looks like. It would probably have been cancelled altogether, instead we got a great salvaged project. ;)
ColdRoland oh, yes, the guys at P* are bloody amazing, they not only did a solid and fun action game, but did that on a wrecked project, in less than normal time and make a working mechanic that the creators of the mechanic itself found hard to do... sure it had it's fair share of problems, as a PS3 and xbox 360 could not grasp a full physical based slashing (fine on the slashing part, but when it comes of physical interaction of not primitive geometrical shape? CPU/GPU hell...this is why they used a bizarre hybrid system that sometimes leaves the bits floating...) the P* games was not free of problems, mainly I would loved it to use the slash mechanics only during free blade, and during gameplay a animated based dismemberment like Ninja Gaiden 3 RE or Bayonetta. and the combos could have been more "bigger" like Bayonetta... and longer... but still, the game is incredibly solid and well done. what I would love in a sequel is more weapons, Vanquish cover shooter (MGS is always been gun based, and mixing DMC gun style and Vanquish would fit incredibly well) and bigger mission based levels (like Armored Core or MGS peace walker) with more freedom to play the game (similar to the approach decision of Peace Walker, with a attack oriented or a Stealth oriented gameplay reflecting on the gear...)... with those stuff, the story could be whatever they want, I stopped caring after MGS5 ridiculing of rape and torture...
I am still wishing for this to get a comeback... I really am... It says that it has been 10 years, even though it feels like it has taken more than that.
You could make an episode about how Crysis was originally going to be an open world game with branching stories. For footage there's plenty of "alpha" stuff out there which shows the open world aspect, the entire island as one big map, but nothing about the story. The suit and weapons went through many iterations aswell. It's just the first thing I think of when I read "lost in concept". Many in the Crysis community weeped for all the cool things we saw in those demos that never made it into the final game even though the final game was still fantastic regardless.
Damn dude they need to make a rising prequel at least, so we could see what Raiden had to go through the experiments he had to endure and then finally rescuing the girl who's life he was linked to.
Lost in Concept - Devil May Cry 4. The gameplay was there, it looked fresh and polished, the original trailer had Dante going for a subtle approach/look...so what happened? In the DMC artbook there were some different shots/ideas that they didn't use/scrapped and I wonder what went wrong. Development costs? Something on Resident Evil 3.5 and 4.5 would be cool to see. I heard rumors a while back that they were going to show some of the village life in 4.5 to cool down some of the 'insensitive' racial setting and Chris would meet up with Sheva later on...??? Probably would have been a better idea for them to start off with, but I digress. And my mind keeps telling me that the concept of RE 3.5 is going to The Evil Within, being the creator of it all anyway (Shinji Mikami).
(DMC 4 spoilers ahead. Also, me being a dumb fangirl, my terrible mumbling English and some mild cursing, you've been warned.) Well, I'm really curious about those early DMC4 trailers from E3 and TGS in 2005, back in the day when it was supposed to be a PS3 exclusive and was solely about Dante. The castle in the E3 trailer and the city in the TGS one heavily remind me of Fortuna Castle and City in the final game (giant castle in the snowy mountains and European-looking city with white walls, respectively). The Rebellion design (both trailers) didn't even changed that much. Dante's leather shirt in TGS trailer is also very similar to what we've seen in the final game. Maybe that was the original idea? That DMC4 was set between DMC3 and 1, with Dante becoming less of an arrogant youth and more of a cynical adult? They could have him grieving over his brother's "death" and seeking for his trails in Fortuna Island. That would also explain that entire broken-Yamato-outta-nowhere plot point in the final game - it was a leftover from the early development stages before Nero came to be and the original story was scrapped (and no, I'm not buying this "but-what-if-Nero-is-in-fact-son-of-Vergil" excuse, stop using it, please. I'm also happily ignoring the DMC4 novel written by the game's writer, as it's widely considered to be a load of non-canon bullcrap). The artworks are also... interesting. I've seen only few of them, but they create an interesting vision. Nero in a typical Order of the Sword uniform? Full DT forms with wings? Well, well... Now honestly... I don't know what went wrong. Did the developers run out of budget? They didn't have enough time? They were lazy? They had no ideas? I mean, the game itself is excellent and the graphics are still good-looking (holy bollocks of Hell, it came out in 2008? Whoa!), but the backtracking is pretty obnoxious even for a DMC game, we have that "fight the same boss three times" gimmick exposed by the fact that we're playing the game with TWO characters, the areas are kind of generic (town-castle-laboratory-jungle-castle-rinse and repeat) and the plot... I know it's a) DMC game, b) Capcom game, but hell, DMC3 *had some decent plot* (or maybe it's just me, being a 14-year-old retarded fangirl again... ahh, the memories). And here... what we have here is an utter mess that raises thousands of questions, mostly about our new protagonist and HOW in the bloody Hell Nero can be Sparda's relative, if Sparda's presumably f*cking dead, Vergil wouldn't touch a human woman with a five-meter-long wooden stick and Dante... uhh... just no, okay? (I can hear the sound of thousands of thousands of fanfictions being written right now T.T) Anyway, the developers for the future DMC5 are in a sh*tty position right now. They cannot make a game about Sparda (it would be a DMC3 recap with slightly different locations). They cannot really make a game set between 3 and 1 (as the idea of Fortuna Island was taken by DMC4). DMC2 left them with no ending at all (with Silent Dante riding through the depths of Hell - that's why DMC3 is a prequel, by the way) and solving the mess left behind by DMC4... errr... do we really want a lot of recaps and "it-wasn't-like-this-really"? But the same thing can be told about possible DmC2. I mean, really, after God-awful ending of the vanilla and even worse Vergil's Downfall... what are they going to do? Fit new Dante into "world resistance's leader"?
BisonAffinity And then another CAPCOM employee came out and said that wasn't true. Time and time again we've asked and they still can't give us a straight-out answer.
Great watch, love to see you tackle Infamous 2. Not only did the character change their look and voice from reveal but some gameplay shown early was also removed like wall-sliding and cattle-prod scraping.
Oh shit, thanks for reminding me of this. That wall-sliding thing is something I'd always bring up when playing the game with my friends. That is one game that totally inspired this series, yet somehow I completely forgot about it.
It's actually not crazy because Hideo did it in Metal Gear Solid The Phantom Pain....the Skull Unit looks to be the first use of Nanomachines in Super Soldier/ Genome Soldier Projects. Thus Gray Fox.
Gray Fox fighting nano-machines powered zombies??? Mhmmm... Sounds like "Those who Don't Exist" in the Phantom Pain. Yup... That Venom Snake is not the real Big Boss.
A great show concept, and I had a feeling you were working towards something like this ever since the TLoU review. Just make sure you do thorough research for each project you tackle; it's very easy to rely on the rumour mill and supposition when looking back on a game's development as an outsider. Can't wait to see what you come up with!
Love your show, I was always interested in seeing early development of RE4, I saw some from your opening. Also MGS2 had some early concepts like snake running in the shinking tanker and fighting the jet on a bridge. Keep up the good work!
9 лет назад+29
MGS Rising 2...a prequel with Grey Fox...fuck. You just gave me a boner for a game I didn't know I wanted.
You should do Fuse/Overstrike. A decent and fun looking game being reworked and molded into one of the most generic looking/playing FPS games I've seen in a while. Pretty gross.
+HyperBitHero thanks to playstation 4 , we can have a second chapter of metal gear rising developed with the fox engine , so we can have a game that wil respect the promises of the E3 of 2010 , i mean let's be honest , the platinum games version of metal gear rising is nothing compared to the version of the E3 2010 , and the only reason why that version was developed instead of the version of the E3 2010 was the inability of the ps3 ot support the fox engine , of course at konami there was problem for the creation of an action game , but that's not prevent ot use a certain game engine rather than another
Ned Wholeness I so wanted to look forward to Overstrike and how Insomniac would do as a third-party developer again. Unfortunately EA had to screw it up...
while I love the game that we got from Platinum, I still wish we could also get a game set before MGS4 an in the direction of the original concept of Metal Gear Solid Rising
DmC: Devil May Cry seems like it would be an interesting one to examine. There is an artbook full of information to look into as well as the years of changes from the original trailer to other promotional work to the final game. You can get a lot of content out of that, even without focusing on how it distances itself or approaches the original four games. Good concept for a show, dude. Keep it up.
Sonic 2006. That game is the prime example of development going wrong. So much potential, please do a video on it. I would love to here you talk about one of my favorite franchises.
Because of the whole debacle, perhaps such a video on Aliens: Colonial Marines would be interesting. Or perhaps not, considering the fact that the Internet refuses to shut the hell up about it.
I nearly foamed at the mouth when Revengeance was announced. I was soooo hyped for Rising, and then that Revengeance trailer just felt like a giant "FUCK YOU". Even Revengeance looked better when it was announced than the actual game was. Wall running would have been badass.
You should have mentioned that the "watermelon cutting" stuff was first tried in Ryu Ga Gotoku: Kenzan!. There's a minigame where you get the play character to cut through watermelons.
I wonder if the Tokyo gameshow version and the early version of MGRR exists still somewhere, that would be nice to see that stuff now. Hopefully one day we will see jt
I would kill for a fox engine mgs rising set between mgs 2 and 4 , raiden still being in his original cyborg body, or even going a good portion of the game without it would make for a good explanation for the more grounded looking game play
if only konami weren't corporate douchebags it would be interesting to see how metal gear rising would have panned out now that they've had more experience with the fox engine. since venom snake basically can move at the speed of sound it feels like when he sprints, and the stealth in mgsv is so much more "fast paced" (not sure how to word it) in the game, it could totally be do-able
Yeah I remember that time, the MGS4 feel was so unique and next gen. They should have kept to it. the final product was great anyways, good case study video for game developers. Thanks
Dual Wield Used the HF knife that's sheathed Forever like seen in MGS4 during vamp vs Raiden fight, More weapons Refer to Raiden's Socom MK23, Heat blades(long range stuff)
lost in concept Bioshock Infinite will be huge. They changed so much about it very late. with 2010 and 2011 trailers looking different from one another they are both worlds different from the final product. They fact the comstock looks nothing like booker means he could have been an entirely different person. The cut content was huge!
Wow, I didn't realize at first how old this video is. This game surely is aging like fine wine
even after more than 10 years fox engine still looks good
@@dalelumina3 excluding textures which were a vram/ram limitation that we don't have problems with anymore, only worsened by the fact rising had to fit in 256mb of ram doubling as vram in the ps3
Fast forward 8 years after this video: Kojima has been fired, Konami is now one of the greediest company in the videogame scene and started turning their IPs into pachinko, the Metal Gear saga ended with MG Survive leaving millions of fans in disappointment, Rising's corpse has been left to rot and no sequels and/or remastered seem to be on the way, the only thing that keeps us together are the memes. These must be the rules of nature
Man, we really are living on the worst timeline...
Don't be ashamed. It's only nature running it's course
@@val9169 nothing to be ashamed of,pain gets the better of us all anyways.
How about using the Dreams Software title that was made by Media Molecule???
To make a new Metal Gear Rising The Brazilian Wind where Jetstream Sam is the protagonist this time???
@@HackerMan203 Not just pain.
*_The phantom pain_*
The difference is huge, looks like the Fox Engine makes Raiden very detailed and smooth, I hope we can get this demo someday.
Yeah it looked beautiful.
No you Don't!
Pain
Platinum's is too cartoonish. Fox' is more down-to-earth, more realistic, u feel every move, every turn.
KONAMI killed the FOX ENGINE
Nanomachine zombies?
You mean MG: Survive?
Because MGR had some aspects that still felt somewhat Metal Gear, with an established character whom had already been shown to do these things (and more!) in-universe.
MG Survive seems completely out of the blue, a low-effort idea (zombies) and seems to have utterly no relation to Metal Gear other than the first ten seconds of the trailer. Furthermore, while Konami states that the game is stealth-oriented still, it showed nothing but action and seemed to be trying to pull the gears into reverse so hard that the transmission has fallen out.
What's even more grating about MG: S is that it had the potential to be something awesome, following a lone MSF soldier for the 9 years boss was unconscious would have had more direct tie-ins and would have felt closer to the original themes of the series; watching your hero abandon you on the battlefield can tie back into the themes of TPP. Instead, they chose to have some random and lazy zombie apocalypse instead of doing something which felt truly Metal Gear. I might actually be excited for this if it didn't try to use the Metal Gear name as a way of selling copies.
MGR didn't have amazing stealth, and was more action oriented,sure. It wasn't an amazing 10/10 either, however it still tried its level best to fit into the metal gear series in a way that allowed for expansion of his character as well as touch on themes of the Metal Gear Solid franchise. They mis-stepped in areas, but they also succeeded in delivering a believable narrative and logical progression of events without magic. It also differentiated itself on the basis of using Metal Gear Rising as a title, versus survive's pretty blatant attempt at being another "MGS" but is utterly nothing like MGS.
Another thing is this all comes on the heels of Konami doing questionable things completely unapologetically to fans of the series. At this point it's expected for the game to receive hate. Especially since it comes on the heels of MGS3 Pachinko edition and seems to break form utterly and unanimously head anther direction.
Table Basse Looking forward to it.
MGR didn't have the infiltration and espionage but is still about the cyberpunk theme like MGS, set in a world with advanced technology but manipulated by governments, while MG S changed it completely (surviving zombies).
I really like the concept that there were surviving MSF soldiers and they are trying to find a way back to Snake. Konami could have just made a game where they try to survive from Cipher while collecting intel to lead them back to Snake, stealth and infiltrating can still be applied (they were captured by Cipher but escaped while trying to find informations regarding Snake or something like that).
true. they could've been captured, that whole ''behind enemy lines'' thing, it would make the game 100 times better
Nanomachines, son
"sequel is very likely"
RIP
Xerox170 it is.
at least i hope
Nope. Not after what Konami did. They still hold the Metal Gear IP, but Kojima and crew were sacked in 2015.
i wouldn't think so if Konami let Kojima back directing Metal Gear
Konami is't really interested in making actual video games anymore(MGSurvive is a glorified mod, probably barely costed any money to make) so our best hope is for Konami to sell the Metal Gear IP to a company that is interested in letting Platinum make an MGR2 well after the release of the original MGR
“Sequel is very likely” man i honestly hope so, especially since Konami renewed the license for mgr
Fr?
fr? x2
fr x3?
Fr? 4x
fr? x5
"Nanomachines powered zombies."
Oh God now I understand...
The skulls or the survive shit hah
Yes. The world needs more games like Rising. The last time I had that much of a thrill ride was Devil May Cry 4...
There is quite a bit missing in the game from original concepts. But damn Capcom still made a fantastic game with what they had, the story wasn't as good as 3 but the gameplay was simply a joy. It would be smart of them to do the same ideas for DMC5 but Capcom hasn't made ANY smart decisions as of recently.
@@DevilHunterJames WELL WELL WELL
@@DevilHunterJames Aaaaand Devil may cry 5 was epic
DevilHunterJames mine was vanquish
@ True.
The spirit lives on in the new original title, RaySpace. People who created this strategic action style for animation joined Sony in 2006 (motion director So Toyota) and 2011 (the rest of motion unit).
If you wonder why MGSV, Death Stranding and Metal Gear Survive were gimped there's your answer. Talented individuals will always affect games.
Tactical Espionage Action was dead after MGS4 and Lightning Bolt Action was the last authentic style for an MGS title before those staff left too. Yoshinaga who was basically a key animator since MGS2 and took over motion director role when Toyota joined Sony in 2006. He was the only animator who could live up to Toyota's level in Kojima Productions. His first motion director role was MGS Twin Snakes when Toyota was also motion director.
It speaks volumes for Toyota's talented skills when he created the animation for ninja in MGS1 by hand without mo-cap on PS1. He used his imagination. He said mo-cap was very restricted on PS1. Cutscenes were very stunt scenery animated and he took that to extreme level on MGS2 and MGS3. But not on silly level as Platinum Games, it was somewhat realistic and strategic.
"It seems like a sequel will be likely" Ooooof, this comment didn't age well at all...
It did not at all
Yep
:(
@@tyriquey4987 What happened? Why did it age poorly?
I say this with reluctance but at some point there will be another Metal Gear game and it may as well be Rising 2. There were twelve years between DMC4 and 5, after all
"Making a sequel based on Gray Fox fighting nano machine zombies."
2016: Metal Gear Solid Survive
taitaisanchez that concept is way cooler then survive
Remember when Kojima said he would never put zombies in a Metal Gear game?
Diego Medina that was venom kojima
ur an idiot charlie
Diego Medina
More like puppets in mgs5
I want the original story!!! It's such an important time in the mgs lore!
"It seems a sequel is very likely."
Fuck.
It never happened and never will at this point.
God, wall running in MGR:R would've been so badass, imagine the bosses if you could wall run, Monsoon would be even cooler
Imagine something like ninja gaiden
@@Sophie_the_Sapphic Ninja... Raiden... you could say
"Kojima is interested in making a sequel about Gray Fox fighting Nanomachine Zombies"
WHY IS THIS NOT A THING YET?!?
Itachi2099HyperBitHero Where did you hear that bit of news about Kojima wanting to produce this Grey Fox title?
This makes me wonder if those become the skulls unit in tpp now lol
spf5Ø サイバーパンク This is exactly what I was thinking. Great minds, huh.
Its because platnium games does not wanna make it.
Yeah, we already saw Raiden fighting a namomachine-powered "vampire," so zombies really don't seem that far-fetched at this point.
honestly if you get the fox blade,its basically mgs rising
That's what I noticed. Even if you maxed out Raiden's starting blade, it still doesn't slice people up like butter outside of blade mode. But with Grayfox's blade, it does exactly that.
@@Nite-Mite Nope, in this Concept show in The Video The Enemys get cut Like Butter but with Fox Blade you Feel Like you Hitting Someone, you Can Feel this More with armor Enemys
Have you considered doing a Devious intent on Senator Armstrong? It would be very interesting considering how even though many people consider him a joke, he has some pretty legit arguments and he's a pretty good villain.
I have an episode on him all written already. Just need to make it into a video.
Awesome! Looking forward to it, keep up the good work!
HyperBitHero Awesome! Can't wait for it!
Senator Armstrong is objecitvely a villain. If you think otherwise, you let yourself be fooled by his speech.
BrainSeepsOut At the same time though, Raiden is every bit as bad as him. Armstrong's hollow promises without any realistic plan of how to attain them are just as faulty and destructive as Raiden claiming that he is a Sword of Justice.
Rising is kind of brilliant in how blunt and ludicrous it is while still having layers of subtext. Evilagram's video on the game made for interesting viewing too.
"Gray Fox fighting Nanomachine zombies."
Huehuehue Kojima,never telling us what The Phantom Pain was actually about. XD XD XD
+RiderWithTheScarf goddamit you're right HUEHEUHEUHEUHEUH
right! lol
Fox Engine Rising looks soooo promising. Love the current Revengeance game but man that concept just gets me hyped for a sequel.
The fact that they managed to make such a good game in such a short time frame is pretty impressive.
Great stuff. This is a great idea for a series!
I hope we do get to see Raiden's story between 2 and 4 sometime.
I am still so disappointed they took out the wall running. I just don't see how anyone could have thought that would be a good idea.
+8bit Yeah, DMC3 had some sort of wall running forms... then they scrapped it from DMC4... :(
maybe it caused a bug or a way to get out of the map
or it got complicated with the level designs
Deuueaugh Fish it would be hard to impliment
Yeah that would mean the levels would have to be designed differently and be way more open. The game was quite linear. Unless they had added a very limited wall run of a short distance.
Things like that are very hard to properly implement and I'm sure the dev team is just as bummed as we are about not being able to put it in the game
Maaan that early build with the fox build looks so cool. The blade work looks so fluid and clean, revengence feels very hectic to me which isn’t bad but daamn
"A sequel is likely" that didn't age quite so well
:(
Solid Rising could be made as the Grey Fox game.
God just look at those smooth animations , but i'm still happy with what i got at mgrr
Well, I while the original mechanics sounded really interesting pulling it off and still have the amount of action and combat quality of Revengeance would've been hard to pull.
In the end I'm happy, since the final product was really really good. Sure it could've been better. Everything can always be better. But knowing what it was originally doesn't detract from what it is now.
well, with the fox blade is similar to what it was originally, 1-2 hit slashes kill...
it makes the combat useless...
this is probably one of the reasons why they did not managed to make the game.
in the end they really did not accomplished anything...which is werid, considering that making a bad game is bloody simple, just add levels to a mechanic (Thi4f?)
Considering that it was originally just basically a proof of concept I was very pleasantlly surprised what the guys at Platinum could manage in just about a year. I'm really hoping for a more polished sequel some day.
People bemoaning not getting the "original" game are just whining in my eyes since there really was no original game from what it looks like. It would probably have been cancelled altogether, instead we got a great salvaged project. ;)
ColdRoland
oh, yes, the guys at P* are bloody amazing, they not only did a solid and fun action game, but did that on a wrecked project, in less than normal time and make a working mechanic that the creators of the mechanic itself found hard to do...
sure it had it's fair share of problems, as a PS3 and xbox 360 could not grasp a full physical based slashing (fine on the slashing part, but when it comes of physical interaction of not primitive geometrical shape? CPU/GPU hell...this is why they used a bizarre hybrid system that sometimes leaves the bits floating...)
the P* games was not free of problems, mainly I would loved it to use the slash mechanics only during free blade, and during gameplay a animated based dismemberment like Ninja Gaiden 3 RE or Bayonetta.
and the combos could have been more "bigger" like Bayonetta...
and longer...
but still, the game is incredibly solid and well done.
what I would love in a sequel is more weapons, Vanquish cover shooter (MGS is always been gun based, and mixing DMC gun style and Vanquish would fit incredibly well) and bigger mission based levels (like Armored Core or MGS peace walker) with more freedom to play the game (similar to the approach decision of Peace Walker, with a attack oriented or a Stealth oriented gameplay reflecting on the gear...)...
with those stuff, the story could be whatever they want, I stopped caring after MGS5 ridiculing of rape and torture...
I love the idea behind this series! This was all really well presented information. I'll be sure to watch out for more :)
it's been almost 10 years and there is no sequel in sight sadly
This is the only Metal gear game I actually played till the end, really good game, definitely wanna see a sequel
I was so dissapointed when they showed the Platinum Games trailer that I coudn't sleep.
Toni yeah well play the actual game the original is slow and awkward what we got is amazing
when the tech demo looks better than what we got
Except it doesn't and it would've ended up being awful they could barely figure out how to make the tech demo
@@Brrrrr527 graphical wise
@@noahleboah it was made on a better engine that contributed to it not being good to actually play
2021 and I still can help think what this game could of been. Still highly enjoyed platinum games version
6:18 "A sequel is very likely ... "
Almost 4 years later ... "Unfortunately not anymore" ... 😢
I am still wishing for this to get a comeback...
I really am...
It says that it has been 10 years, even though it feels like it has taken more than that.
You could make an episode about how Crysis was originally going to be an open world game with branching stories. For footage there's plenty of "alpha" stuff out there which shows the open world aspect, the entire island as one big map, but nothing about the story. The suit and weapons went through many iterations aswell. It's just the first thing I think of when I read "lost in concept". Many in the Crysis community weeped for all the cool things we saw in those demos that never made it into the final game even though the final game was still fantastic regardless.
That would make your "last of us" video the first episode of your "lost in concept" series
It was definitely an inspiration for the series.
i feel like Last of us "Lost in concept" has been done so much already it would be better to talk about less obvious games.
HyperBitHero Love your work, man, and will you be covering bioshock infinite in this series at some point?
Damn dude they need to make a rising prequel at least, so we could see what Raiden had to go through the experiments he had to endure and then finally rescuing the girl who's life he was linked to.
Lost in Concept - Devil May Cry 4. The gameplay was there, it looked fresh and polished, the original trailer had Dante going for a subtle approach/look...so what happened? In the DMC artbook there were some different shots/ideas that they didn't use/scrapped and I wonder what went wrong. Development costs?
Something on Resident Evil 3.5 and 4.5 would be cool to see. I heard rumors a while back that they were going to show some of the village life in 4.5 to cool down some of the 'insensitive' racial setting and Chris would meet up with Sheva later on...??? Probably would have been a better idea for them to start off with, but I digress. And my mind keeps telling me that the concept of RE 3.5 is going to The Evil Within, being the creator of it all anyway (Shinji Mikami).
(DMC 4 spoilers ahead. Also, me being a dumb fangirl, my terrible mumbling English and some mild cursing, you've been warned.)
Well, I'm really curious about those early DMC4 trailers from E3 and TGS in 2005, back in the day when it was supposed to be a PS3 exclusive and was solely about Dante.
The castle in the E3 trailer and the city in the TGS one heavily remind me of Fortuna Castle and City in the final game (giant castle in the snowy mountains and European-looking city with white walls, respectively). The Rebellion design (both trailers) didn't even changed that much. Dante's leather shirt in TGS trailer is also very similar to what we've seen in the final game.
Maybe that was the original idea? That DMC4 was set between DMC3 and 1, with Dante becoming less of an arrogant youth and more of a cynical adult? They could have him grieving over his brother's "death" and seeking for his trails in Fortuna Island. That would also explain that entire broken-Yamato-outta-nowhere plot point in the final game - it was a leftover from the early development stages before Nero came to be and the original story was scrapped (and no, I'm not buying this "but-what-if-Nero-is-in-fact-son-of-Vergil" excuse, stop using it, please. I'm also happily ignoring the DMC4 novel written by the game's writer, as it's widely considered to be a load of non-canon bullcrap).
The artworks are also... interesting. I've seen only few of them, but they create an interesting vision. Nero in a typical Order of the Sword uniform? Full DT forms with wings? Well, well...
Now honestly... I don't know what went wrong. Did the developers run out of budget? They didn't have enough time? They were lazy? They had no ideas? I mean, the game itself is excellent and the graphics are still good-looking (holy bollocks of Hell, it came out in 2008? Whoa!), but the backtracking is pretty obnoxious even for a DMC game, we have that "fight the same boss three times" gimmick exposed by the fact that we're playing the game with TWO characters, the areas are kind of generic (town-castle-laboratory-jungle-castle-rinse and repeat) and the plot... I know it's a) DMC game, b) Capcom game, but hell, DMC3 *had some decent plot* (or maybe it's just me, being a 14-year-old retarded fangirl again... ahh, the memories). And here... what we have here is an utter mess that raises thousands of questions, mostly about our new protagonist and HOW in the bloody Hell Nero can be Sparda's relative, if Sparda's presumably f*cking dead, Vergil wouldn't touch a human woman with a five-meter-long wooden stick and Dante... uhh... just no, okay? (I can hear the sound of thousands of thousands of fanfictions being written right now T.T)
Anyway, the developers for the future DMC5 are in a sh*tty position right now. They cannot make a game about Sparda (it would be a DMC3 recap with slightly different locations). They cannot really make a game set between 3 and 1 (as the idea of Fortuna Island was taken by DMC4). DMC2 left them with no ending at all (with Silent Dante riding through the depths of Hell - that's why DMC3 is a prequel, by the way) and solving the mess left behind by DMC4... errr... do we really want a lot of recaps and "it-wasn't-like-this-really"?
But the same thing can be told about possible DmC2. I mean, really, after God-awful ending of the vanilla and even worse Vergil's Downfall... what are they going to do? Fit new Dante into "world resistance's leader"?
BisonAffinity
And then another CAPCOM employee came out and said that wasn't true. Time and time again we've asked and they still can't give us a straight-out answer.
@@sofija1996 well, now that the actual DMC5 is out and everything you hated about Nero's background is confirmed as canon
LOL
Golly gee, a game that reads and feels like its own fanfic has fanfiction-y ideas. What a surprise.
@@sofija1996 Lol c'mon, it was so obvious even in the 4th game. Some of the criticism DMC4 receives is just plain ridicolous.
RE 3.5 or RE 1.5 or RE 4.5 or whatever million of Resident Evil Concepts that have been abandoned.
Good choice. That would be a long one, considering we got Devil May Cry out of it.
just discovered your channel today through neogaf, I'll subscribe. It's a very nice surprise and I wish you succes.
I was so confused after seeing the tech demo for rising only for us to get revengence
2014: "Sequel very likely"
Present....2021....: so that was bullshit
Thank you for making this video which has discovered the origins of one of my favorite games of recent times.
Great watch, love to see you tackle Infamous 2. Not only did the character change their look and voice from reveal but some gameplay shown early was also removed like wall-sliding and cattle-prod scraping.
Oh shit, thanks for reminding me of this. That wall-sliding thing is something I'd always bring up when playing the game with my friends. That is one game that totally inspired this series, yet somehow I completely forgot about it.
No worries, had to subscribe. Now just working through your log of vids, great stuff.
HyperBitHero Definitely do final fantasy xv. There is a lot of material to cover in that game since it's versus xiii reveal.
Man, the first version looks so cool, it's a shame it change that much
It's actually not crazy because Hideo did it in Metal Gear Solid The Phantom Pain....the Skull Unit looks to be the first use of Nanomachines in Super Soldier/ Genome Soldier Projects. Thus Gray Fox.
+Lightning xVx Considering you can get a Gray Fox skin in Phantom Pain, equip that, face the skulls...... Metal Gear Rising with Gray Fox XD
+Lightning xVx But unfortunately there wont be a sequel to MGR:R because konami had to butt fuck Hideo
+Lightning xVx NANOMACHINES SON
Wasn't the skull unit the result of parasites rather than nano machines?
It was the vocal cord parasites mutated or something I thought :P
SolidSneakNinja yep, no nanomachines, nanomachines were only minor and were used for mind control, nothing like revengance
Gray Fox fighting nano-machines powered zombies??? Mhmmm... Sounds like "Those who Don't Exist" in the Phantom Pain. Yup... That Venom Snake is not the real Big Boss.
+SoullessMadness fuck you its your fault
Somey Derek That deserves a LOL. xD
Bro awesome work. I love your input in your videos. Proves you can have an intellectual discussion about video games.
Nearly 8 years later: “Where’s the sequel?”
A great show concept, and I had a feeling you were working towards something like this ever since the TLoU review.
Just make sure you do thorough research for each project you tackle; it's very easy to rely on the rumour mill and supposition when looking back on a game's development as an outsider.
Can't wait to see what you come up with!
This is a great idea for a show
Love your show, I was always interested in seeing early development of RE4, I saw some from your opening. Also MGS2 had some early concepts like snake running in the shinking tanker and fighting the jet on a bridge. Keep up the good work!
MGS Rising 2...a prequel with Grey Fox...fuck. You just gave me a boner for a game I didn't know I wanted.
Mmmmm... How nice
Glad you are doing this, there are so many games that fit this. The recent Watch Dogs, Farcry 3, etc.
and yet here we are
I really just wanted wall running. Looks soooooo cool.
I was really looking forward for this
Love it,I just love your content HyperBitHero.
You should do Fuse/Overstrike. A decent and fun looking game being reworked and molded into one of the most generic looking/playing FPS games I've seen in a while. Pretty gross.
Oh yeah! Great suggestion. I hadn't thought of that.
+HyperBitHero thanks to playstation 4 , we can have a second chapter of metal gear rising developed with the fox engine , so we can have a game that wil respect the promises of the E3 of 2010 , i mean let's be honest , the platinum games version of metal gear rising is nothing compared to the version of the E3 2010 , and the only reason why that version was developed instead of the version of the E3 2010 was the inability of the ps3 ot support the fox engine , of course at konami there was problem for the creation of an action game , but that's not prevent ot use a certain game engine rather than another
lol
Ned Wholeness
I so wanted to look forward to Overstrike and how Insomniac would do as a third-party developer again. Unfortunately EA had to screw it up...
while I love the game that we got from Platinum, I still wish we could also get a game set before MGS4 an in the direction of the original concept of Metal Gear Solid Rising
This makes me want that original story they sold to us back. Between MGS 2 and 4.
DmC: Devil May Cry seems like it would be an interesting one to examine.
There is an artbook full of information to look into as well as the years of changes from the original trailer to other promotional work to the final game.
You can get a lot of content out of that, even without focusing on how it distances itself or approaches the original four games. Good concept for a show, dude. Keep it up.
Sonic 2006. That game is the prime example of development going wrong. So much potential, please do a video on it. I would love to here you talk about one of my favorite franchises.
metal gear rising I think was really well made and it's my favorite in the series
I was gonna say. The way Raiden moves in the gameplay reminded me a lot of how Snake moves in MGS5.
With your anime review, and now this, I'm liking your new content. Also, cool new avatar.
Because of the whole debacle, perhaps such a video on Aliens: Colonial Marines would be interesting. Or perhaps not, considering the fact that the Internet refuses to shut the hell up about it.
Damn, Sam changed a lot
I nearly foamed at the mouth when Revengeance was announced. I was soooo hyped for Rising, and then that Revengeance trailer just felt like a giant "FUCK YOU". Even Revengeance looked better when it was announced than the actual game was. Wall running would have been badass.
Awesome sequel planned, Komjima gets fired. Thanks Konomi.
thankyou for this new show !
Love your work really good job
Have to say that that was a great video.
I'm looking forward to you doing an episode of these on any Resident Evil game and getting everything wrong.
You should do one for Splatterhouse 2010. There's a TON of shit that got left out in the final release.
I wish we got the original rising
We would've if the team hadn't misfired.
@@narbacularblu6779 whatchu mean
Agreed
This one was good too
In flashbacks of Raiden's Solidus was suppose to be in the game we're suppose to Raiden's childhood and see how he became a child soldier
You should have mentioned that the "watermelon cutting" stuff was first tried in Ryu Ga Gotoku: Kenzan!. There's a minigame where you get the play character to cut through watermelons.
Nice video and hell, since you inserted that clip I'd recommend giving Bioshock Infinite the run over.
Sam in the Fox Engine looks AWESOME
I know I'm late but that wasn't in the Fox engine
fuck the platinum engine man. I WANTED FOX ENGINE!!!!!
We all wanted the Fox Engine.
To be fair the game ran at flawless 60 fps and with pretty decent graphics on both last gen systems, so Platinum engine isn't so bad.
Ysarc don't think it was 60fps. I remember lots of stutter. Wasn't it sun 30?
I wonder if the Tokyo gameshow version and the early version of MGRR exists still somewhere, that would be nice to see that stuff now. Hopefully one day we will see jt
What I wouldn’t pay to have the best parts of all of the versions of the game be made into some master masterpiece
I would kill for a fox engine mgs rising set between mgs 2 and 4 , raiden still being in his original cyborg body, or even going a good portion of the game without it would make for a good explanation for the more grounded looking game play
3:12 interesting to think about this when considering the next metal gear title
if only konami weren't corporate douchebags it would be interesting to see how metal gear rising would have panned out now that they've had more experience with the fox engine. since venom snake basically can move at the speed of sound it feels like when he sprints, and the stealth in mgsv is so much more "fast paced" (not sure how to word it) in the game, it could totally be do-able
Nanomachine Zombies you say ... dear God it all makes sense now ...
Yeah I remember that time, the MGS4 feel was so unique and next gen. They should have kept to it. the final product was great anyways, good case study video for game developers. Thanks
Cool idea for a series! I think an episode on the Souls series would be pretty interesting if it's possible.
“Gray fox fighting nano machines zombies” famous last words
Gimme a second one with wall running, more weapons, and duel wielding primary swords!!!!
Dual Wield Used the HF knife that's sheathed Forever like seen in MGS4 during vamp vs Raiden fight, More weapons Refer to Raiden's Socom MK23, Heat blades(long range stuff)
Till this, I still cry in my sleep every night, not knowing what this game could've been...
I agree. They really need to make a game about Raiden which takes place between 2 and 4.
The guy at 4:05, looks like Raiden have him a haircut in blade mode.
lost in concept Bioshock Infinite will be huge.
They changed so much about it very late. with 2010 and 2011 trailers looking different from one another they are both worlds different from the final product. They fact the comstock looks nothing like booker means he could have been an entirely different person.
The cut content was huge!
I feel like this is the only game showed in these videos where the final version of the game is actually good.
I love Revengeance so much, but FUCK. i want to play that demo version
youre a pretty cool dude, I love your videos
youre telling me this game coulde been even better?!
If only there were a sequel.