@@Sway55 It's not a scam :D they do that to verify a person... Otherwise the same guy could make whatever account to get the two months free and renew it forever. But a credit/debit card has to be in name of a person. So they know if you're a first time user or not.
I use both. I have a deeper knowledge about C4D than Blender curently, but still use both. I've maintained an MSA with C4D since r11.5. Love both programs. I continue to use Blender becasue it free and amazing. However, if they had equal price tags, I wouldn't be using Blender at all.
Hey people, just use or try both and see which one is best suitable for your goals and decide then, i first used Blender for a while but then i switched to C4D because of its powerful Mograph moduel and the CMotion easy rigging features makes me to chose C4D in the long run. So dont box your self after seeing such a comparison videos, just explore and learn as much as you can.. then decide.
I couldn't decide between the two as I learned them both at the same time...so I chose to use both. I would say I predominantly use Cinema 4d, but there's too many cool, unique tools in blender to ignore.
i think blender is positioned to become the ultimate 3D software... it's slowly taking steps to overcome most of the alternative softwares, and the only reason why it is still not used widedly in the industry is that the majority of the artist are already adapted to other softwares or the company have a very specific workflow and wont change it until it is necesary to do so... but im sure in about 15 to 20 years, if blender keeps its improving nature, it will become the best you could even dream
Just use the right tool for the job. Blender folks always seem to be a bit too attached to a program and it gets old fast. Mograph? After effects/cinema 4d, sculpting/non rigged modelling - Zbrush+Blender combo, FX/Particles/Sim - Nuke, 3ds max, Houdini (the top contender). Animation - Maya over blender but both are good. Rigging - Maya, While blender does have auto rig - it breaks often and is not that great. Texturing/uv mapping - substance painter then throw that into your choice of program.
I started with Cinema 4D but gave up because the interface was horrible. I just couln't catch on. Then blender 2.8 released and I never went back. I love blender, getting better every day!
Going to blender because C4D is too hard. Thats something you don't hear everyday..... Odd. Very odd. C4D is kind of famous for being intuitive. Im not convinced its got a particularly great workflow, its very clicky, but hard? No.
I work in advertising, music videos and movies. For a long time I was using C4D but it was too expensive because you had to buy Redshift and a bunch of other packs. I switched to Blender 3 years ago, my work has accelerated many times over, but the quality is down because Cycles renders are not very cool out of the box, you need a lot of faking that would get a good result, also very frustrating dynamics in Blender, there is clearly something wrong with it, all simulation in blender is a pain! C4D is still my favorite program and I keep on doing things with it because it's so much easier and higher quality, I'm planning on going back to C4D
Thanks a lot. I was a C4D user for whole year, but I can not pay so high price for membership plan as I never had any income from my art =( So now is time for Blender. God bless a software creator.
8:07 - Nope! Unfortunately not. Redshift is still a separate software which is not included in C4D. Even though Maxon bought it a while ago you still have to buy it to use in C4D
@@yunodite I dont even think he really can use all of these software at VFX basics level or advance modeling... he always sounds like based of what forums and people are talking about. I'm sure he knows Blender but not C4D or Maya i/o
Yes and no, while more knowledge let’s you use it well, a big lack of tools is a big big hinderance which might have you trying extra hard to do something or it might leave you unable to do something
I used Blender a lot in the past but switched to C4D. I like Blenders viewport and render features better than C4D...also modeling and unwrapping seems more fluent in Blender. I like everything else much better in C4D. It has a million features that Blender is missing.....noise variations, jiggle deformer, collision deformer, voronoi fracture, fields system...heck the whole mograph system (animation nodes is fine but still too unstable and convoluted), thinking particles, procedural and non destructiv modeling....and the list goes on. Blenders physics are glitchy and horrible, no presets and no real indication what the parameters do and how they interact....no comparisson to C4D where you look at the UI and immediately understand what you need to tweak to get the desired result + it 95% of the times it just works and doesn't glitch around. I would say: if you create assets or characters and make 3D stuff that doesn't require any procedural workflows...you're fine with Blender. If you want to make anything that involves Motion Design or VFX and you can afford it...you will be a billion times more happy with C4D.
@Mozzo Axe check out rocket lasso on twitch and youtube. Theres lots and lots of resources on the web. C4d cafe, insydium, creative cow, eyedsyn etc etc
@@imthatguybrandon actually being a designer is often confused as being an artist/painter/ etc. Designers are actually problem solvers. They design systems and products that solve problems. It has little to do with aesthetics and drawing ability and more on innovation and critical thinking.
@@severfifteen994 Hello may I ask something, I'm a graphic designer and never jump into 3d World before and I need to make some 3d Assets for my Ads (Visual Assets, non-animated), which one you recommend? Blender / C4D? I heard C4d is easier for beginner, but since the new update they said Blender is user friendly too. I'm very basic in knowing 3d (i forgot what I learn back in Univ years ago). I'd be appreciate if you can answer this, thanks in advance!!
@@cliffto6 For motion graphics - use C4D. Blender is not the most intuitive when it comes to that stuff. They will all take some time to learn - oddly blender folks are weirdly obsessive about the program and seem to be emotionally attached to it.
I am very sorry for the lack of variety of courses on blender compared to those on cinema 4D I love blender, especially for the interface, but at a certain point it is impossible to continue improving if there are no courses that teach you, besides Almost all content is in English.
Comparing Houdini and blender it's the same as comparing a child who can't talk with a successful businessman. I am a Blender user but I don't see any sense to compare them cause this is softwares from completely different worlds. Blender is powerful right now but you will never create the same things in a blender that you can create with Houdini because they're just aimed for different purposes.
@@adsgnz exactly! I use Blender and Cinema. Let people know the truth. Blender is really good at a lot of things, but isn't notably great at anything. You really need to try out more softwares to understand. Someone can easily say blender's mantaflow can do fluid sim so it's comparable to houdini, but that's just rubbery cartoony fluid compared to houdini's physical flip simulations.
Whaaaaaattttt? 1:30 "Architects and Designers are not the most artistic people" How do you define artistic? Google "Artistic" if you don't understand it's meaning, or if English is your second language.
when it comes to shader nodes or some kind of node editor, I prefer blender because it's easier to remember the color of a node. whereas like Maya and Cinema 4D, it's just color gray. So we still remember the writing and it takes more time.
I must say Cinema 4d is the most artist friendly software out there. You can create cool staff with out relaying on any guru's or an hour long tutorials.
That's true. I started with Cinema 4D as an absolute beginner and was able to sell models within weeks. Back then Blender was really hard , it took me days just to set up a simple scene and render without too much noise. But since it's free I invested some time learning it and by now Blender has become the software I use for almost everything (even for texting).
i do all my motion graphics/abstract/kinetic typography on C4D then export it to blender to render with cycles. i just hate the C4D physical render engine.
4D for ease of use and amount of support, Blender for learning and modeling and best yet FREE. But I’d recommend learning both, you can put things from blender to 4D (similar to Blender and UE)
From my personal experience, i started to use cinema 4D in 2010 and since that year, i always prefered that software, but... Actually i switched to blender 2 months ago, and that's because i always wanted to recreate level designs from my favorite videogames and cinema 4D, for me have tools that doesn't have any comparison to blender... I mean, blender have more interactivity in modelling and that's why i decided to move to blender and work in that... I do Motion Videos and some 3D Stuff, but since i use blender, i falled in love with the 3D world again and i think, for me, blender is the best option. This is just my personal though about it.
This is very insightful comment. May I ask if I want to do a engineering motion video, such as gear transmission in car or nuclear reactor energy flow, which one is better choice?
I am doing 2d animation in tvpaint and harmony and am thinking of using blender to integrate 2d animation with 3d elements & backgrounds... And also for compositing. So is it the right choice to use blender? I am currently doing compositing in after effects....
c4d is just expensive af, even tho it is almost free if you are student it still lets me unmotivated to learn it further cuz i know how much it will cost for me after my degree
Correction: The need for simplicity in any UI is exactly because we want to express something. Making a UI with countless nodes is anything but being artistic but more about being a rocket scientist
In The setup tNice tutorials was a really helpful video but I'm using soft soft 12, is there a reason why I can't hear my own soft play? I click to play
I'm in maya but want to switch to either Cinema 4D or Blender for motion graphics/design. Cinema 4D is more used in the industry but damn, that price tag is ridiculously high.
@@shayneoneill1506 me too. They milk people way too much. Blender welcomes all that are interessted in their software, while Cinema4D just wants people´s money. Blender is from us people for other people, C4D is corporate greed. I felt more welcome to use Blender, so I will stick to it, hope they wont go the corporate route anytime soon!
i have some questions if someone could answer that would be amazing. which is the easiest to learn for beginners? So blender has a built-in renderer but with C4D you have to download/buy external?
Cinema 4d is better for beginners, but unless you're doing Motion graphics and/or advertisements, Blender is probably the best. I'm not sure about C4D's renderer, sorry.
I work in the VFX industry , I have been at studios that use both programs. but I would still advise people to learn cinema 4d over blender Because more studios in my field use this software. but also you will have to constantly adapt i'm learning new tools always. I anticipate unreal engine will be the future we are implementing unreal into pipelines already. just keep learning & remain adaptable.
I don't know a single a studio where I am that uses blender for VFX. Most of them all use Nuke, 3ds Max and Houdini and then pipe that into Unreal for digital sets etc these days.
Blender fanboys are way too loud nowadays. But the truth is bitter and you all know it. You can't even compare a freebie with the industry standard in motion graphic. Cinema 4D is light years SUPERIOR under every aspect. Blender behaves and feels like a program made by coders overstuffing it with features and plugins rather than polishing and bringing improvements, with very little focus for the creative user's real needs and typical workflow. Most of the times Blender feels like a bunch of buttons tossed there and there without any logic. One of the most annoying things are those Clickable actions silently fail without any kind of feedback, and changes you've applied you don't really know if it succeeded or not. Despite its recent visual restyling it's the same crap, accounting that Blender is out it's around 20 years now. Cinema is astonishingly simple and powerful, made by creatives for creatives. And most of all you can see its procedural nature embedded into its DNA everywhere. To achieve the same result (of a model made in C4D) in Blender you are forced to approach the project with an obsolete and time consuming workflow. And no patch or restyling will ever fix or improve Blender in this compartment. Unless it will be built with a different approach from the ground up. Bare in mind 3D Graphic in the last years is evolving way too fast, imagine investing years learning Blender but as every open source project, the development could stop anytime when too much time and human resources will be needed to maintain a freebie. Then what will happen? You will be left with the nothing or in the best case, with an obsolete app in a couple years. Sure this scenario could be applied to paid programs but it would be much harder to happen on a software that costs 500+ a copy. Unless you are a Sunday 3D hobbyist who doesn't want to invests money or doesn't care to make any profit fine, go for it. For every other who desires to make 3D Graphic a serious job I see no reasons to invest time learning Blender when you can get much more with C4D.
Hmm. I think the same about c4d. I never use c4d because it's not industry standard enough for me. I have always been using the major 3d software from Autodesk. However I had to work with Blender before. The bitter truth is that it can do all those things we are doing with Maya and 3ds max.
Which software would you recommend for making 3D Game Characters that is easy to learn and not too expensive? I had Adobe Fuse but it's discontinued. I tried DAZ 3D but didn't like that and the newer versions don't seem to work properly on my Windows 8.1 PC.
Blender - because it is free. It is not the best for sculpting (zbrush is best for that) but it also costs quite a bit of money. As for ease of learning - any of these programs will take you a while to learn. Just keep at it.
i am a producer and an architect, i want to use blender for both arch viz and for concept environment art for my tracks, i am currently a 3ds max user, and i just wanted to say for the people are annoyed by "architects are not creative" i think what he meant was within the confines of CG architecture does not use the full potential as you use minimal animation, and almost no dynamic movement, you deal with surfaces, and even if complex masses they are not moving. and to that degree it's true, "creative" is just not the word to use. it's that CG artist put alot more work in the program because that is the entirety of their jobs, and for architecture, its simply a visualization of an interior/exterior or a walkthrough.
Just curious about using Cinema 4D for game assets, environment art, character modelling/texturing and export to a game engine like UE for example. How does it compare with Blender in this area? Great vid btw, ty!
Can someone point me to a good overview video of Blender's character rigging/animating capabilities? I would like to get more familiar with the tools it offers. This is an area where I feel that C4D never gets the credit it deserves. My guess is mainly because majority of the user base focuses on motion graphics work. However, C4D’s Character builder tools is flat out AMAZING. Not only can you use many modular prebuilt templates, but you can also save your own custom templates with very advanced functionality but into the templates. The recently added Mixamo rig is a great example of this. C4D’s pose IK tag systems are a breeze to work with, the PoseMorph system is very easy to use as well. C4D’s USER DATA system make custom parameters for rigging beautiful and easy to work with. The Interaction Tags a dope way of interacting with a rig for posing and manipulation of other parameters. The Weight manager is really nice to work with and very effective. It’s got animation layers, a stackable animation clips system, a takes system, a solid graph editor and dope sheet. It’s got a decent muscle simulation system, very good cloth, hair, hard & soft body dynamics. Even it’s xpresso system for creating expressions is very intuitive and flexible. I guess what I’m most curious about here, is what is Blender offering in the area of character animation that Cinema 4D is lacking in?
@Georgi Zagorchev I hear you Georgi. When I hear people saying “Cinema 4D is easy.” It is usually in the context of C4D’s learning cure being comparatively easier to similar software or DCC packages. Learning CG is not an easy task to begin with, it's very time consuming. That phrasing is often misunderstood as Cinema is easy because it’s toolset isn’t as deep, or it’s in someway not a full CG package. Mad frustrating misconception to deal with. I am that expert you talk about with decades of experience and still plenty of program to learn/master. I agree with what people say about Cinema’s learning cure, and I agree with what you’re saying about the depth of C4D’s toolset. I started in Blender (it’s free & very powerful, what better start can you ask for?). It’s not that Blender’s tools are difficult to learn, it’s just that C4D’s tools are more intuitive. They make the path to success shorter by lessening the steps it takes to achieve the goals. Both will get you there. Blender just might take the scenic route. For me (I know this is not universal, but for my workflows...) a C4D licence is paying extra for a jet making a direct flight to the destination, while Blender might have a stopover or two on it’s fight path.
Thank you. Very useful video. What about Speed and performance. I think Blender Code based on python and The Python is slower than C++. is this affects on blender performance and render time?
Biggest difference is blender can render final scene from gpu and cpu its user choice but i didn't found any of these settings in c4d it renders on cpu which is slow and also bad for cpu health. This is very disappointing for me in c4d. And if im wrong please someone correct me.
Thanks for video, what is better in aspect of polygonal modeling - blender or cinema? Спасибо за видео, а что лучше в плане полигонального моделинга - блендер или синема?
We use both in the studio and the only thing I learned is that both have a Lot of downsides and also advantages, there is clearly no winner in any 3D app
I hope some company offers a product called tv hand were tv can be fixed on a base that can move and change the height and angle of the tv by remote control so it can allow the customer to adjust the coordinates of tv position and this hand can catch any tv size.
Choose whatever program you want to learn for the transmission. C4D and Blender can do that job just fine. Is the nuclear reactor energy flow 2D? Like a flat motion graphic? If that is the case then After Effects is the best at that. If you need that in 3D then again C4D or Blender can handle that easily enough. If you want fluid dynamics then forget about these and use Houdini.
its a hard question but answer is very easy; if you are a huge company you will go for cinema 4d, if you are an individual and you are not "rich enough" then surely you will go for blender. Both can do most of the stuff close to the same so i wouldn't waste on looking which one is the best..
If you are trying to get a job - learn the software that studios use - most don't use blender. Blender is the jack of all trades master of none while there are other software that has better strengths. If you want to get into 3d mograph you are not beating C4D, if you want to get into animation blender does fine (maya is what all the studios use though), if you want to get into sculpting - Zbrush then export to blender or maya, VFX? drop all these programs and grab Houdini, Nuke or 3dsMax.
Great video. I was a C4D user way back in the day before they even had English language documentation. (it was all in German) - now that I'm on full-time Linux, Blender has taken it's place for me. The one "killer" feature that C4D still has over Blender, that you didn't mention is full NURBS modelling tools. Sweep and Envelope NURBS are pretty sweet. I really really want to see it inn Blender
@@touchai1482 It's been a while since I used it, but back then if you went into the help menu there was a choice to open the manual. If you don't have it on your computer you have the option of either looking at it on-line or to download it so you can view it off line. If this option is available in the program still, then if you have C4D'ss language set to German (it may just use the system's language settings) then you *should* be shown the German manual. Maxon is a German company and the documentation is written in German first and then translated (and now probably English along side it) So it's there. It always was in PDF form. If you really need me to, I can try and find it again, but I think you should be able to find it.
The first 1000 people who click the link will get 2 free months of Skillshare Premium: skl.sh/inspirationtuts0820
Thank you, Im part of the 1st thousand. I'll do my best to gain something through this pandemic.
i will be part of the 1000! i’m going to try learn something new!
"free" but asks for credit card number...
@@Sway55 It's not a scam :D they do that to verify a person... Otherwise the same guy could make whatever account to get the two months free and renew it forever. But a credit/debit card has to be in name of a person. So they know if you're a first time user or not.
@@archockencanto1645 they also will automatically charge the card after 2 months
Personally, I like the Creator of Blender, who made such a great app completely free
He's a legend
@Glizzster Maya Goes Bruhhhh
@@PoollShietz Maya goes Katoosh BOOOM
He didn't create it they just made it free the guy who made it sold it.
I would have never thought to step into 3d world if blender wasn't free
You will never truly understand the difference between these 2 softwares till you use the 2 softwares.
As a user of both softwares i can say he totally say the truth .
@@mohammadsabri5611 yeah same, i used cinema 4d for about 3 years, then switched to blender
Except for the price
@@ZigCade why please?
I use both. I have a deeper knowledge about C4D than Blender curently, but still use both. I've maintained an MSA with C4D since r11.5. Love both programs. I continue to use Blender becasue it free and amazing. However, if they had equal price tags, I wouldn't be using Blender at all.
Hey people, just use or try both and see which one is best suitable for your goals and decide then, i first used Blender for a while but then i switched to C4D because of its powerful Mograph moduel and the CMotion easy rigging features makes me to chose C4D in the long run. So dont box your self after seeing such a comparison videos, just explore and learn as much as you can.. then decide.
X2
i prefer blender i already tried c4d and i decided c4d is not for me (so i exported the c4d models to blender lol :v)
@@ElectriKMadnezz we call that CG Blasphemy. lol
@@naodmulu1080 yuahahhhh
if im starting out whats better u think?
I couldn't decide between the two as I learned them both at the same time...so I chose to use both. I would say I predominantly use Cinema 4d, but there's too many cool, unique tools in blender to ignore.
Are you able to use blender to actually create and rig characters, but use cinema for the clothing?
i think blender is positioned to become the ultimate 3D software... it's slowly taking steps to overcome most of the alternative softwares, and the only reason why it is still not used widedly in the industry is that the majority of the artist are already adapted to other softwares or the company have a very specific workflow and wont change it until it is necesary to do so... but im sure in about 15 to 20 years, if blender keeps its improving nature, it will become the best you could even dream
Just use the right tool for the job. Blender folks always seem to be a bit too attached to a program and it gets old fast. Mograph? After effects/cinema 4d, sculpting/non rigged modelling - Zbrush+Blender combo, FX/Particles/Sim - Nuke, 3ds max, Houdini (the top contender). Animation - Maya over blender but both are good. Rigging - Maya, While blender does have auto rig - it breaks often and is not that great. Texturing/uv mapping - substance painter then throw that into your choice of program.
Too far of a wait
@@corail53 what do you think about TexturingXYZ ?
This is one of the most fair comparison softwares I've ever seen. Congrats!
I started with Cinema 4D but gave up because the interface was horrible. I just couln't catch on. Then blender 2.8 released and I never went back. I love blender, getting better every day!
yeah, cinema 4d looks kinda outdated
Same
Going to blender because C4D is too hard.
Thats something you don't hear everyday..... Odd. Very odd. C4D is kind of famous for being intuitive. Im not convinced its got a particularly great workflow, its very clicky, but hard? No.
But rigging seems stressful with mesh not following armature
yes
1:33 “Architects and designers are not the most artistic.” WTH?! How did you arrive to that conclusion?
Ikr
i felt personally attacked
I work in advertising, music videos and movies. For a long time I was using C4D but it was too expensive because you had to buy Redshift and a bunch of other packs. I switched to Blender 3 years ago, my work has accelerated many times over, but the quality is down because Cycles renders are not very cool out of the box, you need a lot of faking that would get a good result, also very frustrating dynamics in Blender, there is clearly something wrong with it, all simulation in blender is a pain! C4D is still my favorite program and I keep on doing things with it because it's so much easier and higher quality, I'm planning on going back to C4D
Thanks a lot. I was a C4D user for whole year, but I can not pay so high price for membership plan as I never had any income from my art =( So now is time for Blender. God bless a software creator.
8:07 - Nope! Unfortunately not. Redshift is still a separate software which is not included in C4D. Even though Maxon bought it a while ago you still have to buy it to use in C4D
i'm pretty sure the guy narrating has barely used any of the two software...
@@yunodite I dont even think he really can use all of these software at VFX basics level or advance modeling... he always sounds like based of what forums and people are talking about. I'm sure he knows Blender but not C4D or Maya i/o
for posters/image renders i much prefer cinema 4d over blender but with animation and stuff like that blender is definitely superior.
I agree! that was what I think, until R23 :>
@@jankarl5269 R25 is out, and R25 totally nailed it! By completely Copying Blender.
Cinema 4d: best for motion graphics
Blender 3d: best for 3d animation
thx for the tip c:
i will *P R O B A L Y* use blender cuz that, is more easy for animate (or is c4d?)
@@ydrax999 blender
@@pranav2280 oh ok thx c:
And what’s the difference? Lol
Maya: hah. Okay
Thanks to do that kind of videos, I appreciate it a lot
It is not software which matters , it is ur knowledge about the software which matters
Yes and no, while more knowledge let’s you use it well, a big lack of tools is a big big hinderance which might have you trying extra hard to do something or it might leave you unable to do something
Check my channel I mostly used blender for my visualization works
Bruh what? LOL Software does matter 🤦🏻♂️
I used Blender a lot in the past but switched to C4D. I like Blenders viewport and render features better than C4D...also modeling and unwrapping seems more fluent in Blender.
I like everything else much better in C4D. It has a million features that Blender is missing.....noise variations, jiggle deformer, collision deformer, voronoi fracture, fields system...heck the whole mograph system (animation nodes is fine but still too unstable and convoluted), thinking particles, procedural and non destructiv modeling....and the list goes on.
Blenders physics are glitchy and horrible, no presets and no real indication what the parameters do and how they interact....no comparisson to C4D where you look at the UI and immediately understand what you need to tweak to get the desired result + it 95% of the times it just works and doesn't glitch around.
I would say: if you create assets or characters and make 3D stuff that doesn't require any procedural workflows...you're fine with Blender.
If you want to make anything that involves Motion Design or VFX and you can afford it...you will be a billion times more happy with C4D.
@Mozzo Axe check out rocket lasso on twitch and youtube. Theres lots and lots of resources on the web. C4d cafe, insydium, creative cow, eyedsyn etc etc
I will just crack it. Fck maxon
All human being are creative, we just have to find where we good at.
Exactly.
Well said !! 💥💥💥
I must be an exeption then, or maybe I'm not human
@@shimmentakezo1196 there are responsible things in life you enjoy doing it. There's your creativity start.
@@jinglebell9107 I don't do anything in life, exept wondering what could I do with 0 dollar
“Designers are not creative people” lol
LOL yea ....... I gotta say he's wrong as hell for saying that!
they are innovative at least
i think he meant not on his level
I can't join your words
@@imthatguybrandon actually being a designer is often confused as being an artist/painter/ etc. Designers are actually problem solvers. They design systems and products that solve problems. It has little to do with aesthetics and drawing ability and more on innovation and critical thinking.
i used c4d for 9 years, then switched to blender 2.92 its amazing!! its flexible and i never go back to c4d
is c4d bad compared to blender ,,or is it easy
@@jayanthch8390 C4d still useful if youre working on motion graphic and advertisement.
@@jayanthch8390 just use both. C4d and Blender have it's own strength and weakness
@@severfifteen994 Hello may I ask something, I'm a graphic designer and never jump into 3d World before and I need to make some 3d Assets for my Ads (Visual Assets, non-animated), which one you recommend? Blender / C4D? I heard C4d is easier for beginner, but since the new update they said Blender is user friendly too.
I'm very basic in knowing 3d (i forgot what I learn back in Univ years ago). I'd be appreciate if you can answer this, thanks in advance!!
@@cliffto6 For motion graphics - use C4D. Blender is not the most intuitive when it comes to that stuff. They will all take some time to learn - oddly blender folks are weirdly obsessive about the program and seem to be emotionally attached to it.
I am very sorry for the lack of variety of courses on blender compared to those on cinema 4D I love blender, especially for the interface, but at a certain point it is impossible to continue improving if there are no courses that teach you, besides Almost all content is in English.
"Almost all content is in English"
Is that a bad thing?
Blender is very great software and have rapid development. But i personally chose Cinema 4D. Because it blend seamlessly with after effect.
idk why I’m here, but I found it on my personal laptop while I was doing a gfx on blender. idc I’m still using blender
Omg, you explained it very simply! It's really easy to understand. Thank you so much! I've always wanted to learn these.
I am not an expert yet but thanks for your videos it has been a stepping stone for me
I used blender for 20 years now. I make movies and mini series with it. The u.i. is hard as heck. Not easy to learn. But worth it.
20 years holy sh*t ur a genius, now sell nfts and make millions like beeple did
nice video bro, can you make one of houdini vs blender? : D
Yes, we will create this video soon, probably in the next few weeks.
Don't insult houdini
Comparing Houdini and blender it's the same as comparing a child who can't talk with a successful businessman. I am a Blender user but I don't see any sense to compare them cause this is softwares from completely different worlds. Blender is powerful right now but you will never create the same things in a blender that you can create with Houdini because they're just aimed for different purposes.
@@adsgnz exactly! I use Blender and Cinema. Let people know the truth. Blender is really good at a lot of things, but isn't notably great at anything. You really need to try out more softwares to understand. Someone can easily say blender's mantaflow can do fluid sim so it's comparable to houdini, but that's just rubbery cartoony fluid compared to houdini's physical flip simulations.
@@adsgnz I agree, you can not compare Thor and Star-Lord.
witch is best for cinema 4d ? 5600x or 3700x ?
😂😂😂😂😂 neither
man I missed this kind of tutorials lol. Great work here, thanks!!!
Whaaaaaattttt?
1:30 "Architects and Designers are not the most artistic people"
How do you define artistic?
Google "Artistic" if you don't understand it's meaning, or if English is your second language.
I went 🤨 as soon as he said that. Shocker... I'm sure he meant something else, but damn...
Touchy touchy
when it comes to shader nodes or some kind of node editor, I prefer blender because it's easier to remember the color of a node. whereas like Maya and Cinema 4D, it's just color gray. So we still remember the writing and it takes more time.
The introduction was very helpful, thanks!
I must say Cinema 4d is the most artist friendly software out there. You can create cool staff with out relaying on any guru's or an hour long tutorials.
That's true. I started with Cinema 4D as an absolute beginner and was able to sell models within weeks. Back then Blender was really hard , it took me days just to set up a simple scene and render without too much noise. But since it's free I invested some time learning it and by now Blender has become the software I use for almost everything (even for texting).
@@Stanniol blender is free and way more powerful if you know what buttons to press.
@@kdot78 the same is cinena4d if you know how to work with it.... etc etc
You are amazing, I just switch to soft softs and I am loving everytNice tutorialng about it. It much easier then my last program.
You do great work bro. Keep it up bro.❤❤
Bro you are awesome as always
i do all my motion graphics/abstract/kinetic typography on C4D then export it to blender to render with cycles.
i just hate the C4D physical render engine.
You can get cycles4D for Cinema now, might save you a step!
There is radeon prorender,a physically based rendering engine devoloped by amd,works on any gpu and any cpu,very fast and free (opensource)
Do you export it with textures?, or you can apply it easily in blender?
@@blionart apply them on blender. but as stated I'm not doing big jobs just a design student looking to experiment.
What is the difference between animation and motion graphic?
Thank you for making the video, really enjoyed it
I've been waiting long time for this comparison especially when it comes from a professional 3d artist like you
4D for ease of use and amount of support, Blender for learning and modeling and best yet FREE. But I’d recommend learning both, you can put things from blender to 4D (similar to Blender and UE)
From my personal experience, i started to use cinema 4D in 2010 and since that year, i always prefered that software, but... Actually i switched to blender 2 months ago, and that's because i always wanted to recreate level designs from my favorite videogames and cinema 4D, for me have tools that doesn't have any comparison to blender... I mean, blender have more interactivity in modelling and that's why i decided to move to blender and work in that...
I do Motion Videos and some 3D Stuff, but since i use blender, i falled in love with the 3D world again and i think, for me, blender is the best option.
This is just my personal though about it.
This is very insightful comment. May I ask if I want to do a engineering motion video, such as gear transmission in car or nuclear reactor energy flow, which one is better choice?
i don’t know others but i use blender and i reaaalllllyyy enjoy it
Is C4D good for making UGC items for ROBLOX?
I am doing 2d animation in tvpaint and harmony and am thinking of using blender to integrate 2d animation with 3d elements & backgrounds... And also for compositing. So is it the right choice to use blender? I am currently doing compositing in after effects....
c4d is just expensive af, even tho it is almost free if you are student it still lets me unmotivated to learn it further cuz i know how much it will cost for me after my degree
I started on Cinema 4D SE it was £550 now they priced armatures out.
Good stuff in this video, thanks for sharing your experience!
Correction: The need for simplicity in any UI is exactly because we want to express something.
Making a UI with countless nodes is anything but being artistic but more about being a rocket scientist
True.Complicated Interface really scares many beginners.
ikr too. i clicked on sotNice tutorialng and now i cant find any tracks and everytNice tutorialng is blank idk what to do
1:30 sorry what? "Since architects and designers are not the most artistic people?" That's literally their job, being artistic
track, but the problem is I don't know how to do tNice tutorials, it only goes to the setuper as the whole track...can you help with tNice tutorials?
The best 👍 .
Thanks to you, I still figured out where to start my path in 3D (Blender) .
In The setup tNice tutorials was a really helpful video but I'm using soft soft 12, is there a reason why I can't hear my own soft play? I click to play
TNice tutorials was great! the way you explain tNice tutorialngs and repeating it really helps. thanks for the tutorial!
I started making soft recently, I was wondering if you wanna do any features.
I'm in maya but want to switch to either Cinema 4D or Blender for motion graphics/design.
Cinema 4D is more used in the industry but damn, that price tag is ridiculously high.
Yeah the comment at the end of this video about C4D being cheap had me raising an eybrow.
@@shayneoneill1506 me too. They milk people way too much. Blender welcomes all that are interessted in their software, while Cinema4D just wants people´s money. Blender is from us people for other people, C4D is corporate greed. I felt more welcome to use Blender, so I will stick to it, hope they wont go the corporate route anytime soon!
@@amanda.collaud You can always use the crack for c4D
this video is so helpful thankyou
Which one can I used on my mobile phone
If cinema 4d was free, which program is the best?
a lot of useful information, thanks for the video!
I was importing the midi files from my PC, after importing the midi file, the midi file only runs on the default tempo.
eh
i have some questions if someone could answer that would be amazing.
which is the easiest to learn for beginners?
So blender has a built-in renderer but with C4D you have to download/buy external?
Cinema 4d is better for beginners, but unless you're doing Motion graphics and/or advertisements, Blender is probably the best. I'm not sure about C4D's renderer, sorry.
I work in the VFX industry , I have been at studios that use both programs. but I would still advise people to learn cinema 4d over blender Because more studios in my field use this software. but also you will have to constantly adapt i'm learning new tools always. I anticipate unreal engine will be the future we are implementing unreal into pipelines already. just keep learning & remain adaptable.
any advice to someone whose going to school for vfx soon?
I don't know a single a studio where I am that uses blender for VFX. Most of them all use Nuke, 3ds Max and Houdini and then pipe that into Unreal for digital sets etc these days.
Blender fanboys are way too loud nowadays. But the truth is bitter and you all know it.
You can't even compare a freebie with the industry standard in motion graphic.
Cinema 4D is light years SUPERIOR under every aspect.
Blender behaves and feels like a program made by coders overstuffing it with features and plugins rather than polishing and bringing improvements, with very little focus for the creative user's real needs and typical workflow. Most of the times Blender feels like a bunch of buttons tossed there and there without any logic. One of the most annoying things are those Clickable actions silently fail without any kind of feedback, and changes you've applied you don't really know if it succeeded or not.
Despite its recent visual restyling it's the same crap, accounting that Blender is out it's around 20 years now.
Cinema is astonishingly simple and powerful, made by creatives for creatives. And most of all you can see its procedural nature embedded into its DNA everywhere. To achieve the same result (of a model made in C4D) in Blender you are forced to approach the project with an obsolete and time consuming workflow.
And no patch or restyling will ever fix or improve Blender in this compartment. Unless it will be built with a different approach from the ground up.
Bare in mind 3D Graphic in the last years is evolving way too fast, imagine investing years learning Blender but as every open source project, the development could stop anytime when too much time and human resources will be needed to maintain a freebie. Then what will happen?
You will be left with the nothing or in the best case, with an obsolete app in a couple years.
Sure this scenario could be applied to paid programs but it would be much harder to happen on a software that costs 500+ a copy.
Unless you are a Sunday 3D hobbyist who doesn't want to invests money or doesn't care to make any profit fine, go for it.
For every other who desires to make 3D Graphic a serious job I see no reasons to invest time learning Blender when you can get much more with C4D.
Hmm. I think the same about c4d. I never use c4d because it's not industry standard enough for me. I have always been using the major 3d software from Autodesk. However I had to work with Blender before. The bitter truth is that it can do all those things we are doing with Maya and 3ds max.
@@ringodemingo I said in Motion Graphic and there's NO other 3D software with the capabilities of the C4D Mograph
@@Don-h4d That's right. I see a lot of advertising studios using c4d for MoGraph.
thanks. I was interested in your opinion
Which software would you recommend for making 3D Game Characters that is easy to learn and not too expensive? I had Adobe Fuse but it's discontinued. I tried DAZ 3D but didn't like that and the newer versions don't seem to work properly on my Windows 8.1 PC.
Blender - because it is free. It is not the best for sculpting (zbrush is best for that) but it also costs quite a bit of money. As for ease of learning - any of these programs will take you a while to learn. Just keep at it.
i am a producer and an architect, i want to use blender for both arch viz and for concept environment art for my tracks, i am currently a 3ds max user, and i just wanted to say for the people are annoyed by "architects are not creative" i think what he meant was within the confines of CG architecture does not use the full potential as you use minimal animation, and almost no dynamic movement, you deal with surfaces, and even if complex masses they are not moving. and to that degree it's true, "creative" is just not the word to use. it's that CG artist put alot more work in the program because that is the entirety of their jobs, and for architecture, its simply a visualization of an interior/exterior or a walkthrough.
UI (ease) - Bl - 9/10 C4D - 10/10 Maya - 6/10
Workflow in Modelling: bl - 10/10 C4d - 5/10 Maya - 7/10
Workflow in UV editing: Bl - 10/10 C4d - 5/10 Maya - 6/10
Workflow in Shading: Bl - 9/10 C4D - 10/10 Maya - 7/10
Previews - Bl - 9/10 C4d - 3/10 (we need plugins) Maya - 7/10
Render quality - 9/10 C4d - 10/10 Maya - 8/10
Render time (Higher is better) - 10/10 C4D - 4/10 Maya - 9/10
Workflow in Animation - Bl - 9/10 C4D - 5/10 Maya - 10/10
Simulations and effects - BL - 7/10 (better with plugins) C4D - 5/10 (better with plugins) Maya - 10/10
U must be Bender fan boy
Are you stupid much? Geez no wonder Blender community is considered the dumbest one in the world of 3D.
@@yobooboy5591 have you even used blender?
Just curious about using Cinema 4D for game assets, environment art, character modelling/texturing and export to a game engine like UE for example. How does it compare with Blender in this area? Great vid btw, ty!
Works just fine.
Nice explanation thankyou so much.
Thanks for the vid!
Can someone point me to a good overview video of Blender's character rigging/animating capabilities?
I would like to get more familiar with the tools it offers.
This is an area where I feel that C4D never gets the credit it deserves. My guess is mainly because majority of the user base focuses on motion graphics work.
However, C4D’s Character builder tools is flat out AMAZING. Not only can you use many modular prebuilt templates, but you can also save your own custom templates with very advanced functionality but into the templates. The recently added Mixamo rig is a great example of this.
C4D’s pose IK tag systems are a breeze to work with, the PoseMorph system is very easy to use as well.
C4D’s USER DATA system make custom parameters for rigging beautiful and easy to work with.
The Interaction Tags a dope way of interacting with a rig for posing and manipulation of other parameters.
The Weight manager is really nice to work with and very effective.
It’s got animation layers, a stackable animation clips system, a takes system, a solid graph editor and dope sheet.
It’s got a decent muscle simulation system, very good cloth, hair, hard & soft body dynamics.
Even it’s xpresso system for creating expressions is very intuitive and flexible.
I guess what I’m most curious about here, is what is Blender offering in the area of character animation that Cinema 4D is lacking in?
I would love to know this aswell, this is extremely interesting.
@Georgi Zagorchev I hear you Georgi.
When I hear people saying “Cinema 4D is easy.” It is usually in the context of C4D’s learning cure being comparatively easier to similar software or DCC packages. Learning CG is not an easy task to begin with, it's very time consuming. That phrasing is often misunderstood as Cinema is easy because it’s toolset isn’t as deep, or it’s in someway not a full CG package. Mad frustrating misconception to deal with.
I am that expert you talk about with decades of experience and still plenty of program to learn/master. I agree with what people say about Cinema’s learning cure, and I agree with what you’re saying about the depth of C4D’s toolset.
I started in Blender (it’s free & very powerful, what better start can you ask for?). It’s not that Blender’s tools are difficult to learn, it’s just that C4D’s tools are more intuitive. They make the path to success shorter by lessening the steps it takes to achieve the goals. Both will get you there. Blender just might take the scenic route. For me (I know this is not universal, but for my workflows...) a C4D licence is paying extra for a jet making a direct flight to the destination, while Blender might have a stopover or two on it’s fight path.
Cinema 4D is the easiest 3D animation software, and it's very fast too. They also have the Arnold Renderer, which is probably the best renderer.
for AMD yes. If you own rtx you wanna make sure u use blender with Optix-cycles. It will be 3 times faster than arnold :)
thank you for such a well studied and put together sum of information
Thank you. Very useful video.
What about Speed and performance. I think Blender Code based on python and The Python is slower than C++.
is this affects on blender performance and render time?
Biggest difference is blender can render final scene from gpu and cpu its user choice but i didn't found any of these settings in c4d it renders on cpu which is slow and also bad for cpu health. This is very disappointing for me in c4d. And if im wrong please someone correct me.
if this is true im switching to blender
Agree!
😂
Thanks for video, what is better in aspect of polygonal modeling - blender or cinema? Спасибо за видео, а что лучше в плане полигонального моделинга - блендер или синема?
Which one is easier to learn blender or C4D?
The truth is that the unknown scares all of us, but we just have to practice so we can get well with the software.
OMG THANK YOU SOOOO MUCH this video was very help especially this last point; pricing
Been using C4D for the longest time but planning to switch to Blender.
why?
@@Shredsgg just trying to learn new stuff.
We use both in the studio and the only thing I learned is that both have a Lot of downsides and also advantages, there is clearly no winner in any 3D app
Blender winner because free.
Good job, dude
Thank You So Much Bud
to! Can’t wait to buy it, and getting startet!
Thank you for an amazing explanation =3
I hope some company offers a product called tv hand were tv can be fixed on a base that can move and change the height and angle of the tv by remote control so it can allow the customer to adjust the coordinates of tv position and this hand can catch any tv size.
But blender now with geometry node, for creating motion graphics even cooler... :)
I use Cinema 4d and Zbrush for games and advertising.
awesome
@@ivanbreak ^^
May I ask if I want to do a engineering motion video, such as gear transmission in car or nuclear reactor energy flow, which one is better choice?
Choose whatever program you want to learn for the transmission. C4D and Blender can do that job just fine. Is the nuclear reactor energy flow 2D? Like a flat motion graphic? If that is the case then After Effects is the best at that. If you need that in 3D then again C4D or Blender can handle that easily enough. If you want fluid dynamics then forget about these and use Houdini.
@@corail53 Thanks for your advices, that helps a lot.
You are an excellent instructor. I will stick with you.
its a hard question but answer is very easy; if you are a huge company you will go for cinema 4d, if you are an individual and you are not "rich enough" then surely you will go for blender. Both can do most of the stuff close to the same so i wouldn't waste on looking which one is the best..
Blender is 3D or 4D?
A good presentation but the Sound is really Low...
Which is better for the cinema 4d/blender
Amd Ryzen 7 4800H-8core
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Intel Core i7-10750H-6core
im wondering if i should even bother learning cinema 4d ? seems like blender will have me covered for everything
If you are trying to get a job - learn the software that studios use - most don't use blender. Blender is the jack of all trades master of none while there are other software that has better strengths. If you want to get into 3d mograph you are not beating C4D, if you want to get into animation blender does fine (maya is what all the studios use though), if you want to get into sculpting - Zbrush then export to blender or maya, VFX? drop all these programs and grab Houdini, Nuke or 3dsMax.
Great video. I was a C4D user way back in the day before they even had English language documentation. (it was all in German) - now that I'm on full-time Linux, Blender has taken it's place for me. The one "killer" feature that C4D still has over Blender, that you didn't mention is full NURBS modelling tools. Sweep and Envelope NURBS are pretty sweet. I really really want to see it inn Blender
@@touchai1482 It's been a while since I used it, but back then if you went into the help menu there was a choice to open the manual. If you don't have it on your computer you have the option of either looking at it on-line or to download it so you can view it off line. If this option is available in the program still, then if you have C4D'ss language set to German (it may just use the system's language settings) then you *should* be shown the German manual. Maxon is a German company and the documentation is written in German first and then translated (and now probably English along side it) So it's there. It always was in PDF form. If you really need me to, I can try and find it again, but I think you should be able to find it.
works perfectly, thank you
Thanks for this video sir :)
Most welcome
Make a Blender vs cinema 4D video in 2022
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