The Ultimate Showdown: Blender vs Cinema 4D

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  • Опубликовано: 5 окт 2024
  • Should you learn Cinema 4D or Blender? But what about if you already know Cinema 4D? And isn't Blender super hard to learn? Those are the big questions both new and veteran artists are asking these days. That's why we've enlisted Marina Nakagawa, 3D artist and School of Motion alumni who switched from Cinema 4D to Blender 3D and found that it significantly improved her character design workflow. In this video, she shares her personal experience and insights on the key differences between these two powerful 3D modeling and animation tools. From sculpting and rigging to texturing and animation, our guest explores how Blender's intuitive interface and powerful tools worked better for her creative process, while acknowledging that both tools have their own strengths and weaknesses depending on the artist's needs.
    ➡️ Check out Marina's work here: www.marinanaka...
    ‍🎨 Awesome Blender Artist list and tutorials mentioned:
    Azusa Tojo / @azuubanana
    Danny Mac 3d / @dannymac3d
    FlyCat / @flycat1
    GAKU TADA  / @gakutada
    Mohamed Chahin www.artstation...
    Ricardo Diaz www.artstation...
    Dédouze www.artstation...
    CG Dive cgdive.com/
    Kevin Ramirez / @kevandram
    Lightning Boy Studio / lightningboystudio
    🔌 Plugins Mentioned:
    FD UV Toolkit flaviodiniz.gu...
    Auto-Rig Pro blendermarket....
    Ready to Learn Cinema 4D? Register for our C4D classes.
    ⛰ Cinema 4D Basecamp - som.bz/3yMKrmc
    🚣‍♀️ Cinema 4D Ascent - som.bz/42iQGM1
    🎒 All School of Motion Courses - som.bz/3SUg5Yb

Комментарии • 311

  • @richardxs
    @richardxs Год назад +181

    I love how easy to use Cinema 4D is but...
    if you want to sculpt - you need Z-Brush
    if you need good particles or fluids - you need X-Particles
    If you need to render faster - you need Octane or Redshift
    So, you have to pay a lot of money compared to Blender that is FREE.
    PS: I am a C4D user, If I were younger and looking to begin on 3D I definitely would go with Blender

    • @azarelthecreator7098
      @azarelthecreator7098 Год назад +16

      Ive been a cinema user for longer than i can remember. Ive recently taken on blender. There are just so many features and ways to do things and rendering in blender once you understand how it works is pretty awesome. There are things that i love about cinema and switching has quite a curve to it.

    • @purest6523
      @purest6523 Год назад +1

      有同感 ~🤣

    • @antronero5970
      @antronero5970 Год назад +2

      Cinema has redshift included nowadays

    • @archiesully
      @archiesully Год назад +1

      blender is definitely not more powerful but it is good

    • @formxshape
      @formxshape Год назад +10

      I spent £3k on C4D 10 years ago. After a year it was out of date and I needed to pay £900 for the upgrade. 😂. Blender wasn’t great at that time, but these days… I’d go with Blender.

  • @moh1t
    @moh1t Год назад +108

    For my C4D people looking to try out Blender, look up a tutorial on how to remap Blenders viewport navigation shortcuts to mimic C4D, this alone will make moving around in Blender feel comfortable and you can focus on learning instead of being frustrated trying to navigate your scenes. There are tutorials on RUclips on how to remap to match C4d

    • @schoolofmotion
      @schoolofmotion  Год назад +7

      AWESOME tip thank you!

    • @danieljoda
      @danieljoda Год назад

      can you share the link?

    • @moh1t
      @moh1t Год назад

      @@danieljoda ruclips.net/video/LKxMadV_2ew/видео.html

    • @danialsoozani
      @danialsoozani Год назад +1

      @@danieljoda I can't quietly recall, but I think when you install it for the first time, it askes you some starting UI options and settings.

    • @danieljoda
      @danieljoda Год назад +1

      @@danialsoozani thank you!

  • @DerekElliott
    @DerekElliott Год назад +57

    Really great video! I've been so deep in blender I didn't really know much about c4d but this seemed like a fantastic overview of each!

  • @ObscureHedgehog
    @ObscureHedgehog Год назад +27

    3:21 Ctrl + Alt + Q to get the 4 split views in Blender

    • @neoqueto
      @neoqueto Год назад +2

      Middle click to switch between 1 and 4 views in C4D

    • @apzzpa
      @apzzpa Год назад

      man thank you so much

    • @kaesekrustechannel
      @kaesekrustechannel 7 месяцев назад

      WHAAAT thank you!!

    • @stephencurah1059
      @stephencurah1059 5 месяцев назад

      Wow thanks for that 😁

  • @azizakhmedov
    @azizakhmedov Год назад +20

    In my opinion, since you've learned any of the 3d software, it's not difficult to learn another one.

    • @johntnguyen1976
      @johntnguyen1976 Год назад +3

      100% agree!!! I try to be as tool agnostic as possible (sometimes it's impossible, i understand)...but it will help you learn the concepts as opposed to just the buttons in the tools. Then switching will be much easier (because it's inevitable that you will be switching sometime in your career...so might as well prepare for it)! I learned on C4D years ago...and I found learning Blender fairly simple. Now I'm way better in Blender than I ever was in C4D.

    • @Vecnnit
      @Vecnnit Год назад

      except if u only learned blender

  • @Pesto-64
    @Pesto-64 Год назад +10

    One thing I’ve noticed is there aren’t nearly as many videos on YT for C4D, like there are for Blender. There are channels with very comprehensive Blender tutorials and I don’t see similar for C4D. For C4D they all seem to be paid course etc Not that there is anything wrong with that but I think it could make someone not consider learning C4D. Just my 2 cents

  • @snm_dyxtra
    @snm_dyxtra Год назад +9

    Great video!! Another tip for new Blender users, you can edit multiple objects at once by selecting them in object mode and then going into edit mode ( you can also access Edit mode using Tab)

  • @FlavioDiniz
    @FlavioDiniz Год назад +4

    11:23 thank you a lot ! I'm very happy my plugin is being useful to you !
    I think the same, even after the UV tools in C4D got updated, I'm more used to use my own plugin to unwrap UVs 😁

  • @inknpaintCW
    @inknpaintCW Год назад +10

    I used C4D since version 6...I'm old. I stopped around v20 or so. I have been able to adapt my workloads to fit Blender and occasionally Maya. At first Blender was rough for me but now I find it quite approachable.
    Although I still have FOMO around C4D fun, I am enjoying the shift so far.
    Keep creating great things!!!

    • @stulawson
      @stulawson Год назад +1

      Ditto. I used C4D in 2003-2008 for mograph and character animation and have major FOMO 😂.

    • @christenx
      @christenx 11 месяцев назад

      U are old bat

  • @maotao2441
    @maotao2441 Год назад +30

    Amazing comparison between these two awesome 3D software. I've been using Cinema 4D and Blender both for quite a while and from my experience I found there are a few tiny but quite important things Cinema 4D is still better than Blender.
    1, User friendly. So many tiny things like changing parameters for multiple objects at the same time. Blender can do that by pressing alt but it's not working for timeline. If you want to change settings like key modifier for multiple objects in timeline, you have to do it one by one. Also in Cinema 4D you can pretty much drag any settings to the viewport and convert it to a slider UI instantly. Something like this Cinema 4D easily beats Blender....
    2, teamrender. Cinema 4D has a really handy team render workflow to let you use the client machines to render your scene without copying the assets to each one. Blender so far, I haven't found any thing similar to this. The teamrender in blender is the same as After Effects and you have to copy your projects to each machine to do it. Maybe it's because I don't know the right way. Happy to know if someone knows a better way to do team render in blender.
    3, Easier and faster workflow to achieve multiple objects' motion. Don't get me wrong, Geometry nodes in Blender is really good and I've been learning it. What I'm saying is efficiency. Sometimes you just need to get the job done and make a result with fewer clicks, Cinema 4D is the king for doing this kind of task.
    Nevertheless, Blender is still quite an amazing app, it has some really good workflow you mentioned in the video and the more important thing is Blender is growing really fast. Also I really love the community cos you can find any resources really quickly. It's like a toybox with tons of toys you can play with. I love Blender but I can't leave Cinema 4D from my work. Both of them are amazing tools

    • @apzzpa
      @apzzpa Год назад +2

      In Blender you can save all assets to the project by packing external data in the File menu.
      I’d agree Cinema is quicker out the box however once you build your Geo Node setup in Blender you can then save that Node Tree and all you have to do is change the object it’s affecting with the added benefit of being able to customise it or add to it depending on the setup.

    • @maotao2441
      @maotao2441 Год назад +1

      @@apzzpa Yeah sure geonodes is really flexible. Regarding the packing project, have you tried C4D's team render? Once you set up the team render for the first time, you can just start team rendering right away, never think about packing and distributing projects again

    • @apzzpa
      @apzzpa Год назад +2

      @@maotao2441 I haven't tried Cinema yet and I'm certainly not a "Blender or die". I was just providing solutions to some of the points covered.
      Team render does sound a lot more streamlined however.
      At some point I will get C4D but have recently started learning Houdini and the combo between Blender and Houdini is very cool especially since as Octane for Blender is free.

    • @maotao2441
      @maotao2441 Год назад +1

      @@apzzpa Wow that's amazing, I didn't know Octane for Blender is free! I will try it now, haha, thanks

    • @apzzpa
      @apzzpa Год назад

      @@maotao2441 Yeah it blew my mind too when I found out. It under Free Trial and is called Prime Tier

  • @DXPL1C4T3
    @DXPL1C4T3 10 месяцев назад +4

    For anyone who is worried about being intimidated by the shortcut system of Blender, there is something important to keep in mind. 1.) There a lot more neat small tools available in blender to help with workflow that have shortcuts for them and 2.) Most shortcuts are modifications or alterations of other shortcuts or at least grouped together given a specific example (i.e. when moving an object with G, you can also press x, y, or z to lock to a specific axis).
    It may seem like a lot as first, but all of the main shortcuts are made with really intuitive motions in mind that feel buttery smooth to use. It may take a little bit to get used to but it works like a dream when you got it down (and you'll never wanna go back 😁)

  • @poursaee
    @poursaee Год назад +5

    Thank you very much for your useful information. The problem is that after learning C4D and spending a lot of time, thinking about new software is difficult (At least foe me)

    • @randycates9577
      @randycates9577 Год назад +2

      I agree. My whole life has been spent "chasing" the best 3D software. I started using UNIX Code back when everything had to be coded - what a nightmare. I wanted to learn 3D so badly I spent my after hours time learning to code. When the Mac came onto the scene I became a beta site for Infini-D then I bought/learned Electric Image (still a capable software). After that I switched to Lightwave, now I use C4D. The thought of learning yet another 3D program at this point in my career is not something I look forward to but I have to say, free vs. $700+ / yr. is really appealing. I'm probably working at the last job in video production before I retire. The company pays for the software which is the only reason I still use it. I'm not in a position to pay for it (especially in this current financial climate). Maybe when I retire I'll play with Blender or maybe I'll just grow vegetables.

  • @Dantti
    @Dantti Год назад +16

    I would go with Blender. You can do so much with it. From 3D work to even 2D animations thanks to Grease Pencil. Lots and lots of free tutorials here. Community is awesome 🥰

  • @TajemoutiAbir
    @TajemoutiAbir Год назад +3

    best c4d vs blender vdieo i ever seen. it has a lot of practical comparison witch help to understand the topic a lot.
    Thank you

  • @Pesto-64
    @Pesto-64 Год назад +8

    Really great comparison. I've been through some courses at SOM including C4D Basecamp (great course btw). I started with Blender many years ago, switched to C4D for the course, and a little after, and find myself using Blender again. One thing I miss are the mograph tools of C4D but I recently purchased the addon Animax 2 and it gives me a lot of the same functionality. So learning Geo Nodes and Animax 2 enables me to do what I need. The sculpting and modeling of Blender are too good to pass up.

  • @JordanCHLand
    @JordanCHLand Год назад +4

    I love seeing marina on the school of motion channel, love her work. Thank for the tips Marina! I think it's time I get on the blender grind ig. The potential for this free software looks incredible

  • @lenavasconi
    @lenavasconi Год назад +3

    congratulations for the content, it helped me a lot, I'm a motion designer in aftereffects and I'm migrating to 3D, at first I started with 4D cinema, but as I'm enjoying modeling and animating characters, I believe blrnder will suit me better, not to mention the options of diverse styles and improved rendering in Blender. Thank you for this content, it will certainly help many designers and animators as it helped me, congratulations again.

  • @renvyrere
    @renvyrere Год назад +16

    After a couple years working as a product motion advertising. Blender, c4d, and also Houdini, they complement each other. For an example, I love geometry nodes for a complex motion like flower blooming animation, but when it comes to simplicity of mographs, c4d is the best amongst all, like I love how the force field c4d has. And for Houdini I love time remapping and the simulation of Houdini. But remembering that Blender is free, it’s enough powerful and really help freelancers to growth without need to spend a hundred dollars for a software

    • @rafaelriva5981
      @rafaelriva5981 Год назад

      I totally agree!
      Only thing that I miss the most in Blender is complex simulations, geonodes are a great start, but the simplicity and beauty of the mograph in C4D is something that is hard to compete with.

    • @yasunakaikumi
      @yasunakaikumi Год назад +1

      I use both B3D, Maya and C4D while also trying to learn Houdini lately, I find that yes it is kinda complex to learn the geo nodes for a simple task, but after I tried to build my own special nodes then save it as an asset preset it became something like a special sauce, like if you try to replicate some of the modifiers in b3d or C4D within geo nodes, it turns into a monster modifiers that you're the only person have.

  • @flyingcameraz6269
    @flyingcameraz6269 Год назад +2

    One of the reasons why Im going to learn c4d is because I’m getting after effects and I heard they go well together I wanna do product commercials.

  • @rafaelriva5981
    @rafaelriva5981 Год назад +4

    I use both on my workflow here, Blender for Freelance and C4D for studio projects.
    Cinema 4D is very powerful with simulations, the falloff and fields give it a great starting point, and it's the feature that I miss the most when using Blender, as she said in the video, Cinema 4D has some powerful procedural deformers that are easy to use.
    Blender has procedural deformers too, but some of them are very tricky to use (Like the bend deformer), But modeling in blender is very fast, and you can easily switch modes with a simple click,
    cycles it's a complete powerhouse like Redshift and Octane, the only thing that I miss on Cycles is caustics.

    • @અક્ષરપુરુષોત્તમદૈનિકસત્સંગ
      @અક્ષરપુરુષોત્તમદૈનિકસત્સંગ Год назад

      use luxcore for caustics, its amezing for caustics

    • @rano12321
      @rano12321 29 дней назад

      Simulations and c4d doesn't go in the same sentence. I think you're talking about the mograph system? And cycles has caustics, both brute force and also new modern shadow caustics.

    • @rafaelriva5981
      @rafaelriva5981 26 дней назад

      @@rano12321 Yeah the mograph system is great, and you can do some small simulations on C4D just fine, like cloth, soft cloth simulations, or course if you want anything more robust it's best to use Houdini. But I'm no expert, I'm only talking about my experiences using both software, and I think some simulations on C4D are way better than blender's out of the box systems.

  • @stephencurah1059
    @stephencurah1059 5 месяцев назад

    Love your comparison between both packages, it's one of the best I've seen

  • @effectatron
    @effectatron 7 месяцев назад +1

    As some one who started in blender years ago, then moved to 3dsmax then to C4D, I now teach C4D and redshift. But I have to know. Will I like blender just as much for what I want to create? So I am going to learn it this year.

  • @fariiidmahmoodi
    @fariiidmahmoodi Год назад +1

    Thanks for the great video and in-depth comparison Marina!

  • @artemsh6302
    @artemsh6302 11 месяцев назад +1

    I'm one of those people for whom blender is much more intuitive. I started my journey with C4d and 3dMax and they both seemed too complicated and unintuitive to me. But as soon as I got acquainted with the blender, I realized that I was at ease. In addition, the new Blender 4.0 has significantly improved color reproduction and the main shading node Principl BSDF. Now it’s easier to achieve a beautiful advertising picture. And very soon Blender will have many new features in the EEVEE render engine. This will allow you to create a beautiful picture even faster and with better quality!

  • @mountstephen6810
    @mountstephen6810 Год назад +4

    When learning a new 3d program, remember everything you know about working in 3d and forget everything you know about how it's done in you previous 3d program.

    • @schoolofmotion
      @schoolofmotion  Год назад +3

      Polygons are polygons, lights are lights, cameras are cameras, keyframes are keyframes!

  • @demafleez746
    @demafleez746 Год назад

    Welll done Marina! Thanks for the helpful insight for those of us curious about a workflow switch (or at least an incorporation). Your work is phenomenal!

  • @BrandonSmith-je7cx
    @BrandonSmith-je7cx Год назад +3

    I mean the biggest issue C4D is facing right now is the transformation its gone through over the years, which has made it incredibly unstable. Its one of the more expensive options yet I feel like I'm constantly fighting crashes, slowness, and bugs. They even acknowledge there's an issue with Redshift and Nvidia drivers that has been a problem for years at this point. In my opinion, Blender can do most, if not all the things C4D can do -- but C4D can't do all the things Blender can do. That said, I'm still forced to use C4D at work b/c no one wants to take the time to learn something new and I have to be able to work with other teams of people.

  • @ashking1378
    @ashking1378 Год назад +1

    Also you can gave quad view by pressing ctrl+alt+q and work on that :D 03:36

  • @davidcowell6141
    @davidcowell6141 Год назад

    I think what's liberating about this argument is that the real answer is " you do you" an app is an app, it's what you do with it that's important theres nothing wrong with jumping between different programmes that make more sense to you! Necessity is the mother of invention so whatever programme is available to you then just dive in and have fun with it. I started out on Maya back in uni, then worked with a company that uses Lightwave, so I had to learn that (a dinosaur of a programme), its only really been the last 5 years Ive been primarily using C4D, however I am looking into Unreal and blender for certain jobs.
    Being a motion designer means you always have to adapt and learn, so try and enjoy that process of opening up new software :)

  • @krissosful
    @krissosful Год назад +1

    Very nice and detailed comparison! Thanks a lot for sharing👏

  • @jeffbb22
    @jeffbb22 Год назад +6

    I prefer Blender to Cinema 4D for sculpting and character animation. Geometry Nodes in Blender is also very powerful. But X-Particles is too enjoyable to use in Cinema 4D.

    • @schoolofmotion
      @schoolofmotion  Год назад

      Every app has it's strengths & weaknesses for sure! So many artists use multiple apps these days

  • @csmemarketing
    @csmemarketing Год назад +2

    I was a C4D user, and it was easier to learn than 3ds max, and maya. I used it to build and render company signs.
    I began using Blender since 2017 and stuck with it by force, for my use cases, LookDev, ArchViz and Product Rendering.
    Funny thing is, C4D looks more like Blender now.
    Both are great 3D software, but at least Blender is available on all 3 platforms and you don't have to resort to sail the high seas to get it.

  • @WinstonEdgoose
    @WinstonEdgoose Год назад +12

    I hear many professional artists say they stick with Cinema 4d as they have deadlines to meet and can't waste time with lots of plugins that blender needs, to do what cinema does out of the box. Having said that blender is a great way to get into 3d.

    • @xanzuls
      @xanzuls Год назад +2

      "Cinema 4d as they have deadlines to meet and can't waste time with lots of plugins that blender needs" as if C4D isn't basically reliant on a bunch of plugins already, not to mention they cost like 10 times more than all the Blender plugins.

    • @btn237
      @btn237 Год назад

      Have you got a specific example?
      I’m perplexed at the viewpoint, being that Blender now has geometry and simulation using a node based system. Flexibility of the out of the box tools has become one of the main strengths.

    • @apzzpa
      @apzzpa Год назад

      what plugins do you need for Blender?

    • @apzzpa
      @apzzpa Год назад

      @@dannybcreative If you’re talking about Mograph to Geo Nodes, in Geo Nodes you can save your Node Tree and then switch out the object for the project. It’s fully procedural and more like Houdini than C4D in this instance. It also allows more control and flexibility

    • @apzzpa
      @apzzpa Год назад

      @@dannybcreative I do agree the physics sims are very slow and temperamental. Any time I need to bake a physics sim Blender will first need to crash and be reopened before it can bake. I haven't used C4D yet but have started using Houdini and it's night and day between the sims.

  • @merlinoner
    @merlinoner Год назад +3

    Very good overview. A part for Mograph, Blender is the better tool and it's free... For young people I think Blender is the way to go.

  • @Ciprian-Amarandei
    @Ciprian-Amarandei Год назад +5

    Brenda 3d VS Cinnamon 4d

    • @wallacesousuke1433
      @wallacesousuke1433 11 месяцев назад

      Love when people who barely speak a single language mock non-native speakers :D

    • @FRADZ20
      @FRADZ20 5 месяцев назад

      dude😂

  • @daan3898
    @daan3898 Год назад +1

    The Community of blender is so huge and its information is so publicly available if your just getting your feet wet in 3d space going with blender is a far better option and its free.

  • @renderpeach
    @renderpeach Год назад +1

    As a Maya user, I was only able to learn Blender by switching to the Industry controls preset.

  • @marcus_ohreallyus
    @marcus_ohreallyus Год назад +3

    Blender doesn't have a take or pass system to make subscnes inside the main scene. If you are a pro with clients, you can't live without that feature. Most Blender people don't even know what you're talking about when you say pass system (or takes). Blender is definitely awesome and can do amazing things, but until it has a pass system it'll be a hobbyists tool. It's actually the only reason I use Cinema 4d over Blender. I'm surprised you didn't mention this difference because it's a big one.

    • @jbdh6510
      @jbdh6510 3 месяца назад

      It has a different system with the same purpose. It’s called „view layers“

  • @HispanicAt7heDisco
    @HispanicAt7heDisco Год назад

    Marina, this was really insightful. I've got a lot to think about. Thank you for this video!

  • @TheTaylorSeries
    @TheTaylorSeries Год назад +1

    Good comparison!
    I did want to point out one thing for Blender that I think may be of interest. Blender uses something called Drivers. The UI for it is a bit chonky, but it can actually help with doing a lot of mograph related tasks. Also, RBF drivers ia a cool (though paid) addon that can really speed up working with drivers, and offers some interesitng functionality. :)

  • @marcusv2226
    @marcusv2226 Год назад +1

    I dip in and out of 3d for my job, I might not use it for months. It makes no sense to pay over £70 a month for C4d. Blender on the other hand is free and does everything I need it to do. I don't have to pay for expensive 3rd party plugins or fancy render engines. It's all there under one roof. Im happy I moved to Blender and I love the online community.

  • @fotograf121
    @fotograf121 Год назад +2

    Sorry but you have zbrush remesher IN C4d. so why you say it is not as powerful when you have the exact same thing.

  • @nathitappan
    @nathitappan Год назад +3

    I love that SOM is committed to unbiased opinions and and exploring alternatives even though their 3D curriculum is so rooted in one particular tool. It truly is all about the artist in the end... but tools do matter a bit... and we may end up learning them all... or none, once AI takes over 😜😈

    • @brandmotivo
      @brandmotivo Год назад

      I've been making better 3D work in AI now and much faster. I wouldn't go back to modelling ever again.

    • @nathitappan
      @nathitappan Год назад

      @brandmotivo what's your go to AI tool that replaced modeling?

    • @brandmotivo
      @brandmotivo Год назад +1

      @@nathitappan Stable Diffusion, I've used most structures but SD outpaces the rest without a doubt.

  • @khalilboss2855
    @khalilboss2855 Год назад +5

    Real artists dont care which one is better. They just want to get the job done. At the end of the day both software are just a bunch of tools to manipulate 3D objects

  • @mra3s
    @mra3s Год назад

    Thank you for sharing this comparison it was really helpful ❤

  • @kamel3d
    @kamel3d 5 месяцев назад

    You should have mention xpresso it is node based system in c4d but I am not sure if it can achive similar results as geometry nodes

  • @hosseineditor2165
    @hosseineditor2165 Год назад

    Yes I get started to learn Blender very recently and I found it's so a powerful 3D design tool to learn and work with. I enjoy that 👌

  • @uncletrick1
    @uncletrick1 Год назад

    I love the way she says "Brenda" - it's so adorable.

  • @HaniTiby
    @HaniTiby Год назад

    5:55 You can select multiple objects in object mode and then switch to edit mode to edit both at the same time

  • @jiroscopic
    @jiroscopic Год назад

    Great comparison. Thank you! This was very helpful.

  • @muffanimation
    @muffanimation 7 месяцев назад

    Great Video, I will try the sculpting tool in Blender ,

  • @ObscureHedgehog
    @ObscureHedgehog Год назад +3

    5:46 If you Ctrl + Left Click on the dot in the Outliner, you'll add the other object to edit mode as well

  • @orangejuice9074
    @orangejuice9074 9 месяцев назад

    Hey great video however, @7:07 you mentioned that after you click away from the object, you can no longer modify it's properties. Actually not true. Blender provides a couple of ways to do just that. First, you could simply use shortcut "F9" to bring back that exact transformation menu after you've clicked away. You could also use the mouse to hover over the top right edge of the viewport, click and drag left to reveal the transformation options for dimensions, scale, rotation & location for X,Y & Z axes OR simply use shortcut letter "N" if you don't wish to use the mouse.

  • @bryangrunauer
    @bryangrunauer Год назад +5

    C4D and Blender are similar in almost every aspect, but C4D is expensive, so the choice is almost obvious. I worked with C4D for some years, but now that I don't work directly in an agency I have the freedom to use the software I want. Still learning Blender (the learning curve really is steep for me) but I don't regret it. Very powerful software, increasing its commercial use, all of this for free.

  • @curvedair3830
    @curvedair3830 Год назад +1

    Blender is good, but its major issue is that tutorials are horribly everywhere, you may have crippled understanding of the workflow. It's very time consuming. If you want to invest certain amount of time for your 3d career just start learning Houdini. VEX is powerful!. Maybe Maya + Houdini + UE is the best combination.

  • @901D
    @901D Год назад +1

    What I felt while learning Cinema 4D was that I had to pay for rendering and that it was also a subscription type. Money leaks out endlessly.

  • @popfan125
    @popfan125 10 месяцев назад +1

    C4D is kind of easier to model than Blender, because it has all these modifiers that modify the look of a mesh, but an advantage in Blender compared with C4D is that Blender has fluid simulations built in, while with C4D, you have to pay extra for X-Particles.

  • @mix-up9003
    @mix-up9003 Год назад

    You can much more easily divide the screens in blender then before now in blender, you can just right click the line separating the are and you can pick between horizontal separation or vertical and even collapse then thanks to that. More shortcuts are always better in my book

  • @JeahnLaffitte
    @JeahnLaffitte Год назад

    This is really well done! Thank you ❤

  • @2511_blender
    @2511_blender Год назад

    I gotta say I made a lot of progress with Blender these days. I haven't touched c4d but I can say I couldn't get anywhere in Maya due to lack of knowledge when I got into the world of 3d for first time.

  • @gordontarpley
    @gordontarpley Год назад

    I come from a 3ds max, zbrush, Maya background and I'm absolutely loving Blender. It 100% replaces max and Maya for me and will probably replace zbrush in the next year or so.

  • @andyziko
    @andyziko 11 месяцев назад +1

    7:10 is a big mistake. You can control all of this in object mode.

  • @PrajwalKunjir
    @PrajwalKunjir 8 месяцев назад +1

    Alright. Imma call it BRENDA from now on. Better name honestly.

  • @strikingtwice
    @strikingtwice Год назад

    Man your stuff is really really really good

  • @SuperPhunThyme100
    @SuperPhunThyme100 Год назад +1

    If you do broadcast motion graphics, Cinema 4D really is the only valid option.
    But for basically everything else, Blender/Maya/3DSMax is best.

    • @kuunami
      @kuunami Год назад

      Yeah most of my work is motion graphics. Mograph and the deformers are a must to me.

  • @LouisMedina
    @LouisMedina 10 месяцев назад

    Thank you

  • @SoheilRt
    @SoheilRt Год назад

    complete compare tnx a lot

  • @pandadayi
    @pandadayi Год назад

    Hey there. Great Video. I have learned C4D first but now i am making a transition to Blender, because i do think that the community is better and you have more access to a lot of tools and scripts. C4D is great, but you need so much more than the program itself. Like x-Particles oder 3rd party renderer. So my advice for the up and coming 3d people i would suggest to learn blender. And if you have decided what you want to do, you can always choose another Software. The only difference is the UI and the strength of each tool.

    • @NoobGMaster
      @NoobGMaster Год назад

      is Blender capable of surpassing Cinema 4d if you've got lots of the addons?

    • @ericantonmoberg1912
      @ericantonmoberg1912 6 месяцев назад

      I would like to see anyone try to do what X-Particles can do, but in Blender. And there's a reason that Redshift is industry standard, and not Cycles. Yes all of these things cost money, but let it be known that buying a single Redshift license, means having instant compatibility for it across all other 3D softwares aswell. So It's not like Redshift is a C4D-thing specifically.

  • @erwinmeisel2545
    @erwinmeisel2545 Год назад +1

    I still love working with C4D way more than working with Blender. It’s much more intuitive and invites you to experiment in a playful way. I only switched because my school switched to Blender.

    • @justnnyf4108
      @justnnyf4108 Год назад +1

      yep, my school change to blender too before that we use maya but autodesk such a bully.. they revoke our school licence after that no way we go back to maya. Welcome to open source world.

    • @Riquelme00007
      @Riquelme00007 10 месяцев назад

      job wise, does c4d outweigh blender as said in the video in your experience?

  • @tangamtamil
    @tangamtamil Год назад +1

    7:05 Press F9 to get back those settings on Blender

  • @hameddesign70
    @hameddesign70 Год назад +1

    3:17 ctrl + alt + q in blender

  • @LVC85costa
    @LVC85costa Год назад

    All the tools I use in After Effects were made by the people on Aescripts, Rainbox, Battleaxe, etc. I see that happening in Blender and it's opensource too so maybe one day the conversation will be AE or Blender.

  • @generalengine8787
    @generalengine8787 9 месяцев назад

    Thanks

  • @NathanielCruz
    @NathanielCruz 10 месяцев назад +3

    excited to try Brenda

  • @CraftTasticAnimations
    @CraftTasticAnimations Месяц назад

    Whats Brenda?

  • @oiausdlkasuldhflaksjdhoiausydo

    Very very good video. It shows that’s been written by a real pro user.

  • @formigator
    @formigator 11 месяцев назад +11

    who is Brenda??? 😀

  • @azarelthecreator7098
    @azarelthecreator7098 Год назад +1

    Ive used those deformer tools in cinema extensively, i do miss having all those when using blender.

    • @apzzpa
      @apzzpa Год назад

      check out Midge Sinnaeve. He has a yt channel but also a very cool course called Real Time Motion Graphics that really goes deep on the Modifers in Blender and how to achieve amazing results with them

  • @doityourselfpakistan6535
    @doityourselfpakistan6535 Год назад +6

    you missed one mian point , the integration of c4d with after effects and cineware .

    • @johola
      @johola Год назад +4

      absolutely. one-click importing the c4d camera in AE is super usefull! HOWEVER: Maxon really needs to enable redshift rendering in AE too. Cineware is just too slow nowadays.

    • @Nursultan-r2d2
      @Nursultan-r2d2 Год назад

      in blender you do not need to turn into ae because there is compositing solution with all color grading

    • @doityourselfpakistan6535
      @doityourselfpakistan6535 Год назад +1

      @@Nursultan-r2d2 can u do rotoscoping in belnder ?

    • @Nursultan-r2d2
      @Nursultan-r2d2 Год назад

      @@doityourselfpakistan6535 otherwise you grab mp4 from blender and who forbids to make rotoscop with mp4 sequence

    • @doityourselfpakistan6535
      @doityourselfpakistan6535 Год назад

      @@Nursultan-r2d2 so why not without render u do it in after effects…

  • @AutodidactAnimotions
    @AutodidactAnimotions Год назад +1

    Dropped C4D at R21 for Blender
    For Character animation & native VFX Blender destroys C4D.
    Toss paid blender plugins with FREE lifetime updates into the equation:
    HOPSCUTTER
    Decal machine
    Autorig pro
    animation layers
    one click damage
    physical star light& atmosphere
    flip fluids
    Random flow
    Fracture iterator
    Diffeomorphic (For Daz genesis figure import)
    And you still pay less than one year of Xparticles 🙄

  • @jogibaerr50000
    @jogibaerr50000 6 месяцев назад

    I always understand "Branda"... 🙂

  • @mch43856
    @mch43856 Год назад

    Amazing vid!

  • @christwise
    @christwise Год назад +1

    "This is tail" I nearly spit out my coffee

  • @optimus6858
    @optimus6858 Год назад

    very useful

  • @TaeKwonMoe
    @TaeKwonMoe Год назад

    Learn on Blender, transfer your skills to the monthly plan of Cinema 4d, if you like it enough then go yearly would be my advice.

  • @wilfredgarba784
    @wilfredgarba784 10 месяцев назад

    I like the way you say blender

  • @blessingaseweje2704
    @blessingaseweje2704 Год назад

    wow, this is amazing, please how do i join the school of motion

  • @rosskoss1153
    @rosskoss1153 6 месяцев назад

    You forgot to say that Octane for Blender are free too!

  • @elnombrenooriginal
    @elnombrenooriginal 7 месяцев назад

    as beginner all go for cinema 4d i really dont care about modeling or anything else beyond animation and honestly blender UI is PAINFULL to see is like a punch in the face lol
    i really cant blame anyone that give up learning 3d just for that

  • @paulkingdesign5928
    @paulkingdesign5928 Год назад +10

    If I had a dollar for how often Blender users talk about Blender, I'd be richer than Jeff Bezos 😂

    • @michaelfae
      @michaelfae Год назад +1

      Yo! You could give me half your wealth and still be richer than Bezos😂

    • @RayBanda
      @RayBanda Год назад +8

      If I had a dollar for how often C4D users talk about C4d, then I still wouldn't be able to afford it 😂

    • @schoolofmotion
      @schoolofmotion  Год назад +3

      And then you could afford Blender! 😜

    • @cemgulpunk
      @cemgulpunk Год назад

      @@RayBanda LOL 😂😂😂

    • @paulkingMotion
      @paulkingMotion Год назад

      @@RayBanda Hahaha

  • @LouRyan-f1u
    @LouRyan-f1u 5 месяцев назад

    Maxon owns everything.

  • @TheBratscin1
    @TheBratscin1 Год назад

    Very few jobs hire for blender, so it doesn't really matter whether or not it's better.

  • @cornerofthemoon
    @cornerofthemoon Год назад +3

    I've tried to like Blender and it has impressive capabilities, but it's still buggy and the UI is a nightmare. There is no way it would be popular if one had to pay for it. I prefer C4D for many reasons especially it's Adobe integration.

  • @johntnguyen1976
    @johntnguyen1976 Год назад +3

    Would also like to call out the Blender community. It's warm, inviting, very supportive...and you can find pretty much a solution to ANY problem you could ever possibly encounter. And it's basically the size of a small country LOL

    • @radoman1234
      @radoman1234 Год назад +4

      It's most toxic, violent and intolerant community. I say it as Blender user which are a lot on Blender forums. Of course, there are many good people, but loud part of XXER#!@!! make Blender community awkward.

    • @wallacesousuke1433
      @wallacesousuke1433 Год назад

      @@radoman1234 probably the usual for every community lol

    • @radoman1234
      @radoman1234 Год назад

      @@wallacesousuke1433 I don't say that in other communities aren't "toxic"....
      But Blender fanboys are..... on next level. So, no, there is no comparison to other communities.
      Sad, but true.

    • @wallacesousuke1433
      @wallacesousuke1433 Год назад

      @@radoman1234 what's so bad about its community compared to other growing, sizeable communities? That's just how most online communities are

    • @radoman1234
      @radoman1234 Год назад

      @@wallacesousuke1433 No. Are you on Blender Artist, for example? Nope, you can't compare this amount of hate, "xenophobia", selfishness, etc. with C4D, Houdini, Zbrush, Modo community. Couple times I visit Max / Maya forums... but they mostly s#iting on Autodesk.
      So, as someone who use Blender, I'm really.... are offended with such behavior... including mods which encourage such toxic s#it. However, you are free to think whatever you want. Heh, Blender users... typical.
      bye

  • @thelaw3536
    @thelaw3536 Год назад

    Just use Ctrl Alt q and you have the same multi window.

  • @Oldyellowbrick
    @Oldyellowbrick Год назад

    My first day in blender went like this…I need to open another file…Oh ok I need to close this one to do that..Didn’t open it again.

  • @JohnSundayBigChin
    @JohnSundayBigChin Год назад +4

    Why not Houdini?

  • @Ben-rz9cf
    @Ben-rz9cf Год назад +5

    Blender i've heard best described as as wide as an ocean but as shallow as a puddle. Sure it has a TON of features, but those features hardly lack the depth and polish needed for a professional pipeline. Cinema 4D on the other hand looks very simple and approachable on the surface but has a TON of power under the hood, enough to the point where i've heard people describe the combo of cinema 4d + xparticles as the closest you can get to using houdini which is hands down the most powerful software on the market--if completely unapproachable to everyone except expert programmers and such. So really its the (optional) power of cinema 4D combined with its simplicity thats why i use it, and coming from maya its several times faster at doing common tasks like HDRIs, modeling, materials, plus the modeling tools are dynamic and dynamic tools just feel better to use. And the tag system and the way deformers are applied dynamically and procedurally also is great since blender uses a more maya like approach and just has a modifier stack thats a bit more obtuse and unwieldy.
    Honestly despite all the improvements the best thing blender still has going for it is that its free. And the second best thing it has going for it is the wealth of plugins, most of which are geared at overcoming its shortcomings. But that just makes it another list of things you have to learn and install, you have to be aware they exist in the first place, and you'd never know you needed them or that a 3D software could even do a lot of the stuff almost every other 3D software does by default if blender was your only 3D software. Thats why i think blender should never be anyones first 3D software if they ever intend to do anything serious; it can be incredibly limiting to someones perspective and to someone who's never tried anything else they probably won't even know how they've been limited. Blender is a much better option for an experienced artist to switch to on an indie budget--or better yet, use for one piece of their pipeline rather than the whole thing--who already knows what they're doing and knows what their needs are and is willing to put in the time and effort to work around its shortcomings.
    For instance, god dammit Blender, make AOVs and multipass work properly. Eevee is basically worthless as a lookdev tool for cycles its so far off. FBX import is straight up broken when importing skeletons. This is basic fucking shit. If they stopped adding features just to brag "look how cool blender is now" and started fixing the features they already had i might actually switch to it. The only truly groundbreaking feature is greasepencil, and i'm not a 2D animator.

    • @BrandonSmith-je7cx
      @BrandonSmith-je7cx Год назад

      XP is coming to blender this year - so that also could change

    • @apzzpa
      @apzzpa Год назад +1

      I wouldn't call Blender shallow. Some of it's features like the physics sims are lacking and the video editing tool I believe is never used - although useful for sequencing png sequences. It's modelling, sculpting, rigging, animation, shading tools are powerful and can produce production quality results as seen in the video. This of course is not mentioning Geometry Nodes which hands down is what gives Blender an edge over Cinema. Whilst Mograph in Cinema is easier to use out of the box, you can build the same tools in Geo Nodes and then save those Node Trees to be used for any project. The beauty being that it is fully procedural and can switch any object out you wish to affect to whatever you wish, whilst also being able to customise the whole setup.
      A few people are saying you need add-ons to make it work but I am not sure what add-ons they are referring to. The pre-installed add-ons like Node Wrangler or Landscapes are there. BlenderKit and Polyhaven are amazing for being able to download in the app and apply without leaving Blender. Vanilla Blender has everything you need as far as I am aware when it comes to creating production quality work. Look at Albin Merle, Midge Sinnaeve or Atti. They produce incredible results within Blender, which more on the technical side however I feel like Blender forces you to learn the technicalities of 3D a lot more than Cinema which in my case has made Houdini not to much of a struggle to get to grips with and I am sure will make Cinema feel like a breeze.
      I think you're better of learning Blender for this reason as if you need to learn C4D it will make the process very smooth and you're paying out hundreds of dollars each year to learn.

    • @thelaw3536
      @thelaw3536 Год назад

      @@dannybcreative You argued that Blender was shallow and the ops counter was that you can make production grade renders with Blender. Pointing out that you can do the same work with less features is an indicator that the tools given are at least decent in ability and complexity of use.
      Plugin's have always been a big boon and studios regularly have their own made. The advantage of blender is you can add them and keep them forever for a cost that is likely less than a year or two of your favorite program. The fact that you have to cycle through at least 2 to 3 programs alone is resource intensive. No wonder concept art is being done quite a bit with blender and mass numbers of smaller studios are using it.
      Geometry nodes is king in blender and is easily migratable to other projects. Blender won't be competitive in particle sims, but who is honestly beating Houdini? The most you can do is take cuts like EmberGen might.

    • @thelaw3536
      @thelaw3536 Год назад

      But yeah, the devs should really hone it's base more.

    • @thelaw3536
      @thelaw3536 Год назад +1

      @@dannybcreative Wrong person tagged, i meant the original poster

  • @kubolor1234
    @kubolor1234 Год назад

    Houdini and Maya watching this fight in the best seats in the house.

  • @purest6523
    @purest6523 Год назад

    受用了,很棒! 话说请问博主是日本人/中国人吗?看到你的笔记上面有汉字,没有别的意思只是好奇😀