Is Your Deck TOO Strong? THIS Is How to Find Out
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- Опубликовано: 5 май 2024
- Your Commander decks might be too strong or too weak without you knowing! We have some cards that can sneakily increase or decrease your deck's power level.
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The smell after it rains is called petrichor. Nothing to do with anything, just thought someone would like to know.
Amy Pond
{2}{R}
Legendary Creature - Human
Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor’s companion (You can have two commanders if the other is the Doctor.)
2/2
Illustrated by Greg Staples
This answered a question I didn't know I had. The planet in Risk of Rain is called Petrichor V. Now I know why.
No need for a power scale when the phrase "I'm not playing against that bullshit again" exists lol
I wish I’d learnt that phrase when I first started playing!
Well there are effects like that that are bad but just are too annyoing to resolve
My question would be why did I play in that game in the first place...
My favourite example is the just you wait until I untap. The group I was with clearly didn’t bring enough interaction and I ended up with urborg, cabal coffers, crypt ghast and black market with 5+ counters. Then I just torment of hail fire for something stupid. The thing imo that lowers a decks power level the most is a lack of interaction
This right here. Most people will think synergy trunps all in a deck, but sometimes raw powerful removal is the thing you need most
I'm still convinced that there are people who just have to compensate for something in life. This leads to this strange behavior when you come running with Monogreen Selvala decks and sit down at a precon table and after 4 rounds you kill the 3 opponents and say: hey, I didn't know how strong the deck was.
Or if you hide the fact that you have 5 tutors in it and your infinite combo only requires 2 cards or you don't even want to say anything about your deck. For me it's part of etiquette.
The beautiful thing about magic is how it brings people's character to light. If you are at peace with yourself, you have no reason to lie about the power level of the deck, to beat other people at the table, or to get angry just because there is someone at the table who is less good at the game or is sitting at the wrong table . You can say goodbye in a friendly manner and go to another table that is more suitable.
Like everything in life, other behaviors show what type of person you are. If you take out your cell phone during an opponent's move and start googling in boredom instead of following his move or possibly helping him complete the move. (because as I said: you have chosen the table with the people and then you shouldn't be surprised that you end up with beginners)
I mainly only play with my friends that i know and experiences like this are why. Id hate to go to a place for a night and have it ruined because some dude wants to always feel like the best player in the world, or decides to make fun of someone elses deck because its not super optimized and overpowered
Power level ie less relevant then determining what the desired game state is. Play to win, socialize, speed of play. Knowing what will make the game a better experience for the group, regardless of ‘power level’ is more pertinent and likely to be better communicated. Power level is so relative.
While true, power level can also help create desired game states. If my 7 mana sets me up to generate 15 tokens a round (plus whatever ETBs I have) and their 7 mana is spent on a "wait until I untap" effect, one of us will constantly pull off our cool thing and the other will so often be "one turn away" from doing it. And the reason might not be very obvious.
@fluffyfang4213 I think that is why the original commenter said that power level is relative. If everybody is not on the same page then it is irrelevant. Everybody views it differently. It's not as effective when everybody views it differently.
If you have Thassa Oracle in your deck and any card that exile/mill your whole deck, it's automatically a 8.
If said card has a cost inferior to 3, then it's automatically a 9.
That wincon needs banning because of how cheap it is mana wise.
"Just you wait!" is King Macar crewing my vehicles. AKA King drive-my-car.
I agree with the sentiment “unlimited free mulligans but be on the honor system.” If someone has Sol Ring into two drop mana rock on a regular basis… they aren’t being honest.
Agreed, honor system with free mulligans is the way to go. my pod also plays without commander damage since it’s basically infect but way more reliable. Why make a system that means you only need to half damage to a player to out them from a game.
Commander damage exists because lifegain control decks are incredibly oppressive without it, creating a rock-paper-scissors style that results in heavily reduced deck variety. I played in a pod with two guys who favored selesnya lifegain decks and would only ever lose to infinite combos or commander damage. If either one of them managed to stick an aetherflux it just turned into a lifegain race between them
@@jakecarlson3709 you make a good point, none of us really do much with life gain in our group so I guess that’s why we feel it’s redundant or weird.
Yeah, I think commander damage is fine. It’s a good failsafe for life gain/pillow fort decks who might be rough to take out otherwise.
I love this sort of content. I watch this channel to pick up tips on how to build better decks and/or become a better player. I’d love to see a series on which cards you think are “essential” for each color or color combo. Also are there any cards you feel fit in to any deck.
Ghiapur Aether Grid is one of my fave cards to have in an artifact deck. The much underrated Kyren Negotiations is a card that needs to be in more creature decks but people just don't know about.
I also love the weather after it rains
There are so many cards with optionality in thunder junction. Spree seems like such a strong mechanic that lets you do as much (or as little) with your cards as you need for your game/board state. The only thing the set needed was a new Krenko, but when he just came back in Karlov Manor I can do without.
I knew the Moxfield add would come before the 26 minute mark.
Would galaghrim ambush work in Voja. On my own turn would stop the voja damage but would the more elves be a good offset??? And on someone else's turn just makes my next turn even more explosive.
Galaghrim Ambush is crazy in Voja. Can it potentially do nothing? Sure. But even getting 2-4 Elves is MASSIVE in Voja! You could potentially win off of it and also potentially take away someone else's chance to kill you.
The Big Spells, One Opponent point is why I'm not big on Attempted Murder.
me and my boy Beezy criying about the "target opponent" text on Ishkanah
I play Obeka, so I need the upkeep cards lol
Yeah they're a little bit better in that deck lol
They're also massively cheaper because Obeka is the only true house for them
Best win con for artifacts is Karn living legacy ult!! Get em!!! Also Amber playmat and nerd playmat came in! The quality is so good! Thanks guys!!
In my group we play with „infinite“ free mulligans if you have either 0, 1 or 7 lands in your starting hand. So you only have to keep hands with 2-6 lands so they are at least somewhat playable. Otherwise you can draw 3 legal hands and no matter what your last hand is (if it has 2 or more lands) you keep it but you always start with 7 cards in hand. We‘ve had a lot of fun with this rule and it keeps the starting hand as a tactical element because if I have a decent starting hand on the first hand I might go for a second but if thats only decent too I probably will keep it because there‘s a risk of getting an even worse hand and having to keep it
Its tricky. I normally evaluate it based on what turn can the deck consistently win on if not interrupted or against mild hate and how well it bounces back if targeted. Although I agree about cards like Sol ring and mana crypt being extremely powerful if the shell they're in can't win until turn 10 they're still going to struggle against a deck that wins turn 5 even if that turn 5 deck doesn't run those cards.
Wouldn’t Sunshot Militia be a good addition to an equipment deck? I don’t the the equipment artifacts technically tap when attacking
I just have temple in my blue and white deck were it’s spell slinger so am not worried because lot my spells are 4 mana and lower and discounts
The best use I've had for those big single target spells is in my anhelo deck where I'm copying the spell multiple times and Hitting everyone
One of these times you 2 should put the Moxfield add right at the point you say, "but not right there," to mess with all of us. 😂
I really wish I had a better idea how to build a voltron deck considering the variations with mana costs between playing and equipping.
Galadhrim ambush is insane in Elf ball or big stomp....you can hide a lot when you tap your creatures for mana lol.
I like that you changed the bit to "you can't guess because you are a liar!"
Awesome video!
I see what you mean with Cruel Ultimatum but it's so funny when I drop it with Zevlor
On modal spells. Sapphire Charm, Vision Charm, Emerald Charm, Evolution Charm, and Izzet Charm are useful in commander too. Prismari Command is as good as Kolaghan’s Command. Source?? A Riku of Many Paths player.
I also love Crosis’ Charm in Nekusar. Rakdos Charm is in and out of that deck depending on meta.
I feel like too much modal spell is actually lowering your deck power, at some point.
Because, in order to be modla, those spells lose an edge in efficiency.
But its probably because i often play at really high power table where efficiency is queen
Exactly they are either higher cost to compensate or have dumbed down effects.
I have a “Marchesa, the Black Rose” deck that is built like a 6 (besides the mana base) but operates like an 8
phyrexian arena evades all removal nowadays, even druid of purification. draws me tons of cards. don't sleep on it.
Feels bad when I get excited about early Phyrexian Arena lol. Don't feel like swapping out Rystic Study
Certain Commanders automatically ramp your deck up a couple of points. I’m specifically thinking of Commanders with Eminence that do stuff just sitting in the Command Zone.😊
Black Dragon Gate just sounds cool
My group plays with unlimited mulligans but the unspoken rule is it’s only for land to spell ratios not the content of those spells. If you get a sol ring, cool, but you usually stop redrawing if you get at least 3 lands in a hand. No one so far in my group has abused it.
As far as it goes when I build my decks I avoid tutors, because what’s more boring than using the same win strategy over and over again.
I play inkshield in a combat control deck that holds up mana all the time. No one knows what or when to expect something.
I use to care about power level. I just say play what you want but you just can't complain because so many times i sat down with an upgraded pre con and folks were like let me play my 7 that has all the fast mana and several tutors.
I've never heard of infinite mulligans. That is bonkers.
Woah! I guessed 11 min for the moxfield ad and i got it right! What are the odds! Thats probably why i like red!
ive noticed playing against randoms lately, a lot of people playing in PL 7 pods run a lot of cards/decks that I would consider a bit high for a 7, maybe not cEDH levels but higher than a 7 in my opinion and thats the problem, the number system just doesnt work in my opinion, for as specific as it tries to be its just too vague and easily has different interpretations. I feel like there is only 3 power levels in commander really, un-upgraded pre-cons, full blown cEDH decks and everything thats in between those two things.
20:01 disagree I had a Elspeth, Sun's Champion utrament on me twice
Unfortunately, the title of the film (and even more the thumbnail) is somewhat misleading. This is more of a DESCRIPTION of what type of cards weaken the deck and what type of cards strengthen it. There is nothing here about how it actually affects the PL of the deck, apart from individual inserts that it probably "strengthens" the deck by 0.5 etc. - but without any top-down rule, calculations or even "rules" that a deck with XYZ cards is immediately PL7 or 8 etc.
We lack such a very permanent guideline in the format, which is superior and modified over time as the PL of decks changes. Currently we have an almost dead system.
PL1-5
I still dont know where cherries is??
You guys should try to find a way to a "definitive" power level scale. Wouldent have to be official or anything but a way to make it so people can guage their decks. It would get a lot of attention as well possibly. I am sick of getting mispaired or dealing with pubstompers so a way to help differentiate decks would be really helpful.
I like the recent Shuffle Up and Play, where the chat was about the worst thing a deck can do. Even if the chance to do it is low, that way you know anything else that happens would be less bad than that.
I have to disagree on Galadhrim Ambush. While it can be used as a fog to blank your opponent's combat, it can also be used proactively in an elf deck. You attack with all your elves and they all survive even if blocked, but they still deal damage themselves (only damage from non-Elf creatures is prevented). Then you double the number of creatures you have on the battlefield, setting yourself up for an Overrun effect on your following turn. This also has risks as you might leave yourself open for a crack back, or you could see a boardwipe, but I like the utility of this card as a defensive or a proactive play. So, I wouldn't say it's strictly a "gotcha" card.
Some of cards you mentioned are completely budget. So unless you want to be tematic, like all fungi deck, there is no point in not buying and including them
"BIG SPELLS, ONE OPPONENT"
*Laughs in Zevlor*
I remember I was playing in a pod, and I was tapped out. Everyone was doing their political shenanigans, and someone said, to attack me. The current player looked at him and said, "I have learned that just because Bob is tapped out, doesn't mean he doesn't have answers." I laughed because I was actually holding a Pyrokinesis and Snuff Out, ready to use on the first person to attack me while my shields were down. He did not attack me. Even though I had answers, that conversation made me smile :)
I actually would disagree with the thought that Unclaimed Territory slows your deck down or isn't worth playing. I'd reckon it's great for a tribal deck. I'm actually now considering putting this in my Gishath deck! Definitely understand how it may not work well for a non-tribal deck but even then, I wouldn't hate it in those decks either (if only to use for a multi-colored commander cost).
Inkshield has won me a few games. People have always swing full out and if they don’t you can bluff them in hitting you for 5 instead of 10 which is a win win.
About budget manafixing:
I just completey revamped my Ur-Dragon mana base because it was basically hogging all of my expensive lands because it ran every single one of the 10 fetchlands, all 10 shockslands and a bunch of triomes plus a bunch of the slow-lands. While I have a couple of duplicates it's still complete and utter overkill even in an already expensive-ish Ur-Dragon deck because I really don't need access to the complete rainbow by turn 2 anyway.
And instead of all these expensive lands (that I am now free to use in other 2-/3-color decks) I put in a bunch of basic lands, lands that fetch for basiclands and a couple of lands that ask you to have 2 basic lands in play. It's obviously slightly more janky than that earlier 300€+ manabase, but it stilll works completely fine, if you're also using a green ramp package (and tune the land numbers to ensure green mana on the first couple of mulligans)
Reflecting pool ftw.
Buy some og duels or just proxy cards.
I think proxying OG duals is totally fine. Also there are some decent budget options for 5-color, like a filter land or two, and the check lands. You can get high-quality proxies for $3-$5 usually.
@@davidhowell1415 "buy some OG duals" 😅sure, give me the money.
"or proxy them" - I don't really want to proxy. Psychologically I'm uncomfortable having collected magic cards for twenty years, with many expensive cards in my collection to then just proxy cards, which in my head ends up "invalidating" my collection of cards, because "I could just print it all out, lulz". I realize that it doesn't make a whole lot of sense, becaue if it's just about the fun of the game, why WOUDN'T I simply proxy what I need? But I can't really bring myself to do that.
I'm completely fine with other people using proxies though.
(vtw it's *duals, not duels. dual from duality/two colors. Not duel as in a 1v1)
@@life_kluda Not sure how Reflecting pool would magically fix a 5-color deck. I guess you mean to say that it helps with paying double-pipped cards? But so do many other cards that just tap for any color of mana. (e.g. City of Brass, Command Tower etc.) with the additional upside that they can produce a color of mana by themselves. What specifically do you like about reflecting pool?
Moxfield at 26:48 it always hidden in the fine print.
The problem with me is that i want to be able to use ALL the cards I own for decks. It sucks when you have to cherry pick cards and be extremely selective with which ones to use, because then you have heaps of duplicates and piles of useless cards in your room that literally just take up space😅
The only "just you wait" card you gotta be playing is bonehoard dracosaur.
just put all your "wait until i untap" in your outlaw obeka deck and you'll be so happy :D
Infinite Mulligan enables either terrible deckbuilding or guaranteed combo degeneracy.
that's one of the problems with commander as a whole, is a lot of 'tips' are basically pod dependent. It's a silly way to play you bad magic cards with your friends that morphed into a supported competitive format.
Commander isn't a competitive format also no, the tips aren't pod dependent, at all @@Pandaman64
Imo
There's nothing more cheesy than tricking the table with a free spell. I would rather it not happen. Board awareness is a big part of the game and freebies just crap on it.
I agree. What’s the counterplay to free spells? More free spells? Free spells just feel cheap.
Ne tor of the meek slaps if you play otharri.
Inkshield isnt a "gotcha spell" ; its a wincon.
I've never heard of unlimited Free mulligans... at that point let me dig my deck for 7 cards and start of that... Never seen this in any LGS i've played. Maybe i'm lucky??
the only time infinite mulligans works is if everyone is honest and everyone mulligans to playable, not perfect. like 3 lands 4 affordable spells, its a good hand and thats it.
Yeah Sol Ring makes that so awkward sometimes
@@NitpickingNerds hence honest, it really depends on the people.
Literally everything they said was wrong about phyrexian arena was the pro they gave to most of the passive card draw.
Imo infinite mulls are okay but only with close friends. We don’t care who wins so it’s just mulligan until keepable. ie. everyone gets to play the game, no one has to keep a 5 card or 1 land hand. Don’t abuse it and if you mulligan 10 times then you are being a bad sport
I agree with mulliganing until you have a playable hand, and “playable” doesn’t necessarily include mana crypt and/or ancient tomb.
@@RC-yr2oo exactly, enough to actually play the game and not have to go to 5 or even 4 but no one likes a try hard who abuses trust among friends to win a casual game
Gotcha cards are great in draw go style of decks
black market is great
The video where I mostly disagree XD But that's fine ofc, I understand most people aim to play high/optimised most of the times.
I want to play a few games of commander with yall just to absolutely shit on you with phyrexiqn arena. Having a semi guaranteed extra draw per turn increases your draw by 100% and shouldn’t be frowned upon. So what the effect doesn’t kick in till my next upkeep? Drawing is the most powerfull mechanic in the game(black can do it well, but with conditions), and I don’t think that power creep has hit hard enough to start tossing Phyrexian Arena.
I love that the moxfield ad in the intro has just become "You're a liar!" lol
We're devolving slowly lol
yes
I simply avoid this problem of deck power all together by making the decks i love and play the most as good as they can be without going into cEDH territory, aka 8s across the board! That means NOT filling it up with instant win combos that grant me victory on the spot. Not putting in things like crypt or vault or other 0 costed artifacts or spells, and restricting my tutors to very specific fetches.
Fetchlands are in there to help mana fix as are the shock lands and triomes to fix it. As are things that fetch up specific permanents be they creatures, creature types, etc. I try and avoid things like diabolic tutor, demonic tutor, vampiric tutor, as those are too wide ranging to allow me to go find anything that i need on the spot but i dont see a problem running tutors that are more limited or specific in functionality and scope.
If my friends or play group are looking to play something a little lower on the power scale then i simply crack out an unaltered Precon or only slightly altered precon to play at a 6 or a 7.
If you think thats describes an 8 you should probably look into what actually makes a CEDH deck. You are setting incredibly arbitrary restrictions and a lack of infinite combos of any kind automatically puts your deck somewhere around a 6 or low 7 at best
Personally when it comes to mulligans me and those I play with go with the rule you get three free mulligans. If you do not have a working hand after that you either have some deck building issues or the universe is just hating you and nothing we can do about that.
The moment you prefer night's whisper to arena (when they're completely different cards for completely different decks) you clearly have no idea.
I dont really like the unlimitted free mulligan rule. One free mulligan is great, going to 6 is not that bad. If you have to go to 5 because you did not get a hand with enough lands MAYBE we can allow some extra free mulligans. But I think it's just akward when you choose to keep an OK hand and someone takes 4 free mulligans...
I find all these channels fun to watch. Everyone of them have their ideas on how everyone should play the game. Kids that are younger than the time I’ve been playing telling me how to play is hilarious to me. This channel just like all the others make some good points but they also have some hilariously bad takes.
just because someone is younger doesnt detract from their points, the argument stands in absence of the person
@@SWAT6809 you obviously stopped reading and just posted your thoughts without knowing the full statement.
@@davidhowell1415 no, I read everything you wrote. :)
@@SWAT6809 oh, okay. So reading comprehension is where you are lacking.
No, Im good.
Big spells need bug ramp... or it ends the game.
Tri lands are not budget cards. They go for $10-$16
Me with a play Group of 1
How are triomes low power
They explained it: good for color fixing, but slow because they enter tapped.
Having a few good cards in your deck does not make it better! It just makes it inconsistent. If your playing casual all your decks are bad. So it doesn't matter.
If you don't stand up to power creep, you're causing the problem you're complaining about.
We all hate what Hasbro's done to our game, and y'all are saying "Well, guess we have no choice. Better stop playing cards we already have and spend money on cards we disapprove of, enriching a company we despise. Because the only alternative is to NOT do that and keep playing what was already working." This isn't Modern, and it isn't cEDH. You don't have to keep spending money on cards you don't want in order to have fun.
I play with a pod of at least 6 players these cards are even worse with that lol😅
id argue that my villainous wealth that i pump 10 mana into with my zaxara deck is totally worth it for a single target spell. hehe xD.
edit: my mono green deck only had 32 lands and it was super consistent :)
Do you have a bunch of ramp, rocks, and dorks though? If that's the case, you'll be fine. Always.
Moxfield ad 14:35
Quality guess
13:43
Love your video guys, but the first tip is just trash loll. PLaying to many tap land is just unfun.
What ever happened with the other host?
They have their own channel now, Joe Cherries MTG
Commander is so jank that people can't even play a card and wait 1 single turn for it to work.
Hi
hello
@@NitpickingNerds lovely weather we’re having
I just want everyone to know that I voted for DJT.
Giving your opponents card draw should lower your level. Why would you give your opponent such an advantage. Every card could be a threat that can't be taken lightly.
Definitely agree
"Name another tapland" MYRIAD LANDSCAPE. Please for the love of all puppies & kitties, can we all please recognize that myriad landscape isn't good.
Comon guys inksheild is busted xD stop acting like holding 5 mana is telegraphing inksheild loll
Card kingdom sucks. Prices are always like 30% more than TcG player.
if you don't want to be wrong about the moxfield ad, it's at 11:02
Feels like potential cheating
Your deck power level is a 10 but your luck is horrible a 1 😂❤
Boo hoo
If you're playing with more than 1 free mulligan, you're livin with sol rings on first turn all day.
I tend to find Sol Ring happens less often with multiple free mulligans.
People just feel bad keeping a hand with Sol Ring unless it's their first hand.
Which is partly why I don't understand the reason behind playing Sol Ring, like just cut it and you get a free synergy slot
I think some play with the rule that if you take free mulligans, you can't keep a hand with Sol-Ring, like shuffle it back in and draw another card or have some other rules in place like "no sol-ring turn 3 if you took more than one free mulligan". Like if people are really sweaty, they could free-mulligan to a sol-ring hand and then act like they drew into the sol-ring turn 2 and then just play it turn 2.
In my case, I just don't play it in every single deck, unless it's artifact themed or otherwise I feel like I want that particular deck to be stronger and there's already a bunch of high power cards in there.
In 1v1 commander it leads to non-games and in 4-player commander it's still a bit of a groaner, but also it's just another vulnerable artifacts that will die to the first artifact sweeper. Like it's still obviously powerful but I also just hate the idea of "auto-includes". I also have like 5 or 6 Rhystic Studies lying around because they are commons and I've been playing magic for a long long time ... and none of the Rhystic Studies are in any of my decks.
@@paulszki At our LGS it's an honour system and we're just playing for fun anyway so if someone wants to cheese a win good for them I guess? Lol
@@zweis my play group doesn't have much sympathy built in, so we can't allow such liberal mulligan usage 😆
That's why you gotta steal people's sol rings so they can never use them.
Card Kingdom ain't that good. They always send me the incomplete order.
I've never used them. I bet they don't send off center cards though based on how much money they seem to be vs tcgplayer
I don't like them their prices are always so inflated.
Never had that happen.
@@Vidious808lmao they are actually one of the cheapest online game stores around.
That’s BS.