One strategy for druid of purification is not to target the obvious threat. Somebody will target the rhystic study, nobody is going to agree to leave that up, so choose something else so they have a harder time colluding
I think blowing up nonbasic lands is fine. There so many powerful lands like maze of its, Nyxthos, Gaeas Cradle that if you don't have a way to interact then your screwed.
I've actually found myself pivoting back to single target removal like Swords/PtE over the 3-for-1s because there just aren't enough threats on the table and I have to leave up less mana
@@NitpickingNerdsI think mid range strats prefer the 1for 1 in order help build board having the addition 3 or 4 mana on turn 5 or 6. Then again the versatile ones are normally auto includes!
I run Fatal Grudge in my Juri deck. It's red black for "sacrifice a nonland permanent, each opponent sacrifices a permanent that shares a card type with it. Draw a card". I guess it's a bit niche since you sacrifice something yourself and it's not targeted, but for a commander like Juri it fits within the gameplan AND you get a card back for playing it. Using it in the early game before your opponents are starting to snowball feels quite good since the chance of hitting something relevant is bigger in my experience. I got rid of my friends One Ring with it which felt great lol
I was very high on these type of cards until I realised they draw a ton of hate. They make you the archenemy for no good reason becuse you aren't dropping a game winning bomb you're just making people angry for no reason. On top of that, what usually happens, in my games anyway, is that ONE person is going off and has a bunch of threats you want to remove, which you can't with most of these cards (Druid of Purification could though, if everyone targets the same player).
So what would swords do to that player? Still only hitting one permanent. The players should also understand that removal is a part of the game. Good bye smothering tithe
Politic more. Unexpected absence says "up to one" so you don't have to hinder the player who's doing nothing. Make an example allows players to make piles of 0 cards, you can make it so your ally sacs nothing. I like these a lot bc they give you flexibility of how much you actually want to eliminate from the table whereas board wipes are just indiscriminate. I gave up on 1 for 1s bc no one else played removal at my table. It gets old using everything you have to stop the powerful deck, just to lose once the "smol bean" durdle deck finally turns on at turn 11 and you're out of resources...at least with cards like this you can keep things in check without necessarily pissing off each opp equally
Or... Step 1: Play Skittles. Step 2: Have perfect hand. Step 3: T1 Swamp, Sol Ring, Plague Myr Step 4: T2 Swamp, Skittles. Step 5: Your opponents are either dead or concede on T4 because you have a 6/6 menace Skittles, and your game took 3 minutes.
Not-Optional modes, like soul shatter, can really ruin your ability to team up with other people to go against a single arch enemy. If every removal you cast also hurts your temporary allies you likely wont be perceived as "helping" the table.
Card you didn't mention: Curse of Fenric. Played that today and it was BRUTAL. For 4 mana, Saga that immediately, you kill the best creature of each opponent, and possibly convert a tiny token you have into a 3/3 with death touch. Then you get rid of one more of your opponents key creatures over next 2 turns. Like a 5 for 1 especially if you are not deck trying to win through combat. Can be a 6 for 1 if your opponents attack anyone by trading with deathtouch token. People are sleeping on this one I think cuz it seems so goofy.
if my deck is nonflyers in it, and no artifacts or enchantments then i love cards like: creeping corrosion hurricane corrosive gale arashi the sky asunder steelbane hydra ----- i also like creatures with lifelink or healing. like pelakka wurm, wurm coil engine, batterskull, obstinate balloth. generally healing alot in a 4 player match can be quite a good thing. i also like westvale abby. the board removals mentioned above though generally harm the opponents more than they harm me.
How dare you... ^^ my poor opponents... Sheoldred's Edict, Soul Shatter, Make an Example and Kaya's Guile coming straight into my Elenda deck. Thanks for such great content!
If you're running Fire Covenant then it's worth it to check out Phyrexian Purge, too. Covenant is maybe the better card but a deck that wants one of them probably wants the other, too.
Now just imagine Negan/Malik with these each player sacrifices a creature cards. You get a treasure for each creature you hit so you can basically play them for free
At 27:00 Its just not courtesy to not follow through with deals. It can happen with randoms yea, but don't make deals with anyone that has had a history of not following through with their deals
@@NitpickingNerds every time I play it it’s bonkers even if I’m only getting 2 mana rocks in addition to something big like a doubling season that’s still 2 mana rocks off the table
Anyone have a suggestion for a commander/ strategy that stays well in control of the game without being obvious that it’s in control so as to allow the other players to think they have a chance.
one problem for me when running each player style cards, they almost always get counter spelled cus now im messing with everybody, where as before i just had to make sure the one guy didnt have counter spells. just a thought
Ah yes the 3 for 1 removal, also known as antagonize the rest of the table for no real value as the secondary targets are generally not worth it removal.
If you're saying you ***have to*** hit one of your own things, the part you're missing is the "...up to...". The option to do so is there, but if you don't have some worthless token to trade for a cloaked card, exiling 0 target nonland permanents you (or any other player, for that matter) control satisfies the requirement of exiling "up to 1" nonland permanent from each player.
Great video showcasing some sweet cards! How is Felidar better than Luminate Primordial though?!? Would "W: Destroy target creature an opponent controls with greatest power" be better than Swords to Plowshares then too?! Blasphemy.
Because it kind of stinks. How often are there 3 threats controlled by different players on the field? Almost never, because if there was 3 things that needed to die the game has gone completely off the rails; no one has removal? No one has been killed by these threats? The threats don't keep each other in check? Most of the time this card is going to take out 1 real threat and 2 things that are fairly irrelevant. The dream scenario of taking out 3 actual threats will rarely come up. Taking out 1 real threat for 4 mana is a bad deal.
@@jayjayhooksch1 I haven't used it so we'll see how it shakes out but if it takes out 2 problems most of the time, and pisses off one person because their mana dork is gone, I'm happy with it
@@Zzmj975 you sure you want to be hitting mana dorks with this? ~35% of the time it's going to cloak a creature off the top. Since you presumably didn't cast this card until the mid game, you're just giving them a free shot at upgrading their mana dork. Giving a cloak is significantly worse than giving a generic token, and I think people are underestimating that.
I know I’m late but congratulations on your engagement!
Thank you so much! 🙌🏻
Is my boy Joe Cherries the best man?
One strategy for druid of purification is not to target the obvious threat. Somebody will target the rhystic study, nobody is going to agree to leave that up, so choose something else so they have a harder time colluding
Yeah, leaving the biggest threat in play can put the pressure on someone else to take it out
I've got an entire Extus deck with this as the theme! Not every single card is a 3-for-1 but I tried to pack as many in as possible
I think blowing up nonbasic lands is fine. There so many powerful lands like maze of its, Nyxthos, Gaeas Cradle that if you don't have a way to interact then your screwed.
I've actually found myself pivoting back to single target removal like Swords/PtE over the 3-for-1s because there just aren't enough threats on the table and I have to leave up less mana
You scared all the threats away! 😂
@@NitpickingNerdsI think mid range strats prefer the 1for 1 in order help build board having the addition 3 or 4 mana on turn 5 or 6. Then again the versatile ones are normally auto includes!
Sounds like a meta decision. 😂
I run Fatal Grudge in my Juri deck. It's red black for "sacrifice a nonland permanent, each opponent sacrifices a permanent that shares a card type with it. Draw a card". I guess it's a bit niche since you sacrifice something yourself and it's not targeted, but for a commander like Juri it fits within the gameplan AND you get a card back for playing it. Using it in the early game before your opponents are starting to snowball feels quite good since the chance of hitting something relevant is bigger in my experience. I got rid of my friends One Ring with it which felt great lol
Not bad for a 5 cent card! It kills stuff and allows you to draw stuff? I looked at this card i was like… why is this underrated?
I was very high on these type of cards until I realised they draw a ton of hate. They make you the archenemy for no good reason becuse you aren't dropping a game winning bomb you're just making people angry for no reason. On top of that, what usually happens, in my games anyway, is that ONE person is going off and has a bunch of threats you want to remove, which you can't with most of these cards (Druid of Purification could though, if everyone targets the same player).
So what would swords do to that player? Still only hitting one permanent. The players should also understand that removal is a part of the game. Good bye smothering tithe
Politic more. Unexpected absence says "up to one" so you don't have to hinder the player who's doing nothing. Make an example allows players to make piles of 0 cards, you can make it so your ally sacs nothing. I like these a lot bc they give you flexibility of how much you actually want to eliminate from the table whereas board wipes are just indiscriminate. I gave up on 1 for 1s bc no one else played removal at my table. It gets old using everything you have to stop the powerful deck, just to lose once the "smol bean" durdle deck finally turns on at turn 11 and you're out of resources...at least with cards like this you can keep things in check without necessarily pissing off each opp equally
Step 1 play eldrazi
Step 2 have perfect hand
Step 3 turn one zhuly
Step 4 turn 2 titan
Step 5 win
EZ GAME
Or...
Step 1: Play Skittles.
Step 2: Have perfect hand.
Step 3: T1 Swamp, Sol Ring, Plague Myr
Step 4: T2 Swamp, Skittles.
Step 5: Your opponents are either dead or concede on T4 because you have a 6/6 menace Skittles, and your game took 3 minutes.
When I first read Pick your Poison I must've glossed over EACH opponent. Very strong for 1 mana!
Not-Optional modes, like soul shatter, can really ruin your ability to team up with other people to go against a single arch enemy. If every removal you cast also hurts your temporary allies you likely wont be perceived as "helping" the table.
Card you didn't mention: Curse of Fenric. Played that today and it was BRUTAL. For 4 mana, Saga that immediately, you kill the best creature of each opponent, and possibly convert a tiny token you have into a 3/3 with death touch. Then you get rid of one more of your opponents key creatures over next 2 turns. Like a 5 for 1 especially if you are not deck trying to win through combat. Can be a 6 for 1 if your opponents attack anyone by trading with deathtouch token. People are sleeping on this one I think cuz it seems so goofy.
if my deck is nonflyers in it, and no artifacts or enchantments then i love cards like:
creeping corrosion
hurricane
corrosive gale
arashi the sky asunder
steelbane hydra
-----
i also like creatures with lifelink or healing. like pelakka wurm, wurm coil engine, batterskull, obstinate balloth. generally healing alot in a 4 player match can be quite a good thing. i also like westvale abby. the board removals mentioned above though generally harm the opponents more than they harm me.
How dare you... ^^ my poor opponents... Sheoldred's Edict, Soul Shatter, Make an Example and Kaya's Guile coming straight into my Elenda deck.
Thanks for such great content!
It’s going to be 🔥
1 for 1 ing in commander feels bad so this video is really helpful
These spells absolutely CLEAN HOUSE!
If you're running Fire Covenant then it's worth it to check out Phyrexian Purge, too. Covenant is maybe the better card but a deck that wants one of them probably wants the other, too.
Plus Phyrexian Purge is a 100% wombo combo with Sangromancer
Now just imagine Negan/Malik with these each player sacrifices a creature cards. You get a treasure for each creature you hit so you can basically play them for free
My Solphim Dragon's Approach deck loves that 3 for 1 thing you were talking about
At 27:00 Its just not courtesy to not follow through with deals. It can happen with randoms yea, but don't make deals with anyone that has had a history of not following through with their deals
These cards are really good if your deck can support being the archenemy.
If you want to politic, go for low-mana.
Really like "Guff rewrites History" Basically Chaos Warp for every1
I love it in my rocco street chef deck, I target a food and get something for 3 while get rid of 3 threats and 4 total rocco triggers
Sheoldred's Edict is good when everyone tosses out a fatty right after a board wipe.
I've been preaching 3 for 1s over board wipes for ages
We’re with you!
Olórin's Searing Light is interesting, haven't seen that one before.
I love "Make an Example" in my Krark spell copying deck! Doing it 3 times in the same turn MIGHT be overkill
Yeesh 😭 opponents probably get sick of that reeeal quick
@@NitpickingNerds it has only happened once, but its not as bad as copying peer into the abyss!
Thanks, great cards! I also propose cards with Myriad to keep opponents angry :)
Great video guys so much value 👌👌
Enough value for a full 3-for-1!
Decimate would be a good one too since it's a 4 for 1 (land, artifact, enchantment, and creature)
Only problem: you have ti have targets for all 4 categories. If no enchantment is on the table you cant cast decimate
Tergrid is liking the idea of make an example😈
Druid of purification is a may ability so your enemy can all decide to not choose anything
In that scenario druid of purification would be reclamation safe for 1 more mana that gets around shroud, hexproof and protection from [color]
Do or die is the most similar to make an example but it hits one players
Fiery confluence in Torbran is just filthy filthy
Honorable mention: vona’s hunger
Dope list!
13:24 Moxfield ad
Excellent guess tho
@ 8:25 ish is my wager
My favourite removal spell is dismantling wave
It’s very strong for three mana, plus it has the eight mana uncounterable mode!
@@NitpickingNerds every time I play it it’s bonkers even if I’m only getting 2 mana rocks in addition to something big like a doubling season that’s still 2 mana rocks off the table
@@manasplained people will posture about their rocks not mattering, but they’ll usually be REALLY disrupted if you take them out
@@NitpickingNerds another great removal spell that will make people hate you is volcanic offering
Is there a way that someone can find more cards like this, like any scryfall tags that one should look for?
Anyone have a suggestion for a commander/ strategy that stays well in control of the game without being obvious that it’s in control so as to allow the other players to think they have a chance.
Grixis you can sit with big bombs in your hand and just wait and see if anyone does something you don't like
Queen Marchesa plays a lot like that for me
one problem for me when running each player style cards, they almost always get counter spelled cus now im messing with everybody, where as before i just had to make sure the one guy didnt have counter spells. just a thought
Huh, highcliff felidar is kind of like reverse Terastadon!
A card that takes out no. 1 and 2 is ashes to ashes
I play volcanic offering in kalamax its pretty ace
Ah yes the 3 for 1 removal, also known as antagonize the rest of the table for no real value as the secondary targets are generally not worth it removal.
If you don't click the tongs, there is something wrong with you.
Its like when you grab a drill or electric screw driver and dont "Veep Veep" to make sure its working correctly.
@@lostphotographs3936 Exactly
Fire Covenant in new Judith is fun
Idk if anyone said it but unexplained absence also hits one of your own targets unless I’m missing something.
If you're saying you ***have to*** hit one of your own things, the part you're missing is the "...up to...". The option to do so is there, but if you don't have some worthless token to trade for a cloaked card, exiling 0 target nonland permanents you (or any other player, for that matter) control satisfies the requirement of exiling "up to 1" nonland permanent from each player.
@@LudwigMajordomo thought I had replied to this. Just noticed I didn’t.
You are correct. I completely missed it. Thanks man.
Sick vid guys
Great video showcasing some sweet cards!
How is Felidar better than Luminate Primordial though?!? Would "W: Destroy target creature an opponent controls with greatest power" be better than Swords to Plowshares then too?! Blasphemy.
Gaining all your opponents a bunch of life isn't a winning strategy, especially that late in the game
The best way to control a game is politick correctly, but you become absolute scum if you’re good at this.
Aether Gale ineligible for this video?
hi
Hello
I don't know why unexplained absence isn't 45 dollars. It seems like it rules and I just got a copy of it, can't wait to slam that down
We bought a bunch as well, we're gonna need it for like four decks each!
Because it kind of stinks. How often are there 3 threats controlled by different players on the field? Almost never, because if there was 3 things that needed to die the game has gone completely off the rails; no one has removal? No one has been killed by these threats? The threats don't keep each other in check?
Most of the time this card is going to take out 1 real threat and 2 things that are fairly irrelevant. The dream scenario of taking out 3 actual threats will rarely come up.
Taking out 1 real threat for 4 mana is a bad deal.
@@NitpickingNerds damn I got a nitpicking nerds reply. I feel special ❤️
@@jayjayhooksch1 I haven't used it so we'll see how it shakes out but if it takes out 2 problems most of the time, and pisses off one person because their mana dork is gone, I'm happy with it
@@Zzmj975 you sure you want to be hitting mana dorks with this? ~35% of the time it's going to cloak a creature off the top. Since you presumably didn't cast this card until the mid game, you're just giving them a free shot at upgrading their mana dork.
Giving a cloak is significantly worse than giving a generic token, and I think people are underestimating that.
Interesting ♨now 💖🔆🤪