Fields on the 'Balloon' tab in Cloth C4D 2023

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  • Опубликовано: 22 ноя 2024

Комментарии • 87

  • @millie2079
    @millie2079 8 месяцев назад

    Frickin ACE!!! subbed off the back of this 👏🏻

  • @BakangMolefi
    @BakangMolefi Месяц назад

    your thought process is out this world 🤟

  • @duncanworrall9820
    @duncanworrall9820 Год назад

    Brilliant would have never thought of that workaround. Well, maybe after a few days!

  • @michaelerla5253
    @michaelerla5253 2 года назад +6

    Use an exact copy of the text and belt all the points. Use the vertex weight fields to influence the belt amount. Will let you control how much the type balloon inflates based on how much it is belted to the original static text mesh

    • @shoeuzi
      @shoeuzi  2 года назад +1

      Yeah that would work too! Nice

    • @Willopo100
      @Willopo100 Год назад +2

      make a tut

  • @Dagmari
    @Dagmari 2 года назад +1

    Thanks for the tutorial Jack! Really fun way to play with type 🎈🎈🎈

  • @shoeuzi
    @shoeuzi  2 года назад +2

    I added the scene file to the description 🙃

  • @mikulaskuzela9940
    @mikulaskuzela9940 Год назад

    Thank you man..really helpful tutorial.

  • @3rdDim3nsn3D
    @3rdDim3nsn3D 2 года назад

    super helpful! I just wanted to use fields with the balloon tab and i was like oh wait i can´t 😆 Thanks again Jack that is gold!

    • @shoeuzi
      @shoeuzi  2 года назад

      im sure they will add it on the next release, its so good!

  • @farhalx
    @farhalx Год назад +1

    More tuts please! Loved it dude

  • @_o__o_
    @_o__o_ 2 года назад +4

    just use a vertex map in "with pin" in the mix animation tab. works - and much easier...

  • @mdproForPC
    @mdproForPC Год назад

    where were you yesterday I spend 4 hours animating pressure keyframes and position, love it and keep going.

  • @wardzrunes
    @wardzrunes Год назад

    This was really helpful! Thanks

  • @userinfo3119
    @userinfo3119 2 года назад

    Really helpful thank you

  • @momarkmoproblem
    @momarkmoproblem 2 года назад

    smart! thanks for sharing.

  • @Chewbacca2000
    @Chewbacca2000 Год назад

    Thanks man!!

  • @jagz888
    @jagz888 2 года назад

    thanks jack just what i needed.

  • @doseofmotion
    @doseofmotion 2 года назад

    amazing keep'em comin'

  • @bedesign__
    @bedesign__ Год назад

    Needed this! some guy!

  • @WeNing_L
    @WeNing_L Год назад

    very good!

  • @cargo4067
    @cargo4067 7 месяцев назад +1

    How come your letters are not floating around when inflated? Mine do even with 0 gravity :o I think that's why my morphing is not working

  • @Willopo100
    @Willopo100 Год назад

    can confirm the jiggle deformer isnt actually jiggling here.

  • @IslamMhran
    @IslamMhran Год назад +1

    There is a missing part of how you can make the letters not displace each other after applying the effect and just swell in place

    • @shoeuzi
      @shoeuzi  Год назад +1

      Mix Animation tab of the balloon and check on 'With Force' and make sure the strength is at 1

    • @IslamMhran
      @IslamMhran Год назад

      @@shoeuzi Thank u

  • @nicolabergamo4028
    @nicolabergamo4028 4 месяца назад

    I followed the tutorial and everything works fine, but when I try to render with Redshift, it would ignore the field completely.... what should I do?

  • @alfredcassels6036
    @alfredcassels6036 Год назад

    Thank you, How do you stop the balloons from floating away and to stay static? You've said in the comments to turn off the gravity and I have done this but they still float away? I can't see anything in the balloon settings to turn off 'helium' or whatever. I am currently just making do with a little bit of gravity to delay the upward motion.

  • @NessaRales
    @NessaRales Год назад

    Hi! How Can explode it later? I need inflate text and then explode it... :/ As a balloon

  • @Dcgame
    @Dcgame Год назад +1

    Hi, thanks for the tutorial, really great one ! Quick question, for some reason the jiggle deformer doesn't do anything, I reproduced the exact same steps, yet it's not jiggling a tiny bit. Any idea what to do ? When I use turbulence, the mesh self collides a LOT so I think only the Jiggle deformer would do the trick for me, if only I can get it to work...

  • @Willopo100
    @Willopo100 Год назад

    so i think the answer lies in activating softbody and also removing the morph workflow.

  • @Willopo100
    @Willopo100 Год назад +1

    i think this tut needs to be redone.

  •  Год назад

    Hi Jack! Thanks for the tutorial!
    Quick question, any idea how to make this work with animated objects? I put my mesh inside of a fracture object and animated with plain and random effectors to make the text appear from left to right using linear fields. I'm trying to implement this balloning effect on this animated object, making is puff then go back to normal from left to right.

    • @shoeuzi
      @shoeuzi  Год назад

      Hey! Can try baking the animated object as an alembic and then use that to make your original and inflated states (Right click on object > Bake as alembic

  • @richardselby-chambers4922
    @richardselby-chambers4922 Год назад +1

    When using the mix animation - is there a way to inflate the object then deflate with a separate field?

  • @PhotoSlash
    @PhotoSlash Год назад +1

    how do you make the text with all those ordered polygons, when i subdivide my text i get shitty polygons

    • @Vassily_Andrzejczak
      @Vassily_Andrzejczak Год назад

      here you are m8 : ruclips.net/video/8nJK5rCwSz4/видео.html

  • @martincanadell1375
    @martincanadell1375 Год назад

    Is this method useful to blend between trhee pose states? I cannot make it work.

  • @michaelkablitzeditor
    @michaelkablitzeditor 2 года назад +2

    How do you make the text editable and have that many segments? If I use a text spline, extrude it and turn it editable I have very little segments thus the balloon doesn't work right. How did you make the text?

    • @shoeuzi
      @shoeuzi  2 года назад +2

      Just uploaded a video for you

    • @michaelkablitzeditor
      @michaelkablitzeditor 2 года назад

      @@shoeuzi You're the best, man!
      Will you upload more Cinema 4D content in the future?

    • @shoeuzi
      @shoeuzi  2 года назад

      @@michaelkablitzeditor if i do something good sure!

  • @rodolfo_23
    @rodolfo_23 2 года назад

    How can I prevent objects from blending/clipping?

    • @shoeuzi
      @shoeuzi  2 года назад

      Try playing with simulation settings in project settings. Turn up Substeps, Iterations and Collision passes/Extra Iterations

  • @Willopo100
    @Willopo100 Год назад

    hmmmm I think this could be simpler. Does anyone have a way of skipping using the posemorphs.... ????

  • @Willopo100
    @Willopo100 Год назад

    did anyone get turbulence to work ?

  • @Willopo100
    @Willopo100 Год назад

    anyone know how to actually introduce jiggle?

  • @bloodforfeathers
    @bloodforfeathers Год назад

    can you go into more detail about the set up? Mine just balloons out completely smooth with no wrinkles at all, how were you able to achieve this effect?

    • @shoeuzi
      @shoeuzi  Год назад

      You can download the scene in the description and have a look at the settings!

  • @Y7NIS
    @Y7NIS Год назад

    Nice! What font did you use for this?

    • @shoeuzi
      @shoeuzi  Год назад

      It's a modified TT Commons

  • @spoonci_nata
    @spoonci_nata 2 года назад

    Hi! I put gravity as 0, but text still falling down. Could you help with the advice...?
    Thanks for the tutorial!

    • @郭长明-g2z
      @郭长明-g2z 2 года назад

      Solve it. brother

    • @spacefordigitalvisualresea8031
      @spacefordigitalvisualresea8031 2 года назад +2

      There are two gravitys in the scene settings one under bullet and one under animation - scene.

    • @spoonci_nata
      @spoonci_nata 2 года назад

      @@spacefordigitalvisualresea8031 Thanx!!! I've updated Cinema to the latest version and easily found it all.

  • @timvanderwiel5105
    @timvanderwiel5105 2 года назад +1

    Why not use the pin animation with fields

    • @shoeuzi
      @shoeuzi  2 года назад

      Im sorry i dont understand? You mean the animate pin in the Pose Morph? Theres just no option to use fields there.

    • @davidmorrow6363
      @davidmorrow6363 2 года назад +1

      ​@@shoeuzi I think he probably means use a vertex map (which can be driven with fields) in the 'mix animation' tab using the 'with pins' option. Not sure if it would work the same - but worth a try - could save a few steps and maybe even keep the whole thing live and parametric???

    • @maurypb
      @maurypb 2 года назад

      @@davidmorrow6363 I was just trying that, and it seems a little buggy to me.
      Using mix animations->with force and using a field, it seems to me that the balloon effects are completely limited where the field is less than one. In other words, when trying to limit the balloon effect with a linear field, the falloff is sharp, and the balloon effect is at 100% where the field is completely yellow, and 0 where the field is anything other than completely yellow - instead of a graduated falloff across the length of the field. Same seems to be true if using a random field. Only areas that are completely yellow have any effect on balloon.

    • @shoeuzi
      @shoeuzi  2 года назад

      @@maurypb Yeah, its that last stap of adding a jiggle deformer that fixes that issue, which is why i did it this way - however it turns out that you dont need to cache the simulation, so you can keep it live

    • @maurypb
      @maurypb 2 года назад

      @@shoeuzi Weird bug, and weird workaround 🙂 Thx!

  • @mannyberkal-sarbit5062
    @mannyberkal-sarbit5062 Год назад

    Hey Jack, I'm running into an issue where my letters seem to push eachother to the side, I've checked both sets of gravity settings but no fix. Could you explain how you got your letters to hug like that even with the overpressure on?

    • @shoeuzi
      @shoeuzi  Год назад +5

      Yeh ok so go into the Mix Animation tab of the balloon and check on 'With Force' and make sure the strength is at 1

  • @KevinP-i4k
    @KevinP-i4k Год назад

    can you make a proper tutorial from start to finish on this? creating the text, remeshing etc. thanks

  • @evamunnich2136
    @evamunnich2136 Год назад

    Hey! How do you keep the ballooned text from floating away? - could you do a quick run down of your settings for the effect? That would be great! :)

    • @shoeuzi
      @shoeuzi  Год назад +2

      Gravity should be set to 0 in scene settings

    • @jscrimshaw
      @jscrimshaw 4 месяца назад

      Stickiness 100, in the Balloon Surface Cloth Tag

  • @jinleung3994
    @jinleung3994 2 года назад

    How can I start the simulation from 30f ?

    • @shoeuzi
      @shoeuzi  2 года назад +1

      key frame the expansion time on frame 30 with a value of 0

    • @jinleung3994
      @jinleung3994 2 года назад

      @@shoeuzi thank you!

  • @InstansVisio
    @InstansVisio 2 года назад

    did you use settings in the dresser tab for this effect ?

    • @shoeuzi
      @shoeuzi  2 года назад

      No just balloon and surface

    • @InstansVisio
      @InstansVisio 2 года назад

      @@shoeuzi were you able to achieve similar result with C4D 26 ?

    • @shoeuzi
      @shoeuzi  2 года назад +1

      @@InstansVisio yeh same in 26

    • @InstansVisio
      @InstansVisio 2 года назад

      @@shoeuzi would u mind sharing the scene ?

    • @shoeuzi
      @shoeuzi  2 года назад

      @@InstansVisio Added to desciption

  • @federicobassani7861
    @federicobassani7861 Год назад

    i've never found the fucking cloth tag with baloon fx in r25

  • @ipekd1791
    @ipekd1791 10 месяцев назад

    It would be a better tutorial if you'd started from scratch.

  • @GorillaFlakes
    @GorillaFlakes Год назад

    Bad tutorial

  • @imkangbean
    @imkangbean 2 года назад

    hi , I have 25 versions, but I don't have Balloon' tab in Cloth the one you use.Is there any way?🥺🥲

    • @shoeuzi
      @shoeuzi  2 года назад

      No it's new to r26