It's possible to achieve a similar result with a rigid body, but it would require significantly more resources to compute all the physics calculations, and the number of elements would be much much lower If you want to create something like sand, you'll need a very large number of particles, and interactions with other objects can be handled using separate modifiers.
Awesome work man! I am going to try it with a different volume geometry. I have the same version of C4D, but have not tried anything too demanding with the particles yet. With your current setup/computer, do you think you could fill the skull with particles? I want to attempt a logo reveal, but I am going to need to make at least 75% full of particles. You did 500,000; I think I will need about 1,000,000 (using same sizes as you). This was a Great Video! Thank You!
Great tutorial! I'm facing an issue when caching the scene and rendering: in a few spots, the particle count suddenly drops for a single frame, then goes back to normal. What could be causing this?
honestly, I have no clue, I've never encountered anything like that. Maybe it have something with your hardware, try going to Project Settings (ctrl+d) and selecting a different device in a Simulation tab
Amazing tutorial ! unfortunately my particles keep getting stuck into the corners of the voxels, no matter if I change voxel size or in/out thickness. Tried to smooth as well but they keep getting stuck. Any other solution ?
Here is the Russian version of this video
ruclips.net/video/6W0Xh609Omw/видео.html
Beautiful work!
Thanks for the tutorial 👍
Would love to see how you do the metal/water simulations.
wow!!! man!!! super great tutorial!!! its posible with less particles make some rigidbodies interactions, like if it was sand?
It's possible to achieve a similar result with a rigid body, but it would require significantly more resources to compute all the physics calculations, and the number of elements would be much much lower
If you want to create something like sand, you'll need a very large number of particles, and interactions with other objects can be handled using separate modifiers.
Awesome work man! I am going to try it with a different volume geometry. I have the same version of C4D, but have not tried anything too demanding with the particles yet. With your current setup/computer, do you think you could fill the skull with particles? I want to attempt a logo reveal, but I am going to need to make at least 75% full of particles. You did 500,000; I think I will need about 1,000,000 (using same sizes as you). This was a Great Video! Thank You!
very nice tutorial, want more c4d 2025 particle tutorials
subscribe and stay tuned, will be more of them soon
Thanks for the tut!
❤❤❤ verry cool tut
很优秀的教程,非常的nice
Good one!
Very nice and clear tutorial, thank you! One question, why is it necessary to put the mesh inside a Connect object?
you don't have to, but that way you can easily replace the geometry and all the relationships will remain
Nice!
Thanks for the tutorial! However, when I applied this to a moving and rotating object, the particles didn't follow. Do you know how I can fix this?
by default it won't work. You need to use Surface Attract modifier
cool bro
Great tutorial! I'm facing an issue when caching the scene and rendering: in a few spots, the particle count suddenly drops for a single frame, then goes back to normal. What could be causing this?
honestly, I have no clue, I've never encountered anything like that. Maybe it have something with your hardware, try going to Project Settings (ctrl+d) and selecting a different device in a Simulation tab
@@shstplv It has something to do with the cache; I cleared the cache and rendered it without cache, and it works without any issues.
Nice tutorial! Why my particles not showing in render pictures viewer? thank u
what render engine? probably u should add a proper tag to Particles Group object
Redshift
@@46androidtry to add rs object tag and choose a type in a particles tab
Amazing tutorial !
unfortunately my particles keep getting stuck into the corners of the voxels, no matter if I change voxel size or in/out thickness.
Tried to smooth as well but they keep getting stuck. Any other solution ?
Try to play around Exterior Voxel Range and Vector Smooth parameters. Maybe change the topology of the geometry, more dense polygon grid might help
❤🔥❤🔥❤🔥
👍💯
excuse me but how to enable emiter like u?
you need last version of c4d. Mine is 2025.0.2
@@shstplv yeh thank u i downloaded 2025 version and it have like u.
The tutorial is good, but the interface words are too small😂😂
I heard you. Next time I will increase the font size