What Happened to Healing in WoW?
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- Опубликовано: 22 авг 2024
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Welcome to MarcelianOnline! In today's video, we're diving into a hot topic: What Happened to Healing in WoW? We'll be discussing the gameplay, changes, the impact, and our thoughts on the current state of healing in World of Warcraft as well as what Blizzard can do to fix 10.2 healing moving forward.
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Ironically I tried joining raids mythic have no healer at all say low one but because 1 level to low won't let me in. Like b want healer tad bit less yes might heal as much. But at least healer in raid context. I tried heal few mythic I level to low mythic io. Like man trying get in either to low DPS or want healer but because I level to low don't want me. Pick dam poison.
I think the problem is all affixes are healer affixes and the extra strain just puts a toll on people.
As long as we have to clean up everyone else's mess, all affixes will be healer affixes
One idea had affixes that debuffs randomly when certain happen to dps let's boss about use ability reck sh. Well debuffs one DPS player forces them pop off cool down. Save there ass or insta die healer can't do anything help them. But since love reward do correctly get buff does 1% or more extra damage. Forces dps focus on defense help are asses get reward do can't say shit healer cause we can't do sh save them they save themselves.
@@monkeyjames9285it doesnt matter if the dps dies the fight takes longer and less room in fights or more damage taken for others; thus still a healer problem
Ppl need to realize all affix are healer problems. Thats just how it is. We can only ask for less punishing affix in the end
Your on the right track, when healers were required to literally do massive dps while like he said having to heal through massive spikes. Plus all dps expected healers to get all mechanics So they could just dps
Some of them are also extra unfun for some healers. Bursting volcanic is so much easier as resto druid than evoker or shaman. If you have to move in the wrong moment it's very bad. I think healing in Bfa was more fun. Have hardly played shadowlands but even in season one healing was alright. Left though because the dungeons sucked
Its a thankless stressful role than only a few gigga chads dare to take on
I was actually uninvited from a raid once because I actually over performed as a healer in a raid in Wrath Classic. it was actually funny, and I quit playing immediately after.
@@Shiirow right in the feels. 🥲
I used to be a holy pirest and mistweaver and resto druid healer back in the day in Legion but the more Blizzard moved away from the more traditional style of healers from the older days in WoW the more I really didn't like healing.
100%
Half the healers in our M+ guild are older women
Blizzard - "we want to lessen damage spikes, so we have increased the health pool of everyone as a result."
Also blizzard - *increases the damage by an equal amount to the health increase so the damage spikes remains the same.*
I used to main heal in raids and loved it: a ton of AoE heals and a few mechanics to consider while purely focusing on healing. In mythic+, you are expected to not only do the boss mechanics, but also do the same mechanics that the dps does on trash (stun/interrupt/cc), deal damage AND heal on top of that. You're basically playing 2 roles with a timer connected to it, it's way too hectic.
Same thing with tanking, you're not only supposed to mitigate damage and draw aggro, you're also supposed to pull decent dps numbers while leading the entire group and knowing every route of the dungeon.
Dps is way less demanding (do mechanics, dps and cc) and people are still failing hard at that role. Of course there is an overabundance of dps players (and the fact that you need 3 dps per group, whereof only 1 healer/tank also factors in).
Dps also has a very straightforward way of measuring progress: your overall dps after a finished dungeon/boss/aoe pack. You don't have the same for "clutch heals" or "godlike damage mitigation".
A good thing I like about classic is that there are very easy measurements for each role:
- If your group lives, then you're a good healer
- If you can keep aggro on everything and not get one shot, then you're a good tank
- If the boss dies and you did your interrupts etc, then you did your job
Simplicity. Something Blizzard has forgotten about.
I miss when healing was for healings sake. I think the problem is there isn't near enough rot damage to heal, too many one shot mechanics, and mistakes are far too punishing.
I main healers because I want to heal, not because I want to be a psuedo-dps.
I played a resto druid in _Retail Wrath_ long ago, and people really wanted me. I felt like a huge support and an important role. I wouldn’t touch healing these days. In fact, I don’t touch raiding other than LFR these days because the roles are too homogenized.
The issue is too many dps don't pay attention to anything outside of their dps.. literally seeing people stand in damage for 3 secs and expecting to be topped up..
True ,some dh today was sitting in an mechanic ,I healed him for like 10 mil hp already ,his hp kept jumping to 5% from full and after a while I just couldnt heal him and he died and he just said " heal wtf? ??? " ,I left the key ,but Im not sorry ,cuz the group was bad ,we wouldnt finish the dungeon since the damage really low .
You know there exists unavoidable damage right ? I have seen healers not heal even though all damage was not something dps could avoid. Or is it because those healers just wanted me dead, just because or some other stupid reason?
Its the group dynamic what have changed. Tanks can self sustain. Ppl do 25-27 keys without any healer in the group. Before when tanks pulled too much it was the tank who.dies. today when tank pull too much every1 else die and tank is still there when every1 has run back lol. Still healers tunnel on tank in mythics. As a dps i cant trust healets for any part in dungeon. If i cant survive the pull myself i die. Healers are confused and weak season 3. While tanks are overpowered specially DHs. I think i go most 20+ boss fights without any healing honestly. Last nite doing arc mage sol and if i wasnt self healing and doing personals while fire phased i would have died without any effort from the healer. Stop tunneling tanks its the dps whats in danger and rely on cds.
Exactly!!! or the running tank that keep running and running going away the healer interrumping the healing casting!!!
Re roll as a healer, play a couple seasons, then we can talk.@@NotClosedMinded
Healing is just crazy hard and you have healing checks in a lot of dungeons and if you dont meet them, you lose. So you can be solely responsible for bricking a key. Thats a big responsibility as a healer on top of already being the hardest role in the game to play
This is entirely it. DPS and Tank can make a dozen mistakes, most can be covered by a healer, there are barely any dps checks. Route is very flexible these seasons and timer is generally not bricked by lack of dps or bad routing.
Then you have healer, with frequent healing checks which are extremely tight. Any misused GCD in a healing check and you can be sure that a few players are going down.
Especially in the 13-20 bracket where fights get hard but other players have not yet learned the critical importance of using defensive CDs correctly it's a hell.
If healing is crazy hard, then most likely either you are heavily undergeared, or your group is taking avoidable damage/not using their cooldowns correctly.
plus it seems like every tier they make healers even more difficult for some reason. like, "hey guys, we know things were a bit dicey back there, so we're doubling your health pools" "do we get more hps?" "more what now?"
@@nyth5167 IN lower brackets you may be able to save them from mistakes. But in higher keys (I'd say above 18-ish) you can't save them anyway from their own ignorance and mistakes.
@@00wheelie00this was why I gave up healing years ago. Too many tanks and dos unwilling to learn mechanics and just expect the healer to heal them through standing in stupid, then raging on the healer if they died.
Now tanks no longer have instant queues and have to wait on healers.
I've mained healers for 20 years (whether that's WoW, WAR, Overwatch, TF2 or Battlefield 2; any time there's a medic spec, I'll play it), but I don't do it these days because I just find it too stressful. It's not fun to get kicked from a group because someone died either
and you dont even have to be responsible for their death, and they will still probably blame you.
It's always the ones who stand in stuff to get their casts off and don't even use personals.
The day I quit my restoration druid was the day everyone I would queue with would ask me to catweave. If you don't know what catweaving is, they wanted me to heal and DPS in cat form at the same time. & I didn't sign up for DPS, I signed up for healing.
That's also a weird combo. They are nothing alike so it's a strange mashup decision.
Brings me back to fistweaving (only time I had fun healing)
you have skill to do damage do damage... sometimes we dont have to heal what are you doing on dead times?
fuck that healing is healing this is why retail is garbage everyone has to do everything, no set roles, RETAIL IS PURE GARBAGE@@devouringfamine2427
@@devouringfamine2427 maybe taking a breath and relaxing after the stress of keeping your team alive during high stress moments.
Healing is a thankless job, where you have to deal with both yours and also 4-20+ people's mistakes. While getting shit on by people who do their best to die, constantly LOS you and dodge AOE heals like a plague. I wonder why no one wants to play them.
And I thought I made them sound bad :)))
This healer is now a warlock waiting for healers :D
Long story short: Healing in M+ was just no fun anymore. If tank and dps know what they are doing it's hardly a challenge. If they don't know what they do it's impossible to save them anyway. So you end up doing some puny dps in a good group and taking abuse in a bad one.
Pretty much, healers are a cosmetic now
I just got back into wow, started to level a healer, then immediately switched roles as soon as I found out healers are expected to dps
This!!!!!!!!
Watch the video maybe? It touches on this subject.
Dpsing as a healer in dungeons is kind of fun though. Sometimes i do half the dps of an average dpser
It isn't in any competitive modes (M+, heroic/mythic raiding and/or arena), and you'll never even come close to a real dps.
LFG/R I bet you could.@@cavinvidito1582
That's funny. Pulling big dps as a healer is one of the things I enjoy most, and hpala/resto shaman(my mains) being terrible this patch is a huge let down.
Besides, you don't need to dps. It's not necessary. But why would you just stand there doing nothing during periods of low dmg intake? How tf is that more fun? Yall just lying to yourselves.
As a healer main the affixes royally suck and make the game entirely unfun. Why do certain classes only offer answers for certain affixes? Why do I have to not only keep your sorry butt alive while you stand in the flames but also have to choose between dispelling the affix or you. One saves the team but kills you and the other saves you but slowly kills the team. Blizzards answer is (well the dps are suppose to help with that) but they don't. Most dps don't even know what a dispell is. They have never had to use it while leveling and never had any mechanic hinge on them landing it or they die. So most of them don't help with anything simply because they don't know it exists.
And then my favorite of all is you get the players who are like "I play X class so I don't have to help with kicks or dispells." "Life is just so nice knowing I only have one kick every 45 seconds... (presses button at wrong time) well my job is done. Bummer that I missed. Oh well, Back to damage buttons I guess ha ha..."
The healer experience is dreadful. It's only worth it when I play in my guild with a full squad of like minded players who communicate in voice to get the job done. The rest of the time is just painful.
While this affects WoW in general, I think healers are being affected by mechanics bloat the most. Not only do they have more of the more stressful roles, but they are expected to also do damage, take care of affixes, and some boss mechanics. There's simply too much to track and too much going on at any given time in group content for it to be enjoyable by a lot of people. It's starting to feel like work, not like entertainment.
Not to mention there is so much dodging they have to do. They can’t just heal… so annoying. I’ve been a healer since Wrath and haven’t enjoyed healing at all this expansion I quit it entirely.
As a healer - Guild Only. LFG and PUG's suck do to the a-holes.
Love healing, but m+ pugs are horror. Rather stick to shadow there.
this.. as a healer i will never pug higher than 20.. even 20s are horrible now that people have gear and think they can do a 20
Because healing PUGs is terrible. Healers get blamed for practically everything when it clearly isn't there fault. Healing has also been fucked up so bad over and over by blizzard pushing for a style of healing we don't want.
Way too many healer targeted affixes and multiple roles needing to be fulfilled by healers got to be a nuisance and that pushed me away from the game. We are expected to handle 90% of the affixes, 80% of the interrupts, make up for everyone elses mistakes, deal with consistently toxic players, and deal with healer focused dungeons/mechanics that require big spot healing or heavy AoE and Blizzard continues to make it more and more difficult with all the nerfs and the specs are imbalanced and some are outdated. So it's no longer fun and took a toll. So I personally played 2 months of season 3 and called it quits.
Healing doesn't feel good, its very standard and uninspired, stale gameplay, or forces you into one of like 2 real options maybe 3. The others all lack. Dynamic healing would be nice and less responsibility as well. Cause as it sits Healers have a lot more than anyone else and it always just increases and its frustrating. Blizzard also has nothing really unique in the game class wise so it gets stale when you go play other games and see how much better and unique they are.
Its the one shots and the affixes for me. One shots are just dumb in general no matter what class. The affixes just make the game so much harder than it needs to be. I would become a M+ hero again if I didn't have to deal with them. I live inside dungeons.
I think this is exactly it!
I absolutely love healing. I absolutely despise afflicted and incorporeal. It's not even difficult. its just one more thing to think about constantly, makes you slightly anxious as to when it will spawn (the weak auras just arent consistent 95% of the time), and its clunky to target with mouseover ontop of worrying if the pug is going to help with it, not to mention the poor visibility of afflicted. Healing itself is super fun and rewarding though!
also having a dispell affix when so many bosses and pack require dispells is just SUCH a bad idea. You don't always have time to fully heal the affix mob either when the entire group is being murdered (plus the fact that some classes are completely useless on those weeks...)
Make moust over macro from spell you use alot. My frost mage cast frostbolt from key 1. But when i curse over afflicted and press 1 it cast remove curse. It work really good no need to target
I've had a resto druid and holy priest since vanilla. They're currently 29xx and 28xx, so I heal a lot. I also pug a lot. The number of times I join a pug and find out that NO ONE else took anything to help with the affix is astounding. They typically respond with "I'm not talented into that". Wow. News flash: I'm not normally talented into hibernate either, dude. You need to take something as I can't get them if there are two! Plus, dispelling afflicted means you don't have the dispel needed for when something gets put on a player, etc. Further, the number of DPS that refuse to use defensives or do mechanics, get one-shot by them, and then blame the healer....yeah, that's why people don't want to heal anymore. I run elitismhelper, but have it set to have it only viewable by myself, so I can see what avoidable damage they (and myself) are taking (I use it as a learning tool for myself). I saw a dps take 158% of their health in damage instantly, die, and then write "this healer sucks" and rage quit. WTFF....
I think we gotta move affix pressure from Tanks/Heals to DPS players. It's just too much pressure on roles that already have a large responsibility. DPS messes up, Healer has to compensate it - this sucks for Healers.
Also more *positive* affixes would be great, for example a certain affix mechanic that, if played correctly, increase your haste or buffs you in a certain way. And if you mess it up the biggest penalty is you miss out on the buff.
Something like Thundering in S1 but not as impactful, with less penalty, and as a DPS only mechanic on a weekly rotation.
That or other fun stuff, i could imagine an overshield affix nice, or a HoT, movespeed buff, certain on-use stuff that you (a DPS) could buff your Healer/Tank with during spike dmg (e.g. shield, haste, armor anything like that).
Make affixes fun and make the penalty for misplaying this affix that you miss out on the affixes fun.
Route affecting Affixes could be interersting too if done right (not like bolstering)
facts!!
Imagine they remove cc and interrupts from tank and healers. Dps be purely responsible for all that. Wonder how many dps would drop it?
When will there be a healer that doesnt need to do dps
When the Tank and DPS do their jobs with one of those jobs being Protect the Healer.
so what do you want the healers to do instead of the situational dps? heal nonstop every single gcd? so if you miss a single gcd people die?.
or they do indirect dps with buffing the dps or debuffing the enemies so you rely even harder on other players being able to utilize them properly?
or you want them to just, not do anything if there is nothing to heal?
@@onetime1337 I want them to backpack onto the tank, and whisper sweet nothings of praise into his already healthy chad helmet, because he did every fucking mechanic correctly and the DPS weren't a fucking disappointment.
@@onetime1337 it should be down to the healer if they want to do damage in downtime, it is now expected that all healers must do damage. If people are fine health wise, who cares? Dps are pumping tank is controlling or forming the healer should be able to kick back. This MDI induced rule that healers must also contribute DPS and there is such a thing as OPTIMAL HEALING DPS is a joke. And honestly as a DPS main myself the group does not NEED healer damage to key at all, only the limpdick bad players who think they are amazing have this weird notion, I guess that is you little fella.
@@fish5645 so crazy aggressive chill. like yeah,if the healer HAS TO dps to keep up with dps demands outside of some crazy rwf/mega high keys that is obviously horrible tuning. but lets not go back to the old days where it was optimal for healers to literally not cast any spells rather than doing some dps if there is a safe timing to do so.
but so many times you see healers say they dont want to dps ever because theyre healers,and then you ask them,what do they want to replace their dps time with?
Unfortunately as a healer the meme that you are to blame for everything is not really a meme, it's the reality of the community, and that in itself is extremely draining. Even at the higher end of pug keys, +28/29, you will likely be blamed for the majority of mistakes that have nothing to do with your own gameplay - and that's arguably the more reasonable portion of the community.
They need to separate healers from support. The fact that healers are just worse dps doesn’t feel good. They are doing this same crap in overwatch. At least make one healer a strict healer. I get that most people find it boring, but you can make 1 of the specs healer only.
Id rather go back to the old style healing where I just healed and removed debuffs. It was far more fun than playing a shitty dps with a small side of healing.
@@Shiirowamen, and I miss having you guys around.
@@Shiirowpreach. I tried some ff14 because I've been burned out of wow but wanted my mmo(really my healing) fix. I do not like just being a 3 button dps that splashes heals occassionaly. I am a healer I signed up to heal, I want my UI to be covered by health bars in the worlds most intense game of greenbar whack-a-mole.
Healing as a mechanic, playstyle, whatever has progressively gotten worse. Idk if its to try to pander to people who want to play dps so they might actually heal since they can still do damage. But DPS players don't want to play a crap dps and actual healers want to focus on healing. Meeting in the middle just pushes both sides away.
THIS! And they had the chance, they could have made instead of a group buffing dd a group buffing healer. Buffing and healing would be fine for me but being forced to be a worse version of a dd whilest beside healing the groups sucks badly...
I mean you can always go play sod or classic if you prefer that kind of healing, but I would definitely quit, if I can't dps next to healing. It would just get boring
I have 2 main issues with healing in DF. a) Healing checks are fine. Mechanics that make my life miserable aren't. The 3rd boss in ToT for example casts his debuff so fast, that I only get to cleanse one and unavoidably heal through the second. Why? b) DPS and especially tanks have their moments, that they get to feel like absolute chads. Healers don't have that and part of it has to do with our dps contribution. Even during moments that I have no one to heal, my dps feels so low compared to the rest of the group, that I might as well just sit back and chill.
That's how I used to know I'd made it as a healer,, I could finally relax a bit during runs...
When i healer 20 stacks of bursting i know im the mvp
i gave up on trying to heal, it dosnt feel right anymore, and healing as a paladin is hard as hell
they simply overnerfed holypala because of aug and never looked back. also hand of divinity+tyr is 3 sec of needing to stand still casting without doing a single bit of healing during this time that alone feels so bad.
@@tdrai4648 I like to heal and never move 😭
I loved playing heals but im never going back as long its required as heal to do dps while holding everything up, i dont need a heart attack
@@MarkoKiller IKR
either stay back and cast or hit to heal, but don't mix the two
facts its mega hard i did a +16 which was crazy i couldnt heal at all im 476 felt like i was wearing paper gear
If they want to help Pres-vokers, ditch the short range.
As far as m+, its the affixes and the timers for me. Ditch the affixes, keep the dungeon mechanics, scale them and dmg/hp as the key goes up. And timers, people feeling like they have to run 100 miles a hour to finish isnt fun.
As far as doomsayers, you guys are the one WoW YT I enjoy watching. Keep up the good work.
....careful, hinting that you want timers gone in m+ will awaken the beasts. They cant explain why they want timers, but they fight to keep them. It makes no sense to keep timers in a dungeon. Who cares if someone spends 3 hours in a +10. Thats their time. Also I think they could keep timers, but have them counting UP instead of down.
I don't really mind the timers. I had more fun back in the day with challenge modes and normalized gear.
But it isn't really a good progression system parallel to raiding.
Let's see if the guild I joined this tier to raid again first time in 2 expansions, survives the break until next raiding tier/season. If it doesn't this may be the time I quit Wow after 20 years.
@@BundyBro_ Eh, I mostly disagree. If a single person wants to spend 3 hours in a +10, that's one thing, but making the other 4 people suffer through that agony when you could easily knock out 4 more dungeons in that same time would be miserable. Though I do agree there is a time and place for it. For example, when the DOTI wings first opened up, it was fun to experiment with groups and spend multiple hours learning the dungeon, but in a competitive M+ setting, I think timers should definitely stay to keep things moving.
@@twobootsmcgee6961 people leave anyway when things dont go their way so the timers could go no matter what
@@betelgeux6010 It's not an issue of people leaving keys, it's an issue of everyone being on the same page when the key starts. As it stands right now, everyone starts a key willing to push to beat the timer, but if you have no timer, you all the sudden create a split between people wanting to push fast to get it done, and super casual people who will spent 3 hours completing a dungeon. Just look at what not having a timer or any sort of restrictions look like in PUG raid groups. I would hate if M+ turned into that as well.
Whack-a-Mole is simply getting old after 16 months. It’s still stressful and it never was any fun. And wtf Blizzard, try making a DPS affix for once. Just once. Or maybe a positive affix row.
I think the best healing we ever had was in BFA. At least in m+, the damage was very forward and your knowledge paid off, instead of just random damage spikes all the time.
I have a playtime of 140 days in Bfa. Mostly on tanks and healers and I agree. It was very well balanced. It was the perfect balance when you could do damage and when you had to heal. Sure some bosses like kings rest snake pre nerfs were very tough as resto shaman but overall healing was a lot of fun and you could still do dps as long as you knew your class and the fights. Now it's just way too random, shit affix combinations on top and damage is way too spiky and stressful. I love sustained aoe damage checks but not this style where one player almost dies and a bad overlap is basically unhealable like the archmage sol fight.
Man, i agree with you, in BFA/SL we had to heal just where it was needed and with a knowledge group, we could avoid a ton of damage. Now we have to hold GCD`s because there is always random damage spikes, we are pressing more buttons now on dragonflight but we cant keep our group alive because of all random shit and very high healing checks
I miss BFA Resto Druid SOOOOOO much omg. I had so much fun with it 😢
@@katzicael Yeah, it was the only time in history I changed mains. Always been enhancement shaman main, but during last season BFA mained resto druid hard
The most fun I had healing was in Wrath.
I play all of the healer classes, imo here are the issues:
1. Affixes fall onto the healer. Blizzard just doesn't seem to get this message. Make affixes that DPS cannot dump onto the healer. Or negatively impact the DPS player like a -% to them.
2. The tuning changes are at the expense of healers. Whether it is increase health pools, reduced mana Regen or increased mana cost, healers feel very different from tier to tier.
3. Healer balancing: for covenant abilities, my resto shaman with Vesper Totem in mythic plus was a absolute banger all shadowlands. My resto druid with convoke was lame all SL. I'd like to feel hopeful about hero talents but, I'm thinking my shaman will have good hero talents ( I'd be surprised if Vesper Totem doesn't come back) & my restoration druid will have the meh trees that have been posted.
4. Tuning: when healer tuning does occur it's way after the tier for raiding or IO is over. You either get on the FotM train or be under tuned.
what blizzard doesnt realize is healer targeted affixes target is a mech one person deals with per grp and that person ends up having fun seeing everyone else having a fun time in keys and end up playing less
As a healer i love doing big damage. What i dont love are my 2 bis trinkets being a tank and rdps trinket from end boss raids I cant roll on. Getting belerelos and rageheart to push higher than 22s has made me quit the game. We need to have items that we can roll on and loot ourselves be our best in slot. All the healers i know at the top end either got them and pushed or quit 3 weeks ago cuz they didnt and im in that camp. Doing damage is fun and in lower keys its fun to see yourself at like 1 or 2 as a healer
that first sentence is the really why healing is shit, you are the problem.
1. We need a Key Re-rolling system. - Pushing title has severe issues with farming the key you need for days and then having it deplete in 10 seconds.
2. M+ and Raid Gear need to be separated. -Tier has mostly been fixed but Trinket and Weapon acquisition is completely toxic and non-deterministic. Gear between the two modes at least needs to be closer.
3. IMO M+ Solo Queue System - Or a better system for ranking players other than highest key timed once. Not entirely sure what that looks like but solo queue is potentially the future.
4. On PTR most people run with 0 affixes when given the choice. - Affixes need even more attention and reduction in negative/annoying effects.
5. Speaking of PTR and Tournament realm. Choosing your key/level/affixes is AMAZING. Also you get all the gear you need which is nice.
6. Different dungeons every season has shown that dungeons are NEVER ready and need tons of balancing after release.
Bonus: As my friends and I become adults, I noticed we all just buy tokens now for gold. Almost no one is spending the time to make gold in game to keep up with the cost of playing. Boosting got nerfed with the discords taken down - personally I feel like the economy needs to be looked at with how much people are actually making in game.
All gold from tokens comes from in game.
Gods, the dmg spikes are a nightmare. Also the affixes, on some weeks i had 4 groups just in our guild arguing over who gets me to heal a key for them, cause some affix combinations are just so bad nobody wants to even attempt them
the problem is that there are so much bad tanks who think they can play like in mdi without using kicks or cc, that makes is so stressful to heal.
No. Dont misplace the blame onto tanks. If MDI can do things with no healer it shows just how much avoidable damage dps players are causing. If dps did their job as well as they wanted the other roles too we wouldn’t have problems
@@Michaelstojie I had a BDK tank in halls of infusion 19. Right at the start he pulled entire first room and I used every healing cd I had and it still wasn't enough to keep him alive. After wipe clown proceed to do this again and after another he did this again. Then he proclaimed that I have bad healing skills and left xD
Oh, and yes, he didn't have a single hp healed from death strike or any defensive cd uptime whatsoever.
They keep trying to build the entire game around the top 1% of sweaty players by making raids and dungeons as absolutely insane and unmanageable as humanly possible. We're not allowed to just go do a few Heroic dungeons anymore and get anything out of them like we did from TBC to MoP. Now we have 20+ different levels of difficulty in dungeons with insane affixes that NOBODY likes and raids that are so stupidly complex that no one wants to touch them, or they just want to pay to get through them without having to try.
Think about how much better WoW would be if we just had chill raids that didn't require insane amounts of gear/add-ons/theory crafting, and we could just enjoy running a few Heroics with pugs or friends if we wanted to do them quicker. This ever-climbing spiral of difficulty that WoW has found itself in over the last decade is getting WAY out of hand. There are SO MANY players like me who are great at the game, but are just waiting for it to be chill again so we can actually play without making it our full-time job. I played WoW at the cutting edge during WotLK and Cata and it burned me out. Or rather, seeing that it was only going to keep increasing in difficulty every expansion burned me out.
Ive been healing for like 10 years, this season I tried a warlock for the first time and damn, its a whole new game, theres no stress, no pressure, dealing damage is easy, looking only to my own health bar is easy and affixes? Yeah, its just like cast a stun every 30 secs, being aware of important interrupts, maybe one aoe stun here or there, NOTHING is remotely comparable to a heal check or something like that. As a healer, I always thought that High keys were supposed to be stressful and everyone felt like that and nope, as DPS its extremely fun
You don't have to look at your health bar. You got a healer for that!
The problem with healing is the class design. The only class that is "cast spell > heal target" is Holy Priest. Every other healer is "cast 15 spells to make 1 or 2 spells actually worth using > heal target". Its frustrating.
Nah disc is good, druid is good.. the issue is bad coordination .. it's about the group behavior not the style
I have a love/hate relationship with healer. It's by far my favorite role to play in raids, but I think it's miserable to play in M+.
Im gonna be honest, being a heal main just means you gotta have thick skin.
I don’t stress it, i can play Resto Shaman almost perfectly rotation wise, and can carry any group not using defensives up untill 23-24, if im in a group where i see that people won’t press their cds 10 mins in, and we wipe? Im the first one to leave i dont care, healing is hard but you are not forced to be in a group that plays against you.
Nothing against druids, but they are the worst offender, having 1 min def cd, and being 15 mins into dungeon where they don’t press it once but die to aoe, if i see a single “healer?” there, im out, im in a next group within 30 secs.
The problem is M+ is content not meant to be for healers, there's less people playing and those like me who are main healers and play to be healers and not a half ass dps simply don't pug because we got a group of people who agree with us, we push till either getting the cosmetic reward or portals and be done with it.
My heart stopped for a solid second there as I thought that pigeon dating sim was the new Garrison Mission Table equivalent in Dragonflight. Luckily, you managed to dispell that debuff for me. Thanks for taking care of the group with your healing.
Mythic Plus has turned in to a healer game.. your healer is the one punished for mythic plus bullshit, and they nerfed Holy Pally in to the ground.
Retail is an oversaturated mess, you need 90 keybinds just to play and you can’t see wtf is going on 90% of the time because of all the shit on the screen… I can’t even tell who I’m targeting most the time in retail with the 6000 mobs on screen
That's really true
bro you are very wrong most specs dont even fill there bars fully, and its very ez to target mobs. Maybe you should do better.....
100% right. The moment I needed an add on to find my fkn mouse cursor on the screen, I just called it a wrap for retail.
They need to cut down the aoe needs. It's only to satisfy the aoe dps hit
@@rocksteady3065 I literally can not see where I'm targeting half the time because of how bad the UI is and how overly cluttered it is, I need addons to fix it LOL if you need addons to fix ya games UI, get a new graphic designer
I think a problem that particularly effects healers is that rather than putting most of your focus on the game, your concentration needs to be on the party frames to see who's health is dipping, as well as your weakaura or whatever your using in order to optimize your rotation. Not being able to take in the visuals of the game because you're split between playing piano with your rotation while simultaneously playing wack-a-mole for your groups health bars isn't very fun.
As a side note, no, I don't think you guys are a negative channel, 9 times out of 10 you are talking about how good things are. There's a difference between constructive criticism and just dunking on a game that's losing its playerbase.
It's really not rocket science, healing just feels really bad to play, I mean look at all the ret paladins that are around, most played spec, why? Cause it's fun to play, it's not even top tier theres like 4 ret palas in top 100 M+ keys, but it's just really fun to play. It's a design problem they need to rethink healing before even the 10 healers we have left decide to reroll xD
Much love to these 2 romanian wow content creators
I feel like ret is easy and performs well at low and mid keys more as a portion of that reason.
Ret isnt fun fun its pretty simple rotation, its popular for how simple it is with one of the best utilities to support team, amazing self sustain with defence, and good dmg on simple rotation
Healing is VERY STRESSFUL especially with rnd groups. They don't care about mechanics and you have to burn trough your keyboard.
All this is just a consequence of the massive defensive creep on most of the classes.
Press defensives correctly and you're fine, don't do it and the healer is sweating balls.
I wouldn't say healing is bad, but it's not at the best state. Season 1 and 2 were much worse. Dungeon timers are also super chill, so there's barely any dps checks in terms of time, which makes healer damage kinda irrelevant.
That said, healer damage should be something you can do when your group is good enough to avoid a lot of damage. Removing it would be a bad thing.
Some classes are just really bad for healer damage, compared like a MW monk where it's actually impossible to not do decent damage. Weird that one class is 0 effort, where on other classes you really have to put in a lot of effort. That could be balanced better.
Its easy, play a 20 key as healer and then play a 20 key as dps :D Its like night and day.
People love standing in the metaphorical fire and then turn around and blame healers for not being able to heal their stupidity.
Super biased opinion here, but I think them shifting healing classes to be more hybrid was a big mistake. I remember during late mop when disc priests would purposely equip dps gear for big dps numbers and Blizzard literally said how they didn’t want healers to function like that.
Now years later, they have this huge stress of healing optimally in keys while being required to dps in order to get good times.
I understand that some players like this hybrid gameplay, but wouldn’t make content harder (increased mob/boss damage) and reduce healer damage sorta fix everything? Allowing healers to heal and make content more “challenging”
I loved healing in wow before but like since cataclysm I get so stressed in healing I literaly can't play a healer anymore. After a stressful work day getting into stressful healing is not healthy. I was a resto shaman main and they where trashed in the bin for so long that I had enough.
I dont think your channel is the problem , the part about negative views. But someone like Ashmongold that disses WoW for clicks... I find him to have the same outlook as Trump. Fame for fame sake and money. I swore never to click on his content ever. I love wow. Been playing since it came out. There are a few of you out there that give good constructive criticism. Criticism when it is due and praise the same. Thats why I watch this channel. As well as, sometimes your energy for the game is catchy. Carry on.
I hated when meta in wow started when you had to dps as healer or people will flame you. I just want to heal, not dps.
One thing people haven't realised, is that the community take of "Blame the healer" has genuinely caught up with it, having access to more abilities with the talent trees means Blizzard has and will take complete use of it to engage players likely a "friction". Yet as the stress grows as a thankless job you'll see healers drop off. Why? Cause its their fault, they can't handle it. For me this stopped me healing since I started in Cata, the stress of joining a group was petrifying. It got to the point where I was on edge even in my own guild scared that I'd be benched just cause of how the game is presently designed, there is something seriously wrong when I'm afraid to login to a game I've played for over a decade. Its not normal, people forget there are humans on the other side of that healer when they themselves have little disregard for anything other than DPS go burr. Its a shameful thing that will eat this game inside out. You have to wonder if its really the players that have to change and not the game. Get rid of the toxicity and make it a thankful role would be a good start.
Because 1) Blizzard doesnt know who they want to rip off when it comes to healers. and talent "redesign"? you mean Step 1 : strip the skills out of the spell book Step 2 : Slap them into a tree Step 3: ??????? Step 4 : Profit. thats the laziest shit Ive seen yet, and placebo point trees always make me laugh. 2) People love to abuse healers for their own shortcomings, why have the self reflection to understand you messed and got yourself killed? No, it wasnt me, it was the healers fault. which always lead to healer shortages, couple that with Blizzards incompetent design and bam, massive healer shortage. I used to enjoy healing on my resto shaman in the past, now I dont even touch the game unless its to play wrath classic, and even then I got bored of ICC and the people very quickly.
I overall enjoy healing. That said, I detest the disc priest rework from a gameplay perspective. Pressing smite over and over and over just isn’t fun
I geared my Disc priest for guild runs only so we didn't have to sit and wait on a healer for an hour. I enjoy healing for my guild. Pugging is a completely different story. I feel like dps in pugs (this is just my opinion) think "oh, we have a healer, I can completely ignore all mechanics now and take all my defensives off of my action bars since I won't use them". I have a weak aura that tracks defensives of all party members and when they cry that i am not healing them I can bring to their attention the fact that not one of their personals was on CD. Usually does the trick. But I havent healed pugs since 10.1
yeah idk, healing has always been (and not only in WoW) pretty unpopular because you just always get blamed for everything. Why they keep making it harder and pushing away all the players that wanna get into healing? No idea... genuinely no idea.
If you give every dps spec a short buff for kicking and dispeling as a dps maybe the affixes would be easier.
I can't wait until follower dungeons can be done on mythic difficulty. Then you'll know for sure where all the healers are.
Simple. The reason I quit as a Resto Shaman since BURNING CRUSADE.
Healers are the ONLY class that has to do 2 rolls. HEAL AND DAMAGE and if you're not doing "good" damage you basically can't get into top tier raiding. I've been playing since 2006 when Healers could just focus on healing and when Holy Paladins focused on both Tanks, Resto was AOE God, Resto was decent at all, and Priests did priest things.
I quit healing when they removed resto shapeshift, when the class who's system is a shapeshift form for every roll & remove it, purpose was lost. Druids TRANSFORM that the point. No not some bs cosmetic skin that dose & means nothing to the class.
I was a Druid/Disc healer main for a long time and eventually stopped playing because it felt like expansion after expansion Blizz just made it harder and harder to heal. Whether the content or affixes were directly impacting healers or the tank/group it all eventually boils down to healer stress trying to save the group. At some point it became more stressful than fun and I moved on. I had hoped they would bring back a degree of older WoW's simplicity in play but each borrowed power system and new class design just seems to introduce more complexity and I don't need my games to feel stressful rather than challenging. Just me though. I still check in from time to time but I've yet to see anything that changes my mind.
People treat healers like shit. THATS the damn problem
Blizzard made only main healers play heal, no alt heal
I have healed since vanilla, am now just playing as many dps classes as possible , anything other than healing these dungeons over and over..it is quite boring tbh . We as healers cover dps errors. If everyone is geared , knows the dungeon then as a healer we can get to have some more fun..but that is rare as hens teeth!
My issue with healing in wow is that I don’t want to be expected to constantly dps, but I also don’t want to be in constant panic mode struggling to keep up with insane damage. As a resto Druid, I like to use downtime to layer people with HoTs and prepare for Inc damage.
Healer = healer. Dps = dps. Healer is not dps. Did i make myself clear?
That's not really true. Best way to stop your party from taking damage is killing the mobs faster. In FF14 healers have to DPS too. In Overwatch support has to DPS. Healer doesn't mean Just heal. Your job as a healer is to make sure your party doesn't die. Now how much HP do you need to be alive? Can you say 1hp? The problem is not the healer not doing DPS it's the amount of damage going out. Everyone has a def CD and most seem to forget that lol.
I've completed heroic raid, and mythic 20+ as holy priest. Healers have to do fucking everything. CC, heal, damage, position, and affixes. The number of things that you have to pay attention to for 20+ minutes straight every split second really just killed all enjoyment. A second of inattention wipes the team. ALSO I've noticed that ALL Demon Hunters are *assholes without exception*.
I genuinely don’t understand how good healers out there do what they do. Thank you to the healers out there making it happen so we can enjoy the game too. For me, I’ll stick to tanking.
The only way I'd come back to healing is if I'm not expected to DPS as a healer. It's outrageous I have to do two roles. Is that not what the DPS role is for? let the DPS do the DPS and let the healers focus on healing.
Disc priest is so easy to heal and deal dmg but I doubt my dmg is comparable to an actual dps. But then I quit retail cause it was overwhelming
Does this dude still do videos with his dad or whoever that other guy was? Loved the dynamic of them two.
half the problem with finding a healer is the community
WoW is notorious for being extremely toxic to both tanks and healers in the event of a wipe (which can happen at any point for any reason)
took me years to work up the courage to even TRY tanking and healing in FFXIV
to this day, I am still scared to try in WoW
but the first one to blame is always the healer
it's especially bad because the same people most prone to be the most toxic to healers are also generally the problem themselves. standing in the fire, not doing mechanics, not avoiding hits they should, not interrupting when they should be, etc.
instead of taking responsibility for it, they blame the healer.
as a result, the healer pool will shrink faster than it grows
having healing being stressful due to mechanics only exasperates this issue, as long time healers stop healing and start doing a different role or just stop playing WoW entirely
those long time healers are not replaced with fresh blood because the toxic reputation causes people to want to do any role EXCEPT heal
this is a long standing and deep rooted issue that will only continue to get worse as time goes on.
the reputation surrounding this needs to change. I want to try healing in WoW. I want to try tanking in WoW. but I don't want to put up with the BS from other players those roles get
as far as healing itself goes...I could point out all the things FFXIV to make healing fun...but at that point, people may as well play FFXIV
the one thing I will say should be added is that every healing spec should get the ability to cast their rez spell in combat
would make death of...anyone in high end difficulty a little less punishing, allowing for more wiggle room. hell, not just high end, though especially in high end
beyond this...I'd need to actually play healer some to figure out what all could be improved.
I healed as a holy paladin in Vanilla, TBC and up to ICC during Wrath.
It was fun and relatively simple. As a mouse-clicker who doesn't run add-ons, I could function without feeling overwhelmed.
Modern healing is a psychotic mess and I'll never go back. DPS for life moving forward.
Dont let healer have to do dps but give healer speccs +dmg in open world content...
Healing was already in the trenches but when people saw you didn't even need healers in MDI all the people that played healer said f*ck it, we quit.
yeah that's a crazy idea to design the game to be enjoyed by the majority of players and not the people trying to circle jerk esport wow as a full time NEET job.
My problem is the dps (yes i have very bad pug luck)
Dps with dispells (example: remove curse) don't use them and then complain when you don't dispell them... when you can only dispell magic
Dps not helping with affixes (not using cc, or using the above mentioned dispell)
Dps standing in aoe or using abilities that cause them damage (looking at you warlocks! you don't need to use burning rush all the time!) and waisting big cooldowns or heals that are needed for the tank because of X mechanic.
Ninjapullers pulling when tank is giving you a manabreak and complaning for not getting heals
In general: players who don't care about other players and making the experience miserable and getting hate for things you have no control over.
Yeah, Warlocks not turning off burning rush while they're casting standing still is the best :D Outside of that, you nailed it all!
There are 3 DPS in a dungeon. I don't agree with game design that would require the healer to contribute to dps. Now, if it were just 2 dps in a 4 person group like FF14, then yeah.
Why would I heal when I'm just going to get screamed at by Stormrage Steve when he doesn't talent into his cleanse and the Affix takes him out while mine's on CD?
As a heal main healing is fun but it really takes a toll on you because of how stressful the affixes are. The damage spikes are just insane. It’s also annoying that mythic + only wants meta healers, so that makes the pool of healers even smaller.
Why? I stopped healing because you get flamed even from the worst of the worst standing in every shit and nobody gives a heck. As a healer you play vs enemies+every single teammember+affixes. Sick of it. Enjoy your queues.
Where is Marcelian ? I only see Flame lately in the videos... he isn't part of the channel anymore? Just curious. Love both of them.
I quit healing because I was getting blamed by dumbass dps who were getting one shot because it's too hard to move 5 pixels apparently. I can heal damage but I can't fix stupid 🤷♀️
As an old boomer myself, and a returning player, i have to agree: healing is no fun anymore. (But don't worry. We're used to getting blamed for every whipe! 😂)
I started almost 20 years ago, with my main, a resto shammy. Had a great time healing in dungeons and raids (40-men raids back in the day... imagine the chaos... we had seperate TS-channels for healers and officers 😊). I quit the game 4 years ago, just before Shadow lands, for lack of time and the direction the game was going. Came back 3 months ago and, sorry to say but i'm not staying. The game's not gotten any better. (Or maybe im just getting too old 😅)
What i did like: I liked doing quests solo and leveled 5 classes from 40 to 70. But i feel many of the groupe mechanics have gotten worse 😢. Could be because every class can do everything these days. There's no real need to work together anymore and everything is based on gear level. A well geared tank can solo most dungeons.
As a healer there's just too much to keep track of: Aoe's and ground effects all over the place. Crazy damage spikes. No way to control a steady flow of healing, nor enough burst-healing. And last but not least: every class, especially tanks, have some form of selfheal, which causes a lot of overheal and more chaos in my head 😊.
And dont get me started on the talent system, the gear-upgrade system, or the professions: all those years of farming and leveling professions rendered completely useless in this new system. 😟
Maybe i should hang on a few more months. Or maybe it's time for me to start playing a "real" role-playing game like BG3. 😉
What happened to WoW in general?
Did the story, did the dungeons and raids, geared up my rogue, farmed the renown, decided to try another class.
Then realised I’d have to do it all again… my motivation was just gone. Least in Shadowlands you had fancy abilities to play with to make you want to play other classes. In Dragonflight… what’s the point?
The answer is really simple - people don't understand how much you have to do as a healer and get upset when they mess up and you don't keep them alive through their own mistake.
Healers have to have tough skin because if anything goes wrong they're at the brunt of it. Everyone puts the blame on you immediately and sometimes it's just draining trying to keep a bunch of people not using defensives, dispels, or cooldowns alive. I swapped to playing DPS because I got tired of certain affixes and doing them all myself while focusing on keeping myself up or keeping a bunch of other people alive. I'd rather do my damage, occasionally have to deal with a mechanic and press an extra button (that I can guarantee that I myself am pressing) and move on with my life.
With the exception of Arcane (because what the hell is going on with Arcane) most DPS specs have minimal to moderate thought put into their rotation and after two or three dungeons you can sleep through your rotation and still do optimal or above-average damage, especially on the much easier jobs which I've swapped to for my peace of mind. Ever since, I've pushed 20s every season and I've never looked back.
DPS players queue up and chill just doing their rotation and watching numbers pop up. Healers queue up to an ready stressful role where you get blamed for everything as you try to keep idiots alive and now on top of it you (who is already busy and stressed out) are in charge of the affixes. Makes sense, right?
I mained healers in multiple games including WoW for 7 years and I was very good at it.. The problem is a lot simpler than your video makes it seem.
If you demand I DPS and heal at the same time, I will leave and find something more fun to do. It is not enjoyable to play two roles at once.
Everyone demands I heal and DPS now in WoW. So I quit the game and moved to DDO, where healing demands are fairly low and I choose whether or not I want to also DPS.
Also, healers get treated like crap.
the damage profiles of enemies is based on dps's ability to use their own CDs.. healers can't save bad dps and then the dps blame healers.. blizz needs to change the dmg profiles, get rid of pure dps self-healing and major CDs, nerf hybrid healing big time, and give healers more defensive CDs to be able to save their group.. instead of making healers do dmg in keys, make them more a support role to give buffs/debuffs/heals/CDs/survivability type skills so their group can stay alive
As a healer - right now the MOST annoying thing is joining a heroic raid and 3/4 of the dps is not geared enough and they spend 3 hours trying to down a single boss. Please go run mythic plus and get good gear before trying to run the raid - I will literally leave if no one’s geared
I do agree with few things and as a healer main and quite hardcore mythic player who loves doing keys there are few things I would like to point out:
> Health bars jumping up and down every other secondi frustrating as you are playing a game dont blink or he dies.
> Practicly always becoming the person responsible for affixes is okay if we dont have to deal with so much other crap at the same time. But during heavy dmg or mechanics on top of healing and affixes is frustrating and unfun.
> Forcing dispel to be a tool how to deal with affixes is really really bad as there are many situations where dispell is required to be used on cd (which already is bad design, really unfun to press a button exactly every 8 seconds or fall behind).
> You cannot go into lower difficulties and be able to relax as other roles can. Your job does not change depending on difficulty.
If damage were more over time and less bursty then going into lower difficulties you could atleast partially relax and not try hard to keep the group alive.
> This only goes for higher difficulties. But if a DPS fails to do their job. The reponsibility is on the healer to fix it. However currently its pretty much impossible.
If someone misses a kick -> someone has died. This logic feels being ass as a healer cause you are looking at full healthbars and all of a sudden someone is dead. And there is nothing you could have done to prevent it.
Blizzard needs to create more healings spells that work by transferring health from an enemy target to teammates in an AOE around that target. Basically damage/health combo spells
The role healer is dying, in moderns MMOs, healers are called SUPPORT, support heals and mitigate to prepare to the next damage, they don't spam healing anymore. Like in FF14 you pass 90% if your time doing damage and top up hp to the next big damage.
What I would do personally, is just make everything in the dungeons hit for 50% HP at least. But in return, start cranking up the numbers DPS can do and start giving them proper AOE abilities that aren't capped. They need to stop handicapping DPS, just let them nuke everything and kill everything, stop designing specs that rely on popped CDs to do damage, stop capping AOE, stop limiting interrupts, stop pruning AOE stuns, stuff like that. All that pruning they did to DPS has destroyed healers.
Healers have a million plates to juggle with insty one shots, burst damage that somehow no one knows how to pop cds for and affixes that seem to be “a healer problem” then getting flamed in groups when you can’t insty top off the entire group or watch someone take 2 ticks of damage and fall over.
I play a lot more casually. I've recently had more free time than usual, levelled up all 12 classes and brought them up to around 440-450 itemlevel and got each one the tier 31 sets for their bonuses just to see what classes and specs are like. I tried every healing class, and used to love playing as a healer in groups. So this expansion I haven't done any high level keys or raids, but some may say that the lower keys are actually harder to heal due to them more often than not being a complete s!@^show. I have given up on playing as a healer. It's too much stress and busy work compared to dps or even tank. It's the complete opposite of chill gameplay. The healer is the one that needs to make up for everyone else's mistakes the most.
As a main healer, holy paladin who plays all specs dps and tank too. I can for sure say that healing is the hardest role at the moment. A single mistake the whole team wipes :D