I like ur videos and you talked about opportunity cost, bust maybe mentino that >kicks< are actually off global cd so there is no opportunity cost for that. And yes i know stops are.
Being a healer is like being a mechanic, fixing everyone elses problems and them still blaming you when their car doesnt turn on because their trying to use their house key.
what i learned during my healing adventures: usually the higher the key the easier healing gets, because players tend to know better to use defensives and use stops etc. i learned this especially this season when doing AD 18, 16, 21 back to back and the easiest with lowest hps needed was the 21 and the hardest the hardest with highest hps the 16
The healers see into the future @6:23 is so real im laughing my ass off. I just know like even before the cooldowns go out that x person is going to die.
I main dps and I do have an alt healer. The problem with healers is that they just aren’t friendly towards new players at all. The learning curve for some classes of healers is not only high but all healers have to deal with extremely rude dps and tanks who make your life extremely unpleasant. Ultimately wow is a game and you play to have fun. Healing while rewarding when you get the hang of it just isn’t fun to get into.
Play the easiest healer there is. Resto shaman. And once you've gained a ough knowledge on that, do the others. But in s4 df, everything will change and new healers and stuff, can do sht easier.
@@w0llib there is healing and there is healing and dealing with other stuff, healers have the most numbers compared to any other specs in the game so I would not say any healer is easy
I’ve never understood being rude to the dude that keeps everyone alive. If someone starts bitching at me with no end goal besides to bitch they just ain’t getting healed anymore simple as that. Better find a new group bud
The game as a whole has a problem being noob friendly in my opinion. There's not enough in-game help / tutorials for newer players. The fact that you have to level up through old content first in order to even start playing the game is probably the #1 reason why there's barely any new players coming in.
@@TheHighborn In retail wow I can't think of any interrupt that costs resources anymore. In fact, some generate resources, like Demon Hunter and Death Knight when talented.
The reason why i stop doing M+. Anything goes wrong is because healer didn't do enuf dmg or interrupt. Game should be fun, not additional punishment after work.
Love the video. I look back at the last 5 years of my healing career, I definitely followed this transition. Only more recently (DF season 2/3) been developing level 4. Thinking about it now, it was a very interesting mental transition when I started to think about Rapture or Chi-Ji as dps CDs instead of healing CDs. Thank you for your effort on this, you nailed it!
tip for new healers: don't be discouraged if you feel like you're getting to know your class and the dungeons you're running better yet your stress levels and people dying isn't improving. As you get gear, go up in key levels. Personally, the higher I go the easier healing feels and I have more time to actually do damage during low-damage events and calmly prep for damage-instensive scripted moments. Why? I'm assuming it's player skill. Once you start doing higher keys, people stop taking unnecessary damage and you can do your job properly. And they use their defensives more.
as a healer since vanilla pushing 3k+ each season thats a horrible sentiment to keep, i do anything to let the dps parse better to clear the dungeon better. my warrior dps mate i tell to stand in fire to get more rage ill heal him through it if he beats his parse and lets us time the +12 key :)
With TWW being so heavy on disease and poison, I extend this to dispelling too. Not everyone has one, but as a holy pally I know Ret do. And they never use it. Same with bubble, blessing of sacrifice etc
For some people the addon Vocal Rais Assistant might be super beneficial to keep a good overview of what their group is doing! (Transparency: I'm the author, so I might be biased, but you decide!)
after 10+ years of healing exp, I can confirm that. with dps it's mostly about numbers, with healing it's mostly about a feeling and the perception of what damage, among other things, will come in next
Let's be honest here. It's a very niche optimization. Taking the GCD and interrupting the ability that will one shot 1 or more people is more important than 1 GCD of DPS. I can tell you the top groups DPS are using CC. They are not just hammering their DPS. It's a very dumb thing to be telling people they don't have to CC. It will result is tears.
@@unhingedcrouton It's uncommon that you're locked in a cast so long while the target's cast is so fast that you can't finish your cast > hit off gcd kick > instantly start your next cast with zero downtime. It happens, of course, but that sequence works >80% of the time at no performance loss.
I've actually found healing gets easier the higher keys you do, not 30+s of course but I've found 18-20 actulay easier than say 12-16, as the dps tend to be better they interupt don't stand in every single bit of fire, and the tank is good too, my advice for anybody wanting to try healing. Don't worry about dps and things at the start, just focus on keeping people alive. Don't just look for meta specs as well. Some specs like disc priest and resto druid, arnt the most friendly to new healers and they really thrive when they co ordinate with a group. If your just pugging a class like resto shaman is a great place to start, simple effective heals and lots of group utility
Healer is not responsible for interrupt. Priest doesn't have one and rdruid's interrupt is not practical. But as a priest, i always use my aoe cc (not a real interrupt but close enough) because what else can you do for pugging?
also get the weakaura that highlights the bars when a spell is being cast on one of your teammates.. you can shield/hot/CD someone about to take a big hit.. and add a mouseover macro to all of your healers so you can stop being a clicker
Wow veteran here 10+ years raid healing across pally/druid and shaman. Quit in mop came back and did legion quit again 😆. I will be returning for the war within and i must say im at the advanced point with all my knowledge mythic+ is still no joke this video is helpful for all levels ill be back to stage 4 hopefully in time for the firet set of tier in the new game.
As a Main Hunter, who decided that Life wasn't difficult enough, i started too play my Shaman Healer. I think Shaman is a good Healer, who can do dmg. Capurge-Dun Morogh is my Shaman. Making good dps with all the item proccs, and toxic water. And having the stun totem too every mobgroups is good too.
So here's what I've learned: I used to play Discipline priest. Playing disco with pugs on low keys, however, was a nightmare, because everyone just kept taking damage all the time and at random times. Disco is straight up not built for that. So I swapped to holy. Much better - as long as you have mana, you can effectively heal someone. But as dungeons became more bursty, it felt incredibly hard to heal through just basic healing mechanics. Something that was my job and my job only. So anyway, I swapped back to disco for my own comfort and if someone dies off of taking too much unnecessary damage, it's not my fault. The end.
Iam at 3370 rating with my hpriest did all the things you mentioned and I feel like a noob sometimes in eb I was pressing 80 k dps but on smaller pull dungeons I only deal 50 avg. I feel like I’m good but compared to 3,8 k healers I feel like a lost child. Healing is always on point. But for some mechs I need group support like darkness or mass barrier. (Fall last Boss on Tyrannical 26) I mean we ++ the dungeon but last boss was hard. So that was quite cool. On WM 27 I ran out of mana at 2nd boss because one time we cleansed after 3 thorns …. And we didn’t have a paladin nor a mage. Made it quite stressful wiped when boss was at 5 % I gave up leaf and tried amalgam which went better. But when I went oom I was like WHICH HEALER GOES OOM EVER … and I felt like a noob 🥲
as a MW it hurts my soul when you ask who goes oom... but yeah at 26/27 range you need the dps to help you with some mechanics, altho as a disc maybe a little less than other healers (again, I'm just a monk u_u) EB was a beast of a dungeon in terms of dps at the beginning, so it's not super fair to compare that with other dungeons with less mobs on pulls
the lv 4 part its so true, i keep telling healers that saving CDs is a big loss just think as if you are playind DPS and you try to use your CDs on cooldown
I can say that if you want to get better at healing in M+, the best practice is playing in 15-20s as people make way more mistakes than in higher keys so you end up doing way more healing and really have to learn to prioritize cds.
LMFAO, yeah, healing in low keys is a pure nightmare. You really learn to just press keys like a maniac here. But also, you don't learn when to use your CDs here though.
Well im a casual player and have played some healers , until keystone master. I have the impression that this guide was written by a dps player xD . There is a rotation on interrupts , healer will interupt when he can but its better to de-tox , soothe etc than interupting xD. Anyway i liked the categories and the guides are good so keep the good work guys !
On higher keys and fortified weeks, many things are a one shot, so as a healer it's better to interrupt the one shot before you detox the player with a dot on them :) To be a high end healer you simply have to do it all!
@jan-olavkristiansen4050 well the rest of the party can interrupt as well. In high keys all have omni cd . Healers have the longest cd . So they intervene when everything else is down.
As a healer myself it's so much easier to just do the heavy lifting in CC and rush through dungeons with ease and no healing stress. It's even to a point where I know after like 1-2pulls which dps should get from me buffs and proper care. Also healing anything below 15 is hell
This video had to be lowkey educational, but here I am, re-watching the moment with warlock surviving nuke and hunter dying to butterfly for the third time and laughing degenerately
Actually all these tips really depends on group. Some dps makes mistake so you have to save cooldowns. Or you have to top off as fast as you can because some dps gets edgy. All these tips are valid on 3.5k but these tips wont get you there.
There is a 5th level of healing, when you realise you are just a passenger in dragonflight and remind the grp not to get onebanged on high tyra and vape throughout the key 😅
WoW at its peak, Healing is keeping your whole group alive. WoW during its decline, you need to do dmg but not so much that people die but enough that you out dps other people and classes. I wonder why the game started to decline......
I don't know what keys are since they removed the keyring. What do they unlock? Can rogues and crafters still pick those locks with various methods? I haven't played in a long time, not sure why videos like this get recommended.
Dungeons now have a difficulty level after Heroic called Mythic. Mythic dungeons get harder and harder when you beat them, and the way this is done is that everyone gets a "Keystone" for a specific dungeon at the end with a number on it. Talking about M+ (Mythic difficulty where you used a keystone to increase the difficulty), Key refers to your keystone's, as a player can only carry one and the number goes up or down depending on how fast you finish the dungeon. This is part of the challenge in finding groups: some players or classes don't like certain dungeons, it's hard to commit your keystone to a random group with confidence, and people tend to be more competitive and judgemental. You lose something besides time if your group can't clear the dungeon fast enough, because the keystone you used gets downgraded.
@@onnivinpelzel6368 That sounds unpleasant. Whatever happened to preparation and slowly, cautiously taking down the dungeon bit by bit? I remember using the symbols for each pull, skull for primary, square for hunter ice trap, moon for sheep.
@user-tz5uq2bt1s well, there's more information available now and people go longer without new dungeons. The added difficulty is fun for some players, and not something you have to do if you don't enjoy it. The markers are still used often in raids, but people who are getting into M+ dungeons have already done them on normal and heroic, and even Mythic 1 or 2 by the time people start expecting them to know where to trap and what to interrupt and such. I personally enjoy raiding and PvP more, but it's a nice way to get a bit more gear than you can just by doing those two, so I do a little lower level M+ and that's about it. I'm glad it's there, but it's just not my thing.
I am main heal and tbh it is not as fun as it used to be. Ppl expect too much in my opinion. Sure you can do dmg when possible but i was once kicked out of the group because i only did 20k on a Boss. Well bruh sorry but look at my role, i am a healer, not dd.
I don't pub anymore I'm either resto or augment non of them top dps charts and I'm always forced to heal even though I like augment. And in higher keys when I went without my group as a healer people would complain telling me to dps meanwhile everyone keeps loosing health and I never have a time when I can stop healing or managing resources. My main group flat out told me don't worry about dps focus on keeping us alive. We all went several keys above our gears score because I do my job. Heal. They do their job, dps. And tank well he tanks. Throwing out a random 80k dmg and letting another player die isn't the way.
@@bambuco2 I played 20+ keys last season but not higher. If the dds did their Job and I did mine, everything went well and we timed +1/2 and that was good enough for me.
Or everyone kicks ccs and repositions? Just cause a healing guide is telling you to do it doesn't mean others can't also do it? lmfao. All 5 players should be using stops all the time.
so... as a healer, I have to not leave anyone to die, besides that control mobs, interrupts and dps, because the DPS have to just dps? :-D isn't that a bit not fun gameplay for the heals? No wonder heals are so rare nowadays. Tanks are just bulls, because timer pressure, dps have parses and have to max dps and everything else falls on healers... thanks but no thanks. Until blizz rethinks this whole paradigm, I am out.
It is not really blizz. A lot of the problems are selfmade community problems. Parseing, RaiderIO, Exp. etc., are mostly Player inveted Gatekeeping. People are just to tryhatd and sweaty because they compare themself to pros or streamers. Wow was designed to be a casual Game. It was supposed to be not as grindy and much easier than other MMOs of the time. But over the time the community and Blizzard both forget that. Really mythic Raiding schould not give you better gear, just transmog. Same for Mythic+. Look at wow classic, you can clear everything with pug groups without any crazy prep or buffs. People just have to chill more and enjoy cozy gameplay. Everything out of cozy gameplay should only have cosmetic rewards (transmog, mounts, pets).
I mean it's a team mode. The tanks and DPS also have to mob control, kick, plan major DCDs and personals, at least in any half decent group. "Isn't that a bit not fun for heals?" No bc that's exactly what healing is in almost any game. Healing and support classes in pretty much all games are very similar fundamentally. You keep people alive and do the small stuff that "supports" the group. Whether it's anti healing, shielding, movement bonuses, hard cc'ing a prio target, generating extra resources, amping allies etc etc. This isn't a thing unique to wow. That's just how any support style class is at higher levels. You enable your team. You do everything possible to make their life as easy as it can be bc you picked a role designed around helping and catering to others. It sounds like you just aren't a support type player, nothing wrong with that.
I dont understand why you all get immediately angry when you're told healers are supposed to use their cc. Like duh? Just because you use yours doesnt mean that youre gonna be the only one to do it. At decent enough level people start kicking almost on cd (unless useless casts atm but important casts will come soon), and start using their aoe stops as soon as possible. Cuz cced mobs = we can blast. If we blast, we're gonna kill shit, and then go to next pack. Just because you as a healer are asked to use your CC doesn't automatically mean nobody else will. And also if mobs are cced, group also takes no dmg, which means healer also has a few completely free gcds to throw in some dps. Dps also have an expectancy to control mobs, interrupt or dps, and also use defensive cds in the right time. High enough they even have a responsibility to use offensive cds in the right time, where the dmg is needed most, not necessarily where you do most dmg with cds.
This is why i play healer, i get more control of the key. And im hella good at it so i play 3 different healers. And when i play dps i play rey so i can support my team as much as possible with. It's very satisfying to carry your group to a timed key, it can also be very exhausting. Instant invites is an added bonus.
@@ThcC0wboyjust say you don't like to play competitive, classic wow is a snoozefest imo. I like to feel the pressure when im gaming and i like to push higher ratings, just like I've always done in wow since tbc (arena) data provided by details, raider io is s good way to analyze gameplay and not waste time on people who just wanna chill. Don't get me wrong, I like that too. But i play lower levels, i love learning new classes and getting better at them. That's how I've enjoyed wow the past 18 years. Wow changed, it was an easy game and you can still play it the easy way if you want. Or the sweaty way, both are fun.
I know it is a joke because Warlock is tanky but that is a lie that alot of players belive. Good defensive usage saves your ass but you can still die as easily. The only reason I do not have problems with most incoming damage is because I KNOW what the trash mob does and I KNOW when to expect it, I KNOW what the ability does. If you are a noob or an airhead or just too lazy to notice/learn this stuff you are just as squishy as dew dropplet. Warlock tankiness is not passive, it is active and it largely revolves around the smart usage of Dark Pact and Soulburned Healthstone. I use health potions additionally because I do not trust healers. For instance, the cats in Darkheart Thicket. They leap, when they leap they leave DoT that can be dispelled only by being topped off. I just Dark Pact it or Soulburn Healtthstone if 3 leaps occur at the same time or in a rapid succession. That is it, thats the reason why Warlocks are tanky. Unending Resolve is not a big dmg reduction cooldown for how long the cooldown is, and I belive it is long because it offers immunity to interrupts, silence and pushback effects which is kinda niche in PvE.
Youre also tanky because your stamina is higher, you have a shield on you at all times, passive mitigation, a stagger effect from your shield, and armor for random phys dam. Warlock is definitely loaded with passive tankiness, the cds are of course good though
@@grenadanotthecountry Ah, I have expected this argument. In the current environment they do not count. Spike damage cancels them as if they are nothing. They are useful only in the scenario the damage is constant and presents no burst. The current incoming damage is all burst. Soul leech is non-existant in combat with this kind of damage because it requires time to build up, the only kind of damage that allows it to build up and recover some amount of damage is the constant small damage split over a longer period of time and Fel Armor is a minor reduction. The only solid passive damage reduction that you can call strong is the 10% damage reduction you get from Soul Link. If you can go in with 180k Soul Leech, sure, but that happens only at the start of the dungeon or after wipes when you have time because you travel to the spot you died at. In Legion the damage was constant. You got hit with 1 mil damage, and you had 1mil hp but that 1 mil damage happened over 10, 15, 20, 30 seconds. It did not happen all at once or in the form of 4 rapid successions each 250-300k like it does now. Yes, it reduces most of the first slash but then you get 3 full 250-300k spikes of damage. I dont know the amount PW: Shield absorbs at my current hp but PW: Shield beats Soul Leech in spiked damage scenario, which is the current type of damage we get. Priest is way tankier than Priest. Mage is atleast as tanky as Warlock. The difference is that Alter Time needs practice. As I have said. People exaggerate the tankiness of Warlock but go ahead. Lie to people. I always enjoying seeing new Warlocks die out of nowhere because they thought they are tanky as fuck, and then they see a Mage that survived something that killed them(no, I dont talk about Ice Block). I always laugh when that happens, it provides a source of entertainment I didnt think it can exist. The people that cry out and pointing out at other classes, including Warlocks, often dont see or understand their own advantages. They dont care to make the most of their own class. They look at Warlock and say: "I wish I had Dark Pact" meanwhile the Warlock "I wish I had Blink/Ice Block/Scorch/Alter Time", DKs look at DHs "I wish I had your mobility" meanwhile everyone looks at DKs "I wish I had AMS" and the tanks "I wish I had Death Grip".
@@s1os2s3 youre off track with your argument. If we compare the passive tankiness of warlock to other classes, warlock obviously outshines a lot of classes simply by existing. Idk where you got the idea that soul leech doesnt help much throughout a key because this simply isnt true and you can verify this by looking at pretty much any warlock logs. Not to mention that, whether you agree or not, 15% hp, a constantly regenerating shield, and 13% passive mitigation are likely more passive mit than the other 2 dps in your party combined. So much more that they dont even use vers while most classes need at least some for m+ (an indication that they in fact have good mitigation passively) But youre comparing warlocks passive mitigation to other classes using things like alter time etc. Its not even a fair comparison. How can we say the class with only dark pact, healthstones, and one long cd wall can be among the tankiest? Theres obviously more to passive mitigation than youre giving credit. Its much more fair to compare no cds warlock to no cds for other classes. In this case theres obviously no contest, warlock is on top. A mage not using their cds appropriately is similar to a warlock not using cds appropriately. Both will of course fall over
@@grenadanotthecountry I dont think you understand that Soul Leech needs time to regenerate and that it is effective against constant damage, not spiked damage. After the first spike Soul Leech does not regenerate fast enough. The moment it regenerate 1k that moment Soul Leech will disappear again. Which AGAIN I repeat what I have already said: Soul Leech is effective only against constant damage, not spiked damage. Spike damage does not give Soul Leech time to fully regenerate. I wouldnt need to explain it to you if you actually pug m+ as a Warlock at high keys. If you do not belive, fine. I have not come to convince you. I am just doing it for myself to warn people. Time and time again people think Warlock is tanky and then poof the first spiked damage they are dead. In my eyes I am doing people a favour. You dont want it? Good. More laughing for me as I see new Warlock fail, confused and then asking "where tankiness?". I think people are stuck in time and when they say tankiness they think of Legion Aff Warlock. That was legitimately tanky. Tanking through mythic mechanics that would kill all other class except Fire Mage, Rogue and maybe DKs.
@@s1os2s3 i understand what youre saying and i know how it works, the numbers youre using are exaggerative at best and again are easily disproven by looking at logs, but i guess we can just agree to disagree here. Its pointless to say "warlock dies easily if it doesnt use defensives well" because this is the case for every class in the game and not fully regenerating soul leech doesnt matter because, regardless, its passive healing and stagger, but again your 1000 shielding example is very much exaggerating Anyway we seem to be arguing different concepts so im happy to end this here. Have a good day
As a healer, you have no responsibility on doing DPS, but more like filling your timing when there's no danger nearby. If the dpses aren't enough to finish off the enemies, it would not be the healer's responsability to do so. CC'ing is priority but now like it's your fault if someone miss a kick (only if everyone else has CD), because switching targets all the time makes your job harder and you can't just do the job of 4 players AND your own as sustain all the time.
Out of curiosity, what do you do when theres nothing to heal? Tanks take care of themselves most of the time and incoming damage is often sporadic. Ive always wanted to ask people in my group this but i dont want to be rude
@@grenadanotthecountry This is the same question i want to ask everyone who is so firmly standing on "i shall never dps" hill as a healer. Then what do you do when there's nothing to heal, if you're in dire need of spending every gcd on heals, you're completely inefficient with your rotation and mana.
@@Craftee6 yeah i could never wrap my head around this, especially since the mentality is more present in lower keys where theres even less going on since the tank wants to do 1 pack at a time and theres no damage going out basically ever. Only reasonable answer i heard was from a guy who said he didnt sign up to dps he signed up to heal, and he prefers classic and doesnt do keys anymore which makes sense. Cant imagine going into a key and actively choosing not to dps, essentially deliberately slowing down something meant to be done as quickly as possible. Tbh its kinda just griefing
@@grenadanotthecountry Almost impossible to have ppl avoiding avoidable damage in groups between +16 and +21 where you can stop to heal and safely dps.
@@chlima88 not sure what you mean tbh, of course you cant control whether people avoid avoidable damage Also pretty sure you just die in that key level if you take avoidable damage
I've healed since MoP (im a teenager so i wouldn't have been born early enough for other expansions), dont follow the Meta wow nerds and build your talent tree based off of trying different combinations. Meta WoW is ran by tank mains wanting the easy way out by putting hell on Healers. The talent tree combinations allow you to suit what's best for you instead of taking a "prediction talent tree" based of the calculations of a guy who thinks mana works like rage.
The opportunity cost of an interrupt is not just a gcd. The opportunity cost of using that gcd on a frost bolt instead of counterspell is dying to an avoidable mechanic, and your dps is 0 when you’re dead. So which is worth more, a single frostbolt, or the entire rest of your rotation?
@@onnivinpelzel6368 As a healer myself, I interrupt not to help the dps not having to use their interrupt, its simply because lately so many dps and tanks just.... dont. They let kicks go through constantly which makes my job easier. There are several times Ive finished keys having at least one or more dps have literal zero interrupts.
Thats far too much and not fair. Why do I have to do every role? Why do I have to do the jobs of 3 instead of just one? Why do I have to work so much harder than the rest of the group?
it would be nice if you started posting the Season 4 guides already, or at least the ones from season 1 and 2, since they are the same DF dungeons, so we could start "studying" them again to refresh our memory
idont think these guys are healing wow right now if they was they could see that the healer has no time to do interpts when the partys health is bounceing like a ball they need to try healing in this xpac
I think you missed their point early on that if you do use stops the health bars don't bounce around as much lmao. There's very few instances of rot in keys. It's damage spike, 12 seconds of no damage except tank, damage spike, maybe an isolated dot/bleed plus another 12 seconds of group intake downtime, damage spike. It's all about burst topping before spikes then spending the rest of your globals on mob control / damage. Then burst topping just before next spike or external on the isolated bleed/dot
"and then you realise, you need to be doing damage too" no, you're here to heal, not to dps. if you want a dps, take one. you don't NEED to do dps, if you can, it's cool, if you can't, np you wreren't supposed to in the first place. that's one of the reason why i hate with a passion MM+, you are requiered to do shit you aren't supposed to do. no one expect raid healer to do dps even less do almost as much dps as a real dps. MM+ shouldn't be built this way, and player pushing it this far making it even more toxic than it already is, did make me quit the game.
This video is so naive, does not even say something new or innovative for each level, and also puts a charge on healers as if their job was making dps a bj during keys so they don’t kick and get those pinky parses bs at all
You are talking like healers should be responsible for interrupts. No. Where you are coming with is not a good approach. Every role is responsible for interrupts and healers should support them as much as possible. Also, playing in pugs is not easy. Especially in these days when people cannot seperate boosted players and good players. Not all the time you can dps and cc. You just heal out the shit of them. Most of the times my apple watch warns me about my heart rate.
Honestily I agree with Marius. I get what they're saying in the video and its correct in concept that helping with CD's will lead to less dmg to heal and a better key overall. That being said, it's better in concept than it is in practice. If your doing a high key and having to push hard with healing because of the key level, your characters ilevel, or nasty affix's your just not going to have any time to do this.
First mistake: using a resto druid with the garbage non-druid themed transmog from Amirdrassil. Second mistake: believing all healers have to deal dmg, a pro healer can keep their team alive from 15-20 and raid hero. The moment the healer (like a resto druid) has to do dmg in order to get the key done, that healer is not longer a healer but an hybrid and most likely is someone whose a main dps turned healer because of lack of real main healers (who mostly already left the game back in BFA)
Spoken like a true hardstuck lvl1 healer. Every healer that has the mind to properly deal damage and keep the grp safe could also outheal you by a large margin if they played your game. You are just subpar, not special.
@@LazuRPG a healer is only ad good as the team they support. Sure if everyone is decked out and not taking damage uses mitigation and pots ok I guess the healer can dps or stand twiddling their thumbs...but that isn't something that happens very often. And if the party doesn't need to be healed they should be beating timmers because they are decked out😮
I see this sentiment posted so much and it's very counter productive. Letting people die causes frustration towards you, other healers and promotes toxicity. Just heal them. That's your #1 job, so do it. If you "let" people die, you're just being petty and acting childish since they're not playing the way you think they should.
@@governmentghost01 You're being petty true, it's also not your job to boost people. I'll say this, if being petty from time to time saves you from a mental breakdown it's 100% worth to deplete a key here and there.
All of these interface setups are chaotic and messy. You're more likely to act on information if it's not just one more flashing light among a billion. Prune your UI and slowly add back what you NEED.
JoCat's wisdom for FFXIV echoes once again for healers in WoW *in the tune of "Drunken Sailor"* "What do you do when the party's full health? What do you do when the party's full health? Or even halfway up and standing? DPS THE BAD GUYS! No I don't pay your sub, but when the fights take too long it starts to rub all up on everybody's nerves, and when you hit endgame it serves, you right when the boss will wipe the party because you couldn't beat enrage!"
@@gotown1590 Not really. I've played since 2006 and now with classic as well it's just so much more interresting to heal when you actually have to care about mana.
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I like ur videos and you talked about opportunity cost, bust maybe mentino that >kicks< are actually off global cd so there is no opportunity cost for that.
And yes i know stops are.
your entire video is nothing more than an ad.
Being a healer is like being a mechanic, fixing everyone elses problems and them still blaming you when their car doesnt turn on because their trying to use their house key.
Nice analogy
Also, there are a lot of crappy mechanics.
what i learned during my healing adventures:
usually the higher the key the easier healing gets, because players tend to know better to use defensives and use stops etc.
i learned this especially this season when doing AD 18, 16, 21 back to back and the easiest with lowest hps needed was the 21 and the hardest the hardest with highest hps the 16
This has never been more true
The healers see into the future @6:23 is so real im laughing my ass off. I just know like even before the cooldowns go out that x person is going to die.
I main dps and I do have an alt healer. The problem with healers is that they just aren’t friendly towards new players at all. The learning curve for some classes of healers is not only high but all healers have to deal with extremely rude dps and tanks who make your life extremely unpleasant. Ultimately wow is a game and you play to have fun. Healing while rewarding when you get the hang of it just isn’t fun to get into.
Play the easiest healer there is. Resto shaman. And once you've gained a ough knowledge on that, do the others. But in s4 df, everything will change and new healers and stuff, can do sht easier.
@@w0llib isnt resto like the hardest million buttons
@@w0llib there is healing and there is healing and dealing with other stuff, healers have the most numbers compared to any other specs in the game so I would not say any healer is easy
I’ve never understood being rude to the dude that keeps everyone alive. If someone starts bitching at me with no end goal besides to bitch they just ain’t getting healed anymore simple as that. Better find a new group bud
The game as a whole has a problem being noob friendly in my opinion. There's not enough in-game help / tutorials for newer players.
The fact that you have to level up through old content first in order to even start playing the game is probably the #1 reason why there's barely any new players coming in.
Dps who won't use kick, cos of parse, are the true enemy of the people.
Aren't kicks off the GCD...?
@@canlex depends on patch, and some might cost resources
@@TheHighborn In retail wow I can't think of any interrupt that costs resources anymore. In fact, some generate resources, like Demon Hunter and Death Knight when talented.
The reason why i stop doing M+. Anything goes wrong is because healer didn't do enuf dmg or interrupt. Game should be fun, not additional punishment after work.
When someone talk about healer doing dps and interrupt
Disc priest: 👁👄👁
Disc priest dps sucks for season 4. Holy dps is crazy
When people tell the healer to dps: heal yourself if im taking your job...
Love the video. I look back at the last 5 years of my healing career, I definitely followed this transition. Only more recently (DF season 2/3) been developing level 4. Thinking about it now, it was a very interesting mental transition when I started to think about Rapture or Chi-Ji as dps CDs instead of healing CDs. Thank you for your effort on this, you nailed it!
tip for new healers: don't be discouraged if you feel like you're getting to know your class and the dungeons you're running better yet your stress levels and people dying isn't improving. As you get gear, go up in key levels.
Personally, the higher I go the easier healing feels and I have more time to actually do damage during low-damage events and calmly prep for damage-instensive scripted moments. Why? I'm assuming it's player skill. Once you start doing higher keys, people stop taking unnecessary damage and you can do your job properly. And they use their defensives more.
As a healer since vanilla wow, I absolutely feel no sense of responsibility for a dps’s fragile ego. They can die in a fire (in game, not irl).
As a healer since Pandaria, I agree except sometimes they be doing so much I be praying that it does irl.
as a healer since vanilla pushing 3k+ each season thats a horrible sentiment to keep, i do anything to let the dps parse better to clear the dungeon better. my warrior dps mate i tell to stand in fire to get more rage ill heal him through it if he beats his parse and lets us time the +12 key :)
With TWW being so heavy on disease and poison, I extend this to dispelling too. Not everyone has one, but as a holy pally I know Ret do. And they never use it. Same with bubble, blessing of sacrifice etc
For some people the addon Vocal Rais Assistant might be super beneficial to keep a good overview of what their group is doing! (Transparency: I'm the author, so I might be biased, but you decide!)
after 10+ years of healing exp, I can confirm that. with dps it's mostly about numbers, with healing it's mostly about a feeling and the perception of what damage, among other things, will come in next
Healing is most fun on level 1, going into 2,3,4 just gets exhausting. I’d rather just dps at that point.
Interrupt is not on GCD therefor there is no DPS loss for the usage of it nomather what situation.
interrupting mid cast is a dps loss
Only for melee
Let's be honest here. It's a very niche optimization. Taking the GCD and interrupting the ability that will one shot 1 or more people is more important than 1 GCD of DPS.
I can tell you the top groups DPS are using CC. They are not just hammering their DPS.
It's a very dumb thing to be telling people they don't have to CC. It will result is tears.
@@thalthalas Dead dps dont do dps
@@unhingedcrouton It's uncommon that you're locked in a cast so long while the target's cast is so fast that you can't finish your cast > hit off gcd kick > instantly start your next cast with zero downtime. It happens, of course, but that sequence works >80% of the time at no performance loss.
I've actually found healing gets easier the higher keys you do, not 30+s of course but I've found 18-20 actulay easier than say 12-16, as the dps tend to be better they interupt don't stand in every single bit of fire, and the tank is good too, my advice for anybody wanting to try healing. Don't worry about dps and things at the start, just focus on keeping people alive. Don't just look for meta specs as well. Some specs like disc priest and resto druid, arnt the most friendly to new healers and they really thrive when they co ordinate with a group. If your just pugging a class like resto shaman is a great place to start, simple effective heals and lots of group utility
If anyone is looking for an “easy” healer to learn with a high skill cap, resto shaman is very “passive healing passive damage” in m+ In TWW
That’s why nobody wants to heal, level 1 is where the fun is, level 2 and 3 are extremely boring.
Healer is not responsible for interrupt. Priest doesn't have one and rdruid's interrupt is not practical. But as a priest, i always use my aoe cc (not a real interrupt but close enough) because what else can you do for pugging?
Most important is playing with cordinated group , that way you learn much faster. Then bringing that talent to puging occasionally.
also get the weakaura that highlights the bars when a spell is being cast on one of your teammates.. you can shield/hot/CD someone about to take a big hit.. and add a mouseover macro to all of your healers so you can stop being a clicker
Which weakaura is that?
Wow veteran here 10+ years raid healing across pally/druid and shaman. Quit in mop came back and did legion quit again 😆. I will be returning for the war within and i must say im at the advanced point with all my knowledge mythic+ is still no joke this video is helpful for all levels ill be back to stage 4 hopefully in time for the firet set of tier in the new game.
Moving away from league and coming to wow. Still listening to this dude lmao
As a Main Hunter, who decided that Life wasn't difficult enough, i started too play my Shaman Healer.
I think Shaman is a good Healer, who can do dmg. Capurge-Dun Morogh is my Shaman.
Making good dps with all the item proccs, and toxic water. And having the stun totem too every mobgroups is good too.
So here's what I've learned:
I used to play Discipline priest. Playing disco with pugs on low keys, however, was a nightmare, because everyone just kept taking damage all the time and at random times. Disco is straight up not built for that. So I swapped to holy. Much better - as long as you have mana, you can effectively heal someone. But as dungeons became more bursty, it felt incredibly hard to heal through just basic healing mechanics. Something that was my job and my job only.
So anyway, I swapped back to disco for my own comfort and if someone dies off of taking too much unnecessary damage, it's not my fault. The end.
Iam at 3370 rating with my hpriest did all the things you mentioned and I feel like a noob sometimes in eb I was pressing 80 k dps but on smaller pull dungeons I only deal 50 avg. I feel like I’m good but compared to 3,8 k healers I feel like a lost child. Healing is always on point. But for some mechs I need group support like darkness or mass barrier. (Fall last Boss on Tyrannical 26) I mean we ++ the dungeon but last boss was hard. So that was quite cool. On WM 27 I ran out of mana at 2nd boss because one time we cleansed after 3 thorns …. And we didn’t have a paladin nor a mage. Made it quite stressful wiped when boss was at 5 % I gave up leaf and tried amalgam which went better. But when I went oom I was like WHICH HEALER GOES OOM EVER … and I felt like a noob 🥲
as a MW it hurts my soul when you ask who goes oom... but yeah at 26/27 range you need the dps to help you with some mechanics, altho as a disc maybe a little less than other healers (again, I'm just a monk u_u) EB was a beast of a dungeon in terms of dps at the beginning, so it's not super fair to compare that with other dungeons with less mobs on pulls
the lv 4 part its so true, i keep telling healers that saving CDs is a big loss just think as if you are playind DPS and you try to use your CDs on cooldown
I can say that if you want to get better at healing in M+, the best practice is playing in 15-20s as people make way more mistakes than in higher keys so you end up doing way more healing and really have to learn to prioritize cds.
LMFAO, yeah, healing in low keys is a pure nightmare. You really learn to just press keys like a maniac here. But also, you don't learn when to use your CDs here though.
Well im a casual player and have played some healers , until keystone master. I have the impression that this guide was written by a dps player xD . There is a rotation on interrupts , healer will interupt when he can but its better to de-tox , soothe etc than interupting xD.
Anyway i liked the categories and the guides are good so keep the good work guys !
On higher keys and fortified weeks, many things are a one shot, so as a healer it's better to interrupt the one shot before you detox the player with a dot on them :) To be a high end healer you simply have to do it all!
@jan-olavkristiansen4050 well the rest of the party can interrupt as well. In high keys all have omni cd . Healers have the longest cd . So they intervene when everything else is down.
As a healer myself it's so much easier to just do the heavy lifting in CC and rush through dungeons with ease and no healing stress. It's even to a point where I know after like 1-2pulls which dps should get from me buffs and proper care. Also healing anything below 15 is hell
This video had to be lowkey educational, but here I am, re-watching the moment with warlock surviving nuke and hunter dying to butterfly for the third time and laughing degenerately
Actually all these tips really depends on group. Some dps makes mistake so you have to save cooldowns. Or you have to top off as fast as you can because some dps gets edgy. All these tips are valid on 3.5k but these tips wont get you there.
DPS needs to prioritize interrupts. It’s not worth to kick a low damage spell cast so the healer can do a little bit of dps.
If THAT'S level 1, most sub-3k m+ healers are playing at level 0.3
There is a 5th level of healing, when you realise you are just a passenger in dragonflight and remind the grp not to get onebanged on high tyra and vape throughout the key 😅
WoW at its peak, Healing is keeping your whole group alive. WoW during its decline, you need to do dmg but not so much that people die but enough that you out dps other people and classes. I wonder why the game started to decline......
I don't know what keys are since they removed the keyring. What do they unlock? Can rogues and crafters still pick those locks with various methods? I haven't played in a long time, not sure why videos like this get recommended.
Dungeons now have a difficulty level after Heroic called Mythic.
Mythic dungeons get harder and harder when you beat them, and the way this is done is that everyone gets a "Keystone" for a specific dungeon at the end with a number on it.
Talking about M+ (Mythic difficulty where you used a keystone to increase the difficulty), Key refers to your keystone's, as a player can only carry one and the number goes up or down depending on how fast you finish the dungeon.
This is part of the challenge in finding groups: some players or classes don't like certain dungeons, it's hard to commit your keystone to a random group with confidence, and people tend to be more competitive and judgemental.
You lose something besides time if your group can't clear the dungeon fast enough, because the keystone you used gets downgraded.
@@onnivinpelzel6368 That sounds unpleasant. Whatever happened to preparation and slowly, cautiously taking down the dungeon bit by bit? I remember using the symbols for each pull, skull for primary, square for hunter ice trap, moon for sheep.
@user-tz5uq2bt1s well, there's more information available now and people go longer without new dungeons. The added difficulty is fun for some players, and not something you have to do if you don't enjoy it.
The markers are still used often in raids, but people who are getting into M+ dungeons have already done them on normal and heroic, and even Mythic 1 or 2 by the time people start expecting them to know where to trap and what to interrupt and such.
I personally enjoy raiding and PvP more, but it's a nice way to get a bit more gear than you can just by doing those two, so I do a little lower level M+ and that's about it. I'm glad it's there, but it's just not my thing.
@@user-tz5uq2bt1sit was boring
I am main heal and tbh it is not as fun as it used to be. Ppl expect too much in my opinion. Sure you can do dmg when possible but i was once kicked out of the group because i only did 20k on a Boss. Well bruh sorry but look at my role, i am a healer, not dd.
I don't pub anymore I'm either resto or augment non of them top dps charts and I'm always forced to heal even though I like augment. And in higher keys when I went without my group as a healer people would complain telling me to dps meanwhile everyone keeps loosing health and I never have a time when I can stop healing or managing resources. My main group flat out told me don't worry about dps focus on keeping us alive. We all went several keys above our gears score because I do my job. Heal. They do their job, dps. And tank well he tanks. Throwing out a random 80k dmg and letting another player die isn't the way.
If you weren't pushing for top 1% keys that's pretty dumb honestly
@@bambuco2 I played 20+ keys last season but not higher. If the dds did their Job and I did mine, everything went well and we timed +1/2 and that was good enough for me.
@@Marie-vk9pm Yeah basically we boost people in those keys, so there's absolutely no reason you'd need some advance play style to time them
Cool dps just gets to stand there and button smash but I have to kick, cc, reposition constantly ,heal, and dps? No. I'm a healer. I'm gonna heal.
Or everyone kicks ccs and repositions? Just cause a healing guide is telling you to do it doesn't mean others can't also do it? lmfao. All 5 players should be using stops all the time.
so... as a healer, I have to not leave anyone to die, besides that control mobs, interrupts and dps, because the DPS have to just dps? :-D isn't that a bit not fun gameplay for the heals? No wonder heals are so rare nowadays. Tanks are just bulls, because timer pressure, dps have parses and have to max dps and everything else falls on healers... thanks but no thanks. Until blizz rethinks this whole paradigm, I am out.
It is not really blizz. A lot of the problems are selfmade community problems. Parseing, RaiderIO, Exp. etc., are mostly Player inveted Gatekeeping. People are just to tryhatd and sweaty because they compare themself to pros or streamers. Wow was designed to be a casual Game. It was supposed to be not as grindy and much easier than other MMOs of the time. But over the time the community and Blizzard both forget that. Really mythic Raiding schould not give you better gear, just transmog. Same for Mythic+. Look at wow classic, you can clear everything with pug groups without any crazy prep or buffs. People just have to chill more and enjoy cozy gameplay. Everything out of cozy gameplay should only have cosmetic rewards (transmog, mounts, pets).
I mean it's a team mode. The tanks and DPS also have to mob control, kick, plan major DCDs and personals, at least in any half decent group. "Isn't that a bit not fun for heals?" No bc that's exactly what healing is in almost any game. Healing and support classes in pretty much all games are very similar fundamentally. You keep people alive and do the small stuff that "supports" the group. Whether it's anti healing, shielding, movement bonuses, hard cc'ing a prio target, generating extra resources, amping allies etc etc. This isn't a thing unique to wow. That's just how any support style class is at higher levels. You enable your team. You do everything possible to make their life as easy as it can be bc you picked a role designed around helping and catering to others. It sounds like you just aren't a support type player, nothing wrong with that.
I dont understand why you all get immediately angry when you're told healers are supposed to use their cc. Like duh? Just because you use yours doesnt mean that youre gonna be the only one to do it. At decent enough level people start kicking almost on cd (unless useless casts atm but important casts will come soon), and start using their aoe stops as soon as possible. Cuz cced mobs = we can blast. If we blast, we're gonna kill shit, and then go to next pack.
Just because you as a healer are asked to use your CC doesn't automatically mean nobody else will. And also if mobs are cced, group also takes no dmg, which means healer also has a few completely free gcds to throw in some dps.
Dps also have an expectancy to control mobs, interrupt or dps, and also use defensive cds in the right time. High enough they even have a responsibility to use offensive cds in the right time, where the dmg is needed most, not necessarily where you do most dmg with cds.
This is why i play healer, i get more control of the key. And im hella good at it so i play 3 different healers. And when i play dps i play rey so i can support my team as much as possible with. It's very satisfying to carry your group to a timed key, it can also be very exhausting. Instant invites is an added bonus.
@@ThcC0wboyjust say you don't like to play competitive, classic wow is a snoozefest imo. I like to feel the pressure when im gaming and i like to push higher ratings, just like I've always done in wow since tbc (arena) data provided by details, raider io is s good way to analyze gameplay and not waste time on people who just wanna chill. Don't get me wrong, I like that too. But i play lower levels, i love learning new classes and getting better at them. That's how I've enjoyed wow the past 18 years. Wow changed, it was an easy game and you can still play it the easy way if you want. Or the sweaty way, both are fun.
usually the higher the key the easier healing gets, because players tend to know better to use defensives and use stops etc.
i stopped watching at i need to deal damage too, not what i signed up for, switching to dps after healing since wotlk
What;\'s the asddon telling you who's getting targeted?
I was screamed at in my first dungeon waay back when vanilla released. I never played tank/heals again and never did another dungeon or raid.
Man up u can do it. Dont mind meanies
And that's why I'm happy healing just heroic dungeons^^
it seem to be clear they have not been playing a healer
I know it is a joke because Warlock is tanky but that is a lie that alot of players belive. Good defensive usage saves your ass but you can still die as easily. The only reason I do not have problems with most incoming damage is because I KNOW what the trash mob does and I KNOW when to expect it, I KNOW what the ability does. If you are a noob or an airhead or just too lazy to notice/learn this stuff you are just as squishy as dew dropplet. Warlock tankiness is not passive, it is active and it largely revolves around the smart usage of Dark Pact and Soulburned Healthstone. I use health potions additionally because I do not trust healers.
For instance, the cats in Darkheart Thicket. They leap, when they leap they leave DoT that can be dispelled only by being topped off. I just Dark Pact it or Soulburn Healtthstone if 3 leaps occur at the same time or in a rapid succession. That is it, thats the reason why Warlocks are tanky. Unending Resolve is not a big dmg reduction cooldown for how long the cooldown is, and I belive it is long because it offers immunity to interrupts, silence and pushback effects which is kinda niche in PvE.
Youre also tanky because your stamina is higher, you have a shield on you at all times, passive mitigation, a stagger effect from your shield, and armor for random phys dam. Warlock is definitely loaded with passive tankiness, the cds are of course good though
@@grenadanotthecountry Ah, I have expected this argument. In the current environment they do not count. Spike damage cancels them as if they are nothing. They are useful only in the scenario the damage is constant and presents no burst.
The current incoming damage is all burst. Soul leech is non-existant in combat with this kind of damage because it requires time to build up, the only kind of damage that allows it to build up and recover some amount of damage is the constant small damage split over a longer period of time and Fel Armor is a minor reduction. The only solid passive damage reduction that you can call strong is the 10% damage reduction you get from Soul Link.
If you can go in with 180k Soul Leech, sure, but that happens only at the start of the dungeon or after wipes when you have time because you travel to the spot you died at.
In Legion the damage was constant. You got hit with 1 mil damage, and you had 1mil hp but that 1 mil damage happened over 10, 15, 20, 30 seconds. It did not happen all at once or in the form of 4 rapid successions each 250-300k like it does now. Yes, it reduces most of the first slash but then you get 3 full 250-300k spikes of damage. I dont know the amount PW: Shield absorbs at my current hp but PW: Shield beats Soul Leech in spiked damage scenario, which is the current type of damage we get. Priest is way tankier than Priest. Mage is atleast as tanky as Warlock. The difference is that Alter Time needs practice.
As I have said. People exaggerate the tankiness of Warlock but go ahead. Lie to people. I always enjoying seeing new Warlocks die out of nowhere because they thought they are tanky as fuck, and then they see a Mage that survived something that killed them(no, I dont talk about Ice Block). I always laugh when that happens, it provides a source of entertainment I didnt think it can exist.
The people that cry out and pointing out at other classes, including Warlocks, often dont see or understand their own advantages. They dont care to make the most of their own class. They look at Warlock and say: "I wish I had Dark Pact" meanwhile the Warlock "I wish I had Blink/Ice Block/Scorch/Alter Time", DKs look at DHs "I wish I had your mobility" meanwhile everyone looks at DKs "I wish I had AMS" and the tanks "I wish I had Death Grip".
@@s1os2s3 youre off track with your argument. If we compare the passive tankiness of warlock to other classes, warlock obviously outshines a lot of classes simply by existing. Idk where you got the idea that soul leech doesnt help much throughout a key because this simply isnt true and you can verify this by looking at pretty much any warlock logs. Not to mention that, whether you agree or not, 15% hp, a constantly regenerating shield, and 13% passive mitigation are likely more passive mit than the other 2 dps in your party combined. So much more that they dont even use vers while most classes need at least some for m+ (an indication that they in fact have good mitigation passively)
But youre comparing warlocks passive mitigation to other classes using things like alter time etc. Its not even a fair comparison. How can we say the class with only dark pact, healthstones, and one long cd wall can be among the tankiest? Theres obviously more to passive mitigation than youre giving credit. Its much more fair to compare no cds warlock to no cds for other classes. In this case theres obviously no contest, warlock is on top. A mage not using their cds appropriately is similar to a warlock not using cds appropriately. Both will of course fall over
@@grenadanotthecountry
I dont think you understand that Soul Leech needs time to regenerate and that it is effective against constant damage, not spiked damage. After the first spike Soul Leech does not regenerate fast enough. The moment it regenerate 1k that moment Soul Leech will disappear again. Which AGAIN I repeat what I have already said: Soul Leech is effective only against constant damage, not spiked damage. Spike damage does not give Soul Leech time to fully regenerate. I wouldnt need to explain it to you if you actually pug m+ as a Warlock at high keys.
If you do not belive, fine. I have not come to convince you. I am just doing it for myself to warn people. Time and time again people think Warlock is tanky and then poof the first spiked damage they are dead. In my eyes I am doing people a favour. You dont want it? Good. More laughing for me as I see new Warlock fail, confused and then asking "where tankiness?".
I think people are stuck in time and when they say tankiness they think of Legion Aff Warlock. That was legitimately tanky. Tanking through mythic mechanics that would kill all other class except Fire Mage, Rogue and maybe DKs.
@@s1os2s3 i understand what youre saying and i know how it works, the numbers youre using are exaggerative at best and again are easily disproven by looking at logs, but i guess we can just agree to disagree here. Its pointless to say "warlock dies easily if it doesnt use defensives well" because this is the case for every class in the game and not fully regenerating soul leech doesnt matter because, regardless, its passive healing and stagger, but again your 1000 shielding example is very much exaggerating
Anyway we seem to be arguing different concepts so im happy to end this here. Have a good day
As a healer, you have no responsibility on doing DPS, but more like filling your timing when there's no danger nearby. If the dpses aren't enough to finish off the enemies, it would not be the healer's responsability to do so.
CC'ing is priority but now like it's your fault if someone miss a kick (only if everyone else has CD), because switching targets all the time makes your job harder and you can't just do the job of 4 players AND your own as sustain all the time.
there are four levels and after there is Mehh level, above and beyond
Video: you need to dps also
WoW players: OMG YOU LITERALLY STOPPED HEALING DESPITE NO ONE BEING IN DANGER OF DYING YOURE A BAD HEALER
1:10 "we totaly love healers" HAHA MDI 4dps setup goes bbbrrrr
Because in MDI a 2 sec difference means u lose. And they only do 4 dps for a few dungeons where u can avoid all dmg or most of it.
I try to do all of these things... Except dps. Hate that im expected to do some damage as a healer
Out of curiosity, what do you do when theres nothing to heal? Tanks take care of themselves most of the time and incoming damage is often sporadic. Ive always wanted to ask people in my group this but i dont want to be rude
@@grenadanotthecountry This is the same question i want to ask everyone who is so firmly standing on "i shall never dps" hill as a healer. Then what do you do when there's nothing to heal, if you're in dire need of spending every gcd on heals, you're completely inefficient with your rotation and mana.
@@Craftee6 yeah i could never wrap my head around this, especially since the mentality is more present in lower keys where theres even less going on since the tank wants to do 1 pack at a time and theres no damage going out basically ever. Only reasonable answer i heard was from a guy who said he didnt sign up to dps he signed up to heal, and he prefers classic and doesnt do keys anymore which makes sense. Cant imagine going into a key and actively choosing not to dps, essentially deliberately slowing down something meant to be done as quickly as possible. Tbh its kinda just griefing
@@grenadanotthecountry Almost impossible to have ppl avoiding avoidable damage in groups between +16 and +21 where you can stop to heal and safely dps.
@@chlima88 not sure what you mean tbh, of course you cant control whether people avoid avoidable damage
Also pretty sure you just die in that key level if you take avoidable damage
I've healed since MoP (im a teenager so i wouldn't have been born early enough for other expansions), dont follow the Meta wow nerds and build your talent tree based off of trying different combinations. Meta WoW is ran by tank mains wanting the easy way out by putting hell on Healers. The talent tree combinations allow you to suit what's best for you instead of taking a "prediction talent tree" based of the calculations of a guy who thinks mana works like rage.
Level 3 forward is all add on stuff.
Stuns will cost you a cooldown, kicks dont
Channeling spells is interrupted by things that aren't on GCD, too
Ezreal in World of warcraft What?!?
The opportunity cost of an interrupt is not just a gcd. The opportunity cost of using that gcd on a frost bolt instead of counterspell is dying to an avoidable mechanic, and your dps is 0 when you’re dead. So which is worth more, a single frostbolt, or the entire rest of your rotation?
It's not "kick vs no kick", it's "DPS interrupts casting to kick vs healer uses AoE heal instead of single target next GCD and kicks"
@@onnivinpelzel6368 As a healer myself, I interrupt not to help the dps not having to use their interrupt, its simply because lately so many dps and tanks just.... dont. They let kicks go through constantly which makes my job easier. There are several times Ive finished keys having at least one or more dps have literal zero interrupts.
Thats far too much and not fair. Why do I have to do every role? Why do I have to do the jobs of 3 instead of just one? Why do I have to work so much harder than the rest of the group?
i mean you can just play nightelf and drink before a pull is over
Shaman cant be night elf
Also u miss out on dwarf then
Healer dont need to do dmg, the dmg a healer can do is negligible
Arent most kicks off the GC? Let the dps pick up more responsibility already
it would be nice if you started posting the Season 4 guides already, or at least the ones from season 1 and 2, since they are the same DF dungeons, so we could start "studying" them again to refresh our memory
Parses and timers killed wow
Please god give me Senior year.
And then College.... and post doc.... and early marriage.... middle age intrepid heroes....
idont think these guys are healing wow right now if they was they could see that the healer has no time to do interpts when the partys health is bounceing like a ball they need to try healing in this xpac
What key range are you healing?
In sub 16s yeah that sounds about right, after you get to 16+ you learn how to weave interrupts
I think you missed their point early on that if you do use stops the health bars don't bounce around as much lmao. There's very few instances of rot in keys. It's damage spike, 12 seconds of no damage except tank, damage spike, maybe an isolated dot/bleed plus another 12 seconds of group intake downtime, damage spike. It's all about burst topping before spikes then spending the rest of your globals on mob control / damage. Then burst topping just before next spike or external on the isolated bleed/dot
Skill issue + grammar issue
Have best dps and tank u will less heal and more dps ez
"and then you realise, you need to be doing damage too"
no, you're here to heal, not to dps. if you want a dps, take one. you don't NEED to do dps, if you can, it's cool, if you can't, np you wreren't supposed to in the first place.
that's one of the reason why i hate with a passion MM+, you are requiered to do shit you aren't supposed to do.
no one expect raid healer to do dps even less do almost as much dps as a real dps.
MM+ shouldn't be built this way, and player pushing it this far making it even more toxic than it already is, did make me quit the game.
This video is so naive, does not even say something new or innovative for each level, and also puts a charge on healers as if their job was making dps a bj during keys so they don’t kick and get those pinky parses bs at all
You are talking like healers should be responsible for interrupts. No. Where you are coming with is not a good approach. Every role is responsible for interrupts and healers should support them as much as possible. Also, playing in pugs is not easy. Especially in these days when people cannot seperate boosted players and good players. Not all the time you can dps and cc. You just heal out the shit of them. Most of the times my apple watch warns me about my heart rate.
Spoken like a true level 1 healer
I have 3200 rio. Im not a level 1. Im just a solo player.
This point is specifically addressed at 3:57 in the video.
OK u rather do one kick as heal or panick heal bcz spell goes off ? Let's forget about how bumd ppl are
Honestily I agree with Marius.
I get what they're saying in the video and its correct in concept that helping with CD's will lead to less dmg to heal and a better key overall. That being said, it's better in concept than it is in practice. If your doing a high key and having to push hard with healing because of the key level, your characters ilevel, or nasty affix's your just not going to have any time to do this.
First mistake: using a resto druid with the garbage non-druid themed transmog from Amirdrassil.
Second mistake: believing all healers have to deal dmg, a pro healer can keep their team alive from 15-20 and raid hero. The moment the healer (like a resto druid) has to do dmg in order to get the key done, that healer is not longer a healer but an hybrid and most likely is someone whose a main dps turned healer because of lack of real main healers (who mostly already left the game back in BFA)
Well said for those of us not in well organised groups or the average player.
I honestly miss the days where healer would only heal and not be responsible to do dmg, with the exception of disci priest
@@alinousalinous3728 Yea like playing Whack a mole at high speed isn't enough. My reflexes and healing don't get along at old age so I quit healing. 😂
Spoken like a true hardstuck lvl1 healer. Every healer that has the mind to properly deal damage and keep the grp safe could also outheal you by a large margin if they played your game. You are just subpar, not special.
@@LazuRPG a healer is only ad good as the team they support. Sure if everyone is decked out and not taking damage uses mitigation and pots ok I guess the healer can dps or stand twiddling their thumbs...but that isn't something that happens very often. And if the party doesn't need to be healed they should be beating timmers because they are decked out😮
Yeah lemme reward the player who didnt spec into defensives by pocketing them. Nah, let them die.
yeah, let me punish myself by letting a DPS die over and over potentially bricking a key I could have timed
I see this sentiment posted so much and it's very counter productive. Letting people die causes frustration towards you, other healers and promotes toxicity. Just heal them. That's your #1 job, so do it. If you "let" people die, you're just being petty and acting childish since they're not playing the way you think they should.
Too many snow flakes these days. School of hard knocks get good or die lol.
Don't start the key with those scrubs lol
@@governmentghost01 You're being petty true, it's also not your job to boost people.
I'll say this, if being petty from time to time saves you from a mental breakdown it's 100% worth to deplete a key here and there.
All of these interface setups are chaotic and messy.
You're more likely to act on information if it's not just one more flashing light among a billion.
Prune your UI and slowly add back what you NEED.
JoCat's wisdom for FFXIV echoes once again for healers in WoW
*in the tune of "Drunken Sailor"*
"What do you do when the party's full health?
What do you do when the party's full health?
Or even halfway up and standing?
DPS THE BAD GUYS!
No I don't pay your sub,
but when the fights take too long it starts to rub
all up on everybody's nerves, and when you hit endgame it serves, you right
when the boss will wipe the party because you couldn't beat enrage!"
Doing DPS as a healer is boring. Being on point on heals, CC's and CD's are fun.
Healing became braindead when they removed ranks
Lmfao it’s funny how wrong you are.
@@gotown1590 Not really. I've played since 2006 and now with classic as well it's just so much more interresting to heal when you actually have to care about mana.