Wavetechs Explosive Reaction Copper Farm

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  • Опубликовано: 27 янв 2025

Комментарии • 408

  • @midaspool6229
    @midaspool6229 3 года назад +460

    In the relatively short time you’re making content, you already demonstrated you’re redstone & farming skills are GOD LEVEL! You’re able to improve so many farm designs from the best redstoners in the world, mob farming or storage tech, it doesn’t matter. You keep suprising me, keep it up!

    • @hvvnter
      @hvvnter 3 года назад +11

      minor spelling mistake
      do not pass go do not callect $200

    • @noname-codm4590
      @noname-codm4590 3 года назад +1

      Can this actually work with potions?
      Edit: also use a witch potion farm? So you don’t need to make an automatic potion brewer
      Somewhat like this ruclips.net/video/bi8XDWsgqVM/видео.html

    • @MrEvanNoyes
      @MrEvanNoyes 2 года назад +5

      @@hvvnter “callect”

    • @vikingursigurdsson
      @vikingursigurdsson Год назад

      ​@hvvnter Minor spelling mistake.
      Do not pass gp do not collect $200.

    • @786ranabasharat
      @786ranabasharat Год назад

      ​@@hvvnter 😂😂😂😂

  • @TheGlitchRoom
    @TheGlitchRoom 3 года назад +125

    Breaking news: Australian man creates a nuclear generator out of zombies to get copper.

  • @This-is-Michael
    @This-is-Michael 3 года назад +233

    That ancient debris and void perimeter was crazy, the amount of effort u guys put in this server is just jaw dropping honestly, keep up all the Amazing content cubic metre!

    • @RuthroAlt
      @RuthroAlt 3 года назад +16

      that perimeter only cost us our sanity, no big deal
      in all seriousness: just.. don't.. that peri was a horrible idea

    • @enkvadrat_
      @enkvadrat_ 3 года назад

      @@RuthroAlt Now I wonder what happens to perimeters, cause of them bringing the new caves under the old chunks: :ruclips.net/video/9t8_QPkGtwE/видео.html

    • @enkvadrat_
      @enkvadrat_ 3 года назад

      Its seams like there will be a toggle.

    • @RuthroAlt
      @RuthroAlt 3 года назад +5

      @@enkvadrat_ the vid you sent is bedrock edition. Besides, the java edition devs explicitly stated they wouldn't touch previously generated terrain, certainly not generate new terrain underneath it.
      And if that somehow were to happen, there is no way we'd update. Not only because of this massive perimeter, but we also have a void perimeter, which took a tonne of effort to make. So if that gets filled up I'm pretty sure JKM will have a mental breakdown lmao

    • @enkvadrat_
      @enkvadrat_ 3 года назад +1

      @@RuthroAlt I think there will be some way of chosing if you want the caves under the old chunks.

  • @RisingRevengeance
    @RisingRevengeance 3 года назад +268

    Nice to see a technical server on more modern versions

    • @NoClipsForMe
      @NoClipsForMe 3 года назад +23

      Scicraft should be joining soon too, they will be updating to 1.18 when it comes out, i wonder how much of their world will still work

    • @RisingRevengeance
      @RisingRevengeance 3 года назад +3

      @@NoClipsForMe Yeah I look forward to seeing what they come up with too

    • @NoClipsForMe
      @NoClipsForMe 3 года назад +15

      @@youraveragebedwarssweat5922 well you can doubt it all you want its already been confirmed by multiple scicraft members and it was talked about in one of ilmangos latest videos. They will be updating to 1.18, they arent staying on the 1.12 world forever

    • @NoClipsForMe
      @NoClipsForMe 3 года назад +1

      @@youraveragebedwarssweat5922 you can go to ilmangos twitch channel and on his about page under his faq it says it. Other members have also confirmed in in their streams

    • @dontletmememandie6506
      @dontletmememandie6506 3 года назад +17

      @@NoClipsForMe rip their RNG manipulation. That’s the craziest shit ive seen on minecraft and it saddens me to know that it has been removed and will no longer work in their world. But you could argue that stacking raid farms are the newest game breaking thing.

  • @zuccy_93
    @zuccy_93 3 года назад +70

    Can't believe I never thought of the current copper farms as nuclear reactors, really cool connection there cubic

    • @r0und603
      @r0und603 2 года назад

      What are all the names of the mods

  • @DK-casa
    @DK-casa 9 месяцев назад +6

    I kinda thought that the music in the beginning was synced to the things going on in the video a bit too well, and then it turned out that that's because you made the music yourself in tandem to the video, so of course it feels custom tailored. It made for a really cool effect, and I have never seen a youtuber who does technical things in video games who also makes music, so that is really cool.

  • @BlueberryCats_
    @BlueberryCats_ 3 года назад +53

    The farm just looks amazing, all those drowns just pouring in lmao

  • @peppilipicalfungus1384
    @peppilipicalfungus1384 3 года назад +18

    You put together all of this and even made your own music to go with the video. You have talent sir.

  • @GizmoBeetle
    @GizmoBeetle 3 года назад +21

    Another fantastic farm as always! The way you presented it is fascinating from a control theory perspective! The slow ramp up to peak production, the scaffolding trick, the tuneable dropper clock, and self-regulating lag llamas are just so satisfying -- "reactor" really is the right word for this. I'd be really curious to see what a model of the farm's production looks like, given all these degrees of freedom..

  • @abcdefghij3603
    @abcdefghij3603 3 года назад +9

    Great Farm! The basic version looks very accessible. Gnembon's big one looked like a nightmare to build though very impressive.

  • @Emperor_Hans
    @Emperor_Hans 3 года назад +8

    Lol. At first I thought you had a hairy chest on your skin. Then I realized its the continent Australia. Now I can only see it is shaved on to your chest. X^D Absolutely amazing builds in this video!!

  • @MasterCWG
    @MasterCWG 3 года назад +7

    Dang this put the double zombie spawner copper farm I built on Olympuscraft to shame XD Excellent job!

  • @talented_turt1e
    @talented_turt1e 3 года назад +2

    Seriously incredible! You explained everything in a really approachable manner that was really thorough. The server is also super impressive!

  • @julianpflugmann
    @julianpflugmann 3 года назад +3

    I really enjoy each design and video of yours, I think you are one of the best and deserve much more attention and subs!!

  • @felipedezotti5879
    @felipedezotti5879 3 года назад +12

    As a man of science and engineer, I prize you and your research, findings and references. It's just amazing to see a minecrafter quoting others works

  • @madman2572
    @madman2572 3 года назад

    Wow. Quality. Some revolutionary game mechanics explained very well. First part reminded me of a Gnembon vid. And wrapped all up with an epic survival build. Looking forward to keeping up with the wavetech server from here on out.

  • @torxio2650
    @torxio2650 2 года назад +8

    Not only do your machines work, but they have insane fail safes, it makes what your doing seem even more serious and weirdly builds more suspense

  • @EmdyMC
    @EmdyMC 3 года назад +2

    Crazy stuff as always, hyped to see what comes next!

  • @Majin2222
    @Majin2222 3 года назад

    Your adaptation of the reinforcements with tnt is awesome, and love how you explain it ! keep up the good work, i'll be sure to build that on my server

  • @isthiscer888
    @isthiscer888 2 года назад +2

    I absolutely love how this is literally a nuclar reactor but copper and block game

  • @ncolyer
    @ncolyer 3 года назад +19

    21:08 don't u mean 40% increase, a 140% increase would yield 8400 copper ingots an hour

    • @cubicmetre
      @cubicmetre  3 года назад +9

      Proportion wise of course

    • @ncolyer
      @ncolyer 3 года назад +9

      @@cubicmetre butttt, u said 'increase' which implies 100% + what ever value comes before 'increase' e.g. a 1% increase of 120 bowls wouldn't be 1.2 bowls, it'd be 1.2 plus 120 bowls

    • @ncolyer
      @ncolyer 3 года назад +19

      @@cubicmetre apart from that career-ending mistake, this was a lovely video and a perfect introduction to wavetech

    • @cerebraldreams4738
      @cerebraldreams4738 3 года назад +1

      @Viktor Soerensen - He might be one of the best technical minecraft players in existence, but he got a percentage wrong. He needs to retire. People who get a single maths problem wrong, just once in their life, are not fit for being on RUclips.

    • @tfayushmc2947
      @tfayushmc2947 3 года назад

      @@cerebraldreams4738 chill bruh

  • @racernatorde5318
    @racernatorde5318 3 года назад +9

    Freshly build in survival and it has been running great. Just one thing (I believe someone else had pointed it out already), is that the villagers will eventually die. So far I have fixed it by closing the trapdoors next to the composters and placing two more trapdoors on top. This should make it impossible for any drowned, even babys, to damage the villagers.
    I feel like you should have split the episode, it was too much at once. Maybe do seperate server tours where you could talk about the farm in some more detail? This might also be great to include some of the other members/the people that worked on certain projects

    • @MasterElements
      @MasterElements Год назад

      Could you this farm also have used turtle eggs to lure zombies instead of villagers?

    • @racernatorde5318
      @racernatorde5318 Год назад

      @@MasterElements I don't know. I think villagers don't require direct eye contact and that's why they were used. Try it out yourself! It might very well be possible to use them

    • @MasterElements
      @MasterElements Год назад +3

      @@racernatorde5318 It is not that villagers need direct eye contact, it is that in order for zombie reinforcements to be summoned the zombie needs to be targeting an entity. Which a turtle egg is not. So villagers is the only thing to be used.

  • @Muesli-hb6cw
    @Muesli-hb6cw 3 года назад +3

    Best vid on your RUclips channel so far in my opinion

    • @cubicmetre
      @cubicmetre  3 года назад +1

      Aww, I was hoping the tree farm cinematic would still have this beat, I put so much effort into that. Nonetheless I am pleased how much you appreciate my effort.

    • @bobdagranny7431
      @bobdagranny7431 3 года назад +2

      @cubicmetre The tree farm still beats this one for me! The editing in the tree farm video's awesome (especially the x-ray part), but what really beats this is the absolute redstone skillz (with a Z ofc) required to make the blast chamber function on 0-ticks (I tried a couple times and failed cos I didn't really understand the detection system which would dispense the tnt)! Also the fact that you rebuilt the chamber so many times, it beats render distance :o

  • @pwnwin
    @pwnwin 3 года назад +1

    And I sat there, watching your intro, my mouth open in awe, my mind plagued by questions.

  • @1224chrisng
    @1224chrisng 3 года назад +13

    loving all these reactor farms lately, first Etho's shulker reactor, now this

  • @Agleamsnow
    @Agleamsnow 3 года назад +1

    I have build your farm form the world download and it works perfectly. Thanks for the farm!
    Edit: Place the trapdoors so that the drowneds can still see the villagers, but not hit them. Otherwise they can be converted to zombie villagers (or die if your not playing on hard difficulty).

    • @cubicmetre
      @cubicmetre  3 года назад +1

      Yeah we had the zombie conversion issue on Wavetech SMP and fixed it by placing iron bars infront of the villagers

    • @Agleamsnow
      @Agleamsnow 3 года назад

      @@cubicmetre I'll try the iron bars, seems like the better fix

    • @cubicmetre
      @cubicmetre  3 года назад

      @@Agleamsnow I just read your comment and realised I made a misnomer, I meant to say "iron chains". This is important because chains have a very different hitbox to iron bars.

    • @Agleamsnow
      @Agleamsnow 3 года назад

      @@cubicmetre ok no problem

    • @Agleamsnow
      @Agleamsnow 3 года назад

      @@cubicmetre ​ @cubicmetre Question: is the missing trapdoor next to the cobwebs intentional?

  • @swastikgoomber
    @swastikgoomber 3 года назад +10

    This is absolutely amazing! Especially the lag detector llamas!

  • @Hack3900
    @Hack3900 3 года назад +7

    New cubic video hype!

    • @Hack3900
      @Hack3900 3 года назад

      Awesome video, loved the farm, the time lapse music, the intro and just everything overall :)

  • @bobsurd3566
    @bobsurd3566 3 года назад +4

    really clean concept! wonder if theres a way you could have zombies in climbable blocks as they convert, reducing entity collision lag + allowing for more output

    • @cubicmetre
      @cubicmetre  3 года назад +2

      I actually forgot to show this in the video, I had experimented with this idea. However the only configuration that works requires you to place scaffolding at the bottom, then cobwebs in the middle and water flowing over the top of the cobwebs. You would need to update suppress the cobwebs into place.
      This might have been worthwhile if you also get a significant boost in efficiency, however this is not the case in practice without collisions, the mobs will tend to form compact lines which stream through the conversion chamber. This results in the reinforcement spawns piling up into a single lane of the system resulting in spawns overlapping and less spawns in total. Without collisions it does become a lot more lag efficient, however the rates drop significantly.

  • @federiconadal6565
    @federiconadal6565 3 года назад +1

    Amazing!!! My favorite is the massive crafting fabric decoration!

  • @abcdefghij3603
    @abcdefghij3603 3 года назад

    I just built this, it's amazing, getting copper SUCKS and everyone seems to want to build with it, this helps so much and your generic one is easy to build but so powerful. Many thanks!

  • @talented_turt1e
    @talented_turt1e Год назад +2

    Does anyone have any info on how to force the zombie spawners to generate? The video by Andrew in the description has been made private and it's the only video anyone references in regards to forcing spawners.
    I would love to try my hand at this project but I can find zero info on RUclips or the internet in general.

  • @josemarivalle4545
    @josemarivalle4545 3 года назад

    That was an awesome video, I can't wait see more about that server. Specially the storage system remake heheh!

  • @shawnstine657
    @shawnstine657 3 года назад +1

    Great Job cubicmeter, loved the render and farm!

  • @jezlarm7291
    @jezlarm7291 3 года назад +3

    when the farm is warmed up, u get about 1500/h which is more than gnembon's farm. (note: you have to update suppress the water above the spawner the same way it's shown in the time lapse instead of putting 3 block above to make it 4.6% more efficient for the spawner)

  • @thegittubaba
    @thegittubaba 3 года назад +18

    wow nicely done. :3 Btw about the startup time, instead of relying on spawner, can we use a normal spawning floor, sort out and kill non-zombie mobs, then transport all zombies to the reactor and start the copper farm?

    • @lordHumpfOr
      @lordHumpfOr 3 года назад +7

      You can sort out zombies from other mobs. Good showcase is the copper farm logicalgeekboy shows. Forget the copper rates, but it can seperate zombies.

  • @TheUntamedNetwork
    @TheUntamedNetwork 5 месяцев назад +1

    "It would take 14 days of server limit to make enough copper to fill this ENOURMOUS floor we made, they NEED to add better ways to get copper"
    Brother you are the 0.00001% ahaha they absolutely do not need to do that.

  • @jaehaerys9194
    @jaehaerys9194 2 года назад +3

    This actually does feel awfully like a nuclear reactor

  • @WoolyCow
    @WoolyCow 3 года назад +12

    ok so let me get this straight. u made a self-aware, nuclear reactor, exponentially speeding up ultra-efficient copper that outclasses the literal gods of redstone to...make...ummm a spyglass?

    • @cubicmetre
      @cubicmetre  3 года назад +9

      I suspect that with the addition of copper Mojang intends to add more features which use the material, perhaps more technical features.

    • @WoolyCow
      @WoolyCow 3 года назад +4

      @@cubicmetre yeah your probs right :) and can i just say that you are a really great technical youtuber. Normally i cant stand a 30 minute explanation of a feature i cant even pronounce, but you make it both enjoyable and informative, so thanks a bunch for that!

    • @beautifulnova6088
      @beautifulnova6088 3 года назад +1

      @@cubicmetre I'm sad to say, I doubt you're right on this. Given how many variations the block form has, I think it's probably intended primarily just as a decorative block, they just didn't realize how nuts it would be to get enough to build with. At least it lets redstone detect when there's a thunderstorm I guess.

    • @cubicmetre
      @cubicmetre  3 года назад +2

      @@beautifulnova6088 We have already seen technical things come from copper such as the lightning rod, Gnembon makes a good point in his video about how the other two metals, gold and iron, both have a range of technical uses which were implemented long after the original resources were. I think it's safe to say that copper definitely has some more uses planned for the future.

  • @Zedryx69
    @Zedryx69 2 года назад +2

    Wow, this is AWESOME. I still don't know why you would need to mass produce copper though.

  • @jakejee7968
    @jakejee7968 4 месяца назад

    Look at where you been. . . Oh the places you'll go congrats keep it up!

  • @DannyyTTV
    @DannyyTTV 3 года назад

    I saw the thumbnail and thaught u had at least 100k subs. But bro. UR UNDERRATED AF

    • @cubicmetre
      @cubicmetre  3 года назад +2

      And to think that I used GIMP for the first time in my life just to get that extra effect on the drowns. Thanks for the feedback.

  • @minophilic6577
    @minophilic6577 2 года назад +1

    6:45 Since when that was thing!!!!!!

  • @Annoyance1969
    @Annoyance1969 Год назад +1

    You can tell that this is a technical server because it needs both a quad eol witch farm and the downaccel raid farm to sustain its redstone needs

  • @Caldoric
    @Caldoric Год назад +1

    Is there, like, a world download of the entire Wavetech server? I'd love to explore the place, but idk if I'll ever get on the server itself because I'm neither a technical player nor a decorative builder.

  • @ThylineTheGay
    @ThylineTheGay 3 года назад +1

    That mob farm archive server is amazing, but a item farm archive server would be great as well

  • @justinpyle3415
    @justinpyle3415 3 года назад

    Wow, superb!
    New sub here. Yall rock! Looking forward to more

  • @YuuseiKurobane
    @YuuseiKurobane 3 года назад

    Thanks for making technical minecraft more accesible, appreciate the quality of the tutorial

  • @Twitchi
    @Twitchi 3 года назад +1

    I appreciate the energy of your timelapse music :D

  • @NeverSnows
    @NeverSnows 3 года назад +1

    i can onlly have respect and adimiration for that piece of art.

  • @jamisyellow
    @jamisyellow 11 месяцев назад +1

    the intro was amazing

  • @SPTimelapse
    @SPTimelapse 3 года назад +2

    Recommended video 😅👍

  • @skysho7867
    @skysho7867 Год назад

    "JKM - can make a perimeter in under 10 hours" I love how other things are like wonders and then there's JKM, well can't argue with that.

  • @krypek940
    @krypek940 3 года назад +1

    Dude your content is sooooo great!

  • @tako-sensei6072
    @tako-sensei6072 3 года назад +3

    is there a video somewhere explaining multi-spawner chunk corruption (or whatever its called, idk what it is)?

    • @cubicmetre
      @cubicmetre  3 года назад +5

      The guys name is Andrew, however it is very hard to find his original video because there are a lot of people named Andrew on RUclips. JKM has also done a lot of dungeon forcing.
      ruclips.net/video/OnsBTC5MNW8/видео.html

    • @tako-sensei6072
      @tako-sensei6072 3 года назад +1

      @@cubicmetre ty so much

  • @friendlysnake1835
    @friendlysnake1835 3 года назад

    almost every video you posted is a new concept to me.

  • @benji2495
    @benji2495 2 года назад +2

    people always talk about maximising farm rates, but here cubicmetre is intentionally limiting the rate because the one he made was too high

  • @jhudson_tiedye
    @jhudson_tiedye 2 года назад +1

    i am curious of the mechanic for spawner forcing

  • @M4XD4B0ZZ
    @M4XD4B0ZZ 3 года назад

    I can't state how much I love this channel

  • @Vortex001
    @Vortex001 3 года назад +2

    Dang, that's absolutely crazy!

  • @otan3333
    @otan3333 2 года назад

    brotha did scientific research how to farm copper in minecraft most effectively, i respect that

  • @hudsoncharles9916
    @hudsoncharles9916 Год назад +1

    can someone explain how to do the dungeon forcing

  • @iIO_OIi
    @iIO_OIi Год назад

    I know Ilmango used minecarts to collect zombie piglins in a gold farm he made... In his farm it allowed more zombie piglins to spawn in the meantime, but in this case it miiiight be useful for moving the mobs along faster, and otherwise controlling their movement. Boats are of course also an option. Using minecarts you can I suppose also offload them into a specific anti-collision spot, probably a 1 by 1 where they drown and get damaged or however exactly one chooses to design it. The removal of collisions for ALL the zombies should improve the performance aspect at least a little bit, then they might get minecarted again or maybe they're already at the killing spot, again, depends on the exact design and methodology (ie, do you want to use looting), maybe you can even keep them in minecarts and put them somewhere for looting to be used on them, although I don't think you can remove minecart collisions (or can you...). It miiiight also be worthwhile or necessary to consider alternative methods for throttling the farm, like somehow blocking some nber of spawning spaces depending on how much lag there is, perhaps by pushing up the floor or... well really anything as long as it works.
    I'm just throwing some ideas out there for how you might go about getting even better rates, since I feel like it's plausible to push it even further, especially by eliminating zombie/drowned collisions as much as possible and by making it looting friendly like Ilmango's recent-ish zombie piglin farm.

  • @justinhuels9397
    @justinhuels9397 3 года назад +6

    Any chance you would do a storage tech edu-series for beginners? Love your vids!

    • @cubicmetre
      @cubicmetre  3 года назад +12

      That sounds like a great idea, I might implement something like this in #shorts.

    • @justinhuels9397
      @justinhuels9397 3 года назад

      amazing

  • @SilvyReacts
    @SilvyReacts 3 года назад +2

    Honestly, metal building blocks should have 2 variants in my opinion, solid and plated. Solid should just mainly be there as a way to compress a lot of ingots into block form, so as usual 9 ingots to a block. But I think plated blocks, should just be wood and 1 ingot per block (you wouldn't be able to craft it back to ingots), and this would give you all your fancy building block variants. Honestly, I think a change like that can help a ton. Plus it would make sense given typically when people build with metals, it's rare it's solid.

  • @brandonallen2301
    @brandonallen2301 Год назад

    I like that copper is renewable but barely. I think that's cool

  • @Beetless
    @Beetless 3 года назад +1

    11:30 how did you force it

  • @paquitotoledano6782
    @paquitotoledano6782 3 года назад +3

    U r increidible

  • @lesebasti
    @lesebasti 3 года назад +1

    You're just a big brain, amazing work

  • @dragonking7544
    @dragonking7544 2 года назад +1

    11:26 You can FORCE spawners to be generated??? How? I need spawners and would like to figure this out

  • @kwarc1009
    @kwarc1009 3 года назад

    me making a standart zombie grinder: finally, it took so long but now I can farm exp
    this guy: zombie nuclear reactor

  • @Macrodee
    @Macrodee 3 года назад

    Hello, Cube! Thanks for your well thought-genius farm designs! It helped not only me but a lot of people for sure. One thing though, do you have a quick fix for villagers turning to zombies. At some point after a couple of hours running the farm, the zombies/drowned are able to reach the villagers, thus turning them to zombies -- and curing them is impossible since they are side by side. Not sure if it's true but this farm can act as a mob switch for your servers too... :D Btw, on behalf of the Terrashift SMP family, we are very thankful!

    • @cubicmetre
      @cubicmetre  3 года назад

      We had this issue on wavetech also, it occurs because when the reaction ramps up to a certain point the collisions between entities is so extreme that drowned can get launched into range of attacking the villagers, I was hoping the single spawner variant would not encounter this issue however the fix is very simple. Start by placing down some additional trapdoors to separate the zombie villagers so as they are cured they do not kill eachother. Then to ensure that is does not happen again simply put a bar of chains just ablove the trapdoors infront of the composters, this will prevent drowned from getting into attack range of the villagers.

    • @Macrodee
      @Macrodee 3 года назад

      @@cubicmetre Thank you very much for your reply! What we temporarily did is, villagers alternate from each other so we were left with just 4 villagers to cure them :D Then we removed the last layer of cobwebs. We are not sure tho if this will reduce the rates, but as is, we generated 2 double chests and change, of copper ingots AFK farming for a good 5-7 hours I think. We will reflect your suggestions for added protection too. Again, thanks for your help!

  • @griss295
    @griss295 3 года назад +1

    Chernobil's llamas died in the accident.
    such a tragedy.

  • @lazyplayer1
    @lazyplayer1 3 года назад +1

    Just 1 min in and already loving the video.

  • @thomasmccarter7926
    @thomasmccarter7926 2 года назад +1

    Could you use a looting tnt system instead of the normal duper and just have the tnt kill the drowned at the end rather than bringing them to the player?

  • @romainpampagnin5563
    @romainpampagnin5563 4 месяца назад

    hey, I have troubles to make this farm work in 1.21.1, the villagers get infected after a certain amount of time (+ I take damage from the drowned equiped with thornmail due to minecart and armor stand being able to apply damage to players).
    Do you know how to prevent villagers from being damaged by the drowned ?

  • @sanderbos4243
    @sanderbos4243 3 года назад +1

    Hey Cubic, ever since the Low Tech Crafting mod came out I've been hoping to see someone make a contraption that lets the user enter any of the game's items to craft (enter the item type using binary?) and the amount of stacks to craft.
    The contraption shouldn't need to be massive as it could just use one/a few crafting tables to craft every item in the game.
    An expansion to the contraption could add the ability to queue different item types at once so you can work on something else while it's slowly churning away, or maybe an extension that tells the contraption that you always want to keep X number of Y item types in stock.
    If you've ever played with Applied Energistics/Refined Storage, the idea is that their autocrafting functionality could be replicated using crafting tables.
    Is this a project that interests you?

    • @ilonachan
      @ilonachan 3 года назад +1

      oh shit that sounds awesome! I think Mumbo Jumbo actually made a PoC for this once, but seeing that fully compactified into a complete autocrafting processor would be crazy!

    • @sanderbos4243
      @sanderbos4243 3 года назад +1

      @@ilonachan Yeah, his contraption was able to create Comparators, but he used a crafting table for every single step. I'm pretty sure that by recycling the crafted items back into the input it should be possible to only use a single crafting table to craft every item in the game!

    • @ilonachan
      @ilonachan 3 года назад +1

      @@sanderbos4243 I say we can go crazy and have a stack of crafting jobs even!
      1. user writes the items he wants on paper and puts them on the stack
      2. item is unpacked into its prerequesites by some clever item catalogue
      3. items are requested from a storage. if items aren't there in sufficient quantities, add the remaining number on the stack as more crafting requests!
      4. Once all the needed items are there start crafting. Put the result back in the resource chest in case that was an intermediate item.
      5. work through the entire stack this way, until finally the user's crafting job is complete.
      I would not actually recommend using a single crafting module tho, that could take AGES for a multi-level recipe. Better to have a few identical modules working in parallel. Like how you definitely want more than one crafting core in AE

  • @NeverSnows
    @NeverSnows 3 года назад

    The static water on top of the spawners was a tip that i'll take for life.

    • @themishmar2689
      @themishmar2689 3 года назад

      Smooth brain here, could u elaborate upon this?

    • @NeverSnows
      @NeverSnows 3 года назад +1

      @@themishmar2689 if you look carefully at the beggining of the preparation of the spawners, they supress a block of water flowing to the side on top of the spawners. Reason beeing that zombies can spawn on top of the spawner amd reduce theefficiency of the farm. If you just block those spaces, you will loose potential spawning soaces, but with the water, not onlly you increase the rates by 1.1%, but you can flush zombies that fall from the other spawners above.
      I Will (eventually) make a video with a simple early game setup to place the water that way.

  • @JavierSalcedoC
    @JavierSalcedoC 3 года назад +3

    you can kickstart this farm with a zombified villager. you can make those anywhere

    • @tfayushmc2947
      @tfayushmc2947 3 года назад +1

      Saw you on shulkercraft's copper farm tutorial what is the meaning of this

  • @Cera_01
    @Cera_01 3 года назад +2

    Couldn't you use those villagers to make a quick iron farm on top of the farm?

  • @edwinlundmark
    @edwinlundmark 3 года назад +4

    Wow! I love modern minecraft tech. I feel like 1.12 has gotten almost stale because there's not much left to do, but the newer versions have introduced so many new things to do and farm!
    What do other people think? Is there more to do in 1.12?

  • @metallikalm4336
    @metallikalm4336 3 года назад +1

    23:22 cubic tries to spawn himself.

  • @chrisscross111
    @chrisscross111 3 года назад

    this guy deserves mor subs, great video!

  • @Aj-py8en
    @Aj-py8en 2 года назад

    What music did you play during the timelapse for building the farm?

  • @themenagerie5622
    @themenagerie5622 Год назад

    It's like watching a coin pusher once it gets going

  • @TriggeredForDays
    @TriggeredForDays 3 года назад

    how does your station selector work? (0:20)

  • @LactationMan
    @LactationMan 3 года назад

    Holy mother of god. you are insane man I will def upgrade my copper farm..... just need a new spawner

  • @engin33rguyplays
    @engin33rguyplays 3 года назад

    Awesome work, this is a really elegant iteration over the Gnembon design. Some testing in my own worlds has left me with a question: How much of an impact does each subsequent spawner have? Or is the number of "wings" in the reactor the main force behind the copper/hour rates?
    To go into it a little further: I have a spot on my server where there are 3 zombie spawners within range of a single player, but I'm not really noticing appreciably higher rates than in your world download. I'm starting to think that each extra zombie spawner only increases the rates by ~200 or so, but if I build the 'other' two wings of the reactor I'll ~double the rates because of all of the extra reinforcements. Before I chase too far down this hole I figured that I'd reach out and see if you noticed anything like this in your testing.
    Anyway, thanks for the awesome content. It's a joy watching you work :)

    • @cerebraldreams4738
      @cerebraldreams4738 3 года назад +1

      Since the farm self-throttles, I'd imagine you could actually get away with just one of them. You only need the spawner to start the farm up, and you could go out of range of the spawner once the farm is churning along. The main advantage to having a bunch of spawners is that the farm will ramp up a lot quicker.

  • @Leonardo-cw1dd
    @Leonardo-cw1dd Год назад

    how did you force 6 zombie spawners to spawn around y=34?

  • @johnisaguy3232
    @johnisaguy3232 6 месяцев назад

    How did you get the 6 spawners to generate in the same spot?

  • @Void-us6lx
    @Void-us6lx 3 года назад +3

    This blew up my small brain cells.

  • @V972
    @V972 3 года назад

    Love the nuclear reactor aesthetics and gimmick

  • @wamakima5004
    @wamakima5004 3 года назад

    The tnt in the tnt duper in the one away from the torch tower is gone in the world download. When I put one in, it trigger automatically even if the farm is off. How do you put the tnt in the duper?
    NVM. Turn off the lever next to the duper and put tnt in,

  • @kollekcionergolov
    @kollekcionergolov Год назад

    Из всех редстоунеров, что я видел, я считаю тебя одним из величайших. Твои работы просто фантастические! Продолжай в том же духе

  • @druser6613
    @druser6613 3 года назад +1

    Something about your Drowned River farm test seems off. According to the original EOL video, an EOL drowned farm can produce 140k-280k drowned per hour, which works out 23k-46k copper ingots per hour, far more than your testing shows (and with better heightmap at that). Has something changed here?

    • @cubicmetre
      @cubicmetre  3 года назад +1

      Not sure which video you are refering to, but the only "original EOl video" I know was made back in 1.15 by Hammer SMP, I know because I was a member of the server at the time they were developing EOL and copper certainly was not a thing back then.

    • @enkvadrat_
      @enkvadrat_ 3 года назад +1

      Maybye the death animation?

    • @druser6613
      @druser6613 3 года назад +1

      @@cubicmetre That's the one I'm referring to, which mentions 1000-2000 tridents. As far as I'm aware nothing has changed about Drowned spawning since then, and it does seem strangely far off from your tested tp-ing rates (being some 15-25% of what 1k-2k tridents would imply). Even if copper was not a thing, the mob numbers still should be comparable right?

  • @trollchristianjb1233
    @trollchristianjb1233 3 года назад

    I think its a fine way of getting copper. Honestly.
    Its a natural resource like diamonds, gold, iron etc.
    It would never be possible to automate diamond production-
    So i think its kinda okay to have farms you can make ingame that just take longer to get loot from. - just the fact that its renewable is good, in my opinion.
    Its fair that not every farm can be pushed to lets say. +100k items per hour.
    I think its a quite uniqe way of getting copper, and i think thats way better. So the game aint that repetitive.
    But thats just my opinion of course.
    Nice video anyways!!!

    • @cubicmetre
      @cubicmetre  3 года назад

      I think the problem here isn't the rates exactly, but how much lag you need to cause to get those rates. Like it wouldn't be an issue to have a slow farm that can run in the background for a few days to get large amounts of a certain resource, the issue here is that the farm is very slow AND causes a lot of lag, meaning if you run it then the server grinds to a halt.

  • @dontaskme5655
    @dontaskme5655 3 года назад

    i tryed doing something similar why do the zombies just stay in place and dont go towards mid

  • @decube9614
    @decube9614 3 года назад +1

    why do drowned below y 60 not get pushed at night? Is this a feature?

    • @jaye3
      @jaye3 3 года назад +1

      probably has something to do with the drowned in oceans "waking up" at night

  • @dorianalston6761
    @dorianalston6761 2 года назад +2

    PICKLE RICK!!!!

  • @lsrom9889
    @lsrom9889 2 года назад

    After about 2 million drowned kills I have some tips for you: Name your villagers, so when they get converted to zombies they don't despawn when you go get golden apples and weakness potion. I learned that the hard way. Also, put lightning rods near the villagers if you have only trap doors with glass above them or they can be converted to witches with lightning even when named. I learned that the hard way. In 2 million kills they turned to zombies twice and to witches once. Also, when you are curing them, drop down to water platform, spray them with weakness, give them apples and then wait there otherwise they will convert each other before the conversion takes place for all of them. You can rest against closed trap doors so you don't have to fight the water current.
    EDIT: Also, make sure wandering trader can't spawn on/near the killing platform and move you or the bot away from the minecart.

    • @cubicmetre
      @cubicmetre  2 года назад +2

      You can stop them from being converted to zombies by placing chains infront of the villagers

    • @lsrom9889
      @lsrom9889 2 года назад

      @@cubicmetre Thanks for the tip, I'll try! Also, thank you for your work, you rock.

    • @lsrom9889
      @lsrom9889 2 года назад

      Added the chains and no problems at all for over 5 million kills now. Thank you ;)