Viewers added context: once you explore the chunks of a trial chamber, a cartographer will give you a location of a new chamber, so you can find several chambers from just one villager. EDIT: turns out it only works in bedrock. Sorry Java players.
@@skyrod5823 like the previous commenter said tridents that are thrown dont despawn on bedrock but theres more to it than that. Due to them not despawning its possible to make a mob farming chamber by pushing a trident around and having mobs take damage from it. Additionally impailing is significantly stronger on bedrock as it counts any mobs in water as a "water mob" so you get the damage boost from it. So basically tridents staying around allows for really simple and powerful mob grinding
The trial key farm has a major flaw, and thats the curse of weaving. If one of those potions hits a mob and it dies in the flames, the flames are replaced by spiderwebs, and youll constantly have to go back and fix that, so they dont get stuck, and can continue to burn. Be sure to cover every farm in glass, 2 blocks above the netherack to prevent this from happening. Youre welcome.
I would like a way to reactivate the vaults per player. Somewhat hard to get, but not impossible to repeatedly get. The one PERSONAL nitpick with 1.21 Love the update, love the Trial Chambers, disappointed that there's currently no way to reset a Vault.
I'd love that too, but then that'd make diamonds and enchanted golden apples renewable, which i'd personally be in favor of anyway, but Mojang certainly wouldn't lol
Technically is possible in Vanilla Minecraft, you just need 120 players to open the same vault, and then it will forget the first person who opened the vault. So technically renewable, you just need 120 people and a shit ton of keys
@@CurseTail_AT Ominous vaults are a technically a blockstate of the normal vaults, hence why you can't get it in the creative menu, so it probably will work. Thanks for informing me about the others though
So I’ve spent a lot of time grinding for a mace in my Java realm and I did notice that you can get different maps for different chambers you just need multiple villagers. But it is very inconsistent bc as you said it dose sometimes lead the the same location
@@ilijatukahorror1879 Unfortunately 80% of that slot is reserved for brainrot content farms, while actual quality stuff like this can be swept under the rug.
@@ilijatukahorror1879 Unfortunately Most views are by kids and this typa content cant get kids because its long dont overstimulating captions and he dont overedit videos
They need to remove it being once per player... I can see lots of players complaning that their world is taking too long to load, and realising that they have a world that is like 20-50gigs big just because they went out exploring trying to get the mace...
What world do you live in lmao. I've had world's where me and my friends have gone tens of millions of blocks out and our worlds never even went above 6 gigs
@@GilbertTheGilbertGuy Yeah but you never went exploring in order to get something that has very low chance to drop... think like this: each trial chamber has about 6-8 ominous vaults, you'll need *average* 45 to get a mace... now imagine if you get unlucky, plus enchants that's only obtainable through them... you'll easy get pass those 6 gigs in no time at all.
@@Cuestrupaster Trial chambers aren't even rare. Not to mention the mace itself is extremely worthless with no applicable use whatsoever. The rarity isn't the problem. Its the fact that it sucks ass. And are you illiterate? Or just dumb? I have worlds where I've gone out millions of blocks exploring and looting with multiple people. I don't understand the delusion
Another great video, thanks! At the beginning though, you said a cartographer's map would only point you to the nearest structure. I'm not sure this is accurate. I loaded up a Java 1.21 world, created 4 cartographers right next to each other (as in a normal trading hall), and got a Trial Explorer Map from each of them. I got maps to 4 distinct, different Trial Chambers, without bothering to locate or explore the Trial Chambers between trading. Just one map after another. My understanding is that each cartographer villager will trade a map to ONE specific structure and never change, but which structure they map to is rather randomly chosen, and isn't guaranteed to be the nearest one, and may or may not have already been explored.
Quick note for other people if you want to fond your seed you dont gotta go through the debug. Just type /seed it works if you have cheats disabled too.
1:05 The same villager will always point to the same location, yes, but if you make a new one, it will point somewhere else. In Bedrock, this is way easier as the same Villager points to a different location as soon as the old one was discovered by a player.
i never actually knew you could tab out with alt tab when youre using a farm that requires you to be constantntly clicking found that really helpful lol
In my experience the real problem is the fucking wind burst enchant I know the enchant is irrelevant to the video but ive gotten a level 1 wind charge book after 6 hours of straight searching I have 27 heavy cores 1 book It makes it even worse that you cant get wind burst level 2 or 3 from the vaults, you have to combine level 1s
You can’t only activate the vault once for player. If you have enough players willing to cooperate, or carpet mod bots through /player, you can reuse the same vault, as the vault only prevents the past 20 players who’ve used it from getting loot
All I can think about is that I'd like to know what process was used to arrive at the number of 45 for how many of a vault you should have to open to even get a shot at a particular item. It's absurd. You go to, on average in a Minecraft world, one stronghold. You go to one fortress. You might go to one Ocean Monument if you're bored or need sponges. But you are expected to go to 45+ trial chambers??? Mind boggling.
45 blue keys, not 45 trial chambers, but the point is the same. On the snapshot, I looted 3 trial chamber and then gave up. On a multiplayer server, I cleared 11 trial chambers, which is just ridiculous (no seed/chunkbase either). You think people cry when they lose their diamond gear?!? I'm afraid to take the mace out of the ender chest, lol. PS I still didn't get 4x Wind Charge 1 books!
This is probably stupid to say and I don't mean to undermine your work, but can it really be called a "mace" farm if the vaults are non-renewable and at some point will run out. In addition of you having (while very very low) no chance of actually getting it?
Well wither netherite drills are sometimes called farms because you can just afk there for netherite. In this case by the way, vault only has a list of 128 players that opened vault, so if there's more players on a server, you can actually open the same vault infinitely
@@aspidinton I see your point about that. But it wouldn't be a true farm since it's non renewable in both cases. Additionally that's assuming you have others to play with or are willing/able to buy other accounts to do so, which is a hefty endeavor and price for something like that.
You can use auto click that Windows have go to Search bar type [ Control Panel ] then click the search bar type mouse then click changing mouse settings make sure you are on the buttons panel and now you can click how fast it can detect the mouse click and billow you can turn on the Clicklock then click Apply. and that's all.
You can farm prot 4 armor and swords from trial chamber zombies by drowning the zombies, and then killing them (in bedrock, because drowneds have a 100% drop rare of any items they had as a zombie). Funnel all the zombies into a small space filled with water, wait, kill, profit.
It maybe faster a piston on top of the spawner with a observer or a pressure plate and ending in a drop that goes into a stalagmite. The problem is that you need to make sure to it doesn't spawn elsewhere (blocking the 7x7x2 around the farm or mining it a little from the area of spawning height)
Won’t the fire in the key farm get replaced with cobwebs if any of the mobs get splashed with weaving? This actually happened to me quite often when i tried to make a fire based farm. An easy (but expensive) solution is to replace the fire with wither roses, but i’m sure theres a way to make sure the mobs cant get splashed with potions
It's the only way to make the mace a viable weapon which requires consumables for "maximum" power in normal combat. You need 30 minutes long rail road system between all Breeze spawners from nearby Chambers which can be paired with Chamber mobs and (Ominous) Trial Spawner loot farm just for additional yields. Although I think it doesn't worth it at all
@@RaysWorks i imagine a rail way track going between multiple trail chambers and when you enter each one it activate chunk loaders to keep the spawners running for certain time then shut them off after I don't know the speed of rail way tracks but the distance between two trail chmabers may take some minutes or if they Generate thousand blocks away that may mess up the idea in 30 mins you can cover somr trail chambers i think but that will be huge effort and dedication to be honest
What if you completed every spawner and then built a portal to a place where they can be killed and you can gain loot just like you did with wind charges.
@@RaysWorks but I want the bones and poison arrows. I figured it out though: the skeletons won't spawn in water however they will spawn inside a nether portal.
So if I wanted to automate the ominous trial keys using the fire method, how often would I need to drink the level 5 ominous bottles? I think its 70 minutes but correct me on that.
@@RaysWorks Thank you for replying to my comment and granting permission. of course,I include a link to your channel and this video in the description of my RUclips video.
Could you make an OP armor guide? I haven't seen any new ones, and there's some things I can't figure out how to do. My brother said he got his unbreakable (with block glitching or something), protection 20 armor legit. I have no clue how
This is not a real farm, its not renweable, its useless. Just play the game normally and you'll get the mace way faster lmao You can only open vaults once per player
The world attempts to spawn them once per region (512x512), so there are really a lot of them. I ran into them on accident during the snapshots but not yet in the full release. For example, if you had a server with a small world border of +/- 2012, that'd be 64 trial chambers (attempted, unclear what would cause them to fail at this time, for example deep dark). In any event, that's the idea behind making them re-playable for other players, so it's really just down to how many you take out of commision for the farm, where other players would still be able to unlock the vaults.
but domesticated foxes, the ones you get from breeding two wild foxes and then bringing their baby home, does attack when a mob attacks their owner I remember my friend making an army of them, giving them all stone swords, and becoming basically unattackable
Because you can’t really farm the stuff in these trial chambers. It makes me not want to do them. I am definitely not exploring to find trial chambers. I’m not getting villagers to find them with maps. I’m just going to put the seed into chunk base and find them. And if I ever did decide to do it. I’d probably just go for the mace and armor trim and stuff. And then never touch it ever again. Having these trial chambers contain rare items like the ancient city’s is really cool I like it. But if I can’t make a farm for anything in it except the keys, which is useless, it’s kind of pointless to me. The game is about creativity and mojang keeps pushing this whole exploration thing. The only time I ever enjoy exploring in this game is when there is a mod pack like better Minecraft I’m not gonna lie. Waayyyy better structures. Rare monsters to fight. Bosses. That makes me explore. Not a trial chamber for a mace that I probably won’t use.
I do get a few armor drops, but never with the trim, so I think it is either from the non-ominous trials or it does a check for normal armor before adding the ominous armor.
Has anyone tried to figure out how to unlock ominous vaults more than just once? That would make all of its loot, including ench. golden apples infinitely renewable.
Trying to farm it ALL!
World downloads/schematics and more info in description.
Viewers added context: once you explore the chunks of a trial chamber, a cartographer will give you a location of a new chamber, so you can find several chambers from just one villager.
EDIT: turns out it only works in bedrock. Sorry Java players.
Is this true? I didn’t think it worked this way, at least I’ve tested it with mansion maps in the past and it led me to the same one
this only happens on bedrock, in java you need to refresh villagers
In Java you need a new villager
Nice this is the most useful a RUclips comment has been
@@jakeb3779it does work, in me and my friends realm when the update came out we used this to grind for music discs
java players: makes complicated killing things using auto clickers and thorns. bedrock players: ITS TRIDENT KILLER TIME
Trident killers make bedrock really good
what s the difference between bedrock and java about the trident?
@@skyrod5823in java tridents will despawn a minute after being thrown, but in bedrock they will last forever
@@skyrod5823this might be unrelated but trident on bedrock do a lot of damage and you can just contsantly spam it
@@skyrod5823 like the previous commenter said tridents that are thrown dont despawn on bedrock but theres more to it than that. Due to them not despawning its possible to make a mob farming chamber by pushing a trident around and having mobs take damage from it. Additionally impailing is significantly stronger on bedrock as it counts any mobs in water as a "water mob" so you get the damage boost from it. So basically tridents staying around allows for really simple and powerful mob grinding
The trial key farm has a major flaw, and thats the curse of weaving. If one of those potions hits a mob and it dies in the flames, the flames are replaced by spiderwebs, and youll constantly have to go back and fix that, so they dont get stuck, and can continue to burn.
Be sure to cover every farm in glass, 2 blocks above the netherack to prevent this from happening.
Youre welcome.
Luckily the ones I did didn't have weaving potions. Otherwise you can also use my older design of wither rose but the glass idea is cheaper.
for people having issues with the auto eating with the F3+T trick, there is another shortcut, F3+P that enables/disables the alt tab functionality.
Mojang: "Let's make a feature that is so complex that it is impossible to farm. Now people will HAVE to play the game as we intend"
RaysWorks:
This farm is just stupid tho, vaults are non-renewable, just play them normally
@@erixccjc2143 Agreed, this is not a mace farm. It is a key and a breeze farm. You are not getting the heavy core conveniently or renewably.
The word "complex" means nothing to Rays Works
@@Sandrosianmy problem wasn't finding ominous vaults. it was getting the keys, which is what this is perfect for
@@slimeyscratch except it does because as good as an attempt as this may be this is still NOT A MACE FARM 😭😭
I would like a way to reactivate the vaults per player. Somewhat hard to get, but not impossible to repeatedly get.
The one PERSONAL nitpick with 1.21
Love the update, love the Trial Chambers, disappointed that there's currently no way to reset a Vault.
I'd love that too, but then that'd make diamonds and enchanted golden apples renewable, which i'd personally be in favor of anyway, but Mojang certainly wouldn't lol
Technically is possible in Vanilla Minecraft, you just need 120 players to open the same vault, and then it will forget the first person who opened the vault. So technically renewable, you just need 120 people and a shit ton of keys
@@CaptainTom4862 128 actually, and that's only for the normal ones (and also only in Java, I think)
I agree... also if you just go exploring like crazy you'll endup with a save file that's bigger than Call of Duty...
@@CurseTail_AT Ominous vaults are a technically a blockstate of the normal vaults, hence why you can't get it in the creative menu, so it probably will work. Thanks for informing me about the others though
So I’ve spent a lot of time grinding for a mace in my Java realm and I did notice that you can get different maps for different chambers you just need multiple villagers. But it is very inconsistent bc as you said it dose sometimes lead the the same location
23:38 breeze rods give you four not five charges
@@RaysWorkswhy you didn’t get 1 million subscribers.
@@ilijatukahorror1879 Unfortunately 80% of that slot is reserved for brainrot content farms, while actual quality stuff like this can be swept under the rug.
@@ilijatukahorror1879 Unfortunately Most views are by kids and this typa content cant get kids because its long dont overstimulating captions and he dont overedit videos
@@RaysWorkscan you make a mace or god apple farm via chunk resetting the vaults??
They need to remove it being once per player... I can see lots of players complaning that their world is taking too long to load, and realising that they have a world that is like 20-50gigs big just because they went out exploring trying to get the mace...
What world do you live in lmao. I've had world's where me and my friends have gone tens of millions of blocks out and our worlds never even went above 6 gigs
@@GilbertTheGilbertGuy Yeah but you never went exploring in order to get something that has very low chance to drop... think like this: each trial chamber has about 6-8 ominous vaults, you'll need *average* 45 to get a mace... now imagine if you get unlucky, plus enchants that's only obtainable through them... you'll easy get pass those 6 gigs in no time at all.
@@Cuestrupaster Trial chambers aren't even rare. Not to mention the mace itself is extremely worthless with no applicable use whatsoever. The rarity isn't the problem. Its the fact that it sucks ass. And are you illiterate? Or just dumb? I have worlds where I've gone out millions of blocks exploring and looting with multiple people. I don't understand the delusion
@@Cuestrupasterit's especially bad on existing large worlds too, because you might have to go thousands of blocks out just to find one
Bro, just wait on the ominous vault until the heavy core appears there
Another great video, thanks!
At the beginning though, you said a cartographer's map would only point you to the nearest structure. I'm not sure this is accurate.
I loaded up a Java 1.21 world, created 4 cartographers right next to each other (as in a normal trading hall), and got a Trial Explorer Map from each of them. I got maps to 4 distinct, different Trial Chambers, without bothering to locate or explore the Trial Chambers between trading. Just one map after another.
My understanding is that each cartographer villager will trade a map to ONE specific structure and never change, but which structure they map to is rather randomly chosen, and isn't guaranteed to be the nearest one, and may or may not have already been explored.
Quick note for other people if you want to fond your seed you dont gotta go through the debug. Just type /seed it works if you have cheats disabled too.
1:05 The same villager will always point to the same location, yes, but if you make a new one, it will point somewhere else.
In Bedrock, this is way easier as the same Villager points to a different location as soon as the old one was discovered by a player.
Now if only wind burst wasn't ludicrously rare. It's hard enough to even find ominous vaults, but the rates are so horrible its not even worth it
you can craft wind bursts from breeze rods
He is talking about the enchantment of the mace
Yeah I can’t stand it I just reset in front of the same one until I got the book. I currently only have gotten 2 and I’ve been at this for a bit
Mace is horrible either way. It literally has zero applicable use. In every scenario the trident sword or axe (if ur a Java loser) are better
@@GilbertTheGilbertGuyIt will 4 shot a Wither and will 6 shot a Warden. It is not terrible.
Hi, just wondering which command you used for resetting the cooldown on the Trial Spawner? Is it a /setblock command, or something different?
Bro it's been a week 💀
just what i wanted a farm for thank for the blaze rods 10:52
While I was in a trial chamber in my survival world I was thinking "hmm this seems farmable"
i never actually knew you could tab out with alt tab when youre using a farm that requires you to be constantntly clicking found that really helpful lol
cartographers can actually sell you maps to NEW structures if you just make multiple cartographers and unlock their map trades one after another.
Only on bedrock
Thx for the tutorials👌 keep up the work!
Thanks, will do!
In my experience the real problem is the fucking wind burst enchant
I know the enchant is irrelevant to the video but ive gotten a level 1 wind charge book after 6 hours of straight searching
I have 27 heavy cores
1 book
It makes it even worse that you cant get wind burst level 2 or 3 from the vaults, you have to combine level 1s
You can’t only activate the vault once for player. If you have enough players willing to cooperate, or carpet mod bots through /player, you can reuse the same vault, as the vault only prevents the past 20 players who’ve used it from getting loot
*128
Mace Farm? I visited many, many Trial Chambers and haven't gotten one yet (I'm talking about the Heavy Core. I have more Breeze rods than I can count)
Beautiful
All I can think about is that I'd like to know what process was used to arrive at the number of 45 for how many of a vault you should have to open to even get a shot at a particular item. It's absurd. You go to, on average in a Minecraft world, one stronghold. You go to one fortress. You might go to one Ocean Monument if you're bored or need sponges. But you are expected to go to 45+ trial chambers??? Mind boggling.
Math ain't mathing
45 blue keys, not 45 trial chambers, but the point is the same. On the snapshot, I looted 3 trial chamber and then gave up. On a multiplayer server, I cleared 11 trial chambers, which is just ridiculous (no seed/chunkbase either). You think people cry when they lose their diamond gear?!? I'm afraid to take the mace out of the ender chest, lol.
PS I still didn't get 4x Wind Charge 1 books!
This is probably stupid to say and I don't mean to undermine your work, but can it really be called a "mace" farm if the vaults are non-renewable and at some point will run out. In addition of you having (while very very low) no chance of actually getting it?
Well wither netherite drills are sometimes called farms because you can just afk there for netherite. In this case by the way, vault only has a list of 128 players that opened vault, so if there's more players on a server, you can actually open the same vault infinitely
@@aspidinton "only"
@@Cuestrupaster xdd
@@aspidinton I see your point about that. But it wouldn't be a true farm since it's non renewable in both cases. Additionally that's assuming you have others to play with or are willing/able to buy other accounts to do so, which is a hefty endeavor and price for something like that.
@@nightsgiftstarrealm2627 it's just theoretical
The cartographer does point you the nearest one for the first one but each new cartographer gave me a new map rather than pointing to the same place
Another comment or mentioned that this is Bedrock exclusive. Can you confirm that you're on Bedrock?
You can use auto click that Windows have go to Search bar type [ Control Panel ] then click the search bar type mouse then click changing mouse settings make sure you are on the buttons panel and now you can click how fast it can detect the mouse click and billow you can turn on the Clicklock then click Apply. and that's all.
You can farm prot 4 armor and swords from trial chamber zombies by drowning the zombies, and then killing them (in bedrock, because drowneds have a 100% drop rare of any items they had as a zombie). Funnel all the zombies into a small space filled with water, wait, kill, profit.
Well i got first try with an omnibus bottle the first thing popping after I put the vault key in was a heavy core
why dont u use soulfire it does more damage
Haha it's like you're playing Pathfinder on The Price is Right ❤
Literally the first 3 seconds in… I subscribed!
Bro is a tactical mastermind 💀
It maybe faster a piston on top of the spawner with a observer or a pressure plate and ending in a drop that goes into a stalagmite. The problem is that you need to make sure to it doesn't spawn elsewhere (blocking the 7x7x2 around the farm or mining it a little from the area of spawning height)
that's pretty nice to have multiple trial chamber keys but the real question now becomes how to make a stacking raid farm now
Watch new schulkercraft raid farm for 1.21
Have nice day
This was soo informative, gave me a ton of ideas. Love your content man!
1:39 i think I’ll use Chunk base thank you very much.
Won’t the fire in the key farm get replaced with cobwebs if any of the mobs get splashed with weaving? This actually happened to me quite often when i tried to make a fire based farm. An easy (but expensive) solution is to replace the fire with wither roses, but i’m sure theres a way to make sure the mobs cant get splashed with potions
@@RaysWorks My fire was on soul soil, so maybe that works differently? I doubt it though
After testing with netherrack, soul soil, and soul sand underneath the fire, it looks like cobwebs replace the fire on all of them
As soon as I saw I knew I had to come
What if we made a rail way system that goes to every spawner in the trail chamber so we can activate them all
It's the only way to make the mace a viable weapon which requires consumables for "maximum" power in normal combat. You need 30 minutes long rail road system between all Breeze spawners from nearby Chambers which can be paired with Chamber mobs and (Ominous) Trial Spawner loot farm just for additional yields.
Although I think it doesn't worth it at all
@@RaysWorks i imagine a rail way track going between multiple trail chambers and when you enter each one it activate chunk loaders to keep the spawners running for certain time then shut them off after I don't know the speed of rail way tracks but the distance between two trail chmabers may take some minutes or if they Generate thousand blocks away that may mess up the idea in 30 mins you can cover somr trail chambers i think but that will be huge effort and dedication to be honest
I thought you can only open a vault once per player
It would be awesome if you could do a scaffolding farm tutorial using the crafter.
Cool stuff Ray! .. even if you have no intention of building this farm, the video is fascinating regardless. Nice work sir
Wait so chunkbase just launched trial chamber finder?
It's so over
What if you completed every spawner and then built a portal to a place where they can be killed and you can gain loot just like you did with wind charges.
Love your explanation of the debug screen - that's extremely useful information in itself.
Yeah just annoying you need to find like a billion trial chambers to use all of the keys youre getting
I did a trial chamber with my 2 friends and all 3 of us got the mace. we literally did 1 ominous run and got all 3 heavy cores.
trial loot boxes open 128 times per 128 players,and then they can get loot again
works if you have carpet or a really big server
Checked the wiki, i don't think it's carpet only, just any big server
@@aspidinton carpet=makes a lot of carpet bots when you dont have real ppl
@@lotsoflambdas makes sense
Isn't it possible to use foxes with looting 3 swords in the afk breeze farm?
they dont give player only loot btw
Sorry I forgot to mention player-tamed foxes, don't they still count as player killed?
you dont even need to change the keys for afking at the breeze farm. you can use tweakaroo for an afk clicker
Could the key farm be improved with soul soil instead of netherrack for stronger fire?
does this mean regular diamonds are a renewable resource now?
Ray, do you use the same portal design for other spawners as you do for the breezes? I cant seem to get the bogged to spawn in water.
@@RaysWorks but I want the bones and poison arrows. I figured it out though: the skeletons won't spawn in water however they will spawn inside a nether portal.
Maybe use campfires?@@GFK283
So if I wanted to automate the ominous trial keys using the fire method, how often would I need to drink the level 5 ominous bottles? I think its 70 minutes but correct me on that.
Ask in my discord plz
A mace farm requires a server with at least 20 players to open the ominous vault beyond its maximum player cap of 20 players
Using the Nether Gate is fantastic. May I introduce your idea in my RUclips video in Japan?
Ya, just give credit
@@RaysWorks Thank you for replying to my comment and granting permission.
of course,I include a link to your channel and this video in the description of my RUclips video.
Loving it
an amazing farm by an amazing person!😄
Is the 30 minute cooldown for the spawners in-game time or time while the chunk is loaded?
Could you make an OP armor guide? I haven't seen any new ones, and there's some things I can't figure out how to do. My brother said he got his unbreakable (with block glitching or something), protection 20 armor legit. I have no clue how
Of course you did. Why not.
wait, line of sight isn't blocked by glass blocks? that's a first, normally they block it like other solid blocks.
What was bro use for🙏🏻
wait if the mobs can't despawn can u make a mob switch with it?
Already bruh?
Wasn't the mace supposed to be rare and not farmable
This is not a real farm, its not renweable, its useless. Just play the game normally and you'll get the mace way faster lmao
You can only open vaults once per player
Trial reward chests are one time use. The spawners are not
only able to use a vault one time will make worlds run out of vaults pretty fast for multiplayer servers.
The world attempts to spawn them once per region (512x512), so there are really a lot of them. I ran into them on accident during the snapshots but not yet in the full release. For example, if you had a server with a small world border of +/- 2012, that'd be 64 trial chambers (attempted, unclear what would cause them to fail at this time, for example deep dark). In any event, that's the idea behind making them re-playable for other players, so it's really just down to how many you take out of commision for the farm, where other players would still be able to unlock the vaults.
hey dude does this work on bedrock? and i’m guessing there’s a way to make this more effective with a trident killer if so
I thought player tamed wolves applied the looting effect when it kills a mob
maybe it's a bedrock thing but they updated de villager, now can give different maps of the same type
Can you replace the dog with a fox so you could in theyory get the looting effect?
Fox aren't pets btw
Alternate title: I turned the TRIAL CHAMBERS into DEATH CHAMBERS
bro just teach us how to pie ray within a mace farm
rays works always doing gods work
i am so glad the crafter was added or else none of this would b possible
why not use a domesticated fox with a looting sword instead of a dog in the dog version of the farm then?
it works on chicken farms
but domesticated foxes, the ones you get from breeding two wild foxes and then bringing their baby home, does attack when a mob attacks their owner
I remember my friend making an army of them, giving them all stone swords, and becoming basically unattackable
Bro cooked too hard 🗿🔥⛏️
Because you can’t really farm the stuff in these trial chambers. It makes me not want to do them. I am definitely not exploring to find trial chambers. I’m not getting villagers to find them with maps. I’m just going to put the seed into chunk base and find them. And if I ever did decide to do it. I’d probably just go for the mace and armor trim and stuff. And then never touch it ever again. Having these trial chambers contain rare items like the ancient city’s is really cool I like it. But if I can’t make a farm for anything in it except the keys, which is useless, it’s kind of pointless to me. The game is about creativity and mojang keeps pushing this whole exploration thing. The only time I ever enjoy exploring in this game is when there is a mod pack like better Minecraft I’m not gonna lie. Waayyyy better structures. Rare monsters to fight. Bosses. That makes me explore. Not a trial chamber for a mace that I probably won’t use.
k
0:47 so the easy way or the I-need-to-be-a-Hacker way 😂😂😂😂😂
Ik it was only a matter of days before a new farm was made…
You don’t need the minecart under the spawner. Just a hopper would do.
That's a parity issue. The spawner is a full block in java.
Can’t wait for this video to become popular
Ominious bottle farm next please
all you've got to do is build a witch farm at a Pillager Outpost
id say end crystals are considered a stronger weapon than the mace due to the existence of totems
10:54 I think you mean breeze rods 😂
Can you actually demonstrate a practical farm to farm setup with loaders and utilizing omen. 25 minute video with no final product is crazy
I thought it was pretty straight forward
1:25 you could also just use /seed
Dose the fishing farm still work
Nice
Hey, is it possible to farm the armor of the ominous spawners in Java edition ? Ive tried it with drowneds but it didnt work. Any ideas?
I do get a few armor drops, but never with the trim, so I think it is either from the non-ominous trials or it does a check for normal armor before adding the ominous armor.
Has anyone tried to figure out how to unlock ominous vaults more than just once? That would make all of its loot, including ench. golden apples infinitely renewable.
@@RaysWorks have people tried blocking updates? Or some other kind of glitch where there's a disconnect between the saved state and client?
nice
I got the heavy core on my first attempt :O
Throw it in lava and spend 3 days grinding for the full 1.21 experience!
You made a trial key/ominous trial key/breeze rod farm in 1.21 minecraft...
Why don't you make the breeze spawn inside the portal?
@@RaysWorks Ok good to know but why not have multiple portals?
That way you could also collect the loot from other mobs than breezes
I suppose it would be a little bit more expensive in obsidian
only took me 4 ominous vaults to get the heavy core :D
lucky it took me 73
@susdrip5533you can also time it to get heavy core but it's quite hard
10:54 breeze rods*
23:35 4*