Minecrafts Ultimate Omnifarm

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  • Опубликовано: 16 ноя 2024

Комментарии • 289

  • @xisumavoid
    @xisumavoid 2 года назад +1460

    Woah! Didn't expect to see myself here :-D
    EDIT: no hard feelings behind the way! I appreciate you sharing the design :-)

    • @atatblast3998
      @atatblast3998 2 года назад +87

      shashwammyvoid jumpscare 💀

    • @denzilserrao779
      @denzilserrao779 2 года назад +37

      Now we know hw cubicmetre pronounces yur name. It's sisuma

    • @aze4308
      @aze4308 2 года назад +5

      shashwammy jumpscare

    • @user-qz2ou2mm3w
      @user-qz2ou2mm3w 2 года назад +2

      Chad

    • @Unpug
      @Unpug 2 года назад

      :D

  • @PotatoCraft_TMC
    @PotatoCraft_TMC 2 года назад +349

    This is the TMC equivalent of “I built the perfect mini base” videos

  • @LunizIsGlacey
    @LunizIsGlacey 2 года назад +88

    I always LOVE combined block farms. They just spiral around each other with block conveyors and item channels and just keep sprawling and expanding outwards, with tangible intermediate goals and rewards as you add more features to them (a bonemeal farm to automatically supply the tree farm? A bee farm for the copper-waxing? Now that I've attached a bonemeal farm, why don't I farm other plants too? Or even an automatic dirt farm, to link into the blast chamber? How about a furnace array to provide XP to the wood-stripping player? Ooh, but then what do I want to smelt? I've always wanted more green dye, and cactus is good for XP anyway...). They are just the ultimate and most fun technical monster to design and build in my opinion, both for creative or survival, and just continuously ask more questions for more interconnected machinery. Just love all of it to bits. And this build of yours is no exception!! Love it; elegant, sleek, and with such a strong focus on and answer to error prevention and repair (well-deserved for any block farm haha). Congrats and impressive!! Hope you enjoyed designing it!

    • @cubicmetre
      @cubicmetre  2 года назад +44

      The biggest limitation to the amount of farms you can have connected to the one blast chamber is simply geometry. A smart piston at most can take an input from 4 sides and merge them into a single stream. This omnifarm has a single opening at the top of the smart piston that merges the igneous extruder and log streams. At some point you are going to need additional intersection points to add more farms and it will be like those dodgy power extensions where you keep stacking splitters to get more connections and eventually you end up burning the house down due to an electrical fault. A bonemeal farm makes sense however as I believe dark's super lag efficient design could fit in next to the tree farm module.

    • @potterfanz6780
      @potterfanz6780 2 года назад +4

      @@cubicmetre I built the 22-module version of dark's bonemeal farm on my server yesterday, but it created enourmous amounts of light lag. We had phosphor disabled for light-suppression(apparently that wasn't necessary though), but I've never had any issues with ilmango's bonemeal farm.
      His version may be more lag-efficient, but I'd be careful with using it

    • @mrgreenskypiano
      @mrgreenskypiano 2 года назад +2

      @@cubicmetre Could you use more than one smart piston? Say, move eight streams into two then into one?

  • @merru-mun7414
    @merru-mun7414 11 месяцев назад +11

    This is the type of honesty I like. I much prefer watching tutorials and tips from people who acknowledge the faults in their machines and warn us about it, than gaslight their viewerbase into thinking that they're the issue, that they didn't build something correctly etc.
    You are fr the next step in Redstone engineering, making redstone accessible and easily repairable, while still generating an incredible output.

  • @GAMERFR3D
    @GAMERFR3D 2 года назад +308

    9:41 Just a small tips, but you could use water logged leaf block there instead of a stair as it will convert concrete powder but is not letting any water spill from it ^^
    Either way, loved the video! Especially the little note from Xisuma :'D

    • @matt7399
      @matt7399 2 года назад +23

      Funny enough, waterlogged leaves don't actually work. Didn't like the water spilling either so I tried it out but the concrete powder stays as powder. No clue why but Minecraft will be Minecraft lol. Didn't get to test with the roots but I presumed them to be the same.

    • @ashutoxh
      @ashutoxh 2 года назад +50

      @@matt7399 In java water logged leaves work, I just tested in creative world. However, WL mangrove root doesn't work

    • @matt7399
      @matt7399 2 года назад +9

      @@ashutoxh Oh? Maybe I got it backwards then. My bad. All I know is one of em didn't work so I didn't try the other lol

    • @Bownhead_
      @Bownhead_ 2 года назад +2

      Just tested it although it does work with the conversion of concrete it will break the farm. I'm not a redstoner but my guess is that the stairs passes through a signal and the leaves don't. I did test the alarm system and emergency shutdown this way and it works perfectly!😜😂

    • @nZifnab
      @nZifnab Год назад +8

      @@Bownhead_ stairs dont' conduct redstone

  • @haph2087
    @haph2087 2 года назад +51

    Fault detection is a really useful tool. I've used fault detection and self repairing sequences for non-stateless logic. Sometimes you have t-flip flops in the wrong state, or instant rail lines that get broken, and it's very useful to just have a "fix it" button.
    Admittedly, these sorts of features always come at the cost of increasing material costs, but I think the fact that the reduce the effort it takes to repair probably makes up for it.
    What I consider more important perhaps, is the convenience factor while *designing* the build. Oh, boy, when you are designing anything with redstone, you will be constantly tinkering with parts, and that can frequently break a part of the state of the build. Having a self-repair button lets you ignore that, as long as you remember to hit the button before testing.
    I think the biggest problem with this type of tool is the community. People's goals seem to be always either the cheapest, the lowest mspt, or the smallest. None of these design philosophies want extra stuff added to the build, so people wouldn't even consider error handling. If you only think about having the simplest and most efficient logic, then you won't think about adding entirely "unnecessary" parts to aid in repairs.
    For example the item filters you showed. Yes, as is, they can totally break when you put even one filter item into your input, *but* if you added a filter item filter between the input and the filters, you can actually fix that, by simply removing the filter items (use unstackable items or full stacks in the filter item filter's non-filter slots to avoid it having possible failure.) However, since that requires adding a special filter, few storage systems do that.

    • @jem5636
      @jem5636 6 месяцев назад +5

      I like the mentality here. Maybe we will move into a new redstone era of focusing on repairability.

  • @Mogswamp
    @Mogswamp 2 года назад +184

    I wonder if you could have it convert dirt to mud as well 🤔

    • @cubicmetre
      @cubicmetre  2 года назад +66

      Some modifications to the dispenser system would allow it to recycle water bottles and do mud conversions. I'm planning on implementing an entire system to generate dirt aswell.

    • @nessunonessun1
      @nessunonessun1 7 месяцев назад

      ​@@cubicmetreI implemented a modified version of il mango mud-clay farm

  • @pixels._.
    @pixels._. 2 года назад +68

    I always love your detailed explanations of your thought process :)

    • @Maelt_
      @Maelt_ 2 года назад

      it's a small world, isn't it?

    • @pixels._.
      @pixels._. 2 года назад

      @@Maelt_ hahah hello there

  • @MoonyInspired
    @MoonyInspired 2 года назад +80

    It would be very interesting to have a clear buffer button to the chamber, that would create a fadout timer and turn on the cobble farm for about exactly the needed quantity

    • @ovencake523
      @ovencake523 2 года назад +4

      should be pretty easy if you just connect an etho hopper clock to the cobble gen

    • @nessunonessun1
      @nessunonessun1 10 месяцев назад

      ​@@ovencake523I was just to write it 😂

  • @etahas5940
    @etahas5940 2 года назад +27

    Me this morning : Ok, i'm gonna need a universal tree farm and concrete converter soon. Better check for a few designs to start directly when i've finished my current project.
    Cubicmetre : Say no more

  • @__8120
    @__8120 2 года назад +34

    That intelligent blast chamber that checks for faults is essentially the equivalent of assertions in programming lmao

    • @Ryan-in3ot
      @Ryan-in3ot Год назад +3

      my guy is flushing the buffer in real life

    • @Pockeywn
      @Pockeywn Год назад

      @@Ryan-in3otby “in real life” i think you meant “in minecraft” but i get confused to

  • @mrmaxmondays
    @mrmaxmondays 2 года назад +9

    Yaknow I WAS going to go to bed, but sleep is optional when cubic uploads:D

    • @yak4168
      @yak4168 2 года назад

      Agreed max

  • @atatblast3998
    @atatblast3998 2 года назад +6

    happy stack of videos!! You're deffo one of my fav technical minecraft channels, the way you explain things is awesome and is why I keep coming back (machines too ofc) :3
    I've integrated the dolphin autocrafter & am working on the wireless binary teleportation system in my server w my friends (this blast chamber is deffo going in my industrial district) :D
    to many more machines!!

  • @nyx_9841
    @nyx_9841 2 года назад +4

    It's important to note that dust lag is generally negligible unless the dust is clocked and not prepowered, especially with mods such as lithium. What I mean by that is, when a dust line starts at 14 signal strength and only goes up by 1 when triggered, it can be extremely lag efficient and often around as lag efficient as rails due to the amount of block updates that rails send.

  • @arnaudominguez5
    @arnaudominguez5 2 года назад +7

    9:37 It would be great to switch the stair for a waterlogued leaf in order to prevent any water spilling by mistake

  • @KarachoBolzen
    @KarachoBolzen 2 года назад +2

    Considerations for the DAU:
    You might want to add some sophistication to the wood type selection on the tree farm:
    If you replace the levers by buttons and nor-latches, you can make sure only one type can be selected at a time (by making it so that selecting one turns off all the others) and you can make it so that the farm only runs when there's actually a wood type selected, to make the edge case of "oak branches through user neglect" less likely.
    If you additionally make it so that exiting the farm automatically deselects the wood type (for example by an iron door that you have to open with a button which resets the nor latches or whatever), you essentially force the user to interact with the wood selection before using the farm. This means that they can't just ignore the selection out of laziness or forgetfulness. Otherwise, the user might try to use the farm while there is a wood type selected, but it's the wrong wood type, because they selected that one in an earlier sitting and just forgot to deselect it, and won't even notice until the farm breaks.
    Also, this way, selecting "birch" actually does something now (as you couldn't use the farm if you didn't select anything).

    • @KarachoBolzen
      @KarachoBolzen 2 года назад

      For anyone curious: the DAU is the "dumbest assumable user". English speaking people often use the word "luser" instead. It might sound funny or harsh depending on you, but it actually reflects a very important ideal when designing any system intended for mass use (which we can assume is the case here, with all the failsafes already in the system and repair instructions in the video):
      "A general user should need to understand as little as possible about our system in order to use it successfully."
      The "DAU-Ideal" asserts that if a person with no understanding can break our system by accident, then our system is not well-designed enough for the masses. As ideals go, you don't actually expect to reach them in most cases, but it's still noble to strive for them wherever possible.
      Be thankful for this ideal, because it's why you get error messages when misusing a program, instead of the program just breaking your entire computer outright, which it could do otherwise.
      In our case, while we can assume that any user figures out they need to select a wood type when they first see the wood type selection, once we factor in how habit affects competence, we can also assume that a lot of users are gonna forget and run past the type selection at least once during repeated use unless we remind them.

    • @meisteryogurt1460
      @meisteryogurt1460 2 года назад

      As soon as I read "DAU" I knew what language you are speaking

    • @KarachoBolzen
      @KarachoBolzen 2 года назад

      @@meisteryogurt1460 lol Mahlzeit😂

  • @peterjwest3
    @peterjwest3 2 года назад +5

    My idea for preventing player based disconnect issues was to have a chunk loader which is only enabled while a player is there (e.g. with a pressure plate). If the player disconnects then the chunk loader would keep the farm loaded until it can safely shut down.

    • @haph2087
      @haph2087 2 года назад +1

      Sadly that doesn't work in singleplayer, but yeah.
      That's a great example of a feature that you can add to mitigate edge-cases that few people.

    • @itay1232
      @itay1232 2 года назад +2

      @@haph2087 disconnects are more of a multiplayer issue, anyways

    • @haph2087
      @haph2087 2 года назад

      @@itay1232 True. User error is still one of the largest issues with any tech.

    • @bable6314
      @bable6314 10 месяцев назад

      @@haph2087 Unfortunately, you can't repair stupid.

  • @DDRKhat
    @DDRKhat Год назад +4

    If people are having issues with the tree farm in 1.20+ in server environments; I don't know if this is SPECIFIC to my play-case but I kept having taller trees break because the conveyer couldn't handle trees fast enough if they were taller. So I added 4 total ticks of delay to the looping timre circuit and since doing that I've not had a single breakage. Hope this helps others!

    • @emanuelschoepf4849
      @emanuelschoepf4849 Год назад

      where can I do this? (Sry I am not so much of a redstone-genius)

    • @nessunonessun1
      @nessunonessun1 7 месяцев назад

      ​@@emanuelschoepf4849Ok I found out the solution: in my case (1.19.2 SP) the bottom clock must be on 2,4,4,4 redstone tick (on the repeaters for the Jungle and Acacia to let the block conveyor to extract blocks, and can be 1,2,3,4 like in the world download instead for Oak, Spruce and Breach

  • @serranity4436
    @serranity4436 Год назад +2

    this is a surprisingly practical build despite how technical it is

  • @tom940
    @tom940 2 года назад +2

    in terms of "repair" almost all of my larger redstone contraptions have some sort of access to the wiring, as simple as an iron door or one i like i use an item frame to adjust my enchantment table, removing the item opens the maintenance hatch, a hidden piston door. also i got alot of buttons and things in these maintenance rooms usually leftover from testing while building that often help with resetting the machines during these "edge cases"

  • @punchster289
    @punchster289 2 года назад +2

    Bud based player blockstreams can break with decently inconsistent latency, where you end up placing the block before the bud has reset and it just stays there. There are a couple options to avoid this.
    If your just using solid blocks make it a normal smart piston. If you have transparent or power able blocks you want to push (pistons, tnt) then a good enough solution is a 3gt clock. Consistently loses efficiency bc of desync with player interval, but it will never break.
    I've spent a while thinking about the problem, and I've come to the conclusion the only perfect solution to this issue is 1gt pushlimit detection. I made a setup for this like 6 months ago, but it was a complete meme so we never used it.
    Basically you want this thing to check pushlimit every gametick, output a 0 tick pulse to the piston the moment a block is in front of it, pause for 3gt and then continue checking. That achieves the maximum efficiency possible, supports powerable blocks, and transparent blocks.

    • @derfnam6627
      @derfnam6627 Год назад

      Hello, The piston that pushes down where you place the concrete doesnt work even though it worked for a little bit in the beginning and it does in my test world. I have tried to rebuild but doesnt work. You seem to know alot so please help if you want

  • @Yasser-444
    @Yasser-444 2 года назад +8

    just to remind you, you can wax copper blocks simply by crafting, without using any TNT

    • @nessunonessun1
      @nessunonessun1 10 месяцев назад

      It is slower and you can chain this to a copper farm...

  • @un4g1v3n3
    @un4g1v3n3 2 года назад +4

    cant wait to see how you'll fit a compact rooted dirt, mud, clay setups in there XD

  • @dustyink.c
    @dustyink.c 2 года назад +4

    Nice, cubicmetre uploads when I woke up, probably gonna be an awesome video

  • @nessunonessun1
    @nessunonessun1 10 месяцев назад +1

    I am modifying the Il mango Clay farm in creative to build it in my world....after I will build this tnt blast chamber to connect to it, I love your work and I love the possibility to wex copper and to do concrete to 👍 and you blast chamber is so small compared to the il mango one 👍 this are the kind of video you do I prefere. I mean practical application of tecnical minecraf 👍
    Ps. Using co blestome to extracr blocks is a fancy way, love it to

    • @nessunonessun1
      @nessunonessun1 8 месяцев назад

      I just finished building your blast chamber and it work perfect with concrete in a first test, I had only an allarm at first try, it was out of sinc cause the different length of block streams, but after clear like you shown here it and filled all the chamber block conveyor at same, it worked fine 👍
      Now I will connect to the mud-clay farm I builted 👍
      After I will build your copper aging farm to 👍

  • @nadari9162
    @nadari9162 2 года назад +1

    Great video and great farm. My jaw dropped lower with each minute seeing how genius this is.

  • @nessunonessun1
    @nessunonessun1 10 месяцев назад +1

    I downloaded your world. 👍 It is wonderfull how many redstone triks I can learn wathing your work from jnside. Great job. 👍

  • @cyborgryno6038
    @cyborgryno6038 Год назад +1

    Neat, I'm an Omnifarm technician now!

  • @Gandhi_Physique
    @Gandhi_Physique 2 года назад +7

    Dang, I feel like I'm in training at a company about different parts of their machines and what standard protocol is for failures lol

  • @letsplaysmr8621
    @letsplaysmr8621 2 года назад +6

    there is a reason i'm going to start adding an extra filter at the beginning of my sorters to filter out sort-filters lol

    • @Sora-MMK
      @Sora-MMK 2 года назад +1

      That is way too smart for me. How come I've never thought about this before? Thank you!

  • @WitherShield
    @WitherShield 2 года назад +2

    Wow you always make your videos well thanks for the easy to follow descriptions!

  • @nanopi
    @nanopi 2 года назад

    There is something that can be done with schematics that would make diagnosing machine breaks much easier to filter out blocks that don't need to be removed. It would be incredibly tedious to do though.
    When making the schematic, since multiple area selections can be made, it is possible to be absolutely meticulous about which block positions are recorded into the schematic, selecting as little air as possible. Any block position that must be changed to air should also be selected. The only constraint is that the same block position should not be selected twice, no selections overlapping each other (it messes up item counts in material list).
    I originally came up with this method because I got annoyed at extra/wrong block indicators popping up when I placed a torch or a Shulker Box or scaffolding. I also made some schematics that needed to be mostly or entirely underground and I wanted to be sure that no wrong or extra block indicator in litematica would show any blocks that I wasn't going to remove or place, so what I did was select only the blocks that absolutely had to be changed. The build was a simple mob farm that used Spawner (Skeleton) or Spawner (Zombie) that could be found in vanilla worlds.

  • @notthijs4480
    @notthijs4480 3 месяца назад

    I struggled to use the omnifarm to automatically convert dirt to mud, because I found the dispenser filling up with empty bottles and the block pusher being too fast for the dispenser to keep up.
    I did the following to fix this: (BE CAUTIOUS & TRY THIS ON A BACKUP BEFORE DOING IT IN YOUR ACTUAL FARM!!!)
    * below the dispenser containing the water bottles, put ONE hopper, and fill it with 5 empty bottles (one in each slot). This way, the empty bottles are removed, and it does not break the block pushers below. Unfortunately you'll have to empty it every so often, but I don't really know a better alternative
    * DON'T hold right-click since this is too fast for the farm to keep up, and you'll end up with quite a lot of dirt in-between all the mud (which to be fair is not the end of the world, since you'll get the dirt back in the end). Instead, use an autoclicker and set it to right-click every 500 to 600 ms (to be safe). This way, every dirt block you place gets converted to mud
    * lastly, add a mechanism to automatically refill the double chest with water bottles when it is no longer full. It's very simple: find the two downward-facing observers which power the dispenser (which will have the water bottles), and place an observer observing the lowest of these two observers (the observer you place has to be observing east). Then on top of that, place a downward-observing observer, and south of that place a northward-observing observer. Run this observer into a solid(!) block with a dispenser on top of the block (dispenser facing east). Water source block in front of the dispenser (CAP IT OFF, SO THAT YOU DON'T SPILL ANY WATER), and a hopper below the water source block pointing into the double chest. That's it, now you just have to make sure the dispenser you just placed has 9 full stacks of empty bottles, and run a hopper chain into it with as many empty bottles as possible (from your witch or raid farm, ideally).
    Then, you can start farming mud and you know for sure 100% of the dirt blocks you place gets converted to mud! (Make sure to empty the hopper which collects spilled empty glass bottles every so often!)

  • @caspermadlener4191
    @caspermadlener4191 2 года назад +1

    The explaination is extremely good. Just as the build.

  • @andrekeizers8911
    @andrekeizers8911 2 года назад +2

    Building it now, great design. Press “ I”, when targeting hoppers/droppers for inventory in litematica. 🤓

    • @HydraInk
      @HydraInk Год назад

      This was a lifesaver when I was building it, Thanks!

  • @boostaddict_
    @boostaddict_ 2 года назад

    I built a storage input with a shulker unloader. It was working great, but then I tried putting 3 empty shulkers in at once. It completely broke. I gave up on the project for a while lol. You're right, technical Minecraft is hard to get into.

  • @slimeinacloak
    @slimeinacloak 4 месяца назад

    For anyone building this in 1.21 and only seeing 1 item in the hopper clockers, its a weird bug with litematica. If you load the schematic in older versions (I used 1.19.2) it shows the correct amount which is 6. Also the dropper at the top of the tree farm with 3 shears and a slab in it, should have 16 slabs.
    Also replacing the waterlogged stair that is used for concrete with waterlogged leaves stops the risk of water flowing if the block infront of it is broken

    • @u7felix
      @u7felix 3 месяца назад

      I don't get any items in any block, no matter if dispenser, dropper or hopper, tested it in both 1.19.1 and 1.21, do you know why this could be?

  • @minlrgo
    @minlrgo 2 года назад +1

    This day cubicmetre made a new video, this day will be a good day

  • @sixtenwidlund4258
    @sixtenwidlund4258 2 года назад +4

    This is very cool!

  • @Bot-o-tron
    @Bot-o-tron 3 месяца назад

    Currently using this to convert coral blocks into dead coral blocks. Thank you!

  • @lotsaspaghettimamaluigi
    @lotsaspaghettimamaluigi Год назад

    You always have the most relaxing music in your vids

  • @visionofmalkav
    @visionofmalkav 2 года назад

    It's 2am here so I'll get back to this in the morning but I'm a simple man, I see cubicmeter video, I watch cubicmeter video

  • @spoonikle
    @spoonikle 2 года назад +2

    Dear Mojang... fix dust lag. FFS we need a Red-stone back end upgrade. How in the heck are Observers and rails faster!?

  • @SDT493
    @SDT493 2 года назад

    Whenever cubic uploads I get my snacks ready

  • @poppinlochnesshopster3249
    @poppinlochnesshopster3249 Год назад +2

    4:40 Uh. A lever next to a door.

  • @omnimorris
    @omnimorris 2 года назад +4

    I don’t need this… But based purely off of the name, I MUST have it.

  • @bassic6959
    @bassic6959 2 года назад

    wait what! I didn't realise that I was probably one of your first subs since I was subbed when you posted that video for xisuma.

  • @l3lacksheep96
    @l3lacksheep96 2 года назад +10

    9:35 cant you use waterlogged leaves to convert concrete in order to prevent spilling?

    • @M_1024
      @M_1024 2 года назад

      You can with cobblestone and obsidian, so concrete probably too

  • @olivergro7105
    @olivergro7105 2 года назад

    In modpacks you can do this with ~30 blocks lol. Nice redstone skills tho! You rarely see combined farms but for people like me who don't want to do 20 farms for every single thing this is like heaven!

  • @loermansw
    @loermansw 2 года назад +11

    Ok but what if a creeper blows up exactly the pieces that detect the faults? do you have a fault fault detector??

    • @cubicmetre
      @cubicmetre  2 года назад +2

      The fault detection compares the timing of the four buffers dumping blocks into the blast chamber so provided at least one quarter of the chamber is still moving blocks the fault detection will trigger. The main problem is that the fault detection does not trigger for any parts of the conveyor leading up to the input to the blast chamber. However a fault with this conveyor would be mostly inconsequential. The worst case scenario would be conveyors backlogging until the tree farms fault detection triggers.

  • @moneyraymondottv
    @moneyraymondottv 2 года назад +2

    I love watching your vids! nice work

  • @nutheenderman806
    @nutheenderman806 2 года назад

    you are a redstone genius man

  • @NovemberOrWhatever
    @NovemberOrWhatever 2 года назад +1

    18:28 And, much like the inclusion of placebo pills in birth control, this gets the user into the habit of selecting tree type before starting the farm.

  • @tuwcouz
    @tuwcouz 2 года назад

    This is the first video I've understood entirely lol I'm not very good with redstone but I'm working on it

  • @gassandrid
    @gassandrid 2 года назад

    babe wake up new cubicmetre video just dropped

  • @mooing_cowmilk
    @mooing_cowmilk 2 года назад

    back in like 1.10 when I had very slow internet plus big redstone farms (o tick for example), a solution I found is just a cart touching a pressure, if I disconnect or unload the chunk, the farm turns off. Addded that after I trapped myself in a lag loop of dicounnects and a friend had to come and turn the farm off for me lol

  • @chasewilliams3949
    @chasewilliams3949 Год назад

    This guy is the Toyoda of redstone

  • @ultimasvalk
    @ultimasvalk Год назад

    This guy became a instuction manual guide when he was explaining the edge cases durin the presenatation of the omnifarm

  • @lxyan_3265
    @lxyan_3265 Год назад +2

    Though, it is LXYan instead of XYYan in the description.

  • @bwjclego
    @bwjclego 2 года назад +2

    So uh, what is the point of waxing copper this way, when you can craft waxed copper directly? Great farm though, I've been wanting something like this for a while now.

  • @HadesunderworlDomain
    @HadesunderworlDomain 2 года назад +1

    Great job as always dose the utility part do mud blocks?

    • @cubicmetre
      @cubicmetre  2 года назад +2

      I believe mud blocks use water bottles, so might need an extension to create the water bottles and recycle the empty bottles

    • @HadesunderworlDomain
      @HadesunderworlDomain 2 года назад +1

      @@cubicmetre thanks ill defiantly try some new things with this farm i have been using your other design with dog's blast chamber a year or 2 old one an its been great an idea suggestion would be a module design that can be added on to with other types farms with a block stream that comes off it basically an all in one SMP player farm like this to get all the items possible in this format/farm thank you for all your hard work an vids keep it up

  • @notthijs4480
    @notthijs4480 Год назад

    PROTIP:
    If the blast chamber (in particular the TNT duper) stops working after a long time (despite the schematic being perfectly identical), try breaking the TNT block and putting it back in its place. It seems like the TNT can be in a kind of "quasi-activated" state which prevents it from being duped. This seems to have fixed the issue for me!
    PS. after I replaced the TNT, I also right-clicked the noteblock on top of the TNT (it does not make it explode luckily). So there is a small chance that this is what fixed the farm, but I don't think so.
    Hope this solves any issues!

  • @nessunonessun1
    @nessunonessun1 10 месяцев назад

    12:47 I love it

  • @darkveneno6155
    @darkveneno6155 Год назад

    5:18: Igneous Extruder. I see what you did there

  • @GraniteG
    @GraniteG Год назад

    10/10 farm, will not be building again. That was exhausting.

  • @TheVisidor
    @TheVisidor 2 года назад

    I am definitely building this

  • @agsilverradio2225
    @agsilverradio2225 2 года назад +2

    The frame in the thumbnail, reminds me of a 3D printer.

  • @maxrycovsky6973
    @maxrycovsky6973 Год назад

    Might be unnecessary to post this, but in case someone's newly built farm's Auto Shutdown System is triggering seemingly without reason, just keep doing the loop (stop generation, stop alarm, clear buffers - start again) until the tnt gets duped for the first time.
    Instead of generation I just manually placed blocks, but it shouldn't matter imo.
    I'm not gonna pretend I know why this happens, but it's what worked for me.

    • @cubicmetre
      @cubicmetre  Год назад

      You probably left out blocks from the schematic that ensure each side of the chamber starts in sync. Keep in mind if the auto shutdown is triggering then something is broken and needs to be fixed, it is meant to avoid the machine failing catastophically this way.

    • @maxrycovsky6973
      @maxrycovsky6973 Год назад

      I don't think that was the issue, I've gone through the schematic multiple times checking with Schematic Verification, we're talking about 5 hours of troubleshooting with fully finished build and with all the hopper clocks correctly set.
      I was able to somewhat replicate the issue by activating the Auto Shutdown from different points in the system (in the creative world, putting a button on a block and activating it), when I did that and then ran the chamber, it clogged up the same way it did in my world, but it could be a different cause.
      I'm not saying it's the intended way or something I wanted to do to push through Auto Shutdown in that way, but it was at a point where I was out of ideas and with backups of the world.
      On a different topic here, do you plan on continuing making the mud/clay farm as you mentioned in your dirt farm vid? Your design style is really great and I'd love to see a farm from you.

    • @notthijs4480
      @notthijs4480 Год назад

      @mxarycovsky6973 I might be running into the same issue as you were: all the blocks of the TNT chamber are correctly placed and in the correct state, and the farm has worked for ages (got 2 double chests of dirt shulker boxes), but suddenly stopped working for seemingly no reason. Particularly the TNT does not seem to want to get duped. [Still using 1.19.2.]
      I'm not sure if I'm understanding how you solved the issue. Could you please explain in more detail? So, did you just just follow the steps which @cubicmetre explained (clear buffers etc), stop the alarm, and then ran the farm again until the alarm started again, and then again cleared the buffers etc, turn off alarm, and keep going like that? Thing I'm concerned about is, what if the tnt doesn't get duped at all? I feel like I'm starting to run into the piston push limit eventualy, which will probably break it even more. Weren't you afraid of the piston push limit if the TNT wasn't being duped?
      Am curious to hear from you! Because, believe it or not but 2 double chests of dirt (in shulker boxes) has not been enough for my needs, so I'm pretty desperate to fix this thing lol

    • @notthijs4480
      @notthijs4480 Год назад

      ​@@maxrycovsky6973 wow I figured out what it was. It had nothing to do with the schematic, that was all good. I did two things to fix it:
      1. broke the TNT block, and put it back in its place
      2. right-clicked the noteblock right above the TNT (didn't mess up anything fortunately)
      it seems like the TNT was stuck in some kind of quasi-activated state and therefore couldn't be powered or duped once more... I have to test more, but so far it has done 2 rounds of TNT duping.
      If you run into the issue again next time, be sure to try this! I'll post a regular comment as well to explain that this can solve the farm.
      Excellent farm by the way @cubicmetre !

  • @enkvadrat_
    @enkvadrat_ 2 года назад +1

    Btw you can craft waxed copper

  • @cyro8039
    @cyro8039 2 года назад +1

    Good blast chamber, is it possible to add more farms? I like the sci craft blitz blast chamber district, so is it possible to add more of those farms? Stuff like tall mushroom farms, a nether tree farm, a podzol farm, and a dark oak farm?

  • @NightHawk-wj9mz
    @NightHawk-wj9mz 2 года назад

    I love this!! Good work

  • @Vagueness27
    @Vagueness27 2 года назад

    U can use waterlogged mangrove roots or leaves so it doesn’t spill

  • @ztirom2267
    @ztirom2267 2 года назад +1

    every person:
    cubicmetre: first explains how to fix it, then how to use it
    classic australian

    • @MegaGaming11
      @MegaGaming11 2 года назад

      I mean, how many people would just stay until he's done explaining how to use it, before buggering off with that knowledge alone and not how to fix it in a "Instructions? I don't need instructions!" kinda manner? In this format, people have easy access for how to fix any problems or bugs they may have with the machine, and it provides an excellent opportunity for Cubic to explain why things are designed the way they are. Honestly, the way he did the lag optimization systems is incredibly smart to me.

  • @eywanazerty
    @eywanazerty 2 года назад +1

    I think this would be in my new World. GG a super video

  • @m4rt_
    @m4rt_ 2 года назад

    1:05 "What can happen, will happen"

  • @kiryonnakira7566
    @kiryonnakira7566 2 года назад +3

    do waterlogged leaves work to convert concrete instead of using stairs?

  • @pumkin610
    @pumkin610 2 года назад

    2:27 i didn't realize you were a fan of ichigo kurosaki's fullbring, the Buddhist symbol of good luck lol

  • @a_random_cod_fish9854
    @a_random_cod_fish9854 2 года назад +1

    nice, love your content man

  • @cannedwither8494
    @cannedwither8494 2 года назад

    This is SICK

  • @MehrGills
    @MehrGills 2 года назад +4

    Would adding a simple bone meal farm that gets auto-activated when the tree farm is running low on bone meal work? Or would it be too laggy? Cause then your only maintenance (other than if it breaks) is resupplying empty shulkers

    • @calebgriffin4214
      @calebgriffin4214 Год назад

      You could probably hook up a villager farm array to some composters based on the amount of bone meal in the system, and have the excess sent as food for the player while the farm is in use

  • @PoweredUP_
    @PoweredUP_ 2 года назад +2

    Looks like a PC of some kind

  • @goldiethefish
    @goldiethefish 2 года назад +1

    This is crazy!

  • @vltir
    @vltir 2 года назад +1

    Nice to see you making your contraptions dustless / reduced.
    For 4gt solid blockstreams I can recommend Lollopollqo's smartpiston. It's dustupdateless and uses only 1 piston.

    • @cubicmetre
      @cubicmetre  2 года назад

      I have also been using this smart piston. The only problem is that it doesn't work for any blockstream moving upwards.

    • @vltir
      @vltir 2 года назад

      @@cubicmetre for upwards there's also a neat design by Plexi I can recommend. It uses 2 pistons and ist dustless aswell.

  • @Pockeywn
    @Pockeywn Год назад

    bro is a youtuber for youtubers

  • @TheKastellan
    @TheKastellan Год назад +1

    7:52 I sawed this boat in half energy

  • @isaacribeiro6823
    @isaacribeiro6823 2 года назад

    i did had that with the dummy item filter i started using swords from my mob farm before i put the 2 and 3 layer of hoppers i drop massive amounts of weapons down and replace the first slot with the item i want.

  • @Scott.E.H
    @Scott.E.H Год назад

    I love how this is basically "fine it's not unbreakable so fix it yourself dammit"

  • @aze4308
    @aze4308 2 года назад

    always love it when you upload!

  • @kevinqin5047
    @kevinqin5047 Год назад

    First of all great build!
    Does it work on a paper server? and also what are the 4 different variants? Its quite hard to see through the schematic

  • @taleebdevji2668
    @taleebdevji2668 Год назад

    HI, love ur vids/contraptions, and the way u explain the redstone in your videos. I just started building this in my survival world, and realised at the lower layers of the tree farm, there is a hopper aimed directly into a black wool block with saplings in the hopper. I assume it was just for carpet block counters, to see how many saplings are not being picked up by the player. How can i make it so that hopper doesnt ever fully fill up, and start leaving random saplings down there? can i just make a droppervator back to the player? or into lava to destroy them? I know its been a while since u made this, but any help would be appreciated!!

  • @farmertree8
    @farmertree8 2 года назад

    now that's user-friendly

  • @ventilo1825
    @ventilo1825 2 года назад +2

    I wonder if there is a way to add a dirt=>mud converter in this

  • @b0ark1ng21
    @b0ark1ng21 2 года назад

    I love this farm

  • @tomsmoneymagic
    @tomsmoneymagic 2 года назад +1

    We all have regretful videos from 2 years ago…

  • @nicobernardalemany2579
    @nicobernardalemany2579 Год назад

    Is there any chance that you have a schematic of only the modified version of the tree farm? I've been trying out the original version and it seems to break without me doing nothing weird. Would really apreciate it! Great video btw!

  • @michalocenas3225
    @michalocenas3225 Год назад

    You dont need to replace axes you can make some automatic sculk exp farm and then deliver exp to player with axe, but that would not fit into farm.

  • @KM____________
    @KM____________ 2 года назад

    awesome work

  • @spicybaguette7706
    @spicybaguette7706 2 года назад

    There is no free lunch in Technical Minecraft

  • @SaiCode
    @SaiCode 2 года назад

    Finally... Thank you!

  • @badass3000
    @badass3000 2 года назад +2

    where do i put my dirt to be converted into mud?