The funniest thing about the Warden is that Mojang was like "yeah we don't want you to kill it its supposed to be scary so we gave it bad loot" which ended up becoming one of the most compact forms of xp to carry around lmao
but in a way they still got what they were trying to do, like the players do not kill Warden, they leave Warden to die natural by entity cramping mechanics or something related to fall damage. But I have to admit it was a huge oversight on behalf of Mojang how farmable Wardens became.
People throw around the term "exponentially" quite a lot in common parlance, but technically XP required to level up increases quadratically, not exponentially
Very fascinating points; I especially like the idea of mobs that have the capability to produce an anti-mend XP-type... This could have been done with the warden in order to make people simply totally avoid it.
I was thinking of a boss on a multiplayer server with lots of mods where it could do exactly the thing the Anti-EXP orbs would do, damage your armor. Though I think they'd probably make this boss only available to players with mending equipment and give a very valuable item upon the bosses defeat.
could be the efeect of standing in sculk too long, draining the durability on boots strongest, then legs, then chest and helmet, maybe wearing a different armor set would reduce or remove the effect, like how wearing gold around piglins makes them passive.
It isn’t technically true that the blast furnace can’t smelt anything renewable. It can smelt iron and gold equipment, which is renewable. It even might make sense to attach it to a zombified piglin gold farm.
if the blast furnace can smelt equipment then that is interesting, however smelting equipment awards 0.1 xp meaning even with the 2x bonus it is still better to use cactus.
You can make a version of this that is practical in survival: make a furnace array that stores one god partical per furnace and delivers it on demand. You can get 50-100 levels in 1 second and go on about your day while it restonks. That’s more useful than the do farms that most people use.
Infact, you could design it to store multiple god particles per furnace. You'd still need to prevent breaking them between amounts that correspond to a whole god particle for the maximum absorption rate, so perhaps you'd want a mechanism that lets you tell the furnaces to "lock in" at the next whole god particle, then several hours later when all the god particles are finished you can harvest the furnaces. Since they'd drop multiple god particles each you'd also need to break them more slowly
@@neb-123 the absorption rate only matters when going for the complete limit of xp per hour when making a small thing to get quick fast xp like that you wouldnt need to worry about absorption rate at all
@@neb-123 Im pretty sure you can get the xp if you move the items to a chest and then break the chest or at least that"'s what I remember I do play on bedrock mostly though so I'm prolly wrong
6:21 a little note: it is unproven (but highly likely) that every whole number bigger than 5 is the sum of 3 prime numbers, however 1 is not a prime number and it's the reason why you can use the experience orbs to make any number. If they were instead powers of 2, I bet they would still look organic
I do like the idea of negative XP in vanilla. Maybe a trap that shoots out a negative XP version of a bottle of enchanting. And maybe witches occasionally throw or drop one. It would have to be pretty substantial to be a real detriment.
kinda reminds me of the damage armor spells in oblivion. if they ever revamp the potion system to be more viable as a weapon in pvp, itd be cool to have that as a debuff
I think, the only way to make it continous is to travel back to 1.14 0-tick farms. Max for 4-cactie setup is 9000/h, so only 40000 cactie are needed, which is about 3 layers of random tick area
@@aebisdecunter Its even worse than that. Every piston you run needs to check for entities in the area it wants to push. So for every item entity your pistons become slower. (All b36 check for entities iirc)
I do think this is a really cool topic. Just imagine in survival turning your XP farm on for like 5 seconds and being level 300 and something. Would be cool to see you explore this topic a bit more with a survival feasible one, even if it can just stay on for like 2 minutes regardless.
The blast furnace can smelt something renewable: golden swords (from zombie piglin farms), but it's probably still not worth compared to a normal furnace.
@@derianvandalsen yeah but not enough to power the 2.5 million blast furnaces you would need to obtain a god particle every tick to power all of them you would need around 1.8 billion gold swords per hour so good luck bro
This was the third best video I have ever watched on youtube and EASILY the best cubicmetre video EVER MADE. I REALLY hope that you make more of these absurdity big numbers in minecraft videos. Great job cubic! I really enjoyed this :)
Thanks, that block storage was actually a massive pain, I started the video a week ago and then decided to convert the gravel based design for the block storage into a powdered snow system. Which turned out to be much harder then I anticipated.
I would love to see a video about "what if" you could absorb an infinite amount of xp, or xp orbs perhaps combine into bigger xp orbs, and what would be the best farm in that situation. even if only hypothetical
This was not a waste of time. It being unable to be built does not invalidate the thought process and depth of what you had to present. Very informative, very inspiring, job well done. If only I had more to offer than aggressively punching the subscribe button.
I'm always amazed by the amount of effort you put into your videos. They're highly educational and both very fun and interesting to watch, which are also at a very high quality. You deserve way more subs than you currently have, keep it up my dude! Always look forward to your next video
This theoretical video was really interesting. I’m hooping to see more videos of this kind in the future. btw the idea of negative xp is incredible and it would really be some highly interesting gameplay to play with. (and believe me if I say that ideas this good are rare)
this is one of the coolest minecraft videos ive seen!! exploring the games mechanics that no one really thinks all that much about and pushing them to their absolute limit is really interesting, i hope you do more videos like this!
Ever since I learnt of RayWorks "max" exp farm I wondered the same question of whether or not it would be possible to increase the values of the exp orbs. Also what would happen if the furnaces had a total of 4954 smelted green dye, would it create 2 god particles allowing for a more efficient storage?
My proposal is this: If playing on something like a multiplayer server or something, hide a small version, say 4 regular cactus furnaces, and see how long it goes until discovery. If it goes for a really long time, it would be a true treasure to whomever beholds it. If you remain the only one who knows of it, you can save the xp for a "rainy day" when you are in desperate need.
@@wattboat I believe you are correct, which would be why I would recommend hiding it under a place people travel to often, such as a house, OR use a chunk loader device to keep the furnaces constantly generated, which you could then hide it somewhere no one would easily find.
Blast furnaces actually do have renewable recipes albeit arguably useless ones, the recipes to produce nuggets out of tools/armor can be done in a blast furnace.
It's free xp though. Use free gold/iron gear from a spawner. For best results, skeleton spawner, sit and click afk. Autocraft the bones to bonemeal. Divert bonemeal to a minifarm w/ potatoes, a bamboozler (etho) and kelp. Fuel potato cooker with dropped bows, use bamboo to run kelp smokers and cacti smelter Surround entire spawner setup with afk cactus farms, smelt cactus as per video. When done afk skeleton farming, collect stored kelp smoker, gear melter, and cactus xp. Collect iron amd gold nuggets, build dragon hoard.
I really like these kind of videos going into detail of one mechanic, and stretching it out to its limit even though it is not really usable for survival (yet xD). Great Video!
Thank you for releasing this video even though you never got a vanilla survival friendly design it is always truly wonderful to see the design process. Seeing “failures” almost always inspires me to de better for my own Minecraft and irl engineering.
i love how u managed to create a new measure called furnace wich is EXp x Second. if u think of that u can actualy rate all the xp farm in ''Furnace'', meaning 1 furnace = 1 xp x 10 seconds, meaning 1 xp x 200 gt.
Yes, this is the type of content that I love. I also believe this is the type of content that made Mambo so popular. Is build it bigger series of videos was a lot of fun back in the day. Keep up the good work, I'm going to go watch this video a few more times
Super great video. And why Technical MC players are absolutely necessary to the game, it’s integrity, and it’s playability. That’s the most I’ve enjoyed a technical talk in a while. GGs
It astonishes me that it would take something THAT BIG to produce enough god particles, that thing is bigger than my largest build I have on my main channel, THAT'S CRAZY, and not to mention, you said 27 of those massive monoliths, though they are not yet made to produce even then as giant blocks of concrete is amazing no doubt.
Minus some of the red stone being different, you could totally do this on bedrock edition as moveable tile entities are a thing there (I'm not sure if the xp works the same exact way on both editions but if it does that would be awesome
On java, cactus give 1 xp. On bedrock, cactus give 0.2 xp. The best alternative would be to build a fish farm, but that only gives 0.35 xp, but at double rate with a smoker.
Even if this isn't practical for survival, I still LOVE these videos not only for the sheer concept, but also inspires me to think of ways I could utilise certain mechanics! :D
Can’t believe when you finally showed the full XP farm in action you didn’t show how fast the levels went up from zero at the very beginning, that was the part I really wanted to see.
My question is, purely for the sake of curiosity, what’s the most amount of xp per hour a player can actually use? Like using a macro to enchant as fast as possible while your armour gets brought down to 1 durability with perfectly accelerated arrows, how much can you actually use, and could this farm supply it?
Most things that consume XP (the enchanting table and anvil) consume it in levels, not individual XP points. Since levels scale infinitely in their XP costs, these will also scale infinitely in their consumption.
I loved every second of this video not only did find a solution theoretically but you have inspired others by this creation. It is creators like you who inspire the game and players of Minecraft to push the limits or realism, thank you.
I thought “finally! Another cubicmetre upload! It’s been awhile” and then I checked your videos. Gotta say that I have something to keep me occupied for the next couple days, incredible content as always!
I don't usually watch Minecraft content but I am a big fan of the scientific method and mathematical Explorations and I have loved your video!! keep it up and I hope to see more
I tries to like this, misclicked on dislike, got a message saying that feedback was sent to you. I have since liked your video. Ignore that feedback, if you ever get it.
This video is really sick and it’s obvious you put a lot of time into it, great work :D It’s videos like these that answer a question not a lot of people may have but go really in-depth to get them involved that I love :3
Interesting that you bring up the warden dropping a skulk catalyst. It was not intended as a drop by the devs, but they conceded and added it as a drop when a large volume of player demanded that the warden drop something. Your point of it being a strange feature is entirely correct, it was not meant to be a part of the game :)
I think this might be the first video I've watched from you and I hope you do more videos under this genre theoretical exploration of Minecraft is awesome
this pacing of this video and the processes behind trying to reach this goal reminds me an awful lot of how we solve "impossible" problems in quantum physics
Blast furnace and smoker smelt certain things 2x as fast but the downside is that they give half the xp that a furnace would give so the xp/h is the same for each.
XP is very usefull for public SMPs, you can sell g-sets (prot4, unb3, mend dia sets) for 2 ingots on some SMPs, with zombyfied the only hard thing to get is XP.
The xp needed to level up is not exponential, not quadratic, but linear. Look it up. To go from level 0 to level 1, it takes 7 xp. Then from 1 to 2, it takes 9 xp. And then it takes 11 xp, and then 13 xp, and then 15 xp. That’s a linear function, lol. Idk why there’s a comment with thousands of likes that says it’s quadratic.
this was amazing! I was enjoying all the math and was blown away when you revealed you were actually going to build it! I'm glad you decided to use creative to show it on such a large scale
Thx for the video, regardless of the impracticality i still built a small one with only 4 furnaces in my world at an afk spot near other farms. I still get a lot of free exp if i leave it over night, and it on demand , perfect for repairing sevearly damaged gear. Great video dude thanks a lot!! :D
i love this video! it’s interesting in the same way that pure mathematics or theoretical physics is interesting!! it might not be practical now, but it’s cool and could have some practical value at a later time :) :3
I'd love to see a theoretical concept of such a farm A farm, that would work with a unrealistically strong server Just to show, what is possible if there were no server limitations
Copper ore may not be renewable but it can be found on huge quantities. I am currently working on a steampunk factory themed nether base and without the blast furnace it would take way longer to smelt all that copper. So a blast furnace may be useless for an exp farm but saying it's most common use is as a decoration block is just false on a statistical and a practical scale.
The warden dropping a catalyst on death was because people wanted a trophy so badly that mojang just said “fine, he now drops an item you ca easily obtain anyway. Happy?” They were mostly happy
The funniest thing about the Warden is that Mojang was like "yeah we don't want you to kill it its supposed to be scary so we gave it bad loot" which ended up becoming one of the most compact forms of xp to carry around lmao
but in a way they still got what they were trying to do, like the players do not kill Warden, they leave Warden to die natural by entity cramping mechanics or something related to fall damage. But I have to admit it was a huge oversight on behalf of Mojang how farmable Wardens became.
@@DearHRS nah not really. They know that no matter what they do, there will be a way to farm it.
@@vinicus508 I guess their mistake was to be kind to Redstone community and give a drop to Warden..
it became what the sculk block was intended to be lol
@@vinicus508 there is actually no way to farm it so far, mojang did a great job
People throw around the term "exponentially" quite a lot in common parlance, but technically XP required to level up increases quadratically, not exponentially
nerd
Oh, neat
@@punchster289 it's simple maths
@@punchster289 Wow, you found a nerd in the comment section on a Minecraft RUclips video, big surprise.
@@ryanmcintyre3616 nah im kidding. its quadratic with respect to level, but *roughly* exponential with respect to time.
Saxton Hale explaining an item called "god particle" feels like it could easily fit into tf2 lore
He wouldn’t be smart enough to do the math though, but he would be incredibly enthusiastic about fighting cacti
With his bare fists
@@TheMantisLord50 Well yes but no, yes, he would be incredibly enthusiastic about fighting cacti, but Australium also boosts intelligence by a lot.
@@Azertyism yeah but the tf2 lore and comics all very much show Saxton hale not being too smart.
@@Azertyism a large number times 0 is still 0
Very fascinating points; I especially like the idea of mobs that have the capability to produce an anti-mend XP-type... This could have been done with the warden in order to make people simply totally avoid it.
People would build anti-XP farms, just for the lulz.
@@DanielLCarrier someone would end up finding a use for it somehow
@@rgxyz1233 People would use it as a weapon
I was thinking of a boss on a multiplayer server with lots of mods where it could do exactly the thing the Anti-EXP orbs would do, damage your armor. Though I think they'd probably make this boss only available to players with mending equipment and give a very valuable item upon the bosses defeat.
could be the efeect of standing in sculk too long, draining the durability on boots strongest, then legs, then chest and helmet, maybe wearing a different armor set would reduce or remove the effect, like how wearing gold around piglins makes them passive.
I just love these pushing minecraft to its limits videos
go try some tech survival for farming bedrock blocks
Push it to the limit!
I would too, if only they were understandable
@@ThreeTrees475 this video was very well explained
Even though the concept didn't went as planed, it would still be interesting what the best xp farm possible in survival is.
The warden farm is pretty good, it’s a mobile xp source after all
Maybe the step below the God particle would be more feasible
There used to be dragon Exp Farms
@@nnnik3595 there still is
ianxofour has a pretty fast guardian xp farm
It isn’t technically true that the blast furnace can’t smelt anything renewable. It can smelt iron and gold equipment, which is renewable. It even might make sense to attach it to a zombified piglin gold farm.
The zombified pigman farm gives gold ingots not ores
@@commentaller4248 they're talking about golden armor and swords, which you can smelt.
if the blast furnace can smelt equipment then that is interesting, however smelting equipment awards 0.1 xp meaning even with the 2x bonus it is still better to use cactus.
@@cubicmetre Yeah cactus is still definitely better in this case.
@@TemporarySolution which cant be sorted
You can make a version of this that is practical in survival: make a furnace array that stores one god partical per furnace and delivers it on demand. You can get 50-100 levels in 1 second and go on about your day while it restonks. That’s more useful than the do farms that most people use.
Infact, you could design it to store multiple god particles per furnace. You'd still need to prevent breaking them between amounts that correspond to a whole god particle for the maximum absorption rate, so perhaps you'd want a mechanism that lets you tell the furnaces to "lock in" at the next whole god particle, then several hours later when all the god particles are finished you can harvest the furnaces. Since they'd drop multiple god particles each you'd also need to break them more slowly
@@neb-123 the absorption rate only matters when going for the complete limit of xp per hour when making a small thing to get quick fast xp like that you wouldnt need to worry about absorption rate at all
@@neb-123 Im pretty sure you can get the xp if you move the items to a chest and then break the chest or at least that"'s what I remember I do play on bedrock mostly though so I'm prolly wrong
6:21 a little note: it is unproven (but highly likely) that every whole number bigger than 5 is the sum of 3 prime numbers, however 1 is not a prime number and it's the reason why you can use the experience orbs to make any number. If they were instead powers of 2, I bet they would still look organic
How do I make 6 then? The only prime numbers below are 5, 3 and 2, so unless you also count 1 as a prime number yiu cant make 6
@@zohar9971 3+3
@@zohar9971 2+2+2 = 6 (I meant using exactly 3 prime numbers to make any number, you can use them more than once)
@@Temari_Virus Ah lright, makes sense, mb.
He never said that we need to use only 3 prime numbers though
I do like the idea of negative XP in vanilla. Maybe a trap that shoots out a negative XP version of a bottle of enchanting. And maybe witches occasionally throw or drop one. It would have to be pretty substantial to be a real detriment.
ah yes, splash potion of -10 levels
kinda reminds me of the damage armor spells in oblivion. if they ever revamp the potion system to be more viable as a weapon in pvp, itd be cool to have that as a debuff
negative xp is such a cool idea for map making
only thing is, I think the negative XP orbs should be red coloured instead of green
evil xp
I think, the only way to make it continous is to travel back to 1.14 0-tick farms. Max for 4-cactie setup is 9000/h, so only 40000 cactie are needed, which is about 3 layers of random tick area
Your game would still grind to a halt trying to farm that much cactus
@@cubicmetre yeah, it's about as much entities as cactus, though almost no item entities.
@@aebisdecunter Its even worse than that. Every piston you run needs to check for entities in the area it wants to push.
So for every item entity your pistons become slower. (All b36 check for entities iirc)
Maybe if you were allowed to borrow a couple of supercomputers
@@gigedygigedyson5885 Then the machine probably would break since you'd have to sacrifice update order for multi threading
I do think this is a really cool topic. Just imagine in survival turning your XP farm on for like 5 seconds and being level 300 and something. Would be cool to see you explore this topic a bit more with a survival feasible one, even if it can just stay on for like 2 minutes regardless.
I definitely enjoy this theoretical kind of video, can’t wait to see more
The blast furnace can smelt something renewable: golden swords (from zombie piglin farms), but it's probably still not worth compared to a normal furnace.
Yeah but swords only produce 0.1 xp and creating a gold farm fast enough is impossible
@@patrick3168a standard zombified piglin gold farm should give enough swords to keep atleast a few blast furnaces busy.
@@derianvandalsen yeah but not enough to power the 2.5 million blast furnaces you would need to obtain a god particle every tick to power all of them you would need around 1.8 billion gold swords per hour so good luck bro
I love your videos! "God Particle" is a nice description!
This was the third best video I have ever watched on youtube and EASILY the best cubicmetre video EVER MADE.
I REALLY hope that you make more of these absurdity big numbers in minecraft videos.
Great job cubic! I really enjoyed this :)
what were the top two best?
Amazing dedication to complete this - thanks for showing us! And the block storage design is fantastic!!
Thanks, that block storage was actually a massive pain, I started the video a week ago and then decided to convert the gravel based design for the block storage into a powdered snow system. Which turned out to be much harder then I anticipated.
I would love to see a video about "what if" you could absorb an infinite amount of xp, or xp orbs perhaps combine into bigger xp orbs, and what would be the best farm in that situation. even if only hypothetical
i think the clumps mod does that. using that mod for a video would be a fun idea
carpet mod has a feature to enable xp orb combination.
This video is so cool! Never thought I’d see an XP farm that fast without something like vanilla tweaks merging XP orbs
This was not a waste of time. It being unable to be built does not invalidate the thought process and depth of what you had to present. Very informative, very inspiring, job well done. If only I had more to offer than aggressively punching the subscribe button.
I think people will really enjoy this stuff, and the fact you came up with Anti-Experience Orbs is so wonderful
I'm always amazed by the amount of effort you put into your videos. They're highly educational and both very fun and interesting to watch, which are also at a very high quality. You deserve way more subs than you currently have, keep it up my dude! Always look forward to your next video
3:14 Hey, I recognize that spot. That’s where I farm *my* spawner based xp!
This theoretical video was really interesting. I’m hooping to see more videos of this kind in the future.
btw the idea of negative xp is incredible and it would really be some highly interesting gameplay to play with. (and believe me if I say that ideas this good are rare)
I love the idea of having an XP battery that can automatically give you the amount of XP that you want
this is one of the coolest minecraft videos ive seen!! exploring the games mechanics that no one really thinks all that much about and pushing them to their absolute limit is really interesting, i hope you do more videos like this!
Ever since I learnt of RayWorks "max" exp farm I wondered the same question of whether or not it would be possible to increase the values of the exp orbs. Also what would happen if the furnaces had a total of 4954 smelted green dye, would it create 2 god particles allowing for a more efficient storage?
Yes.
My proposal is this: If playing on something like a multiplayer server or something, hide a small version, say 4 regular cactus furnaces, and see how long it goes until discovery. If it goes for a really long time, it would be a true treasure to whomever beholds it. If you remain the only one who knows of it, you can save the xp for a "rainy day" when you are in desperate need.
@@Sterling_Silver04 someone needs to be within range for it to smelt though right?
@@wattboat I believe you are correct, which would be why I would recommend hiding it under a place people travel to often, such as a house, OR use a chunk loader device to keep the furnaces constantly generated, which you could then hide it somewhere no one would easily find.
If there's more than one god particle per 2 game ticks, the player can't absorb them fast enough
I like how Zedaph used your invention to get 101 level in 1.2 seconds in survival on Hermitcraft.
Blast furnaces actually do have renewable recipes albeit arguably useless ones, the recipes to produce nuggets out of tools/armor can be done in a blast furnace.
It's free xp though. Use free gold/iron gear from a spawner. For best results, skeleton spawner, sit and click afk. Autocraft the bones to bonemeal.
Divert bonemeal to a minifarm w/ potatoes, a bamboozler (etho) and kelp. Fuel potato cooker with dropped bows, use bamboo to run kelp smokers and cacti smelter
Surround entire spawner setup with afk cactus farms, smelt cactus as per video.
When done afk skeleton farming, collect stored kelp smoker, gear melter, and cactus xp.
Collect iron amd gold nuggets, build dragon hoard.
I really like these kind of videos going into detail of one mechanic, and stretching it out to its limit even though it is not really usable for survival (yet xD).
Great Video!
love seeing content like this! limit testing in minecraft is always interesting
Thank you for releasing this video even though you never got a vanilla survival friendly design it is always truly wonderful to see the design process. Seeing “failures” almost always inspires me to de better for my own Minecraft and irl engineering.
i love how u managed to create a new measure called furnace wich is EXp x Second. if u think of that u can actualy rate all the xp farm in ''Furnace'', meaning 1 furnace = 1 xp x 10 seconds, meaning 1 xp x 200 gt.
Yes, this is the type of content that I love.
I also believe this is the type of content that made Mambo so popular. Is build it bigger series of videos was a lot of fun back in the day.
Keep up the good work, I'm going to go watch this video a few more times
The world needs more videos like this
Super great video. And why Technical MC players are absolutely necessary to the game, it’s integrity, and it’s playability. That’s the most I’ve enjoyed a technical talk in a while. GGs
Underrated content, one at you’ll hit the jackpot and go viral, and then you’ll finally get recognised
this video might be it
It astonishes me that it would take something THAT BIG to produce enough god particles, that thing is bigger than my largest build I have on my main channel, THAT'S CRAZY, and not to mention, you said 27 of those massive monoliths, though they are not yet made to produce even then as giant blocks of concrete is amazing no doubt.
Minus some of the red stone being different, you could totally do this on bedrock edition as moveable tile entities are a thing there (I'm not sure if the xp works the same exact way on both editions but if it does that would be awesome
On java, cactus give 1 xp. On bedrock, cactus give 0.2 xp. The best alternative would be to build a fish farm, but that only gives 0.35 xp, but at double rate with a smoker.
Even if this isn't practical for survival, I still LOVE these videos not only for the sheer concept, but also inspires me to think of ways I could utilise certain mechanics! :D
Me: gets 2000 levels from this farm
Me 2 mins later: dies to fall damage*
Minecraft: best i can do is 7 levels
Its kinda dumb how literally every mechanic is design to prevent the existence of the god particle, except furnaces.
@@cubicmetre ye its very dumb, it basically makes it so its impossible to make the fastest xp farm
they also should have made the warden drop more xp
I'm running a server with all those rules enabled and I have to say that this kind of content is ABSOLUTE GOLD for me. Thank you!
Can’t believe when you finally showed the full XP farm in action you didn’t show how fast the levels went up from zero at the very beginning, that was the part I really wanted to see.
Amazing! Absolutely Incredible. Really well put together video, keep it up!
My question is, purely for the sake of curiosity, what’s the most amount of xp per hour a player can actually use? Like using a macro to enchant as fast as possible while your armour gets brought down to 1 durability with perfectly accelerated arrows, how much can you actually use, and could this farm supply it?
Most things that consume XP (the enchanting table and anvil) consume it in levels, not individual XP points. Since levels scale infinitely in their XP costs, these will also scale infinitely in their consumption.
I am really grateful that you did not give up. It's so cool and I love your problem solving
8:55 really cool idea!
I loved every second of this video not only did find a solution theoretically but you have inspired others by this creation. It is creators like you who inspire the game and players of Minecraft to push the limits or realism, thank you.
This is the xp farm video ever made
lol
@@ncolyer indeed
I thought “finally! Another cubicmetre upload! It’s been awhile” and then I checked your videos. Gotta say that I have something to keep me occupied for the next couple days, incredible content as always!
"God Particle"? Does Harold have something to do with this??
This is the kind of content I came to your channel for.
Chef’s kiss!
You xp'd yourself.
I don't usually watch Minecraft content but I am a big fan of the scientific method and mathematical Explorations and I have loved your video!! keep it up and I hope to see more
I tries to like this, misclicked on dislike, got a message saying that feedback was sent to you. I have since liked your video. Ignore that feedback, if you ever get it.
This video is really sick and it’s obvious you put a lot of time into it, great work :D It’s videos like these that answer a question not a lot of people may have but go really in-depth to get them involved that I love :3
I quite enjoyed it. Even if you didn't make what you were aiming to, I still learned a ton, and I appreciate you for it.
Interesting that you bring up the warden dropping a skulk catalyst. It was not intended as a drop by the devs, but they conceded and added it as a drop when a large volume of player demanded that the warden drop something. Your point of it being a strange feature is entirely correct, it was not meant to be a part of the game :)
I think this might be the first video I've watched from you and I hope you do more videos under this genre theoretical exploration of Minecraft is awesome
This is such a cool as hell concept, even if only theoretical. One day with future minecraft technology, it might become viable.
Awesome video this was really interesting!
I've never seen a video dig in like this. Has me thinking about some farms I might be able to make. Thank you!
This is an important video. Every Technical Minecraft RUclipsr needs to watch this.
4:29 "We're making the mother of all experience farms, Jack. Some particles will be lost in the way"
this pacing of this video and the processes behind trying to reach this goal reminds me an awful lot of how we solve "impossible" problems in quantum physics
I like the idea of negative XP, or whatever it would end up getting called! It'd be funny to quest for the Devil particle
Blast furnace and smoker smelt certain things 2x as fast but the downside is that they give half the xp that a furnace would give so the xp/h is the same for each.
That apparently is no longer the case!
Thank you for answering the questions that I never asked. You earned a sub!
Amazing video. You deserve a lot more subs!
This is really awesome, i'd love to see more of this minecraft limit breaking with huge, impractical contraptions!
Your work shows the true power of the Aussie mind, love the videos!
XP is very usefull for public SMPs, you can sell g-sets (prot4, unb3, mend dia sets) for 2 ingots on some SMPs, with zombyfied the only hard thing to get is XP.
The xp needed to level up is not exponential, not quadratic, but linear. Look it up.
To go from level 0 to level 1, it takes 7 xp.
Then from 1 to 2, it takes 9 xp.
And then it takes 11 xp, and then 13 xp, and then 15 xp.
That’s a linear function, lol. Idk why there’s a comment with thousands of likes that says it’s quadratic.
this is like genuinely the most intelligent video i’ve ever watched and it’s about minecraft. respect for this!! thank you for making this
like + sub
it was so interesting dude
thanks a lot for the video,thanks for the investisment put into it
gj m8 really bravo
I am 100% sure that Scicraft is already working on the 27 full render distance farms
this was amazing! I was enjoying all the math and was blown away when you revealed you were actually going to build it! I'm glad you decided to use creative to show it on such a large scale
I enjoy it to much, I would like to see more videos about god experience particls and these kind of topics
wow man, this is insane. the effort put into this video alone is also insane
Thx for the video, regardless of the impracticality i still built a small one with only 4 furnaces in my world at an afk spot near other farms. I still get a lot of free exp if i leave it over night, and it on demand , perfect for repairing sevearly damaged gear. Great video dude thanks a lot!! :D
This vid was INSANE! Thanks for sharing your findings!
Very enjoyable, interesting, and engrossing !!
Thank-You for making this !! 😊
The warden was given the catalyst as a drop to make it renewable, and to give technical players something to do.
Interesting theory, not sure Mojang is generous enough to do that intentionally. In my opinion, it's just dumb luck.
@@sumongus its actually confirmed by a minecraft developer
The irritating thing is that warden farms are perhaps the least technical thing I have ever seen. A general mobfarm has more technicalities.
This video is simply incredible in dedication and details , thank you for the time you spent to understand and explained to us ! Thanks again !
i love this video! it’s interesting in the same way that pure mathematics or theoretical physics is interesting!! it might not be practical now, but it’s cool and could have some practical value at a later time :) :3
18:15
Reminds me of that time when players lags a chunk with a heck ton of furnaces in 2b2t.
thank you mods for giving us way faster automations and redstone furnaces that you can even automatically extract experience out of
I think it’s a great idea. Even if the end goal isn’t practical or possible, the technology behind it can be used in other redstone machines
And I thought my custom auto furnace array was complicated. Blew my array away. Good video.
"Consuming furnaces for god particles" sounds very absurd. I love it.
I'd love to see a theoretical concept of such a farm
A farm, that would work with a unrealistically strong server
Just to show, what is possible if there were no server limitations
Imagine doing all this and when you die minecraft goes *_seven_*
Copper ore may not be renewable but it can be found on huge quantities. I am currently working on a steampunk factory themed nether base and without the blast furnace it would take way longer to smelt all that copper. So a blast furnace may be useless for an exp farm but saying it's most common use is as a decoration block is just false on a statistical and a practical scale.
Oh my god, using glowsquid ink to reveal signs is so simple yet so damn cool and clever
You are bloody awesome
Great work bro this was so informative, now i know why exp behaved so clunky in many exp farm
12:27 it is possible to smelt golden armor with a blast furnace which is renewable with the use of a zombie pigman farm
That block storage using powdered snow to empty it is an interesting piece of tech.
The warden dropping a catalyst on death was because people wanted a trophy so badly that mojang just said “fine, he now drops an item you ca easily obtain anyway. Happy?”
They were mostly happy
Now this makes me curious on whats the fastest xp farm thats actually possible in survival
Definitely enjoyed this video regardless of survival/vanilla feasibility.