FFTA Tier List

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  • Опубликовано: 7 сен 2024

Комментарии • 457

  • @umbers28
    @umbers28 3 года назад +216

    I adore channels that still make content on this game, this game has so many good memories for me

    • @CoffeePotato
      @CoffeePotato  3 года назад +11

      Same here. I want to do more challenges for it if time will just chill a moment.

    • @kristopherhall140
      @kristopherhall140 3 года назад +7

      I actually started playing this game again. That's how i got here.

    • @CoffeePotato
      @CoffeePotato  3 года назад +5

      @@kristopherhall140 Great stuff, glad to help with a new run of this gem!

    • @Laxerjan
      @Laxerjan 3 года назад +4

      @@CoffeePotato I legit had the same idea! Restarted A2 hard difficulty today, was thinking of making nuzlocke rules or doing one race only or something hahahah

    • @CoffeePotato
      @CoffeePotato  3 года назад +3

      @@Laxerjan Nuzlocke would be interesting, but hard to keep track of. Plus on Hard sometimes you just lose before even going, so it might want some extra stuff, like only counting after a rule break, or doing a sort of mercenary thing, where your oldest always has to be fired when a recruit comes in.

  • @JanJanNik
    @JanJanNik 3 года назад +139

    using assassins in this game is like speedrunning pokemon with nidoking horn drill and x-accuracy

  • @yunocchika
    @yunocchika Год назад +34

    Biggest collection of hot takes on FFTA's job system I've seen. Still, I'm glad you've touched upon an old favorite that needs more love!

  • @TimBitten
    @TimBitten 2 года назад +48

    If you get the kaiser knuckle early in, your white monk can be an early game powerhouse using air render!!

  • @Gamerdude535
    @Gamerdude535 2 года назад +16

    I always find it funny that Illusionists are built completely around damage spells in this game. That target every enemy on the map at that.
    Typically Illusionists in rpgs are less about damage spells and more about doing things like invisibility, charm, other stealth and trickery related spells and what not.

  • @oldmanballs
    @oldmanballs 3 года назад +30

    Loved FFTA on my GBA as a kid. Once went for a Blue Mage because the concept sounds cool. I still remember the moment my BLU finally was targeted by a Roulette while having that ring that re-raised you. I shouted from the heavens with joy!

    • @CoffeePotato
      @CoffeePotato  3 года назад +5

      Yeah, getting their skills was super satisfying, even if they were so oddly specific that it almost required a guide. When they got Magic Frenzy in the sequel, though, they absolutely launched themselves into something beyond S Tier.

  • @lostman99
    @lostman99 3 года назад +43

    Double cast + summoner = broken in the main story.

    • @drakoky6894
      @drakoky6894 3 года назад +2

      also:
      double weapon + gladiator = Broker
      alchemist + ??? (a good combination because alchemist can also use items, eter when you are out of MP)

    • @nafkar89
      @nafkar89 2 года назад +1

      Double cast + anything is broken, especially late game.

    • @jamesculla7102
      @jamesculla7102 2 года назад +2

      @@drakoky6894 Gladiators dont have dual wield tho

    • @parfuckingcheesi
      @parfuckingcheesi 8 дней назад

      ​@jamesculla7102 you can make any human dual weild swords once you get the ninja weapon that grants the ability. You just have to make your character into a ninja long enough to learn the skill then you can use double sword with any sword weilding class. Its good on gladiator but absolutely busted on paladins who get the best swords in the game. Two greatswords in one turn does insane damage

  • @jaym4697
    @jaym4697 2 года назад +17

    Dragoons are awesome and I love when you stab through two people at once with a spear its hillarious

    • @xDinomanx
      @xDinomanx 5 месяцев назад

      Dragoons are one of my favourite classes from FFTA. I always have one on my team. Their ability Jump gives them so much range, plus given a number of maps have elevation means the Dragoon can catch enemies very easily unlike a lot of other classes.
      Plus equipped with a spear that gives them two squares instead one is great for hitting enemies.

  • @lol101lol101lol10199
    @lol101lol101lol10199 3 года назад +28

    Red Mage is secretly the most OP class in the game. Have two Red Mages with concentrate run in and doublecast Sleep on all the enemies. Then a juggler comes in after and Smiles one of them so you can sleep the backrow too before they get to move. Give them Assassin in the 2nd skill-slot so they can clean up the sleeping enemies with Last Breath afterwards, or have a Fighter do it with Beatdown.
    Juggler and Fighter should have "Damage>MP" reaction ability and "item" in the 2nd skill-slot; that way you have two unkillable Phoenix Down users to make sure you never lose anyone while fighting in the Jagds.

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      Sounds a bit like the Spellstrike/Balmy Breeze Enchantress and Guaranteed Crit stacking or TP dumper builds in TO.

  • @jimsterx2757
    @jimsterx2757 3 года назад +49

    Blue mages are not that hard to use and frankly even if they just get a couple abilities they can be extremely powerful. Bad Breath basically takes a unit out of the combat, white wind and angel whisper are incredible healing abilities, matra magic, twister, Lv? Flare... all incredible abilities. You don't even need to go through extra steps to get monsters to use theses abilities on you, just leave blue mage close to the monster and they usually use those abilities in a few rounds. Even the healing abilities can be received by killing all other monster units first and then charm that corresponding monster. I always get the white wind and angel whisper very early on this way. Additionally, 'Learn' is a support ability that can be learned very quickly and you don't even need to stay in this class for long to take all these amazing abilities and go off to gain AP on other classes. Beast master controlling enemy beasts is also incredibly easy to do, simply equiping the corresponding instrument before the fight would be sufficient.

    • @CoffeePotato
      @CoffeePotato  3 года назад +14

      True, but this was largely considering how easy a class is to just route in and use along the way. You need prior knowledge and some setup to get most of their moves, you're not likely to just find them going through. The other combos on the list were stuff that could just be stumbled into on accident.

    • @tonywolf5127
      @tonywolf5127 3 года назад

      Lv? is luck base, White wind and Angel whisper is much later in game when you have Control Fairy and require quite some setup to accomplish. But yes, high risk high reward.

    • @jimsterx2757
      @jimsterx2757 3 года назад +5

      @@tonywolf5127 I only ever got them through charming because of of late fairy controlling abilities. Charm can be obtained very early on hence I recommended it in my reply. It does take a few turns as they may not always use the healing ability, but it isn’t really difficult

    • @BurningVAP
      @BurningVAP 2 года назад +8

      Lets not forget "night", as soon as your blue mage gets that ability, you equip the rest of your team with sleep protecting gear (most people do use a lot of status protecting gear so thats already covered by default most of the time) and you have negated 99% of the games battles
      you can still have your blue mage fight and level up as another more powerful class so they can be a terrifying paladin using two of the most powerful swords for humes in the game and all the usual "maxed out warrior" set too (half of it is getting "two swords" and stat increases from the ninja class while actally using another one, mostly paladin or hunter), so when out of range he just sleeps all of the enemy team in one swoop, when you start getting close just use mantra magic on any enemy thats still awake (if they have high mp, just cast dragon force on yourself instead and become an even more unstoppable paladin) and after that its a no risk holy blade rampage
      in my last playthrough thats what i did with Marche and he was unstoppable by himself, felt like i didnt need more characters and half of that id say were the blue mage abilities, also after all that you still have at least 3 more characters to go at the enemy (sleeping enemy team? that means max accuracy everything for you, including assassin instakills) so yeah, get your main fighting guy night and the game is basically over at that point, the rest of the nice BM abilities just seal the deal.

    • @andreabontempo6004
      @andreabontempo6004 2 года назад +1

      @@BurningVAP the dual welding Blue Paladin is my favorite combo

  • @shuttlecrossing1433
    @shuttlecrossing1433 3 года назад +51

    I get that your tier list is based on a less focused playthrough of the game, but man. Double Sword is OP as hell and you can hand it off to a Fighter/Blue Mage combo, Elementalists have a ton of great debuffs and the damage on the abilities is great compared to Ninja Skills (which suck damage-wise, you were right on that take), and Summoners basically dunk on any grouping because they're the only class to get a 2-tile radius instead of the regular 1 on their casts, which also means you can hit targets at much further range on maps that would otherwise be extremely unforgiving to cross distances on. Give a Summoner Turbo MP and watch them just wash entire clans away. Red Mages on their own are weak most of the time, unless you pair it with at least one other class skill, but then you're competing with Assassin/Elementalist/Summoner/Sniper which is a tough sell but not unthinkable. Train Doublecast and Sleep then change jobs.
    Hard agree on Assassins though. Viera is the strongest race *by far*.

    • @justinfriedman2039
      @justinfriedman2039 3 года назад +8

      Yeah. I remember having dual wielding on my Fighter and doing MASSIVE damage with Marche by giving him my 2 best swords and nothing else even remotely keeping up.

    • @andrejunior2484
      @andrejunior2484 2 года назад

      I used 2 vieras, assassin/sniper and assassin/summoner

    • @gianiadzkia5559
      @gianiadzkia5559 2 года назад

      I love ninja’s double sword too. I love thief too they can steal skill although…

    • @andreabontempo6004
      @andreabontempo6004 2 года назад

      Summoners also have the second best power leveling of the game, if I don't remember wrong

    • @Gamerdude535
      @Gamerdude535 2 года назад

      Red Magic is the best Secondary Action for a Summoner by far. More so when you have Doublecast. Makes such a fantastic versatile Mage build.
      Double casting strong wide area of effect spells for damage and healing/reviving is just too nice.
      Or Double Casting Barrier here and there which makes up for Barrier being only single target.
      And doublecasted Sleep can be nice when you wanna steal some stuff lol

  • @maximilianosalvador9559
    @maximilianosalvador9559 3 года назад +27

    There is so much I disagree with here.
    First of all: Ezel on S tier?! EZEL?! He gets 2 spells ever, and one of them is Astra, have you ever used Astra? Yeah, me neither. Sure sleeping enemies is somewhat usefull, but they wake up if you attack them and also Red and Blue Mages can get it done just fine. He deals no damage despite having the game's highest mag gain. He can't change classes. Easily F tier for me.
    Next: It's unclear what you are looking to when doing this ranking, in some cases you take the class in a vacuum without combining it with any other classes and abilities, but for some of them you place them high because of some combination between the two. The biggest offender in this regard is you placing Viera Archer and Fencer high because of bow range Swarmstrike, despite Poison being really weak in this game AND Snipers getting Beso Toxico which does the same thing with a higher base damage and not needing to waste the secondary skill slot in a class that doesn't add any other thing. All this while placing Summoner low in a game where Summoner + Red Magic + Turbo MP can 1 shot half the enemy team or more.
    Third: you place the Blue Mage low because it is "gimmicky" but place the far more gimmicky and less versatile Morpher really high?
    Blue Mage can learn a lot of really usefull spells, some do need the help of a Beastmaster, like White Wind and Angel Whisper (the single best two heals in the game) and Dragon Force (The ONLY way to get Atk and Mag UP, really strong permanent buff). However a lot of other really strong spells you can get just playing the game normally while having the Learn support abillity equiped: Bad Breath practically nullifies a target, Night sleeps everyone which is the only spell Ezel uses and you put him in S tier! Matra Magic can deal a bunch of damage to a physical unit, etc.
    On the other hand Morpher needs you to capture a wild beast (with at most 24% chance, and it can't be the last enemy) and then you waste 1 turn transforming before you can get any attacks off, and you can't easily change between different species, so you are pretty much locked. Also if you actually want it to hit hard you need to go to the monster farm and feed the monsters a lot of your items to get them happy, and then again a lot of more items to get their stats high... Sure, you can get your three Flans to 999 all stats and then use the Morpher as a Black Mage on steroids, but it costs A LOT of money and time, and you really would only do it for the Flans, all other monsters are not worth the effort.
    Also Morphers are NOT how you get the Blue Mage to work, Beastmasters are. You can't actually Learn from Morphers, only Monsters and other enemy Blue Mages.
    Id argue Hunters are better than Snipers. They also get Ultima on a bow, but without having to sacrifice their whole second ability slot to a class where all the other skills are melee. And they get some actually good skills like Sidewinder which is free extra damage against Monsters, and they are quite prevalent in the game, they also get Sonic Boom for some AoE.
    Paladins on their own might not look that good, but the strongest weapons in the game are 1H Knightswords only they can use (Sequencer, Nagrarok, Excalibur2) so with Dual Wield they become truly OP, even if you never use their abilities.
    White Monks on their own I would agree are quite low tier, however in the early game they are quite powerful, since Air Render has a fixed base power that's higher than any weapons you get by then and is ranged. Also they are one of the best secondary abilities for most other Bangaa classes due to their ranged and AoE attacks.

  • @thelegacyofgaming2928
    @thelegacyofgaming2928 3 года назад +21

    Assassin and Ninja triple S tier. Posting this before watching.

    • @CoffeePotato
      @CoffeePotato  3 года назад +5

      Assasin yes, Ninja is kind of good for one skill in my book. I know, they're good attackers, but I know personally I'd rather a unit use literally any other weapons.

    • @xtian4584
      @xtian4584 3 года назад

      I never used any Ninja skill

    • @gigglestomp5403
      @gigglestomp5403 3 года назад +7

      ​@@CoffeePotato Ninja skills suck besides double strike but you still want Ninja for almost all of Marsh's levels. It's the best speed gains class for human. So you get the thief skills you need, level up as a ninja, and then finish up as a fighter or paladin with real high speed pretty much. Similar idea with the Viera leveling up as assassins and worrying about the proper skill mix later.

    • @CoffeePotato
      @CoffeePotato  3 года назад

      @@gigglestomp5403 True, though for this list that's knowledge that most players likely wouldn't pick up on without a guide or outside knowledge.

    • @shuttlecrossing1433
      @shuttlecrossing1433 3 года назад +2

      @@gigglestomp5403 Double Sword is great for learning new skills as well, since you can learn two at once or one twice as fast.

  • @kristopherhall140
    @kristopherhall140 3 года назад +25

    I think Elementalist deserve to be higher up. While not great, its not a bad class. Elemantal damage + debuffs, and healling.

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      True. They probably could have been higher.

    • @darkfireslide
      @darkfireslide 2 года назад

      I think it's Fire Whip that gives Disable on enemies, which is really strong

    • @peger
      @peger 2 года назад +1

      debuff are pretty good especially if you also combine it with red mage

  • @Q-gf8vb
    @Q-gf8vb 3 года назад +4

    All Vieras deserve S rank because I love that brown skin

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      ruclips.net/video/kpWUa73icaU/видео.html

  • @Mustardear
    @Mustardear 3 года назад +40

    I strongly disagree with this list, very interesting! I wrote out a comment but I realised most of the stuff I was going to say had already been said in other comments, lol. From what you say, I'll have to try out Morphers more seriously, though. Getting the souls is a pain, but it's true that there are a few really strong monster abilities...

    • @CoffeePotato
      @CoffeePotato  3 года назад +8

      Well, I appreciate the forward research! But yeah, no tier list is going to be perfect, this is what always worked for me. Always felt guilty using souls growing up, joys of going to Catholic school and assuming an invisible judging hand over everything.

  • @nyork2012
    @nyork2012 3 года назад +13

    BLU, HNT, BST, MOR
    Super gimmicky party but it’s so fun to play that way

  • @bombkirby
    @bombkirby 4 месяца назад +2

    Bad take on Ritz being the only smart character. The game is an allegory for escapism, and permanently using something to avoid your real life problems isn’t noble/helpful or good. But you can healthily use escapism, your favorite games, movies, recreational drugs, etc to learn how to overcome your problems irl. This is how Ritz learns to love her hair, and how Mewt’s dad learns to stop going into work hungover, and etc etc etc. it’s the core theme of the story

  • @sphinx1823
    @sphinx1823 3 года назад +12

    lmao this is so nostalgic, and yea gunners, if i remember correctly had stop time shots which are busted af

    • @umbers28
      @umbers28 3 года назад +2

      Gunners are goated

    • @thelegacyofgaming2928
      @thelegacyofgaming2928 2 года назад

      8 tile range game enders are wildly busted for no reason whatsoever.

  • @Yanninho78
    @Yanninho78 3 года назад +20

    Love your tier list but the bishop placement is really triggering me. It's the worst class since Vangaas are terrible at magic, super slow, not good moves, putting Ninjas behind them when they're the among th fastest + Double Attack... The Summoner and the Sage are also miles better.
    Oh and the Blue Mage is pretty good, very good stats, awesome abilities (Night is a global Sleep spell which is crazy).
    And the Viera white mage is much better than the others since she's a lot faster.
    I would trade blue mage and bishop places, and move Ninja up to A tier.

    • @CoffeePotato
      @CoffeePotato  3 года назад +2

      Fair on all counts, but here's why I put them there:
      Bishops may not be great in many respects, but many of their attacks can't be resisted, and their support can be handy if they don't have a target. I personally like them in a sort of Swiss army knife role. Plus them suckers are stylish👌
      Ok, Ninjas. Double Attack is OP. Agreed. Who keeps their unit as a ninja when using it, though? The ninja spells themselves are pretty lackluster. Personally, I get them into any other class as soon as possible, but that ability would easily be S tier.
      Blue mage also would be A Tier, and I love the class....but getting those skills is whole thing. Mighty Guard and White Wind are awesome, but I know in my last run, I forgot about the stat thing...and kinda trained them as a fighter until I could get the skills I wanted with the trainers. Then..well, it came to light that White Wind is not too great when they've trained as anything physical most of the game. They're kind of like the original Tactics Ogre warlock in that way. For most, they're a pretty iffy class. If you knew what to do with them early, you can make them a god.
      I was largely basing this last on what I, as well as other folks that told me about their first runs, had discovered on their first runs.

    • @Yanninho78
      @Yanninho78 3 года назад +9

      @@CoffeePotato For Ninjas, I do agree their spells are pretty bad, but their stats are also super good so you kinda want to train your human damage dealers as ninjas to get super speed and good Atk anyway so you don't want to switch them. They also have good mobility with high mobe and high jump, with their high speed they are very good in chasing and killing down targets. The Paladin is a great final class I think, but training him as Ninja for double attack + the speed stat, and giving him either Hunter or Blue Mage second ability makes it a very powerful human unit.
      Bishop petrify can be good, and their spells are not resisted true, but he doesn't get more powerful spells like Firaga, but his damage is always limited especially since the stats aren't good. The Sage also has Aero and Water, however has access to stronger spells like Giga Flare, and he has much better stats than the Bishop.
      For the Blue Mage, I don't think it's that bad. Having a Beast Tamer tame the beast and then use the skill is want is tedious yeah, but in the end you get the skill right away and don't have to grind with a specific weapon equipped.
      Anyway that's just nitpick, I really love the game job mechanic it's really fun to explore.

    • @CoffeePotato
      @CoffeePotato  3 года назад +5

      @@Yanninho78 Dang right it is. I always love when a game leans super hard into some oddly specific mechanic they never even bother to explain. Speaking of, Tactics Ogre Details Part 1+1 will be after this. In terms of several potentially game changing mechanics they never bother to note anywhere.

    • @kerrygamer9359
      @kerrygamer9359 3 года назад +3

      @@CoffeePotato ninja spell is suck but double attack is crazy one, maybe ninja can increase critical hit each double attack, if you equipment ability dual wield for paladin, that's change you paladin to become attacker position but def still higher and paladin technique called holy sword mostly crazy damage but only effect for monster darkness elements just undead monster but for non elements still higher damage, fighter class job is balance class job, but don't expect too much, those technique fighter really far broken, damage really average assassin class job.

    • @CoffeePotato
      @CoffeePotato  3 года назад +3

      @@kerrygamer9359 True, but I know if I could only choose each class as it comes out of the box, ninja would not be one of them. I know they can do a lot of damage, but damage is rarely the whole story in these games. They still have to get close to do that damage. Double is fantastic, but it doesn't make the class itself good, it makes it a skill donor.

  • @cardenasgonzalezhectoradri1650
    @cardenasgonzalezhectoradri1650 3 года назад +10

    I use the summoner with the red mage secondary ability a lot and it serves me a lot.
    PS: I found out that in the first fight against Llednar I was able to reduce him to 1 HP with a skill.

    • @Gamerdude535
      @Gamerdude535 2 года назад

      Definitely one of the best Mage builds!! Especially when you got Doublecast in the mix.

  • @pokerang007
    @pokerang007 2 года назад +5

    Honestly without the mog knight, gunners are already really good once you get concentrate and stopshot. Being able to stop units from across the map is pretty nuts.

  • @stevenbart2375
    @stevenbart2375 3 года назад +11

    This will probably be a long comment, I'm just gonna give my opinion on this list so, yeah, heads-up and sorry for the wall of text. I agree with most of this, but there are some jobs I would switch around. First off I would bump Illusionists down one spot. The base strength of their spells are just so much weaker than other classes, and the MP cost means only two or three spells if you try using Turbo MP to boost their power. They do have very high MP growth, though, so that's something. If Snipers are S tier, Hunters should be as well. This is the class that gets the humans Ultima spell, and they're already able to equip ranged weapons (for anyone who may not know, all Ultima abilities have the same range as the user's weapon). I have to bump Bishop down a tier or two just because of the Bangaa's naturally low MP and Magic, and how few classes they get access to help them with that, I think Bishop may actually be the best Bangaa class for raising MP and Magic. Defender, realistically, I would put in A, but based on a personal experience I had the first time I beat the game, S tier or higher, my Defender was my MVP simply because he WOULD. NOT. STAY. DOWN. This is because Aura (Regen and Reraise on the user) had no MP cost in FFTA, so I'd just slap it on at the beginning of the final boss battle, and run around reviving all my melee units who would then give my Defender time to recast Aura when he went down, all the while my Gunner is spamming Ultima and my healer (can't remember which class I was using for that) is just chilling in case of an emergency. It became a war of attrition I couldn't lose. This was years ago, though, so I could be misremembering. I also came underleveled because I had no idea the crap-storm I was running into. Ninja's might deserve B tier because of their Speed growth, I believe a guide I looked at for a list of Blue Magic said something along the lines of, it doesn't matter if your strongest character deals 200-300 damage a turn if each enemy is hitting them two to three times before they get a chance to attack. Dragoons get Dragonheart (casts Reraise after taking damage), so that might warrant a higher rank. Sages get Water and Aero like Bishops, but with the MP and Magic to back it up. They also get the Nu Mou's Ultima spell, but Nu Mou don't get any ranged weapons, and that coupled with their low speed I think keeps them from going beyond C tier. I'm not sure if Elementalists should get bumped up a tier or not, but it's worth mentioning how many different elements they can use (six out of eight) and how useful some of those status effects are, plus they can heal. And I love Blue Mages in this game, yes their spells can be a pain in the ass to get, but they make great support classes. Mighty Guard and Dragon Force to boost stats, Expose Weakness and Bad Breath to cripple enemies, White Wind and Angel Whisper for healing (and more Reraise, can you tell I like Reraise?), Matra Magic just shreds enemies with low MP, and if all else fails, you can just Blow-up a few enemies. Or kill the Blue Mage and use the Monk's Revive ability to get him down to 1 HP so you can use Limit Glove, guaranteed to hit the damage cap everytime it hits. I think they're a little more useful in A2, with just a few more abilities choose from, but really I just think their fun.

    • @stevenbart2375
      @stevenbart2375 3 года назад +2

      Oh my god, it was quarter to 2 in the morning when I started that, and now it's 3:30. I think I have a problem, please send help.

    • @PierreLucSex
      @PierreLucSex 3 года назад

      Very good

    • @thelegacyofgaming2928
      @thelegacyofgaming2928 2 года назад

      @@stevenbart2375 😂

  • @greenagoo
    @greenagoo 2 месяца назад +1

    I basically just use an assassin with a bow and ultima shot, a fighter with double sword, and a geomancer.
    Maybe a hunter and a templar but that's really all you need. The normal enemies never really get much harder past a certain point.

  • @FreezerKing
    @FreezerKing 3 года назад +9

    You don't need to play any sidequests to get any classes in FFTA, you do in the sequel.
    Also, Dragoons are way better than you give them credit for. Jump is all they really need and they have really good stats. I played a Single Class Challenge as Dragoons and nothing was even remotely threatening.

    • @CoffeePotato
      @CoffeePotato  3 года назад

      Your intro quests are still there, and fair enough.

  • @bry9t
    @bry9t 2 месяца назад +1

    This is finals week for college so naturally I'm going to make a full analysis response at 3am.
    This is the game I've replayed for half of my childhood and twice after highschool, while I played the sequel during/once after highschool.
    The core concepts for this tier list are good but there are priorities that make this game incredibly easier than intended; enemy AI, the action economy, and stat gain.
    The devs for the sequel picked up on this meta and thoroughly changed it to where you need to treat it like Disgaea and make your heroes OP to even stand a chance in the endgame dungeons, which have just as broken enemies. But for now I'll talk about *this* game.
    For the central 5 tiers; A is valuable, B always usable, C mostly usable, D mostly outclassed, E completely outclassed. I will rank characters based on the max potential as their class, and what they can currently equip as said class. Any class not mentioned belongs where the uploader put them, in my opinion.
    Concentration, Turbo MP and Half MP carry the Support-A's. Damage > MP and Dmg: Quicken carry reactions. Anything else is underclassed here.
    Half MP saves the less magic-aptitude races from emptying the mana barrel, and higher accuracy means actions will not be wasted as easily by having to flank enemies for better hit chance or to risk a powerful spell only to miss.
    This point alone means in terms of what heroes can accomplish when accuracy isn't a worry, and/or due to higher output of turbo MP:
    S tier; TmMg (NuMou)
    C tier; WhtMg (Viera)
    E tier; All other races of Black, White, Time mages, Illusion (Hume)
    The reason Time Mage is in S is their Magic Growth is insane, raise your Nu Mou as this and switch to Black Magic or Illusion when you're ready.
    ====HUME====
    I like mine varied with style.
    Fighter slaps everything but isn't fun unless he's pushing people off cliffs or selecting a weak, stunned helpess critter with Beatdown. B tier
    Paladins get the best equipment in the game plus the best support skills for teammates that don't require MP, S is written all over PaladinS.
    Archers are best when they're Viera. E tier for here
    Ninjas have the best speed here, plus a dispel, and also enable the wonderful Double Sword. B tier
    Thieves are best when they're Moogles, Kupo. The only thing keeping it from E is I can be a klepto and Steal: Ability saves me a TON of gear hopping. D tier
    Blue Mage should not be in the tier with *IT* for the setup required. He has the widest and most useful kit in the game, but since monsters aren't broken, he's only overpowered as far as support. Most useful is not most destructive. His offense is too balanced. He is destined to not rise above A tier.
    ====VIERA====
    Fast and deadly. Assassins belong in a solo tier titled "We created a god without thinking of the repercussions."
    Fencer B tier. Poison is an early game debuff that's easily cleansed, but speed down remains valuable forever. Especially when slow hits the same target.
    Red Mage spits on the action economy. S tier
    Archers spit to deal damage, they are there as a temporary Concentration mule. C tier
    Summoners have outstanding power growth yet are also slow. Slow Viera are a sin!!! But the AoE is such a net positive with proper setup. A tier
    Elementalists are good for alternative elements for healing or damage, if laws or even gear interfere. Plus elementalshift is fun. C tier
    ====BANGAA====
    Muscelss :)
    Gladiator gets the swords that hurt the most, with the skill that hurts the most. S tier
    Templar gets some of of the best equipment in the game, great support magic, bonecrusher, wep atk+, AND he looks cool. All S no brakes
    Bishops get holy? Not White Mages? Various useful magic but no muscle. Halve MP is truly for this class alone, but this class alone is made to be picked up and discarded. D tier
    Defenders are just selfish Paladins but I can respect the repeated kamikaze threat they pose while cycling Aura>ExGuard>Meltdown. C tier
    Dragoons are nice, but they're what you level your Templar up as since Templars have the worst speed growth. You gonna equip them with a sword for life, are you a freak? Of course not, you clicked on a tier list video. Outclassed by their ideal subclass. E tier
    White monks carry ranged attacks, a revive, balanced atk and mag, a dispel, and great speed! This is what you level up Bishops as! A tier
    ====NU MOU====
    I am strict with these guys, every turn needs to count because of their globally low speed.
    Ezel I'm talking to you. Narcolepsy is not enough to put you in that tier without being able to pick up concentrate. A tier because he's the equivalent of a Tinker who doesn't suck, which is just a key support.
    Alchemists spit on unit economy! Items forever! S tier
    Beastmasters? Not in this action economy. Would be F tier but they can get monsters to go to jail. Doesn't matter if they help Blue Mages, E tier
    The M in Morphers stands for migraine. They heard the outcry and have the best speed a Nu Mou can get, but at the expense of sacrificing a turn to go all-out. In this action economy? Even if I spent my days stuffing every monster at the monster farm to beef stats he's gotta sit there and get in the zone before blasting. The speed is wonderful but here's how I suggest you use him. Give him the time mage subclass. I heard someone compare the Haste spell to Pot of Greed and that is so applicable here. That alone makes this guy B tier no matter how weird he is, because he can stand in one spot and abuse Haste/Quicken to allies.
    Babus is the resident pyro with his fire attack and no concentrate/turbo mp to supplement it. He works, but others can work better.
    Even if he is immune to time magic, C tier.
    Sages can do a lot even if their class' ultimate is pointlessly expensive since Nu Mou aren't known for blunt force. Raise is handy. B tier
    ====KUPO====
    They don't want attack or magic, make em fast and make em weird.
    Tinker is an exception to the weird rule and has committed numerous war crimes. I am not exaggerating when I say there is no tier low enough for Tinker.
    Animists do several things and excel at none of them, except for cooking delicious meals. They can always fill a support. B tier
    Mog Knights are cute little nukers even if the speed and move are bad. The growth is good enough that MogK/Gun or Gun/MogK doesn't matter, as long as they start off as Mog Knights for the superior attack. We'll go ahead and welcome them into S tier. That being said,
    Gunners have bad growth and spit to deal damage, they are utilized solely for the insane range and Concentrate. No matter how useful stopshot is, A tier.
    Thieves (Moogles) have remarkable speed, combined with Concentrate as well as what I mentioned for Hume Thieves? S tier. This'll be your team's main klepto.
    I'm distressed by Montblanc not being here likely meaning he was killed off. Get him to Time Mage immediately, the stat growth will help as he will be your main Black Magic user as the subclass. Turbo MP is inaccessible to Moogles, and he just wants to blast so concentrate isn't useful either; give him Geomancy instead. When you get comfortable with his magic power, train him in a class that consumes very little MP like Juggler or Thief, then switch him back to Black Magic and supplement him with equips from there. All of this pushes him between A and B tier but it's the alternative to Jagd Killing. Remember kids, killing is bad.

    • @CoffeePotato
      @CoffeePotato  2 месяца назад +1

      Hah, Funnily enough I was going to cover that in today's video that's supposed to be out....19 minutes ago, whoops. This does confirm Montblanc can actually die, then, I wasn't just imagining it 🤣

  • @ianh1504
    @ianh1504 2 года назад +4

    Marche always felt like kind of the bad guy in this game. All of his friends lives got better, but he was obsessed with getting back home. He wanted to go back to normal, to his perfectly average life free from any sort of suffering, so his friends could go back to having a drunk deadbeat father and no mom, constantly being made fun of for their appearance and trapped with a debilitating disease and an insensitive asshole of a brother.
    Then it didnt help that when i played he walked around surrounded by assassins murdering everything in one hit

    • @CoffeePotato
      @CoffeePotato  2 года назад

      I'm surprised there's no overhaul mods to make the Ritz timeline.

    • @ianh1504
      @ianh1504 2 года назад +1

      @@CoffeePotato id play that version, have to waste less time doing viera wanted missions too 👍

    • @deeeeeeznutz
      @deeeeeeznutz Год назад

      😅 just fried my son up like that

  • @soulslur
    @soulslur Год назад +1

    Thanks for putting recent content out for this game! I love it so much and just started another playthrough on my miyoo mini

    • @CoffeePotato
      @CoffeePotato  Год назад

      Them things are so dang neat! Glad to do so, I would cover all of these more if I had the time, it's an underserved genre for sure.

  • @4shotsofvodka738
    @4shotsofvodka738 3 года назад +17

    Honestly this list feels dang weird
    Hard to tell if u rank them how they perfom in a battle between 2 players or if u rank their use in the story

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      I rank them by general effectiveness on their own, ease of integration, and cheese potential for the most part.

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 Год назад

    For anyone that is interested in this channel, Coffee Potato is reporting news about Tactics Ogre Reborn as well as several analysis on the classes and other interesting stuff!

  • @hinu2462
    @hinu2462 3 года назад +11

    Hey man, love your vids and your passion for Matsuno's tactics games. Congrats on 1K subs! Also what do you think of FFTA2?

    • @CoffeePotato
      @CoffeePotato  3 года назад +2

      Thank You! It's been quite the buildup these last couple months! I love FFTA2, and honestly would cover it and it's rebalance mod more, but the DS is such a wonky thing to emulate, and I wouldn't know where to begin modding my DS to output video.

    • @Laxerjan
      @Laxerjan 3 года назад +1

      @@CoffeePotato look up pokemon challenges desmume settings, it made mine run super smooth, such a pleasure to play it and speed it up as well!

  • @tisiphone535
    @tisiphone535 2 года назад +2

    The sage and the summoner are so low ! The sage is the only n'moh class where you're not afraid to face an enemy ! He is strong with magic and with his weapon, he is slow but being faster would have render him a battlefield monster !
    Summoner + red mage = happiness !
    I'm happy to see that this game still generate videos on RUclips, I really loved playing it !

    • @CoffeePotato
      @CoffeePotato  2 года назад

      Same here, it's always a joy to go back to. Sage is weird. Yes, if they've been training as a sage, they're pretty strong, but if they were almost any other caster and suddenly switched into one, they're going to have a rougher time. Granted, it's been a while, but that's how I remember it working.

    • @tisiphone535
      @tisiphone535 2 года назад +1

      My sage was a former white mage so his magic skills were so on point ! Having a red mage and a summoner I no lnger needed a white mage, so I switched him into this job and he became physicaly and magicaly brutal ! I put him in every tough fight because I knew he would get over it, whatever the way he would do it ^^

  • @bloodybladenum1920
    @bloodybladenum1920 2 года назад +2

    when I saw dragoon get D teir I felt a tinge of pain, I was expecting at least c tier or b tier

    • @CoffeePotato
      @CoffeePotato  2 года назад +1

      Hey, it hurt me to put a spear unit there. They're just weird and sell themselves as weak despite strong offense.

  • @USDebtCrisis
    @USDebtCrisis 3 года назад +8

    Assinate not only is insta death it also has a 90 percent hit rate and the class can also make itself invisible

    • @thelegacyofgaming2928
      @thelegacyofgaming2928 2 года назад +2

      And can return fire any ranged attack or reflex and dodge anything that's not magic or a skill

  • @eyeviewer7298
    @eyeviewer7298 Год назад +1

    I had a lot of fun turning everyone in frogs with the alchemist lmao

  • @Dracobyte
    @Dracobyte Год назад +1

    Thank you for this tier list! It brings back great memories from the late 2000's.

    • @CoffeePotato
      @CoffeePotato  Год назад

      Thank You for watching! I get nostalgic for these from time to time, and folks wanted a lot of tier lists that month.

  • @limjiu
    @limjiu 2 года назад +2

    White Monk should be B tier, they are the most painful "range" (Air Render) in the super early game. And Dragoon should be B tier just for its cool purple graphic skin. Fencer overrated, should be C tier. Sages should be in S or at least an A tier. Assassin deserve SS tier.

  • @ryanmovius8540
    @ryanmovius8540 3 года назад +2

    Yeah, I've got some opinions. Fencers get to go in S for poison strike, but Sages with AoE poison+damage (Bio) and Raise (AoE revive+Heal) don't? You could, in theory, fork this into about four videos if you're really looking to spread it around.
    Tier list for Passives (R/S abilities: Concentrate, Double Sword, Turbo MP, Counter, etc.)
    Tier list for Action abilities: Your ultima skills, your poison skills, juggler shenanigans. The job you absolutely want as your secondary.
    Tier list for Classes: Move, equipment, stat growths (i.e. "this is the class to powerlevel in, this is your endgame class, this class is _just_ good for its abilities and get out once you can, this class has crappy abilities but great growths and stats so bring in good abilities")
    Threat list for Enemies: who you want to get rid of quickly--because they'll wreck you or because they'll be an absolute nuisance with certain abilities.
    Bangaa who start as Bishops have decent-but-not-fabulous magic. No other Bangaa should do anything more magical than Templar for support goodies.
    Viera Doublecasting Summoners with Turbo MP hit huge areas with decent damage and were probably one of the biggest reasons FFTA2 went to starting at 0 MP instead of full MP.
    Also underrated: Viera Elementalists. Being able to drop even the obscure elements (air, darkness, water, earth) means they can probably hit a target's elemental weakness if one exists and attach a nasty rider effect (Slow buys you more time to kill something, Disable gives you even longer, Immobilize lets you lock them in place...)
    But I'm throwing a lot of noise about a 15+ year old game, so don't worry too much.

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      Honestly it'd be neat to go back and do a community tier list just based on what people have been posting here for the last year.

    • @ryanmovius8540
      @ryanmovius8540 3 года назад +1

      @@CoffeePotato I'd say tiering should be based on about three or four things: Availability, Investment Required, Raw Power, and Cheese Potential. Juggler, Fighter, and Hunter do well on availability and investment, okay on raw power, but minimal on cheese potential. A Nu Mou Alchemist / Sage with Last Quicken and Turbo MP gets AoE damage in rarely-resisted types, AoE heal/revive, brutal status effects, and retains item access. Great power, great cheese, but my word so much time and effort.
      Then you get something like Viera snipers. Bunny archers are fast and hit from range anyway so you'll probably be carrying one as soon as you plausibly can; you're gonna try and max out as many archer abilities as you can get, so you're gonna unlock snipers pretty quickly. Conceal and Beso Toxico are great tools and they are acquired relatively early. They're highly mobile, and the AI doesn't know what to do with poison or invisible units. Snipers totally belong in S tier for the class itself and its abilities. Conceal and Beso Toxico are even worth retaining on melee Assassins, and if abilities which previously had range to lean on are still worthwhile in melee, those are good abilities.
      Gunners are carried by gun range (although stopshot's good in melee), White Monks are carried by early availability and ranged attacks on a melee unit (as well as being the Counter-gaining-class for Bangaa).

  • @orelas167
    @orelas167 2 года назад +2

    Let's see how I reconcile this list (before listening)
    F: Defensive support specialists who are often locked out of contributing offensively.
    E: More fragile and offensive middle line specialists who can't OHKO anything.
    D: I got skills but I'd rather be something else in my race.
    C: I only do one thing well and I'm easy to ignore if you're prepared for it.
    B: Push me! I'm the "I win" button. (In the right formation.)
    A: Strong combinations of versatile action abilities and good stats (though I would put Sage here and Animist in D.)
    S: Control fighter specialists (I'd switch Illusionist for Alchemist).

  • @FoxtheSxy
    @FoxtheSxy Год назад +1

    Gunner/Mog Knight was my bread and butter in the late game. I'd absolutely mow everything down.

  • @mandrake287
    @mandrake287 3 года назад +3

    Assasins, Red Mages and Gladiators were my bae when i used to play. Bangaas were the best race. ❤

  • @the13thjoker
    @the13thjoker 3 года назад +4

    Why in the world morpher on B tier while blue mage on F tier ? They suck. Morpher moveset suck. In order to use morph skill (dragon for example), first you need to transform into dragon then wait. On second turn then you can using dragon skill. But if you want to use different monster skill like lamia for example, then you need to unmorph yourself, next turn transform into lamia, next turn you can using lamia skill. All of that for 3 turns. To make it worst, nu mou is the slowest race.

    • @CoffeePotato
      @CoffeePotato  3 года назад

      Morphers can absolutely break the game with monster skill cheese, but they're annoying to use. Thus the B. Blue mages are kind of decent supports if they ever learn their skills at all in FFTA until they become S Tier in A2.

    • @tonywolf5127
      @tonywolf5127 3 года назад

      Morpher actually have one of the higher speed in game at 1.6, it is fun but really quite hassle to use. You need Hunter to capture (very low chance), some option go extinct later on, have to feed them. The good thing is Morpher stat is what he transform to and you get access to quite powerful monster abilities like Dragon Might, Guard, and Petrify.
      To be fair, when I was small, I do not know about Blue Mage and Morpher so Iquite hype for them, and yes it rank high on my preference list, not effectiveness list though.

    • @the13thjoker
      @the13thjoker 3 года назад

      @@tonywolf5127 How much "higher speed" on Nu Mou...

  • @ignacioperez5479
    @ignacioperez5479 Год назад +1

    soldier is an amazing class in the early game. good tankiness, good support skills with the reduction of damage and speed and once you get them, you can change to any other melee class

    • @sleazyfox8937
      @sleazyfox8937 Год назад

      I would just spam first aid to level up 😂

  • @darkfireslide
    @darkfireslide 2 года назад +2

    Tinker has a fairly busted combo you can do early on where you give your entire party the Fortune Ring accessory, which makes them immune to sleep, which you can use in combination with Chroma Gem from the Dream Claws to put the entire enemy team to sleep with 50% accuracy basically with no risk to your own team. Gold Battery is an alright ability too, so long as you are focus firing like you're supposed to be so even if the enemy gets some HP back it's not a big deal. Tinker also has the best growths of any Moogle job, and of any class in the game, just very solid overall. Takes care to use but overall a very strong class for 90% of the content in the game I'd argue.

  • @Gamerdude535
    @Gamerdude535 2 года назад +5

    Also Templars having Hastega is a pretty substantial part of them I’m surprised you didn’t mention.
    Great skill set especially if you’re not using anyone with Time Magic for some reason.

  • @Anime-Wyvern
    @Anime-Wyvern Месяц назад

    i believe if the maps were more creative and detailed in terrain layout like in fire emblem, and if the Morpher actually turned into the monsters they morph into and copied their movement types, it would've been more loved.
    Note: my favorite job is the Morpher Job. i love the idea of defeating (in this case, Capturing) monsters and acquiring monsters souls to turn into them and use their powers.
    In a fan made story a friend read to me, their idea was giving the Morpher a skill they called Soul grab. the idea was to use it as a finishing move to acquire a monster's soul. that would've been epic.

  • @chokey4754
    @chokey4754 2 года назад +1

    Thief is s tier. Never leave your enemies with any equipment ever

  • @procow2274
    @procow2274 3 года назад +5

    I always had banga in general near the bottom tier because there the only race that doesn't some sort of accuracy increasing ability.
    Also think hunter should be S tier with abilities like ultima shot and shockwave. Shockwave is the closest thing to lightning stab the game has and doesn't require a bow to do. I made my not ramza a paladin with hunter abilities

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      I put them there because they're good at their job, and above average across the board, including style, but they're not as outright broken as infinite damage, a nuclear handgun, instant death, or a guy that's literally immortal.

  • @plokoon100
    @plokoon100 3 года назад +3

    So I just got into ff14. And remembered how awesome this game was. But Omg, I didn’t realize how many classes are. God damn!!!!

    • @CoffeePotato
      @CoffeePotato  3 года назад

      You should see FFTA2 or Tactics Ogre, then 🤣

  • @stephentatarczuk2536
    @stephentatarczuk2536 Год назад +1

    When i was a kid I would put concentrate mp and flare on a sage/alchemist and it would one shot almost anything.

  • @justsomejojo
    @justsomejojo Год назад +2

    Babus caused me some major headache as a kid! That was my first ever Wiegraf situation back then (also my first Tactics game in general). I always love jugglers because insta-moves with Smile as well as Inact with Dagger felt incredbly broken back then. I think they can also inflict Stop, but I barely hit with that so I stopped using it. White Monk being the only battle monk type class without a direct upgrade is always a bit of a bummer going back because I love that trope. The second game really made me happy with Master Monk though and technically, Air Render is some of the strongest stuff you can get in the early game.

  • @Polomance862
    @Polomance862 2 года назад +1

    Ritz isn’t a unique class. She’s classified as a viera given her class choices and summoned totema.

  • @michaelrichard7211
    @michaelrichard7211 2 года назад +2

    Nu Mou, almost exclusively trained as a sage. Doesn't need to be fast(but it's still one of the faster Nu Mou jobs). Secondary white mage/black mage/ illusionist with turbo MP. Gg Ivalice. Gigaflare blasts things for 3-400 apiece. Add elemental weakness from black mage or illusionist, or you can have an essentially immortal party with white mage secondary.

    • @CoffeePotato
      @CoffeePotato  2 года назад

      Fair enough. This list was largely based on things that might be intuitively figured out on a first run. It's not really a game that requires extreme meta knowledge to even 100%, so it seemed like a more interesting way to rate things.

  • @lukewood2662
    @lukewood2662 2 года назад +2

    I just finished the game. My "endgame" build(which I didn't see coming):
    Marche: Ninja x Fighter - Double Sword x Bonebreaker
    Cesare: B.Mage x B.Mage - Turbo MP x Return Magic
    Gelda: R.Mage x Elementalist - Doublecast x Turbo MP(not a lot of damage)
    Tony: Ninja x Fighter - Double Sword x Bonebreaker
    Rooster: Ninja x Black Mage - Double Sword x Return Magic
    Ocon: B.Mage x W.mage - Turbo MP x Return Magic
    Average lvl maybe 31, Llednar was so easy I took that fight to steal Masamunes. I just felt that speed is insanely important, so much that I started toying with the enemies after learning time magic. I was just so pissed at the final boss I just went with maximum damage to nuke the hell out of her. Worked like a charm, both forms took 2 turns. I just didn't see Ritz or Babus playable.

    • @Gamerdude535
      @Gamerdude535 2 года назад

      Summoner/Red Mage is the BEST Viera Mage build though lol.

  • @Younggodizzyiz
    @Younggodizzyiz 3 года назад +2

    Summoner should for sure be in S tier, no question.
    When you pair Summoner with off-Red Mage you get the ability to double summon, which can become fairly ridiculous. Want to AOE heal and your choice of AOE elemental/holy damage in one turn? Sure, no problem. AOE revive and AOE heal immediately after? Sure, no problem. AOE reflect is also an option. Summoner gets S magic growth and A MP growth so you'll both hit hard and have the mana base to support many summons. Depending on your strategy you can also support skill either Half MP for the long game or Turbo MP if you just need max damage immediately. Off-Red Mage also means that get access to Poison which gains increased accuracy from Turbo MP.
    I'm convinced to this day that the reason they changed the starting MP in FFTA2 to 0 is because caster combos like the above were way, way too strong.

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      Fair, though I'm fairly certain the MP thing was originally to appeal to FFT fans at the start...before all timelines of the series just accepted that TO got it right the first time. Summoners can be really good, I just feel they're a bit awkward to get going personally. It takes a lot to get there.

    • @eqsaz
      @eqsaz 3 года назад +1

      IIRC you could do an infinite loop in FFTA2 with crit quicken, smile, blood price, dual cast, summons, and some elemental absorb items on the moogle and the viera.

    • @CoffeePotato
      @CoffeePotato  3 года назад

      @@eqsaz True, but loops like that tend to get boring fast.

    • @Younggodizzyiz
      @Younggodizzyiz 3 года назад +1

      @@CoffeePotato Fair enough.

  • @tunaste
    @tunaste 3 года назад +2

    Gadgeteer is completely misused and disrespected. Played on an emulator, the spells are guaranteed speed run instant sleep opponents. Or play them straight up and use fortune rings for your team to avoid the statuses you pick. They are GOD tier actually. Gamebreaking even.

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      That's true, but doubt anyone figured that out their first time through.

    • @rompevuevitos222
      @rompevuevitos222 3 года назад

      Guaranteed sleep? how do you prevent them from affecting your own units? i never really used them much

    • @tunaste
      @tunaste 3 года назад

      @@rompevuevitos222 Well the maker of this vid is right, many would not have figured this out on first playthrough but Gadgeteers have ability 'Chroma Gem' which casts sleep on either your own party or your opponent 50/50. But if you equip your own party w/ items that protect against sleep (fortune rings) then you can spam Chroma Gem & it will never affect you. If you play on emulator it's even worse bc you can quick save before your gadgeteer attacks & reload until you hit the enemy. Then you don't need status protection at all lol Gadgeteers are a hack for easy steals & wins.

    • @tunaste
      @tunaste 3 года назад +1

      @@CoffeePotato good point I've played a ton of hours of this game since I was young to learn this.

    • @rompevuevitos222
      @rompevuevitos222 3 года назад

      @@tunaste Well, emulator save state abuse is obviously not valid for rating the stuff (in fact, i did that when i was younger and i was really bad at strategy games in general)
      The sleep combo is great unless the enemy is immune to sleep and you give up an equipment slot as well, gimicky but it can work, there's also the issue that you can get many fails in a row but i guess this applies to many other things as well

  • @treefroggy
    @treefroggy 3 года назад +1

    Just started watching. Was linked to your channel via a bud on the insert credit forums. I love FFTA, it's very underrated! I've played it over four times through!

    • @CoffeePotato
      @CoffeePotato  3 года назад

      It's one of those that's awesome to revisit now that most of us folks have grown up. There's so much more here than many remember.

    • @treefroggy
      @treefroggy 3 года назад +1

      @@CoffeePotato I sort of never stopped playing it from the time I got it at launch! I'm glad to see someone is really taking it to the fullest... I mastered the law system and do try to convince people that it's not that bad + there's a hack that remove it. I think gamer bros just ruined this games reputation. Where I'm at in the game right now is trying to finish every mission, but you made me want to min-max my guys more and pick these cool overlooked classes. I have two ffta carts and a flash cart that I have all complete files on that I use to link and fight my own teams against eachother :p

    • @treefroggy
      @treefroggy 3 года назад +1

      @@CoffeePotato also I think FFTA easily has a soundtrack in the top 5 GBA games. The main thing that got me to commit to finishing FFXII last year was how the musical score sounded so FFTA-like. Which, btw, surprised you didn't put FFXII on the tier list! It's also very misunderstood (seeing a pattern here). I'm really peeved by anyone who continues the tired narrative of "single player mmorpg" because that in and of itself is an oxymoron and the game simulates a tabletop experience beautifully. Which also brings me to ask your thoughts on Crimson Shroud! One of the only games with simulated 3D dice rolls! So cool!!!!!!!

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      @@treefroggy Yeah, I think a lot of us kids at the time just didn't like following rules, which is....kind of what they were going for, I guess?

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      @@treefroggy CS looked interesting, but I haven't tried it yet. The FFTA soundtrack, though, especially when redone in FFTA2 is legendary. Surpassing their Tribe, Confronted Ones, Battle of Hope, just solid gold across the board.

  • @tonywolf5127
    @tonywolf5127 3 года назад +1

    Thief like my most beloved job, it is gateway to Ninja, it have steal weapon and steal abilitty, it have counter

  • @rickytwaloo8907
    @rickytwaloo8907 3 года назад +5

    So Shara is just some rabbit?

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      A murdery one that the internet probably has some weird art of, I'm fairly certain, sure.

  • @cholom2003
    @cholom2003 2 года назад +1

    Am I the only one here who thinks Monks are actually useful? I mean, they get Air Render and Far Fist which does OK ranged damage (Earth Render sucks though), and Chakra for healing. Plus they're a bit faster than other Bangaa classes.
    Human Thieves are useful too. They may not be the same powerhouse like the Fighters or the Gladiators, but they get you a bunch of secret weapons and armors that you can't buy in the shop.
    I agree with the Ninja though. The only reason to use this job is Doublesword. Once you master that S-Ability, I'm pretty sure you're going to switch into a Fighter or a Paladin (Double SaveTheQueen/Excalibur, hello) because Ninja's A-Abilities are just small damage+status effects, and they only make the (in-game) battles drag longer.

    • @CoffeePotato
      @CoffeePotato  2 года назад

      They're fun, I like monks, but they seem to hit like a dry sock in those moments where you need a decisive KO

  • @locustofchiron
    @locustofchiron Год назад +1

    While Ultima GUN is cool, Stop Shot is busted in FFTA. A single gunner can easily lock down multiple enemies just by spamming stop shot.
    Monks might not be great on their own, but their skill set is an excellent supplement for Templar or Gladiators.
    Summoner have incredible growth rate on magic, better than even sage and alchemist, in addition to powerful support tools in Kirin, Carbuncle, Unicorn, and Phoenix. Easy A tier, B at the lowest if you hate the 2 range AoE

    • @CoffeePotato
      @CoffeePotato  Год назад

      Very true, Stopshot is kinda ridiculous, but when your revolver can shoot a mini nuke, I mean....You gotta watch the fireworks, you know?

  • @Laxerjan
    @Laxerjan 3 года назад +1

    FFTA and A2 are my two favorite games of all time, I wish they had an online competitive scene like pokemon does!
    Happy to see you are making content for this game still but I think the whole goal of the game is to combine abilities from different classes, such as double sword + paladin, which is the class with the highest damaging one handed weapons while wearing the highest stated armors in the game. If that character is Ritz, they get Ribbon too.
    For this reason, taking jobs individually in a vacuum paints the wrong picture; not to mention that literally anything can get you through the game because of how easy it is.
    From my point of view, a truly accurate picture would be imagining a PvP scenario in which both players build the most optimal strategy possible for their team. What would the game there look like? What would be the best classes (or combinations of)? You'd probably want Wygar (KO immunity) on everyone and Ribbon/Minwu on everybody that can carry one, then you'd value MOV a lot so jobs with base 4 move and a lot of jump are superior to the other job counterpart that would offer the same 2 A-Abilities but less MOV. For these reasons, a 6-Tinker strategy where your whole team wears Wygar would be viable, which is why KO Immunity becomes a no brainer on everyone no matter what, and a Ribbon is too because assassins can resort to Rockseal if you are KO immune. Suddenly Assassin + Sniper can use Aim:Armor to get rid of Wygar and then start scoring insta-kills!
    Ribbon is the real game changer: female characters are strictly better than male charaters and exceptions like Ritz (female + human) is a true S tier, a real auto-include in any serious team no matter what. Doublecast Summoners are extremely powerful in a game where everybody starts off at full mana (and they are still bonkers in A2 thanks to blood price), just resurrecting your whole team at amazing speed (thanks to assassin training) while being immune to all debuffs thanks to Ribbon. Absurd.
    I could write about this all night!
    TL;DR the game is too easy and anything can beat the single player, tier lists for that are whatever.
    What would be really interesting in my opinion would be a tier list for a hypothetic competitive game, so both teams controlled by humans, all members perfectly trained to maximize the stats you want, with all items and all abilities available to them and all at level 99.

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      True, and I've been saying the same thing in about half the comments on here. This is just a fun way to have an excuse to talk about this without starting yet another series about it.

    • @Laxerjan
      @Laxerjan 3 года назад +1

      @@CoffeePotato Oh yeah I get that, I was just saying I'd love a video with a competitive tier list and hear your thoughts on what would be the best, I'd spend hours making a tier list like that in voice call with another expert like you! Same goes for A2!

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      @@Laxerjan That sounds like fun to me, are you on discord? I'm wondering if some folks out there may just be able to cook this up.

    • @Laxerjan
      @Laxerjan 3 года назад

      @@CoffeePotato did you add me? I look forward to calling!

  • @hiokiryuuhei4714
    @hiokiryuuhei4714 10 месяцев назад +1

    Dragoon with a spear + Gladiator jobs : DOUBLE ULTIMA SHOT. It used to be one of my powerhouse units 😅

  • @Tetangganya_Putin
    @Tetangganya_Putin 3 года назад +2

    Beside double strike (which can kill an enemy in one turn), I use ninja to debuff monsters so they are easier to catch by Hunter.

    • @CoffeePotato
      @CoffeePotato  3 года назад

      True, they're pretty handy Cherry Tappers.

  • @InkheartVO
    @InkheartVO Год назад +1

    I like how honest you were with it, even though I don't exactly agree with the blue mage one, although I do agree that it does in fact need a lot of support. But if you get the right abilities.. Oh god it turns into an absolute raid boss
    Blue Mage/Monk or Blue Mage/Fighter is amazing from my experience

    • @CoffeePotato
      @CoffeePotato  Год назад +1

      Very true, it's a great unit. When compared to how solidly they introduce the class in A2 by having it kick your party's collective ass repeatedly, it goes up to S for sure.

  • @tunkamil7180
    @tunkamil7180 Год назад +3

    Thumbs up for the video, but the tier list feels really wrong. Either from skill or stat perspective, it doesn't seems right. Why even bother to put NPC on the list?

    • @CoffeePotato
      @CoffeePotato  Год назад +1

      Because personal opinion. I figured most folks played it once, and wanted to base a tier list on my first playthrough and what was naturally discoverable. Only because A2 has some interesting twists on that.

  • @tostonesgg
    @tostonesgg 3 года назад +3

    As much as I love Ritz, she 's just so slow to be worthwhile at anything (gamefaqs folks conditioned me to value speed over everything else lol). Interesting choice on the Fencer, I never put too much importance on poison as I'm always playing this game in particular with hyper efficiency. Assassins and Ninjas with BM's Night spell, Hunter/Paladins like someone said below and a Juggler and/or the ultima gunner. Ninja's stat growth (speed) is the best humans can get but you're right their job is trash otherwise lol.

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      True on all counts. I always prioritize tricks and defense, probably why a lot of these are where they are. That said, Ritz waaaas kind of way more right about the plot. Just saying, I was waiting for the option to say "screw this, I like her idea way better."

    • @tostonesgg
      @tostonesgg 3 года назад +1

      @@CoffeePotato Lmaoo oh absolutely, but as simple and childish as the plot is it’s also extremely thought provoking. Who’s truly right? Is Marche a horrible human being? Are there any consequences to staying there forever? So much good stuff.

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      @@tostonesgg Exactly why I loved A2 even more. They grew up, they got jobs, but they can seemingly still summon up that world for kids that need a time out, apparently. Then Luso gets there and he's just like "yeah, screw going back, my grandma can wait, and this mess is SIIIICK"

    • @tostonesgg
      @tostonesgg 3 года назад +1

      @@CoffeePotato LMFAOOOOO my man Luso out here talkin bout: “granny got life alert, she’ll be iight. Lemme get this guild thing going.”

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      @@tostonesgg I believe there's even a point that he literally says "she'll be fine, I can make money and throw fireballs here!"

  • @agenticex
    @agenticex 3 года назад +1

    My favorite was Moogle Gunner + Mage knight. (it's been 15+ years since I've played it so don't remember class names exactly + still watching through the video.)
    But I'd have a gunner that's shoot people to put them to sleep, charm them, and gunshot Ultima.
    Like infinite range, cleared every map I ever played with them.
    **edit** hey, the combo is there.
    Also other commenters have some awesome fun combos. I remember next to nothing about FFTA other then my OP gunner ultima debuff shooters.
    Don't know if I'll ever go back and play FFTA again but I feel an itch to do Knight of Lodis again from my youth.
    However that'll be After a run through of psp TO that i've been letting sit on the shelf for years.

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      Yeah, TO PSP is definitely not one to miss. That's not a dive or a romp, that's an expedition 🤣

  • @quocthongnguyen5977
    @quocthongnguyen5977 2 года назад +1

    i would rate paladin same as Onion knight in FFIII, don't touch it until you maxed your level, Nagrarock x2 + peytral + Ninja tabi, just a beast.

    • @googlemademedoit806
      @googlemademedoit806 Год назад

      Yup literally okho machine. It’s always my endgame for Marche

  • @AlexJimenez-zh9du
    @AlexJimenez-zh9du Год назад +1

    Assassin Viera with Stealth and Artema Shot is the way.

  • @OscarYañezHerrera
    @OscarYañezHerrera Год назад +1

    The only S tiers I use in my game is the assasin and the illusionist. Other than that I just go with what I like watching the most

  • @Smog-gw5xu
    @Smog-gw5xu 2 года назад +1

    Putting the Ilusionist, Bishop, and Animist so high, and Dragoon, Sage, Bluemage, Thief and Summoner so low feels just wrong.
    Ilusionists are just not effective compared to other classes. They need a lot of MP, have Medium dmg and basicly nothing else to offer. Same applies to the Bishop. Baangas or no mage class. A Sage has support from the Alchemists Magic Pow+, can learn Reflex, has better DMG and Magic DMG, has better skills and overall outshines the Bishop easily.
    Dragoon is the 2nd best class to raise a Banga with, has very good skills, is able to learn Ultima from the Gladiator skills and can use it on 2 enemies at once due to his lances. Dragoons deal tons of damage, they can wear a lot of very good Armor and they are way better than Templars.
    Doing Bluemages so dirty is the worst thing. A class that can Buff / Debuff, has strong offensive magic aswell as heals, access to DMG > MP and overall one of the best stat growth out of all classes.
    I wouldn't recommend this tierlist. Neither for the story nor for the late game content.

    • @CoffeePotato
      @CoffeePotato  2 года назад

      Fair, but listening as to why may help clarify a few things.

  • @JoshuaGanoTyraxLightning
    @JoshuaGanoTyraxLightning 2 года назад +2

    I can't help but to get a kick outta how Marche sucks so much he wasn't even invited onto this Tier List... XD
    Ritz is the best Character in the game & in my Shamelessly Biased Opinion, she shoulda been the Main Character. :P
    I'm surprised Ranger isn't in S-Tier, considering i've heard before of FFTA Pro Players's fav Strat to break this game being refusing to let Marche lvl till he gains access to Ninja, then lvling all his lvls in Ninja for max Speed + good Atk, then having him train in Ranger just for Sonic Boom in combo with getting Sequence & going through the Grinding from Hell to get its Weapon Power lvled up to 255. From what I heard, Full Power Sequence powered Sonic Booms hit 5 spaces with stupid high damage & doesn't even need MPs.
    Also popular was Assassins wielding Bows & secondary ability set to the Sniper Moveset... i've heard this worked so well that in FFTA2 Assassins were nerfed into the ground... except for their deadliest part of them, their actual Abilities... XD
    Lastly, I think Defenders shoulda got at least A Tier, considering Expert Guard rocks... good luck trying to beat the Final Boss without that move & a Estreledge...

    • @CoffeePotato
      @CoffeePotato  2 года назад

      Fair, though I try to rate based off of things you wouldn't need a guide for, only what the game itself tells you. So like for Fell Seal, they tell you the level gains, so I'd have to rate it on that, but FFTA doesn't. Ranger with SB is pretty great even without meta training.
      Guard is excellent, though I recall spamming a lot of combos and long range sniping being my go to a lot of the time growing up.

    • @JoshuaGanoTyraxLightning
      @JoshuaGanoTyraxLightning 2 года назад +2

      @@CoffeePotato I'm a fan of Fell Seal... though i'm nearly at the end of the game then RL stuff happened & I still need to eventually return to that game & actually finish the last bit of it... plus check out the two new Monster Additions. I like many of the Monsters so much I think they Spotlight Steal from most of the Human Classes. :P
      My fav Build I cooked up all by myself on there was raising my first ever Monster I caught, that Beetle with the across-the-screen Charge, having it master all Monster Classes, then its final Moveset ended up Skeletal Primary & Clockwork Secondary. Gear was whichever Collar it was that gave the strongest armor against his Elemental Weakness... forget the Collar Color off the top of my head, one Hover Boots so it can fight near Water & Lava safely, (& if the Boots ever dodges any Traps, gravy on top), & 3 of those +2 Move Boots.
      The Beetle Natural Moveset included a passive powerup that boosted the damage of its attack by more the more Spaces it moved along with the Clockwork power boosting Defense the same way, though the latter had some Cap. The Beetle Move that hit extra hard in exchange for Recoil Damage synergized beautifully with the Skeletal power that made physical attacks get a sort of 'leech life effect' & there'd be times when I healed back almost as much Recoil as I took, & sometimes against squishy enough targets it'd actually out-heal the recoil damage & give me a little bonus healing! Beetle Charge was nice for crossing long lines of Map Distance, Clockwork's 'Repair' Ability was good for healing self if getting a bit beat up or giving a allied unit a emergency patch job, especially if it had killed everything around it & remaining bogies were pretty far away + outta Charge Attack LoS, & lastly, Skeletal's Passive Status Immunities are Charm & Berserk, thus armoring the Beetle against having his epic power Riposed onto me. ^_^

    • @CoffeePotato
      @CoffeePotato  2 года назад +1

      @@JoshuaGanoTyraxLightning That's the kind of insane nonsense I love Fell Seal for too, and there's something so satisfying when the AI manages to random roll stuff like that. I had 2 units on my first run who were there as long range Heal Nukes, spamming Rebirth and the "boom self to heal and clear the whole party" move to infinitely heal the whole team. Or just have a unit with all stacked speed items and traps.
      I think that it's pretty telling when I just finished Triangle Strategy, am waiting for an opening for a review, and all I wanted was to throw it aside and play some more Fell Seal or TO.

  • @4113n
    @4113n 3 года назад +4

    Going to have to disagree with your rating on sage and summoner. There's no way sage is worse than the soldier class. They get raise, bio and giga flare. Also, the reason why red mage is so high is because of summoner.

    • @CoffeePotato
      @CoffeePotato  3 года назад +1

      That's fair, I just don't think it's enough for them to keep pace personally. Single hits are done more consistently by the mainline melee and ranged units, while overwhelming magic hits tend to have a ton of other, more insane options. They're situationally handy, but kind of just weird in my book. I mean I personally used Sage/Illusionist for a while, but never utilized the sage book, and ultimately went Alch for the free Item slot later. That's why I rated them where they are, but like all tier list stuff, it's personal experience and opinion (just like how folks were ready to string me up for saying Blue Mage in FFTA was bad on account of having no good examples to work from in game). Summoner can be good on its own due to adaptability, red mage for the same reason...combine them and it's happy time.

  • @andrewtyrell4795
    @andrewtyrell4795 Год назад +1

    In one playthrough i ran with a Dragoon/Defender who would just explode himself. Eventually I kicked him from the team because his slow movement meant he couldn't keep up with the front line my assassin kept shredding.
    Never got Cid. But now it occurs to me that you have to 100% the game to get him and once you do that what's the point?

  • @CamperCarl00
    @CamperCarl00 Год назад

    The strongest character I ever made was a 9 movement dual wield Paladin that had insane magical/physical defense and used Bonecrusher to pulverize enemies. He would usually solo half of every encounter himself before the rest of the party caught up.

  • @astonebrook91
    @astonebrook91 3 года назад +1

    Theives and Assassins. When you get the dual sword ability from the Ninja job class, switch back to a Thief and dual wield the JP steal sword and the Ability steal sword... they have almost 60 weapon power ea.

  • @Miyamoto_Jim
    @Miyamoto_Jim Год назад +2

    Bruh the blue mage dude could defeat an entire mission by himself in my games! U just put the entire team to sleep and then bad breath them into frogs with 100% accuracy! Swap dudes with 20 some mana and 500 hp to 20 Hp. Angel whisper for auto res- bro some of these monster moves are crazy!
    Also my guy archers are garbage 😝 B tier for some gimmick poison thing? Come on maaaaan.
    Anyways u seem like a swell guy~ all the best

    • @CoffeePotato
      @CoffeePotato  Год назад

      I explained it there, but yeah, it was for two reasons. Blue mages are awesome, but you're not given any hints as to how they work. There's a couple here or there in the background, and their first weapon lets them learn, but you don't get much beyond "well that guy's neat, how do I use him?" Then FFTA2 rocks up like "how would you like to be solo'd by this clsss for a tutorial?"
      The poison arrow thing is something I've always liked, however, it becomes an insane cheese strategy given that poison, for whatever reason, can't run out. You hit once and walk away.
      Thanks man, you seem like a good dude too 👍

  • @rpghero46
    @rpghero46 Год назад +2

    ffta very underared game thanks for sharing

  • @Patousai
    @Patousai 3 года назад +2

    ninja is obviously an tier A at least, a ninja with 2 katanas and 1 jp can one hit any normal foe with combo.
    Blue Mage if used properly is an S tier, huge gamma of skills, some of them are OP, like the ability to reduces enemies MP, or even goblin punch with a bit of luck.

  • @FerLopez5
    @FerLopez5 11 месяцев назад +1

    "so Dragoons take D tier..."
    Weird flex...but ok...
    "Summoner goes to C tier..."
    What?why?
    "Blue mages are the worst..."
    THAT'S IT... I'M GOING NUCLEAR

    • @CoffeePotato
      @CoffeePotato  10 месяцев назад +1

      I explained the logic in the video, it's right there 😆

    • @FerLopez5
      @FerLopez5 10 месяцев назад +1

      @@CoffeePotato can you not hate every job I love? Jokes aside I can see your points.

    • @CoffeePotato
      @CoffeePotato  10 месяцев назад

      @@FerLopez5 Theoretically 😆

  • @Rene-tu3fc
    @Rene-tu3fc 2 года назад +2

    time mages can be very useful to speed up a character you want to farm on, so they get more turns to earn XP. Also very useful in a massive buff strategy, where you intend to solo the opposite team with one big offensive character (assassin or anything with 2swords) and lots of support/debuffs to cover him. Also useful when there's a massive threat on the other team that can be slowed down. But all in all, I don't think time mages on their own can be better than C tier (for Cituational)

    • @CoffeePotato
      @CoffeePotato  2 года назад

      Sounds about right, and I love the pun

  • @Dndditches
    @Dndditches 2 года назад +1

    Anyone has ever had their ass handed to them by Celia and Lede knows that assassins deserves an SS rank.
    Vieras are insanely overpowered. And I love it!

  • @AnimeBoy-cs3em
    @AnimeBoy-cs3em 2 года назад +1

    There are some op clan members I have been leveling up, and I still have the game. Second, I bought the second game on DS. Luckily, I have a 3DS that is connected.

  • @owlsaboveproductions8488
    @owlsaboveproductions8488 2 года назад +1

    Dude I'm replaying it and I love it so much. My best game, and the game I've spent the most hours playing

    • @CoffeePotato
      @CoffeePotato  2 года назад

      It's definitely an often overlooked gem. Plus if you want a similar feel today, there's always Fell Seal.

  • @Rene-tu3fc
    @Rene-tu3fc 2 года назад +1

    guess I gotta replay this game and have a physical moogle and morpher nemu

  • @xiongray
    @xiongray Год назад

    My favorite Bangaa class combination is the Templar-main sub-Bishops. Kept their martial presence with the lances' unique range 1-2 while also loaded with unique spells, Magick Counter and Halve MP to boot.

  • @Jihell77
    @Jihell77 Год назад +1

    blue mage requires a lot of setup but there's some really good combos with them. I had a BLU + SPA that could deal with an entire map Alone. I sleep the entire map with a monster spell I forgot the name of and suddenly the damage doubled move has 100% accuracy. It's like assassin but ennemy team can't play

    • @Jihell77
      @Jihell77 Год назад

      not to mention the MP HP swap that works really well if you have a character with mage killer in your team and deals 70 to 100% HP dmg to many mobs while ignoring their defensive stats

  • @jima.3478
    @jima.3478 3 года назад +4

    FFTA the game that got me into the SRPG/TRPG games. My favorite thing when I finally discovered it was the I guess special characters for bringing items to quests.

    • @CoffeePotato
      @CoffeePotato  3 года назад

      That mechanic blew my mind after going back to it too.

    • @jima.3478
      @jima.3478 3 года назад +1

      @@CoffeePotato the way I found out was from that cup item needed for a quest and got the red mage from it, only found out she was special because she had double cast right away.

    • @CoffeePotato
      @CoffeePotato  3 года назад +2

      @@jima.3478 What's with this genre and not nothing to explain it's coolest mechanics?

  • @jamesculla7102
    @jamesculla7102 2 года назад +1

    6 Illutionist in a team with half-mp support skill
    Summoner + half Mp + double cast
    Gunner + Ultima + Concentration
    Dual Wield + Sonic boom
    Defender/Meltdown + Dragonheart +Angel ring
    Morpher + Max monster stat
    Lol. Good times.
    Edit: Hunter + Holy Blade or Sniper + Ultima Masher is also insane.

    • @CoffeePotato
      @CoffeePotato  2 года назад

      Target All forbidden day 🫢

    • @jamesculla7102
      @jamesculla7102 2 года назад +1

      @@CoffeePotato A secondary job and anti-law easily takes care of this. A simple Black mage skill set would do. I actually finished the game faster with 6 illusionists than a team of ninjas/fighters/ assasins.

    • @CoffeePotato
      @CoffeePotato  2 года назад

      @@jamesculla7102 "My resume implies a meth addiction" the game

    • @jamesculla7102
      @jamesculla7102 2 года назад +1

      😆😆😆😆😆

  • @reimarc6606
    @reimarc6606 3 года назад +2

    Assassin, ninja and sniper is on my top list

    • @georgechapman9688
      @georgechapman9688 3 года назад

      the blue mage abilities angel whisper and white wind were so useful though, plus matra magic and magic hammer were killer. i would argue C tier maybe D tier

  • @gszxc
    @gszxc Год назад +1

    Blue Mage at F tier?!! That's illegal

    • @CoffeePotato
      @CoffeePotato  Год назад

      Only for this one. It's more the way it's shown off, or lack thereof. The A2 introduction of one blue mage wiping your entire team, now That's how you introduce a class.

  • @gianmariaroza6084
    @gianmariaroza6084 3 года назад +2

    Meh... not bad, but i've seen better list.
    I would love to see what you think on Tactics job list

    • @CoffeePotato
      @CoffeePotato  2 года назад +1

      I keep forgetting to redo that one.

  • @vrizkieedenfarm8865
    @vrizkieedenfarm8865 Год назад +1

    Morpher is the best ultimate job, it cost lot of gold and unlock cureall to make it work better, but trust me, 999 attack is real 🤣

  • @jamesflemming5182
    @jamesflemming5182 2 года назад +1

    Triggered by some of the choices haha but it's good to see other opinions.
    Blue mage (only requires a beastmaster) really should be A-tier because of night, white wind, bad breath. Just those three abilities are enough tbh and you find lamias, sprites, and malboros frequently enough. There are no human time mages. White mages and time mages are a couple of my favourite jobs and have very good utility.
    Excluding named characters I would have the following:
    S-tier (broken): Assassin, Ninja, Alchemist
    A-tier (great): Blue Mage, Red Mage, Hunter, Gladiator, Mog Knight, Sage
    B-tier (good): White Mage, Time Mage, Fighter, Illusionists, Bishop, Summoner
    C-tier (average): Paladin, Dragoon, Templar, Juggler, Sniper, Black Mage
    D-tier (weak): Elementalist, Fencer, Defender, Morpher, Animist, Thief
    E-tier (bad): Archer, Gunner, White Monk, Beastmaster, Soldier, Warrior
    F-tier (negative slot): Gadgeteer
    The S-tier can ohko with ease. Assassin and Ninja have amazing speed, and Alchemist's Death is a ranged ability. A-tier have ultima abilities or have excellent utility. B-tier have strong stat growths or utility. D/E tiers have weak stat growths and limited utility. Gadgeteer is a waste of a slot.
    Sorry Bangaas

    • @CoffeePotato
      @CoffeePotato  2 года назад

      Fair, though it's been surprising to see a few folks defending the gadgeteer on cheese potential. The Blue Mage has definitely been the most contentious one, but the way I see it, and like it said in the video, for someone going through it without a guide, there's either no or very, very few blue mages to actually show how the class works. The only skill you see on an item is Learn, and I know I went through the game multiple times expecting to find something, and didn't growing up. Actually it was kind of the Crossbow of FFTA for little kid me (For context, FFTA2 mentions characters using Crossbows, which don't exist in the game). Once you know the secret, yeah, they're incredible, but figuring that out at least deserved a mission tutorial, I think. The one in FFTA2 whoops your ass early on to show you what they can do.

  • @mamamia5905
    @mamamia5905 2 года назад

    The joy I got from grinding my characters to get the assassin was so much fun. It was literally curtains for whoever played me after that haha good time.

  • @bratttn
    @bratttn 2 года назад +2

    human hunter is S, viera sniper is B especially when compared to assassin, red mage is S as the second job for the summoner with her high magic stats, how is sage D?!!! basically it goes as follows: speed growth above 1 is B+, speed growth below 1 is F-.

  • @luisgalvan8963
    @luisgalvan8963 3 года назад +1

    The only objection about this tier list is the Blue Mages F rank. All stats grow can be lame (every stats grow 5 points) but his skills like: Tantra Magic, Dragon Force, and Angel Whisper (learned from monsters) are the most powerful in the game. Even the HP>MP reaction skill is broken

    • @CoffeePotato
      @CoffeePotato  3 года назад

      True, but this is assuming someone will figure them out. Part of this list was how intuitive a class was based on what was around, and there's almost no blue mages in the game to even show people the potential there. FFTA2 2 did this way better.

  • @jamisanwooten2022
    @jamisanwooten2022 11 месяцев назад

    Hunter/Paladin is the combo I run on Marche every time

  • @ENZEED
    @ENZEED 3 года назад +1

    This is so cool.im happy that im not the only ffta fan out there