All of this is pretty on point in terms of ranking, but one thing I want to note is the job level of the thief job determines what you steal and I think it also determines its success rate.
Hey nice video, i was wondering if it matters if a character has been leveling up as a magic user for most of the game and u switch them to a knight or whatever job that has high physical attack
Exactly and since the LAST boss practically USES Particle beam EVERY TURN UNTIL it dies my Lv 80+ job lv 4x 99 Dragoons equipped 2 of those IN the FRONT row using jump for all the final dungeon bosses of the game. As much as I love Ninja 4x of them is just TOO costly in fact I could NOT buy the FULL 99 Suriken's to throw for 4x 9999 per turn and if you can't afford even 50 of them then Ninja isn't really worth using and Attack magic + 2x Curaja (Cure 4 users) ie 4x Sages isn't really worth it either.
I always thought the Thief was really underappreciated in this game! Also, it does seem like they made the Viking the ultimate tank and made him actually useful in this version.
The main thing about vikings is that they are *not* meant to attack at all, just put them in the back row with dual shields and taunt most of your enemies. Useful for most of the harder encounters.
A little gimmick I love using with sage is summoning Odin. The white magic effect of the summon puts reflect on all 4 party members. As long as the enemies don't cast any other spell on them. You can be the one casting it on the entire party, therefore reflecting it 4 times to the enemies.
My first experience with this game was playing the DS version when I was 12, and it did not make the best first impression lol. There's a part of me that wants to revisit that version now that I'm actually good at video games, but seeing how much they've rebalanced everything in the pixel remaster, I'll definitely play the PR version first to experience the game at it's best.
I do have a real love for the DS game since I love the opening cutscene and art style BUT…locking content behind an online system was dumb to a huge degree. And the final bosses is SUCH A PAIN. Seriously, one save point before or in the world of darkness would make the last bit a lot more fun. I did beat it…and mostly abused the black belt class (since while the damage will show 9999 you can actually do more than that to the point one black belt can one shot the first of the last bosses and a team can rip through everyone…but it requires a lot of grinding). If you really want to go back to it I would reccomend the Steam or mobile release of it.
Why am i not surprised that Ninja and Sage jobs are at the top of the list. Jobs like Scholar, Dark Knight and Dragoon would be more useful if they weren't situational. Also the fact that the Evoker is a glorified dice roll is just a shitty way to introduce summon magic.
It would be actually be pretty broken if the evoker could choose what to cast, actually, what am I saying? protective light on all allies is already stupid broken as well as aura.
It just sucks overall that the best classes are basically rewards for beating the game, rather than being USED to be beat the game. It's like not being allowed to evolve your starter Pokemon until after you defeat the Elite 4 and become the champion...
I remember when you did this for Final Fantasy Tactics as well. Its nice that Squaresoft gave you so many choices to play around with back when the OG came out. My only distaste with these remasters so far is the continuous nerfed difficulty. I'm not saying these games should be overly difficult but they dont seem to match their originals for challenge. This list is definitely going to help some people get through this one, thanks David!
Nerfed difficulty? final fantasy tactics black mage is broken chapter 1, equip Delita with elemental rod with level 2 (like thunder with thundara) and 2 shot algus. Just have to hope their black mage doesn't kill you first, but you can save scum as opposed to damn save trap Wiegraf. Then of course Orlandu end game, and chapter 2 with agrias/gafgarion. It's also a broken mess, let alone people high level monk levels scale to get cheaper brawler with ninja to attack twice with speed and insta kill. It's only a hard game if you don't know the tricks of the trade, and embarrassing when you do. Remake even has balthier who's a thief that can steal (except Elmdor, dammit) accurately, with ninja speed and a gun, who phases out Mustadio easily. Monk early game is only good for recovering mages with Chakra (too slow/weak at a low level for physical attacks).
I'd put the red mage a bit higher for one reason: elemental weapons. They can use both the swords and staves that cast fire, blizzard and thunder straight from your inventory and boost some decent attack power.
The problem with the red mage is that it's weapons top out at the same ones the White mage can use, but it doesn't get high damage black spells and few mp of curaga, making him pretty medicore. Elemental staves are also not as good as people think - there are not that many instances where enemies are weak to elemental magic, and wind is probably the most common weakness throughout the game and there's no staff for that. At the half-way point, there's only like 2 bosses with any kind of weakness at all - bahamut and Amon, and the red mage helps against neither. Even early in the game, bosses are weak to ice magic, and you'll want that black mage to ensure you can cast blizzaga - the one 3rd tier spell you have access to by the time you fight him and you'll want the maximum amount of mp. Against the water crystal jobs, you'll want a black mage to cast thundara as many times as possible as well. You should use a red mage in the beginning because of the Wightslayer, and drop it once you get to Canaan and drop Cid off. There isn't much point to using one after that. I'd actually rank it near the bottom, much lower than david ranked them.
But it's a prime example of "jack of all trades, master of none". Their stats are meh at best, while having half the magic casts of an equivalent black or white mage. It's only good in the beginning when you get that early OP red mage-only sword, Wightslayer iirc. Once that's obsolete, just dump the red mage, go with a second black mage, and split the elemental types across them for type coverage.
4 RDM RDM + 1 RDM BLM + WHM + RDM + RDM All op parties at the early game. Sadly though they all fall off at a certain point where its just better to go three warriors and a healer, or 2 warriors, blm, whm If u want one nuker (but scholar is better you just have to farm the items). Summoner comes way too late in the game
Totally disagree with you in regards to the bard. Their singing effects are some of the most useful during the end game, specially loki harp which deals damage to enemies based on their max hp, which means a free 9999 to the cloud of darkness every turn until she is close to die. This job really needs to be higher on the list
Did you ever play the mobile only Final Fantasy Dimensions? It's a classic FF style game, no microtransactions, and plenty of replay value due to a GREAT job system. I'm talking, I'd put their job system above FFV.
Love Dimensions but I haven’t played it in a few years now, since I’ve really soured on phone/tablet gaming. It’ll never happen but I would love a pixel remaster of Dimensions.
I feel like Geomancer is way under appreciated... If you give that job some love, and get it leveled up high, it hits like a truck. I went through that shadow dungeon that your supposed to use Dark Knights for, without ever touching Dark Knight. My Geomancer wiped the floor with that dungeon! Geomancer all the way to end game!
Geomancers are too random, and their magic isn't even powerful except for shadow flare in Eureka (but you dont even need that because warrior one shots everything). Geomancers sometimes healed opponents
When I played final fantasy 3 for the first time I didn't understand how to use the different character classes. Thank you David for covering the character classes for this game and have a great weekend 😀.
Oh, now that's a surprise as it's the same 6 classes pretty much every final fantasy title starts with since the nes original. I am so used to using these classes that idk how someone would not know how to use them.
@@msarilyn7677 I didn't play this version or the original version from Japan. Amazon Kindle had final fantasy 3 on it's platform and I tried it out. I wasn't successful in handling the job classes or trading jobs with the cp system that allows for seamless job transitions.
I may be talking nonsense, but I think the Scholar deserves a higher ranking, simply because Alchemy is a little bit stronger than we all thought. You can heal up to max HP with Lilith's Kiss (around 2000), and deal massive damage with Chocobo Wrath. You probably won't get a lot of them without a large amount of grinding, but it's 100% possible to beat the final boss with an entire party of Scholars spamming those very same items.
@@speechlesshermit8588 that's why you can change jobs without penalties. Interesting note, and yeah I saw people beat the game without ninjas/sages, and the pixel remaster is easier than the ds version.
While I agree with the random nature of the Evoker being a problem, I’m not against the support side of that coin. I see it as a coin toss between Summoner and Bravely Default’s Conjurer, and frankly, I’ll take the Evoker’s support over the Conjurer’s.
I managed a No Ninja or Sage run fairly easily. With a Knight and Dark Knight to equip the end-game weapons, a Black Belt to deal massive unarmed damage, and a Devout to cover healing, it was very doable.
The Evokers were actually stronger in the Original Famicom version , their effect causing attacks had better chance working , and Reflect actually worked against MegaFlair.
I love using a party of four monks followed by four black belts. Ultra powerful even if I only have items to heal. The idea is to win before my HP runs out lol.
I think you need to give Scholar another shot. They are very, very good midgame. I recently played through and kept a scholar right up to the Earth Crystal, and at good job levels, that Alchemy multiplier increases. A bomb arm was doing 4-5k+ damage, which is ridiculous for pre-Eureka, pre-Magus characters. You can steal the items you need if you have a thief with a job level in the 30's, which is also really really good midgame. They also do decent damage with books, but they need the front row, and they also take lots of damage because they have no defense. So that's kind of a trade-off. :) They of course get obsoleted by late game jobs, but so do most jobs. :) Throughout most of the game, scholar was my boss-deleter. Even regular bomb fragments/antarctic winds do amazing damage. -- Also, you can solo any boss with a Dragoon with Blood Lance. Including the Cloud of Darkness, that's the speedrun strat :D
Yeah but you could just use two warriors instead of wasting a slot with thief and farming items. I agree though that scholars are the best for magic damage, its just that melee > magic after a certain point. If you don't want gungnir there's not much point in using a thief really imo (bloodlances are probably better anyway)
3DS/PSP version of Red Mages might able to stick around till the end since they can uses more variety of weapons than the NES/Pixel Remaster one honestly. Aside from still limited to Lv.5 Magics, Slap it with Ultima Weapon from legendary smith sidequest, you got one strong Red Mage there. although, wishing they carrying that ability on the Pixel Remaster, but nope, the only strongest weapon they can wield's Rune Staff.
Bard is really good in an under leveled play through because elegy stacks with protect and minuet stacks with haste. Peon also takes a lot of pressure off your healer. My final party was knight, ninja, devout, bard. But I see the argument for a second ninja instead of the knight
More or less what I would rank them, though for the DS version, some of the jobs would be lower on the list, namely the Viking would be at the bottom, the Sage would be 1 or so ranks lower, and the Black Belt would be at least one rank higher. I found the last boss to be a cakewalk with a Ninja, Magus, Devout and Black Belt in the version I mentioned. Just get the Black Belt job high enough (which means significant grinding) so that fighting unarmed trumps damage with claws equipped, and you're golden.
What I'm doing is: every time I get a new crystal, I switch everyone to jobs of that crystal only. What would be the best combination of just water crystal jobs? I figured Bard and Black Belt for healing and heavy damage, but the other 2 are hard to choose.
I've only played the DS version and not the pixel remaster, but I'm surprised Summoner wasn't higher. Yeah, you get them later (didn't stop Sage, Devout, or Magus placements, so not a good argument). I found them to be a really good damage dealer, and great for random encounters, especially since you'll get a lot of charges for the low level summons.
Devout and Sage are the only useful earth crystal jobs tbh. Both can be used instantly at JL1 and still be S tier. Everything else needs grinding which is pointless because you can end the game at level 50 with the JL99 wind crystal jobs Summoner needs work to out dps anything you already have at JL99. Quite a few enemies reflect magic anyway in the endgame (I think this applies to summons too but I'm not sure)
I'm glad that you consider the PR version better than the DS version because eventually I'll get the PR Collection and give this game a proper go for the first time ever
Thank you so much for this video! I remember asking you to do the job ranking of the NDS/PSP version of FF3, but this is way more relevant Can't wait until my schedule allows me to PLUNGE into those remasters
Thanks for this! This helped me out a lot in my recent playthrough. I don't think I would have given the Thief class a chance otherwise. And damn, what a fun game this was. Can't believe it took me so long to play it.
This was the first final fantasy game I ever played… on DS (3DS software) of all things! I started in the beginning of 2020 and put 50 hours in and gave up at the final dungeon. Too much grinding! I have the remake on steam and I’ll play it soon… I just wish it was on PS4 so I could remote play to my Vita!
Ninja isn't required at all. If you get to the earth crystal with warrior at JL99 the ninja is useless because advance does way more damage than a JL1 ninja Devout and Sage are very good yes but you can still beat the final boss with a whm
I think Dragoons are way too high up on this list. Jump one shots many random encounters and although the Dragoon is selfish he basically gives solid damage while being invincible for half the battle.
Sage and ninja are overpowered but I wanted to try a run without them. So I made a party with black belt and viking (best buddies, one melts enemies, the other keeps the party safe) then a summoner (ik magus is better but summoner is still viable) and devout. Worked pretty well. Also Bard instead of summoner works well, especially before evolving white mage to devout.
This was very informative! With the help of this video (and some other online research) I've decided on my final party. It will be Knight, Ninja, Magus, and Devout!
All they needed to do to make Evoker better was to split its Summon into 2 skills - B Summon and W Summon. Boom, you've got a jack-of-all-trades magic user to fill the gap between Red Mage and Sage.
I only played the remastered version of it, but for me Geomancer is the best job untill we unlock the last cristal with the last most powerful jobs, He can spam terrain that deal an insane amount of damage to single or multiple enemies all the time without having to consume any mana point. The only drawback is when in water area there is a chance he does the whirlpool spell that have a chance of OHKO all enemies wich often misses.
You really don't need a Ninja or Sage, the final area and boss of the Pixel Remaster isn't as bad as it used to be. The final boss has really bad AI and as long as you can heal (magic or items) you can play around it with any job combination. Ninja is worth the time to get and is a cool job, but the Final Area and Final Boss is a lot more player friendly in the PR than it was in other versions. You used to not be able to save or heal up for free, this change in the PR is just so dang nice.
I'm playing the 3d remake on steam and i wanna say you don't need the sage and ninja but if you wanna have a easier time in the crystal tower then yes. my main party comp right now is dark knight , knight yes ,devout and sage if your wandering the sage can cast both black and white magic and i had a red mage in the group before hand and red mage can only cast up to level 5 magic but il'l say this just use what is most fun for you tbh this is one the best final fantasy games for replay and testing out the jobs but the sad thing is that if the onion knight is max out and the best gear the others jobs may as well say good bye .
Dude. . . I got 4 onion knights with dual onion swords. . . They are blood thirsty butterballs that deal straight 9s across the damage board and will absolutely shred your ninja/sage party. . . Plus you get elixirs collecting the onion gear and have zero need for a healer because by the time u 99 ur knights they are so incredibly powerful nothing can kill them and you're dealing 40 grand damage per round. . . Cloud of darkness lasted about 30 seconds
Im surprised to see scholar and dragoon so low , they were my favorite jobs in my recent playthrough of the 3D version. He definitely outdamages the black mage and can be a second healer in a pinch, but does rely on grinding items with a theif unfortunately. Dragoon is definitely outclassef by knight and viking since he cant tank( actually exposes your allues while hes jumping) but uts so fun having gungir + blood lance early and then getting holy lance or magic lance and consistently hitting for 9999+
I hate how they butchered the Scholar so hard in both the DS and PR versions of the game. It used to be a stronger monk, who used elemental weapons, with study and libra abilities. Now it’s absolute trash who is only useful for the Hein battle.
Evoker - Whole not necessary at any point in the game, it's about as good as a Black Mage. If you do direct comparisons, you'll notice that the Evoker does more damage and the healing abilities are not bad either - even if it's random. You'll notice that by the time you unlock the Evoker, exploiting elemental weaknesses is very rare - there's only a couple bosses with elemental weaknesses anyway so there's not a huge reason to keep using a Black Mage. It's not a high ranked job, but it's not at the bottom... I mean, it's better than a Warrior lol. Dragoon - is not that bad haha. It's better than a Warrior or a Red Mage. It also gets a continuous supply of good lances. The Wind Lances can wreck Bahamut, and the Blood/Holy Lance combo is also pretty good. Not as good as a Knight... but most melee classes aren't. Dragoons can also kill splitting enemies with Jump, making them the second best at dealing with those enemies. Because it can wear the best armor in the game, it's better than a Monk, Black Belt, etc. just because it doesn't get one-shot by bosses like those classes do (I've tested it). Geomancer - Not as bad you think. Again, it's better than a Warrior or a Red Mage even in the worst environments. The job is unlocked around the time elemental weaknesses become rare, so its real advantage is the free MP. I'd only use it in the Cave of the Circle, but it's ranked too low. Ranger - Barrage does 2.4x the damage of a normal attack at job level 70, making it scale pretty well if you keep using it throughout the game. Summoner - Is much better than a Black Mage/Magus at clearing randoms. All the Magus has is quake and bio, but the summoner has like 80 copies of Quake at level 50. It's major downside is that it sucks against bosses - the Magus is way better - but it has to be better than a Black Mage... Knight - because you can use him to raise job levels throughout most of the game, it can actually perform better than a Ninja. Also, can use the best armor and 3 out of 4 of the best weapons. Since this class is always good, I rank it as the second best melee job in the game. Remember, job levels continually raise the number of attacks AND your base damage, so a Knight will be very powerful by the time you unlock the Ninja. Dark Knight - Beyond splitting enemies, it can still equip the best armor and 3 out of the 4 best weapons. It's not a job you can use when you get it, but it's still the 3rd best melee job. Easily better than a Black Belt by time you can use it. Magus - Is the best offensive spell caster in the game. It has highest Int stat and highest MP for spells... so not even the Sage compares with him for that purpose. Thief - Like the Black belt, it's useful in the mid-game, but gets worse when the splitting enemies show up and it never becomes the best option after that. While the Thief can equip 1 out of the 4 best weapons, it's armor is still bad and an Air Knife just won't cut it compared to the Knight, Dark Knight, Ninja, etc. using 2 high-attack weapons, so I'd rank pretty low despite how good it is in the mid-game. Sage - Not as good as the Devout or Magus, either due to weaker stats or less MP for spells. It is flexible and an upgrade over the Summoner, but that's about it. After 5 playthroughs (4 playthroughs being 100% @ level 46 with zero grinding), I'd rank as follows: S Ninja S Devout S Magus A+ Knight A+ Dark Knight A+ Sage A Dragoon A Ranger A Summoner B+ Black Belt B+ Viking B+ Bard B Thief B White Mage B Black Mage B Evoker C Warrior C Geomancer D Monk D Red Mage D Scholar F Onion Knight
I really need to get these Pixel Remasters, I have already played 1 - 10 and own everything from 3 - 15 on Steam but they look so good and I think I prefer the 2D over 3D for 3 and 4.
I played the original JP version on emulator back in the late 90's, and since I didn't understand the dialogue, most of my memories are of the battle system. I remember most jobs being really bad, or atleast I didn't know how to use them well. But one time I ran out of resources/spells on the way back from a dungeon and I was able to survive by converting my mages to black belts. But I think I mainly used the knight classes and the common mages. Lategame it was just a question of what Ninja vs Sage distribution you'd have. I remember disliking how OP they were.
A word about the Thief; you can't really equip them properly until after the Water Crystal, so hold off on them until then. Also, I've always preferred the Devout to the Sage in the PR. Slight spoiler; with the final bosses main attack, you won't have time to mix White Magic with Summons/Black Magic. Unless you level grind, you'll NEED the extra spell slots and Mind to increase health restored.
Yeah, I've never played the game, but from what I understand, in the original game you could somehow get Onion Knights to be the strongest physical characters.
@@istrasci it was a slog. You had to fight 99 random encounters in Slyx Tower before finally landing a dragon. And it won’t guarantee you’ll land a piece of Onion equipment. Most times you’ll get an Elixir. I played the NES rom last month and was lucky to get the Onion Sword which is nice and does great damage. The Onion equipment is the strongest in the game. I beat the final boss with an Onion Kid lol
I will stick to my guns when it comes to the Geomancer job. Most people hate it but it nuked several bosses in one shot for me while playing the DS remake. That alone is worth it for me to have at least one of them.
Honestly i don't feel that you need to upgrade the Monk to the Black Belt. By the time that you get the Black Belt you COULD have a Level 99 Monk before the black belt is unlocked.
I think its hard underselling the knight to not mention that its available way sooner than the other physical attacking classes, and it has high def and atk, aand it gets really good gear from the moment you get it all the way to endgame. Opposed to Dark Knight that cant even be used til you get to Falgabard, or Viking that requires Water crystal. I think availability and how trivial the game becomes from said available class should play into ranking, and with that I would say Knight belongs in top 8 at least. Black and White mage should honestly be above Magus and Devout as well, since if youre gunning for Sage, you only have them for the Eureka dungeon. So whats better, the class that trivializes literally the whole game or the class thats slightly better in the semifinal dungeon? Black and White mages are absolutely peak until Eureka, bottom line
Looking forward to getting ahold of the Pixel Remaster... and inevitably doing some absolutely boneheaded challenge runs with the worst jobs on this list xD Maybe we could see FFIII Four-job Fiesta in the future?
My final party was a Knight, Ninja, Devout, and Sage. The Knight is still really good since you get all those powerful swords in Eureka. I also found the Ranger to be really useful in this game too, Barrage was doing so much damage after some Job Levels that it was clearing out the random encounters really fast. I also like that the Dark Knight is pretty useful until you get the weapons in Eureka and the Ninja or a Knight is better for damage dealing and can equip better armors. I didn't really use the Black Belt but I think on my next playthrough I might give it a go, maybe change up my classes a bit more. I might stick to this party for the final dungeons just because I breezed through them pretty easily.
It is if your level 99 but it takes forever to get there and you need onion weapons so your gonna grind till you get a full set for all characters but you should be level99 or close to it when you get all of them. Also being level 99 gives you a 99% magic evasion so its stupid op
3:05 no, I broke the game with the bard. Bardsong always goes first, and you can easily buff defense when you need to heal in conjunction with the sage, and your party gets buffed before attacking, so you can sometimes waste a turn with haste if the ninja goes first. Paeon skyrockets at high job levels as well. Thief tidbit was interesting, but I'd hate to have to rely on situational equipment knowhow (speaking of which bard can confuse with lamia or sleep with dream harp if you don't feel like spamming song, and using golem staffs/omnirod to 3 shot petrify anyone with 2 people if at least 1 person is dualwielding, which I feel makes devout better than a magus/sage as you won't burn out in regular battle), though scram is better in the final dungeon where you need to run to the next healing crystal (and not waste those important shurikens that you can't go back to Eureka to restock).
This game has a lot of potential for challenges and the like, but unlike the NES version you can't glitch in later jobs and there are some pieces of gear missing from NES or gear that you suddenly can't equip that you should be able to. If you don't mind Pixel graphics, play the original IMO. Though this version does have a few benefits.
Bard is by far the best class in the game. Having 2 bards healing the party and two physical attackers attacking every round and you can just auto-battle. Two bards can negate all damage as soon as it's dealt. No tanks are needed. It doesn't even matter what offensive class you use. You won't run out of healing spells, so you can keep the battle going, even if the class you are using is only dealing weak physical damage.
In all my playthrough which is about 3 times in the famicom version , the first time 20 years ago and the last one this year , once in the PSP 10 years ago and the Pixel Remaster recently , i play with a Magic heavy tactics. the main drawback of changing jobs is the lose of all the spell charges, so basically i have 1 fighter class and 3 mage classed while i usually conservative with the White mage and Black mage for the bosses , the evoker i use in during the regular battles since i can replace it to a fighting job near the boss. BTW, the thief job is actually fairly decent in the original famicom version , it is just that the steal is mostly useless. --- it is very easy to grind in the pixel remake , just too bad there is nothing too, The Sage job had been nerfed to the point i didn't bother using it. especially with the major boost the the curative spells got when healing all characters. originally you need to Sages casting Cureaja every round just to have a chance to survive the last battle, now one is enough.
i dont understand, what does a warrior do? like its supposed to be tanky but my monk health is more than my warrior, and the same like my white mage... like what?
Woohoo after a 22 year since I last played it I got age of empires 2 on xbox one I'm so excited so I'll be busy doing that for a while when I cum back I'll b sure to comment on ever video 😉
i agree with everything except geomancer. sure its random but will deal damage anyway and the equipment it gets from i believe duster is far better than anything the black mage gets until the end of the game. 19/21 is being too harsh to it.
Square Enix should have given the underpowered FF3 jobs more equipment to complete their niche. On a completely unrelated note, I'm glad that Ragnarok Online got the hypernovice class. The novice class has been underpowered or been highly susceptible to powercreep for too long. Same with the knight, rogue (similar niche to this game's red mages) and taekwon classes.
Played ff3 DS version and finished it though it was a long one. Did the pixel remaster come with these fantastic new cinematics? I've never seen them. Thanks David another savvy video 😎💙
@@JASpiring it's been awhile and I must have forgotten. I see all these cinematics for some of these RPGs I played back in day and wonder what version they're from. Thanks man 😎
will you do a similar ranking for the Remasters of 1 and 5? I played the original NES ones and thinking of trying a remake, either the PSP or PR version. it seems the jobs function differently in these remakes. would love to learn which are good and bad now
Come join me on Twitch! www.twitch.tv/davidvincstreams Or chat and chill in the discord! discord.gg/NWUFCtmpfr
All of this is pretty on point in terms of ranking, but one thing I want to note is the job level of the thief job determines what you steal and I think it also determines its success rate.
Hey nice video, i was wondering if it matters if a character has been leveling up as a magic user for most of the game and u switch them to a knight or whatever job that has high physical attack
I feel like you're underselling the Dragoon. With 2 blood lances and jumping they can last essentially forever on anything that isn't undead.
Facts
Exactly and since the LAST boss practically USES Particle beam EVERY TURN UNTIL it dies my Lv 80+ job lv 4x 99 Dragoons equipped 2 of those IN the FRONT row using jump for all the final dungeon bosses of the game.
As much as I love Ninja 4x of them is just TOO costly in fact I could NOT buy the FULL 99 Suriken's to throw for 4x 9999 per turn and if you can't afford even 50 of them then Ninja isn't really worth using and Attack magic + 2x Curaja (Cure 4 users) ie 4x Sages isn't really worth it either.
I always thought the Thief was really underappreciated in this game! Also, it does seem like they made the Viking the ultimate tank and made him actually useful in this version.
The main usage I found for the Thief In the DS version was to steal rare items, namely Gugnir from Odin.
@@civilwildman Or Protect Rings from the King Behemoths
I used a Thief to 99 then Ninja via Refia in my current 3D playthrough. She is a beast.
their damage is insane, they hit so many times per attack when Dual Wielding its insane.
@@ace-trainer-ajplaying this now, thanks for the tip
The main thing about vikings is that they are *not* meant to attack at all, just put them in the back row with dual shields and taunt most of your enemies. Useful for most of the harder encounters.
Switch everyone to Vikings just before leveling up and you can exploit their insane VIT stat for increased HP growth
I just started a low level playthrough, so I’ll need a tank.
Based on this video I think I’m tracking toward Viking, Ninja, Sage , Devout
Just got back into final fantasy for the first time in about 10 years, your videos have been both great in entertainment and knowledge
A little gimmick I love using with sage is summoning Odin. The white magic effect of the summon puts reflect on all 4 party members. As long as the enemies don't cast any other spell on them. You can be the one casting it on the entire party, therefore reflecting it 4 times to the enemies.
Yeah, and heatra is a curaga, too. Evoker, for this reason (even with the 50/50 chance), is still good
critical thing to remember about Dragoons: you are mostly invincible during jump.
My first experience with this game was playing the DS version when I was 12, and it did not make the best first impression lol. There's a part of me that wants to revisit that version now that I'm actually good at video games, but seeing how much they've rebalanced everything in the pixel remaster, I'll definitely play the PR version first to experience the game at it's best.
I do have a real love for the DS game since I love the opening cutscene and art style BUT…locking content behind an online system was dumb to a huge degree. And the final bosses is SUCH A PAIN. Seriously, one save point before or in the world of darkness would make the last bit a lot more fun. I did beat it…and mostly abused the black belt class (since while the damage will show 9999 you can actually do more than that to the point one black belt can one shot the first of the last bosses and a team can rip through everyone…but it requires a lot of grinding). If you really want to go back to it I would reccomend the Steam or mobile release of it.
Get the android version! It's pretty awesome
Why am i not surprised that Ninja and Sage jobs are at the top of the list.
Jobs like Scholar, Dark Knight and Dragoon would be more useful if they weren't situational.
Also the fact that the Evoker is a glorified dice roll is just a shitty way to introduce summon magic.
The summoner classes are the biggest disappointment tbh
It can be quite satisfying seeing the Ninja literally *SHRED* the enemies in no time at all.
It would be actually be pretty broken if the evoker could choose what to cast, actually, what am I saying? protective light on all allies is already stupid broken as well as aura.
It just sucks overall that the best classes are basically rewards for beating the game, rather than being USED to be beat the game. It's like not being allowed to evolve your starter Pokemon until after you defeat the Elite 4 and become the champion...
I remember when you did this for Final Fantasy Tactics as well. Its nice that Squaresoft gave you so many choices to play around with back when the OG came out. My only distaste with these remasters so far is the continuous nerfed difficulty. I'm not saying these games should be overly difficult but they dont seem to match their originals for challenge. This list is definitely going to help some people get through this one, thanks David!
Hello, is this too easy??
Nerfed difficulty? final fantasy tactics black mage is broken chapter 1, equip Delita with elemental rod with level 2 (like thunder with thundara) and 2 shot algus. Just have to hope their black mage doesn't kill you first, but you can save scum as opposed to damn save trap Wiegraf. Then of course Orlandu end game, and chapter 2 with agrias/gafgarion. It's also a broken mess, let alone people high level monk levels scale to get cheaper brawler with ninja to attack twice with speed and insta kill. It's only a hard game if you don't know the tricks of the trade, and embarrassing when you do. Remake even has balthier who's a thief that can steal (except Elmdor, dammit) accurately, with ninja speed and a gun, who phases out Mustadio easily.
Monk early game is only good for recovering mages with Chakra (too slow/weak at a low level for physical attacks).
I honestly welcome it when a game is easy, I´m playing to relax and enjoy myself, not get frustrated and waste hours repeating the same boss
I'd put the red mage a bit higher for one reason: elemental weapons. They can use both the swords and staves that cast fire, blizzard and thunder straight from your inventory and boost some decent attack power.
The problem with the red mage is that it's weapons top out at the same ones the White mage can use, but it doesn't get high damage black spells and few mp of curaga, making him pretty medicore.
Elemental staves are also not as good as people think - there are not that many instances where enemies are weak to elemental magic, and wind is probably the most common weakness throughout the game and there's no staff for that. At the half-way point, there's only like 2 bosses with any kind of weakness at all - bahamut and Amon, and the red mage helps against neither.
Even early in the game, bosses are weak to ice magic, and you'll want that black mage to ensure you can cast blizzaga - the one 3rd tier spell you have access to by the time you fight him and you'll want the maximum amount of mp. Against the water crystal jobs, you'll want a black mage to cast thundara as many times as possible as well.
You should use a red mage in the beginning because of the Wightslayer, and drop it once you get to Canaan and drop Cid off. There isn't much point to using one after that. I'd actually rank it near the bottom, much lower than david ranked them.
But it's a prime example of "jack of all trades, master of none". Their stats are meh at best, while having half the magic casts of an equivalent black or white mage. It's only good in the beginning when you get that early OP red mage-only sword, Wightslayer iirc. Once that's obsolete, just dump the red mage, go with a second black mage, and split the elemental types across them for type coverage.
4 RDM
RDM + 1 RDM
BLM + WHM + RDM + RDM
All op parties at the early game. Sadly though they all fall off at a certain point where its just better to go three warriors and a healer, or 2 warriors, blm, whm If u want one nuker (but scholar is better you just have to farm the items). Summoner comes way too late in the game
Totally disagree with you in regards to the bard. Their singing effects are some of the most useful during the end game, specially loki harp which deals damage to enemies based on their max hp, which means a free 9999 to the cloud of darkness every turn until she is close to die. This job really needs to be higher on the list
Interesting.
Thx I really wanted to play but hearing your second opinion helped me make the final decision
I disagreed with almost everything, this being one of them
But I was playing the DS version
Did you ever play the mobile only Final Fantasy Dimensions? It's a classic FF style game, no microtransactions, and plenty of replay value due to a GREAT job system. I'm talking, I'd put their job system above FFV.
FF D was fun. Different guest characters in your party every chapter like ff2
I did, but it felt like grinding was a requirement
@@davidvinc It was a bit of a grind, but I make the most of grinding in older/retro style games. Grind time is the perfect podcast time.
Love Dimensions but I haven’t played it in a few years now, since I’ve really soured on phone/tablet gaming. It’ll never happen but I would love a pixel remaster of Dimensions.
Of course Ninja and Sage are at the top
They are the Onion Knight's moveset in Dissidia
I feel like Geomancer is way under appreciated... If you give that job some love, and get it leveled up high, it hits like a truck. I went through that shadow dungeon that your supposed to use Dark Knights for, without ever touching Dark Knight. My Geomancer wiped the floor with that dungeon! Geomancer all the way to end game!
Yeah the hate for them here is unwarranted. Once you job level them a bit their dmg goes up quite high.
Geomancers are too random, and their magic isn't even powerful except for shadow flare in Eureka (but you dont even need that because warrior one shots everything). Geomancers sometimes healed opponents
When I played final fantasy 3 for the first time I didn't understand how to use the different character classes. Thank you David for covering the character classes for this game and have a great weekend 😀.
Oh, now that's a surprise as it's the same 6 classes pretty much every final fantasy title starts with since the nes original. I am so used to using these classes that idk how someone would not know how to use them.
@@msarilyn7677 I didn't play this version or the original version from Japan. Amazon Kindle had final fantasy 3 on it's platform and I tried it out. I wasn't successful in handling the job classes or trading jobs with the cp system that allows for seamless job transitions.
I may be talking nonsense, but I think the Scholar deserves a higher ranking, simply because Alchemy is a little bit stronger than we all thought.
You can heal up to max HP with Lilith's Kiss (around 2000), and deal massive damage with Chocobo Wrath. You probably won't get a lot of them without a large amount of grinding, but it's 100% possible to beat the final boss with an entire party of Scholars spamming those very same items.
Yeah, but being able to beat 1 boss doesn't make them generally useful throughout the game.
@@LTwerewolf Yeah, I suppose you can't really use them in regular combat. Once they're out of items, they're basically done for
@@speechlesshermit8588 that's why you can change jobs without penalties. Interesting note, and yeah I saw people beat the game without ninjas/sages, and the pixel remaster is easier than the ds version.
@@MrVariant Oh, I didn't know that! Thanks for bringing it up
@@speechlesshermit8588 power of quicksave lol ff5 is the same way, but combining jobs efficiently so it's better than ff3 and broken tactics.
While I agree with the random nature of the Evoker being a problem, I’m not against the support side of that coin. I see it as a coin toss between Summoner and Bravely Default’s Conjurer, and frankly, I’ll take the Evoker’s support over the Conjurer’s.
Odin and Heatra support spells are amazing
I managed a No Ninja or Sage run fairly easily. With a Knight and Dark Knight to equip the end-game weapons, a Black Belt to deal massive unarmed damage, and a Devout to cover healing, it was very doable.
Yeah, you really don't need those classes. I did just fine with a devout, summoner, dragoon, and black belt.
The Evokers were actually stronger in the Original Famicom version , their effect causing attacks had better chance working , and Reflect actually worked against MegaFlair.
I love using a party of four monks followed by four black belts. Ultra powerful even if I only have items to heal. The idea is to win before my HP runs out lol.
Thanks this was a huge help! Just got off the floating island and I love this game!
We need more media on this game- I love this content
PR is best version of ff3 I've played. Still says proto ff5 in the long run. But ff1 is proto ff3 imo
I think you need to give Scholar another shot. They are very, very good midgame.
I recently played through and kept a scholar right up to the Earth Crystal, and at good job levels, that Alchemy multiplier increases.
A bomb arm was doing 4-5k+ damage, which is ridiculous for pre-Eureka, pre-Magus characters. You can steal the items you need if you have a thief with a job level in the 30's, which is also really really good midgame.
They also do decent damage with books, but they need the front row, and they also take lots of damage because they have no defense. So that's kind of a trade-off. :)
They of course get obsoleted by late game jobs, but so do most jobs. :) Throughout most of the game, scholar was my boss-deleter. Even regular bomb fragments/antarctic winds do amazing damage.
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Also, you can solo any boss with a Dragoon with Blood Lance. Including the Cloud of Darkness, that's the speedrun strat :D
Yeah but you could just use two warriors instead of wasting a slot with thief and farming items. I agree though that scholars are the best for magic damage, its just that melee > magic after a certain point. If you don't want gungnir there's not much point in using a thief really imo (bloodlances are probably better anyway)
Awesome video. Glad to see the balance issues have been addressed. Thanks, David!
Glad it was helpful!
The Ninja and Sage sorta break the game LOL no sense in training any other jobs since your end game party will ALWAYS just be ninjas and sages
Thanks for this video. Had no idea Thief was this useful. Always ditched him at the third crystal. Just switched back.
Thank you for the video! Watching your stream, I kind of had an idea where you would go. Loved you discussion of the Viking
Yess I love this type of videos, great job David
Thank you so much! They're real fun to make too!
Great video but what about the onion knight were would it be on the ranking?
3DS/PSP version of Red Mages might able to stick around till the end since they can uses more variety of weapons than the NES/Pixel Remaster one honestly.
Aside from still limited to Lv.5 Magics, Slap it with Ultima Weapon from legendary smith sidequest, you got one strong Red Mage there.
although, wishing they carrying that ability on the Pixel Remaster, but nope, the only strongest weapon they can wield's Rune Staff.
Nah. Golum staff stronger
David! Thanks for you wealth of tips and tricks (not to mention reviews and let's plays) for ALL these jrpgs you do... So many thanks.
Bard is really good in an under leveled play through because elegy stacks with protect and minuet stacks with haste. Peon also takes a lot of pressure off your healer.
My final party was knight, ninja, devout, bard. But I see the argument for a second ninja instead of the knight
More or less what I would rank them, though for the DS version, some of the jobs would be lower on the list, namely the Viking would be at the bottom, the Sage would be 1 or so ranks lower, and the Black Belt would be at least one rank higher. I found the last boss to be a cakewalk with a Ninja, Magus, Devout and Black Belt in the version I mentioned. Just get the Black Belt job high enough (which means significant grinding) so that fighting unarmed trumps damage with claws equipped, and you're golden.
I love when you make those kinds of ranks. Can't wait for the next one ❤
thank you for this, this game is my first taste of jobs in a jrpg and I was feeling hesitant with so many choices
What I'm doing is: every time I get a new crystal, I switch everyone to jobs of that crystal only. What would be the best combination of just water crystal jobs? I figured Bard and Black Belt for healing and heavy damage, but the other 2 are hard to choose.
I've only played the DS version and not the pixel remaster, but I'm surprised Summoner wasn't higher. Yeah, you get them later (didn't stop Sage, Devout, or Magus placements, so not a good argument). I found them to be a really good damage dealer, and great for random encounters, especially since you'll get a lot of charges for the low level summons.
Devout and Sage are the only useful earth crystal jobs tbh. Both can be used instantly at JL1 and still be S tier. Everything else needs grinding which is pointless because you can end the game at level 50 with the JL99 wind crystal jobs
Summoner needs work to out dps anything you already have at JL99. Quite a few enemies reflect magic anyway in the endgame (I think this applies to summons too but I'm not sure)
I'm glad that you consider the PR version better than the DS version because eventually I'll get the PR Collection and give this game a proper go for the first time ever
Thank you so much for this video! I remember asking you to do the job ranking of the NDS/PSP version of FF3, but this is way more relevant
Can't wait until my schedule allows me to PLUNGE into those remasters
Thanks for this! This helped me out a lot in my recent playthrough. I don't think I would have given the Thief class a chance otherwise. And damn, what a fun game this was. Can't believe it took me so long to play it.
This was the first final fantasy game I ever played… on DS (3DS software) of all things! I started in the beginning of 2020 and put 50 hours in and gave up at the final dungeon. Too much grinding! I have the remake on steam and I’ll play it soon… I just wish it was on PS4 so I could remote play to my Vita!
So what I'm hearing is that Ninja, Sage, and Devout are basically required for endgame. And what ever else is filler.
Ninja isn't required at all. If you get to the earth crystal with warrior at JL99 the ninja is useless because advance does way more damage than a JL1 ninja
Devout and Sage are very good yes but you can still beat the final boss with a whm
I think Dragoons are way too high up on this list. Jump one shots many random encounters and although the Dragoon is selfish he basically gives solid damage while being invincible for half the battle.
Sage and ninja are overpowered but I wanted to try a run without them. So I made a party with black belt and viking (best buddies, one melts enemies, the other keeps the party safe) then a summoner (ik magus is better but summoner is still viable) and devout. Worked pretty well. Also Bard instead of summoner works well, especially before evolving white mage to devout.
This was very informative! With the help of this video (and some other online research) I've decided on my final party. It will be Knight, Ninja, Magus, and Devout!
Thansk for this ... I played the 3d version and it felt weird so now imma go back and get this
Great video as always! I never knew about dual shield Viking tank. Gotta try that
That is if draw attacks works.
I'm annoyed that each character doesn't have their own costume version of the class like FFV.
The Ranger was OP for me with the barrage ability doing far more damage than it should with the rather weak bows i had equipped.
All they needed to do to make Evoker better was to split its Summon into 2 skills - B Summon and W Summon. Boom, you've got a jack-of-all-trades magic user to fill the gap between Red Mage and Sage.
I recently discovered your channel. I love all your videos. Greetings from Mexico.
Thank you and welcome!
I cheesed the whole game with 3 dragoons and a bard. Just set jump for your 3 dragoons and set the healing song on the bard. Almost invisible.
I was just about to go to sleep when u popped up in my box sweet dreams davidvinc I know ill be having some now
I only played the remastered version of it, but for me Geomancer is the best job untill we unlock the last cristal with the last most powerful jobs, He can spam terrain that deal an insane amount of damage to single or multiple enemies all the time without having to consume any mana point. The only drawback is when in water area there is a chance he does the whirlpool spell that have a chance of OHKO all enemies wich often misses.
Great video!
I found a translated version of the original Fanicom version on a Powkiddy. It was absolutely fire
You really don't need a Ninja or Sage, the final area and boss of the Pixel Remaster isn't as bad as it used to be.
The final boss has really bad AI and as long as you can heal (magic or items) you can play around it with any job combination. Ninja is worth the time to get and is a cool job, but the Final Area and Final Boss is a lot more player friendly in the PR than it was in other versions.
You used to not be able to save or heal up for free, this change in the PR is just so dang nice.
I'm playing the 3d remake on steam and i wanna say you don't need the sage and ninja but if you wanna have a easier time in the crystal tower then yes. my main party comp right now is dark knight , knight yes ,devout and sage if your wandering the sage can cast both black and white magic and i had a red mage in the group before hand and red mage can only cast up to level 5 magic but il'l say this just use what is most fun for you tbh this is one the best final fantasy games for replay and testing out the jobs but the sad thing is that if the onion knight is max out and the best gear the others jobs may as well say good bye .
I like using Scholar because it's funny watching a character smash a monster over the head with a set of books 32 times.
Dude. . . I got 4 onion knights with dual onion swords. . . They are blood thirsty butterballs that deal straight 9s across the damage board and will absolutely shred your ninja/sage party. . . Plus you get elixirs collecting the onion gear and have zero need for a healer because by the time u 99 ur knights they are so incredibly powerful nothing can kill them and you're dealing 40 grand damage per round. . . Cloud of darkness lasted about 30 seconds
Im surprised to see scholar and dragoon so low , they were my favorite jobs in my recent playthrough of the 3D version. He definitely outdamages the black mage and can be a second healer in a pinch, but does rely on grinding items with a theif unfortunately. Dragoon is definitely outclassef by knight and viking since he cant tank( actually exposes your allues while hes jumping) but uts so fun having gungir + blood lance early and then getting holy lance or magic lance and consistently hitting for 9999+
I hate how they butchered the Scholar so hard in both the DS and PR versions of the game. It used to be a stronger monk, who used elemental weapons, with study and libra abilities. Now it’s absolute trash who is only useful for the Hein battle.
You should rank the jobs in FFTA2. If you’ve played that game, that is.
Evoker - Whole not necessary at any point in the game, it's about as good as a Black Mage. If you do direct comparisons, you'll notice that the Evoker does more damage and the healing abilities are not bad either - even if it's random. You'll notice that by the time you unlock the Evoker, exploiting elemental weaknesses is very rare - there's only a couple bosses with elemental weaknesses anyway so there's not a huge reason to keep using a Black Mage. It's not a high ranked job, but it's not at the bottom... I mean, it's better than a Warrior lol.
Dragoon - is not that bad haha. It's better than a Warrior or a Red Mage. It also gets a continuous supply of good lances. The Wind Lances can wreck Bahamut, and the Blood/Holy Lance combo is also pretty good. Not as good as a Knight... but most melee classes aren't. Dragoons can also kill splitting enemies with Jump, making them the second best at dealing with those enemies. Because it can wear the best armor in the game, it's better than a Monk, Black Belt, etc. just because it doesn't get one-shot by bosses like those classes do (I've tested it).
Geomancer - Not as bad you think. Again, it's better than a Warrior or a Red Mage even in the worst environments. The job is unlocked around the time elemental weaknesses become rare, so its real advantage is the free MP. I'd only use it in the Cave of the Circle, but it's ranked too low.
Ranger - Barrage does 2.4x the damage of a normal attack at job level 70, making it scale pretty well if you keep using it throughout the game.
Summoner - Is much better than a Black Mage/Magus at clearing randoms. All the Magus has is quake and bio, but the summoner has like 80 copies of Quake at level 50. It's major downside is that it sucks against bosses - the Magus is way better - but it has to be better than a Black Mage...
Knight - because you can use him to raise job levels throughout most of the game, it can actually perform better than a Ninja. Also, can use the best armor and 3 out of 4 of the best weapons. Since this class is always good, I rank it as the second best melee job in the game. Remember, job levels continually raise the number of attacks AND your base damage, so a Knight will be very powerful by the time you unlock the Ninja.
Dark Knight - Beyond splitting enemies, it can still equip the best armor and 3 out of the 4 best weapons. It's not a job you can use when you get it, but it's still the 3rd best melee job. Easily better than a Black Belt by time you can use it.
Magus - Is the best offensive spell caster in the game. It has highest Int stat and highest MP for spells... so not even the Sage compares with him for that purpose.
Thief - Like the Black belt, it's useful in the mid-game, but gets worse when the splitting enemies show up and it never becomes the best option after that. While the Thief can equip 1 out of the 4 best weapons, it's armor is still bad and an Air Knife just won't cut it compared to the Knight, Dark Knight, Ninja, etc. using 2 high-attack weapons, so I'd rank pretty low despite how good it is in the mid-game.
Sage - Not as good as the Devout or Magus, either due to weaker stats or less MP for spells. It is flexible and an upgrade over the Summoner, but that's about it.
After 5 playthroughs (4 playthroughs being 100% @ level 46 with zero grinding), I'd rank as follows:
S Ninja
S Devout
S Magus
A+ Knight
A+ Dark Knight
A+ Sage
A Dragoon
A Ranger
A Summoner
B+ Black Belt
B+ Viking
B+ Bard
B Thief
B White Mage
B Black Mage
B Evoker
C Warrior
C Geomancer
D Monk
D Red Mage
D Scholar
F Onion Knight
Exhausting. Where is your channel?
@@DJgroupmath I don't have a channel, but I wrote a faq about jobs on gamefaqs for the pixel remaster.
@@Katie-hb8iq I am sure I will read it when I play the Pixel Remaster.
Lv99 onion knight with onion set: SSS+
So did this pixel remastered version of Final Fantasy 3 get rid of the Onion Knight?
Nop. Onion knight remains by far the most op job in this version if you get lv99 and the onion set.
I really need to get these Pixel Remasters, I have already played 1 - 10 and own everything from 3 - 15 on Steam but they look so good and I think I prefer the 2D over 3D for 3 and 4.
I hated the job system of FF3 because I played FF5 where your Freelancer was a god in the end. Still this was a good story and gave us the Moogles.
I still feel like Final Fantasy V is an improvement on the job system in every single way.
After the pixel remaster I don't know
I played the original JP version on emulator back in the late 90's, and since I didn't understand the dialogue, most of my memories are of the battle system. I remember most jobs being really bad, or atleast I didn't know how to use them well. But one time I ran out of resources/spells on the way back from a dungeon and I was able to survive by converting my mages to black belts. But I think I mainly used the knight classes and the common mages. Lategame it was just a question of what Ninja vs Sage distribution you'd have. I remember disliking how OP they were.
A word about the Thief; you can't really equip them properly until after the Water Crystal, so hold off on them until then.
Also, I've always preferred the Devout to the Sage in the PR. Slight spoiler; with the final bosses main attack, you won't have time to mix White Magic with Summons/Black Magic. Unless you level grind, you'll NEED the extra spell slots and Mind to increase health restored.
I remember making myself a tier list for jobs in various games and my ff3 tier list was nearly identical
Literally my favorite FF game
No Onion Knight?
Yeah, I've never played the game, but from what I understand, in the original game you could somehow get Onion Knights to be the strongest physical characters.
@@istrasci it was a slog. You had to fight 99 random encounters in Slyx Tower before finally landing a dragon. And it won’t guarantee you’ll land a piece of Onion equipment. Most times you’ll get an Elixir. I played the NES rom last month and was lucky to get the Onion Sword which is nice and does great damage. The Onion equipment is the strongest in the game. I beat the final boss with an Onion Kid lol
I will stick to my guns when it comes to the Geomancer job. Most people hate it but it nuked several bosses in one shot for me while playing the DS remake. That alone is worth it for me to have at least one of them.
Honestly i don't feel that you need to upgrade the Monk to the Black Belt. By the time that you get the Black Belt you COULD have a Level 99 Monk before the black belt is unlocked.
I think its hard underselling the knight to not mention that its available way sooner than the other physical attacking classes, and it has high def and atk, aand it gets really good gear from the moment you get it all the way to endgame. Opposed to Dark Knight that cant even be used til you get to Falgabard, or Viking that requires Water crystal. I think availability and how trivial the game becomes from said available class should play into ranking, and with that I would say Knight belongs in top 8 at least. Black and White mage should honestly be above Magus and Devout as well, since if youre gunning for Sage, you only have them for the Eureka dungeon. So whats better, the class that trivializes literally the whole game or the class thats slightly better in the semifinal dungeon? Black and White mages are absolutely peak until Eureka, bottom line
I love that you know your games and i love that you have your channle thank you
poor onion knight. did they nerf him into the ground for this version?
Looking forward to getting ahold of the Pixel Remaster... and inevitably doing some absolutely boneheaded challenge runs with the worst jobs on this list xD
Maybe we could see FFIII Four-job Fiesta in the future?
My final party was a Knight, Ninja, Devout, and Sage. The Knight is still really good since you get all those powerful swords in Eureka. I also found the Ranger to be really useful in this game too, Barrage was doing so much damage after some Job Levels that it was clearing out the random encounters really fast. I also like that the Dark Knight is pretty useful until you get the weapons in Eureka and the Ninja or a Knight is better for damage dealing and can equip better armors. I didn't really use the Black Belt but I think on my next playthrough I might give it a go, maybe change up my classes a bit more. I might stick to this party for the final dungeons just because I breezed through them pretty easily.
I thought the ultimate job in 3 was the Suppin / Onion Knight after you mastered all the other jobs? 😁
Not in this version.
It is if your level 99 but it takes forever to get there and you need onion weapons so your gonna grind till you get a full set for all characters but you should be level99 or close to it when you get all of them. Also being level 99 gives you a 99% magic evasion so its stupid op
oh yea best girl is back
3:05 no, I broke the game with the bard. Bardsong always goes first, and you can easily buff defense when you need to heal in conjunction with the sage, and your party gets buffed before attacking, so you can sometimes waste a turn with haste if the ninja goes first. Paeon skyrockets at high job levels as well.
Thief tidbit was interesting, but I'd hate to have to rely on situational equipment knowhow (speaking of which bard can confuse with lamia or sleep with dream harp if you don't feel like spamming song, and using golem staffs/omnirod to 3 shot petrify anyone with 2 people if at least 1 person is dualwielding, which I feel makes devout better than a magus/sage as you won't burn out in regular battle), though scram is better in the final dungeon where you need to run to the next healing crystal (and not waste those important shurikens that you can't go back to Eureka to restock).
Paeon does not skyrocket at high job levels. 300 hp healing for the whole party at job level 99 is pathetic
This game has a lot of potential for challenges and the like, but unlike the NES version you can't glitch in later jobs and there are some pieces of gear missing from NES or gear that you suddenly can't equip that you should be able to. If you don't mind Pixel graphics, play the original IMO. Though this version does have a few benefits.
Bard is by far the best class in the game. Having 2 bards healing the party and two physical attackers attacking every round and you can just auto-battle. Two bards can negate all damage as soon as it's dealt. No tanks are needed. It doesn't even matter what offensive class you use. You won't run out of healing spells, so you can keep the battle going, even if the class you are using is only dealing weak physical damage.
Warrior is so good, I was doing 9999 damage every attack, the others barely arrived to 7000 with their best spells.
In all my playthrough
which is about 3 times in the famicom version , the first time 20 years ago and the last one this year , once in the PSP 10 years ago and the Pixel Remaster recently , i play with a Magic heavy tactics.
the main drawback of changing jobs is the lose of all the spell charges,
so basically i have 1 fighter class and 3 mage classed while i usually conservative with the White mage and Black mage for the bosses , the evoker i use in during the regular battles since i can replace it to a fighting job near the boss.
BTW, the thief job is actually fairly decent in the original famicom version , it is just that the steal is mostly useless.
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it is very easy to grind in the pixel remake , just too bad there is nothing too,
The Sage job had been nerfed to the point i didn't bother using it.
especially with the major boost the the curative spells got when healing all characters.
originally you need to Sages casting Cureaja every round just to have a chance to survive the last battle, now one is enough.
i dont understand, what does a warrior do? like its supposed to be tanky but my monk health is more than my warrior, and the same like my white mage... like what?
Woohoo after a 22 year since I last played it I got age of empires 2 on xbox one I'm so excited so I'll be busy doing that for a while when I cum back I'll b sure to comment on ever video 😉
I'm very sad that they didn't do anything with the onion night
You are wrong about the geomancer. It is one of the best jobs in this game.
I do disagree with Dragoon. Duel Blood Spears and Jump and it can essentially solo any boss.
i agree with everything except geomancer. sure its random but will deal damage anyway and the equipment it gets from i believe duster is far better than anything the black mage gets until the end of the game. 19/21 is being too harsh to it.
Square Enix should have given the underpowered FF3 jobs more equipment to complete their niche.
On a completely unrelated note, I'm glad that Ragnarok Online got the hypernovice class. The novice class has been underpowered or been highly susceptible to powercreep for too long. Same with the knight, rogue (similar niche to this game's red mages) and taekwon classes.
Lv99 Onion Knight seeing this list: pathetic
Played ff3 DS version and finished it though it was a long one. Did the pixel remaster come with these fantastic new cinematics? I've never seen them. Thanks David another savvy video 😎💙
Huh? Those cinematics are from the DS version! I think you skipped the opening by pressing Start too early, lol.
@@JASpiring it's been awhile and I must have forgotten. I see all these cinematics for some of these RPGs I played back in day and wonder what version they're from. Thanks man 😎
Onion Knight in 99 lvl 😬😬
will you do a similar ranking for the Remasters of 1 and 5? I played the original NES ones and thinking of trying a remake, either the PSP or PR version. it seems the jobs function differently in these remakes. would love to learn which are good and bad now