Blender Secrets - Easy hard surface details using Floaters

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  • Опубликовано: 4 окт 2024
  • “Floaters” are small details that are placed on top of a 3D object, in such a way that it seems like they are connected to that object. They can create the illusion of depth in the object they are placed on, without having to do any boolean operations or anything like that.
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    Written by / voice: Jan van den Hemel
    Video edited by: Tushar Ganesh
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Комментарии • 73

  • @BlenderSecrets
    @BlenderSecrets  5 месяцев назад

    ⇨ My Hard Surface sculpting course: blender-secrets-school.teachable.com/p/hard-surface-blender

  • @RomboutVersluijs
    @RomboutVersluijs 2 года назад +31

    Kinda baffled it's actually pretty far off from the mesh, bizarre this looks good.

  • @Clyman974
    @Clyman974 2 года назад +6

    This is crazy helpful, it also works wonders with decals, especially when in Cycles where everything has a reflection and ambient occlusion.

  • @fullyleaded
    @fullyleaded Год назад +1

    YESSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!! THIS IS WHAT IVE BEEN LOOKING FOR!!!!!!!!!! THANK YOU!!!!

  • @rafeed2719
    @rafeed2719 2 года назад +8

    What an interesting technique!

  • @GinoZump
    @GinoZump 2 года назад +22

    "Easy hard surface" I love oxymorons 😄

  • @BlenderSecrets
    @BlenderSecrets  2 года назад +3

    Download the Blend file with Floaters and material here: www.blendersecrets.org/secrets/easy-hard-surface-details-using-floaters

  • @gustavoalvarez3335
    @gustavoalvarez3335 2 года назад

    Hola una vez más disfruto de tus conocimientos compartidos pasarías horas viendo tus videos, muchas gracias. Saludos desde Argentina

  • @ElektronikGirlEpic
    @ElektronikGirlEpic 2 года назад

    Revolutionary!!

  • @grahamthomas9319
    @grahamthomas9319 2 года назад +2

    This is so freaking 😎 cool!! Can it do holes as well? Can you bake holes in a normal map?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +2

      You can create depth, like shown in the video. But not through-and-through holes, of course.

  • @ratus69
    @ratus69 2 года назад

    Love it, thanks !

  • @pile333
    @pile333 2 года назад

    Nice.
    In Eevee you see the edge?

  • @abdullamasud4278
    @abdullamasud4278 7 месяцев назад

    though why when I try to do it, the floating object seem to be changing position on the cube surface?

  • @TheQMartinez
    @TheQMartinez 2 года назад +2

    Do floaters bake in low poly meshes?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +1

      The new video answers your question. ruclips.net/video/trWULwNaVzY/видео.html

  • @RomboutVersluijs
    @RomboutVersluijs 2 года назад +2

    Wonder why, even when placed a bit above the mesh, we don't see it casting a shadow?

    • @Renkkin
      @Renkkin 2 года назад +1

      you can disable the shadow of a mesh in the object properties

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +2

      @@Renkkin Not necessary! The material takes care of it. You can download the Blend file and check for yourself: www.blendersecrets.org/secrets/easy-hard-surface-details-using-floaters

    • @RomboutVersluijs
      @RomboutVersluijs 2 года назад +1

      @@Renkkin Yes, but that was shown nor said i believe. the tricks was in the material, yet that should not mean we dont see the shadow. 1 sided material is simply visible from one side. It still casts a shadow

  • @Jacinth760
    @Jacinth760 2 года назад

    is this how Decal machine works??

  • @commandojoe123
    @commandojoe123 2 года назад +1

    Would the effect not fall apart when viewed close up at a very shallow angle?

    • @Samael2824
      @Samael2824 Год назад

      Well, yeah, but this is mostly for things that your players aren't going to be looking at to closely or can't look at that closely

    • @fadhil4008
      @fadhil4008 8 месяцев назад

      ​@@Samael2824the term "player", is this even used in games?

    • @LeGaLiZeDOOMz
      @LeGaLiZeDOOMz 5 месяцев назад

      @@fadhil4008 i don't think so, if its in cycles no

  • @BestMods168
    @BestMods168 2 года назад +2

    Does this take effect on export or is it just a render trick?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +13

      It is a render trick which can be baked, after which you can export it as a Normal map. I'll show that next week ;-)

    • @lootgodamn5721
      @lootgodamn5721 2 года назад +1

      It's just a render trick, even tho there's a chance that if the place you exported to will support blackface culling, it'd look off if you use it in games and such

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +3

      You can export (bake) it as a Normal map, which is easy to use in game engines.

    • @DigitalGreenTea
      @DigitalGreenTea 2 года назад

      @@BlenderSecrets You're doing god's work

    • @BestMods168
      @BestMods168 2 года назад +2

      Thanks. Probably wont be useful if one exports to substance painter for baking.

  • @fankerry1217
    @fankerry1217 2 года назад +5

    With HDRi map lighting only, I made a point light source that showed the boundary

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +4

      In that case I would recommend baking it to a Normal map, then it will work with any lighting.

    • @fankerry1217
      @fankerry1217 2 года назад +1

      @@BlenderSecrets That's a solution, thank you very much

  • @wanderinglord8164
    @wanderinglord8164 7 месяцев назад

    Same with Maya + Substance. Better workflow than making a graph I guess.

    • @LeGaLiZeDOOMz
      @LeGaLiZeDOOMz 5 месяцев назад

      you mean nodes? you can import all the premade node in 1 click

  • @afrosymphony8207
    @afrosymphony8207 2 года назад

    can you do this in eevee???

    • @BlenderSecrets
      @BlenderSecrets  2 года назад

      Yes, you can!

    • @NicCrimson
      @NicCrimson 8 месяцев назад

      @@BlenderSecrets How? please do a video! I can't even get it to work in cycles.

  • @CherylynnLima
    @CherylynnLima Год назад

    when i try it the floater sticks straight to the mesh instead of hovering above it, why?

    • @CherylynnLima
      @CherylynnLima Год назад

      for those wondering, just lift a bit more in edit mode to avoid this

  • @corvette724
    @corvette724 Год назад

    Rivets, my airplane got`s rivets, thy

  • @mouurusai
    @mouurusai 2 года назад

    Can it cause z-fighting?

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +1

      No, since they are floating above the surface.

    • @drumboarder1
      @drumboarder1 2 года назад +1

      @@BlenderSecrets but the bottom face you snap to the mesh seems to be touching, not floating?

    • @ramonsohal2404
      @ramonsohal2404 2 года назад +1

      @@drumboarder1 There actually is z-fighting happening for me with the touching face and i had to lift it up ever so slightly...

  • @onjofilms
    @onjofilms 2 года назад +1

    Looks like Machin3's secrets are slowly being revealed.

  • @Arthr0
    @Arthr0 2 года назад

    The floater is seen if it is seen through side view ☹️

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +1

      Of course, but if you bake it you will have a perfect Normal map. I'll show this next week.

    • @Arthr0
      @Arthr0 2 года назад +1

      @@BlenderSecrets It will be better if blender adds displacement map baker. Normal map sucks and so unrealistic

    • @piorism
      @piorism 2 года назад +2

      @@Arthr0 Well, except for 100% of the games they are used in :) Floaters like shown in this video are used extremely frequently in game art production as they save a tremendous amount of time for baked assets.

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +1

      @@Arthr0 You can bake displacement maps? ruclips.net/video/Oxdgc7a7s4E/видео.html It's two very different things for different goals, nothing wrong with normal maps. Not really comparable - you often need to use both.

    • @Arthr0
      @Arthr0 2 года назад

      @@BlenderSecrets we can only bake displacement from multires. There should be option to bake it anytime like others

  • @vorrdegard2176
    @vorrdegard2176 2 года назад

    Ahhhhhh

  • @tomo3601
    @tomo3601 2 года назад

    saide est-trois

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord 2 года назад

    You just put kitops an decalmacine out of buissenes lol

  • @Heykkamo
    @Heykkamo 2 года назад

    is there anyone who can tell me how to extrude from circle line?😅

    • @Heykkamo
      @Heykkamo 2 года назад

      and I was trying to put details, but the floater is not fully absorbed when rendered. Is there any certain condition that it works?

  • @khalatelomara
    @khalatelomara 2 года назад

    Pretty cool but useless 😅

    • @BlenderSecrets
      @BlenderSecrets  2 года назад +3

      Why is it useless? It's a superfast way to add detail you can then bake to a Normal map?

    • @khalatelomara
      @khalatelomara 2 года назад

      @@BlenderSecrets it is a trick that only works in cycles and the parallax effect does make it shift wrongfully specially on tight angles 😅

    • @lsscpp
      @lsscpp 2 года назад

      Not useless. Perfect for led spots on the ceiling, for example.

    • @khalatelomara
      @khalatelomara 2 года назад

      @@lsscpp did you try it ? 🤔

    • @lsscpp
      @lsscpp 2 года назад +1

      Sure. Not recommended for close ups, but priceless for many kind of surface details

  • @ecstasy6913
    @ecstasy6913 2 года назад

    wow thank you, very useful

  • @Slickstaff_Stainpants
    @Slickstaff_Stainpants 2 года назад +7

    Penfinity link here:
    ruclips.net/video/hNrTOCTUCj4/видео.html

  • @diarrealord
    @diarrealord Год назад

    mom, can i buy decal machine?
    no, we had decal machine at home
    decal machine at home: