Animation Bootcamp: 2018 Tricks of the Trade

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  • Опубликовано: 28 дек 2024

Комментарии • 48

  • @reke9942
    @reke9942 6 лет назад +43

    Honestly GDC is a gold mine of information. Really appreciate the content.

  • @morbid1.
    @morbid1. 6 лет назад +41

    Animators need more love on GDC... too short

  • @morbid1.
    @morbid1. 6 лет назад +34

    Gwen is master in tech animation...

    • @RocketFriday
      @RocketFriday 6 лет назад +8

      and I love her confidence,
      "We hit it perfectly and have no time for questions!"

  • @luciger_globus
    @luciger_globus 6 лет назад +9

    Gwen Frey, thank you so much I was about to make the mistake of authoring so many turn animations for a student project. So excited about this!

  • @NihongoWakannai
    @NihongoWakannai 6 лет назад +10

    Joe han talked about drawing on your monitor, but all the things he uses it for I can do in-program. Blender has a feature that can show the movement of points over the frames as a connected line, and I use the cursor to mark contact points.
    Hotkeys for orthographic camera are also default in blender.
    If blender has these, surely maya and C4D would have them.

  • @elainascott7496
    @elainascott7496 5 лет назад

    I'm getting back into Games Development after 10 years and this is just a goldmine!

  • @taufanaugusta8884
    @taufanaugusta8884 6 лет назад +2

    Kudos for Gwen, i learned a lot.

  • @maxismakingstuff
    @maxismakingstuff 6 лет назад +3

    Does anyone know what facial tracking software was used at 4:36? Or have any to recommend?

    • @FrameMachine
      @FrameMachine 6 лет назад +1

      It's most likely Faceware. I'd recognize those markers anywhere.

  • @sivag2453
    @sivag2453 6 лет назад +1

    Really useful content for animators, thanks to GDC ...look forward to see more related tips in future .

  • @junbozuo6474
    @junbozuo6474 6 лет назад +2

    The first and the last guy are brilliant...

    • @John-X
      @John-X 4 года назад

      He kept smacking his lips...i hate that

  • @edenelegiac
    @edenelegiac 6 лет назад +18

    I clapped at my desk cause I'm a rebel.

  • @ArnaudMEURET
    @ArnaudMEURET 4 года назад

    Turns out that black & white stripes are the best to accurately grasp all the subtleties of a character’s motion.

  • @maxismakingstuff
    @maxismakingstuff 6 лет назад

    These talks were great.

  • @Vekkq
    @Vekkq 6 лет назад +2

    thank you

  • @TheNSJaws
    @TheNSJaws 6 лет назад +3

    would've been super great if they had more time to expand on everything
    anyone got any idea on where to find more info on each of these topics?

    • @gwenfreytheta9649
      @gwenfreytheta9649 6 лет назад +5

      If you have any specific questions feel free to ask on twitter. We are all very active! I'm Gwen Frey (@diregoldfish)

    • @goldroger9990
      @goldroger9990 6 лет назад +4

      GwenFreyTheTA hey you are the don't clap lady.

    • @TheNSJaws
      @TheNSJaws 6 лет назад +1

      Sadly, nothing in particualr. I'm interested in the general expanion on each topic, which, I assume would take up the time of a full 30 minute presentation each.

  • @pawpotsRS
    @pawpotsRS 5 лет назад +1

    the second panel what?

  • @pkminpkmon
    @pkminpkmon 6 лет назад +2

    Aww James Benson's thumbnails of the games he's worked on XD

  • @rolandojr.4044
    @rolandojr.4044 5 лет назад +1

    Does anyone have any resource related to what Gwen ( the last panel ) talked about, I pretty much got the basics of game programming and need to learn more. Hopefully the resource is in Unity but I'll still take anything

    • @kabeltelevizio
      @kabeltelevizio 5 лет назад

      She was using Unreal, I think. I am not sure, how similar Unity's animator is.

  • @minaaris
    @minaaris 6 лет назад +2

    I really appreaciate these conventions you people are doing, but the second guy didnt understand what was asked from him

  • @Sp1derFingers
    @Sp1derFingers 6 лет назад +8

    NO CLAPPING

  • @Bella_Rei
    @Bella_Rei 5 лет назад +1

    HELP, I need extra ears, at 0:28 does he say "[...] and then a cancelled boy simulator"...
    and then the picture is of a news story about Kinect being a disaster?...
    DID THIS GUY WORK ON PROJECT MILO?!

    • @Paul-to1nb
      @Paul-to1nb 7 месяцев назад

      He had to have been talking about Milo lol. Still hurt that never came out, but it was also way ahead of its time. Maybe modern AI could do it?

  • @Radicalshikami
    @Radicalshikami 6 лет назад +5

    i want to hear tips from the animator guy of nier: automata

    • @reke9942
      @reke9942 6 лет назад +1

      Have you seen the GDC talk solely from the neir animator guy?

  • @alperozgunyesil
    @alperozgunyesil 6 лет назад

    gold

  • @Kallyanna
    @Kallyanna 3 года назад

    Guy #2 Told it like is IS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! yeah he did not talk about what the panel was about.. except that.. yeah most animators do the hoody thing.. my husband included! (He's also the programmer!!!!!!!!!!!! so that also tilts there) I actually linked this vid to one of our business partners for #2's advice

  • @tacticslc4805
    @tacticslc4805 6 лет назад

    I like the thumbnail

  • @matt4193
    @matt4193 6 лет назад +1

    Three-keyframe-Scout OP pls nerf

  • @herpderp1750
    @herpderp1750 2 года назад

    Most of Joe Han's tricks are old school, and replaced with a much cleaner/faster process in anim-bot