Amazing! Great explanation. This stuff is so powerful for non-animators too. It’s incredible what can be achieved from some base animations with this stuff layered on top.
@@swarth8632 you should consider checking out KiwiCoder's tutorials involving getting a character up and moving if you haven't already. Really informative stuff!
@@xarmtech I may come a bit late to answer this, but for the Animation Riggind package to be displayed on the Package Manager, you would have to go to the Package Manager settings > Advanced Settings and check the Enable Preview Packages options.
In Unity 2020.1 be sure to set Package Manager to show preview packages and you will find Animation Rigging. In 2020.2 Animation Rigging became a verified package so it will automatically show up in the Unity Registry in Package Manager.
this is why animators have worst than 3D modelers... we need to deal with all those systems that are not standardized, break apart, clunky and heavy on performance...
How do you actually materialize any idea without technical knowledge? Even traditional art requires knowledge about color theory, composition, lighting etc... Of course we should strive to reduce the unneeded technical overhead as much as possible, but you cannot just get rid of all of it altogether. Personally I admire technical artist the most because they are able to combine technical knowledge and art to make their vision real. But the truth is you can't have one without the other ^^ Even if you have this crazy vision where people immerse themselves in the art and feel everything you can't make this real unless you develop technologies like VR for instance.
@@Teturarsyra The 'technical art' is fettishization of unimportant things in the production. For instance, do you know what cameras and lenses and lighting equipment were used in filming Pulp Fiction? Those are technical details. They matter, yes, but the director hired technical people to do the technical things. In computer gaming, the computer can handle those technical aspects via software assistance/less technical programming. Unfortunately, most of the people creating software to help creative people is done not from a creative standpoint but a technical one: essentially an in-joke told to a person who doesn't know what is so funny.
Amazing! Great explanation. This stuff is so powerful for non-animators too. It’s incredible what can be achieved from some base animations with this stuff layered on top.
Well said! I'm really looking forward to using this!
@@swarth8632 you should consider checking out KiwiCoder's tutorials involving getting a character up and moving if you haven't already. Really informative stuff!
i installed unity 2020.1.1 but i can not find Animation Rigging in package manager
@@xarmtech I may come a bit late to answer this, but for the Animation Riggind package to be displayed on the Package Manager, you would have to go to the Package Manager settings > Advanced Settings and check the Enable Preview Packages options.
@@GabrielSantos-io5qx thanks done
This plugin helps prevents wars between Animators and coders... Fact!
How could i miss one of these Talks! Thanks so much Dave! Awesome talk once again!
one of the best vr games i've played and a large part of that has to do with the animations, really sells the illusion of a real space
Awesome explanation, Dave! I'm yet to see another presentation as well done as this one. Thank you very much!
How am i just founding out about this video! this is amazing
Thanks! Great information. One of the best explanation of Animation Rigging
Thank you Dave!
This is interesting stuff
i installed unity 2020.1.1 but i can not find Animation Rigging in package manager
In Unity 2020.1 be sure to set Package Manager to show preview packages and you will find Animation Rigging. In 2020.2 Animation Rigging became a verified package so it will automatically show up in the Unity Registry in Package Manager.
Why can't I do something similar with my avatar? Animation record doesn't work at all.
Ultimately I think AI will drastically help with making rigs if not make it completely autonomously lol
good talk, thank you for good explanation :)
nice
I would like to recomend motionbuilder...
Damn I just got Umotion
How can you do this in 2D?
каеф go more
this is why animators have worst than 3D modelers... we need to deal with all those systems that are not standardized, break apart, clunky and heavy on performance...
From a programmer perspective, that tells me there are tools to be developed :D
@@diptarkadas5193nice 😁
lol =)
Great, tech stuff.. Now...where's the artists? You know, the people with vision, ideas, style and don't really give a damn about technical details?
this is tech art... art of doing technical stuff.
This is my goal. To make the tech easy enough to use so that the artists can make art and it just works!
Don't know if I've ever met an artist of any kind that had no technical knowledge in their field
How do you actually materialize any idea without technical knowledge? Even traditional art requires knowledge about color theory, composition, lighting etc... Of course we should strive to reduce the unneeded technical overhead as much as possible, but you cannot just get rid of all of it altogether. Personally I admire technical artist the most because they are able to combine technical knowledge and art to make their vision real. But the truth is you can't have one without the other ^^ Even if you have this crazy vision where people immerse themselves in the art and feel everything you can't make this real unless you develop technologies like VR for instance.
@@Teturarsyra The 'technical art' is fettishization of unimportant things in the production. For instance, do you know what cameras and lenses and lighting equipment were used in filming Pulp Fiction? Those are technical details. They matter, yes, but the director hired technical people to do the technical things. In computer gaming, the computer can handle those technical aspects via software assistance/less technical programming. Unfortunately, most of the people creating software to help creative people is done not from a creative standpoint but a technical one: essentially an in-joke told to a person who doesn't know what is so funny.