Make your Characters Interactive! - Animation Rigging in Unity
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- Опубликовано: 12 май 2024
- Let's create procedural animations using Animation Rigging!
► This video is sponsored by Unity.
● Learn more about Constraints: docs.unity3d.com/Packages/com...
●GDC talk on Animation Rigging: • Freeform Animation Rig...
● Download the Skeleton: assetstore.unity.com/packages...
● Download the Knight: assetstore.unity.com/packages...
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♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound
I miss Brackeys, he explains things so well and doesn't make me feel dumb
yes
(╯︵╰,)
But if you are dumb... then you should feel dumb. Let that be your motivation to improve.
me to
miss here in 2022
Brackeys: oh....and also this video is sponsored by..
Audience: *U N I T Y* 👁️👄👁️
AUDIENCE SPEAKS IN UNITY. PUN INTENDED
Ngl It's starting to grow on me like a tumor
i thought after he said "first we're talking about.. what motion rigging is" that he wasnt gonna say it. but then he said it.
squarespace
unreal*
me : omg , this is useful, I'm gonna use it for my Game.
me 10 years later: still watching Tutorials and not releasing 1 single game.
Don’t worry u will release a good game
how come everybody thinks the same???
After successfully creating a really small game with a team of noob friends (it was everyone's first time doing everything, just some tutorials watched beforehand), I can tell that Shia's advice actually works here: Just do it! Get a stupid small project, give yourself a ridiculously small deadline (let's say a week) and plan it so that you can do it in that time. It might look ugly, it might feel incomplete, but it is done and it is yours. Trust me, it's achievable and super rewarding.
As I said, it's weird and rather incomplete, but hey, we did it (in 2 tiresome days): matheus-mohr.itch.io/ger
@Murky Cricket whats it called, my game is 1/100 stars for me I barely worked on it
@Murky Cricket lol, mine is dar dar cube and im not proud of it. its in the play store
“Let’s rig up our rig”, sounds fun
Your graduation game is owesome!
@@mgdshorts175 he makes good stuff
hi
Epic bro
You can't
I was literally researching this RIGHT NOW for my VR devlog series. Brackeys did it again. Always there where you need him
love the devlog series!
Amazing series
He has enough viewers that some will get it when they need it.But yeah he’s always there for us
this comment hasn't aged well
He looks so happy and I can't help myself starting to smile just like him
i LOVE IT!!! I was searching this for months! But nobody really did this:/ Thanks for the great tutorials not just in this video, in all of them! You helped me a LOT!
I'm really grateful for you reading my mind Brackeys!! I just learned this yesterday, and implemented it today, now you are teaching it!!
Dito. I was looking at rigging and Avatars for my Antilatency unit. There were no good tutorials and Brackey comes through with the goods as always. You're the man!
If you're having issues with the top of the head pointing towards the object, check "Aim Axis" under Multi-Aim Constraint. This Aim Axis is the local "forward" of the constrained object. So click on the constrained object, look at its local axis's, and then choose the Aim Axis as the one that is forward.
Great tutorial and funny too! Loved the "I'm here!" hand raising for skeletal roll call. You would have been great as a fellow demo artist back in the day at Alias|Wavefront. :)
Thank you! I’m working with my FPS project and was trying to make a way for the camera view to have the arms follow with a full character model. This saves a ton of time, thank you sooo much!
Even in 2021 this tutorial is crystal clear about what can be done with Animation rigging. Miss you Brackeys. :)
yeah
Great Job on this video Brackeys! You always make the right videos when the right people need them!
Watched a couple of animation rigging videos. Finally, Brackeys still one of the best and explained everything so well. Thx!
Wonderful video as always. I'd love a tutorial on character animation and blend trees! It's very tricky setting up a character with walk, run, jump etc.
I was just looking for this EXACTLY
This always happened to me...
We all are 😂
Thanks for using this knight asset! It's always my go-to for animation testing.
its no longer available what are you using now?
Amazing, simple, short and informative like always
i just searched for this topic 2 h ago and couldn't find a good tutorial. and now u made one :O
That is what i was exactly looking for! Thank you for this explanation.
Finally! I’ve been waiting for such a tutorial forever.
Holy crap I've been looking for a tutorial on this for soooo long. Thank you so much!
I have been waiting for this for soo long from him just because I find it easyer to learn from a brackeys tutorial from others
This is just what I was looking for and at the right time. I'm trying to get my characters hand to rotate on the x axis with the cameras rotation
That's Exactly what I'm looking for!!! thank you so much BRACKEYS ♥️♥️♥️
Brackeys thank you for providing this video 10 minutes before I start a project
very pretty useful and perfect explained info! thank you!
Great, thanks to this I will can bin all those codes I had writen to manage these kind of things. This new system looks more flexible than what i had.
Thank you for the video, it was nice, enjoyable and direct to the core.
Okay this isn't funny anymore I googled an animation rig three hours ago
Dude, I was actually wondering of rigging and I saw this video appeared 11 min after it uploaded, God have guided me, no Jesus have found me.
me too xd
Jesus is a prophet.. not a god.
@@Yazan_Majdalawi they know bro they know
Hey i was just wondering on how hard it would be to work on my projects rigging and this vid appeared
Holy moly, that is a very nice final music!
Hey Brackeys, I was wondering if you would be able to create a video that further explains how to affect these Animation Rigging components through code? Like the part when you say we should change the IK's target through a script - I can't find any tutorials on how that's done!
Love the videos!
Really good stuff! thanks for making this
Brilliant! Just what I needed for my new game. Also inspired me to bite the bullet and take a wild leap into version 2020.
When ur doin a game jam and time is precious but there is a new brackeys video u know I'm going to watch it
Whenever I try to learn Unity Animation my brain goes *duh*
Edit : 2 months later, I can smoothly make any animation, do quick transitions, set bool, everything! I cant believe I did it!
I don't even have a brain. You're lucky.
@@NoOutletOfficial lol
Same
Feel you bro, same here.
Well this isn't much of a tutorial, more like a "here are the possibilities" kind of video. I would recommend looking for a video more centered around teaching for learning purposes, or leisurely take work your way through the documentation.
Thank you so much Brackeys! This is just what I needed!!
I didn’t even search for this, but this is all I needed
Yes! Thank you so so so much for this! I have been having so much trouble with animations to a point that I quit projects and start a new one. I have so many unfinished animations because I just dislike the result. Now I can do it correct. Ya tha best!
This video popped up when I needed it the most. Hope you are enjoying your retirement!
Thanks. Three years later this is still a great intro.
It's awesome when you upload a video about a topic I'm searching out
I would see more videos from you about the new early access features in unity, you really the best who can explain everything:)
I was thinking about creating a game prototype that would be heavily built around animations and this is exactly what i wanted
Excellent explanation! Thanks for posting.
So last night I literally started from scratch looking at Blender and rigging Tuts... then Brackeys does this. The guy has telepathy I swear.
perfect as always! Thank you
The best video so far, thank you !!!
THIS IS VERY GOOD! finally found a tutorial for about 1 year, but the problem is 2:42 i don't have that package manager in the project settings
Thank you it was very fun to follow and thats great tutorial
I really needed this tutorial!!
Wow very cool, thanks for showing this off!
Finally ! U made a video about animation rigging.awesome
I had a really complicated snakelike character I was animating procedurally with sine waves and curves, and I needed it to look at the player character for a specific attack... Doing all the math on that gave me the biggest headache, but with this it'll be so much easier
Thank you so much Brackeys
Still one of the best videos for Animation Rigging.
Excellent video as usual, Brackeys. You are missed!
Great tutorial! Continue the good work :)
You guys rock these are so helpful!
Top notch tutorial. Amazing.
Andreas: What should we do for the next video?
Asbjorn: Let me use telepathy to learn what the subscribers are Searching for.
"John,are you there?"...LOL......
this is going to save me so much time and money. Kudos!
I dreamt about this day ♥️
Thanks Unity ♥️
Nice! I was just working on a set of rigged characters!
Some facial animation tutorials would be awesome too!
Thank you for mentioning this video!
Damn, that was good. I cant wait to play around with it!
this is very cool i can see many use cases for this
This is beautiful.
Interesting and fun, great video! In 1.5 speed it's even better
Thank you sm, worked like a charm!
Thank you so much for this amazing tutorial. I really appreciate your effort and time that you put into this work. Stay blessed all the time.
So cool! ty for teaching me about this!
IK foot placement would be really helpful, and also physics-based animation
I'm sure at this point Brackeys somehow knows the most googled game development topics as of recent and just makes videos off of that.
Google Trends.
Shhh don't reveal the secrets 😁
This is perfect! like just what I need
OMG thats so amazing. Unity thank you so much!
Excellent, as always.
Thank you so much ! Love your videos
again thanks your tutorials are really useful
Oh my god thank you I've been stuck on this problem for like 2 weeks now I know what to do
I just got started with Unity and C#. Its not easy. Game Development is way harder than Web Development. So far I am enjoying it, but I need to commit all the basics to memory. This is in the far distance but its fun watching these videos. Looks like learning Blender and Linear Algebra to be a necessity. Can't wait. Thanks for the video.
This was a great video. Also, I suddenly want to make a "cat following a laser pointer" animation using this.
This is amazing!
gotta say what i would do without you my man but
i already learned 3D modelling n animations xD
still love your work
I like it when you say this "Awesome!!!" XD
Sure glad I learned to program all this manually 😋
Good video, Very informative. The only thing is you made it in Unity 2020 and I am really looking forward to use latest LTS version.
Thank you so much. this will help me a lot
Omg I was looking for just this for my upcoming game and boom brackeys comes in and saves the day yet again! How tf is this even possible at this point, I cnt tell?!??
Just the intro probably saved me hours in the long run :D
Unity 3D is my favorite Engine, there are two things I wish I had in it;
1st - The correct way to orbit in the viewport is to just press the (mouse scroll), in SketchUp, this function already comes by default and in 3ds Max, you have to configure it, so it is much more practical to just press the mouse scroll to if orbiting, this is the way it is in several other software, unfortunately in Unity 3D ñ this is the way you have to press (Alt + left mouse button), you have to occupy both hands and this creates a certain discomfort, In other words, you do two jobs and you could only do one, so you want to do two jobs and you can only do one, not to mention that it will take more work and less productivity, this seems to be an insignificant thing ñ it is what it seems because this is one of the functions in which it will be most performed.
2nd - The correct way to zoom in on a certain part of the object, just position the (mouse arrow on a specific point on the object where you want to zoom in) and scroll it (mouse scroll forward), this is how q is in SketchUp and 3ds Max, so it’s much more practical to just position the (mouse arrow on a specific point on the object you want to zoom in) and scroll it (mouse scroll forward), this is how it is in several other software, unfortunately in Unity 3D ñ this is the way to do it you have to press (Alt) Position the (mouse arrow at the point you want to zoom in) and scroll the (mouse scroll), you have to occupy both hands and it generates a certain discomfort, that is, you do two jobs and you could only do one, you want to do two jobs and you can only do one, not to mention it will be more work and less productivity, this seems to be a insignificant thing ñ is what it seems because this is one of the functions in which more will be performed a, share this idea until you reach the developers of this excellent software.
Hey ! Thank you for the tuto :)
How do you add angle constraint between two bones ? I would like to IK a finger for example.
Cheers !
Nice and clear explanation
This video is so cool! I love it! :D
This is an awesome feature
I can wait to test this system
Thanks for sharing!
I started working on unity by seeing your videos
Iam just a student
You inspire me
After all I I couldn't find any solution to design a 2D portrait game that is same in all the mobiles with different solution
Thank you so much dude!! :)