One tool to rule them all in Godot 4
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- Опубликовано: 9 июн 2024
- In this video I show you how to use Polygon2D, Line2D, CollisionPolygon2D and Path2D to create prototypes, obstacles, levels and more!
💻 Checkout the project sources
github.com/MrEliptik/godot_ex...
🎓 Learn how to make JUICY games 👇
shorturl.at/eIT36
🧩 RegularPolygon2D addon
github.com/RoboYorkie/Godot_R...
🧩 Smartshape2D
github.com/SirRamEsq/SmartSha...
📹 How to make 2D curved terrain in Godot
• How To Make 2D Curved ...
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kycho, lokomotywa, furet, Sslaxx, Vavin.X, ChickenMcFrodo
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CHAPTERS
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00:00 - Intro
00:25 - Walls & obstacles
01:04 - Borders
01:36 - Textures
02:09 - Self promo
02:17 - Path2D
03:22 - Levels & rooms
03:51 - Corridors
04:21 - Advanced stuff
05:10 - Outro - Игры
I didnt know you could get the points of the path2D so easily, awesome!
Wow that's awesome. I can't wait to play with this
keep up the videos. your channel will become a hit.
Thank you for the great tutorial!
Wow, this is really great, thanks for sharing!
Glad you liked it!
excellent, comme toujours. Merci
j'aime bien
Great video!
Epic!
excellent !
thanks this helped much
Glad it helped
0:42 adding this script means my previously working collision is no longer working. any ideas why?
This is a very good tutorial, it's a pity that there are quite a few explanations about 2D polygons, tell me if there will be a tutorial on polygogue deformation, I know that there is one for 3D meshes, so it should be possible with 2D as well.
You can probably find resources about using Skeleton with a polygon2D. It should help you with deformation!
on your borders chapter, how do you make sure there is no seam??
It looks like his caution tape texture has a sort of end where it doesn’t try to connect to itself, it’s just perpendicular kinda