Make Claymation Style Renders In Blender With Shader Nodes

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  • Опубликовано: 16 ноя 2024

Комментарии • 73

  • @itsfynn
    @itsfynn Месяц назад +3

    sparing the default cube is crazy.... such mercy....

  • @brandankelly4907
    @brandankelly4907 2 года назад +16

    This dude is quickly going to become the best blender guy on yt. Every video so far has been a banger. Great step by step explanations, easy to digest, super informative. Thank you very much for the work you put in.

  • @arthurhouston775
    @arthurhouston775 Год назад +3

    You have earned yourself a new subscriber pls make more

  • @starkerrobert
    @starkerrobert Год назад +3

    your tutorials bring some new life to the typical blender tutorials!

  • @nerd_named_charles
    @nerd_named_charles Год назад +10

    Hey! if you're finding the finger prints look too round or unnatural, try bringing the white value closer to the black on the colour ramp that comes out of the magic texture! I found it flattens it and makes it look more realistic :))

  • @cailielou
    @cailielou 2 года назад +4

    I love your videos- to the point, humorous and THE CONTENT??! so glad i found ur channel

  • @michalf5292
    @michalf5292 Год назад +2

    man i will use this clay thing. Its amazing.. Great job

  • @ubertcoolie8694
    @ubertcoolie8694 Год назад +1

    amazing video, thank you for the lesson. I've been on the fence about buying clay doh, now I think I will.

  • @YisenCinema
    @YisenCinema 2 года назад +7

    Loving the cool visuals styles you bring to the table with your unique and concise tutorials dude- very inspiring stuff! :D

  • @kep1123
    @kep1123 2 года назад +2

    I just started learning blender a week ago and gotta say, your channel is a hidden gem. Love the vibe, the content, everything! You're gonna be great man, keep up the good work and thank you for helping us!

  • @flamecarpet7770
    @flamecarpet7770 Год назад +1

    Dude… awesome tutorials really descriptive thanks !

  • @IllyasArt
    @IllyasArt Год назад +38

    I'm sorry but, the default cube must be sacrificed always.

    • @somecuntxxx
      @somecuntxxx Год назад +4

      Ha! Used it as the floor.

    • @PuffyfishRBX
      @PuffyfishRBX Год назад +2

      Actually I never sacrifice it it's my best friend😇☺️😃😅😤

  • @RJ-fs5gx
    @RJ-fs5gx Год назад +1

    Instant subscribe. Absolutely well made, to the point and also love your voice!

  • @Andrei_Syrbu
    @Andrei_Syrbu Год назад +1

    Only 3k subscribers for that!? I bet it worth at least a million!

  • @Admissive_
    @Admissive_ Год назад +1

    Amazing video thank you KEEP IT UP!

  • @HausSerMusik
    @HausSerMusik 2 года назад +1

    Thank you

  • @thecatacombhimself
    @thecatacombhimself 6 месяцев назад +2

    okay game developers lets make the neverhood 2

  • @HiThere72964
    @HiThere72964 5 месяцев назад +1

    How did you make the 8-bit face? Also awesome vid!

  • @eppezwez5836
    @eppezwez5836 Год назад +1

    OMG THANK YOU!! Im also wanting to ask you if possible, can you make a video on how to use the Claydoh shader you metioned at the end of the video? I'm a beginner and really curious to learn about this cool effect! THANKSSSSS

  • @jesusaulloa1653
    @jesusaulloa1653 11 месяцев назад +1

    why hasn't he uploaded!! come on these are such good vidoes

  • @ytkoriginal4913
    @ytkoriginal4913 Год назад +2

    It´s called BSDF!

  • @Chad1153
    @Chad1153 Год назад +7

    yoo lol you just made 8-bit from brawl stars

  • @jianne2733
    @jianne2733 4 месяца назад

    Hi. When I try to move the empty plane even after following the settings you applied on the displacement modifier, , nothing happens . What could be wrong?

  • @HUGE345
    @HUGE345 Год назад +1

    how did u import the shader?....i cant figure it out

  • @Qrown1145
    @Qrown1145 Год назад +1

    Once you make the clay shader how do you save it?
    I want to be able to create characters and use the shader freely or do I have to make it manually everytime?

    • @PlanetaryLuke
      @PlanetaryLuke  Год назад

      You can use the asset library feature built into blender!

  • @nicolebelaus5153
    @nicolebelaus5153 2 месяца назад

    hi! does this work for blender 4.2?

  • @SlothFang
    @SlothFang Год назад

    I'm curious to know what the process would be like to transfer this over to Unreal?

  • @whiskerbiscuit6674
    @whiskerbiscuit6674 3 месяца назад

    Maybe I'm missing something. But when I move the my character around with the shader on the texture seems to stay put while the character moves around. Is there a way to have the texture stay where it is? Or does this only work on stationary models?

  • @DouglasSquiggly
    @DouglasSquiggly 10 месяцев назад

    What kind of format would you put this into? I made a character with an armature, exported it to FBX but the texture didn't go with it because now it's just the base color.

    • @DouglasSquiggly
      @DouglasSquiggly 10 месяцев назад

      Never mind, I found out what the asset library is...

  • @Gingersdad
    @Gingersdad 10 месяцев назад

    how do you get the something important thing

  • @alchemlemnis
    @alchemlemnis Год назад +1

    Hey by the way - how did you animate 8-Bit's face? (I'm assuming that's 8-Bit LOL) I've been trying to figure out a way of animating screens

    • @PlanetaryLuke
      @PlanetaryLuke  Год назад +1

      in a separate file I pointed an orthographic camera down at 3 planes and used shape keys to animate the mouth and eyes.

    • @alchemlemnis
      @alchemlemnis Год назад

      @@PlanetaryLuke Ah, do you have some sort of tutorial or something? Or like where did you learn to do what?

  • @cinnamondum
    @cinnamondum Год назад

    3:05
    sorry, I probably missed something, how did he just preview that node and what is it plugged into? thanks.

    • @bocatadeclavos1274
      @bocatadeclavos1274 Год назад

      He plugged that node to the Material Output. If you enable the Node Wrangler add-on you can do it with ctrl + shift + left click

    • @cinnamondum
      @cinnamondum Год назад

      thank you!@@bocatadeclavos1274

  • @mr.radman9676
    @mr.radman9676 Год назад

    I'm confused how did you change it back to color when for me it stays black and white. You magically change it back to the red color when mines stays black and white. This is the time stamp I'm confused? 3.28

  • @GamePlusPrint
    @GamePlusPrint Год назад +3

    8 bit

  • @Ifx-
    @Ifx- Год назад

    How do I change the colour of 1 object without changing the entire shader

    • @PlanetaryLuke
      @PlanetaryLuke  Год назад

      You can just duplicate the current shader and change the color on the separate object. That's what I'd do !

    • @Ifx-
      @Ifx- Год назад

      Ok thanks

  • @OctopusDeveloper667
    @OctopusDeveloper667 7 месяцев назад

    i cant find the musgrave texture in the shader

    • @PlanetaryLuke
      @PlanetaryLuke  7 месяцев назад

      Musgrave texture is now included inside the noise texture node as of blender 4.1

    • @umabatatamaneira
      @umabatatamaneira 6 месяцев назад +1

      @@PlanetaryLuke thanks

  • @dhmmasson
    @dhmmasson 2 года назад +1

    Nice clay! Just for info it's BSDF and not bdSF

    • @PlanetaryLuke
      @PlanetaryLuke  2 года назад

      Thanks! Haha I don't know how I missed that.

  • @Nuns341
    @Nuns341 Год назад

    / how's the texture for the eyes made on the demo thing

    • @PlanetaryLuke
      @PlanetaryLuke  Год назад +2

      In a separate blend file, I had the camera pointed down at planes that represent the different parts of the face and then I used shapekeys to animate the eyes and mouth. Then I rendered it out and set the video as the material for the screen with some glass roughness and surface imperfections in my final render.

    • @Nuns341
      @Nuns341 Год назад

      @@PlanetaryLuke btw how did u make that gltich effect for the eyes shader effet?

  • @danieleesposito7784
    @danieleesposito7784 Год назад +1

    why not just use... an actual fingerprint texture? dope video!

    • @PlanetaryLuke
      @PlanetaryLuke  Год назад +3

      If you can find one that works well, that's great! I just didn't want anyone to have to download anything and I wanted to have full control of the look.

  • @aiksi5605
    @aiksi5605 2 года назад +1

    Can't you just skip the first setup steps by enabling the Mesh: Extra Objects built-in addon, and then adding a Round Cube object with radius set to >1?

    • @PlanetaryLuke
      @PlanetaryLuke  2 года назад +4

      Yes!

    • @aiksi5605
      @aiksi5605 2 года назад +2

      @@PlanetaryLuke Thanks for the vid btw! Will definitely try it out in the future :D
      Right now I need to make a heavily oxidized copper material, think you know how to do it without an overcomplicated setup?

  • @dornanimation224
    @dornanimation224 15 дней назад

    I cant be the only one hearing BDSF 😅

  • @DrTacoLover
    @DrTacoLover 2 года назад +1

    mega square aspect ratio L, who's mans 🥱🥱🤮🤮

  • @sidekick3rida
    @sidekick3rida 11 месяцев назад

    BSDF*

  • @ChrishyChrishShorts
    @ChrishyChrishShorts 6 месяцев назад +1

    BSDF

  • @gargikadikar8228
    @gargikadikar8228 Год назад

    BDSF??

  • @babylugi
    @babylugi 2 года назад +2

    "So, you get no bitches?"

  • @kazvt
    @kazvt Год назад +1

    hello ! do u know how to bake the animation into something like unity? i baked the actual shader just fine but not the stopmotion effect.im a huge fan of this style and wanna use it in my game
    thanku

  • @azul86infinito89
    @azul86infinito89 Год назад

    Your hand won't fall off if you step SLOWER 😡

  • @G6VHMDYFT
    @G6VHMDYFT 2 месяца назад

    Ahah no more 69