Hey, at 6:49 you added an invert node. I just wanted to point out that the bump node has an invert option that inverts the texture without having to add another node. Great tutorial though. I just discovered your channel, and I'll be sticking around.
Incredible video! thank you! For the people like me that is just following along blind, at 4:17 where he press ctrl+t , it will only work if the add-on "node Wrangler" (that you can find on preferences > add-ons) is enabled.
Dude, you sound like Adam Scott from Parks and Rec. Which is hilarious, because he has an episode where he does an episode of stop motion claymation and is really proud of it. Just thought that was funny, love the vid, thanks for sharing!
I know you didn't write it as such, but this actually serves as a pretty nice introduction to using shaders and procedural nodes. Such a friendly and aesthetically appealing texture definitely provides an impetus to learn how to work with making materials.
Man thank you for making this useful tutorial! I used to do claymation on my free time but I had to stop since my tablet broke one day but now I can start doing more claymation styled videos with this.
Great tutorial once again, but please enable your cursor in your recording software - sometimes it is hard to see which values you change, especially on the graph editor.
Couldn't find your link on Skillshare to this vid that you said you'd add to your 3D character tutorial, glad I found it with a quick RUclips search. Great stuff, learning a lot from your vids!
"We're going to plug that intoooo... strength" Me: Ok "We're going to plug that intooo... Normal" Me: Um...ok *Makes changes* "We're going to plug that into-" Me: For god's sake man, make up your mind!
Can't remember where I got this tip, but right click in the shader window, right click on search and create shortcut Crtl+Shift+A ... such a time saver. Also, thanks for this tutorial, I think I'm going to make my own finger prints for this. :D
Very nice! for a second there i was thinking "use curves! apply a noise modifier to the animation!" but then you went and did it better than i could've I'm gonna give it a try
what does "hit shade smooth here" mean at 0:44, where does that search bar come from? I found shade smooth in right click menu but idk if thats what its supposed to be.
For the stuttering effect, my thought was to use the Stepped Interpolation modifier in the graph editor, with a Noise modifier in front. Though that does make tweaking specific frames, or varying the "framerate", hard... Anyway, I love your take on this style! Just saw you over on BlenderNest, and I'm glad I've found your channel.
Instead of hold keyframes, animating every other frame, an easier method would be to half your framerate, and then convert back later. So for 24, do 12, or for 30, do 15, or sometimes even 10. This gives you way fewer frames to animate and way fewer frames to render. Then, bring your image sequence either back into Blender, or into After Effects or Resolve, where you can then re-export at 24 or 30, and have that same jerky look.
Nicely done. Having spent a lot of my life as a stop-motion animator, it's quite amusing to watch work being put into the things I used to cover up. You could go even further, maybe, and use drivers in the displacement and texture mapping.. as some noisy function of various values in the main animation, to sync the material with change-frames... not necessarily at 2-frame intervals.
Thank you for the good video. I wish there was an angled aspect of the object like the thumbnail of this video. Which of your lectures should I watch for related lectures on the Skillshare site?
Thats was incredible Even if I don't make shader in blender yet (I only know how to do gold), that video was very interesting ^^ PS : the egg exemple is soooooooooooooooooooooo cute
I don't know why I also don't see it but you can select all keyframes and press shift+E and choose make cyclic (or Clear cyclic if you don't want it anymore :)
How do you get that modifier thing for the animation? I can't find it. All I did was press N and all that appeared was NOTHING that appeared in the video. What am I doing wrong??? 😒
there are seams with the texture on sphere, how can this be fixed and what if i want to apply on more complicated model, will the fingerprint texture is works smoothly?
A bit late but, is there any way to just copy/paste the animation from the displacement strength to all objects on the scene or do I have to manually animate the displacement strength of each object? I tried copying the displacement modifier to selected, but the strenght animation keys don't seem to follow.
I find it interesting that you use such hotkeys to go to your views instantly... yet you used f2 search to shade smooth, and manually added a subdiv modifier.
So, i'm a noob with this, i made the material, saved to the add-on library, so now i can use it in any project, cool! But how about the displacement modifier/texture? Do i need to do that in every project or is there a way to simply make it automatic alongside the material?
I've been trying to bake the textures with double-gum's clay shader but having some difficulty getting it to output correct. I'd like to get the displacement map to work via multires modifier as well. Would you mind putting together a baking tutorial with this shader?
1: Open blender
2: Create cube
That's so unnatural
Don't judge me.
I stopped watching the video to look for this comment!
You were not disappointed
Open Blender
Obliterate the default cube
Create new cube.
@@Katniss218 much better
Hey, at 6:49 you added an invert node. I just wanted to point out that the bump node has an invert option that inverts the texture without having to add another node. Great tutorial though. I just discovered your channel, and I'll be sticking around.
now my dream of having Pingu, Gumby, Wallace and Gromit all beating eachother up can become reality!
Twunny Phaiv Heh. In the meantime, I’ll make a high quality version of Pingu and his friends!
same!!
Don't forget Shaun the Sheep.
Also don’t forget the Angry Kid
Incredible video! thank you! For the people like me that is just following along blind, at 4:17 where he press ctrl+t , it will only work if the add-on "node Wrangler" (that you can find on preferences > add-ons) is enabled.
ok, i think i love you
@@augustoferreiralima9751 lol good luck on your Blender Studies!
Thank you !!!!
Thank you!!
I know this is probably a basic thing for many Blender users, but I watched this tutorial in total awe! This is phenomenal, thank you!
Beautiful! I spent a while focused on stop motion and I'm so happy to be able to learn to apply this to 3d. Not overtly smooth and boring movements
glad you enjoyed it :)
Dude, you sound like Adam Scott from Parks and Rec. Which is hilarious, because he has an episode where he does an episode of stop motion claymation and is really proud of it. Just thought that was funny, love the vid, thanks for sharing!
😂 you're the third person to say that
I will never hear his voice differently
Four year later and I had the same thought while watching his latest video
I know you didn't write it as such, but this actually serves as a pretty nice introduction to using shaders and procedural nodes. Such a friendly and aesthetically appealing texture definitely provides an impetus to learn how to work with making materials.
Thank you for uploading. Nice tut.
Note: the Bump Node has a checkbox: "Invert" :D
Jeez :D
Your style is soo cool. It looks like hand made objects. Reminds me of Little Big Planet.
For somebody that works with clay a lot, this looks really good!
Added an invert node on a node with an invert function... Double the invertability!
Awesome video!
this stop motion effect is so satisfying!!!
Thank you much, this made my animation look so much more like stop motion
Thanks for the tutorial! I can model Wallace and Gromit and use this texture! :D
Love that series!
Man thank you for making this useful tutorial! I used to do claymation on my free time but I had to stop since my tablet broke one day but now I can start doing more claymation styled videos with this.
Glad you found it helpful
Great tutorial once again, but please enable your cursor in your recording software - sometimes it is hard to see which values you change, especially on the graph editor.
sorry, shadow play turned it off automatically even after I enabled it, need to futz with it a bit more
SouthernShotty No worries :)
Just bought doublegums shader. Very excited to play with it. Maybe it’ll boost my confidence on my renders.
Wow, thank you! So clear, i lovvve it. Thanks again.
that was a hell of a tutorial, thank you so much
Couldn't find your link on Skillshare to this vid that you said you'd add to your 3D character tutorial, glad I found it with a quick RUclips search. Great stuff, learning a lot from your vids!
this is great ! I love your handmade style, please keep these tutorials coming!
Thank you!
Amazing tutorial. I was able to follow it without problems and the results are amazing.
Hey really great work with this, your format and video direction is clear and concise and you keep it entertaining with some good funnies.
Thanks! Glad you enjoyed
It's so beautiful! Like am in my childhood right now)) your skillshare classes is awesome) and so easy) Thank you! )
"We're going to plug that intoooo... strength"
Me: Ok
"We're going to plug that intooo... Normal"
Me: Um...ok *Makes changes*
"We're going to plug that into-"
Me: For god's sake man, make up your mind!
Me: *reads comment*
Still Me: I'm sad
@@SouthernShotty Lol, did it for the meme, no hard feelings, thanks so much for the tutorial man!
:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDd
LMAO, that made me bark literally, thank you!
llmaooo
Thank you for making it this easy! The tutorial is so easy to follow and the outcome is perfect.
6:10 i think you forgot to cut the fails XD watch till 6:25
😅
LMAO
Can't remember where I got this tip, but right click in the shader window, right click on search and create shortcut Crtl+Shift+A ... such a time saver. Also, thanks for this tutorial, I think I'm going to make my own finger prints for this. :D
great tutorial!
Thanks! Maybe we can collaborate on a video. Message me on Instagram if you want to
This tutorial is everything.
For animate fingerprints u may use Mapping node driver to coordinate.
hm, one of the better tutorials I have seen in a long time and learnt alot! Thanks
I'm glad you learned, thank you for watching
awesome! your tutorials are great! keep em coming!
Thank you! Help me out by sharing them 😁
He sounds so enthusiastic to Ben doing this
Haha I was
Awesome tutorial.. Super inspired
Very nice! for a second there i was thinking "use curves! apply a noise modifier to the animation!" but then you went and did it better than i could've I'm gonna give it a try
Good luck!
Great tutorial man!
Glad you liked it!
Thank you! I love your style so much :DD
Thank you thats exactly what i was looking for
Great work dude!
I'm french, my friend challenged me to make a character in modeling clay on Blender and you save my rendering;)
Awesome work man - thanks so much for taking the time to make this :D
Thanks for taking the time to comment 😁 Share it with friends to help me out
I love you work man!
I appreciate that!
Great stuff!
Thank you for making this video. I am really looking forward to the next videos
what does "hit shade smooth here" mean at 0:44, where does that search bar come from? I found shade smooth in right click menu but idk if thats what its supposed to be.
Very NICE!
Cool tutorial. There is an invert toggle in the bump node so you can skip adding an extra invert node.
does anyone know how to make the fingerprints not like, pinch/stretch at the top and bottom of the sphere?
amazing tutorial! your channel is what I was looking for, thank you for sharing ♡
Thank you for the nice comment.
This is exactly what i was searching for, thank youu
You're welcome, thanks for commenting! Share it with your friends 😁
I LOVE THAT CLAY :OOOO
#THANKS !
thankkkk you such a sick tutorial
Thats really cool
06:46 could i check on the Invert of Bump node here?
(without add a invert node between image texture and bump node)
wow, thanks so much, i love this effect
Thanks for the tuts! So helpful
Thanks !! I was looking for this tutorial a lot of time
Hope it was worth the wait
KING
👑
Thanks a lot for this nice tutorial. Might use for my school project in the future.
Share it if you do
For the stuttering effect, my thought was to use the Stepped Interpolation modifier in the graph editor, with a Noise modifier in front. Though that does make tweaking specific frames, or varying the "framerate", hard...
Anyway, I love your take on this style! Just saw you over on BlenderNest, and I'm glad I've found your channel.
Thanks for the comment 😊 glad you watched. That's a good way to do it too
Nice, this should be one of the Matcap
You can make your own custom matcaps, but of course, it wouldn't be animated, displaced, respond to light..... etc..
This is awesome! 🙌❤️
You're awesome.
Instead of hold keyframes, animating every other frame, an easier method would be to half your framerate, and then convert back later. So for 24, do 12, or for 30, do 15, or sometimes even 10. This gives you way fewer frames to animate and way fewer frames to render. Then, bring your image sequence either back into Blender, or into After Effects or Resolve, where you can then re-export at 24 or 30, and have that same jerky look.
that is easier, but I like having full control. This is how they did it on spiderverse :)
amazing tutorial!! thank you so much :)
amazing tutorial !
Thanks!
I wish I had watched this tut before giving material to my Shaun The Sheep character.
Thanks for the video. Will make a good use of it
Thank you so much for this!!👍👍🤘
Love it! It's very useful for me to make stop motion. Look forward to seeing more about that! Thank you so much! ;)
Tag me in your works
Exactly what I wanted, thank you so much for this :D
You're welcome 😊
Nicely done. Having spent a lot of my life as a stop-motion animator, it's quite amusing to watch work being put into the things I used to cover up. You could go even further, maybe, and use drivers in the displacement and texture mapping.. as some noisy function of various values in the main animation, to sync the material with change-frames... not necessarily at 2-frame intervals.
That's a good idea, thank you
Thank you I was searching for this kind of tutorial.
Could you make a tutorial about skin shader for cartoony characters?
That might be a good one
Thank you for the good video. I wish there was an angled aspect of the object like the thumbnail of this video. Which of your lectures should I watch for related lectures on the Skillshare site?
😀Can you make an egg tutorial to show us how to make that cute little egg...
😎cute???
😀'yeah, he's a cute lil' feller
Love it Love it Love it!
How much do you love it...
@@SouthernShotty Considering Patreon, good that you mentioned it =)
@@thomasbaker4970 I recommend it 😜
Thank you for this video
thank you very much :)
Thats was incredible
Even if I don't make shader in blender yet (I only know how to do gold), that video was very interesting ^^
PS : the egg exemple is soooooooooooooooooooooo cute
Thank you very much 😊
When I add the texture I'm getting seams. I tried sphere project, but the UV Map looks weird. Any tips?
Same problem, you ever find a way to solve it?
This is soo much helpful for me!!! 🙏🙏🙏🙌
Thanks for commenting :) Share it with your friends to help me out!
@@SouthernShotty I have no Blender friends all are doing engineering... :)
Thanks for sharing!!
grrrrreat one!
Great tutorial!
Great comment!
Great tutorial! Thanks
6:50 Instead of using an invert node for the texture, you can easily do this by literally clicking the invert button in the bump node...
Super tutorial, thank you so much😀😀😀👍👌👏
Thank you for watching and commenting, it helps 😁
help..10:50 on my blender, modifier tab not showing..
I don't know why I also don't see it but you can select all keyframes and press shift+E and choose make cyclic (or Clear cyclic if you don't want it anymore :)
How do you get that modifier thing for the animation? I can't find it. All I did was press N and all that appeared was NOTHING that appeared in the video. What am I doing wrong??? 😒
there are seams with the texture on sphere, how can this be fixed and what if i want to apply on more complicated model, will the fingerprint texture is works smoothly?
6:11 I can relate with your struggles
A bit late but, is there any way to just copy/paste the animation from the displacement strength to all objects on the scene or do I have to manually animate the displacement strength of each object? I tried copying the displacement modifier to selected, but the strenght animation keys don't seem to follow.
this is amazing thanks for sharing!
Thank you :)
Dumb question: How did he just close the window like that @3:55 ?
that was an edit :)
@@SouthernShotty Ah, thank you friend :) I was like whaaaaaa
We need this shader in a video game!
Haha that would be cool.
@@SouthernShotty it has an kirby one
I find it interesting that you use such hotkeys to go to your views instantly... yet you used f2 search to shade smooth, and manually added a subdiv modifier.
So, i'm a noob with this, i made the material, saved to the add-on library, so now i can use it in any project, cool!
But how about the displacement modifier/texture? Do i need to do that in every project or is there a way to simply make it automatic alongside the material?
"First, let's create a mesh cube here." Après-Skiate your humor. :) Subscibed!
Thanks!
I've been trying to bake the textures with double-gum's clay shader but having some difficulty getting it to output correct. I'd like to get the displacement map to work via multires modifier as well. Would you mind putting together a baking tutorial with this shader?
Hey, Great tutorial ! But do you know how I could wrap my character with this texture ?
Thankyouu!! this tutorial helps me a lot !!
I'm so glad!