This tutorial is so good and to the point. I've been trying to figure this thing out and I keep finding random tips scattered around several videos, but this one has everything you need in a single video. Thank you, it helped me out a lot!
yooo Moebius come to life, that looks so good!! I've been teaching myself animation for a while and want to get into grease pencil, thanks for this super clear and straight to the point vid :)
I am the 25th person who will proudly watch you hit 10k subs at min, FREAKING congrats on your video, everything is awesome, your voice, the way you explain it, the layout, everything bro, thank you!
Same, was having the same problem but I figured it out. The issue comes from the camera object. He said it with at the 1:55 minute mark. The outline will always render from the camera’s point of view. So if there is no camera there will be no outline. If you’ve deleted your camera simply add a new one and make sure it’s facing your object
Yes! You can use the light reference option and set it to the light you want to cast shadows. More info here >>> docs.blender.org/manual/en/latest/grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-light-contour
Makes me lose my mind that in france we have the best animation schools and one of the most respected artists but our animation studios will mainly produce pre school or foreign IPs. Moebius's daughter produced some animation feature but far from her father works. France tv managed to produce a short Arzak serie in the 2000's but it could be so much better with todays tools.
5 месяцев назад
how do we mask out parts of the line art modifier? i tried but it was very confusing. maybe i didnt do it the right way
Hi ser, thanks for a quick tutorial. I have an issue with grease pencil: Assume u have a grease pencil (modifier) outline on a collection (including bunch of objs) and u add img as plane having a png img (eg a fog or smoke png) and do all its alpha channel on etc. While rendering no matter what eveee or cycles, i constantly lose all the grease oencil outlines due to the alpha img. Plz help me with it.
Can you help me, I deleted the outline modifier because I was trying to get rid of the effect, and it is still there, the outline will still appear no matter what I do
hello, very good video, but Im on blender 3.3 and I've a problem : when Im in preview mode the textures are very good but when Im on render mode the textures are changing and the color ramp don't really work. Have you a solution?
I know I'm a year late but I think I may have found a solution? You uncheck the "shadow" box in the light source setting I think we had a similar issue and thats how I fixed it
can someone help me please, I can't see the line art of the grease pencil, just the program detects it because it shows the typical yellow line of blender, but I can't see the lineart, I followed the tutorial step by step but it doesn't let me and nothing, I can't see the line art of the grease pencil, I can't see the line art of the grease pencil, I can't see the line art of the grease pencil.
Hey I tried this trick, but when I bake lineart modifier then my all the grease pencil strokes disappears from the 3d object on which I am drawing. Would you guide me how to tackle this problem. Thanks
The only thing I would think that would make the grease pencil disappear is that the keyframe is not on frame one before you bake the line art. Otherwise it could be a bug. Maybe try deleting the line art modifier and putting a new one? The line art modifier is a relatively new feature so there is a few bugs and if it's reproducible I recommend you report it to developer.blender.org . The only other possible unlikely problem is that your camera clipping range is not small/big enough. Let me know if you have any other ideas or you fix it!
so when I add in the grease pencil blank, it does not already have a keyframe and when i go on to set up the modifier, no outlines are shown. I guess that is because of the missing keyframe, so what type of keyframe do I need? ya know because you can set one for location, scale etc
Hey this is a more intermediate tutorial, so if you wanna learn the basics of blender like keyframes I would recommend checking out blender gurus donut tutorial.
Hey thanks for the tutorial. Is there a way to achieve this look while having the light sources affect the color output? As of now im noticing that the material does not change surface color against color light source. Wondering if there is a work around to this! Ex: Imagine suzanne with this cell shaded look. On each side, there is a light source. On the right red, on the left blue. The surface for both sides are the same using this technique. Is there a way to allow the different light source to affect the color for each side?
Anything's possible with shaders you might just have to get creative! I've never tried something like this effect before, but maybe try expirimenting with mix shaders and multiple color ramps. Let me know if you have any more questions.
Hello. Great video, but I have a question I hope you could help me with... I'm having some trouble with the Grease Pencil render. It's coming out too rasterized... I've tried rendering on a very high resolution, but it still results in a pixelated image. Also tried smoothing the lines on the "Advanced" and "Stroke" options, but it doesn't seem to make a difference on the final result of the render. The anti-aliasing option seems not to improve the result either. Is there any rendering setting related to this that I'm missing? Thanks in advance!
I’m really curious how you created that scene and the composition of it. Could you make a video or explain? I’ve spent days tryna get my scene to look like that 😅
man, as someone who wants to learn how to make a visual novel in Blender I thank you so much pro tip: if you have gaps in your outline generated by the line art modifier, check your hidden objects, the modifier takes them into account for some reason
Niice, this works well also with freestyle edge marking Would also suggest in scene>Shadowsuncheck soft shadows and select the sizes to 4096 for the extra sharp shadows
Wow..... That four minute filled with a lot knowledge ✌️✌️ within few months when you touch 100k sub i can say i was one of your early viewer nd subscriber😂
I'm having a problem with the greae pencil line-art modifier. See, I'm trying to create simple wire-frame UI animations like what we see in classic sci-fi. I make the objects and the world a simple flat RGB black. Then add a colored line-art modifer over it. But no matter what I do, the outline is too dark. Can you help me brighten it up?
I'm working on a pitch deck with visuals that will have grease pencil outlines with a bit of 2D textures for lipsync. This is a GODSEND of a tutorial, extremely easy and SIMPLE. I'm really excited to apply this to my project!! Commenting to remember who made this tutorial so I can EVENTUALLY pay credit forward. THANK YOU dude!
Thanks for a great insights man!! Got to ask one question tho as I' am quite noob in Blender. Do those shaders influence only to 3D objects, or is there a way to influence also to 2D objects. Or do I have to manually do the shading by picking a different more darker tone of the colour and then draw it to top of lighter colour. Referring now more like an Japanese animation of 90´s...Thank in beforehand for an answer and have a good day. @@PlanetaryLuke
It's a good technique. I didn't understand it the first time I learned it -= just knew "what" to do. Just wanted to add my personal "getting it" (grokking it) moment, which is this is changing the shader AFTER it's had lighting applied. To some, it might be obvious. But early on in the learning process, it's not.
Bro thank you this was one of the most informative toon shading video I have found, and it was recommended to me when I'm not looking for it so I'm definitely dropping everything rn and doing it
Great video! I’ve been searching for an answer to a question but no one has been able to answer it for me. Is it possible to apply masks for edge detection similar to Arnold Renderer? If you’re confused scroll to 14:40 on this video (he’s using cinema 4D and the Arnold toon shader) I’m trying to achieve this in Blender ruclips.net/video/7JaCtU1fjDI/видео.html
I looked into this and there is no way that I know of in blender to directly use a material to drive grease pencil strokes but I found a couple work arounds that might have the same effect depending on what you're looking for. The first one is the Convert mesh to grease pencil. This option is good because you can control where the grease pencil stroke is but it is not automated at all. You manually have to put the edge loops where you want the Grease Pencil strokes to be. If you don't want to add all that geometry to your object you can make a duplicate, add the edge loops and cuts, and then bake the grease pencil. The second way is to put a displacement modifier on your object with the texture you want for there to be grease pencil strokes driving the modifier. The drawbacks of that is that you have to have a whole bunch of geometry to get the effect and that it is held back by all the limitations of the displacement modifier. I would love for blender to add that Arnold feature though! I would definitely implement it into my workflow.
Same technique I covered in the tutorial. shader to rgb into a ColorRamp. The shaders look so good because of the color choices on the Color Ramp. I only have moebius to thank for that tho.
Год назад+1
@@PlanetaryLuke Thanks a lot Luke! Appreciate it! 🤙btw I also love moebius art and your 3d render in that style looks amazing
thank you for this tutorial. It was really helpful and I even discovered a new earthbound remix lol! I've been having some trouble that i can't seem to solve by myself... I wanted to make a 3d scene with grease pencil outlines and add a 2d animation on top. I'm animating with krita, and wanted to add an image sequence containing all the frames, but when I add the image as a plane the strokes behind it are not rendered (even behind the transparent sections). I wanted the lighting of the scene to affect the image sequence, so I can't just add it in post unless I render the characters and backgrounds separately (which i'm trying to avoid). Is there a workaround to this issue?
1:28 try to rotate Suzanne by 180degree and u will see the shade doesn't conform the the lighting, mean the shadow area will not change base on the lighting position. whats my mistake?
I had to search through about 80 blender grease pencil vids (that I had already watched) to find your tip about the intersection bug. I ran into this problem just now and vaguely remembered I watched someone fix that bug a few weeks ago.
This tutorial is so good and to the point. I've been trying to figure this thing out and I keep finding random tips scattered around several videos, but this one has everything you need in a single video.
Thank you, it helped me out a lot!
A brilliant video indeed.
yooo Moebius come to life, that looks so good!! I've been teaching myself animation for a while and want to get into grease pencil, thanks for this super clear and straight to the point vid :)
If only he were alive today ...
finally some turbo learning
I like tutorials that are hardly compressed in short duration
The opening was very Mobius. High praise.
I am the 25th person who will proudly watch you hit 10k subs at min, FREAKING congrats on your video, everything is awesome, your voice, the way you explain it, the layout, everything bro, thank you!
I am having trouble with trying to get the grease pencil outline because for some reason it won't show up on the object.
That is a tough one
Same, was having the same problem but I figured it out. The issue comes from the camera object. He said it with at the 1:55 minute mark. The outline will always render from the camera’s point of view. So if there is no camera there will be no outline. If you’ve deleted your camera simply add a new one and make sure it’s facing your object
Greate job! People want more Blender tutorials.
@PlanetaryLuke
No
THATS SO COOL, thanks, grease pencil is a hidden beast
Wow! Can't say much more than wow man, this was great! 🙏🏿
Nice tutorial, and I appreciate the props for Sophie, as her videos have helped me enormously!
Bruhhh, this is so impressive
yo yo yo yo is THAT MOEBIUS ?!?!
Keep going, you have a really great style! 💜
it's not his style, it's Jean Giraud's.
@@jessty5179 i meant the video presentation was great, I wasn't clear
@@levimagony Ok man! No problem.
Just subscribed, this is the new lazy tutorials
Thank u for immediately starting
This is an amazing tutorial
thank you so much😇
that was excellent
Your channel should be bigger, is amazing this tutorial, you have my like and my subscription
Thank you!
You sir, have earned yourself a sub! 🥪
you have a new subscriber
I like your material tutorials! Keep doing it!
Thank you! Fast, easy, and effective. No stress lines on my forehead!
Great tutorial, thank you!
i’m following all the steps but it just… doesn’t show up…
Great
works gj
Wow! Nice!
こういう動画を探してました!
Thanks a lot!
great video, so much to learn. Thanks!
Super cool!!!
Great work!
Now animate all the Arzach stories - thanks
this is pretty handy tysm
Great tutorial, im honna save it so tratti i can riproduce it. Thanks so much!!!!
Good Tutorial
Nice and to the point mate. Subbed and looking forward to more!
Wow, that is really amazing. Thank you for the explanation.
At first I used the line modifier method but it was laggy and lines were too messy. This method worked great for me
TE AMO
Thanks for this great tutorial. Nice work!
she works on flat general planes!!!
Nice
Very very wonderful!!!
Moebius ❤
my viewport went dark after i added grease pencil blank. what is the solution? thanks
Four tutorials in one video, a tiputorial🦦 a quadrotiputorial video🦭… a wow🦥
best
i'd love to know how you got the moebius style color gradients for your water!
Can this technique add lines around shadows cast by lights too?
Yes! You can use the light reference option and set it to the light you want to cast shadows. More info here >>> docs.blender.org/manual/en/latest/grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-light-contour
U get a sub & thumbs up
Makes me lose my mind that in france we have the best animation schools and one of the most respected artists but our animation studios will mainly produce pre school or foreign IPs. Moebius's daughter produced some animation feature but far from her father works. France tv managed to produce a short Arzak serie in the 2000's but it could be so much better with todays tools.
how do we mask out parts of the line art modifier? i tried but it was very confusing. maybe i didnt do it the right way
Hi ser, thanks for a quick tutorial. I have an issue with grease pencil:
Assume u have a grease pencil (modifier) outline on a collection (including bunch of objs) and u add img as plane having a png img (eg a fog or smoke png) and do all its alpha channel on etc. While rendering no matter what eveee or cycles, i constantly lose all the grease oencil outlines due to the alpha img. Plz help me with it.
Mmmm. Z pass checked?
Can you help me, I deleted the outline modifier because I was trying to get rid of the effect, and it is still there, the outline will still appear no matter what I do
Would this transfer over to unity and work there too? This is awesome
Unfortunately no. However, I would suggest researching inverse culling to achieve a similar effect within unity.
hello, very good video, but Im on blender 3.3 and I've a problem : when Im in preview mode the textures are very good but when Im on render mode the textures are changing and the color ramp don't really work. Have you a solution?
The only thing I can think of is that you are using cycles? The shader to rgb node is not supported on cycles.
@@PlanetaryLukeno Im on eeve
I know I'm a year late but I think I may have found a solution? You uncheck the "shadow" box in the light source setting
I think we had a similar issue and thats how I fixed it
can someone help me please, I can't see the line art of the grease pencil, just the program detects it because it shows the typical yellow line of blender, but I can't see the lineart, I followed the tutorial step by step but it doesn't let me and nothing, I can't see the line art of the grease pencil, I can't see the line art of the grease pencil, I can't see the line art of the grease pencil.
Hey I tried this trick, but when I bake lineart modifier then my all the grease pencil strokes disappears from the 3d object on which I am drawing. Would you guide me how to tackle this problem. Thanks
The only thing I would think that would make the grease pencil disappear is that the keyframe is not on frame one before you bake the line art. Otherwise it could be a bug. Maybe try deleting the line art modifier and putting a new one? The line art modifier is a relatively new feature so there is a few bugs and if it's reproducible I recommend you report it to developer.blender.org . The only other possible unlikely problem is that your camera clipping range is not small/big enough. Let me know if you have any other ideas or you fix it!
@@PlanetaryLuke Thanks, I'll let you know.
so when I add in the grease pencil blank, it does not already have a keyframe and when i go on to set up the modifier, no outlines are shown. I guess that is because of the missing keyframe, so what type of keyframe do I need? ya know because you can set one for location, scale etc
Thats really really interesting. Great music at the end. What is it?
It's you've come far ness by game and sound!
I don’t have « Line art », it’s new?
I believe the line art modifier was added in blender 3.0
@@PlanetaryLuke aa it’s because my grease pencil object wasn’t selected!!
4:45 what a freakin keyframe? where should i get it?
Hey this is a more intermediate tutorial, so if you wanna learn the basics of blender like keyframes I would recommend checking out blender gurus donut tutorial.
Hey thanks for the tutorial.
Is there a way to achieve this look while having the light sources affect the color output? As of now im noticing that the material does not change surface color against color light source. Wondering if there is a work around to this!
Ex: Imagine suzanne with this cell shaded look. On each side, there is a light source. On the right red, on the left blue. The surface for both sides are the same using this technique. Is there a way to allow the different light source to affect the color for each side?
Anything's possible with shaders you might just have to get creative! I've never tried something like this effect before, but maybe try expirimenting with mix shaders and multiple color ramps. Let me know if you have any more questions.
moebius rip
Hello. Great video, but I have a question I hope you could help me with... I'm having some trouble with the Grease Pencil render. It's coming out too rasterized... I've tried rendering on a very high resolution, but it still results in a pixelated image. Also tried smoothing the lines on the "Advanced" and "Stroke" options, but it doesn't seem to make a difference on the final result of the render. The anti-aliasing option seems not to improve the result either.
Is there any rendering setting related to this that I'm missing?
Thanks in advance!
Hmmmm. The only thing I can think of is upping your samples in the Eevee render
Hey buddy! Take some AIR...!!! It i
Hate comment
Bro why you using square aspect ratio 🤢🤮🤮🤮🤮
"we have to do weird things sometimes" is a huge part of my digital creative process lmao
I’m really curious how you created that scene and the composition of it. Could you make a video or explain? I’ve spent days tryna get my scene to look like that 😅
This is insane! SO MUCH info in just 4 minutes. Shading, grease pencil, troubleshooting - all in one. Thank you!
man, as someone who wants to learn how to make a visual novel in Blender I thank you so much
pro tip: if you have gaps in your outline generated by the line art modifier, check your hidden objects, the modifier takes them into account for some reason
Niice, this works well also with freestyle edge marking
Would also suggest in scene>Shadowsuncheck soft shadows and select the sizes to 4096 for the extra sharp shadows
So much info jam packed in 4:45, just what I needed. Great work on giving us the hiccups and solutions straighaway. Wish everybody would do that.
Just subscribe as i see promise of quality content especially hybrid look(2d meeting 3d), fluid animation using grease pencil
Wow..... That four minute filled with a lot knowledge ✌️✌️ within few months when you touch 100k sub i can say i was one of your early viewer nd subscriber😂
I'm having a problem with the greae pencil line-art modifier. See, I'm trying to create simple wire-frame UI animations like what we see in classic sci-fi. I make the objects and the world a simple flat RGB black. Then add a colored line-art modifer over it. But no matter what I do, the outline is too dark. Can you help me brighten it up?
best tutorial🤩🤩🤩
I'm working on a pitch deck with visuals that will have grease pencil outlines with a bit of 2D textures for lipsync. This is a GODSEND of a tutorial, extremely easy and SIMPLE. I'm really excited to apply this to my project!! Commenting to remember who made this tutorial so I can EVENTUALLY pay credit forward.
THANK YOU dude!
Looking forward to seeing what you do !
Thanks for a great insights man!! Got to ask one question tho as I' am quite noob in Blender. Do those shaders influence only to 3D objects, or is there a way to influence also to 2D objects. Or do I have to manually do the shading by picking a different more darker tone of the colour and then draw it to top of lighter colour. Referring now more like an Japanese animation of 90´s...Thank in beforehand for an answer and have a good day. @@PlanetaryLuke
It's a good technique. I didn't understand it the first time I learned it -= just knew "what" to do.
Just wanted to add my personal "getting it" (grokking it) moment, which is this is changing the shader AFTER it's had lighting applied.
To some, it might be obvious. But early on in the learning process, it's not.
WOOOOW!
Bro thank you this was one of the most informative toon shading video I have found, and it was recommended to me when I'm not looking for it so I'm definitely dropping everything rn and doing it
well you get a sub!
NEED HELP, im doing every step but the outline doesn't appear
Same here
I love it. Dilly Dilly!
Great video! I’ve been searching for an answer to a question but no one has been able to answer it for me.
Is it possible to apply masks for edge detection similar to Arnold Renderer? If you’re confused scroll to 14:40 on this video (he’s using cinema 4D and the Arnold toon shader) I’m trying to achieve this in Blender
ruclips.net/video/7JaCtU1fjDI/видео.html
I looked into this and there is no way that I know of in blender to directly use a material to drive grease pencil strokes but I found a couple work arounds that might have the same effect depending on what you're looking for. The first one is the Convert mesh to grease pencil. This option is good because you can control where the grease pencil stroke is but it is not automated at all. You manually have to put the edge loops where you want the Grease Pencil strokes to be. If you don't want to add all that geometry to your object you can make a duplicate, add the edge loops and cuts, and then bake the grease pencil. The second way is to put a displacement modifier on your object with the texture you want for there to be grease pencil strokes driving the modifier. The drawbacks of that is that you have to have a whole bunch of geometry to get the effect and that it is held back by all the limitations of the displacement modifier. I would love for blender to add that Arnold feature though! I would definitely implement it into my workflow.
I don't understand the keyframe part, can anyone help?
How do you accomplished those shaders? The animation looks so beautiful!
Same technique I covered in the tutorial. shader to rgb into a ColorRamp. The shaders look so good because of the color choices on the Color Ramp. I only have moebius to thank for that tho.
@@PlanetaryLuke Thanks a lot Luke! Appreciate it! 🤙btw I also love moebius art and your 3d render in that style looks amazing
Really easy and the exact tutorial I was looking for. Thanks a lot bro 🔥
Edit: Works in Blender 4.0+ too.
Very nice tutorial
Amazing tutorial. I am so happy that I got this in my recommendation
Awesome man
Noise Modifier reminded me of Squigglevision - en.wikipedia.org/wiki/Squigglevision
Thanks for the tips
thank you for this tutorial. It was really helpful and I even discovered a new earthbound remix lol!
I've been having some trouble that i can't seem to solve by myself...
I wanted to make a 3d scene with grease pencil outlines and add a 2d animation on top. I'm animating with krita, and wanted to add an image sequence containing all the frames, but when I add the image as a plane the strokes behind it are not rendered (even behind the transparent sections). I wanted the lighting of the scene to affect the image sequence, so I can't just add it in post unless I render the characters and backgrounds separately (which i'm trying to avoid). Is there a workaround to this issue?
At 0.5 playback speed (i.e. normal speed in the circumstances), you sound like Chris Griffin.
Can you make a shader that looks like a kids drawing
I'm just curious
1:28 try to rotate Suzanne by 180degree and u will see the shade doesn't conform the the lighting, mean the shadow area will not change base on the lighting position. whats my mistake?
on my blender didn't happen BLENDER 3.6
I had to search through about 80 blender grease pencil vids (that I had already watched) to find your tip about the intersection bug. I ran into this problem just now and vaguely remembered I watched someone fix that bug a few weeks ago.
Thank you very much, Christopher Walken